1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 2.2svn
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
17 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
18 alias asay_ctf_haveflag "say_team (%l) have the flag"
19 alias asay_willgo "say_team will go to %y"
20 alias asay_support "say_team (%l) need help, %h%%"
21 alias asay_killed "say_team got killed at %d"
22 alias asay_noammo "say_team (%l) need %W for %w"
23 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
28 alias ready "cmd ready"
30 alias bsp "ls maps/*.bsp"
31 alias mapcfg "ls maps/*.mapcfg"
32 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
33 alias gotomap "nextmap $1; timelimit -1"
34 alias reset "exec game_reset.cfg"
36 alias dem "ls demos/*.dem"
37 alias rec "record demos/$1"
38 alias ply "playdemo demos/$1"
39 alias tdem "timedemo demos/$1"
41 alias dropweapon "impulse 17"
42 alias +show_info +button7
43 alias -show_info -button7
45 alias team_red "cmd selectteam red; cmd join"
46 alias team_blue "cmd selectteam blue; cmd join"
47 alias team_pink "cmd selectteam pink; cmd join"
48 alias team_yellow "cmd selectteam yellow; cmd join"
49 alias team_auto "cmd selectteam auto; cmd join"
52 // merge lightmaps up to 1024x1024 textures
53 // the default of 2048x2048 is too heavy for my rig (SavageX)
54 mod_q3bsp_lightmapmergepower 3
59 _cl_playermodel models/player/marine.zym
65 seta scmenu_mouse_speed 1
70 // fullscreen 800x600x32bit
75 // 2D resolution 800x600
78 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
80 // these settings determine how much the view is affected by movement/damage
81 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
82 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
83 cl_bobmodel 0 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
84 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
85 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
86 gl_polyblend 0 // whether to use screen tints, default is 1
88 // nexuiz-linux-*.sh will use this
89 seta vid_x11_display ""
90 // This can have three possible settings:
92 // ":n" use DISPLAY=:n, create it if needed
93 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
95 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
98 hostname "Nexuiz Pro Server"
100 set sv_mapchange_delay 5
102 sv_cullentities_trace 1
104 // restart server if all players hit "ready"-button
105 set sv_ready_restart 0
107 // use default physics
110 set sv_spectator_speed_multiplier 1.5
112 seta sv_defaultcharacter 0
113 seta sv_defaultplayermodel models/player/nexus.zym
114 seta sv_defaultplayerskin 0
115 set sv_autoscreenshot 0
116 net_messagetimeout 300
117 net_connecttimeout 30
118 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
122 cl_netinputpacketlosstolerance 0
123 cl_stairsmoothspeed 200
124 cl_forwardspeed $sv_maxspeed
125 cl_backspeed $sv_maxspeed
126 cl_sidespeed $sv_maxspeed
127 cl_upspeed $sv_maxspeed
128 cl_movement_accelerate $sv_accelerate
129 cl_movement_edgefriction $edgefriction
130 cl_movement_friction $sv_friction
131 cl_movement_jumpvelocity $g_balance_jumpheight
132 cl_movement_maxairspeed $sv_maxairspeed
133 cl_movement_maxspeed $sv_maxspeed
134 cl_movement_stepheight $sv_stepheight
136 seta cl_playerdetailreduction 0 // the higher, the less detailed
138 set bot_number 0 // number of bots in server
139 seta bot_usemodelnames 0 // whether bots should be named after the models
140 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
141 seta bot_prefix [BOT]
143 // general bot AI cvars
144 set bot_ai_strategyinterval 2
145 set bot_ai_enemydetectioninterval 0.5
146 set bot_ai_aimskill_blendrate 2
147 set bot_ai_aimskill_fixedrate 15
148 set bot_ai_aimskill_firetolerance_distdegrees 180
149 set bot_ai_aimskill_firetolerance_mindegrees 2
150 set bot_ai_aimskill_firetolerance_maxdegrees 45
151 set bot_ai_aimskill_mouse 1
152 set bot_ai_keyboard_distance 250
153 set bot_ai_keyboard_treshold 0.94
154 set bot_ai_aimskill_offset 1
155 set bot_ai_aimskill_think 1
156 // Better don't touch these, there are hard to tweak!
157 set bot_ai_aimskill_order_mix_1st 0.01
158 set bot_ai_aimskill_order_mix_2nd 0.1
159 set bot_ai_aimskill_order_mix_3th 0.01
160 set bot_ai_aimskill_order_mix_4th 0.05
161 set bot_ai_aimskill_order_mix_5th 0.01
162 set bot_ai_aimskill_order_filter_1st 0.2
163 set bot_ai_aimskill_order_filter_2nd 0.2
164 set bot_ai_aimskill_order_filter_3th 0.05
165 set bot_ai_aimskill_order_filter_4th 0.25
166 set bot_ai_aimskill_order_filter_5th 0.3
168 // waypoint editor enable
169 set g_waypointeditor 0
170 set bot_ignore_bots 0
173 alias g_waypointeditor_spawn "impulse 103"
174 alias g_waypointeditor_remove "impulse 104"
175 alias g_waypointeditor_relinkall "impulse 105"
176 alias g_waypointeditor_saveall "impulse 106"
182 set g_powerup_superhealth 1
183 set g_powerup_strength 1
184 set g_powerup_shield 1
185 set g_use_ammunition 1
188 set g_minstagib 0 // enable minstagib
189 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
190 set g_minstagib_ammo_start 10 // starting ammo
191 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
192 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
195 set g_laserguided_missile 0
197 set g_midair_shieldtime 0.3
198 set g_spawnshieldtime 0.3
199 set g_forced_respawn 0
200 set g_fullbrightplayers 0
201 set g_fullbrightitems 0
205 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
206 seta g_maplist $g_maplist_defaultlist
207 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
208 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
209 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
210 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
211 alias g_maplist_add "set _g_maplist_add $1"
212 alias g_maplist_remove "set _g_maplist_remove $1"
213 alias g_maplist_putfirst "set _g_maplist_putfirst $1"
214 // timeout for kill credit when your damage knocks someone into a death trap
215 set g_maxpushtime 8.0
219 seta g_balance_cloaked_alpha 0.25
221 set welcome_message_time 8
223 set exit_cfg empty.cfg
224 alias clearmap "disconnect; exec $exit_cfg"
226 seta g_grappling_hook 0
227 set g_balance_grapplehook_health 130
230 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
231 seta timelimit_override -1
232 seta fraglimit_override -1
233 seta g_ctf_capture_limit -1
234 seta g_domination_point_limit -1
235 seta g_runematch_point_limit -1
238 set g_respawn_delay 2
239 set g_respawn_waves 0
240 // when variables are set to 0, they take over the global setting...
241 // to force disable delay or waves, set them to 0.125
242 set g_ctf_respawn_delay 0
243 set g_ctf_respawn_waves 0
244 set g_dm_respawn_delay 0
245 set g_dm_respawn_waves 0
246 set g_dom_respawn_delay 0
247 set g_dom_respawn_waves 0
248 set g_lms_respawn_delay 0
249 set g_lms_respawn_waves 0
250 set g_rune_respawn_delay 0
251 set g_rune_respawn_waves 0
252 set g_tdm_respawn_delay 0
253 set g_tdm_respawn_waves 0
254 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
255 set g_respawn_mapsettings 1
258 seta timelimit_maxovertime 5
260 // common team values
263 seta teamplay_default 4 // default teamplay setting in team games
264 // 1 = no friendly fire, self damage
265 // 2 = friendly fire and self damage enabled
266 // 3 = no friendly fire, but self damage enabled
267 // 4 = obey the following two cvars
268 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
269 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
271 set deathmatch_force_teamplay 0 // always play TDM on dm maps
272 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
273 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
274 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
275 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
276 seta g_tdm_teams 2 // how many teams are in team deathmatch
277 set g_changeteam_banned 0 // not allowed to change team
278 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
282 set g_ctf_flag_returntime 30
283 set g_ctf_flagscore_capture 20
284 set g_ctf_flagscore_capture_team 0
285 set g_ctf_flagscore_pickup 1
286 set g_ctf_flagscore_return 5
287 set g_ctf_flagscore_return_rogue 10
291 set g_runematch_pointrate 5
292 set g_runematch_pointamt 1
293 set g_runematch_shuffletime 30 // how often runes change position
294 set g_runematch_respawntime 15 // how soon after being dropped to respawn
295 set g_runematch_frags_killedby_runeholder 4
296 set g_runematch_frags_killed_runeholder 5
297 set g_runematch_frags_norune 0
298 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
299 set g_runematch_allow_same 0 // allow matching rune-curse pairs
300 set g_runematch_rune_alpha 0.78
301 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
302 set g_runematch_rune_glow_size 0
303 set g_runematch_rune_glow_color 0
304 set g_runematch_rune_color_strength 1.0 //1.5
306 set g_balance_rune_strength_damage 2.0 //1.5
307 set g_balance_rune_strength_force 1.5
308 set g_balance_curse_weak_damage 0.5 //0.6
309 set g_balance_curse_weak_force 0.6
310 set g_balance_rune_strength_combo_damage 0.9
311 set g_balance_rune_strength_combo_force 1.0
313 set g_balance_rune_defense_takedamage 0.5
314 set g_balance_curse_vulner_takedamage 2.0
315 set g_balance_rune_defense_combo_takedamage 1.0
317 set g_balance_rune_vampire_absorb 0.4
318 set g_balance_curse_empathy_takedamage -0.4
319 set g_balance_rune_vampire_combo_absorb -0.1
320 set g_balance_rune_vampire_maxhealth 500
321 set g_balance_curse_empathy_minhealth 20
322 set g_balance_rune_vampire_combo_minhealth 40
324 set g_balance_rune_regen_hpmod 1.75
325 set g_balance_curse_venom_hpmod 0.6
326 set g_balance_rune_regen_combo_hpmod 0.9
327 set g_balance_rune_regen_regenrate 3.0
328 set g_balance_curse_venom_rotrate 3.0 //2
329 set g_balance_rune_regen_combo_regenrate 0.5
330 set g_balance_rune_regen_combo_rotrate 1.5
331 set g_balance_rune_regen_limitmod 1
332 set g_balance_curse_venom_limitmod 1
333 set g_balance_rune_regen_combo_limitmod 1
335 set g_balance_rune_speed_atkrate 0.66
336 set g_balance_curse_slow_atkrate 1.5
337 set g_balance_rune_speed_combo_atkrate 1.2
338 set g_balance_rune_speed_moverate 1.33
339 set g_balance_curse_slow_moverate 0.8
340 set g_balance_rune_speed_combo_moverate 0.9
341 set g_balance_rune_speed_jumpheight 1.8
342 set g_balance_curse_slow_jumpheight 1.0
343 set g_balance_rune_speed_combo_jumpheight 1.0
347 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
348 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
349 set g_domination_point_amt 0 // override: how many points to get per ping
350 set g_domination_point_teamamt 0 // override: how many team points to get per ping
351 set g_domination_point_rate 0 // override: how often to give those points
352 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
353 set g_domination_point_glow 0 // domination point glow (warning, slow)
354 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
358 set g_lms_lives_override -1
359 set g_lms_start_health 250
360 set g_lms_start_armor 100
361 set g_lms_start_ammo_shells 50
362 set g_lms_start_ammo_nails 150
363 set g_lms_start_ammo_rockets 50
364 set g_lms_start_ammo_cells 50
365 set g_lms_regenerate 0
366 set g_lms_campcheck_interval 10
367 set g_lms_campcheck_message "^1Don't camp!"
368 set g_lms_campcheck_damage 100
369 set g_lms_campcheck_distance 1800
370 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
371 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
375 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
376 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
377 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
378 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
380 // server game balance settings
381 set g_balance_armor_regen 0
382 set g_balance_armor_rot 0
383 set g_balance_armor_regenlinear 0
384 set g_balance_armor_rotlinear 1
385 set g_balance_armor_stable 100
386 set g_balance_armor_limit 200
387 set g_balance_armor_start 0
388 set g_balance_armor_blockpercent 0.6
389 set g_balance_health_regen 0
390 set g_balance_health_rot 0
391 set g_balance_health_regenlinear 10
392 set g_balance_health_rotlinear 1
393 set g_balance_health_stable 100
394 set g_balance_health_limit 200
395 set g_balance_health_start 125
396 set g_balance_selfdamagepercent 0.6
397 set g_balance_weaponswitchdelay 0
398 // powerup balance settings
399 set g_balance_powerup_invincible_takedamage 0.2
400 set g_balance_powerup_invincible_time 30
401 set g_balance_powerup_strength_damage 3
402 set g_balance_powerup_strength_force 4
403 set g_balance_powerup_strength_time 30
405 // weapon balance settings follow
408 set g_balance_falldamage_deadminspeed 650
409 set g_balance_falldamage_minspeed 650
410 set g_balance_falldamage_factor 0.0385
411 set g_balance_falldamage_maxdamage 5
413 set g_balance_pause_armor_rot 5
414 set g_balance_pause_health_rot 5
415 set g_balance_pause_health_regen 5
416 set g_balance_pause_armor_rot_spawn 10
417 set g_balance_pause_health_rot_spawn 10
418 set g_balance_pause_health_regen_spawn 0
420 set g_footsteps 0 // serverside footstep sounds
423 r_shadow_bumpscale_bumpmap 4
424 r_shadow_bumpscale_basetexture 5
425 r_shadow_realtime_world_lightmaps 1
433 seta r_glsl_deluxemapping 1
434 seta r_glsl_offsetmapping 0
435 seta r_glsl_offsetmapping_reliefmapping 0
436 seta r_glsl_offsetmapping_scale 0.02
437 // execute normal.cfg to make sure that all effect settings are reset
442 scr_conbrightness 0.2
443 scr_screenshot_jpeg 1
444 scr_screenshot_jpeg_quality 0.9
445 sv_maxvelocity 1000000000
446 cl_sound_wizardhit ""
447 cl_sound_hknighthit ""
448 cl_sound_tink1 weapons/tink1.wav
449 cl_sound_ric1 weapons/ric1.wav
450 cl_sound_ric2 weapons/ric2.wav
451 cl_sound_ric3 weapons/ric3.wav
454 sv_sound_watersplash ""
455 // startmap_dm is used when running with the -listen or -dedicated commandline options
456 alias startmap_sp "set _sv_init 1; map aggressor"
457 alias startmap_dm "set _sv_init 1; map aggressor"
460 alias +attack2 +button3
461 alias -attack2 -button3
464 alias +crouch +button5
465 alias -crouch -button5
466 alias weapnext "impulse 10"
467 alias weaplast "impulse 11"
468 alias weapprev "impulse 12"
475 bind UPARROW +forward
476 bind LEFTARROW +moveleft
478 bind RIGHTARROW +moveright
499 bind MWHEELUP weapnext
500 bind MWHEELDOWN weapprev
501 bind BACKSPACE dropweapon
510 bind ESCAPE togglemenu
522 bind kp_ins messagemode
523 bind kp_del messagemode2
524 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
525 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
526 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
527 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
528 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
529 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
530 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
531 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
532 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
533 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
534 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
535 bind kp_enter "say :-) / nice one"
536 bind kp_plus "say good game"
537 bind kp_minus "say hi / good luck and have fun"
539 // these commands can be voted
540 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
541 // users can call a vote for the above commands
543 // users can call a vote to become master
545 // when set, users can use "vdo login (password)" to log in as master
546 set sv_vote_master_password ""
547 // set to 1 to allow to change you vote/mind
549 // set to 1 to count votes once after timeout or to 0 to count with every vote
550 set sv_vote_singlecount 0
551 // a vote will timeout after this many seconds
552 set sv_vote_timeout 60
553 // a player can not call a vote again for this many seconds
555 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
556 set sv_vote_simple_majority 0
557 alias vhelp "cmd vote help"
558 alias vstatus "cmd vote status"
559 alias vcall "cmd vote call $*"
560 alias vstop "cmd vote stop"
561 alias vmaster "cmd vote master"
562 alias vdo "cmd vote do $*"
563 alias vyes "cmd vote yes"
564 alias vno "cmd vote no"
568 //used for spectate/observer mode
569 alias spec "cmd spectate"
572 // alias for switching the teamselect menu
573 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
574 bind f5 menu_showteamselect
576 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
577 // and in regular intervals, this weapon is cycled
579 set g_nixnex_with_laser 0
580 // TODO these need balancing:
581 set g_balance_nixnex_roundtime 25
582 set g_balance_nixnex_incrtime 1.6
584 set g_balance_nixnex_ammo_shells 15
585 set g_balance_nixnex_ammo_nails 45
586 set g_balance_nixnex_ammo_rockets 15
587 set g_balance_nixnex_ammo_cells 15
588 // ammo increment per second
589 set g_balance_nixnex_ammoincr_shells 2
590 set g_balance_nixnex_ammoincr_nails 6
591 set g_balance_nixnex_ammoincr_rockets 2
592 set g_balance_nixnex_ammoincr_cells 2
595 alias printstats "set _printstats 1" // print status on demand
596 set sv_logscores_console 0 // print scores to server console
597 set sv_logscores_file 0 // print scores to file
598 set sv_logscores_filename scores.log // filename
599 set sv_logscores_bots 0 // exclude bots by default
601 // spam (frag/capture) log
602 set sv_eventlog 0 // the master switch for efficiency reasons
603 set sv_eventlog_console 1
604 set sv_eventlog_files 0
605 seta sv_eventlog_files_counter 0
606 set sv_eventlog_files_nameprefix nexuiz
607 set sv_eventlog_files_namesuffix .log
609 set nextmap "" // override the maplist when switching to the next map
611 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
613 // singleplayer campaign
615 seta g_campaign_name ""
616 seta g_campaign_index 0
617 set g_campaign_skill 0
619 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
620 alias singleplayer_continue "set scmenu_campaign_goto -1"
621 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
623 // Green's fullbright skins
624 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
625 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
626 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
627 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
628 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
629 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
630 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
631 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
633 seta sv_servermodelsonly 1
637 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
641 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
642 set sv_allow_shownames 1
644 alias teamstatus "set _scoreboard 1"
652 seta _alientrap_net_banlist ""
654 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
656 set g_projectiles_newton_style 0
658 // 0: absolute velocity projectiles (like Quake)
659 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
660 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
661 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
662 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
664 set g_maplist_votable 5
665 set g_maplist_votable_keeptwotime 15
666 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
667 set g_maplist_votable_suggestions 2
668 alias suggestmap "cmd suggestmap $1"
670 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
671 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
672 set g_chat_flood_burst 0 // allow bursts of so many chat lines
673 set g_chat_flood_spl_team 0 // \
674 set g_chat_flood_lmax_team 0 // } same for say_team
675 set g_chat_flood_burst_team 0 // /
676 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
677 set g_chat_teamcolors 0 // colorize nicknames in team color for chat