1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 800x600
84 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
86 // these settings determine how much the view is affected by movement/damage
87 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
88 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
89 cl_bobmodel 0 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
90 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
91 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
92 gl_polyblend 0 // whether to use screen tints, default is 1
94 // nexuiz-linux-*.sh will use this
95 seta vid_x11_display ""
96 // This can have three possible settings:
98 // ":n" use DISPLAY=:n, create it if needed
99 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
101 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
104 hostname "Nexuiz Pro Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
110 // restart server if all players hit "ready"-button
111 set sv_ready_restart 0
113 // use default physics
116 seta sv_precacheplayermodels 0
117 seta sv_precacheweapons 0
118 seta sv_precacheitems 0
119 set sv_spectator_speed_multiplier 1.5
121 seta sv_defaultcharacter 0
122 seta sv_defaultplayermodel models/player/nexus.zym
123 seta sv_defaultplayerskin 0
124 set sv_autoscreenshot 0
125 net_messagetimeout 300
126 net_connecttimeout 30
127 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
132 cl_netinputpacketlosstolerance 0
133 cl_stairsmoothspeed 200
134 cl_forwardspeed $sv_maxspeed
135 cl_backspeed $sv_maxspeed
136 cl_sidespeed $sv_maxspeed
137 cl_upspeed $sv_maxspeed
138 cl_movement_accelerate $sv_accelerate
139 cl_movement_edgefriction $edgefriction
140 cl_movement_friction $sv_friction
141 cl_movement_jumpvelocity $g_balance_jumpheight
142 cl_movement_maxairspeed $sv_maxairspeed
143 cl_movement_maxspeed $sv_maxspeed
144 cl_movement_stepheight $sv_stepheight
146 seta cl_playerdetailreduction 0 // the higher, the less detailed
148 set bot_number 0 // number of bots in server
149 seta bot_usemodelnames 0 // whether bots should be named after the models
150 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
151 seta bot_prefix [BOT]
153 // general bot AI cvars
154 set bot_ai_strategyinterval 2
155 set bot_ai_enemydetectioninterval 0.5
156 set bot_ai_aimskill_blendrate 2
157 set bot_ai_aimskill_fixedrate 15
158 set bot_ai_aimskill_firetolerance_distdegrees 180
159 set bot_ai_aimskill_firetolerance_mindegrees 2
160 set bot_ai_aimskill_firetolerance_maxdegrees 45
161 set bot_ai_aimskill_mouse 1
162 set bot_ai_keyboard_distance 250
163 set bot_ai_keyboard_treshold 0.94
164 set bot_ai_aimskill_offset 1
165 set bot_ai_aimskill_think 1
166 // Better don't touch these, there are hard to tweak!
167 set bot_ai_aimskill_order_mix_1st 0.01
168 set bot_ai_aimskill_order_mix_2nd 0.1
169 set bot_ai_aimskill_order_mix_3th 0.01
170 set bot_ai_aimskill_order_mix_4th 0.05
171 set bot_ai_aimskill_order_mix_5th 0.01
172 set bot_ai_aimskill_order_filter_1st 0.2
173 set bot_ai_aimskill_order_filter_2nd 0.2
174 set bot_ai_aimskill_order_filter_3th 0.05
175 set bot_ai_aimskill_order_filter_4th 0.25
176 set bot_ai_aimskill_order_filter_5th 0.3
178 // waypoint editor enable
179 set g_waypointeditor 0
180 set bot_ignore_bots 0
183 alias g_waypointeditor_spawn "impulse 103"
184 alias g_waypointeditor_remove "impulse 104"
185 alias g_waypointeditor_relinkall "impulse 105"
186 alias g_waypointeditor_saveall "impulse 106"
192 set g_shootfromcenter 0
194 set g_powerup_superhealth 1
195 set g_powerup_strength 1
196 set g_powerup_shield 1
197 set g_use_ammunition 1
200 set g_minstagib 0 // enable minstagib
201 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
202 set g_minstagib_ammo_start 10 // starting ammo
203 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
204 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
207 set g_laserguided_missile 0
209 set g_midair_shieldtime 0.3
210 set g_spawnshieldtime 0.3
211 set g_spawnpoints_autodrop 0
212 set g_forced_respawn 0
213 set g_fullbrightplayers 0
214 set g_fullbrightitems 0
218 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
219 seta g_maplist $g_maplist_defaultlist
220 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
221 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
222 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
223 // timeout for kill credit when your damage knocks someone into a death trap
224 set g_maxpushtime 8.0
228 seta g_balance_cloaked_alpha 0.25
230 set welcome_message_time 8
232 set exit_cfg empty.cfg
233 alias clearmap "disconnect; exec $exit_cfg"
235 seta g_grappling_hook 0
236 set g_balance_grapplehook_health 130
239 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
240 seta timelimit_override -1
241 seta fraglimit_override -1
242 seta g_ctf_capture_limit -1
243 seta g_domination_point_limit -1
244 seta g_runematch_point_limit -1
247 set g_respawn_delay 2
248 set g_respawn_waves 0
249 // when variables are set to 0, they take over the global setting...
250 // to force disable delay or waves, set them to 0.125
251 set g_ctf_respawn_delay 0
252 set g_ctf_respawn_waves 0
253 set g_dm_respawn_delay 0
254 set g_dm_respawn_waves 0
255 set g_dom_respawn_delay 0
256 set g_dom_respawn_waves 0
257 set g_lms_respawn_delay 0
258 set g_lms_respawn_waves 0
259 set g_rune_respawn_delay 0
260 set g_rune_respawn_waves 0
261 set g_tdm_respawn_delay 0
262 set g_tdm_respawn_waves 0
263 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
264 set g_respawn_mapsettings 1
267 seta timelimit_maxovertime 5
269 // common team values
272 seta teamplay_default 4 // default teamplay setting in team games
273 // 1 = no friendly fire, self damage
274 // 2 = friendly fire and self damage enabled
275 // 3 = no friendly fire, but self damage enabled
276 // 4 = obey the following two cvars
277 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
278 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
280 set deathmatch_force_teamplay 0 // always play TDM on dm maps
281 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
282 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
283 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
284 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
285 seta g_tdm_teams 2 // how many teams are in team deathmatch
286 set g_changeteam_banned 0 // not allowed to change team
287 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
291 set g_ctf_flag_returntime 30
292 set g_ctf_flagscore_capture 20
293 set g_ctf_flagscore_capture_team 0
294 set g_ctf_flagscore_pickup 1
295 set g_ctf_flagscore_return 5
296 set g_ctf_flagscore_return_rogue 10
300 set g_runematch_pointrate 5
301 set g_runematch_pointamt 1
302 set g_runematch_shuffletime 30 // how often runes change position
303 set g_runematch_respawntime 15 // how soon after being dropped to respawn
304 set g_runematch_frags_killedby_runeholder 4
305 set g_runematch_frags_killed_runeholder 5
306 set g_runematch_frags_norune 0
307 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
308 set g_runematch_allow_same 0 // allow matching rune-curse pairs
309 set g_runematch_rune_alpha 0.78
310 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
311 set g_runematch_rune_glow_size 0
312 set g_runematch_rune_glow_color 0
313 set g_runematch_rune_color_strength 1.0 //1.5
315 set g_balance_rune_strength_damage 2.0 //1.5
316 set g_balance_rune_strength_force 1.5
317 set g_balance_curse_weak_damage 0.5 //0.6
318 set g_balance_curse_weak_force 0.6
319 set g_balance_rune_strength_combo_damage 0.9
320 set g_balance_rune_strength_combo_force 1.0
322 set g_balance_rune_defense_takedamage 0.5
323 set g_balance_curse_vulner_takedamage 2.0
324 set g_balance_rune_defense_combo_takedamage 1.0
326 set g_balance_rune_vampire_absorb 0.4
327 set g_balance_curse_empathy_takedamage -0.4
328 set g_balance_rune_vampire_combo_absorb -0.1
329 set g_balance_rune_vampire_maxhealth 500
330 set g_balance_curse_empathy_minhealth 20
331 set g_balance_rune_vampire_combo_minhealth 40
333 set g_balance_rune_regen_hpmod 1.75
334 set g_balance_curse_venom_hpmod 0.6
335 set g_balance_rune_regen_combo_hpmod 0.9
336 set g_balance_rune_regen_regenrate 3.0
337 set g_balance_curse_venom_rotrate 3.0 //2
338 set g_balance_rune_regen_combo_regenrate 0.5
339 set g_balance_rune_regen_combo_rotrate 1.5
340 set g_balance_rune_regen_limitmod 1
341 set g_balance_curse_venom_limitmod 1
342 set g_balance_rune_regen_combo_limitmod 1
344 set g_balance_rune_speed_atkrate 0.66
345 set g_balance_curse_slow_atkrate 1.5
346 set g_balance_rune_speed_combo_atkrate 1.2
347 set g_balance_rune_speed_moverate 1.33
348 set g_balance_curse_slow_moverate 0.8
349 set g_balance_rune_speed_combo_moverate 0.9
350 set g_balance_rune_speed_jumpheight 1.8
351 set g_balance_curse_slow_jumpheight 1.0
352 set g_balance_rune_speed_combo_jumpheight 1.0
356 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
357 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
358 set g_domination_point_amt 0 // override: how many points to get per ping
359 set g_domination_point_teamamt 0 // override: how many team points to get per ping
360 set g_domination_point_rate 0 // override: how often to give those points
361 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
362 set g_domination_point_glow 0 // domination point glow (warning, slow)
363 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
367 set g_lms_lives_override -1
368 set g_lms_start_health 250
369 set g_lms_start_armor 100
370 set g_lms_start_ammo_shells 50
371 set g_lms_start_ammo_nails 150
372 set g_lms_start_ammo_rockets 50
373 set g_lms_start_ammo_cells 50
374 set g_lms_regenerate 0
375 set g_lms_campcheck_interval 10
376 set g_lms_campcheck_message "^1Don't camp!"
377 set g_lms_campcheck_damage 100
378 set g_lms_campcheck_distance 1800
379 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
380 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
384 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
385 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
386 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
387 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
389 // server game balance settings
390 set g_balance_armor_regen 0
391 set g_balance_armor_rot 0
392 set g_balance_armor_regenlinear 0
393 set g_balance_armor_rotlinear 1
394 set g_balance_armor_stable 100
395 set g_balance_armor_limit 200
396 set g_balance_armor_start 0
397 set g_balance_armor_blockpercent 0.6
398 set g_balance_health_regen 0
399 set g_balance_health_rot 0
400 set g_balance_health_regenlinear 10
401 set g_balance_health_rotlinear 1
402 set g_balance_health_stable 100
403 set g_balance_health_limit 200
404 set g_balance_health_start 125
405 set g_balance_selfdamagepercent 0.6
406 set g_balance_weaponswitchdelay 0
407 // powerup balance settings
408 set g_balance_powerup_invincible_takedamage 0.2
409 set g_balance_powerup_invincible_time 30
410 set g_balance_powerup_strength_damage 3
411 set g_balance_powerup_strength_force 4
412 set g_balance_powerup_strength_time 30
414 // weapon balance settings follow
417 set g_balance_falldamage_deadminspeed 650
418 set g_balance_falldamage_minspeed 650
419 set g_balance_falldamage_factor 0.0385
420 set g_balance_falldamage_maxdamage 5
422 set g_balance_pause_armor_rot 5
423 set g_balance_pause_health_rot 5
424 set g_balance_pause_health_regen 5
425 set g_balance_pause_armor_rot_spawn 10
426 set g_balance_pause_health_rot_spawn 10
427 set g_balance_pause_health_regen_spawn 0
429 set g_footsteps 0 // serverside footstep sounds
432 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
435 r_shadow_realtime_world_lightmaps 1
443 seta r_glsl_deluxemapping 1
444 seta r_glsl_offsetmapping 0
445 seta r_glsl_offsetmapping_reliefmapping 0
446 seta r_glsl_offsetmapping_scale 0.02
447 // execute normal.cfg to make sure that all effect settings are reset
451 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
453 scr_conbrightness 0.2
454 scr_screenshot_jpeg 1
455 scr_screenshot_jpeg_quality 0.9
456 sv_maxvelocity 1000000000
457 cl_sound_wizardhit ""
458 cl_sound_hknighthit ""
459 cl_sound_tink1 weapons/tink1.wav
460 cl_sound_ric1 weapons/ric1.wav
461 cl_sound_ric2 weapons/ric2.wav
462 cl_sound_ric3 weapons/ric3.wav
465 sv_sound_watersplash ""
466 // startmap_dm is used when running with the -listen or -dedicated commandline options
467 alias startmap_sp "set _sv_init 1; map aggressor"
468 alias startmap_dm "set _sv_init 1; map aggressor"
471 alias +attack2 +button3
472 alias -attack2 -button3
475 alias +crouch +button5
476 alias -crouch -button5
477 alias weapnext "impulse 10"
478 alias weaplast "impulse 11"
479 alias weapprev "impulse 12"
486 bind UPARROW +forward
487 bind LEFTARROW +moveleft
489 bind RIGHTARROW +moveright
510 bind MWHEELUP weapnext
511 bind MWHEELDOWN weapprev
512 bind BACKSPACE dropweapon
521 bind ESCAPE togglemenu
533 bind kp_ins messagemode
534 bind kp_del messagemode2
535 bind kp_end "say_team quad soon"
536 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
537 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
538 bind kp_leftarrow "say_team negative"
539 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
540 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
541 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
542 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
543 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
544 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
545 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_d"
546 bind kp_enter "say :-) / nice one"
547 bind kp_plus "say good game"
548 bind kp_minus "say hi / good luck and have fun"
550 // these commands can be voted
551 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
552 // users can call a vote for the above commands
554 // users can call a vote to become master
556 // when set, users can use "vdo login (password)" to log in as master
557 set sv_vote_master_password ""
558 // set to 1 to allow to change you vote/mind
560 // set to 1 to count votes once after timeout or to 0 to count with every vote
561 set sv_vote_singlecount 0
562 // a vote will timeout after this many seconds
563 set sv_vote_timeout 60
564 // a player can not call a vote again for this many seconds
566 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
567 set sv_vote_simple_majority 0
568 alias vhelp "cmd vote help"
569 alias vstatus "cmd vote status"
570 alias vcall "cmd vote call $*"
571 alias vstop "cmd vote stop"
572 alias vmaster "cmd vote master"
573 alias vdo "cmd vote do $*"
574 alias vyes "cmd vote yes"
575 alias vno "cmd vote no"
579 //used for spectate/observer mode
580 alias spec "cmd spectate"
583 // alias for switching the teamselect menu
584 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
585 bind f5 menu_showteamselect
587 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
588 // and in regular intervals, this weapon is cycled
590 set g_nixnex_with_laser 0
591 // TODO these need balancing:
592 set g_balance_nixnex_roundtime 25
593 set g_balance_nixnex_incrtime 1.6
595 set g_balance_nixnex_ammo_shells 15
596 set g_balance_nixnex_ammo_nails 45
597 set g_balance_nixnex_ammo_rockets 15
598 set g_balance_nixnex_ammo_cells 15
599 // ammo increment per second
600 set g_balance_nixnex_ammoincr_shells 2
601 set g_balance_nixnex_ammoincr_nails 6
602 set g_balance_nixnex_ammoincr_rockets 2
603 set g_balance_nixnex_ammoincr_cells 2
606 set sv_logscores_console 0 // print scores to server console
607 set sv_logscores_file 0 // print scores to file
608 set sv_logscores_filename scores.log // filename
609 set sv_logscores_bots 0 // exclude bots by default
611 // spam (frag/capture) log
612 set sv_eventlog 0 // the master switch for efficiency reasons
613 set sv_eventlog_console 1
614 set sv_eventlog_files 0
615 seta sv_eventlog_files_counter 0
616 set sv_eventlog_files_nameprefix nexuiz
617 set sv_eventlog_files_namesuffix .log
619 set nextmap "" // override the maplist when switching to the next map
621 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
622 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
624 // singleplayer campaign
626 seta g_campaign_name ""
627 seta g_campaign_index 0
628 set g_campaign_skill 0
630 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
631 alias singleplayer_continue "set scmenu_campaign_goto -1"
632 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
634 // Green's fullbright skins
635 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
636 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
637 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
638 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
639 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
640 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
641 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
642 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
644 seta sv_servermodelsonly 1
648 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
652 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
653 set sv_allow_shownames 1
661 seta _alientrap_net_banlist ""
663 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
665 set g_projectiles_newton_style 0
667 // 0: absolute velocity projectiles (like Quake)
668 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
669 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
670 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
671 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
673 set g_maplist_votable 5
674 set g_maplist_votable_keeptwotime 15
675 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
676 set g_maplist_votable_suggestions 2
677 alias suggestmap "cmd suggestmap $1"
679 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
680 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
681 set g_chat_flood_burst 0 // allow bursts of so many chat lines
682 set g_chat_flood_spl_team 0 // \
683 set g_chat_flood_lmax_team 0 // } same for say_team
684 set g_chat_flood_burst_team 0 // /
685 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
686 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
688 set g_waypointsprite_normdistance 512
689 set g_waypointsprite_minscale 1
690 set g_waypointsprite_minalpha 0.2
691 set g_waypointsprite_distancealphaexponent 2
692 set g_waypointsprite_timealphaexponent 1
693 set g_waypointsprite_deployed_lifetime 10
694 set g_waypointsprite_deadlifetime 1
695 set g_waypointsprite_limitedrange 5120
696 set g_waypointsprite_stuffbinds 0
697 alias "g_waypointsprite_personal" "impulse 30"
698 alias "g_waypointsprite_personal_p" "impulse 31"
699 alias "g_waypointsprite_personal_d" "impulse 32"
700 alias "g_waypointsprite_team_helpme" "impulse 33"
701 alias "g_waypointsprite_team_here" "impulse 34"
702 alias "g_waypointsprite_team_here_p" "impulse 35"
703 alias "g_waypointsprite_team_here_d" "impulse 36"
704 alias "g_waypointsprite_team_danger" "impulse 37"
705 alias "g_waypointsprite_team_danger_p" "impulse 38"
706 alias "g_waypointsprite_team_danger_d" "impulse 39"
707 alias "g_waypointsprite_clear_personal" "impulse 47"
708 alias "g_waypointsprite_clear" "impulse 48"
709 alias "g_waypointsprite_toggle" "impulse 49"
711 seta cl_hidewaypoints 0
713 // command extensions
714 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
715 alias adminmsg "sv_cmd adminmsg $*"
716 alias teamstatus "sv_cmd teamstatus"
717 alias printstats "sv_cmd printstats" // print status on demand
718 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /$1 union def"
719 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /$1 difference def"
720 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /$1 g_maplist union def"
721 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"