2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2002 Mathieu Olivier
4 Copyright (C) 2003 Forest Hale
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #define QWMASTER_PORT 27000
27 #define DPMASTER_PORT 27950
29 // note this defaults on for dedicated servers, off for listen servers
30 cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect"};
31 static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
33 static cvar_t sv_masters [] =
35 {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"},
36 {CVAR_SAVE, "sv_master2", "", "user-chosen master server 2"},
37 {CVAR_SAVE, "sv_master3", "", "user-chosen master server 3"},
38 {CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"},
39 {0, "sv_masterextra1", "ghdigital.com", "default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc
40 {0, "sv_masterextra2", "dpmaster.deathmask.net", "default master server 2 (admin: Willis)"}, // admin: Willis
41 {0, "sv_masterextra3", "excalibur.nvg.ntnu.no", "default master server 3 (admin: tChr)"}, // admin: tChr
45 static cvar_t sv_qwmasters [] =
47 {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"},
48 {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
49 {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
50 {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
51 {0, "sv_qwmasterextra1", "master.quakeservers.net:27000", "Global master server. (admin: unknown)"},
52 {0, "sv_qwmasterextra2", "asgaard.morphos-team.net:27000", "Global master server. (admin: unknown)"},
53 {0, "sv_qwmasterextra3", "qwmaster.ocrana.de:27000", "German master server. (admin: unknown)"},
54 {0, "sv_qwmasterextra4", "masterserver.exhale.de:27000", "German master server. (admin: unknown)"},
55 {0, "sv_qwmasterextra5", "kubus.rulez.pl:27000", "Poland master server. (admin: unknown)"},
59 static double nextheartbeattime = 0;
61 sizebuf_t net_message;
62 static unsigned char net_message_buf[NET_MAXMESSAGE];
64 cvar_t net_messagetimeout = {0, "net_messagetimeout","300", "drops players who have not sent any packets for this many seconds"};
65 cvar_t net_connecttimeout = {0, "net_connecttimeout","10", "after requesting a connection, the client must reply within this many seconds or be dropped (cuts down on connect floods)"};
66 cvar_t net_connectfloodblockingtimeout = {0, "net_connectfloodblockingtimeout", "5", "when a connection packet is received, it will block all future connect packets from that IP address for this many seconds (cuts down on connect floods)"};
67 cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"};
68 cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
70 cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
71 static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
72 static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
73 static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
74 static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
75 static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
76 static cvar_t net_slist_pause = {0, "net_slist_pause", "0", "when set to 1, the server list won't update until it is set back to 0"};
77 static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
79 static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"};
80 static cvar_t rcon_restricted_password = {CVAR_PRIVATE, "rcon_restricted_password", "", "password to authenticate rcon commands in restricted mode"};
81 static cvar_t rcon_restricted_commands = {0, "rcon_restricted_commands", "", "allowed commands for rcon when the restricted mode password was used"};
83 /* statistic counters */
84 static int packetsSent = 0;
85 static int packetsReSent = 0;
86 static int packetsReceived = 0;
87 static int receivedDuplicateCount = 0;
88 static int droppedDatagrams = 0;
90 static int unreliableMessagesSent = 0;
91 static int unreliableMessagesReceived = 0;
92 static int reliableMessagesSent = 0;
93 static int reliableMessagesReceived = 0;
95 double masterquerytime = -1000;
96 int masterquerycount = 0;
97 int masterreplycount = 0;
98 int serverquerycount = 0;
99 int serverreplycount = 0;
101 // this is only false if there are still servers left to query
102 static qboolean serverlist_querysleep = true;
103 static qboolean serverlist_paused = false;
104 // this is pushed a second or two ahead of realtime whenever a master server
105 // reply is received, to avoid issuing queries while master replies are still
106 // flooding in (which would make a mess of the ping times)
107 static double serverlist_querywaittime = 0;
109 static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
110 static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
112 static int cl_numsockets;
113 static lhnetsocket_t *cl_sockets[16];
114 static int sv_numsockets;
115 static lhnetsocket_t *sv_sockets[16];
117 netconn_t *netconn_list = NULL;
118 mempool_t *netconn_mempool = NULL;
120 cvar_t cl_netport = {0, "cl_port", "0", "forces client to use chosen port number if not 0"};
121 cvar_t sv_netport = {0, "port", "26000", "server port for players to connect to"};
122 cvar_t net_address = {0, "net_address", "0.0.0.0", "network address to open ports on"};
123 //cvar_t net_netaddress_ipv6 = {0, "net_address_ipv6", "[0:0:0:0:0:0:0:0]", "network address to open ipv6 ports on"};
125 char net_extresponse[NET_EXTRESPONSE_MAX][1400];
126 int net_extresponse_count = 0;
127 int net_extresponse_last = 0;
129 // ServerList interface
130 serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
131 serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
133 serverlist_infofield_t serverlist_sortbyfield;
134 qboolean serverlist_sortdescending;
136 int serverlist_viewcount = 0;
137 serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
139 int serverlist_cachecount;
140 serverlist_entry_t serverlist_cache[SERVERLIST_TOTALSIZE];
142 qboolean serverlist_consoleoutput;
144 // helper function to insert a value into the viewset
145 // spare entries will be removed
146 static void _ServerList_ViewList_Helper_InsertBefore( int index, serverlist_entry_t *entry )
149 if( serverlist_viewcount < SERVERLIST_VIEWLISTSIZE ) {
150 i = serverlist_viewcount++;
152 i = SERVERLIST_VIEWLISTSIZE - 1;
155 for( ; i > index ; i-- )
156 serverlist_viewlist[ i ] = serverlist_viewlist[ i - 1 ];
158 serverlist_viewlist[index] = entry;
161 // we suppose serverlist_viewcount to be valid, ie > 0
162 static void _ServerList_ViewList_Helper_Remove( int index )
164 serverlist_viewcount--;
165 for( ; index < serverlist_viewcount ; index++ )
166 serverlist_viewlist[index] = serverlist_viewlist[index + 1];
169 // returns true if A should be inserted before B
170 static qboolean _ServerList_Entry_Compare( serverlist_entry_t *A, serverlist_entry_t *B )
172 int result = 0; // > 0 if for numbers A > B and for text if A < B
174 switch( serverlist_sortbyfield ) {
176 result = A->info.ping - B->info.ping;
178 case SLIF_MAXPLAYERS:
179 result = A->info.maxplayers - B->info.maxplayers;
181 case SLIF_NUMPLAYERS:
182 result = A->info.numplayers - B->info.numplayers;
185 result = A->info.numbots - B->info.numbots;
188 result = A->info.numhumans - B->info.numhumans;
191 result = A->info.freeslots - B->info.freeslots;
194 result = A->info.protocol - B->info.protocol;
197 result = strcmp( B->info.cname, A->info.cname );
200 result = strcasecmp( B->info.game, A->info.game );
203 result = strcasecmp( B->info.map, A->info.map );
206 result = strcasecmp( B->info.mod, A->info.mod );
209 result = strcasecmp( B->info.name, A->info.name );
212 Con_DPrint( "_ServerList_Entry_Compare: Bad serverlist_sortbyfield!\n" );
216 if( serverlist_sortdescending )
220 // if the chosen sort key is identical, sort by index
221 // (makes this a stable sort, so that later replies from servers won't
222 // shuffle the servers around when they have the same ping)
226 static qboolean _ServerList_CompareInt( int A, serverlist_maskop_t op, int B )
228 // This should actually be done with some intermediate and end-of-function return
240 case SLMO_GREATEREQUAL:
242 case SLMO_NOTCONTAIN:
245 Con_DPrint( "_ServerList_CompareInt: Bad op!\n" );
250 static qboolean _ServerList_CompareStr( const char *A, serverlist_maskop_t op, const char *B )
253 char bufferA[ 256 ], bufferB[ 256 ]; // should be more than enough
254 for (i = 0;i < (int)sizeof(bufferA)-1 && A[i];i++)
255 bufferA[i] = (A[i] >= 'A' && A[i] <= 'Z') ? (A[i] + 'a' - 'A') : A[i];
257 for (i = 0;i < (int)sizeof(bufferB)-1 && B[i];i++)
258 bufferB[i] = (B[i] >= 'A' && B[i] <= 'Z') ? (B[i] + 'a' - 'A') : B[i];
261 // Same here, also using an intermediate & final return would be more appropriate
265 return *bufferB && !!strstr( bufferA, bufferB ); // we want a real bool
266 case SLMO_NOTCONTAIN:
267 return !*bufferB || !strstr( bufferA, bufferB );
269 return strcmp( bufferA, bufferB ) < 0;
271 return strcmp( bufferA, bufferB ) <= 0;
273 return strcmp( bufferA, bufferB ) == 0;
275 return strcmp( bufferA, bufferB ) > 0;
277 return strcmp( bufferA, bufferB ) != 0;
278 case SLMO_GREATEREQUAL:
279 return strcmp( bufferA, bufferB ) >= 0;
281 Con_DPrint( "_ServerList_CompareStr: Bad op!\n" );
286 static qboolean _ServerList_Entry_Mask( serverlist_mask_t *mask, serverlist_info_t *info )
288 if( !_ServerList_CompareInt( info->ping, mask->tests[SLIF_PING], mask->info.ping ) )
290 if( !_ServerList_CompareInt( info->maxplayers, mask->tests[SLIF_MAXPLAYERS], mask->info.maxplayers ) )
292 if( !_ServerList_CompareInt( info->numplayers, mask->tests[SLIF_NUMPLAYERS], mask->info.numplayers ) )
294 if( !_ServerList_CompareInt( info->numbots, mask->tests[SLIF_NUMBOTS], mask->info.numbots ) )
296 if( !_ServerList_CompareInt( info->numhumans, mask->tests[SLIF_NUMHUMANS], mask->info.numhumans ) )
298 if( !_ServerList_CompareInt( info->freeslots, mask->tests[SLIF_FREESLOTS], mask->info.freeslots ) )
300 if( !_ServerList_CompareInt( info->protocol, mask->tests[SLIF_PROTOCOL], mask->info.protocol ))
302 if( *mask->info.cname
303 && !_ServerList_CompareStr( info->cname, mask->tests[SLIF_CNAME], mask->info.cname ) )
306 && !_ServerList_CompareStr( info->game, mask->tests[SLIF_GAME], mask->info.game ) )
309 && !_ServerList_CompareStr( info->mod, mask->tests[SLIF_MOD], mask->info.mod ) )
312 && !_ServerList_CompareStr( info->map, mask->tests[SLIF_MAP], mask->info.map ) )
315 && !_ServerList_CompareStr( info->name, mask->tests[SLIF_NAME], mask->info.name ) )
320 static void ServerList_ViewList_Insert( serverlist_entry_t *entry )
324 // reject incompatible servers
325 if (entry->info.gameversion != gameversion.integer)
328 // FIXME: change this to be more readable (...)
329 // now check whether it passes through the masks
330 for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ )
331 if( !_ServerList_Entry_Mask( &serverlist_andmasks[start], &entry->info ) )
334 for( start = 0 ; serverlist_ormasks[start].active && start < SERVERLIST_ORMASKCOUNT ; start++ )
335 if( _ServerList_Entry_Mask( &serverlist_ormasks[start], &entry->info ) )
337 if( start == SERVERLIST_ORMASKCOUNT || (start > 0 && !serverlist_ormasks[start].active) )
340 if( !serverlist_viewcount ) {
341 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
344 // ok, insert it, we just need to find out where exactly:
347 // check whether to insert it as new first item
348 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[0] ) ) {
349 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
351 } // check whether to insert it as new last item
352 else if( !_ServerList_Entry_Compare( entry, serverlist_viewlist[serverlist_viewcount - 1] ) ) {
353 _ServerList_ViewList_Helper_InsertBefore( serverlist_viewcount, entry );
357 end = serverlist_viewcount - 1;
358 while( end > start + 1 )
360 mid = (start + end) / 2;
361 // test the item that lies in the middle between start and end
362 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[mid] ) )
363 // the item has to be in the upper half
366 // the item has to be in the lower half
369 _ServerList_ViewList_Helper_InsertBefore( start + 1, entry );
372 static void ServerList_ViewList_Remove( serverlist_entry_t *entry )
375 for( i = 0; i < serverlist_viewcount; i++ )
377 if (serverlist_viewlist[i] == entry)
379 _ServerList_ViewList_Helper_Remove(i);
385 void ServerList_RebuildViewList(void)
389 serverlist_viewcount = 0;
390 for( i = 0 ; i < serverlist_cachecount ; i++ ) {
391 serverlist_entry_t *entry = &serverlist_cache[i];
392 // also display entries that are currently being refreshed [11/8/2007 Black]
393 if( entry->query == SQS_QUERIED || entry->query == SQS_REFRESHING )
394 ServerList_ViewList_Insert( entry );
398 void ServerList_ResetMasks(void)
402 memset( &serverlist_andmasks, 0, sizeof( serverlist_andmasks ) );
403 memset( &serverlist_ormasks, 0, sizeof( serverlist_ormasks ) );
404 // numbots needs to be compared to -1 to always succeed
405 for(i = 0; i < SERVERLIST_ANDMASKCOUNT; ++i)
406 serverlist_andmasks[i].info.numbots = -1;
407 for(i = 0; i < SERVERLIST_ORMASKCOUNT; ++i)
408 serverlist_ormasks[i].info.numbots = -1;
411 void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer)
414 int numplayers = 0, maxplayers = 0;
415 for (i = 0;i < serverlist_cachecount;i++)
417 if (serverlist_cache[i].query == SQS_QUERIED)
419 numplayers += serverlist_cache[i].info.numhumans;
420 maxplayers += serverlist_cache[i].info.maxplayers;
423 *numplayerspointer = numplayers;
424 *maxplayerspointer = maxplayers;
428 static void _ServerList_Test(void)
431 for( i = 0 ; i < 1024 ; i++ ) {
432 memset( &serverlist_cache[serverlist_cachecount], 0, sizeof( serverlist_entry_t ) );
433 serverlist_cache[serverlist_cachecount].info.ping = 1000 + 1024 - i;
434 dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, sizeof(serverlist_cache[serverlist_cachecount].info.name), "Black's ServerList Test %i", i );
435 serverlist_cache[serverlist_cachecount].finished = true;
436 sprintf( serverlist_cache[serverlist_cachecount].line1, "%i %s", serverlist_cache[serverlist_cachecount].info.ping, serverlist_cache[serverlist_cachecount].info.name );
437 ServerList_ViewList_Insert( &serverlist_cache[serverlist_cachecount] );
438 serverlist_cachecount++;
443 void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput)
445 masterquerytime = realtime;
446 masterquerycount = 0;
447 masterreplycount = 0;
449 serverquerycount = 0;
450 serverreplycount = 0;
451 serverlist_cachecount = 0;
452 serverlist_viewcount = 0;
454 // refresh all entries
456 for( n = 0 ; n < serverlist_cachecount ; n++ ) {
457 serverlist_entry_t *entry = &serverlist_cache[ n ];
458 entry->query = SQS_REFRESHING;
459 entry->querycounter = 0;
462 serverlist_consoleoutput = consoleoutput;
464 //_ServerList_Test();
466 NetConn_QueryMasters(querydp, queryqw);
471 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress)
473 int length = LHNET_Read(mysocket, data, maxlength, peeraddress);
477 if (cl_netpacketloss_receive.integer)
478 for (i = 0;i < cl_numsockets;i++)
479 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
481 if (developer_networking.integer)
483 char addressstring[128], addressstring2[128];
484 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
487 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
488 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i from %s:\n", mysocket, addressstring, data, maxlength, peeraddress, length, addressstring2);
489 Com_HexDumpToConsole((unsigned char *)data, length);
492 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i\n", mysocket, addressstring, data, maxlength, peeraddress, length);
497 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress)
501 if (cl_netpacketloss_send.integer)
502 for (i = 0;i < cl_numsockets;i++)
503 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
505 ret = LHNET_Write(mysocket, data, length, peeraddress);
506 if (developer_networking.integer)
508 char addressstring[128], addressstring2[128];
509 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
510 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
511 Con_Printf("LHNET_Write(%p (%s), %p, %i, %p (%s)) = %i%s\n", mysocket, addressstring, data, length, peeraddress, addressstring2, length, ret == length ? "" : " (ERROR)");
512 Com_HexDumpToConsole((unsigned char *)data, length);
517 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress)
519 // note this does not include the trailing NULL because we add that in the parser
520 return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress);
523 qboolean NetConn_CanSend(netconn_t *conn)
525 conn->outgoing_packetcounter = (conn->outgoing_packetcounter + 1) % NETGRAPH_PACKETS;
526 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
527 conn->outgoing_reliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
528 conn->outgoing_acksize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
529 if (realtime > conn->cleartime)
533 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_CHOKEDPACKET;
538 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables)
542 // if this packet was supposedly choked, but we find ourselves sending one
543 // anyway, make sure the size counting starts at zero
544 // (this mostly happens on level changes and disconnects and such)
545 if (conn->outgoing_unreliablesize[conn->outgoing_packetcounter] == NETGRAPH_CHOKEDPACKET)
546 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
548 if (protocol == PROTOCOL_QUAKEWORLD)
551 qboolean sendreliable;
553 // note that it is ok to send empty messages to the qw server,
554 // otherwise it won't respond to us at all
556 sendreliable = false;
557 // if the remote side dropped the last reliable message, resend it
558 if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence)
560 // if the reliable transmit buffer is empty, copy the current message out
561 if (!conn->sendMessageLength && conn->message.cursize)
563 memcpy (conn->sendMessage, conn->message.data, conn->message.cursize);
564 conn->sendMessageLength = conn->message.cursize;
565 SZ_Clear(&conn->message); // clear the message buffer
566 conn->qw.reliable_sequence ^= 1;
569 // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1)
570 *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->qw.outgoing_sequence | ((unsigned int)sendreliable<<31));
571 // last received unreliable packet number, and last received reliable packet number (0 or 1)
572 *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31));
574 conn->qw.outgoing_sequence++;
575 // client sends qport in every packet
576 if (conn == cls.netcon)
578 *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport);
580 // also update cls.qw_outgoing_sequence
581 cls.qw_outgoing_sequence = conn->qw.outgoing_sequence;
583 if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400)
585 Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
589 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += packetLen;
591 // add the reliable message if there is one
594 conn->outgoing_reliablesize[conn->outgoing_packetcounter] += conn->sendMessageLength;
595 memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
596 packetLen += conn->sendMessageLength;
597 conn->qw.last_reliable_sequence = conn->qw.outgoing_sequence;
600 // add the unreliable message if possible
601 if (packetLen + data->cursize <= 1400)
603 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += data->cursize;
604 memcpy(sendbuffer + packetLen, data->data, data->cursize);
605 packetLen += data->cursize;
608 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
611 unreliableMessagesSent++;
613 totallen += packetLen + 28;
617 unsigned int packetLen;
618 unsigned int dataLen;
620 unsigned int *header;
622 // if a reliable message fragment has been lost, send it again
623 if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0)
625 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
627 dataLen = conn->sendMessageLength;
632 dataLen = MAX_PACKETFRAGMENT;
636 packetLen = NET_HEADERSIZE + dataLen;
638 header = (unsigned int *)sendbuffer;
639 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
640 header[1] = BigLong(conn->nq.sendSequence - 1);
641 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
643 conn->outgoing_reliablesize[conn->outgoing_packetcounter] += packetLen;
645 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
647 conn->lastSendTime = realtime;
651 totallen += packetLen + 28;
654 // if we have a new reliable message to send, do so
655 if (!conn->sendMessageLength && conn->message.cursize && !quakesignon_suppressreliables)
657 if (conn->message.cursize > (int)sizeof(conn->sendMessage))
659 Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, (int)sizeof(conn->sendMessage));
660 conn->message.overflowed = true;
664 if (developer_networking.integer && conn == cls.netcon)
666 Con_Print("client sending reliable message to server:\n");
667 SZ_HexDumpToConsole(&conn->message);
670 memcpy(conn->sendMessage, conn->message.data, conn->message.cursize);
671 conn->sendMessageLength = conn->message.cursize;
672 SZ_Clear(&conn->message);
674 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
676 dataLen = conn->sendMessageLength;
681 dataLen = MAX_PACKETFRAGMENT;
685 packetLen = NET_HEADERSIZE + dataLen;
687 header = (unsigned int *)sendbuffer;
688 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
689 header[1] = BigLong(conn->nq.sendSequence);
690 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
692 conn->nq.sendSequence++;
694 conn->outgoing_reliablesize[conn->outgoing_packetcounter] += packetLen;
696 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
698 conn->lastSendTime = realtime;
700 reliableMessagesSent++;
702 totallen += packetLen + 28;
705 // if we have an unreliable message to send, do so
708 packetLen = NET_HEADERSIZE + data->cursize;
710 if (packetLen > (int)sizeof(sendbuffer))
712 Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize);
716 header = (unsigned int *)sendbuffer;
717 header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE);
718 header[1] = BigLong(conn->nq.unreliableSendSequence);
719 memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize);
721 conn->nq.unreliableSendSequence++;
723 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += packetLen;
725 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
728 unreliableMessagesSent++;
730 totallen += packetLen + 28;
734 // delay later packets to obey rate limit
735 if (conn->cleartime < realtime - 0.1)
736 conn->cleartime = realtime - 0.1;
737 conn->cleartime = conn->cleartime + (double)totallen / (double)rate;
738 if (conn->cleartime < realtime)
739 conn->cleartime = realtime;
744 qboolean NetConn_HaveClientPorts(void)
746 return !!cl_numsockets;
749 qboolean NetConn_HaveServerPorts(void)
751 return !!sv_numsockets;
754 void NetConn_CloseClientPorts(void)
756 for (;cl_numsockets > 0;cl_numsockets--)
757 if (cl_sockets[cl_numsockets - 1])
758 LHNET_CloseSocket(cl_sockets[cl_numsockets - 1]);
761 void NetConn_OpenClientPort(const char *addressstring, int defaultport)
763 lhnetaddress_t address;
765 char addressstring2[1024];
766 if (LHNETADDRESS_FromString(&address, addressstring, defaultport))
768 if ((s = LHNET_OpenSocket_Connectionless(&address)))
770 cl_sockets[cl_numsockets++] = s;
771 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
772 Con_Printf("Client opened a socket on address %s\n", addressstring2);
776 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
777 Con_Printf("Client failed to open a socket on address %s\n", addressstring2);
781 Con_Printf("Client unable to parse address %s\n", addressstring);
784 void NetConn_OpenClientPorts(void)
787 NetConn_CloseClientPorts();
788 port = bound(0, cl_netport.integer, 65535);
789 if (cl_netport.integer != port)
790 Cvar_SetValueQuick(&cl_netport, port);
792 Con_Printf("Client using an automatically assigned port\n");
794 Con_Printf("Client using port %i\n", port);
795 NetConn_OpenClientPort("local:2", 0);
796 NetConn_OpenClientPort(net_address.string, port);
797 //NetConn_OpenClientPort(net_address_ipv6.string, port);
800 void NetConn_CloseServerPorts(void)
802 for (;sv_numsockets > 0;sv_numsockets--)
803 if (sv_sockets[sv_numsockets - 1])
804 LHNET_CloseSocket(sv_sockets[sv_numsockets - 1]);
807 void NetConn_OpenServerPort(const char *addressstring, int defaultport)
809 lhnetaddress_t address;
812 char addressstring2[1024];
814 for (port = defaultport; port <= defaultport + 100; port++)
816 if (LHNETADDRESS_FromString(&address, addressstring, port))
818 if ((s = LHNET_OpenSocket_Connectionless(&address)))
820 sv_sockets[sv_numsockets++] = s;
821 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
822 Con_Printf("Server listening on address %s\n", addressstring2);
827 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
828 Con_Printf("Server failed to open socket on address %s\n", addressstring2);
833 Con_Printf("Server unable to parse address %s\n", addressstring);
834 // if it cant parse one address, it wont be able to parse another for sure
840 void NetConn_OpenServerPorts(int opennetports)
843 NetConn_CloseServerPorts();
844 NetConn_UpdateSockets();
845 port = bound(0, sv_netport.integer, 65535);
848 Con_Printf("Server using port %i\n", port);
849 if (sv_netport.integer != port)
850 Cvar_SetValueQuick(&sv_netport, port);
851 if (cls.state != ca_dedicated)
852 NetConn_OpenServerPort("local:1", 0);
855 NetConn_OpenServerPort(net_address.string, port);
856 //NetConn_OpenServerPort(net_address_ipv6.string, port);
858 if (sv_numsockets == 0)
859 Host_Error("NetConn_OpenServerPorts: unable to open any ports!");
862 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address)
864 int i, a = LHNETADDRESS_GetAddressType(address);
865 for (i = 0;i < cl_numsockets;i++)
866 if (cl_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == a)
867 return cl_sockets[i];
871 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address)
873 int i, a = LHNETADDRESS_GetAddressType(address);
874 for (i = 0;i < sv_numsockets;i++)
875 if (sv_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(sv_sockets[i])) == a)
876 return sv_sockets[i];
880 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress)
883 conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn));
884 conn->mysocket = mysocket;
885 conn->peeraddress = *peeraddress;
886 conn->lastMessageTime = realtime;
887 conn->message.data = conn->messagedata;
888 conn->message.maxsize = sizeof(conn->messagedata);
889 conn->message.cursize = 0;
890 // LordHavoc: (inspired by ProQuake) use a short connect timeout to
891 // reduce effectiveness of connection request floods
892 conn->timeout = realtime + net_connecttimeout.value;
893 LHNETADDRESS_ToString(&conn->peeraddress, conn->address, sizeof(conn->address), true);
894 conn->next = netconn_list;
899 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress);
900 void NetConn_Close(netconn_t *conn)
903 // remove connection from list
905 // allow the client to reconnect immediately
906 NetConn_ClearConnectFlood(&(conn->peeraddress));
908 if (conn == netconn_list)
909 netconn_list = conn->next;
912 for (c = netconn_list;c;c = c->next)
916 c->next = conn->next;
920 // not found in list, we'll avoid crashing here...
928 static int clientport = -1;
929 static int clientport2 = -1;
930 static int hostport = -1;
931 void NetConn_UpdateSockets(void)
933 if (cls.state != ca_dedicated)
935 if (clientport2 != cl_netport.integer)
937 clientport2 = cl_netport.integer;
938 if (cls.state == ca_connected)
939 Con_Print("Changing \"cl_port\" will not take effect until you reconnect.\n");
941 if (cls.state == ca_disconnected && clientport != clientport2)
943 clientport = clientport2;
944 NetConn_CloseClientPorts();
946 if (cl_numsockets == 0)
947 NetConn_OpenClientPorts();
950 if (hostport != sv_netport.integer)
952 hostport = sv_netport.integer;
954 Con_Print("Changing \"port\" will not take effect until \"map\" command is executed.\n");
958 static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol, double newtimeout)
960 int originallength = length;
964 if (protocol == PROTOCOL_QUAKEWORLD)
966 int sequence, sequence_ack;
967 int reliable_ack, reliable_message;
971 sequence = LittleLong(*((int *)(data + 0)));
972 sequence_ack = LittleLong(*((int *)(data + 4)));
976 if (conn != cls.netcon)
981 // TODO: use qport to identify that this client really is who they say they are? (and elsewhere in the code to identify the connection without a port match?)
982 qport = LittleShort(*((int *)(data + 8)));
988 reliable_message = (sequence >> 31) & 1;
989 reliable_ack = (sequence_ack >> 31) & 1;
990 sequence &= ~(1<<31);
991 sequence_ack &= ~(1<<31);
992 if (sequence <= conn->qw.incoming_sequence)
994 //Con_DPrint("Got a stale datagram\n");
997 count = sequence - (conn->qw.incoming_sequence + 1);
1000 droppedDatagrams += count;
1001 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1004 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1005 conn->incoming_unreliablesize[conn->incoming_packetcounter] = NETGRAPH_LOSTPACKET;
1006 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1007 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1010 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1011 conn->incoming_unreliablesize[conn->incoming_packetcounter] = originallength;
1012 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1013 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1014 if (reliable_ack == conn->qw.reliable_sequence)
1016 // received, now we will be able to send another reliable message
1017 conn->sendMessageLength = 0;
1018 reliableMessagesReceived++;
1020 conn->qw.incoming_sequence = sequence;
1021 if (conn == cls.netcon)
1022 cls.qw_incoming_sequence = conn->qw.incoming_sequence;
1023 conn->qw.incoming_acknowledged = sequence_ack;
1024 conn->qw.incoming_reliable_acknowledged = reliable_ack;
1025 if (reliable_message)
1026 conn->qw.incoming_reliable_sequence ^= 1;
1027 conn->lastMessageTime = realtime;
1028 conn->timeout = realtime + newtimeout;
1029 unreliableMessagesReceived++;
1030 SZ_Clear(&net_message);
1031 SZ_Write(&net_message, data, length);
1039 unsigned int sequence;
1042 qlength = (unsigned int)BigLong(((int *)data)[0]);
1043 flags = qlength & ~NETFLAG_LENGTH_MASK;
1044 qlength &= NETFLAG_LENGTH_MASK;
1045 // control packets were already handled
1046 if (!(flags & NETFLAG_CTL) && qlength == length)
1048 sequence = BigLong(((int *)data)[1]);
1052 if (flags & NETFLAG_UNRELIABLE)
1054 if (sequence >= conn->nq.unreliableReceiveSequence)
1056 if (sequence > conn->nq.unreliableReceiveSequence)
1058 count = sequence - conn->nq.unreliableReceiveSequence;
1059 droppedDatagrams += count;
1060 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1063 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1064 conn->incoming_unreliablesize[conn->incoming_packetcounter] = NETGRAPH_LOSTPACKET;
1065 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1066 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1069 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1070 conn->incoming_unreliablesize[conn->incoming_packetcounter] = originallength;
1071 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1072 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1073 conn->nq.unreliableReceiveSequence = sequence + 1;
1074 conn->lastMessageTime = realtime;
1075 conn->timeout = realtime + newtimeout;
1076 unreliableMessagesReceived++;
1079 SZ_Clear(&net_message);
1080 SZ_Write(&net_message, data, length);
1086 // Con_DPrint("Got a stale datagram\n");
1089 else if (flags & NETFLAG_ACK)
1091 conn->incoming_acksize[conn->incoming_packetcounter] += originallength;
1092 if (sequence == (conn->nq.sendSequence - 1))
1094 if (sequence == conn->nq.ackSequence)
1096 conn->nq.ackSequence++;
1097 if (conn->nq.ackSequence != conn->nq.sendSequence)
1098 Con_DPrint("ack sequencing error\n");
1099 conn->lastMessageTime = realtime;
1100 conn->timeout = realtime + newtimeout;
1101 if (conn->sendMessageLength > MAX_PACKETFRAGMENT)
1103 unsigned int packetLen;
1104 unsigned int dataLen;
1106 unsigned int *header;
1108 conn->sendMessageLength -= MAX_PACKETFRAGMENT;
1109 memmove(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
1111 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
1113 dataLen = conn->sendMessageLength;
1118 dataLen = MAX_PACKETFRAGMENT;
1122 packetLen = NET_HEADERSIZE + dataLen;
1124 header = (unsigned int *)sendbuffer;
1125 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
1126 header[1] = BigLong(conn->nq.sendSequence);
1127 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
1129 conn->nq.sendSequence++;
1131 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
1133 conn->lastSendTime = realtime;
1138 conn->sendMessageLength = 0;
1141 // Con_DPrint("Duplicate ACK received\n");
1144 // Con_DPrint("Stale ACK received\n");
1147 else if (flags & NETFLAG_DATA)
1149 unsigned int temppacket[2];
1150 conn->incoming_reliablesize[conn->incoming_packetcounter] += originallength;
1151 conn->outgoing_acksize[conn->outgoing_packetcounter] += 8;
1152 temppacket[0] = BigLong(8 | NETFLAG_ACK);
1153 temppacket[1] = BigLong(sequence);
1154 NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress);
1155 if (sequence == conn->nq.receiveSequence)
1157 conn->lastMessageTime = realtime;
1158 conn->timeout = realtime + newtimeout;
1159 conn->nq.receiveSequence++;
1160 if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) {
1161 memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length);
1162 conn->receiveMessageLength += length;
1164 Con_Printf( "Reliable message (seq: %i) too big for message buffer!\n"
1165 "Dropping the message!\n", sequence );
1166 conn->receiveMessageLength = 0;
1169 if (flags & NETFLAG_EOM)
1171 reliableMessagesReceived++;
1172 length = conn->receiveMessageLength;
1173 conn->receiveMessageLength = 0;
1176 SZ_Clear(&net_message);
1177 SZ_Write(&net_message, conn->receiveMessage, length);
1184 receivedDuplicateCount++;
1192 void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol)
1194 cls.connect_trying = false;
1195 M_Update_Return_Reason("");
1196 // the connection request succeeded, stop current connection and set up a new connection
1198 // if we're connecting to a remote server, shut down any local server
1199 if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active)
1200 Host_ShutdownServer ();
1201 // allocate a net connection to keep track of things
1202 cls.netcon = NetConn_Open(mysocket, peeraddress);
1203 Con_Printf("Connection accepted to %s\n", cls.netcon->address);
1204 key_dest = key_game;
1206 cls.demonum = -1; // not in the demo loop now
1207 cls.state = ca_connected;
1208 cls.signon = 0; // need all the signon messages before playing
1209 cls.protocol = initialprotocol;
1210 // reset move sequence numbering on this new connection
1211 cls.movesequence = 1;
1212 cls.servermovesequence = 0;
1213 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1214 Cmd_ForwardStringToServer("new");
1215 if (cls.protocol == PROTOCOL_QUAKE)
1217 // write a keepalive (clc_nop) as it seems to greatly improve the
1218 // chances of connecting to a netquake server
1220 unsigned char buf[4];
1221 memset(&msg, 0, sizeof(msg));
1223 msg.maxsize = sizeof(buf);
1224 MSG_WriteChar(&msg, clc_nop);
1225 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
1229 int NetConn_IsLocalGame(void)
1231 if (cls.state == ca_connected && sv.active && cl.maxclients == 1)
1236 static int NetConn_ClientParsePacket_ServerList_ProcessReply(const char *addressstring)
1240 serverlist_entry_t *entry = NULL;
1242 // search the cache for this server and update it
1243 for (n = 0;n < serverlist_cachecount;n++) {
1244 entry = &serverlist_cache[ n ];
1245 if (!strcmp(addressstring, entry->info.cname))
1249 if (n == serverlist_cachecount)
1251 // LAN search doesnt require an answer from the master server so we wont
1252 // know the ping nor will it be initialized already...
1255 if (serverlist_cachecount == SERVERLIST_TOTALSIZE)
1258 entry = &serverlist_cache[n];
1260 memset(entry, 0, sizeof(*entry));
1261 // store the data the engine cares about (address and ping)
1262 strlcpy(entry->info.cname, addressstring, sizeof(entry->info.cname));
1263 entry->info.ping = 100000;
1264 entry->querytime = realtime;
1265 // if not in the slist menu we should print the server to console
1266 if (serverlist_consoleoutput)
1267 Con_Printf("querying %s\n", addressstring);
1268 ++serverlist_cachecount;
1270 // if this is the first reply from this server, count it as having replied
1271 pingtime = (int)((realtime - entry->querytime) * 1000.0 + 0.5);
1272 pingtime = bound(0, pingtime, 9999);
1273 if (entry->query == SQS_REFRESHING) {
1274 entry->info.ping = pingtime;
1275 entry->query = SQS_QUERIED;
1277 // convert to unsigned to catch the -1
1278 // I still dont like this but its better than the old 10000 magic ping number - as in easier to type and read :( [11/8/2007 Black]
1279 entry->info.ping = min((unsigned) entry->info.ping, (unsigned) pingtime);
1283 // other server info is updated by the caller
1287 static void NetConn_ClientParsePacket_ServerList_UpdateCache(int n)
1289 serverlist_entry_t *entry = &serverlist_cache[n];
1290 serverlist_info_t *info = &entry->info;
1291 // update description strings for engine menu and console output
1292 dpsnprintf(entry->line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numhumans > 0 && info->numhumans < info->maxplayers) ? (info->numhumans >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
1293 dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
1294 if (entry->query == SQS_QUERIED)
1296 if(!serverlist_paused)
1297 ServerList_ViewList_Remove(entry);
1299 // if not in the slist menu we should print the server to console (if wanted)
1300 else if( serverlist_consoleoutput )
1301 Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
1302 // and finally, update the view set
1303 if(!serverlist_paused)
1304 ServerList_ViewList_Insert( entry );
1305 // update the entry's state
1306 serverlist_cache[n].query = SQS_QUERIED;
1309 // returns true, if it's sensible to continue the processing
1310 static qboolean NetConn_ClientParsePacket_ServerList_PrepareQuery( int protocol, const char *ipstring ) {
1312 serverlist_entry_t *entry;
1314 // ignore the rest of the message if the serverlist is full
1315 if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
1317 // also ignore it if we have already queried it (other master server response)
1318 for( n = 0 ; n < serverlist_cachecount ; n++ )
1319 if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
1322 entry = &serverlist_cache[n];
1324 if( n < serverlist_cachecount ) {
1325 // the entry has already been queried once or
1329 memset(entry, 0, sizeof(entry));
1330 entry->protocol = protocol;
1331 // store the data the engine cares about (address and ping)
1332 strlcpy (entry->info.cname, ipstring, sizeof(entry->info.cname));
1334 // no, then reset the ping right away
1335 entry->info.ping = -1;
1336 // we also want to increase the serverlist_cachecount then
1337 serverlist_cachecount++;
1340 entry->query = SQS_QUERYING;
1345 static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
1347 qboolean fromserver;
1348 int ret, c, control;
1350 char *string, addressstring2[128], ipstring[32];
1351 char stringbuf[16384];
1353 // quakeworld ingame packet
1354 fromserver = cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress);
1356 // convert the address to a string incase we need it
1357 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
1359 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
1361 // received a command string - strip off the packaging and put it
1362 // into our string buffer with NULL termination
1365 length = min(length, (int)sizeof(stringbuf) - 1);
1366 memcpy(stringbuf, data, length);
1367 stringbuf[length] = 0;
1370 if (developer_networking.integer)
1372 Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
1373 Com_HexDumpToConsole(data, length);
1376 if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying)
1378 // darkplaces or quake3
1379 char protocolnames[1400];
1380 Protocol_Names(protocolnames, sizeof(protocolnames));
1381 Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2);
1382 M_Update_Return_Reason("Got challenge response");
1383 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1384 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1385 // TODO: add userinfo stuff here instead of using NQ commands?
1386 NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress);
1389 if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying)
1391 // darkplaces or quake3
1392 M_Update_Return_Reason("Accepted");
1393 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3);
1396 if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying)
1398 char rejectreason[32];
1399 cls.connect_trying = false;
1401 length = max(length - 7, (int)sizeof(rejectreason) - 1);
1402 memcpy(rejectreason, string, length);
1403 rejectreason[length] = 0;
1404 M_Update_Return_Reason(rejectreason);
1407 if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13))
1409 serverlist_info_t *info;
1413 // search the cache for this server and update it
1414 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1418 info = &serverlist_cache[n].info;
1423 info->protocol = -1;
1424 info->numplayers = 0;
1426 info->maxplayers = 0;
1427 info->gameversion = 0;
1428 if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
1429 if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
1430 if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
1431 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
1432 if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
1433 if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
1434 if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
1435 if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
1436 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
1437 info->numhumans = info->numplayers - max(0, info->numbots);
1438 info->freeslots = info->maxplayers - info->numplayers;
1440 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1444 if (!strncmp(string, "getserversResponse\\", 19) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1446 // Extract the IP addresses
1450 if (serverlist_consoleoutput)
1451 Con_Print("received DarkPlaces server list...\n");
1452 while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0)
1454 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]);
1455 if (serverlist_consoleoutput && developer_networking.integer)
1456 Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
1458 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, ipstring ) ) {
1462 // move on to next address in packet
1466 // begin or resume serverlist queries
1467 serverlist_querysleep = false;
1468 serverlist_querywaittime = realtime + 3;
1471 if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1473 // Extract the IP addresses
1477 if (serverlist_consoleoutput)
1478 Con_Printf("received QuakeWorld server list from %s...\n", addressstring2);
1479 while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
1481 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
1482 if (serverlist_consoleoutput && developer_networking.integer)
1483 Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
1485 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, ipstring ) ) {
1489 // move on to next address in packet
1493 // begin or resume serverlist queries
1494 serverlist_querysleep = false;
1495 serverlist_querywaittime = realtime + 3;
1498 if (!strncmp(string, "extResponse ", 12))
1500 ++net_extresponse_count;
1501 if(net_extresponse_count > NET_EXTRESPONSE_MAX)
1502 net_extresponse_count = NET_EXTRESPONSE_MAX;
1503 net_extresponse_last = (net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
1504 dpsnprintf(net_extresponse[net_extresponse_last], sizeof(net_extresponse[net_extresponse_last]), "'%s' %s", addressstring2, string + 12);
1507 if (!strncmp(string, "ping", 4))
1509 if (developer.integer >= 10)
1510 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
1511 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
1514 if (!strncmp(string, "ack", 3))
1516 // QuakeWorld compatibility
1517 if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9')) && cls.connect_trying)
1519 // challenge message
1520 Con_Printf("challenge %s received, sending QuakeWorld connect request back to %s\n", string + 1, addressstring2);
1521 M_Update_Return_Reason("Got QuakeWorld challenge response");
1522 cls.qw_qport = qport.integer;
1523 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1524 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1525 NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress);
1528 if (length >= 1 && string[0] == 'j' && cls.connect_trying)
1531 M_Update_Return_Reason("QuakeWorld Accepted");
1532 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD);
1535 if (length > 2 && !memcmp(string, "n\\", 2))
1537 serverlist_info_t *info;
1541 if (serverlist_consoleoutput && developer_networking.integer >= 2)
1542 Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
1545 // search the cache for this server and update it
1546 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1550 info = &serverlist_cache[n].info;
1551 strlcpy(info->game, "QuakeWorld", sizeof(info->game));;
1552 if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
1553 if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
1554 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
1556 info->numplayers = 0; // updated below
1557 info->numhumans = 0; // updated below
1558 if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
1559 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
1561 // count active players on server
1562 // (we could gather more info, but we're just after the number)
1563 s = strchr(string, '\n');
1567 while (s < string + length)
1569 for (;s < string + length && *s != '\n';s++)
1571 if (s >= string + length)
1579 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1583 if (string[0] == 'n')
1586 Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1);
1588 // we may not have liked the packet, but it was a command packet, so
1589 // we're done processing this packet now
1592 // quakeworld ingame packet
1593 if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1596 CL_ParseServerMessage();
1599 // netquake control packets, supported for compatibility only
1600 if (length >= 5 && (control = BigLong(*((int *)data))) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length)
1603 serverlist_info_t *info;
1607 SZ_Clear(&net_message);
1608 SZ_Write(&net_message, data, length);
1614 if (developer.integer >= 10)
1615 Con_Printf("Datagram_ParseConnectionless: received CCREP_ACCEPT from %s.\n", addressstring2);
1616 if (cls.connect_trying)
1618 lhnetaddress_t clientportaddress;
1619 clientportaddress = *peeraddress;
1620 LHNETADDRESS_SetPort(&clientportaddress, MSG_ReadLong());
1621 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1622 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1623 M_Update_Return_Reason("Accepted");
1624 NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE);
1628 if (developer.integer >= 10)
1629 Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
1630 cls.connect_trying = false;
1631 M_Update_Return_Reason((char *)MSG_ReadString());
1633 case CCREP_SERVER_INFO:
1634 if (developer.integer >= 10)
1635 Con_Printf("Datagram_ParseConnectionless: received CCREP_SERVER_INFO from %s.\n", addressstring2);
1636 // LordHavoc: because the quake server may report weird addresses
1637 // we just ignore it and keep the real address
1639 // search the cache for this server and update it
1640 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1644 info = &serverlist_cache[n].info;
1645 strlcpy(info->game, "Quake", sizeof(info->game));
1646 strlcpy(info->mod , "", sizeof(info->mod)); // mod name is not specified
1647 strlcpy(info->name, MSG_ReadString(), sizeof(info->name));
1648 strlcpy(info->map , MSG_ReadString(), sizeof(info->map));
1649 info->numplayers = MSG_ReadByte();
1650 info->maxplayers = MSG_ReadByte();
1651 info->protocol = MSG_ReadByte();
1653 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1656 case CCREP_PLAYER_INFO:
1657 // we got a CCREP_PLAYER_INFO??
1658 //if (developer.integer >= 10)
1659 Con_Printf("Datagram_ParseConnectionless: received CCREP_PLAYER_INFO from %s.\n", addressstring2);
1661 case CCREP_RULE_INFO:
1662 // we got a CCREP_RULE_INFO??
1663 //if (developer.integer >= 10)
1664 Con_Printf("Datagram_ParseConnectionless: received CCREP_RULE_INFO from %s.\n", addressstring2);
1669 SZ_Clear(&net_message);
1670 // we may not have liked the packet, but it was a valid control
1671 // packet, so we're done processing this packet now
1675 if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1676 CL_ParseServerMessage();
1680 void NetConn_QueryQueueFrame(void)
1686 static double querycounter = 0;
1688 if(!net_slist_pause.integer && serverlist_paused)
1689 ServerList_RebuildViewList();
1690 serverlist_paused = net_slist_pause.integer;
1692 if (serverlist_querysleep)
1695 // apply a cool down time after master server replies,
1696 // to avoid messing up the ping times on the servers
1697 if (serverlist_querywaittime > realtime)
1700 // each time querycounter reaches 1.0 issue a query
1701 querycounter += cl.realframetime * net_slist_queriespersecond.value;
1702 maxqueries = (int)querycounter;
1703 maxqueries = bound(0, maxqueries, net_slist_queriesperframe.integer);
1704 querycounter -= maxqueries;
1706 if( maxqueries == 0 ) {
1710 // scan serverlist and issue queries as needed
1711 serverlist_querysleep = true;
1713 timeouttime = realtime - net_slist_timeout.value;
1714 for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
1716 serverlist_entry_t *entry = &serverlist_cache[ index ];
1717 if( entry->query != SQS_QUERYING && entry->query != SQS_REFRESHING )
1722 serverlist_querysleep = false;
1723 if( entry->querycounter != 0 && entry->querytime > timeouttime )
1728 if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
1730 lhnetaddress_t address;
1733 LHNETADDRESS_FromString(&address, entry->info.cname, 0);
1734 if (entry->protocol == PROTOCOL_QUAKEWORLD)
1736 for (socket = 0; socket < cl_numsockets ; socket++)
1737 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
1741 for (socket = 0; socket < cl_numsockets ; socket++)
1742 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
1745 // update the entry fields
1746 entry->querytime = realtime;
1747 entry->querycounter++;
1749 // if not in the slist menu we should print the server to console
1750 if (serverlist_consoleoutput)
1751 Con_Printf("querying %25s (%i. try)\n", entry->info.cname, entry->querycounter);
1757 // have we tried to refresh this server?
1758 if( entry->query == SQS_REFRESHING ) {
1759 // yes, so update the reply count (since its not responding anymore)
1761 if(!serverlist_paused)
1762 ServerList_ViewList_Remove(entry);
1764 entry->query = SQS_TIMEDOUT;
1769 void NetConn_ClientFrame(void)
1772 lhnetaddress_t peeraddress;
1773 NetConn_UpdateSockets();
1774 if (cls.connect_trying && cls.connect_nextsendtime < realtime)
1776 if (cls.connect_remainingtries == 0)
1777 M_Update_Return_Reason("Connect: Waiting 10 seconds for reply");
1778 cls.connect_nextsendtime = realtime + 1;
1779 cls.connect_remainingtries--;
1780 if (cls.connect_remainingtries <= -10)
1782 cls.connect_trying = false;
1783 M_Update_Return_Reason("Connect: Failed");
1786 // try challenge first (newer DP server or QW)
1787 NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address);
1788 // then try netquake as a fallback (old server, or netquake)
1789 SZ_Clear(&net_message);
1790 // save space for the header, filled in later
1791 MSG_WriteLong(&net_message, 0);
1792 MSG_WriteByte(&net_message, CCREQ_CONNECT);
1793 MSG_WriteString(&net_message, "QUAKE");
1794 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
1795 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
1796 NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address);
1797 SZ_Clear(&net_message);
1799 for (i = 0;i < cl_numsockets;i++)
1800 while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
1801 NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress);
1802 NetConn_QueryQueueFrame();
1803 if (cls.netcon && realtime > cls.netcon->timeout && !sv.active)
1805 Con_Print("Connection timed out\n");
1807 Host_ShutdownServer ();
1811 #define MAX_CHALLENGES 128
1814 lhnetaddress_t address;
1818 challenge[MAX_CHALLENGES];
1820 static void NetConn_BuildChallengeString(char *buffer, int bufferlength)
1824 for (i = 0;i < bufferlength - 1;i++)
1828 c = rand () % (127 - 33) + 33;
1829 } while (c == '\\' || c == ';' || c == '"' || c == '%' || c == '/');
1835 static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
1837 unsigned int nb_clients = 0, nb_bots = 0, i;
1840 // How many clients are there?
1841 for (i = 0;i < (unsigned int)svs.maxclients;i++)
1843 if (svs.clients[i].active)
1846 if (!svs.clients[i].netconnection)
1851 // TODO: we should add more information for the full status string
1852 length = dpsnprintf(out_msg, out_size,
1853 "\377\377\377\377%s\x0A"
1854 "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
1855 "\\clients\\%d\\bots\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
1858 fullstatus ? "statusResponse" : "infoResponse",
1859 gamename, com_modname, gameversion.integer, svs.maxclients,
1860 nb_clients, nb_bots, sv.name, hostname.string, NET_PROTOCOL_VERSION,
1861 challenge ? "\\challenge\\" : "", challenge ? challenge : "",
1862 fullstatus ? "\n" : "");
1864 // Make sure it fits in the buffer
1873 ptr = out_msg + length;
1874 left = (int)out_size - length;
1876 for (i = 0;i < (unsigned int)svs.maxclients;i++)
1878 client_t *cl = &svs.clients[i];
1881 int nameind, cleanind, pingvalue;
1883 char cleanname [sizeof(cl->name)];
1885 // Remove all characters '"' and '\' in the player name
1890 curchar = cl->name[nameind++];
1891 if (curchar != '"' && curchar != '\\')
1893 cleanname[cleanind++] = curchar;
1894 if (cleanind == sizeof(cleanname) - 1)
1897 } while (curchar != '\0');
1899 pingvalue = (int)(cl->ping * 1000.0f);
1900 if(cl->netconnection)
1901 pingvalue = bound(1, pingvalue, 9999);
1904 length = dpsnprintf(ptr, left, "%d %d \"%s\"\n",
1919 static qboolean NetConn_PreventConnectFlood(lhnetaddress_t *peeraddress)
1921 int floodslotnum, bestfloodslotnum;
1922 double bestfloodtime;
1923 lhnetaddress_t noportpeeraddress;
1924 // see if this is a connect flood
1925 noportpeeraddress = *peeraddress;
1926 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
1927 bestfloodslotnum = 0;
1928 bestfloodtime = sv.connectfloodaddresses[bestfloodslotnum].lasttime;
1929 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
1931 if (bestfloodtime >= sv.connectfloodaddresses[floodslotnum].lasttime)
1933 bestfloodtime = sv.connectfloodaddresses[floodslotnum].lasttime;
1934 bestfloodslotnum = floodslotnum;
1936 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
1938 // this address matches an ongoing flood address
1939 if (realtime < sv.connectfloodaddresses[floodslotnum].lasttime + net_connectfloodblockingtimeout.value)
1941 // renew the ban on this address so it does not expire
1942 // until the flood has subsided
1943 sv.connectfloodaddresses[floodslotnum].lasttime = realtime;
1944 //Con_Printf("Flood detected!\n");
1947 // the flood appears to have subsided, so allow this
1948 bestfloodslotnum = floodslotnum; // reuse the same slot
1952 // begin a new timeout on this address
1953 sv.connectfloodaddresses[bestfloodslotnum].address = noportpeeraddress;
1954 sv.connectfloodaddresses[bestfloodslotnum].lasttime = realtime;
1955 //Con_Printf("Flood detection initiated!\n");
1959 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress)
1962 lhnetaddress_t noportpeeraddress;
1963 // see if this is a connect flood
1964 noportpeeraddress = *peeraddress;
1965 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
1966 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
1968 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
1970 // this address matches an ongoing flood address
1972 sv.connectfloodaddresses[floodslotnum].address.addresstype = LHNETADDRESSTYPE_NONE;
1973 sv.connectfloodaddresses[floodslotnum].lasttime = 0;
1974 //Con_Printf("Flood cleared!\n");
1979 qboolean RCon_Authenticate(const char *password, const char *s, const char *endpos)
1983 if(!strcmp(rcon_password.string, password))
1986 if(strcmp(rcon_restricted_password.string, password))
1989 for(text = s; text != endpos; ++text)
1990 if(*text > 0 && (*text < ' ' || *text == ';'))
1991 return false; // block possible exploits against the parser/alias expansion
1995 size_t l = strlen(s);
2000 if (!COM_ParseToken_Console(&text))
2003 // com_token now contains the command
2004 if(!strstr(va(" %s ", rcon_restricted_commands.string), va(" %s ", com_token)))
2013 extern void SV_SendServerinfo (client_t *client);
2014 static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
2016 int i, ret, clientnum, best;
2019 char *s, *string, response[1400], addressstring2[128], stringbuf[16384];
2020 qboolean islocal = (LHNETADDRESS_GetAddressType(peeraddress) == LHNETADDRESSTYPE_LOOP);
2025 // convert the address to a string incase we need it
2026 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
2028 // see if we can identify the sender as a local player
2029 // (this is necessary for rcon to send a reliable reply if the client is
2030 // actually on the server, not sending remotely)
2031 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2032 if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress))
2034 if (i == svs.maxclients)
2037 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
2039 // received a command string - strip off the packaging and put it
2040 // into our string buffer with NULL termination
2043 length = min(length, (int)sizeof(stringbuf) - 1);
2044 memcpy(stringbuf, data, length);
2045 stringbuf[length] = 0;
2048 if (developer.integer >= 10)
2050 Con_Printf("NetConn_ServerParsePacket: %s sent us a command:\n", addressstring2);
2051 Com_HexDumpToConsole(data, length);
2054 if (length >= 12 && !memcmp(string, "getchallenge", 12) && (islocal || sv_public.integer > -2))
2056 for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
2058 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address))
2060 if (besttime > challenge[i].time)
2061 besttime = challenge[best = i].time;
2063 // if we did not find an exact match, choose the oldest and
2064 // update address and string
2065 if (i == MAX_CHALLENGES)
2068 challenge[i].address = *peeraddress;
2069 NetConn_BuildChallengeString(challenge[i].string, sizeof(challenge[i].string));
2071 challenge[i].time = realtime;
2072 // send the challenge
2073 NetConn_WriteString(mysocket, va("\377\377\377\377challenge %s", challenge[i].string), peeraddress);
2076 if (length > 8 && !memcmp(string, "connect\\", 8) && (islocal || sv_public.integer > -2))
2081 if (!(s = SearchInfostring(string, "challenge")))
2083 // validate the challenge
2084 for (i = 0;i < MAX_CHALLENGES;i++)
2085 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address) && !strcmp(challenge[i].string, s))
2087 // if the challenge is not recognized, drop the packet
2088 if (i == MAX_CHALLENGES)
2091 // check engine protocol
2092 if (strcmp(SearchInfostring(string, "protocol"), "darkplaces 3"))
2094 if (developer.integer >= 10)
2095 Con_Printf("Datagram_ParseConnectionless: sending \"reject Wrong game protocol.\" to %s.\n", addressstring2);
2096 NetConn_WriteString(mysocket, "\377\377\377\377reject Wrong game protocol.", peeraddress);
2100 // see if this is a duplicate connection request or a disconnected
2101 // client who is rejoining to the same client slot
2102 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2104 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2106 // this is a known client...
2107 if (client->spawned)
2109 // client crashed and is coming back,
2110 // keep their stuff intact
2111 if (developer.integer >= 10)
2112 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", addressstring2);
2113 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2115 SV_SendServerinfo(client);
2120 // client is still trying to connect,
2121 // so we send a duplicate reply
2122 if (developer.integer >= 10)
2123 Con_Printf("Datagram_ParseConnectionless: sending duplicate accept to %s.\n", addressstring2);
2124 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2130 if (NetConn_PreventConnectFlood(peeraddress))
2133 // find an empty client slot for this new client
2134 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2137 if (!client->active && (conn = NetConn_Open(mysocket, peeraddress)))
2139 // allocated connection
2140 if (developer.integer >= 10)
2141 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", conn->address);
2142 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2143 // now set up the client
2145 SV_ConnectClient(clientnum, conn);
2147 NetConn_Heartbeat(1);
2152 // no empty slots found - server is full
2153 if (developer.integer >= 10)
2154 Con_Printf("Datagram_ParseConnectionless: sending \"reject Server is full.\" to %s.\n", addressstring2);
2155 NetConn_WriteString(mysocket, "\377\377\377\377reject Server is full.", peeraddress);
2159 if (length >= 7 && !memcmp(string, "getinfo", 7) && (islocal || sv_public.integer > -1))
2161 const char *challenge = NULL;
2163 // If there was a challenge in the getinfo message
2164 if (length > 8 && string[7] == ' ')
2165 challenge = string + 8;
2167 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), false))
2169 if (developer.integer >= 10)
2170 Con_Printf("Sending reply to master %s - %s\n", addressstring2, response);
2171 NetConn_WriteString(mysocket, response, peeraddress);
2175 if (length >= 9 && !memcmp(string, "getstatus", 9) && (islocal || sv_public.integer > -1))
2177 const char *challenge = NULL;
2179 // If there was a challenge in the getinfo message
2180 if (length > 10 && string[9] == ' ')
2181 challenge = string + 10;
2183 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), true))
2185 if (developer.integer >= 10)
2186 Con_Printf("Sending reply to client %s - %s\n", addressstring2, response);
2187 NetConn_WriteString(mysocket, response, peeraddress);
2191 if (length >= 5 && !memcmp(string, "rcon ", 5))
2194 char *s = string + 5;
2195 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2197 for (i = 0;*s > ' ';s++)
2198 if (i < (int)sizeof(password) - 1)
2200 if(*s <= ' ' && s != endpos) // skip leading ugly space
2203 if (password[0] > ' ')
2205 if (RCon_Authenticate(password, s, endpos))
2207 // looks like a legitimate rcon command with the correct password
2209 Con_Printf("server received rcon command from %s:\n", host_client ? host_client->name : addressstring2);
2210 while(s_ptr != endpos)
2212 size_t l = strlen(s_ptr);
2214 Con_Printf(" %s;", s_ptr);
2218 rcon_redirect = true;
2219 rcon_redirect_bufferpos = 0;
2222 size_t l = strlen(s);
2224 Cmd_ExecuteString(s, src_command);
2227 rcon_redirect_buffer[rcon_redirect_bufferpos] = 0;
2228 rcon_redirect = false;
2229 // print resulting text to client
2230 // if client is playing, send a reliable reply instead of
2234 // if the netconnection is loop, then this is the
2235 // local player on a listen mode server, and it would
2236 // result in duplicate printing to the console
2237 // (not that the local player should be using rcon
2238 // when they have the console)
2239 if (host_client->netconnection && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2240 SV_ClientPrintf("%s", rcon_redirect_buffer);
2245 dpsnprintf(response, sizeof(response), "\377\377\377\377n%s", rcon_redirect_buffer);
2246 NetConn_WriteString(mysocket, response, peeraddress);
2251 Con_Printf("server denied rcon access to %s\n", host_client ? host_client->name : addressstring2);
2256 if (!strncmp(string, "ping", 4))
2258 if (developer.integer >= 10)
2259 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
2260 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
2263 if (!strncmp(string, "ack", 3))
2265 // we may not have liked the packet, but it was a command packet, so
2266 // we're done processing this packet now
2269 // netquake control packets, supported for compatibility only, and only
2270 // when running game protocols that are normally served via this connection
2272 // (this protects more modern protocols against being used for
2273 // Quake packet flood Denial Of Service attacks)
2274 if (length >= 5 && (i = BigLong(*((int *)data))) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
2278 const char *protocolname;
2281 SZ_Clear(&net_message);
2282 SZ_Write(&net_message, data, length);
2288 if (developer.integer >= 10)
2289 Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2);
2290 if(!islocal && sv_public.integer <= -2)
2293 protocolname = MSG_ReadString();
2294 protocolnumber = MSG_ReadByte();
2295 if (strcmp(protocolname, "QUAKE") || protocolnumber != NET_PROTOCOL_VERSION)
2297 if (developer.integer >= 10)
2298 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2);
2299 SZ_Clear(&net_message);
2300 // save space for the header, filled in later
2301 MSG_WriteLong(&net_message, 0);
2302 MSG_WriteByte(&net_message, CCREP_REJECT);
2303 MSG_WriteString(&net_message, "Incompatible version.\n");
2304 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2305 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2306 SZ_Clear(&net_message);
2310 // see if this connect request comes from a known client
2311 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2313 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2315 // this is either a duplicate connection request
2316 // or coming back from a timeout
2317 // (if so, keep their stuff intact)
2320 if (developer.integer >= 10)
2321 Con_Printf("Datagram_ParseConnectionless: sending duplicate CCREP_ACCEPT to %s.\n", addressstring2);
2322 SZ_Clear(&net_message);
2323 // save space for the header, filled in later
2324 MSG_WriteLong(&net_message, 0);
2325 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2326 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(client->netconnection->mysocket)));
2327 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2328 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2329 SZ_Clear(&net_message);
2331 // if client is already spawned, re-send the
2332 // serverinfo message as they'll need it to play
2333 if (client->spawned)
2336 SV_SendServerinfo(client);
2343 // this is a new client, check for connection flood
2344 if (NetConn_PreventConnectFlood(peeraddress))
2347 // find a slot for the new client
2348 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2351 if (!client->active && (client->netconnection = conn = NetConn_Open(mysocket, peeraddress)) != NULL)
2353 // connect to the client
2354 // everything is allocated, just fill in the details
2355 strlcpy (conn->address, addressstring2, sizeof (conn->address));
2356 if (developer.integer >= 10)
2357 Con_Printf("Datagram_ParseConnectionless: sending CCREP_ACCEPT to %s.\n", addressstring2);
2358 // send back the info about the server connection
2359 SZ_Clear(&net_message);
2360 // save space for the header, filled in later
2361 MSG_WriteLong(&net_message, 0);
2362 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2363 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(conn->mysocket)));
2364 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2365 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2366 SZ_Clear(&net_message);
2367 // now set up the client struct
2369 SV_ConnectClient(clientnum, conn);
2371 NetConn_Heartbeat(1);
2376 if (developer.integer >= 10)
2377 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Server is full.\" to %s.\n", addressstring2);
2378 // no room; try to let player know
2379 SZ_Clear(&net_message);
2380 // save space for the header, filled in later
2381 MSG_WriteLong(&net_message, 0);
2382 MSG_WriteByte(&net_message, CCREP_REJECT);
2383 MSG_WriteString(&net_message, "Server is full.\n");
2384 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2385 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2386 SZ_Clear(&net_message);
2388 case CCREQ_SERVER_INFO:
2389 if (developer.integer >= 10)
2390 Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2);
2391 if(!islocal && sv_public.integer <= -1)
2393 if (sv.active && !strcmp(MSG_ReadString(), "QUAKE"))
2396 char myaddressstring[128];
2397 if (developer.integer >= 10)
2398 Con_Printf("Datagram_ParseConnectionless: sending CCREP_SERVER_INFO to %s.\n", addressstring2);
2399 SZ_Clear(&net_message);
2400 // save space for the header, filled in later
2401 MSG_WriteLong(&net_message, 0);
2402 MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
2403 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), myaddressstring, sizeof(myaddressstring), true);
2404 MSG_WriteString(&net_message, myaddressstring);
2405 MSG_WriteString(&net_message, hostname.string);
2406 MSG_WriteString(&net_message, sv.name);
2407 // How many clients are there?
2408 for (i = 0, numclients = 0;i < svs.maxclients;i++)
2409 if (svs.clients[i].active)
2411 MSG_WriteByte(&net_message, numclients);
2412 MSG_WriteByte(&net_message, svs.maxclients);
2413 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2414 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2415 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2416 SZ_Clear(&net_message);
2419 case CCREQ_PLAYER_INFO:
2420 if (developer.integer >= 10)
2421 Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2);
2422 if(!islocal && sv_public.integer <= -1)
2426 int playerNumber, activeNumber, clientNumber;
2429 playerNumber = MSG_ReadByte();
2431 for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
2432 if (client->active && ++activeNumber == playerNumber)
2434 if (clientNumber != svs.maxclients)
2436 SZ_Clear(&net_message);
2437 // save space for the header, filled in later
2438 MSG_WriteLong(&net_message, 0);
2439 MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
2440 MSG_WriteByte(&net_message, playerNumber);
2441 MSG_WriteString(&net_message, client->name);
2442 MSG_WriteLong(&net_message, client->colors);
2443 MSG_WriteLong(&net_message, client->frags);
2444 MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
2445 MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
2446 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2447 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2448 SZ_Clear(&net_message);
2452 case CCREQ_RULE_INFO:
2453 if (developer.integer >= 10)
2454 Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2);
2455 if(!islocal && sv_public.integer <= -1)
2462 // find the search start location
2463 prevCvarName = MSG_ReadString();
2464 var = Cvar_FindVarAfter(prevCvarName, CVAR_NOTIFY);
2466 // send the response
2467 SZ_Clear(&net_message);
2468 // save space for the header, filled in later
2469 MSG_WriteLong(&net_message, 0);
2470 MSG_WriteByte(&net_message, CCREP_RULE_INFO);
2473 MSG_WriteString(&net_message, var->name);
2474 MSG_WriteString(&net_message, var->string);
2476 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2477 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2478 SZ_Clear(&net_message);
2484 SZ_Clear(&net_message);
2485 // we may not have liked the packet, but it was a valid control
2486 // packet, so we're done processing this packet now
2491 if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->spawned ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
2494 SV_ReadClientMessage();
2502 void NetConn_ServerFrame(void)
2505 lhnetaddress_t peeraddress;
2506 for (i = 0;i < sv_numsockets;i++)
2507 while (sv_sockets[i] && (length = NetConn_Read(sv_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
2508 NetConn_ServerParsePacket(sv_sockets[i], readbuffer, length, &peeraddress);
2509 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2511 // never timeout loopback connections
2512 if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2514 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2516 SV_DropClient(false);
2522 void NetConn_SleepMicroseconds(int microseconds)
2524 LHNET_SleepUntilPacket_Microseconds(microseconds);
2527 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
2531 lhnetaddress_t masteraddress;
2532 lhnetaddress_t broadcastaddress;
2535 if (serverlist_cachecount >= SERVERLIST_TOTALSIZE)
2538 // 26000 is the default quake server port, servers on other ports will not
2540 // note this is IPv4-only, I doubt there are IPv6-only LANs out there
2541 LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
2545 for (i = 0;i < cl_numsockets;i++)
2549 // search LAN for Quake servers
2550 SZ_Clear(&net_message);
2551 // save space for the header, filled in later
2552 MSG_WriteLong(&net_message, 0);
2553 MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
2554 MSG_WriteString(&net_message, "QUAKE");
2555 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2556 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2557 NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
2558 SZ_Clear(&net_message);
2560 // search LAN for DarkPlaces servers
2561 NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
2563 // build the getservers message to send to the dpmaster master servers
2564 dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
2567 for (masternum = 0;sv_masters[masternum].name;masternum++)
2569 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
2572 NetConn_WriteString(cl_sockets[i], request, &masteraddress);
2579 // only query QuakeWorld servers when the user wants to
2582 for (i = 0;i < cl_numsockets;i++)
2586 // search LAN for QuakeWorld servers
2587 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress);
2589 // build the getservers message to send to the qwmaster master servers
2590 // note this has no -1 prefix, and the trailing nul byte is sent
2591 dpsnprintf(request, sizeof(request), "c\n");
2594 for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
2596 if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
2598 if (m_state != m_slist)
2600 char lookupstring[128];
2601 LHNETADDRESS_ToString(&masteraddress, lookupstring, sizeof(lookupstring), true);
2602 Con_Printf("Querying master %s (resolved from %s)\n", lookupstring, sv_qwmasters[masternum].string);
2605 NetConn_Write(cl_sockets[i], request, (int)strlen(request) + 1, &masteraddress);
2611 if (!masterquerycount)
2613 Con_Print("Unable to query master servers, no suitable network sockets active.\n");
2614 M_Update_Return_Reason("No network");
2618 void NetConn_Heartbeat(int priority)
2620 lhnetaddress_t masteraddress;
2622 lhnetsocket_t *mysocket;
2624 // if it's a state change (client connected), limit next heartbeat to no
2625 // more than 30 sec in the future
2626 if (priority == 1 && nextheartbeattime > realtime + 30.0)
2627 nextheartbeattime = realtime + 30.0;
2629 // limit heartbeatperiod to 30 to 270 second range,
2630 // lower limit is to avoid abusing master servers with excess traffic,
2631 // upper limit is to avoid timing out on the master server (which uses
2633 if (sv_heartbeatperiod.value < 30)
2634 Cvar_SetValueQuick(&sv_heartbeatperiod, 30);
2635 if (sv_heartbeatperiod.value > 270)
2636 Cvar_SetValueQuick(&sv_heartbeatperiod, 270);
2638 // make advertising optional and don't advertise singleplayer games, and
2639 // only send a heartbeat as often as the admin wants
2640 if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
2642 nextheartbeattime = realtime + sv_heartbeatperiod.value;
2643 for (masternum = 0;sv_masters[masternum].name;masternum++)
2644 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
2645 NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
2649 static void Net_Heartbeat_f(void)
2652 NetConn_Heartbeat(2);
2654 Con_Print("No server running, can not heartbeat to master server.\n");
2657 void PrintStats(netconn_t *conn)
2659 if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD))
2660 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->qw.outgoing_sequence, conn->qw.incoming_sequence);
2662 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence);
2665 void Net_Stats_f(void)
2668 Con_Printf("unreliable messages sent = %i\n", unreliableMessagesSent);
2669 Con_Printf("unreliable messages recv = %i\n", unreliableMessagesReceived);
2670 Con_Printf("reliable messages sent = %i\n", reliableMessagesSent);
2671 Con_Printf("reliable messages received = %i\n", reliableMessagesReceived);
2672 Con_Printf("packetsSent = %i\n", packetsSent);
2673 Con_Printf("packetsReSent = %i\n", packetsReSent);
2674 Con_Printf("packetsReceived = %i\n", packetsReceived);
2675 Con_Printf("receivedDuplicateCount = %i\n", receivedDuplicateCount);
2676 Con_Printf("droppedDatagrams = %i\n", droppedDatagrams);
2677 Con_Print("connections =\n");
2678 for (conn = netconn_list;conn;conn = conn->next)
2682 void Net_Refresh_f(void)
2684 if (m_state != m_slist) {
2685 Con_Print("Sending new requests to master servers\n");
2686 ServerList_QueryList(false, true, false, true);
2687 Con_Print("Listening for replies...\n");
2689 ServerList_QueryList(false, true, false, false);
2692 void Net_Slist_f(void)
2694 ServerList_ResetMasks();
2695 serverlist_sortbyfield = SLIF_PING;
2696 serverlist_sortdescending = false;
2697 if (m_state != m_slist) {
2698 Con_Print("Sending requests to master servers\n");
2699 ServerList_QueryList(true, true, false, true);
2700 Con_Print("Listening for replies...\n");
2702 ServerList_QueryList(true, true, false, false);
2705 void Net_SlistQW_f(void)
2707 ServerList_ResetMasks();
2708 serverlist_sortbyfield = SLIF_PING;
2709 serverlist_sortdescending = false;
2710 if (m_state != m_slist) {
2711 Con_Print("Sending requests to master servers\n");
2712 ServerList_QueryList(true, false, true, true);
2713 serverlist_consoleoutput = true;
2714 Con_Print("Listening for replies...\n");
2716 ServerList_QueryList(true, false, true, false);
2719 void NetConn_Init(void)
2722 lhnetaddress_t tempaddress;
2723 netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
2724 Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
2725 Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
2726 Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
2727 Cmd_AddCommand("net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
2728 Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
2729 Cvar_RegisterVariable(&rcon_restricted_password);
2730 Cvar_RegisterVariable(&rcon_restricted_commands);
2731 Cvar_RegisterVariable(&net_slist_queriespersecond);
2732 Cvar_RegisterVariable(&net_slist_queriesperframe);
2733 Cvar_RegisterVariable(&net_slist_timeout);
2734 Cvar_RegisterVariable(&net_slist_maxtries);
2735 Cvar_RegisterVariable(&net_slist_pause);
2736 Cvar_RegisterVariable(&net_messagetimeout);
2737 Cvar_RegisterVariable(&net_connecttimeout);
2738 Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
2739 Cvar_RegisterVariable(&cl_netlocalping);
2740 Cvar_RegisterVariable(&cl_netpacketloss_send);
2741 Cvar_RegisterVariable(&cl_netpacketloss_receive);
2742 Cvar_RegisterVariable(&hostname);
2743 Cvar_RegisterVariable(&developer_networking);
2744 Cvar_RegisterVariable(&cl_netport);
2745 Cvar_RegisterVariable(&sv_netport);
2746 Cvar_RegisterVariable(&net_address);
2747 //Cvar_RegisterVariable(&net_address_ipv6);
2748 Cvar_RegisterVariable(&sv_public);
2749 Cvar_RegisterVariable(&sv_heartbeatperiod);
2750 for (i = 0;sv_masters[i].name;i++)
2751 Cvar_RegisterVariable(&sv_masters[i]);
2752 Cvar_RegisterVariable(&gameversion);
2753 // COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
2754 if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
2756 if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
2758 Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
2759 Cvar_SetQuick(&net_address, com_argv[i + 1]);
2762 Con_Printf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
2764 // COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
2765 if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
2767 i = atoi(com_argv[i + 1]);
2768 if (i >= 0 && i < 65536)
2770 Con_Printf("-port option used, setting port cvar to %i\n", i);
2771 Cvar_SetValueQuick(&sv_netport, i);
2774 Con_Printf("-port option used, but %i is not a valid port number\n", i);
2778 net_message.data = net_message_buf;
2779 net_message.maxsize = sizeof(net_message_buf);
2780 net_message.cursize = 0;
2784 void NetConn_Shutdown(void)
2786 NetConn_CloseClientPorts();
2787 NetConn_CloseServerPorts();