]> icculus.org git repositories - icculus/iodoom3.git/blob - neo/game.vcxproj.filters
Various Mac OS X tweaks to get this to build. Probably breaking things.
[icculus/iodoom3.git] / neo / game.vcxproj.filters
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <ItemGroup>
4     <Filter Include="AI">
5       <UniqueIdentifier>{108fbdc3-00d4-4eba-8472-d04fcb45c4a1}</UniqueIdentifier>
6     </Filter>
7     <Filter Include="Animation">
8       <UniqueIdentifier>{eef65ba0-7f1f-4501-9165-b8edf57f63ac}</UniqueIdentifier>
9     </Filter>
10     <Filter Include="GameSys">
11       <UniqueIdentifier>{e082d659-8d8e-49f5-ba1c-c12c9bb124d6}</UniqueIdentifier>
12     </Filter>
13     <Filter Include="Physics">
14       <UniqueIdentifier>{5c609656-a903-420e-9f5a-95dc0091f307}</UniqueIdentifier>
15     </Filter>
16     <Filter Include="Script">
17       <UniqueIdentifier>{bf06073d-3e0f-4e0a-9acf-43c6e35a9af7}</UniqueIdentifier>
18     </Filter>
19   </ItemGroup>
20   <ItemGroup>
21     <ClCompile Include="game\ai\AAS.cpp">
22       <Filter>AI</Filter>
23     </ClCompile>
24     <ClCompile Include="game\ai\AAS_debug.cpp">
25       <Filter>AI</Filter>
26     </ClCompile>
27     <ClCompile Include="game\ai\AAS_pathing.cpp">
28       <Filter>AI</Filter>
29     </ClCompile>
30     <ClCompile Include="game\ai\AAS_routing.cpp">
31       <Filter>AI</Filter>
32     </ClCompile>
33     <ClCompile Include="game\ai\AI.cpp">
34       <Filter>AI</Filter>
35     </ClCompile>
36     <ClCompile Include="game\ai\AI_events.cpp">
37       <Filter>AI</Filter>
38     </ClCompile>
39     <ClCompile Include="game\ai\AI_pathing.cpp">
40       <Filter>AI</Filter>
41     </ClCompile>
42     <ClCompile Include="game\ai\AI_Vagary.cpp">
43       <Filter>AI</Filter>
44     </ClCompile>
45     <ClCompile Include="game\anim\Anim.cpp">
46       <Filter>Animation</Filter>
47     </ClCompile>
48     <ClCompile Include="game\anim\Anim_Blend.cpp">
49       <Filter>Animation</Filter>
50     </ClCompile>
51     <ClCompile Include="game\anim\Anim_Import.cpp">
52       <Filter>Animation</Filter>
53     </ClCompile>
54     <ClCompile Include="game\anim\Anim_Testmodel.cpp">
55       <Filter>Animation</Filter>
56     </ClCompile>
57     <ClCompile Include="game\gamesys\Class.cpp">
58       <Filter>GameSys</Filter>
59     </ClCompile>
60     <ClCompile Include="game\gamesys\DebugGraph.cpp">
61       <Filter>GameSys</Filter>
62     </ClCompile>
63     <ClCompile Include="game\gamesys\Event.cpp">
64       <Filter>GameSys</Filter>
65     </ClCompile>
66     <ClCompile Include="game\gamesys\SaveGame.cpp">
67       <Filter>GameSys</Filter>
68     </ClCompile>
69     <ClCompile Include="game\gamesys\SysCmds.cpp">
70       <Filter>GameSys</Filter>
71     </ClCompile>
72     <ClCompile Include="game\gamesys\SysCvar.cpp">
73       <Filter>GameSys</Filter>
74     </ClCompile>
75     <ClCompile Include="game\gamesys\TypeInfo.cpp">
76       <Filter>GameSys</Filter>
77     </ClCompile>
78     <ClCompile Include="game\physics\Clip.cpp">
79       <Filter>Physics</Filter>
80     </ClCompile>
81     <ClCompile Include="game\physics\Force.cpp">
82       <Filter>Physics</Filter>
83     </ClCompile>
84     <ClCompile Include="game\physics\Force_Constant.cpp">
85       <Filter>Physics</Filter>
86     </ClCompile>
87     <ClCompile Include="game\physics\Force_Drag.cpp">
88       <Filter>Physics</Filter>
89     </ClCompile>
90     <ClCompile Include="game\physics\Force_Field.cpp">
91       <Filter>Physics</Filter>
92     </ClCompile>
93     <ClCompile Include="game\physics\Force_Spring.cpp">
94       <Filter>Physics</Filter>
95     </ClCompile>
96     <ClCompile Include="game\physics\Physics.cpp">
97       <Filter>Physics</Filter>
98     </ClCompile>
99     <ClCompile Include="game\physics\Physics_Actor.cpp">
100       <Filter>Physics</Filter>
101     </ClCompile>
102     <ClCompile Include="game\physics\Physics_AF.cpp">
103       <Filter>Physics</Filter>
104     </ClCompile>
105     <ClCompile Include="game\physics\Physics_Base.cpp">
106       <Filter>Physics</Filter>
107     </ClCompile>
108     <ClCompile Include="game\physics\Physics_Monster.cpp">
109       <Filter>Physics</Filter>
110     </ClCompile>
111     <ClCompile Include="game\physics\Physics_Parametric.cpp">
112       <Filter>Physics</Filter>
113     </ClCompile>
114     <ClCompile Include="game\physics\Physics_Player.cpp">
115       <Filter>Physics</Filter>
116     </ClCompile>
117     <ClCompile Include="game\physics\Physics_RigidBody.cpp">
118       <Filter>Physics</Filter>
119     </ClCompile>
120     <ClCompile Include="game\physics\Physics_Static.cpp">
121       <Filter>Physics</Filter>
122     </ClCompile>
123     <ClCompile Include="game\physics\Physics_StaticMulti.cpp">
124       <Filter>Physics</Filter>
125     </ClCompile>
126     <ClCompile Include="game\physics\Push.cpp">
127       <Filter>Physics</Filter>
128     </ClCompile>
129     <ClCompile Include="game\script\Script_Compiler.cpp">
130       <Filter>Script</Filter>
131     </ClCompile>
132     <ClCompile Include="game\script\Script_Interpreter.cpp">
133       <Filter>Script</Filter>
134     </ClCompile>
135     <ClCompile Include="game\script\Script_Program.cpp">
136       <Filter>Script</Filter>
137     </ClCompile>
138     <ClCompile Include="game\script\Script_Thread.cpp">
139       <Filter>Script</Filter>
140     </ClCompile>
141     <ClCompile Include="game\Actor.cpp" />
142     <ClCompile Include="game\AF.cpp" />
143     <ClCompile Include="game\AFEntity.cpp" />
144     <ClCompile Include="game\BrittleFracture.cpp" />
145     <ClCompile Include="game\Camera.cpp" />
146     <ClCompile Include="game\Entity.cpp" />
147     <ClCompile Include="game\Fx.cpp" />
148     <ClCompile Include="game\Game_local.cpp" />
149     <ClCompile Include="game\Game_network.cpp" />
150     <ClCompile Include="game\GameEdit.cpp" />
151     <ClCompile Include="game\IK.cpp" />
152     <ClCompile Include="game\Item.cpp" />
153     <ClCompile Include="game\Light.cpp" />
154     <ClCompile Include="game\Misc.cpp" />
155     <ClCompile Include="game\Moveable.cpp" />
156     <ClCompile Include="game\Mover.cpp" />
157     <ClCompile Include="game\MultiplayerGame.cpp" />
158     <ClCompile Include="game\Player.cpp" />
159     <ClCompile Include="game\PlayerIcon.cpp" />
160     <ClCompile Include="game\PlayerView.cpp" />
161     <ClCompile Include="game\Projectile.cpp" />
162     <ClCompile Include="game\Pvs.cpp" />
163     <ClCompile Include="game\SecurityCamera.cpp" />
164     <ClCompile Include="game\SmokeParticles.cpp" />
165     <ClCompile Include="game\Sound.cpp" />
166     <ClCompile Include="game\Target.cpp" />
167     <ClCompile Include="game\Trigger.cpp" />
168     <ClCompile Include="game\Weapon.cpp" />
169     <ClCompile Include="game\WorldSpawn.cpp" />
170   </ItemGroup>
171   <ItemGroup>
172     <ClInclude Include="game\ai\AAS.h">
173       <Filter>AI</Filter>
174     </ClInclude>
175     <ClInclude Include="game\ai\AAS_local.h">
176       <Filter>AI</Filter>
177     </ClInclude>
178     <ClInclude Include="game\ai\AI.h">
179       <Filter>AI</Filter>
180     </ClInclude>
181     <ClInclude Include="game\anim\Anim.h">
182       <Filter>Animation</Filter>
183     </ClInclude>
184     <ClInclude Include="game\anim\Anim_Testmodel.h">
185       <Filter>Animation</Filter>
186     </ClInclude>
187     <ClInclude Include="game\gamesys\Class.h">
188       <Filter>GameSys</Filter>
189     </ClInclude>
190     <ClInclude Include="game\gamesys\DebugGraph.h">
191       <Filter>GameSys</Filter>
192     </ClInclude>
193     <ClInclude Include="game\gamesys\Event.h">
194       <Filter>GameSys</Filter>
195     </ClInclude>
196     <ClInclude Include="game\gamesys\NoGameTypeInfo.h">
197       <Filter>GameSys</Filter>
198     </ClInclude>
199     <ClInclude Include="game\gamesys\SaveGame.h">
200       <Filter>GameSys</Filter>
201     </ClInclude>
202     <ClInclude Include="game\gamesys\SysCmds.h">
203       <Filter>GameSys</Filter>
204     </ClInclude>
205     <ClInclude Include="game\gamesys\SysCvar.h">
206       <Filter>GameSys</Filter>
207     </ClInclude>
208     <ClInclude Include="game\physics\Clip.h">
209       <Filter>Physics</Filter>
210     </ClInclude>
211     <ClInclude Include="game\physics\Force.h">
212       <Filter>Physics</Filter>
213     </ClInclude>
214     <ClInclude Include="game\physics\Force_Constant.h">
215       <Filter>Physics</Filter>
216     </ClInclude>
217     <ClInclude Include="game\physics\Force_Drag.h">
218       <Filter>Physics</Filter>
219     </ClInclude>
220     <ClInclude Include="game\physics\Force_Field.h">
221       <Filter>Physics</Filter>
222     </ClInclude>
223     <ClInclude Include="game\physics\Force_Spring.h">
224       <Filter>Physics</Filter>
225     </ClInclude>
226     <ClInclude Include="game\physics\Physics.h">
227       <Filter>Physics</Filter>
228     </ClInclude>
229     <ClInclude Include="game\physics\Physics_Actor.h">
230       <Filter>Physics</Filter>
231     </ClInclude>
232     <ClInclude Include="game\physics\Physics_AF.h">
233       <Filter>Physics</Filter>
234     </ClInclude>
235     <ClInclude Include="game\physics\Physics_Base.h">
236       <Filter>Physics</Filter>
237     </ClInclude>
238     <ClInclude Include="game\physics\Physics_Monster.h">
239       <Filter>Physics</Filter>
240     </ClInclude>
241     <ClInclude Include="game\physics\Physics_Parametric.h">
242       <Filter>Physics</Filter>
243     </ClInclude>
244     <ClInclude Include="game\physics\Physics_Player.h">
245       <Filter>Physics</Filter>
246     </ClInclude>
247     <ClInclude Include="game\physics\Physics_RigidBody.h">
248       <Filter>Physics</Filter>
249     </ClInclude>
250     <ClInclude Include="game\physics\Physics_Static.h">
251       <Filter>Physics</Filter>
252     </ClInclude>
253     <ClInclude Include="game\physics\Physics_StaticMulti.h">
254       <Filter>Physics</Filter>
255     </ClInclude>
256     <ClInclude Include="game\physics\Push.h">
257       <Filter>Physics</Filter>
258     </ClInclude>
259     <ClInclude Include="game\script\Script_Compiler.h">
260       <Filter>Script</Filter>
261     </ClInclude>
262     <ClInclude Include="game\script\Script_Interpreter.h">
263       <Filter>Script</Filter>
264     </ClInclude>
265     <ClInclude Include="game\script\Script_Program.h">
266       <Filter>Script</Filter>
267     </ClInclude>
268     <ClInclude Include="game\script\Script_Thread.h">
269       <Filter>Script</Filter>
270     </ClInclude>
271     <ClInclude Include="game\Actor.h" />
272     <ClInclude Include="game\AF.h" />
273     <ClInclude Include="game\AFEntity.h" />
274     <ClInclude Include="game\BrittleFracture.h" />
275     <ClInclude Include="game\Camera.h" />
276     <ClInclude Include="game\Entity.h" />
277     <ClInclude Include="game\Fx.h" />
278     <ClInclude Include="game\Game.h" />
279     <ClInclude Include="game\Game_local.h" />
280     <ClInclude Include="game\GameEdit.h" />
281     <ClInclude Include="game\IK.h" />
282     <ClInclude Include="game\Item.h" />
283     <ClInclude Include="game\Light.h" />
284     <ClInclude Include="game\Misc.h" />
285     <ClInclude Include="game\Moveable.h" />
286     <ClInclude Include="game\Mover.h" />
287     <ClInclude Include="game\MultiplayerGame.h" />
288     <ClInclude Include="game\Player.h" />
289     <ClInclude Include="game\PlayerIcon.h" />
290     <ClInclude Include="game\PlayerView.h" />
291     <ClInclude Include="game\Projectile.h" />
292     <ClInclude Include="game\Pvs.h" />
293     <ClInclude Include="game\SecurityCamera.h" />
294     <ClInclude Include="game\SmokeParticles.h" />
295     <ClInclude Include="game\Sound.h" />
296     <ClInclude Include="game\Target.h" />
297     <ClInclude Include="game\Trigger.h" />
298     <ClInclude Include="game\Weapon.h" />
299     <ClInclude Include="game\WorldSpawn.h" />
300   </ItemGroup>
301   <ItemGroup>
302     <None Include="game\Game.def" />
303   </ItemGroup>
304 </Project>