]> icculus.org git repositories - icculus/iodoom3.git/blob - neo/doomdll.vcxproj.user
Various Mac OS X tweaks to get this to build. Probably breaking things.
[icculus/iodoom3.git] / neo / doomdll.vcxproj.user
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'">
4     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
5     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
6     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
7   </PropertyGroup>
8   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'">
9     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
10     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
11     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
12   </PropertyGroup>
13   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
14     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
15     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
16     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
17   </PropertyGroup>
18   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'">
19     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
20     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
21     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
22   </PropertyGroup>
23   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'">
24     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
25     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
26     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
27   </PropertyGroup>
28   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'">
29     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
30     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
31     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
32   </PropertyGroup>
33   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
34     <LocalDebuggerCommand>$(OutDir)DOOM3.exe</LocalDebuggerCommand>
35     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
36     <LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
37   </PropertyGroup>
38 </Project>