2 ===========================================================================
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
26 ===========================================================================
29 #ifndef __GAME_CAMERA_H__
30 #define __GAME_CAMERA_H__
34 ===============================================================================
36 Camera providing an alternative view of the level.
38 ===============================================================================
41 class idCamera : public idEntity {
43 ABSTRACT_PROTOTYPE( idCamera );
46 virtual void GetViewParms( renderView_t *view ) = 0;
47 virtual renderView_t * GetRenderView();
48 virtual void Stop( void ){} ;
52 ===============================================================================
56 ===============================================================================
59 class idCameraView : public idCamera {
61 CLASS_PROTOTYPE( idCameraView );
65 void Save( idSaveGame *savefile ) const; // archives object for save game file
66 void Restore( idRestoreGame *savefile ); // unarchives object from save game file
69 virtual void GetViewParms( renderView_t *view );
70 virtual void Stop( void );
73 void Event_Activate( idEntity *activator );
74 void Event_SetAttachments();
75 void SetAttachment( idEntity **e, const char *p );
78 idEntity *attachedView;
84 ===============================================================================
86 A camera which follows a path defined by an animation.
88 ===============================================================================
97 class idCameraAnim : public idCamera {
99 CLASS_PROTOTYPE( idCameraAnim );
105 void Save( idSaveGame *savefile ) const; // archives object for save game file
106 void Restore( idRestoreGame *savefile ); // unarchives object from save game file
109 virtual void GetViewParms( renderView_t *view );
117 idList<int> cameraCuts;
118 idList<cameraFrame_t> camera;
119 idEntityPtr<idEntity> activator;
125 void LoadAnim( void );
126 void Event_Start( void );
127 void Event_Stop( void );
128 void Event_SetCallback( void );
129 void Event_Activate( idEntity *activator );
132 #endif /* !__GAME_CAMERA_H__ */