2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 rtexture_t *reflect; // colored mask for cubemap reflections
57 // accounting data for hash searches:
58 // the compare variables are used to identify internal skins from certain
60 // (so that two q1bsp maps with the same texture name for different
61 // textures do not have any conflicts)
62 struct skinframe_s *next; // next on hash chain
63 char basename[MAX_QPATH]; // name of this
64 int textureflags; // texture flags to use
68 // mark and sweep garbage collection, this value is updated to a new value
69 // on each level change for the used skinframes, if some are not used they
72 // indicates whether this texture has transparent pixels
74 // average texture color, if applicable
76 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
77 unsigned char *qpixels;
80 qboolean qhascolormapping;
81 qboolean qgeneratebase;
82 qboolean qgeneratemerged;
83 qboolean qgeneratenmap;
84 qboolean qgenerateglow;
90 typedef struct texvecvertex_s
97 typedef struct blendweights_s
99 unsigned char index[4];
100 unsigned char influence[4];
104 typedef struct r_vertexposition_s
111 typedef struct r_vertexgeneric_s
115 unsigned char color4ub[4];
120 typedef struct r_vertexmesh_s
124 unsigned char color4ub[4];
125 float texcoordtexture2f[2];
126 float texcoordlightmap2f[2];
133 typedef struct r_meshbuffer_s
135 int bufferobject; // OpenGL
136 void *devicebuffer; // Direct3D
138 qboolean isindexbuffer;
140 char name[MAX_QPATH];
144 // used for mesh lists in q1bsp/q3bsp map models
145 // (the surfaces reference portions of these meshes)
146 typedef struct surfmesh_s
148 // triangle data in system memory
149 int num_triangles; // number of triangles in the mesh
150 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
151 r_meshbuffer_t *data_element3i_indexbuffer;
152 size_t data_element3i_bufferoffset;
153 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
154 r_meshbuffer_t *data_element3s_indexbuffer;
155 size_t data_element3s_bufferoffset;
156 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
157 // vertex data in system memory
158 int num_vertices; // number of vertices in the mesh
159 float *data_vertex3f; // float[verts*3] vertex locations
160 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
161 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
162 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
163 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
164 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
165 float *data_lightmapcolor4f;
166 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
167 // vertex buffer object (stores geometry in video memory)
168 r_meshbuffer_t *vbo_vertexbuffer;
169 size_t vbooffset_vertex3f;
170 size_t vbooffset_svector3f;
171 size_t vbooffset_tvector3f;
172 size_t vbooffset_normal3f;
173 size_t vbooffset_texcoordtexture2f;
174 size_t vbooffset_texcoordlightmap2f;
175 size_t vbooffset_lightmapcolor4f;
176 // morph blending, these are zero if model is skeletal or static
178 struct md3vertex_s *data_morphmd3vertex;
179 struct trivertx_s *data_morphmdlvertex;
180 struct texvecvertex_s *data_morphtexvecvertex;
181 float *data_morphmd2framesize6f;
182 float num_morphmdlframescale[3];
183 float num_morphmdlframetranslate[3];
184 // skeletal blending, these are NULL if model is morph or static
185 struct blendweights_s *data_blendweights;
187 unsigned short *blends;
188 // set if there is some kind of animation on this model
191 // vertex and index buffers for rendering
192 r_vertexposition_t *vertexposition;
193 r_vertexmesh_t *vertexmesh;
194 r_meshbuffer_t *vertexpositionbuffer;
195 r_meshbuffer_t *vertexmeshbuffer;
199 #define SHADOWMESHVERTEXHASH 1024
200 typedef struct shadowmeshvertexhash_s
202 struct shadowmeshvertexhash_s *next;
204 shadowmeshvertexhash_t;
206 typedef struct shadowmesh_s
208 // next mesh in chain
209 struct shadowmesh_s *next;
210 // used for light mesh (NULL on shadow mesh)
211 rtexture_t *map_diffuse;
212 rtexture_t *map_specular;
213 rtexture_t *map_normal;
215 int numverts, maxverts;
216 int numtriangles, maxtriangles;
219 // used for light mesh (NULL on shadow mesh)
226 r_meshbuffer_t *element3i_indexbuffer;
227 size_t element3i_bufferoffset;
228 unsigned short *element3s;
229 r_meshbuffer_t *element3s_indexbuffer;
230 size_t element3s_bufferoffset;
231 // used for shadow mapping cubemap side partitioning
232 int sideoffsets[6], sidetotals[6];
233 // used for shadow mesh (NULL on light mesh)
235 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
236 // while building meshes
237 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
238 r_meshbuffer_t *vbo_vertexbuffer;
239 size_t vbooffset_vertex3f;
240 size_t vbooffset_svector3f;
241 size_t vbooffset_tvector3f;
242 size_t vbooffset_normal3f;
243 size_t vbooffset_texcoord2f;
244 // vertex/index buffers for rendering
245 // (created by Mod_ShadowMesh_Finish if possible)
246 r_vertexposition_t *vertexposition;
247 r_vertexmesh_t *vertexmesh; // usually NULL
248 r_meshbuffer_t *vertexpositionbuffer;
249 r_meshbuffer_t *vertexmeshbuffer; // usually NULL
253 // various flags from shaders, used for special effects not otherwise classified
254 // TODO: support these features more directly
255 #define Q3TEXTUREFLAG_TWOSIDED 1
256 #define Q3TEXTUREFLAG_NOPICMIP 16
257 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
258 #define Q3TEXTUREFLAG_REFRACTION 256
259 #define Q3TEXTUREFLAG_REFLECTION 512
260 #define Q3TEXTUREFLAG_WATERSHADER 1024
261 #define Q3TEXTUREFLAG_CAMERA 2048
263 #define Q3PATHLENGTH 64
264 #define TEXTURE_MAXFRAMES 64
265 #define Q3WAVEPARMS 4
266 #define Q3DEFORM_MAXPARMS 3
267 #define Q3SHADER_MAXLAYERS 2 // FIXME support more than that (currently only two are used, so why keep more in RAM?)
268 #define Q3RGBGEN_MAXPARMS 3
269 #define Q3ALPHAGEN_MAXPARMS 1
270 #define Q3TCGEN_MAXPARMS 6
271 #define Q3TCMOD_MAXPARMS 6
272 #define Q3MAXTCMODS 8
273 #define Q3MAXDEFORMS 4
275 typedef enum q3wavefunc_e
278 Q3WAVEFUNC_INVERSESAWTOOTH,
287 typedef int q3wavefunc_t;
288 #define Q3WAVEFUNC_USER_COUNT 4
289 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
291 typedef enum q3deform_e
294 Q3DEFORM_PROJECTIONSHADOW,
296 Q3DEFORM_AUTOSPRITE2,
313 typedef enum q3rgbgen_e
318 Q3RGBGEN_EXACTVERTEX,
319 Q3RGBGEN_IDENTITYLIGHTING,
320 Q3RGBGEN_LIGHTINGDIFFUSE,
321 Q3RGBGEN_ONEMINUSENTITY,
322 Q3RGBGEN_ONEMINUSVERTEX,
329 typedef enum q3alphagen_e
334 Q3ALPHAGEN_LIGHTINGSPECULAR,
335 Q3ALPHAGEN_ONEMINUSENTITY,
336 Q3ALPHAGEN_ONEMINUSVERTEX,
344 typedef enum q3tcgen_e
347 Q3TCGEN_TEXTURE, // very common
348 Q3TCGEN_ENVIRONMENT, // common
355 typedef enum q3tcmod_e
358 Q3TCMOD_ENTITYTRANSLATE,
370 typedef struct q3shaderinfo_layer_rgbgen_s
373 float parms[Q3RGBGEN_MAXPARMS];
374 q3wavefunc_t wavefunc;
375 float waveparms[Q3WAVEPARMS];
377 q3shaderinfo_layer_rgbgen_t;
379 typedef struct q3shaderinfo_layer_alphagen_s
381 q3alphagen_t alphagen;
382 float parms[Q3ALPHAGEN_MAXPARMS];
383 q3wavefunc_t wavefunc;
384 float waveparms[Q3WAVEPARMS];
386 q3shaderinfo_layer_alphagen_t;
388 typedef struct q3shaderinfo_layer_tcgen_s
391 float parms[Q3TCGEN_MAXPARMS];
393 q3shaderinfo_layer_tcgen_t;
395 typedef struct q3shaderinfo_layer_tcmod_s
398 float parms[Q3TCMOD_MAXPARMS];
399 q3wavefunc_t wavefunc;
400 float waveparms[Q3WAVEPARMS];
402 q3shaderinfo_layer_tcmod_t;
404 typedef struct q3shaderinfo_layer_s
413 q3shaderinfo_layer_rgbgen_t rgbgen;
414 q3shaderinfo_layer_alphagen_t alphagen;
415 q3shaderinfo_layer_tcgen_t tcgen;
416 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
418 q3shaderinfo_layer_t;
420 typedef struct q3shaderinfo_deform_s
423 float parms[Q3DEFORM_MAXPARMS];
424 q3wavefunc_t wavefunc;
425 float waveparms[Q3WAVEPARMS];
427 q3shaderinfo_deform_t;
429 typedef enum dpoffsetmapping_technique_s
431 OFFSETMAPPING_OFF, // none
432 OFFSETMAPPING_DEFAULT, // cvar-set
433 OFFSETMAPPING_LINEAR, // linear
434 OFFSETMAPPING_RELIEF // relief
435 }dpoffsetmapping_technique_t;
438 typedef struct q3shaderinfo_s
440 char name[Q3PATHLENGTH];
441 #define Q3SHADERINFO_COMPARE_START surfaceparms
446 qboolean vertexalpha;
447 qboolean textureblendalpha;
448 int primarylayer, backgroundlayer;
449 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
450 char skyboxname[Q3PATHLENGTH];
451 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
453 // dp-specific additions:
459 // add collisions to all triangles of the surface
460 qboolean dpmeshcollisions;
463 char dpreflectcube[Q3PATHLENGTH];
466 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
467 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
468 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
469 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
470 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
471 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
472 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
475 dpoffsetmapping_technique_t offsetmapping;
479 float specularscalemod;
480 float specularpowermod;
481 #define Q3SHADERINFO_COMPARE_END specularpowermod
485 typedef enum texturelayertype_e
487 TEXTURELAYERTYPE_INVALID,
488 TEXTURELAYERTYPE_LITTEXTURE,
489 TEXTURELAYERTYPE_TEXTURE,
490 TEXTURELAYERTYPE_FOG,
494 typedef struct texturelayer_s
496 texturelayertype_t type;
501 matrix4x4_t texmatrix;
506 typedef struct texture_s
512 unsigned int width, height;
514 //unsigned int flags;
516 // base material flags
517 int basematerialflags;
518 // current material flags (updated each bmodel render)
519 int currentmaterialflags;
521 // PolygonOffset values for rendering this material
522 // (these are added to the r_refdef values and submodel values)
523 float biaspolygonfactor;
524 float biaspolygonoffset;
526 // textures to use when rendering this material
527 skinframe_t *currentskinframe;
530 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
531 // background layer (for terrain texture blending)
532 skinframe_t *backgroundcurrentskinframe;
533 int backgroundnumskinframes;
534 float backgroundskinframerate;
535 skinframe_t *backgroundskinframes[TEXTURE_MAXFRAMES];
537 // total frames in sequence and alternate sequence
539 // direct pointers to each of the frames in the sequences
540 // (indexed as [alternate][frame])
541 struct texture_s *anim_frames[2][10];
542 // set if animated or there is an alternate frame set
543 // (this is an optimization in the renderer)
546 // renderer checks if this texture needs updating...
547 int update_lastrenderframe;
548 void *update_lastrenderentity;
549 // the current alpha of this texture (may be affected by r_wateralpha)
551 // the current texture frame in animation
552 struct texture_s *currentframe;
553 // current texture transform matrix (used for water scrolling)
554 matrix4x4_t currenttexmatrix;
555 matrix4x4_t currentbackgroundtexmatrix;
557 // various q3 shader features
558 q3shaderinfo_layer_rgbgen_t rgbgen;
559 q3shaderinfo_layer_alphagen_t alphagen;
560 q3shaderinfo_layer_tcgen_t tcgen;
561 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
562 q3shaderinfo_layer_tcmod_t backgroundtcmods[Q3MAXTCMODS];
563 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
565 qboolean colormapping;
566 rtexture_t *basetexture; // original texture without pants/shirt/glow
567 rtexture_t *pantstexture; // pants only (in greyscale)
568 rtexture_t *shirttexture; // shirt only (in greyscale)
569 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
570 rtexture_t *glosstexture; // glossmap (for dot3)
571 rtexture_t *glowtexture; // glow only (fullbrights)
572 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
573 rtexture_t *reflectmasktexture; // mask for fake reflections
574 rtexture_t *reflectcubetexture; // fake reflections cubemap
575 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
576 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
577 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
578 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
581 // color tint (colormod * currentalpha) used for rtlighting this material
582 float dlightcolor[3];
583 // color tint (colormod * 2) used for lightmapped lighting on this material
584 // includes alpha as 4th component
585 // replaces role of gl_Color in GLSL shader
586 float lightmapcolor[4];
589 int customblendfunc[2];
591 int currentnumlayers;
592 texturelayer_t currentlayers[16];
602 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
603 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
604 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
605 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
606 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
607 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
608 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
609 int camera_entity; // entity number for use by cameras
612 dpoffsetmapping_technique_t offsetmapping;
616 float specularscalemod;
617 float specularpowermod;
621 typedef struct mtexinfo_s
629 typedef struct msurface_lightmapinfo_s
631 // texture mapping properties used by this surface
632 mtexinfo_t *texinfo; // q1bsp
633 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
634 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
635 // RGB lighting data [numstyles][height][width][3]
636 unsigned char *samples; // q1bsp
637 // RGB normalmap data [numstyles][height][width][3]
638 unsigned char *nmapsamples; // q1bsp
639 // stain to apply on lightmap (soot/dirt/blood/whatever)
640 unsigned char *stainsamples; // q1bsp
641 int texturemins[2]; // q1bsp
642 int extents[2]; // q1bsp
643 int lightmaporigin[2]; // q1bsp
645 msurface_lightmapinfo_t;
648 typedef struct msurface_s
650 // bounding box for onscreen checks
653 // the texture to use on the surface
655 // the lightmap texture fragment to use on the rendering mesh
656 rtexture_t *lightmaptexture;
657 // the lighting direction texture fragment to use on the rendering mesh
658 rtexture_t *deluxemaptexture;
659 // lightmaptexture rebuild information not used in q3bsp
660 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
661 // fog volume info in q3bsp
662 struct q3deffect_s *effect; // q3bsp
663 // mesh information for collisions (only used by q3bsp curves)
664 int num_firstcollisiontriangle;
665 int *deprecatedq3data_collisionelement3i; // q3bsp
666 float *deprecatedq3data_collisionvertex3f; // q3bsp
667 float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
668 float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
670 // surfaces own ranges of vertices and triangles in the model->surfmesh
671 int num_triangles; // number of triangles
672 int num_firsttriangle; // first triangle
673 int num_vertices; // number of vertices
674 int num_firstvertex; // first vertex
676 // shadow volume building information
677 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
679 // mesh information for collisions (only used by q3bsp curves)
680 int num_collisiontriangles; // q3bsp
681 int num_collisionvertices; // q3bsp
682 int deprecatedq3num_collisionbboxstride;
683 int deprecatedq3num_bboxstride;
684 // FIXME: collisionmarkframe should be kept in a separate array
685 int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
689 #include "matrixlib.h"
692 #include "model_brush.h"
693 #include "model_sprite.h"
694 #include "model_alias.h"
696 typedef struct model_sprite_s
699 mspriteframe_t *sprdata_frames;
705 typedef struct model_brush_lightstyleinfo_s
712 model_brush_lightstyleinfo_t;
714 typedef struct model_brush_s
716 // true if this model is a HalfLife .bsp file
718 // string of entity definitions (.map format)
721 // if not NULL this is a submodel
722 struct model_s *parentmodel;
723 // (this is the number of the submodel, an index into submodels)
726 // number of submodels in this map (just used by server to know how many
727 // submodels to load)
729 // pointers to each of the submodels
730 struct model_s **submodels;
733 mplane_t *data_planes;
738 // visible leafs, not counting 0 (solid)
740 // number of actual leafs (including 0 which is solid)
745 int *data_leafbrushes;
747 int num_leafsurfaces;
748 int *data_leafsurfaces;
751 mportal_t *data_portals;
753 int num_portalpoints;
754 mvertex_t *data_portalpoints;
757 q3mbrush_t *data_brushes;
760 q3mbrushside_t *data_brushsides;
764 int num_pvsclusterbytes;
765 unsigned char *data_pvsclusters;
767 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
768 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
770 // collision geometry for q3 curves
771 int num_collisionvertices;
772 int num_collisiontriangles;
773 float *data_collisionvertex3f;
774 int *data_collisionelement3i;
776 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
777 shadowmesh_t *shadowmesh;
779 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
780 shadowmesh_t *collisionmesh;
783 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
784 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
785 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
786 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge);
787 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
788 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
789 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
790 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
791 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
792 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
793 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
794 // these are actually only found on brushq1, but NULL is handled gracefully
795 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
796 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
797 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
798 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end);
800 char skybox[MAX_QPATH];
802 skinframe_t *solidskyskinframe;
803 skinframe_t *alphaskyskinframe;
805 qboolean supportwateralpha;
813 typedef struct model_brushq1_s
830 mclipnode_t *clipnodes;
832 hull_t hulls[MAX_MAP_HULLS];
834 int num_compressedpvs;
835 unsigned char *data_compressedpvs;
838 unsigned char *lightdata;
839 unsigned char *nmaplightdata; // deluxemap file
841 // lightmap update chains for light styles
843 model_brush_lightstyleinfo_t *data_lightstyleinfo;
845 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
846 unsigned char *lightmapupdateflags;
847 qboolean firstrender; // causes all surface lightmaps to be loaded in first frame
851 /* MSVC can't compile empty structs, so this is commented out for now
852 typedef struct model_brushq2_s
858 typedef struct model_brushq3_s
861 q3dmodel_t *data_models;
863 // used only during loading - freed after loading!
865 float *data_vertex3f;
866 float *data_normal3f;
867 float *data_texcoordtexture2f;
868 float *data_texcoordlightmap2f;
871 // freed after loading!
876 q3deffect_t *data_effects;
879 int num_originallightmaps;
880 int num_mergedlightmaps;
881 int num_lightmapmergepower;
882 int num_lightmapmerge;
883 rtexture_t **data_lightmaps;
884 rtexture_t **data_deluxemaps;
886 // voxel light data with directional shading
888 q3dlightgrid_t *data_lightgrid;
889 // size of each cell (may vary by map, typically 64 64 128)
890 float num_lightgrid_cellsize[3];
891 // 1.0 / num_lightgrid_cellsize
892 float num_lightgrid_scale[3];
893 // dimensions of the world model in lightgrid cells
894 int num_lightgrid_imins[3];
895 int num_lightgrid_imaxs[3];
896 int num_lightgrid_isize[3];
897 // transform modelspace coordinates to lightgrid index
898 matrix4x4_t num_lightgrid_indexfromworld;
900 // true if this q3bsp file has been detected as using deluxemapping
901 // (lightmap texture pairs, every odd one is never directly refernced,
902 // and contains lighting normals, not colors)
903 qboolean deluxemapping;
904 // true if the detected deluxemaps are the modelspace kind, rather than
905 // the faster tangentspace kind
906 qboolean deluxemapping_modelspace;
907 // size of lightmaps (128 by default, but may be another poweroftwo if
908 // external lightmaps are used (q3map2 -lightmapsize)
916 typedef struct model_s
918 // name and path of model, for example "progs/player.mdl"
919 char name[MAX_QPATH];
920 // model needs to be loaded if this is false
922 // set if the model is used in current map, models which are not, are purged
924 // CRC of the file this model was loaded from, to reload if changed
926 // mod_brush, mod_alias, mod_sprite
928 // memory pool for allocations
930 // all models use textures...
931 rtexturepool_t *texturepool;
932 // EF_* flags (translated from the model file's different flags layout)
934 // number of QC accessible frame(group)s in the model
936 // number of QC accessible skin(group)s in the model
938 // whether to randomize animated framegroups
940 // bounding box at angles '0 0 0'
941 vec3_t normalmins, normalmaxs;
942 // bounding box if yaw angle is not 0, but pitch and roll are
943 vec3_t yawmins, yawmaxs;
944 // bounding box if pitch or roll are used
945 vec3_t rotatedmins, rotatedmaxs;
946 // sphere radius, usable at any angles
948 // squared sphere radius for easier comparisons
950 // skin animation info
951 animscene_t *skinscenes; // [numskins]
952 // skin animation info
953 animscene_t *animscenes; // [numframes]
954 // range of surface numbers in this (sub)model
955 int firstmodelsurface;
956 int nummodelsurfaces;
957 int *sortedmodelsurfaces;
958 // range of collision brush numbers in this (sub)model
961 // BIH (Bounding Interval Hierarchy) for this (sub)model
966 aliastag_t *data_tags;
967 // for skeletal models
969 aliasbone_t *data_bones;
970 float num_posescale; // scaling factor from origin in poses6s format (includes divide by 32767)
971 float num_poseinvscale; // scaling factor to origin in poses6s format (includes multiply by 32767)
973 short *data_poses6s; // origin xyz, quat xyz, w implied negative, unit length, values normalized to +/-32767 range
974 float *data_baseboneposeinverse;
975 // textures of this model
977 int num_texturesperskin;
978 texture_t *data_textures;
979 qboolean wantnormals;
980 qboolean wanttangents;
981 // surfaces of this model
983 msurface_t *data_surfaces;
984 // optional lightmapinfo data for surface lightmap updates
985 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
986 // all surfaces belong to this mesh
988 // data type of model
989 const char *modeldatatypestring;
990 // generates vertex data for a given frameblend
991 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
992 // draw the model's sky polygons (only used by brush models)
993 void(*DrawSky)(struct entity_render_s *ent);
994 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
995 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
996 // draw the model using lightmap/dlight shading
997 void(*Draw)(struct entity_render_s *ent);
998 // draw the model to the depth buffer (no color rendering at all)
999 void(*DrawDepth)(struct entity_render_s *ent);
1000 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1001 void(*DrawDebug)(struct entity_render_s *ent);
1002 // draw geometry textures for deferred rendering
1003 void(*DrawPrepass)(struct entity_render_s *ent);
1004 // compile an optimized shadowmap mesh for the model based on light source
1005 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1006 // draw depth into a shadowmap
1007 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1008 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1009 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes);
1010 // compile a shadow volume for the model based on light source
1011 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1012 // draw a shadow volume for the model based on light source
1013 void(*DrawShadowVolume)(struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
1014 // draw the lighting on a model (through stencil)
1015 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1016 // trace a box against this model
1017 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
1018 // trace a box against this model
1019 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
1020 // trace a point against this model (like PointSuperContents)
1021 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask);
1022 // find the supercontents value at a point in this model
1023 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1024 // fields belonging to some types of model
1025 model_sprite_t sprite;
1026 model_brush_t brush;
1027 model_brushq1_t brushq1;
1028 /* MSVC can't handle an empty struct, so this is commented out for now
1029 model_brushq2_t brushq2;
1031 model_brushq3_t brushq3;
1032 // flags this model for offseting sounds to the model center (used by brush models)
1033 int soundfromcenter;
1037 //============================================================================
1040 extern dp_model_t *loadmodel;
1041 extern unsigned char *mod_base;
1042 // sky/water subdivision
1043 //extern cvar_t gl_subdivide_size;
1044 // texture fullbrights
1045 extern cvar_t r_fullbrights;
1047 void Mod_Init (void);
1048 void Mod_Reload (void);
1049 dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk);
1050 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1051 dp_model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, const char *parentname);
1052 void Mod_UnloadModel (dp_model_t *mod);
1054 void Mod_ClearUsed(void);
1055 void Mod_PurgeUnused(void);
1056 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1058 extern dp_model_t *loadmodel;
1059 extern char loadname[32]; // for hunk tags
1061 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1062 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
1063 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
1064 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
1065 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
1067 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
1068 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1070 // called specially by brush model loaders before generating submodels
1071 // automatically called after model loader returns
1072 void Mod_BuildVBOs(void);
1074 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
1075 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
1076 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
1077 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
1078 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
1079 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
1080 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo);
1081 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1082 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1084 void Mod_CreateCollisionMesh(dp_model_t *mod);
1086 void Mod_FreeQ3Shaders(void);
1087 void Mod_LoadQ3Shaders(void);
1088 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
1089 qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags);
1091 extern cvar_t r_mipskins;
1093 typedef struct skeleton_s
1095 const dp_model_t *model;
1096 matrix4x4_t *relativetransforms;
1100 typedef struct skinfileitem_s
1102 struct skinfileitem_s *next;
1103 char name[MAX_QPATH];
1104 char replacement[MAX_QPATH];
1108 typedef struct skinfile_s
1110 struct skinfile_s *next;
1111 skinfileitem_t *items;
1115 skinfile_t *Mod_LoadSkinFiles(void);
1116 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1117 int Mod_CountSkinFiles(skinfile_t *skinfile);
1118 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1120 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1121 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1122 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1124 typedef struct mod_alloclightmap_row_s
1129 mod_alloclightmap_row_t;
1131 typedef struct mod_alloclightmap_state_s
1136 mod_alloclightmap_row_t *rows;
1138 mod_alloclightmap_state_t;
1140 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, int width, int height);
1141 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1142 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1143 qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1146 void Mod_BrushInit(void);
1147 // used for talking to the QuakeC mainly
1148 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
1149 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
1151 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1152 struct entity_render_s;
1153 void R_Q1BSP_DrawAddWaterPlanes(struct entity_render_s *ent);
1154 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
1155 void R_Q1BSP_Draw(struct entity_render_s *ent);
1156 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
1157 void R_Q1BSP_DrawDebug(struct entity_render_s *ent);
1158 void R_Q1BSP_DrawPrepass(struct entity_render_s *ent);
1159 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes);
1160 void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1161 void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1162 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1163 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
1164 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1166 // Collision optimization using Bounding Interval Hierarchy
1167 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask);
1168 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
1169 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
1170 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask);
1171 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1172 void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces);
1175 struct frameblend_s;
1177 void Mod_AliasInit(void);
1178 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1179 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1180 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1182 void Mod_Skeletal_FreeBuffers(void);
1185 void Mod_SpriteInit(void);
1188 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1189 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1190 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1191 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1192 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1193 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1194 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1195 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1196 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1197 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1198 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1199 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1200 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1202 #endif // MODEL_SHARED_H