2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
61 typedef struct overridetagname_s
67 // a replacement set of tag names, per skin
68 typedef struct overridetagnameset_s
70 int num_overridetagnames;
71 overridetagname_t *data_overridetagnames;
78 // used for mesh lists in q1bsp/q3bsp map models
79 // (the surfaces reference portions of these meshes)
80 typedef struct surfmesh_s
82 int num_triangles; // number of triangles in the mesh
83 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
84 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
85 int num_vertices; // number of vertices in the mesh
86 float *data_vertex3f; // float[verts*3] vertex locations
87 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
88 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
89 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
90 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
91 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
92 float *data_lightmapcolor4f;
93 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
94 // morph blending, these are zero if model is skeletal or static
96 struct md3vertex_s *data_morphmd3vertex;
97 struct trivertx_s *data_morphmdlvertex;
98 float *data_morphmd2framesize6f;
99 float num_morphmdlframescale[3];
100 float num_morphmdlframetranslate[3];
101 // skeletal blending, these are NULL if model is morph or static
102 int *data_vertexweightindex4i;
103 float *data_vertexweightinfluence4f;
104 // set if there is some kind of animation on this model
109 #define SHADOWMESHVERTEXHASH 1024
110 typedef struct shadowmeshvertexhash_s
112 struct shadowmeshvertexhash_s *next;
114 shadowmeshvertexhash_t;
116 typedef struct shadowmesh_s
118 // next mesh in chain
119 struct shadowmesh_s *next;
120 // used for light mesh (NULL on shadow mesh)
121 rtexture_t *map_diffuse;
122 rtexture_t *map_specular;
123 rtexture_t *map_normal;
125 int numverts, maxverts;
126 int numtriangles, maxtriangles;
129 // used for light mesh (NULL on shadow mesh)
136 // used for shadow mesh (NULL on light mesh)
138 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
139 // while building meshes
140 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
144 #define TEXTURE_MAXFRAMES 64
146 typedef enum texturelayertype_e
148 TEXTURELAYERTYPE_INVALID,
149 TEXTURELAYERTYPE_LITTEXTURE,
150 TEXTURELAYERTYPE_TEXTURE,
151 TEXTURELAYERTYPE_FOG,
155 typedef enum texturelayerflag_e
157 // indicates that the pass should apply fog darkening; used on
158 // transparent surfaces where simply blending an alpha fog as a final
159 // pass would not behave properly, so all the surfaces must be darkened,
160 // and the fog color added as a separate pass
161 TEXTURELAYERFLAG_FOGDARKEN = 1,
165 typedef struct texturelayer_s
167 texturelayertype_t type;
172 matrix4x4_t texmatrix;
178 typedef struct texture_s
184 unsigned int width, height;
186 //unsigned int flags;
188 // base material flags
189 int basematerialflags;
190 // current material flags (updated each bmodel render)
191 int currentmaterialflags;
193 // textures to use when rendering this material
194 skinframe_t *currentskinframe;
197 skinframe_t skinframes[TEXTURE_MAXFRAMES];
199 // total frames in sequence and alternate sequence
201 // direct pointers to each of the frames in the sequences
202 // (indexed as [alternate][frame])
203 struct texture_s *anim_frames[2][10];
204 // set if animated or there is an alternate frame set
205 // (this is an optimization in the renderer)
208 // the current alpha of this texture (may be affected by r_wateralpha)
210 // the current texture frame in animation
211 struct texture_s *currentframe;
212 // current texture transform matrix (used for water scrolling)
213 matrix4x4_t currenttexmatrix;
215 qboolean colormapping;
216 rtexture_t *basetexture;
217 rtexture_t *glosstexture;
222 int customblendfunc[2];
224 int currentnumlayers;
225 texturelayer_t currentlayers[16];
238 typedef struct mtexinfo_s
246 typedef struct msurface_lightmapinfo_s
248 // texture mapping properties used by this surface
249 mtexinfo_t *texinfo; // q1bsp
250 // index into r_refdef.lightstylevalue array, 255 means not used (black)
251 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
252 // RGB lighting data [numstyles][height][width][3]
253 unsigned char *samples; // q1bsp
254 // RGB normalmap data [numstyles][height][width][3]
255 unsigned char *nmapsamples; // q1bsp
256 // stain to apply on lightmap (soot/dirt/blood/whatever)
257 unsigned char *stainsamples; // q1bsp
258 int texturemins[2]; // q1bsp
259 int extents[2]; // q1bsp
260 int lightmaporigin[2]; // q1bsp
262 msurface_lightmapinfo_t;
265 typedef struct msurface_s
267 // bounding box for onscreen checks
270 // the texture to use on the surface
272 // the lightmap texture fragment to use on the rendering mesh
273 rtexture_t *lightmaptexture;
274 // the lighting direction texture fragment to use on the rendering mesh
275 rtexture_t *deluxemaptexture;
277 // surfaces own ranges of vertices and triangles in the model->surfmesh
278 int num_triangles; // number of triangles
279 int num_firsttriangle; // first triangle
280 int num_vertices; // number of vertices
281 int num_firstvertex; // first vertex
283 // shadow volume building information
284 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
286 // lightmaptexture rebuild information not used in q3bsp
287 int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
288 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
290 // mesh information for collisions (only used by q3bsp curves)
291 int num_collisiontriangles; // q3bsp
292 int *data_collisionelement3i; // q3bsp
293 int num_collisionvertices; // q3bsp
294 float *data_collisionvertex3f; // q3bsp
295 struct q3deffect_s *effect; // q3bsp
296 // FIXME: collisionmarkframe should be kept in a separate array
297 int collisionmarkframe; // q3bsp // don't collide twice in one trace
301 #include "matrixlib.h"
303 #include "model_brush.h"
304 #include "model_sprite.h"
305 #include "model_alias.h"
307 typedef struct model_sprite_s
310 mspriteframe_t *sprdata_frames;
316 typedef struct model_brush_s
318 // true if this model is a HalfLife .bsp file
320 // true if this model is a Martial Concert .bsp file
322 // string of entity definitions (.map format)
325 // if non-zero this is a submodel
326 // (this is the number of the submodel, an index into submodels)
329 // number of submodels in this map (just used by server to know how many
330 // submodels to load)
332 // pointers to each of the submodels if .isworldmodel is true
333 struct model_s **submodels;
336 mplane_t *data_planes;
341 // visible leafs, not counting 0 (solid)
343 // number of actual leafs (including 0 which is solid)
348 int *data_leafbrushes;
350 int num_leafsurfaces;
351 int *data_leafsurfaces;
354 mportal_t *data_portals;
356 int num_portalpoints;
357 mvertex_t *data_portalpoints;
360 q3mbrush_t *data_brushes;
363 q3mbrushside_t *data_brushsides;
367 int num_pvsclusterbytes;
368 unsigned char *data_pvsclusters;
370 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
371 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
373 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
374 shadowmesh_t *shadowmesh;
377 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
378 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
379 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
380 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength);
381 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
382 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
383 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
384 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
385 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
386 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
387 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
388 // these are actually only found on brushq1, but NULL is handled gracefully
389 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
390 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
392 char skybox[MAX_QPATH];
394 rtexture_t *solidskytexture;
395 rtexture_t *alphaskytexture;
403 typedef struct model_brushq1_s
405 // lightmap format, set to r_lightmaprgba when model is loaded
423 dclipnode_t *clipnodes;
425 hull_t hulls[MAX_MAP_HULLS];
427 int num_compressedpvs;
428 unsigned char *data_compressedpvs;
431 unsigned char *lightdata;
432 unsigned char *nmaplightdata; // deluxemap file
434 // lightmap update chains for light styles
436 unsigned char *light_style;
437 int *light_stylevalue;
438 msurface_t ***light_styleupdatechains;
439 msurface_t **light_styleupdatechainsbuffer;
443 /* MSVC can't compile empty structs, so this is commented out for now
444 typedef struct model_brushq2_s
450 typedef struct model_brushq3_s
453 q3dmodel_t *data_models;
455 // used only during loading - freed after loading!
457 float *data_vertex3f;
458 float *data_normal3f;
459 float *data_texcoordtexture2f;
460 float *data_texcoordlightmap2f;
463 // freed after loading!
468 q3deffect_t *data_effects;
472 rtexture_t **data_lightmaps;
474 // voxel light data with directional shading
476 q3dlightgrid_t *data_lightgrid;
477 // size of each cell (may vary by map, typically 64 64 128)
478 float num_lightgrid_cellsize[3];
479 // 1.0 / num_lightgrid_cellsize
480 float num_lightgrid_scale[3];
481 // dimensions of the world model in lightgrid cells
482 int num_lightgrid_imins[3];
483 int num_lightgrid_imaxs[3];
484 int num_lightgrid_isize[3];
486 int num_lightgrid_dimensions[3];
487 // transform modelspace coordinates to lightgrid index
488 matrix4x4_t num_lightgrid_indexfromworld;
490 // true if this q3bsp file has been detected as using deluxemapping
491 // (lightmap texture pairs, every odd one is never directly refernced,
492 // and contains lighting normals, not colors)
493 qboolean deluxemapping;
494 // true if the detected deluxemaps are the modelspace kind, rather than
495 // the faster tangentspace kind
496 qboolean deluxemapping_modelspace;
500 typedef struct model_s
502 // name and path of model, for example "progs/player.mdl"
503 char name[MAX_QPATH];
504 // model needs to be loaded if this is false
506 // set if the model is used in current map, models which are not, are purged
508 // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
509 qboolean isworldmodel;
510 // CRC of the file this model was loaded from, to reload if changed
512 // mod_brush, mod_alias, mod_sprite
514 // memory pool for allocations
516 // all models use textures...
517 rtexturepool_t *texturepool;
518 // flags from the model file
520 // engine calculated flags, ones that can not be set in the file
522 // number of QC accessible frame(group)s in the model
524 // number of QC accessible skin(group)s in the model
526 // whether to randomize animated framegroups
528 // bounding box at angles '0 0 0'
529 vec3_t normalmins, normalmaxs;
530 // bounding box if yaw angle is not 0, but pitch and roll are
531 vec3_t yawmins, yawmaxs;
532 // bounding box if pitch or roll are used
533 vec3_t rotatedmins, rotatedmaxs;
534 // sphere radius, usable at any angles
536 // squared sphere radius for easier comparisons
538 // skin animation info
539 animscene_t *skinscenes; // [numskins]
540 // skin animation info
541 animscene_t *animscenes; // [numframes]
542 // range of surface numbers in this (sub)model
543 int firstmodelsurface;
544 int nummodelsurfaces;
545 // range of collision brush numbers in this (sub)model
548 // list of surface numbers in this (sub)model
553 aliastag_t *data_tags;
554 // for skeletal models
556 aliasbone_t *data_bones;
559 float *data_basebonepose;
560 float *data_baseboneposeinverse;
561 // textures of this model
563 texture_t *data_textures;
564 // surfaces of this model
566 msurface_t *data_surfaces;
567 // optional lightmapinfo data for surface lightmap updates
568 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
569 // all surfaces belong to this mesh
571 // draw the model's sky polygons (only used by brush models)
572 void(*DrawSky)(struct entity_render_s *ent);
573 // draw the model using lightmap/dlight shading
574 void(*Draw)(struct entity_render_s *ent);
575 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
576 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
577 // compile a shadow volume for the model based on light source
578 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
579 // draw a shadow volume for the model based on light source
580 void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
581 // draw the lighting on a model (through stencil)
582 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
583 // trace a box against this model
584 void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
585 // fields belonging to some types of model
586 model_sprite_t sprite;
588 model_brushq1_t brushq1;
589 /* MSVC can't handle an empty struct, so this is commented out for now
590 model_brushq2_t brushq2;
592 model_brushq3_t brushq3;
593 // skin files can have different tags for each skin
594 overridetagnameset_t *data_overridetagnamesforskin;
595 // flags this model for offseting sounds to the model center (used by brush models)
600 //============================================================================
603 extern model_t *loadmodel;
604 extern unsigned char *mod_base;
605 // sky/water subdivision
606 //extern cvar_t gl_subdivide_size;
607 // texture fullbrights
608 extern cvar_t r_fullbrights;
610 void Mod_Init (void);
611 void Mod_Reload (void);
612 model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
613 model_t *Mod_FindName (const char *name);
614 model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
615 void Mod_UnloadModel (model_t *mod);
617 void Mod_ClearUsed(void);
618 void Mod_PurgeUnused(void);
619 void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading!
621 extern model_t *loadmodel;
622 extern char loadname[32]; // for hunk tags
624 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
625 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
626 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
627 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
628 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
630 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
632 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
633 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
634 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
635 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
636 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
637 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
638 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors);
639 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
640 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
642 int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture);
643 int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette);
645 extern cvar_t r_mipskins;
647 typedef struct skinfileitem_s
649 struct skinfileitem_s *next;
650 char name[MAX_QPATH];
651 char replacement[MAX_QPATH];
655 typedef struct skinfile_s
657 struct skinfile_s *next;
658 skinfileitem_t *items;
662 skinfile_t *Mod_LoadSkinFiles(void);
663 void Mod_FreeSkinFiles(skinfile_t *skinfile);
664 int Mod_CountSkinFiles(skinfile_t *skinfile);
666 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
667 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
670 void Mod_BrushInit(void);
671 // used for talking to the QuakeC mainly
672 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
673 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
675 // a lot of model formats use the Q1BSP code, so here are the prototypes...
676 struct entity_render_s;
677 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
678 void R_Q1BSP_Draw(struct entity_render_s *ent);
679 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
680 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
681 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
682 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
686 void Mod_AliasInit(void);
687 void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f);
688 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix);
689 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);
692 void Mod_SpriteInit(void);
695 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend);
696 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend);
697 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend);
698 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend);
699 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend);
700 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend);
701 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend);
702 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend);
703 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend);
704 void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
705 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
707 #endif // MODEL_SHARED_H