2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 ==============================================================================
29 ==============================================================================
35 // in memory representation
37 typedef struct mvertex_s
49 typedef struct mplane_s
53 // for texture axis selection and fast side tests
59 #define SHADERSTAGE_SKY 0
60 #define SHADERSTAGE_NORMAL 1
61 #define SHADERSTAGE_COUNT 2
63 //#define SURF_PLANEBACK 2
65 // use alpha blend on this material
66 #define MATERIALFLAG_ALPHA 2
67 // use additive blend on this material
68 #define MATERIALFLAG_ADD 4
69 // turn off depth test on this material
70 #define MATERIALFLAG_NODEPTHTEST 8
71 // multiply alpha by r_wateralpha cvar
72 #define MATERIALFLAG_WATERALPHA 16
73 // draw with no lighting
74 #define MATERIALFLAG_FULLBRIGHT 32
75 // drawn as a normal lightmapped wall
76 #define MATERIALFLAG_WALL 64
77 // swirling water effect
78 #define MATERIALFLAG_WATER 128
79 // this surface shows the sky
80 // skipped if transparent
81 #define MATERIALFLAG_SKY 256
82 // skips drawing the surface
83 #define MATERIALFLAG_NODRAW 512
84 // probably used only on q1bsp water
85 #define MATERIALFLAG_LIGHTBOTHSIDES 1024
86 // use alpha test on this material
87 #define MATERIALFLAG_ALPHATEST 2048
88 // treat this material as a blended transparency (as opposed to an alpha test
89 // transparency), this causes special fog behavior, and disables glDepthMask
90 #define MATERIALFLAG_BLENDED 4096
91 // render using a custom blendfunc
92 #define MATERIALFLAG_CUSTOMBLEND 8192
93 // do not cast shadows from this material
94 #define MATERIALFLAG_NOSHADOW 16384
95 // render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe
96 #define MATERIALFLAG_VERTEXTEXTUREBLEND 32768
97 // disables GL_CULL_FACE on this texture (making it double sided)
98 #define MATERIALFLAG_NOCULLFACE 65536
99 // render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene
100 #define MATERIALFLAG_SHORTDEPTHRANGE 131072
101 // render refraction and reflection (note: this is always opaque, the shader does the alpha effect)
102 #define MATERIALFLAG_WATERSHADER 262144
103 // render reflection only
104 #define MATERIALFLAG_REFLECTION 524288
105 // combined mask of all attributes that require depth sorted rendering
106 #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
108 typedef struct medge_s
114 struct entity_render_s;
118 typedef struct mnode_s
120 //this part shared between node and leaf
121 mplane_t *plane; // != NULL
122 struct mnode_s *parent;
123 struct mportal_s *portals;
124 // for bounding box culling
127 // supercontents from all brushes inside this node or leaf
128 int combinedsupercontents;
130 // this part unique to node
131 struct mnode_s *children[2];
134 unsigned short firstsurface;
135 unsigned short numsurfaces;
139 typedef struct mleaf_s
141 //this part shared between node and leaf
142 mplane_t *plane; // == NULL
143 struct mnode_s *parent;
144 struct mportal_s *portals;
145 // for bounding box culling
148 // supercontents from all brushes inside this node or leaf
149 int combinedsupercontents;
151 // this part unique to leaf
153 int clusterindex; // -1 is not in pvs, >= 0 is pvs bit number
154 int areaindex; // q3bsp
155 int containscollisionsurfaces; // indicates whether the leafsurfaces contains q3 patches
157 int *firstleafsurface;
158 int numleafbrushes; // q3bsp
159 int *firstleafbrush; // q3bsp
160 unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp
161 int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0)
162 int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker
166 typedef struct mclipnode_s
169 int children[2]; // negative numbers are contents
172 typedef struct hull_s
174 mclipnode_t *clipnodes;
184 typedef struct mportal_s
186 struct mportal_s *next; // the next portal on this leaf
187 mleaf_t *here; // the leaf this portal is on
188 mleaf_t *past; // the leaf through this portal (infront)
191 vec3_t mins, maxs; // culling
196 typedef struct svbspmesh_s
198 struct svbspmesh_s *next;
199 int numverts, maxverts;
200 int numtriangles, maxtriangles;
208 #define Q2BSPVERSION 38
210 // leaffaces, leafbrushes, planes, and verts are still bounded by
211 // 16 bit short limits
213 //=============================================================================
215 #define Q2LUMP_ENTITIES 0
216 #define Q2LUMP_PLANES 1
217 #define Q2LUMP_VERTEXES 2
218 #define Q2LUMP_VISIBILITY 3
219 #define Q2LUMP_NODES 4
220 #define Q2LUMP_TEXINFO 5
221 #define Q2LUMP_FACES 6
222 #define Q2LUMP_LIGHTING 7
223 #define Q2LUMP_LEAFS 8
224 #define Q2LUMP_LEAFFACES 9
225 #define Q2LUMP_LEAFBRUSHES 10
226 #define Q2LUMP_EDGES 11
227 #define Q2LUMP_SURFEDGES 12
228 #define Q2LUMP_MODELS 13
229 #define Q2LUMP_BRUSHES 14
230 #define Q2LUMP_BRUSHSIDES 15
231 #define Q2LUMP_POP 16
232 #define Q2LUMP_AREAS 17
233 #define Q2LUMP_AREAPORTALS 18
234 #define Q2HEADER_LUMPS 19
236 typedef struct q2dheader_s
240 lump_t lumps[Q2HEADER_LUMPS];
243 typedef struct q2dmodel_s
245 float mins[3], maxs[3];
246 float origin[3]; // for sounds or lights
248 int firstface, numfaces; // submodels just draw faces
249 // without walking the bsp tree
252 // planes (x&~1) and (x&~1)+1 are always opposites
254 // contents flags are seperate bits
255 // a given brush can contribute multiple content bits
256 // multiple brushes can be in a single leaf
258 // these definitions also need to be in q_shared.h!
260 // lower bits are stronger, and will eat weaker brushes completely
261 #define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid
262 #define Q2CONTENTS_WINDOW 2 // translucent, but not watery
263 #define Q2CONTENTS_AUX 4
264 #define Q2CONTENTS_LAVA 8
265 #define Q2CONTENTS_SLIME 16
266 #define Q2CONTENTS_WATER 32
267 #define Q2CONTENTS_MIST 64
268 #define Q2LAST_VISIBLE_CONTENTS 64
270 // remaining contents are non-visible, and don't eat brushes
272 #define Q2CONTENTS_AREAPORTAL 0x8000
274 #define Q2CONTENTS_PLAYERCLIP 0x10000
275 #define Q2CONTENTS_MONSTERCLIP 0x20000
277 // currents can be added to any other contents, and may be mixed
278 #define Q2CONTENTS_CURRENT_0 0x40000
279 #define Q2CONTENTS_CURRENT_90 0x80000
280 #define Q2CONTENTS_CURRENT_180 0x100000
281 #define Q2CONTENTS_CURRENT_270 0x200000
282 #define Q2CONTENTS_CURRENT_UP 0x400000
283 #define Q2CONTENTS_CURRENT_DOWN 0x800000
285 #define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
287 #define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
288 #define Q2CONTENTS_DEADMONSTER 0x4000000
289 #define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
290 #define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
291 #define Q2CONTENTS_LADDER 0x20000000
295 #define Q2SURF_LIGHT 0x1 // value will hold the light strength
297 #define Q2SURF_SLICK 0x2 // effects game physics
299 #define Q2SURF_SKY 0x4 // don't draw, but add to skybox
300 #define Q2SURF_WARP 0x8 // turbulent water warp
301 #define Q2SURF_TRANS33 0x10
302 #define Q2SURF_TRANS66 0x20
303 #define Q2SURF_FLOWING 0x40 // scroll towards angle
304 #define Q2SURF_NODRAW 0x80 // don't bother referencing the texture
309 typedef struct q2dnode_s
312 int children[2]; // negative numbers are -(leafs+1), not nodes
313 short mins[3]; // for frustom culling
315 unsigned short firstface;
316 unsigned short numfaces; // counting both sides
320 typedef struct q2texinfo_s
322 float vecs[2][4]; // [s/t][xyz offset]
323 int flags; // miptex flags + overrides
324 int value; // light emission, etc
325 char texture[32]; // texture name (textures/*.wal)
326 int nexttexinfo; // for animations, -1 = end of chain
329 typedef struct q2dleaf_s
331 int contents; // OR of all brushes (not needed?)
336 short mins[3]; // for frustum culling
339 unsigned short firstleafface;
340 unsigned short numleaffaces;
342 unsigned short firstleafbrush;
343 unsigned short numleafbrushes;
346 typedef struct q2dbrushside_s
348 unsigned short planenum; // facing out of the leaf
352 typedef struct q2dbrush_s
360 // the visibility lump consists of a header with a count, then
361 // byte offsets for the PVS and PHS of each cluster, then the raw
362 // compressed bit vectors
365 typedef struct q2dvis_s
368 int bitofs[8][2]; // bitofs[numclusters][2]
371 // each area has a list of portals that lead into other areas
372 // when portals are closed, other areas may not be visible or
373 // hearable even if the vis info says that it should be
374 typedef struct q2dareaportal_s
380 typedef struct q2darea_s
389 #define Q3BSPVERSION 46
391 #define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client)
392 #define Q3LUMP_TEXTURES 1 // textures used (used by faces)
393 #define Q3LUMP_PLANES 2 // planes used (used by bsp nodes)
394 #define Q3LUMP_NODES 3 // bsp nodes (used by bsp nodes, bsp leafs, rendering, collisions)
395 #define Q3LUMP_LEAFS 4 // bsp leafs (used by bsp nodes)
396 #define Q3LUMP_LEAFFACES 5 // array of ints indexing faces (used by leafs)
397 #define Q3LUMP_LEAFBRUSHES 6 // array of ints indexing brushes (used by leafs)
398 #define Q3LUMP_MODELS 7 // models (used by rendering, collisions)
399 #define Q3LUMP_BRUSHES 8 // brushes (used by effects, collisions)
400 #define Q3LUMP_BRUSHSIDES 9 // brush faces (used by brushes)
401 #define Q3LUMP_VERTICES 10 // mesh vertices (used by faces)
402 #define Q3LUMP_TRIANGLES 11 // mesh triangles (used by faces)
403 #define Q3LUMP_EFFECTS 12 // fog (used by faces)
404 #define Q3LUMP_FACES 13 // surfaces (used by leafs)
405 #define Q3LUMP_LIGHTMAPS 14 // lightmap textures (used by faces)
406 #define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering)
407 #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering)
408 #define Q3HEADER_LUMPS 17
410 typedef struct q3dheader_s
414 lump_t lumps[Q3HEADER_LUMPS];
417 typedef struct q3dtexture_s
419 char name[Q3PATHLENGTH];
425 // note: planes are paired, the pair of planes with i and i ^ 1 are opposites.
426 typedef struct q3dplane_s
433 typedef struct q3dnode_s
436 int childrenindex[2];
442 typedef struct q3dleaf_s
444 int clusterindex; // pvs index
445 int areaindex; // area index
455 typedef struct q3dmodel_s
466 typedef struct q3dbrush_s
474 typedef struct q3dbrushside_s
481 typedef struct q3dvertex_s
487 unsigned char color4ub[4];
491 typedef struct q3dmeshvertex_s
493 int offset; // first vertex index of mesh
497 typedef struct q3deffect_s
499 char shadername[Q3PATHLENGTH];
501 int unknown; // I read this is always 5 except in q3dm8 which has one effect with -1
505 #define Q3FACETYPE_POLYGON 1 // common
506 #define Q3FACETYPE_PATCH 2 // common
507 #define Q3FACETYPE_MESH 3 // common
508 #define Q3FACETYPE_FLARE 4 // rare (is this ever used?)
510 typedef struct q3dface_s
513 int effectindex; // -1 if none
514 int type; // Q3FACETYPE
519 int lightmapindex; // -1 if none
520 int lightmap_base[2];
521 int lightmap_size[2];
526 // corrupt or don't care
532 // Q3FACETYPE_POLYGON
533 // polygon is simply a convex polygon, renderable as a mesh
534 float lightmap_origin[3];
535 float lightmap_vectors[2][3];
543 // patch renders as a bezier mesh, with adjustable tesselation
544 // level (optionally based on LOD using the bbox and polygon
545 // count to choose a tesselation level)
546 // note: multiple patches may have the same bbox to cause them to
547 // be LOD adjusted together as a group
549 float mins[3]; // LOD bbox
550 float maxs[3]; // LOD bbox
552 int patchsize[2]; // dimensions of vertex grid
558 // mesh renders as simply a triangle mesh
568 // flare renders as a simple sprite at origin, no geometry
569 // exists, nor does it have a radius, a cvar controls the radius
570 // and another cvar controls distance fade
571 // (they were not used in Q3 I'm told)
581 typedef struct q3dlightmap_s
583 unsigned char rgb[128*128*3];
587 typedef struct q3dlightgrid_s
589 unsigned char ambientrgb[3];
590 unsigned char diffusergb[3];
591 unsigned char diffusepitch;
592 unsigned char diffuseyaw;
596 typedef struct q3dpvs_s
600 // unsigned char chains[];
601 // containing bits in 0-7 order (not 7-0 order),
602 // pvschains[mycluster * chainlength + (thatcluster >> 3)] & (1 << (thatcluster & 7))
606 // surfaceflags from bsp
607 #define Q3SURFACEFLAG_NODAMAGE 1
608 #define Q3SURFACEFLAG_SLICK 2
609 #define Q3SURFACEFLAG_SKY 4
610 #define Q3SURFACEFLAG_LADDER 8
611 #define Q3SURFACEFLAG_NOIMPACT 16
612 #define Q3SURFACEFLAG_NOMARKS 32
613 #define Q3SURFACEFLAG_FLESH 64
614 #define Q3SURFACEFLAG_NODRAW 128
615 #define Q3SURFACEFLAG_HINT 256
616 #define Q3SURFACEFLAG_SKIP 512
617 #define Q3SURFACEFLAG_NOLIGHTMAP 1024
618 #define Q3SURFACEFLAG_POINTLIGHT 2048
619 #define Q3SURFACEFLAG_METALSTEPS 4096
620 #define Q3SURFACEFLAG_NOSTEPS 8192
621 #define Q3SURFACEFLAG_NONSOLID 16384
622 #define Q3SURFACEFLAG_LIGHTFILTER 32768
623 #define Q3SURFACEFLAG_ALPHASHADOW 65536
624 #define Q3SURFACEFLAG_NODLIGHT 131072
625 #define Q3SURFACEFLAG_DUST 262144
627 // surfaceparms from shaders
628 #define Q3SURFACEPARM_ALPHASHADOW 1
629 #define Q3SURFACEPARM_AREAPORTAL 2
630 #define Q3SURFACEPARM_CLUSTERPORTAL 4
631 #define Q3SURFACEPARM_DETAIL 8
632 #define Q3SURFACEPARM_DONOTENTER 16
633 #define Q3SURFACEPARM_FOG 32
634 #define Q3SURFACEPARM_LAVA 64
635 #define Q3SURFACEPARM_LIGHTFILTER 128
636 #define Q3SURFACEPARM_METALSTEPS 256
637 #define Q3SURFACEPARM_NODAMAGE 512
638 #define Q3SURFACEPARM_NODLIGHT 1024
639 #define Q3SURFACEPARM_NODRAW 2048
640 #define Q3SURFACEPARM_NODROP 4096
641 #define Q3SURFACEPARM_NOIMPACT 8192
642 #define Q3SURFACEPARM_NOLIGHTMAP 16384
643 #define Q3SURFACEPARM_NOMARKS 32768
644 #define Q3SURFACEPARM_NOMIPMAPS 65536
645 #define Q3SURFACEPARM_NONSOLID 131072
646 #define Q3SURFACEPARM_ORIGIN 262144
647 #define Q3SURFACEPARM_PLAYERCLIP 524288
648 #define Q3SURFACEPARM_SKY 1048576
649 #define Q3SURFACEPARM_SLICK 2197152
650 #define Q3SURFACEPARM_SLIME 4194304
651 #define Q3SURFACEPARM_STRUCTURAL 8388608
652 #define Q3SURFACEPARM_TRANS 16777216
653 #define Q3SURFACEPARM_WATER 33554432
654 #define Q3SURFACEPARM_POINTLIGHT 67108864
655 #define Q3SURFACEPARM_HINT 134217728
656 #define Q3SURFACEPARM_DUST 268435456
657 #define Q3SURFACEPARM_BOTCLIP 536870912
658 #define Q3SURFACEPARM_LIGHTGRID 1073741824
659 #define Q3SURFACEPARM_ANTIPORTAL 2147483648u
661 typedef struct q3mbrush_s
663 struct colbrushf_s *colbrushf;
665 struct q3mbrushside_s *firstbrushside;
666 struct texture_s *texture;
670 typedef struct q3mbrushside_s
672 struct mplane_s *plane;
673 struct texture_s *texture;
677 #define CHECKPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : false)
678 #define SETPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : false)
679 #define CLEARPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : false)