2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
32 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
33 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0", "mipmaps lightmaps on upload, also expanding them to power of 2 sizes, this runs slower"};
34 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
35 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
36 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
37 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
38 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
39 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
40 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
41 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
42 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
43 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
44 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
45 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
46 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
48 void Mod_BrushInit(void)
50 // Cvar_RegisterVariable(&r_subdivide_size);
51 Cvar_RegisterVariable(&halflifebsp);
52 Cvar_RegisterVariable(&mcbsp);
53 Cvar_RegisterVariable(&r_novis);
54 Cvar_RegisterVariable(&r_miplightmaps);
55 Cvar_RegisterVariable(&r_lightmaprgba);
56 Cvar_RegisterVariable(&r_nosurftextures);
57 Cvar_RegisterVariable(&r_subdivisions_tolerance);
58 Cvar_RegisterVariable(&r_subdivisions_mintess);
59 Cvar_RegisterVariable(&r_subdivisions_maxtess);
60 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
61 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
62 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
63 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
64 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
65 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
66 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
67 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
70 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
77 // LordHavoc: modified to start at first clip node,
78 // in other words: first node of the (sub)model
79 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
81 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
83 return (mleaf_t *)node;
86 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
90 leaf = Mod_Q1BSP_PointInLeaf(model, p);
93 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
96 memcpy(out, leaf->ambient_sound_level, i);
102 memset(out, 0, outsize);
105 static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
108 int nodestackindex = 0;
109 mnode_t *node, *nodestack[1024];
110 if (!model->brush.num_pvsclusters)
112 node = model->brush.data_nodes;
118 // node - recurse down the BSP tree
119 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
123 return -1; // ERROR: NAN bounding box!
124 // box is on one side of plane, take that path
125 node = node->children[sides-1];
129 // box crosses plane, take one path and remember the other
130 if (nodestackindex < 1024)
131 nodestack[nodestackindex++] = node->children[0];
132 node = node->children[1];
138 // leaf - add clusterindex to list
139 if (numclusters < maxclusters)
140 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
144 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
148 if (nodestackindex < 1024)
149 nodestack[nodestackindex++] = node->children[0];
150 node = node->children[1];
155 // leaf - add clusterindex to list
156 if (numclusters < maxclusters)
157 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
162 // try another path we didn't take earlier
163 if (nodestackindex == 0)
165 node = nodestack[--nodestackindex];
167 // return number of clusters found (even if more than the maxclusters)
171 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
173 int nodestackindex = 0;
174 mnode_t *node, *nodestack[1024];
175 if (!model->brush.num_pvsclusters)
177 node = model->brush.data_nodes;
183 // node - recurse down the BSP tree
184 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
188 return -1; // ERROR: NAN bounding box!
189 // box is on one side of plane, take that path
190 node = node->children[sides-1];
194 // box crosses plane, take one path and remember the other
195 if (nodestackindex < 1024)
196 nodestack[nodestackindex++] = node->children[0];
197 node = node->children[1];
203 // leaf - check cluster bit
204 int clusterindex = ((mleaf_t *)node)->clusterindex;
205 if (CHECKPVSBIT(pvs, clusterindex))
207 // it is visible, return immediately with the news
212 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
216 if (nodestackindex < 1024)
217 nodestack[nodestackindex++] = node->children[0];
218 node = node->children[1];
223 // leaf - check cluster bit
224 int clusterindex = ((mleaf_t *)node)->clusterindex;
225 if (CHECKPVSBIT(pvs, clusterindex))
227 // it is visible, return immediately with the news
233 // nothing to see here, try another path we didn't take earlier
234 if (nodestackindex == 0)
236 node = nodestack[--nodestackindex];
242 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
244 int nodestackindex = 0;
245 mnode_t *node, *nodestack[1024];
246 if (!model->brush.num_leafs)
248 node = model->brush.data_nodes;
254 // node - recurse down the BSP tree
255 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
259 return -1; // ERROR: NAN bounding box!
260 // box is on one side of plane, take that path
261 node = node->children[sides-1];
265 // box crosses plane, take one path and remember the other
266 if (nodestackindex < 1024)
267 nodestack[nodestackindex++] = node->children[0];
268 node = node->children[1];
274 // leaf - check cluster bit
275 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
276 if (CHECKPVSBIT(pvs, clusterindex))
278 // it is visible, return immediately with the news
283 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
287 if (nodestackindex < 1024)
288 nodestack[nodestackindex++] = node->children[0];
289 node = node->children[1];
294 // leaf - check cluster bit
295 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
296 if (CHECKPVSBIT(pvs, clusterindex))
298 // it is visible, return immediately with the news
304 // nothing to see here, try another path we didn't take earlier
305 if (nodestackindex == 0)
307 node = nodestack[--nodestackindex];
313 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
315 int nodestackindex = 0;
316 mnode_t *node, *nodestack[1024];
317 if (!model->brush.num_leafs)
319 node = model->brush.data_nodes;
325 // node - recurse down the BSP tree
326 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
330 return -1; // ERROR: NAN bounding box!
331 // box is on one side of plane, take that path
332 node = node->children[sides-1];
336 // box crosses plane, take one path and remember the other
337 if (nodestackindex < 1024)
338 nodestack[nodestackindex++] = node->children[0];
339 node = node->children[1];
345 // leaf - check if it is visible
346 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
348 // it is visible, return immediately with the news
353 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
357 if (nodestackindex < 1024)
358 nodestack[nodestackindex++] = node->children[0];
359 node = node->children[1];
364 // leaf - check if it is visible
365 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
367 // it is visible, return immediately with the news
373 // nothing to see here, try another path we didn't take earlier
374 if (nodestackindex == 0)
376 node = nodestack[--nodestackindex];
382 typedef struct findnonsolidlocationinfo_s
390 findnonsolidlocationinfo_t;
392 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
394 int i, surfacenum, k, *tri, *mark;
395 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
397 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
399 surface = info->model->data_surfaces + *mark;
400 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
402 for (k = 0;k < surface->num_triangles;k++)
404 tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3;
405 VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]);
406 VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]);
407 VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]);
408 VectorSubtract(vert[1], vert[0], edge[0]);
409 VectorSubtract(vert[2], vert[1], edge[1]);
410 CrossProduct(edge[1], edge[0], facenormal);
411 if (facenormal[0] || facenormal[1] || facenormal[2])
413 VectorNormalize(facenormal);
414 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
415 if (f <= info->bestdist && f >= -info->bestdist)
417 VectorSubtract(vert[0], vert[2], edge[2]);
418 VectorNormalize(edge[0]);
419 VectorNormalize(edge[1]);
420 VectorNormalize(edge[2]);
421 CrossProduct(facenormal, edge[0], edgenormal[0]);
422 CrossProduct(facenormal, edge[1], edgenormal[1]);
423 CrossProduct(facenormal, edge[2], edgenormal[2]);
425 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
426 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
427 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
429 // we got lucky, the center is within the face
430 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
434 if (info->bestdist > dist)
436 info->bestdist = dist;
437 VectorScale(facenormal, (info->radius - -dist), info->nudge);
442 if (info->bestdist > dist)
444 info->bestdist = dist;
445 VectorScale(facenormal, (info->radius - dist), info->nudge);
451 // check which edge or vertex the center is nearest
452 for (i = 0;i < 3;i++)
454 f = DotProduct(info->center, edge[i]);
455 if (f >= DotProduct(vert[0], edge[i])
456 && f <= DotProduct(vert[1], edge[i]))
459 VectorMA(info->center, -f, edge[i], point);
460 dist = sqrt(DotProduct(point, point));
461 if (info->bestdist > dist)
463 info->bestdist = dist;
464 VectorScale(point, (info->radius / dist), info->nudge);
466 // skip both vertex checks
467 // (both are further away than this edge)
472 // not on edge, check first vertex of edge
473 VectorSubtract(info->center, vert[i], point);
474 dist = sqrt(DotProduct(point, point));
475 if (info->bestdist > dist)
477 info->bestdist = dist;
478 VectorScale(point, (info->radius / dist), info->nudge);
490 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
494 float f = PlaneDiff(info->center, node->plane);
495 if (f >= -info->bestdist)
496 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
497 if (f <= info->bestdist)
498 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
502 if (((mleaf_t *)node)->numleafsurfaces)
503 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
507 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
510 findnonsolidlocationinfo_t info;
516 VectorCopy(in, info.center);
517 info.radius = radius;
522 VectorClear(info.nudge);
523 info.bestdist = radius;
524 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
525 VectorAdd(info.center, info.nudge, info.center);
527 while (info.bestdist < radius && ++i < 10);
528 VectorCopy(info.center, out);
531 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
533 switch(nativecontents)
538 return SUPERCONTENTS_SOLID;
540 return SUPERCONTENTS_WATER;
542 return SUPERCONTENTS_SLIME;
544 return SUPERCONTENTS_LAVA;
546 return SUPERCONTENTS_SKY;
551 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
553 if (supercontents & SUPERCONTENTS_SOLID)
554 return CONTENTS_SOLID;
555 if (supercontents & SUPERCONTENTS_SKY)
557 if (supercontents & SUPERCONTENTS_LAVA)
558 return CONTENTS_LAVA;
559 if (supercontents & SUPERCONTENTS_SLIME)
560 return CONTENTS_SLIME;
561 if (supercontents & SUPERCONTENTS_WATER)
562 return CONTENTS_WATER;
563 return CONTENTS_EMPTY;
566 typedef struct RecursiveHullCheckTraceInfo_s
568 // the hull we're tracing through
571 // the trace structure to fill in
574 // start, end, and end - start (in model space)
579 RecursiveHullCheckTraceInfo_t;
581 // 1/32 epsilon to keep floating point happy
582 #define DIST_EPSILON (0.03125)
584 #define HULLCHECKSTATE_EMPTY 0
585 #define HULLCHECKSTATE_SOLID 1
586 #define HULLCHECKSTATE_DONE 2
588 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
590 // status variables, these don't need to be saved on the stack when
591 // recursing... but are because this should be thread-safe
592 // (note: tracing against a bbox is not thread-safe, yet)
597 // variables that need to be stored on the stack when recursing
602 // LordHavoc: a goto! everyone flee in terror... :)
607 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
608 if (!t->trace->startfound)
610 t->trace->startfound = true;
611 t->trace->startsupercontents |= num;
613 if (num & SUPERCONTENTS_LIQUIDSMASK)
614 t->trace->inwater = true;
616 t->trace->inopen = true;
617 if (num & t->trace->hitsupercontentsmask)
619 // if the first leaf is solid, set startsolid
620 if (t->trace->allsolid)
621 t->trace->startsolid = true;
622 #if COLLISIONPARANOID >= 3
625 return HULLCHECKSTATE_SOLID;
629 t->trace->allsolid = false;
630 #if COLLISIONPARANOID >= 3
633 return HULLCHECKSTATE_EMPTY;
637 // find the point distances
638 node = t->hull->clipnodes + num;
640 plane = t->hull->planes + node->planenum;
643 t1 = p1[plane->type] - plane->dist;
644 t2 = p2[plane->type] - plane->dist;
648 t1 = DotProduct (plane->normal, p1) - plane->dist;
649 t2 = DotProduct (plane->normal, p2) - plane->dist;
656 #if COLLISIONPARANOID >= 3
659 num = node->children[1];
668 #if COLLISIONPARANOID >= 3
671 num = node->children[0];
677 // the line intersects, find intersection point
678 // LordHavoc: this uses the original trace for maximum accuracy
679 #if COLLISIONPARANOID >= 3
684 t1 = t->start[plane->type] - plane->dist;
685 t2 = t->end[plane->type] - plane->dist;
689 t1 = DotProduct (plane->normal, t->start) - plane->dist;
690 t2 = DotProduct (plane->normal, t->end) - plane->dist;
693 midf = t1 / (t1 - t2);
694 midf = bound(p1f, midf, p2f);
695 VectorMA(t->start, midf, t->dist, mid);
697 // recurse both sides, front side first
698 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
699 // if this side is not empty, return what it is (solid or done)
700 if (ret != HULLCHECKSTATE_EMPTY)
703 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
704 // if other side is not solid, return what it is (empty or done)
705 if (ret != HULLCHECKSTATE_SOLID)
708 // front is air and back is solid, this is the impact point...
711 t->trace->plane.dist = -plane->dist;
712 VectorNegate (plane->normal, t->trace->plane.normal);
716 t->trace->plane.dist = plane->dist;
717 VectorCopy (plane->normal, t->trace->plane.normal);
720 // calculate the true fraction
721 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
722 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
723 midf = t1 / (t1 - t2);
724 t->trace->realfraction = bound(0, midf, 1);
726 // calculate the return fraction which is nudged off the surface a bit
727 midf = (t1 - DIST_EPSILON) / (t1 - t2);
728 t->trace->fraction = bound(0, midf, 1);
730 #if COLLISIONPARANOID >= 3
733 return HULLCHECKSTATE_DONE;
736 #if COLLISIONPARANOID < 2
737 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
740 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
741 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
742 t->trace->startsupercontents |= num;
743 if (num & SUPERCONTENTS_LIQUIDSMASK)
744 t->trace->inwater = true;
746 t->trace->inopen = true;
747 if (num & t->trace->hitsupercontentsmask)
749 t->trace->allsolid = t->trace->startsolid = true;
750 return HULLCHECKSTATE_SOLID;
754 t->trace->allsolid = t->trace->startsolid = false;
755 return HULLCHECKSTATE_EMPTY;
760 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
762 // this function currently only supports same size start and end
764 RecursiveHullCheckTraceInfo_t rhc;
766 memset(&rhc, 0, sizeof(rhc));
767 memset(trace, 0, sizeof(trace_t));
769 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
770 rhc.trace->fraction = 1;
771 rhc.trace->realfraction = 1;
772 rhc.trace->allsolid = true;
773 VectorSubtract(boxmaxs, boxmins, boxsize);
775 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
776 else if (model->brush.ismcbsp)
778 if (boxsize[2] < 48) // pick the nearest of 40 or 56
779 rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
781 rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
783 else if (model->brush.ishlbsp)
785 // LordHavoc: this has to have a minor tolerance (the .1) because of
786 // minor float precision errors from the box being transformed around
787 if (boxsize[0] < 32.1)
789 if (boxsize[2] < 54) // pick the nearest of 36 or 72
790 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
792 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
795 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
799 // LordHavoc: this has to have a minor tolerance (the .1) because of
800 // minor float precision errors from the box being transformed around
801 if (boxsize[0] < 32.1)
802 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
804 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
806 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
807 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
808 VectorSubtract(rhc.end, rhc.start, rhc.dist);
809 #if COLLISIONPARANOID >= 2
810 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
811 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
814 if (VectorLength2(rhc.dist))
815 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
817 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
821 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
825 colplanef_t cbox_planes[6];
826 cbox.supercontents = boxsupercontents;
829 cbox.numtriangles = 0;
830 cbox.planes = cbox_planes;
832 cbox.elements = NULL;
840 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
841 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
842 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
843 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
844 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
845 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
846 memset(trace, 0, sizeof(trace_t));
847 trace->hitsupercontentsmask = hitsupercontentsmask;
849 trace->realfraction = 1;
850 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
852 RecursiveHullCheckTraceInfo_t rhc;
853 static hull_t box_hull;
854 static dclipnode_t box_clipnodes[6];
855 static mplane_t box_planes[6];
856 // fill in a default trace
857 memset(&rhc, 0, sizeof(rhc));
858 memset(trace, 0, sizeof(trace_t));
859 //To keep everything totally uniform, bounding boxes are turned into small
860 //BSP trees instead of being compared directly.
861 // create a temp hull from bounding box sizes
862 box_planes[0].dist = cmaxs[0] - mins[0];
863 box_planes[1].dist = cmins[0] - maxs[0];
864 box_planes[2].dist = cmaxs[1] - mins[1];
865 box_planes[3].dist = cmins[1] - maxs[1];
866 box_planes[4].dist = cmaxs[2] - mins[2];
867 box_planes[5].dist = cmins[2] - maxs[2];
868 #if COLLISIONPARANOID >= 3
869 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
872 if (box_hull.clipnodes == NULL)
876 //Set up the planes and clipnodes so that the six floats of a bounding box
877 //can just be stored out and get a proper hull_t structure.
879 box_hull.clipnodes = box_clipnodes;
880 box_hull.planes = box_planes;
881 box_hull.firstclipnode = 0;
882 box_hull.lastclipnode = 5;
884 for (i = 0;i < 6;i++)
886 box_clipnodes[i].planenum = i;
890 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
892 box_clipnodes[i].children[side^1] = i + 1;
894 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
896 box_planes[i].type = i>>1;
897 box_planes[i].normal[i>>1] = 1;
901 // trace a line through the generated clipping hull
902 //rhc.boxsupercontents = boxsupercontents;
903 rhc.hull = &box_hull;
905 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
906 rhc.trace->fraction = 1;
907 rhc.trace->realfraction = 1;
908 rhc.trace->allsolid = true;
909 VectorCopy(start, rhc.start);
910 VectorCopy(end, rhc.end);
911 VectorSubtract(rhc.end, rhc.start, rhc.dist);
912 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
913 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
914 if (rhc.trace->startsupercontents)
915 rhc.trace->startsupercontents = boxsupercontents;
919 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
921 int side, distz = endz - startz;
927 return false; // didn't hit anything
929 switch (node->plane->type)
932 node = node->children[x < node->plane->dist];
935 node = node->children[y < node->plane->dist];
938 side = startz < node->plane->dist;
939 if ((endz < node->plane->dist) == side)
941 node = node->children[side];
944 // found an intersection
945 mid = node->plane->dist;
948 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
949 front += startz * node->plane->normal[2];
950 back += endz * node->plane->normal[2];
951 side = front < node->plane->dist;
952 if ((back < node->plane->dist) == side)
954 node = node->children[side];
957 // found an intersection
958 mid = startz + distz * (front - node->plane->dist) / (front - back);
962 // go down front side
963 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
964 return true; // hit something
967 // check for impact on this node
968 if (node->numsurfaces)
973 surface = model->data_surfaces + node->firstsurface;
974 for (i = 0;i < node->numsurfaces;i++, surface++)
976 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
977 continue; // no lightmaps
979 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
980 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
982 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
984 unsigned char *lightmap;
985 int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
986 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
987 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
988 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
989 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
991 lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
993 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
995 scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
996 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
997 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
998 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
999 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
1004 LordHavoc: here's the readable version of the interpolation
1005 code, not quite as easy for the compiler to optimize...
1007 dsfrac is the X position in the lightmap pixel, * 16
1008 dtfrac is the Y position in the lightmap pixel, * 16
1009 r00 is top left corner, r01 is top right corner
1010 r10 is bottom left corner, r11 is bottom right corner
1011 g and b are the same layout.
1012 r0 and r1 are the top and bottom intermediate results
1014 first we interpolate the top two points, to get the top
1017 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
1018 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
1019 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
1021 then we interpolate the bottom two points, to get the
1024 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
1025 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
1026 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
1028 then we interpolate the top and bottom samples to get the
1029 middle sample (the one which was requested)
1031 r = (((r1-r0) * dtfrac) >> 4) + r0;
1032 g = (((g1-g0) * dtfrac) >> 4) + g0;
1033 b = (((b1-b0) * dtfrac) >> 4) + b0;
1036 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
1037 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
1038 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
1039 return true; // success
1044 // go down back side
1045 node = node->children[side ^ 1];
1047 distz = endz - startz;
1052 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1054 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
1057 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1060 unsigned char *outstart = out;
1061 while (out < outend)
1065 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
1075 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
1078 for (c = *in++;c > 0;c--)
1082 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
1093 R_Q1BSP_LoadSplitSky
1095 A sky texture is 256*128, with the right side being a masked overlay
1098 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1101 unsigned solidpixels[128*128], alphapixels[128*128];
1103 // if sky isn't the right size, just use it as a solid layer
1104 if (width != 256 || height != 128)
1106 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
1107 loadmodel->brush.alphaskytexture = NULL;
1111 if (bytesperpixel == 4)
1113 for (i = 0;i < 128;i++)
1115 for (j = 0;j < 128;j++)
1117 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1118 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1124 // make an average value for the back to avoid
1125 // a fringe on the top level
1134 for (i = 0;i < 128;i++)
1136 for (j = 0;j < 128;j++)
1138 rgba.i = palette_complete[src[i*256 + j + 128]];
1144 rgba.b[0] = r/(128*128);
1145 rgba.b[1] = g/(128*128);
1146 rgba.b[2] = b/(128*128);
1148 for (i = 0;i < 128;i++)
1150 for (j = 0;j < 128;j++)
1152 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1153 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1158 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1159 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1162 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1164 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1166 texture_t *tx, *tx2, *anims[10], *altanims[10];
1168 unsigned char *data, *mtdata;
1169 char name[MAX_QPATH];
1171 loadmodel->data_textures = NULL;
1173 // add two slots for notexture walls and notexture liquids
1176 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1177 m->nummiptex = LittleLong (m->nummiptex);
1178 loadmodel->num_textures = m->nummiptex + 2;
1183 loadmodel->num_textures = 2;
1186 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1188 // fill out all slots with notexture
1189 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1191 strcpy(tx->name, "NO TEXTURE FOUND");
1194 tx->skin.base = r_texture_notexture;
1195 tx->basematerialflags = 0;
1196 if (i == loadmodel->num_textures - 1)
1198 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1199 tx->supercontents = SUPERCONTENTS_WATER;
1203 tx->basematerialflags |= MATERIALFLAG_WALL;
1204 tx->supercontents = SUPERCONTENTS_SOLID;
1206 tx->currentframe = tx;
1212 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1214 // LordHavoc: mostly rewritten map texture loader
1215 for (i = 0;i < m->nummiptex;i++)
1217 dofs[i] = LittleLong(dofs[i]);
1218 if (dofs[i] == -1 || r_nosurftextures.integer)
1220 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1222 // make sure name is no more than 15 characters
1223 for (j = 0;dmiptex->name[j] && j < 15;j++)
1224 name[j] = dmiptex->name[j];
1227 mtwidth = LittleLong(dmiptex->width);
1228 mtheight = LittleLong(dmiptex->height);
1230 j = LittleLong(dmiptex->offsets[0]);
1234 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1236 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1239 mtdata = (unsigned char *)dmiptex + j;
1242 if ((mtwidth & 15) || (mtheight & 15))
1243 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1245 // LordHavoc: force all names to lowercase
1246 for (j = 0;name[j];j++)
1247 if (name[j] >= 'A' && name[j] <= 'Z')
1248 name[j] += 'a' - 'A';
1250 tx = loadmodel->data_textures + i;
1251 strcpy(tx->name, name);
1252 tx->width = mtwidth;
1253 tx->height = mtheight;
1257 sprintf(tx->name, "unnamed%i", i);
1258 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1261 if (cls.state != ca_dedicated)
1263 // LordHavoc: HL sky textures are entirely different than quake
1264 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1266 if (loadmodel->isworldmodel)
1268 data = loadimagepixels(tx->name, false, 0, 0);
1271 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1274 else if (mtdata != NULL)
1275 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1280 if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
1282 // did not find external texture, load it from the bsp or wad3
1283 if (loadmodel->brush.ishlbsp)
1285 // internal texture overrides wad
1286 unsigned char *pixels, *freepixels;
1287 pixels = freepixels = NULL;
1289 pixels = W_ConvertWAD3Texture(dmiptex);
1291 pixels = freepixels = W_GetTexture(tx->name);
1294 tx->width = image_width;
1295 tx->height = image_height;
1296 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, false, pixels, image_width, image_height, 32, NULL, NULL);
1299 Mem_Free(freepixels);
1301 else if (mtdata) // texture included
1302 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
1305 if (tx->skin.base == NULL)
1310 tx->skin.base = r_texture_notexture;
1314 tx->basematerialflags = 0;
1315 if (tx->name[0] == '*')
1317 // turb does not block movement
1318 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1319 // LordHavoc: some turbulent textures should not be affected by wateralpha
1320 if (strncmp(tx->name,"*lava",5)
1321 && strncmp(tx->name,"*teleport",9)
1322 && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1323 tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
1324 if (!strncmp(tx->name, "*lava", 5))
1325 tx->supercontents = SUPERCONTENTS_LAVA;
1326 else if (!strncmp(tx->name, "*slime", 6))
1327 tx->supercontents = SUPERCONTENTS_SLIME;
1329 tx->supercontents = SUPERCONTENTS_WATER;
1331 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1333 tx->supercontents = SUPERCONTENTS_SKY;
1334 tx->basematerialflags |= MATERIALFLAG_SKY;
1338 tx->supercontents = SUPERCONTENTS_SOLID;
1339 tx->basematerialflags |= MATERIALFLAG_WALL;
1342 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
1344 // start out with no animation
1345 tx->currentframe = tx;
1348 // sequence the animations
1349 for (i = 0;i < m->nummiptex;i++)
1351 tx = loadmodel->data_textures + i;
1352 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1354 if (tx->anim_total[0] || tx->anim_total[1])
1355 continue; // already sequenced
1357 // find the number of frames in the animation
1358 memset(anims, 0, sizeof(anims));
1359 memset(altanims, 0, sizeof(altanims));
1361 for (j = i;j < m->nummiptex;j++)
1363 tx2 = loadmodel->data_textures + j;
1364 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1368 if (num >= '0' && num <= '9')
1369 anims[num - '0'] = tx2;
1370 else if (num >= 'a' && num <= 'j')
1371 altanims[num - 'a'] = tx2;
1373 Con_Printf("Bad animating texture %s\n", tx->name);
1377 for (j = 0;j < 10;j++)
1384 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1387 for (j = 0;j < max;j++)
1391 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1395 for (j = 0;j < altmax;j++)
1399 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1408 // if there is no alternate animation, duplicate the primary
1409 // animation into the alternate
1411 for (k = 0;k < 10;k++)
1412 altanims[k] = anims[k];
1415 // link together the primary animation
1416 for (j = 0;j < max;j++)
1419 tx2->animated = true;
1420 tx2->anim_total[0] = max;
1421 tx2->anim_total[1] = altmax;
1422 for (k = 0;k < 10;k++)
1424 tx2->anim_frames[0][k] = anims[k];
1425 tx2->anim_frames[1][k] = altanims[k];
1429 // if there really is an alternate anim...
1430 if (anims[0] != altanims[0])
1432 // link together the alternate animation
1433 for (j = 0;j < altmax;j++)
1436 tx2->animated = true;
1437 // the primary/alternate are reversed here
1438 tx2->anim_total[0] = altmax;
1439 tx2->anim_total[1] = max;
1440 for (k = 0;k < 10;k++)
1442 tx2->anim_frames[0][k] = altanims[k];
1443 tx2->anim_frames[1][k] = anims[k];
1450 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1453 unsigned char *in, *out, *data, d;
1454 char litfilename[1024];
1455 fs_offset_t filesize;
1456 loadmodel->brushq1.lightdata = NULL;
1457 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1459 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1460 for (i=0; i<l->filelen; i++)
1461 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1463 else if (loadmodel->brush.ismcbsp)
1465 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1466 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1468 else // LordHavoc: bsp version 29 (normal white lighting)
1470 // LordHavoc: hope is not lost yet, check for a .lit file to load
1471 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1472 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1473 strlcat (litfilename, ".lit", sizeof (litfilename));
1474 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1477 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1479 i = LittleLong(((int *)data)[1]);
1482 Con_DPrintf("loaded %s\n", litfilename);
1483 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1484 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1490 Con_Printf("Unknown .lit file version (%d)\n", i);
1497 Con_Print("Empty .lit file, ignoring\n");
1499 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", filesize, 8 + l->filelen * 3);
1503 // LordHavoc: oh well, expand the white lighting data
1506 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1507 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1508 out = loadmodel->brushq1.lightdata;
1509 memcpy(in, mod_base + l->fileofs, l->filelen);
1510 for (i = 0;i < l->filelen;i++)
1520 static void Mod_Q1BSP_LoadLightList(void)
1522 int a, n, numlights;
1523 char tempchar, *s, *t, *lightsstring, lightsfilename[1024];
1526 strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1527 FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1528 strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1529 s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false, NULL);
1535 while (*s && *s != '\n' && *s != '\r')
1539 Mem_Free(lightsstring);
1540 Con_Printf("lights file must end with a newline\n");
1546 loadmodel->brushq1.lights = (mlight_t *)Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1549 while (*s && n < numlights)
1552 while (*s && *s != '\n' && *s != '\r')
1556 Con_Printf("misparsed lights file!\n");
1559 e = loadmodel->brushq1.lights + n;
1562 a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1566 Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1576 Con_Printf("misparsed lights file!\n");
1577 loadmodel->brushq1.numlights = numlights;
1578 Mem_Free(lightsstring);
1582 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1584 loadmodel->brushq1.num_compressedpvs = 0;
1585 loadmodel->brushq1.data_compressedpvs = NULL;
1588 loadmodel->brushq1.num_compressedpvs = l->filelen;
1589 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1590 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1593 // used only for HalfLife maps
1594 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1596 char key[128], value[4096];
1601 if (!COM_ParseToken(&data, false))
1603 if (com_token[0] != '{')
1607 if (!COM_ParseToken(&data, false))
1609 if (com_token[0] == '}')
1610 break; // end of worldspawn
1611 if (com_token[0] == '_')
1612 strcpy(key, com_token + 1);
1614 strcpy(key, com_token);
1615 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1616 key[strlen(key)-1] = 0;
1617 if (!COM_ParseToken(&data, false))
1619 dpsnprintf(value, sizeof(value), "%s", com_token);
1620 if (!strcmp("wad", key)) // for HalfLife maps
1622 if (loadmodel->brush.ishlbsp)
1625 for (i = 0;i < (int)sizeof(value);i++)
1626 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1630 for (;i < (int)sizeof(value);i++)
1632 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1633 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1635 else if (value[i] == ';' || value[i] == 0)
1639 strcpy(wadname, "textures/");
1640 strcat(wadname, &value[j]);
1641 W_LoadTextureWadFile(wadname, false);
1653 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1655 loadmodel->brush.entities = NULL;
1658 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1659 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1660 if (loadmodel->brush.ishlbsp)
1661 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1665 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1671 in = (dvertex_t *)(mod_base + l->fileofs);
1672 if (l->filelen % sizeof(*in))
1673 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1674 count = l->filelen / sizeof(*in);
1675 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1677 loadmodel->brushq1.vertexes = out;
1678 loadmodel->brushq1.numvertexes = count;
1680 for ( i=0 ; i<count ; i++, in++, out++)
1682 out->position[0] = LittleFloat(in->point[0]);
1683 out->position[1] = LittleFloat(in->point[1]);
1684 out->position[2] = LittleFloat(in->point[2]);
1688 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1689 // can be used for this
1691 int SB_ReadInt (unsigned char **buffer)
1694 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1700 float SB_ReadFloat (unsigned char **buffer)
1708 u.i = SB_ReadInt (buffer);
1712 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1714 unsigned char *index;
1718 index = (unsigned char *)(mod_base + l->fileofs);
1719 if (l->filelen % (48+4*hullinfo->filehulls))
1720 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1722 count = l->filelen / (48+4*hullinfo->filehulls);
1723 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1725 loadmodel->brushq1.submodels = out;
1726 loadmodel->brush.numsubmodels = count;
1728 for (i = 0; i < count; i++, out++)
1730 // spread out the mins / maxs by a pixel
1731 out->mins[0] = SB_ReadFloat (&index) - 1;
1732 out->mins[1] = SB_ReadFloat (&index) - 1;
1733 out->mins[2] = SB_ReadFloat (&index) - 1;
1734 out->maxs[0] = SB_ReadFloat (&index) + 1;
1735 out->maxs[1] = SB_ReadFloat (&index) + 1;
1736 out->maxs[2] = SB_ReadFloat (&index) + 1;
1737 out->origin[0] = SB_ReadFloat (&index);
1738 out->origin[1] = SB_ReadFloat (&index);
1739 out->origin[2] = SB_ReadFloat (&index);
1740 for (j = 0; j < hullinfo->filehulls; j++)
1741 out->headnode[j] = SB_ReadInt (&index);
1742 out->visleafs = SB_ReadInt (&index);
1743 out->firstface = SB_ReadInt (&index);
1744 out->numfaces = SB_ReadInt (&index);
1748 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1754 in = (dedge_t *)(mod_base + l->fileofs);
1755 if (l->filelen % sizeof(*in))
1756 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1757 count = l->filelen / sizeof(*in);
1758 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1760 loadmodel->brushq1.edges = out;
1761 loadmodel->brushq1.numedges = count;
1763 for ( i=0 ; i<count ; i++, in++, out++)
1765 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1766 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1767 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1769 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1776 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1780 int i, j, k, count, miptex;
1782 in = (texinfo_t *)(mod_base + l->fileofs);
1783 if (l->filelen % sizeof(*in))
1784 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1785 count = l->filelen / sizeof(*in);
1786 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1788 loadmodel->brushq1.texinfo = out;
1789 loadmodel->brushq1.numtexinfo = count;
1791 for (i = 0;i < count;i++, in++, out++)
1793 for (k = 0;k < 2;k++)
1794 for (j = 0;j < 4;j++)
1795 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1797 miptex = LittleLong(in->miptex);
1798 out->flags = LittleLong(in->flags);
1800 out->texture = NULL;
1801 if (loadmodel->data_textures)
1803 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1804 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1806 out->texture = loadmodel->data_textures + miptex;
1808 if (out->flags & TEX_SPECIAL)
1810 // if texture chosen is NULL or the shader needs a lightmap,
1811 // force to notexture water shader
1812 if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1813 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1817 // if texture chosen is NULL, force to notexture
1818 if (out->texture == NULL)
1819 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1825 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1830 mins[0] = mins[1] = mins[2] = 9999;
1831 maxs[0] = maxs[1] = maxs[2] = -9999;
1833 for (i = 0;i < numverts;i++)
1835 for (j = 0;j < 3;j++, v++)
1845 #define MAX_SUBDIVPOLYTRIANGLES 4096
1846 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1848 static int subdivpolyverts, subdivpolytriangles;
1849 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1850 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1852 static int subdivpolylookupvert(vec3_t v)
1855 for (i = 0;i < subdivpolyverts;i++)
1856 if (subdivpolyvert[i][0] == v[0]
1857 && subdivpolyvert[i][1] == v[1]
1858 && subdivpolyvert[i][2] == v[2])
1860 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1861 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1862 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1863 return subdivpolyverts++;
1866 static void SubdividePolygon(int numverts, float *verts)
1868 int i, i1, i2, i3, f, b, c, p;
1869 vec3_t mins, maxs, front[256], back[256];
1870 float m, *pv, *cv, dist[256], frac;
1873 Host_Error("SubdividePolygon: ran out of verts in buffer");
1875 BoundPoly(numverts, verts, mins, maxs);
1877 for (i = 0;i < 3;i++)
1879 m = (mins[i] + maxs[i]) * 0.5;
1880 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1881 if (maxs[i] - m < 8)
1883 if (m - mins[i] < 8)
1887 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1888 dist[c] = cv[i] - m;
1891 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1895 VectorCopy(pv, front[f]);
1900 VectorCopy(pv, back[b]);
1903 if (dist[p] == 0 || dist[c] == 0)
1905 if ((dist[p] > 0) != (dist[c] > 0) )
1908 frac = dist[p] / (dist[p] - dist[c]);
1909 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1910 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1911 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1917 SubdividePolygon(f, front[0]);
1918 SubdividePolygon(b, back[0]);
1922 i1 = subdivpolylookupvert(verts);
1923 i2 = subdivpolylookupvert(verts + 3);
1924 for (i = 2;i < numverts;i++)
1926 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1928 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1932 i3 = subdivpolylookupvert(verts + i * 3);
1933 subdivpolyindex[subdivpolytriangles][0] = i1;
1934 subdivpolyindex[subdivpolytriangles][1] = i2;
1935 subdivpolyindex[subdivpolytriangles][2] = i3;
1937 subdivpolytriangles++;
1941 //Breaks a polygon up along axial 64 unit
1942 //boundaries so that turbulent and sky warps
1943 //can be done reasonably.
1944 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
1950 subdivpolytriangles = 0;
1951 subdivpolyverts = 0;
1952 SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1953 if (subdivpolytriangles < 1)
1954 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
1956 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1957 mesh->num_vertices = subdivpolyverts;
1958 mesh->num_triangles = subdivpolytriangles;
1959 mesh->vertex = (surfvertex_t *)(mesh + 1);
1960 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1961 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1963 for (i = 0;i < mesh->num_triangles;i++)
1964 for (j = 0;j < 3;j++)
1965 mesh->index[i*3+j] = subdivpolyindex[i][j];
1967 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1969 VectorCopy(subdivpolyvert[i], v->v);
1970 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
1971 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
1976 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1979 msurface_t *surface;
1980 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
1981 float texmins[2], texmaxs[2], val;
1983 in = (dface_t *)(mod_base + l->fileofs);
1984 if (l->filelen % sizeof(*in))
1985 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1986 count = l->filelen / sizeof(*in);
1987 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1988 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
1990 loadmodel->num_surfaces = count;
1994 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
1996 numedges = LittleShort(in->numedges);
1997 totalverts += numedges;
1998 totaltris += numedges - 2;
2001 // TODO: split up into multiple meshes as needed to avoid exceeding 65536
2003 loadmodel->nummeshes = 1;
2004 loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
2005 loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2009 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2011 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2013 // FIXME: validate edges, texinfo, etc?
2014 firstedge = LittleLong(in->firstedge);
2015 numedges = LittleShort(in->numedges);
2016 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2017 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2018 i = LittleShort(in->texinfo);
2019 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2020 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2021 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2022 surface->texture = surface->lightmapinfo->texinfo->texture;
2024 planenum = LittleShort(in->planenum);
2025 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2026 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2028 //surface->flags = surface->texture->flags;
2029 //if (LittleShort(in->side))
2030 // surface->flags |= SURF_PLANEBACK;
2031 //surface->plane = loadmodel->brush.data_planes + planenum;
2033 surface->groupmesh = loadmodel->meshlist[0];
2034 surface->num_firstvertex = totalverts;
2035 surface->num_vertices = numedges;
2036 surface->num_firsttriangle = totaltris;
2037 surface->num_triangles = numedges - 2;
2038 totalverts += numedges;
2039 totaltris += numedges - 2;
2041 // convert edges back to a normal polygon
2042 for (i = 0;i < surface->num_vertices;i++)
2044 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2047 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2049 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2050 s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2051 t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2052 (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2053 (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2054 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2055 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2056 (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2059 for (i = 0;i < surface->num_triangles;i++)
2061 (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2062 (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2063 (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2066 // compile additional data about the surface geometry
2067 Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true);
2068 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
2070 // generate surface extents information
2071 texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2072 texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2073 for (i = 1;i < surface->num_vertices;i++)
2075 for (j = 0;j < 2;j++)
2077 val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2078 texmins[j] = min(texmins[j], val);
2079 texmaxs[j] = max(texmaxs[j], val);
2082 for (i = 0;i < 2;i++)
2084 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2085 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2088 smax = surface->lightmapinfo->extents[0] >> 4;
2089 tmax = surface->lightmapinfo->extents[1] >> 4;
2090 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2091 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2094 for (i = 0;i < MAXLIGHTMAPS;i++)
2095 surface->lightmapinfo->styles[i] = in->styles[i];
2096 surface->lightmapinfo->lightmaptexturestride = 0;
2097 surface->lightmaptexture = NULL;
2098 i = LittleLong(in->lightofs);
2101 surface->lightmapinfo->samples = NULL;
2102 // give non-lightmapped water a 1x white lightmap
2103 if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2105 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2106 surface->lightmapinfo->styles[0] = 0;
2107 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2110 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2111 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2112 else // LordHavoc: white lighting (bsp version 29)
2113 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2115 // check if we should apply a lightmap to this
2116 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2119 float u, v, ubase, vbase, uscale, vscale;
2121 if (ssize > 256 || tsize > 256)
2122 Host_Error("Bad surface extents");
2123 // force lightmap upload on first time seeing the surface
2124 surface->cached_dlight = true;
2125 // stainmap for permanent marks on walls
2126 surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2128 memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
2130 if (r_miplightmaps.integer)
2132 surface->lightmapinfo->lightmaptexturestride = ssize;
2133 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2137 surface->lightmapinfo->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
2138 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2140 R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
2141 uscale = (uscale - ubase) / ssize;
2142 vscale = (vscale - vbase) / tsize;
2144 for (i = 0;i < surface->num_vertices;i++)
2146 u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2147 v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2148 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2149 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2150 // LordHavoc: calc lightmap data offset for vertex lighting to use
2153 (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2159 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2162 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2163 node->parent = parent;
2166 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2167 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2171 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2177 in = (dnode_t *)(mod_base + l->fileofs);
2178 if (l->filelen % sizeof(*in))
2179 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2180 count = l->filelen / sizeof(*in);
2181 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2183 loadmodel->brush.data_nodes = out;
2184 loadmodel->brush.num_nodes = count;
2186 for ( i=0 ; i<count ; i++, in++, out++)
2188 for (j=0 ; j<3 ; j++)
2190 out->mins[j] = LittleShort(in->mins[j]);
2191 out->maxs[j] = LittleShort(in->maxs[j]);
2194 p = LittleLong(in->planenum);
2195 out->plane = loadmodel->brush.data_planes + p;
2197 out->firstsurface = LittleShort(in->firstface);
2198 out->numsurfaces = LittleShort(in->numfaces);
2200 for (j=0 ; j<2 ; j++)
2202 p = LittleShort(in->children[j]);
2204 out->children[j] = loadmodel->brush.data_nodes + p;
2206 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2210 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2213 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2219 in = (dleaf_t *)(mod_base + l->fileofs);
2220 if (l->filelen % sizeof(*in))
2221 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2222 count = l->filelen / sizeof(*in);
2223 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2225 loadmodel->brush.data_leafs = out;
2226 loadmodel->brush.num_leafs = count;
2227 // get visleafs from the submodel data
2228 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2229 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2230 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2231 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2233 for ( i=0 ; i<count ; i++, in++, out++)
2235 for (j=0 ; j<3 ; j++)
2237 out->mins[j] = LittleShort(in->mins[j]);
2238 out->maxs[j] = LittleShort(in->maxs[j]);
2241 // FIXME: this function could really benefit from some error checking
2243 out->contents = LittleLong(in->contents);
2245 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2246 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2247 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2249 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
2250 out->firstleafsurface = NULL;
2251 out->numleafsurfaces = 0;
2254 out->clusterindex = i - 1;
2255 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2256 out->clusterindex = -1;
2258 p = LittleLong(in->visofs);
2259 // ignore visofs errors on leaf 0 (solid)
2260 if (p >= 0 && out->clusterindex >= 0)
2262 if (p >= loadmodel->brushq1.num_compressedpvs)
2263 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2265 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2268 for (j = 0;j < 4;j++)
2269 out->ambient_sound_level[j] = in->ambient_level[j];
2271 // FIXME: Insert caustics here
2275 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2277 dclipnode_t *in, *out;
2281 in = (dclipnode_t *)(mod_base + l->fileofs);
2282 if (l->filelen % sizeof(*in))
2283 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2284 count = l->filelen / sizeof(*in);
2285 out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2287 loadmodel->brushq1.clipnodes = out;
2288 loadmodel->brushq1.numclipnodes = count;
2290 for (i = 1; i < hullinfo->numhulls; i++)
2292 hull = &loadmodel->brushq1.hulls[i];
2293 hull->clipnodes = out;
2294 hull->firstclipnode = 0;
2295 hull->lastclipnode = count-1;
2296 hull->planes = loadmodel->brush.data_planes;
2297 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2298 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2299 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2300 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2301 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2302 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2303 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2306 for (i=0 ; i<count ; i++, out++, in++)
2308 out->planenum = LittleLong(in->planenum);
2309 out->children[0] = LittleShort(in->children[0]);
2310 out->children[1] = LittleShort(in->children[1]);
2311 if (out->children[0] >= count || out->children[1] >= count)
2312 Host_Error("Corrupt clipping hull(out of range child)");
2316 //Duplicate the drawing hull structure as a clipping hull
2317 static void Mod_Q1BSP_MakeHull0(void)
2324 hull = &loadmodel->brushq1.hulls[0];
2326 in = loadmodel->brush.data_nodes;
2327 out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2329 hull->clipnodes = out;
2330 hull->firstclipnode = 0;
2331 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2332 hull->planes = loadmodel->brush.data_planes;
2334 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2336 out->planenum = in->plane - loadmodel->brush.data_planes;
2337 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2338 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2342 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2347 in = (short *)(mod_base + l->fileofs);
2348 if (l->filelen % sizeof(*in))
2349 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2350 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2351 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2353 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2355 j = (unsigned) LittleShort(in[i]);
2356 if (j >= loadmodel->num_surfaces)
2357 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2358 loadmodel->brush.data_leafsurfaces[i] = j;
2362 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2367 in = (int *)(mod_base + l->fileofs);
2368 if (l->filelen % sizeof(*in))
2369 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2370 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2371 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2373 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2374 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2378 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2384 in = (dplane_t *)(mod_base + l->fileofs);
2385 if (l->filelen % sizeof(*in))
2386 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2388 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2389 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2391 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2393 out->normal[0] = LittleFloat(in->normal[0]);
2394 out->normal[1] = LittleFloat(in->normal[1]);
2395 out->normal[2] = LittleFloat(in->normal[2]);
2396 out->dist = LittleFloat(in->dist);
2402 static void Mod_Q1BSP_LoadMapBrushes(void)
2406 int submodel, numbrushes;
2407 qboolean firstbrush;
2408 char *text, *maptext;
2409 char mapfilename[MAX_QPATH];
2410 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2411 strlcat (mapfilename, ".map", sizeof (mapfilename));
2412 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2416 if (!COM_ParseToken(&data, false))
2421 if (!COM_ParseToken(&data, false))
2423 if (com_token[0] != '{')
2429 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2432 if (!COM_ParseToken(&data, false))
2434 if (com_token[0] == '}')
2435 break; // end of entity
2436 if (com_token[0] == '{')
2443 if (submodel > loadmodel->brush.numsubmodels)
2445 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2449 model = loadmodel->brush.submodels[submodel];
2456 if (!COM_ParseToken(&data, false))
2458 if (com_token[0] == '}')
2459 break; // end of brush
2460 // each brush face should be this format:
2461 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2462 // FIXME: support hl .map format
2463 for (pointnum = 0;pointnum < 3;pointnum++)
2465 COM_ParseToken(&data, false);
2466 for (componentnum = 0;componentnum < 3;componentnum++)
2468 COM_ParseToken(&data, false);
2469 point[pointnum][componentnum] = atof(com_token);
2471 COM_ParseToken(&data, false);
2473 COM_ParseToken(&data, false);
2474 strlcpy(facetexture, com_token, sizeof(facetexture));
2475 COM_ParseToken(&data, false);
2476 //scroll_s = atof(com_token);
2477 COM_ParseToken(&data, false);
2478 //scroll_t = atof(com_token);
2479 COM_ParseToken(&data, false);
2480 //rotate = atof(com_token);
2481 COM_ParseToken(&data, false);
2482 //scale_s = atof(com_token);
2483 COM_ParseToken(&data, false);
2484 //scale_t = atof(com_token);
2485 TriangleNormal(point[0], point[1], point[2], planenormal);
2486 VectorNormalizeDouble(planenormal);
2487 planedist = DotProduct(point[0], planenormal);
2488 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2498 #define MAX_PORTALPOINTS 64
2500 typedef struct portal_s
2503 mnode_t *nodes[2]; // [0] = front side of plane
2504 struct portal_s *next[2];
2506 double points[3*MAX_PORTALPOINTS];
2507 struct portal_s *chain; // all portals are linked into a list
2511 static portal_t *portalchain;
2518 static portal_t *AllocPortal(void)
2521 p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2522 p->chain = portalchain;
2527 static void FreePortal(portal_t *p)
2532 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2534 // process only nodes (leafs already had their box calculated)
2538 // calculate children first
2539 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2540 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2542 // make combined bounding box from children
2543 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2544 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2545 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2546 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2547 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2548 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2551 static void Mod_Q1BSP_FinalizePortals(void)
2553 int i, j, numportals, numpoints;
2554 portal_t *p, *pnext;
2557 mleaf_t *leaf, *endleaf;
2559 // tally up portal and point counts and recalculate bounding boxes for all
2560 // leafs (because qbsp is very sloppy)
2561 leaf = loadmodel->brush.data_leafs;
2562 endleaf = leaf + loadmodel->brush.num_leafs;
2563 for (;leaf < endleaf;leaf++)
2565 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2566 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2573 // note: this check must match the one below or it will usually corrupt memory
2574 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2575 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2578 numpoints += p->numpoints * 2;
2582 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2583 loadmodel->brush.num_portals = numportals;
2584 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2585 loadmodel->brush.num_portalpoints = numpoints;
2586 // clear all leaf portal chains
2587 for (i = 0;i < loadmodel->brush.num_leafs;i++)
2588 loadmodel->brush.data_leafs[i].portals = NULL;
2589 // process all portals in the global portal chain, while freeing them
2590 portal = loadmodel->brush.data_portals;
2591 point = loadmodel->brush.data_portalpoints;
2598 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
2600 // note: this check must match the one above or it will usually corrupt memory
2601 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2602 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2604 // first make the back to front portal(forward portal)
2605 portal->points = point;
2606 portal->numpoints = p->numpoints;
2607 portal->plane.dist = p->plane.dist;
2608 VectorCopy(p->plane.normal, portal->plane.normal);
2609 portal->here = (mleaf_t *)p->nodes[1];
2610 portal->past = (mleaf_t *)p->nodes[0];
2612 for (j = 0;j < portal->numpoints;j++)
2614 VectorCopy(p->points + j*3, point->position);
2617 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2618 PlaneClassify(&portal->plane);
2620 // link into leaf's portal chain
2621 portal->next = portal->here->portals;
2622 portal->here->portals = portal;
2624 // advance to next portal
2627 // then make the front to back portal(backward portal)
2628 portal->points = point;
2629 portal->numpoints = p->numpoints;
2630 portal->plane.dist = -p->plane.dist;
2631 VectorNegate(p->plane.normal, portal->plane.normal);
2632 portal->here = (mleaf_t *)p->nodes[0];
2633 portal->past = (mleaf_t *)p->nodes[1];
2635 for (j = portal->numpoints - 1;j >= 0;j--)
2637 VectorCopy(p->points + j*3, point->position);
2640 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2641 PlaneClassify(&portal->plane);
2643 // link into leaf's portal chain
2644 portal->next = portal->here->portals;
2645 portal->here->portals = portal;
2647 // advance to next portal
2650 // add the portal's polygon points to the leaf bounding boxes
2651 for (i = 0;i < 2;i++)
2653 leaf = (mleaf_t *)p->nodes[i];
2654 for (j = 0;j < p->numpoints;j++)
2656 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2657 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2658 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2659 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2660 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2661 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2668 // now recalculate the node bounding boxes from the leafs
2669 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2677 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2680 Host_Error("AddPortalToNodes: NULL front node");
2682 Host_Error("AddPortalToNodes: NULL back node");
2683 if (p->nodes[0] || p->nodes[1])
2684 Host_Error("AddPortalToNodes: already included");
2685 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2687 p->nodes[0] = front;
2688 p->next[0] = (portal_t *)front->portals;
2689 front->portals = (mportal_t *)p;
2692 p->next[1] = (portal_t *)back->portals;
2693 back->portals = (mportal_t *)p;
2698 RemovePortalFromNode
2701 static void RemovePortalFromNodes(portal_t *portal)
2705 void **portalpointer;
2707 for (i = 0;i < 2;i++)
2709 node = portal->nodes[i];
2711 portalpointer = (void **) &node->portals;
2714 t = (portal_t *)*portalpointer;
2716 Host_Error("RemovePortalFromNodes: portal not in leaf");
2720 if (portal->nodes[0] == node)
2722 *portalpointer = portal->next[0];
2723 portal->nodes[0] = NULL;
2725 else if (portal->nodes[1] == node)
2727 *portalpointer = portal->next[1];
2728 portal->nodes[1] = NULL;
2731 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2735 if (t->nodes[0] == node)
2736 portalpointer = (void **) &t->next[0];
2737 else if (t->nodes[1] == node)
2738 portalpointer = (void **) &t->next[1];
2740 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2745 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2748 mnode_t *front, *back, *other_node;
2749 mplane_t clipplane, *plane;
2750 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2751 int numfrontpoints, numbackpoints;
2752 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2754 // if a leaf, we're done
2758 plane = node->plane;
2760 front = node->children[0];
2761 back = node->children[1];
2763 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2765 // create the new portal by generating a polygon for the node plane,
2766 // and clipping it by all of the other portals(which came from nodes above this one)
2767 nodeportal = AllocPortal();
2768 nodeportal->plane = *plane;
2770 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2771 nodeportal->numpoints = 4;
2772 side = 0; // shut up compiler warning
2773 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2775 clipplane = portal->plane;
2776 if (portal->nodes[0] == portal->nodes[1])
2777 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2778 if (portal->nodes[0] == node)
2780 else if (portal->nodes[1] == node)
2782 clipplane.dist = -clipplane.dist;
2783 VectorNegate(clipplane.normal, clipplane.normal);
2787 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2789 for (i = 0;i < nodeportal->numpoints*3;i++)
2790 frontpoints[i] = nodeportal->points[i];
2791 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
2792 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2796 if (nodeportal->numpoints < 3)
2798 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2799 nodeportal->numpoints = 0;
2801 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2803 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2804 nodeportal->numpoints = 0;
2807 AddPortalToNodes(nodeportal, front, back);
2809 // split the portals of this node along this node's plane and assign them to the children of this node
2810 // (migrating the portals downward through the tree)
2811 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2813 if (portal->nodes[0] == portal->nodes[1])
2814 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2815 if (portal->nodes[0] == node)
2817 else if (portal->nodes[1] == node)
2820 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2821 nextportal = portal->next[side];
2822 if (!portal->numpoints)
2825 other_node = portal->nodes[!side];
2826 RemovePortalFromNodes(portal);
2828 // cut the portal into two portals, one on each side of the node plane
2829 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
2831 if (!numfrontpoints)
2834 AddPortalToNodes(portal, back, other_node);
2836 AddPortalToNodes(portal, other_node, back);
2842 AddPortalToNodes(portal, front, other_node);
2844 AddPortalToNodes(portal, other_node, front);
2848 // the portal is split
2849 splitportal = AllocPortal();
2850 temp = splitportal->chain;
2851 *splitportal = *portal;
2852 splitportal->chain = temp;
2853 for (i = 0;i < numbackpoints*3;i++)
2854 splitportal->points[i] = backpoints[i];
2855 splitportal->numpoints = numbackpoints;
2856 for (i = 0;i < numfrontpoints*3;i++)
2857 portal->points[i] = frontpoints[i];
2858 portal->numpoints = numfrontpoints;
2862 AddPortalToNodes(portal, front, other_node);
2863 AddPortalToNodes(splitportal, back, other_node);
2867 AddPortalToNodes(portal, other_node, front);
2868 AddPortalToNodes(splitportal, other_node, back);
2872 Mod_Q1BSP_RecursiveNodePortals(front);
2873 Mod_Q1BSP_RecursiveNodePortals(back);
2876 static void Mod_Q1BSP_MakePortals(void)
2879 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
2880 Mod_Q1BSP_FinalizePortals();
2883 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2885 int i, j, stylecounts[256], totalcount, remapstyles[256];
2886 msurface_t *surface;
2887 memset(stylecounts, 0, sizeof(stylecounts));
2888 for (i = 0;i < model->nummodelsurfaces;i++)
2890 surface = model->data_surfaces + model->firstmodelsurface + i;
2891 for (j = 0;j < MAXLIGHTMAPS;j++)
2892 stylecounts[surface->lightmapinfo->styles[j]]++;
2895 model->brushq1.light_styles = 0;
2896 for (i = 0;i < 255;i++)
2900 remapstyles[i] = model->brushq1.light_styles++;
2901 totalcount += stylecounts[i] + 1;
2906 model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
2907 model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2908 model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2909 model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2910 model->brushq1.light_styles = 0;
2911 for (i = 0;i < 255;i++)
2913 model->brushq1.light_style[model->brushq1.light_styles++] = i;
2915 for (i = 0;i < model->brushq1.light_styles;i++)
2917 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2918 j += stylecounts[model->brushq1.light_style[i]] + 1;
2920 for (i = 0;i < model->nummodelsurfaces;i++)
2922 surface = model->data_surfaces + model->firstmodelsurface + i;
2923 for (j = 0;j < MAXLIGHTMAPS;j++)
2924 if (surface->lightmapinfo->styles[j] != 255)
2925 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
2928 for (i = 0;i < model->brushq1.light_styles;i++)
2930 *model->brushq1.light_styleupdatechains[i] = NULL;
2931 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2932 j += stylecounts[model->brushq1.light_style[i]] + 1;
2936 //Returns PVS data for a given point
2937 //(note: can return NULL)
2938 static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2941 node = model->brush.data_nodes;
2943 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2944 if (((mleaf_t *)node)->clusterindex >= 0)
2945 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2950 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
2954 float d = PlaneDiff(org, node->plane);
2956 node = node->children[0];
2957 else if (d < -radius)
2958 node = node->children[1];
2961 // go down both sides
2962 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2963 node = node->children[1];
2966 // if this leaf is in a cluster, accumulate the pvs bits
2967 if (((mleaf_t *)node)->clusterindex >= 0)
2970 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2971 for (i = 0;i < pvsbytes;i++)
2972 pvsbuffer[i] |= pvs[i];
2976 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2977 //of the given point.
2978 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength)
2980 int bytes = model->brush.num_pvsclusterbytes;
2981 bytes = min(bytes, pvsbufferlength);
2982 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
2984 memset(pvsbuffer, 0xFF, bytes);
2987 memset(pvsbuffer, 0, bytes);
2988 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
2992 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2997 VectorSubtract(inmaxs, inmins, size);
2998 if (cmodel->brush.ismcbsp)
3001 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3002 else if (size[2] < 48) // pick the nearest of 40 or 56
3003 hull = &cmodel->brushq1.hulls[2]; // 16x16x40
3005 hull = &cmodel->brushq1.hulls[1]; // 16x16x56
3007 else if (cmodel->brush.ishlbsp)
3010 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3011 else if (size[0] <= 32)
3013 if (size[2] < 54) // pick the nearest of 36 or 72
3014 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3016 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3019 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3024 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3025 else if (size[0] <= 32)
3026 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3028 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3030 VectorCopy(inmins, outmins);
3031 VectorAdd(inmins, hull->clip_size, outmaxs);
3034 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
3039 mempool_t *mainmempool;
3040 float dist, modelyawradius, modelradius, *vec;
3041 msurface_t *surface;
3042 int numshadowmeshtriangles;
3044 hullinfo_t hullinfo;
3046 mod->type = mod_brushq1;
3048 if (!memcmp (buffer, "MCBSPpad", 8))
3050 unsigned char *index;
3052 mod->brush.ismcbsp = true;
3053 mod->brush.ishlbsp = false;
3055 mod_base = (unsigned char*)buffer;
3059 i = SB_ReadInt (&index);
3060 if (i != MCBSPVERSION)
3061 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
3064 hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
3065 hullinfo.filehulls = hullinfo.numhulls;
3066 VectorClear (hullinfo.hullsizes[0][0]);
3067 VectorClear (hullinfo.hullsizes[0][1]);
3068 for (i = 1; i < hullinfo.numhulls; i++)
3070 hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
3071 hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
3072 hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
3073 hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
3074 hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
3075 hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
3079 _header.version = 0;
3080 for (i = 0; i < HEADER_LUMPS; i++)
3082 _header.lumps[i].fileofs = SB_ReadInt (&index);
3083 _header.lumps[i].filelen = SB_ReadInt (&index);
3090 header = (dheader_t *)buffer;
3092 i = LittleLong(header->version);
3093 if (i != BSPVERSION && i != 30)
3094 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3095 mod->brush.ishlbsp = i == 30;
3096 mod->brush.ismcbsp = false;
3098 // fill in hull info
3099 VectorClear (hullinfo.hullsizes[0][0]);
3100 VectorClear (hullinfo.hullsizes[0][1]);
3101 if (mod->brush.ishlbsp)
3103 hullinfo.numhulls = 4;
3104 hullinfo.filehulls = 4;
3105 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3106 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3107 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3108 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3109 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3110 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3114 hullinfo.numhulls = 3;
3115 hullinfo.filehulls = 4;
3116 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3117 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3118 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3119 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3123 mod_base = (unsigned char*)buffer;
3124 for (i = 0; i < HEADER_LUMPS; i++)
3126 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3127 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3131 mod->soundfromcenter = true;
3132 mod->TraceBox = Mod_Q1BSP_TraceBox;
3133 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3134 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3135 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3136 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3137 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3138 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3139 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3140 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3141 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3142 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3143 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3144 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3145 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3147 if (loadmodel->isworldmodel)
3149 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3150 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3155 // store which lightmap format to use
3156 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3158 mod->brush.qw_md4sum = 0;
3159 mod->brush.qw_md4sum2 = 0;
3160 for (i = 0;i < HEADER_LUMPS;i++)
3162 if (i == LUMP_ENTITIES)
3164 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3165 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3167 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3170 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3171 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3172 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3173 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3174 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3175 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3176 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3177 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3178 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3179 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3180 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3181 // load submodels before leafs because they contain the number of vis leafs
3182 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3183 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3184 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3185 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3187 if (!mod->brushq1.lightdata)
3188 mod->brush.LightPoint = NULL;
3190 if (mod->brushq1.data_compressedpvs)
3191 Mem_Free(mod->brushq1.data_compressedpvs);
3192 mod->brushq1.data_compressedpvs = NULL;
3193 mod->brushq1.num_compressedpvs = 0;
3195 Mod_Q1BSP_MakeHull0();
3196 Mod_Q1BSP_MakePortals();
3198 mod->numframes = 2; // regular and alternate animation
3201 mainmempool = mod->mempool;
3203 Mod_Q1BSP_LoadLightList();
3205 // make a single combined shadow mesh to allow optimized shadow volume creation
3206 numshadowmeshtriangles = 0;
3207 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3209 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3210 numshadowmeshtriangles += surface->num_triangles;
3212 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3213 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3214 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
3215 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3216 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3218 if (loadmodel->brush.numsubmodels)
3219 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3221 if (loadmodel->isworldmodel)
3223 // clear out any stale submodels or worldmodels lying around
3224 // if we did this clear before now, an error might abort loading and
3225 // leave things in a bad state
3226 Mod_RemoveStaleWorldModels(loadmodel);
3229 // LordHavoc: to clear the fog around the original quake submodel code, I
3231 // first of all, some background info on the submodels:
3232 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3233 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3234 // now the weird for loop itself:
3235 // the loop functions in an odd way, on each iteration it sets up the
3236 // current 'mod' model (which despite the confusing code IS the model of
3237 // the number i), at the end of the loop it duplicates the model to become
3238 // the next submodel, and loops back to set up the new submodel.
3240 // LordHavoc: now the explanation of my sane way (which works identically):
3241 // set up the world model, then on each submodel copy from the world model
3242 // and set up the submodel with the respective model info.
3243 for (i = 0;i < mod->brush.numsubmodels;i++)
3245 // LordHavoc: this code was originally at the end of this loop, but
3246 // has been transformed to something more readable at the start here.
3251 // LordHavoc: only register submodels if it is the world
3252 // (prevents external bsp models from replacing world submodels with
3254 if (!loadmodel->isworldmodel)
3256 // duplicate the basic information
3257 sprintf(name, "*%i", i);
3258 mod = Mod_FindName(name);
3259 // copy the base model to this one
3261 // rename the clone back to its proper name
3262 strcpy(mod->name, name);
3263 // textures and memory belong to the main model
3264 mod->texturepool = NULL;
3265 mod->mempool = NULL;
3268 mod->brush.submodel = i;
3270 if (loadmodel->brush.submodels)
3271 loadmodel->brush.submodels[i] = mod;
3273 bm = &mod->brushq1.submodels[i];
3275 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3276 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3278 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3279 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3282 mod->firstmodelsurface = bm->firstface;
3283 mod->nummodelsurfaces = bm->numfaces;
3285 // make the model surface list (used by shadowing/lighting)
3286 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3287 for (j = 0;j < mod->nummodelsurfaces;j++)
3288 mod->surfacelist[j] = mod->firstmodelsurface + j;
3290 // this gets altered below if sky is used
3291 mod->DrawSky = NULL;
3292 mod->Draw = R_Q1BSP_Draw;
3293 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3294 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3295 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3296 mod->DrawLight = R_Q1BSP_DrawLight;
3299 mod->brush.GetPVS = NULL;
3300 mod->brush.FatPVS = NULL;
3301 mod->brush.BoxTouchingPVS = NULL;
3302 mod->brush.BoxTouchingLeafPVS = NULL;
3303 mod->brush.BoxTouchingVisibleLeafs = NULL;
3304 mod->brush.FindBoxClusters = NULL;
3305 mod->brush.LightPoint = NULL;
3306 mod->brush.AmbientSoundLevelsForPoint = NULL;
3308 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3309 if (mod->nummodelsurfaces)
3311 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3312 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3313 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3316 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3318 // we only need to have a drawsky function if it is used(usually only on world model)
3319 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3320 mod->DrawSky = R_Q1BSP_DrawSky;
3321 // calculate bounding shapes
3322 for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3324 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3325 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3326 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3327 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3328 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3329 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3330 dist = vec[0]*vec[0]+vec[1]*vec[1];
3331 if (modelyawradius < dist)
3332 modelyawradius = dist;
3333 dist += vec[2]*vec[2];
3334 if (modelradius < dist)
3338 modelyawradius = sqrt(modelyawradius);
3339 modelradius = sqrt(modelradius);
3340 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3341 mod->yawmins[2] = mod->normalmins[2];
3342 mod->yawmaxs[2] = mod->normalmaxs[2];
3343 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3344 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3345 mod->radius = modelradius;
3346 mod->radius2 = modelradius * modelradius;
3350 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3351 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3353 //mod->brushq1.num_visleafs = bm->visleafs;
3356 Mod_Q1BSP_LoadMapBrushes();
3358 //Mod_Q1BSP_ProcessLightList();
3360 if (developer.integer)
3361 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3364 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3368 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3375 in = (void *)(mod_base + l->fileofs);
3376 if (l->filelen % sizeof(*in))
3377 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3378 count = l->filelen / sizeof(*in);
3379 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3382 loadmodel->num = count;
3384 for (i = 0;i < count;i++, in++, out++)
3390 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3397 in = (void *)(mod_base + l->fileofs);
3398 if (l->filelen % sizeof(*in))
3399 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3400 count = l->filelen / sizeof(*in);
3401 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3404 loadmodel->num = count;
3406 for (i = 0;i < count;i++, in++, out++)
3412 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3419 in = (void *)(mod_base + l->fileofs);
3420 if (l->filelen % sizeof(*in))
3421 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3422 count = l->filelen / sizeof(*in);
3423 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3426 loadmodel->num = count;
3428 for (i = 0;i < count;i++, in++, out++)
3434 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3441 in = (void *)(mod_base + l->fileofs);
3442 if (l->filelen % sizeof(*in))
3443 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3444 count = l->filelen / sizeof(*in);
3445 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3448 loadmodel->num = count;
3450 for (i = 0;i < count;i++, in++, out++)
3456 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3463 in = (void *)(mod_base + l->fileofs);
3464 if (l->filelen % sizeof(*in))
3465 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3466 count = l->filelen / sizeof(*in);
3467 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3470 loadmodel->num = count;
3472 for (i = 0;i < count;i++, in++, out++)
3478 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3485 in = (void *)(mod_base + l->fileofs);
3486 if (l->filelen % sizeof(*in))
3487 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3488 count = l->filelen / sizeof(*in);
3489 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3492 loadmodel->num = count;
3494 for (i = 0;i < count;i++, in++, out++)
3500 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3507 in = (void *)(mod_base + l->fileofs);
3508 if (l->filelen % sizeof(*in))
3509 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3510 count = l->filelen / sizeof(*in);
3511 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3514 loadmodel->num = count;
3516 for (i = 0;i < count;i++, in++, out++)
3522 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3529 in = (void *)(mod_base + l->fileofs);
3530 if (l->filelen % sizeof(*in))
3531 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3532 count = l->filelen / sizeof(*in);
3533 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3536 loadmodel->num = count;
3538 for (i = 0;i < count;i++, in++, out++)
3544 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3551 in = (void *)(mod_base + l->fileofs);
3552 if (l->filelen % sizeof(*in))
3553 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3554 count = l->filelen / sizeof(*in);
3555 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3558 loadmodel->num = count;
3560 for (i = 0;i < count;i++, in++, out++)
3566 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3573 in = (void *)(mod_base + l->fileofs);
3574 if (l->filelen % sizeof(*in))
3575 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3576 count = l->filelen / sizeof(*in);
3577 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3580 loadmodel->num = count;
3582 for (i = 0;i < count;i++, in++, out++)
3588 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3595 in = (void *)(mod_base + l->fileofs);
3596 if (l->filelen % sizeof(*in))
3597 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3598 count = l->filelen / sizeof(*in);
3599 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3602 loadmodel->num = count;
3604 for (i = 0;i < count;i++, in++, out++)
3610 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3617 in = (void *)(mod_base + l->fileofs);
3618 if (l->filelen % sizeof(*in))
3619 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3620 count = l->filelen / sizeof(*in);
3621 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3624 loadmodel->num = count;
3626 for (i = 0;i < count;i++, in++, out++)
3632 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3639 in = (void *)(mod_base + l->fileofs);
3640 if (l->filelen % sizeof(*in))
3641 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3642 count = l->filelen / sizeof(*in);
3643 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3646 loadmodel->num = count;
3648 for (i = 0;i < count;i++, in++, out++)
3654 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3661 in = (void *)(mod_base + l->fileofs);
3662 if (l->filelen % sizeof(*in))
3663 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3664 count = l->filelen / sizeof(*in);
3665 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3668 loadmodel->num = count;
3670 for (i = 0;i < count;i++, in++, out++)
3676 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3683 in = (void *)(mod_base + l->fileofs);
3684 if (l->filelen % sizeof(*in))
3685 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3686 count = l->filelen / sizeof(*in);
3687 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3690 loadmodel->num = count;
3692 for (i = 0;i < count;i++, in++, out++)
3698 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3705 in = (void *)(mod_base + l->fileofs);
3706 if (l->filelen % sizeof(*in))
3707 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3708 count = l->filelen / sizeof(*in);
3709 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3712 loadmodel->num = count;
3714 for (i = 0;i < count;i++, in++, out++)
3720 static void Mod_Q2BSP_LoadModels(lump_t *l)
3727 in = (void *)(mod_base + l->fileofs);
3728 if (l->filelen % sizeof(*in))
3729 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3730 count = l->filelen / sizeof(*in);
3731 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3734 loadmodel->num = count;
3736 for (i = 0;i < count;i++, in++, out++)
3742 void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
3745 q2dheader_t *header;
3747 Host_Error("Mod_Q2BSP_Load: not yet implemented");
3749 mod->type = mod_brushq2;
3751 header = (q2dheader_t *)buffer;
3753 i = LittleLong(header->version);
3754 if (i != Q2BSPVERSION)
3755 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3756 mod->brush.ishlbsp = false;
3757 mod->brush.ismcbsp = false;
3758 if (loadmodel->isworldmodel)
3760 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3761 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3764 mod_base = (unsigned char *)header;
3766 // swap all the lumps
3767 for (i = 0;i < (int) sizeof(*header) / 4;i++)
3768 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3770 // store which lightmap format to use
3771 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3773 mod->brush.qw_md4sum = 0;
3774 mod->brush.qw_md4sum2 = 0;
3775 for (i = 0;i < Q2HEADER_LUMPS;i++)
3777 if (i == Q2LUMP_ENTITIES)
3779 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3780 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
3782 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3785 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3786 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3787 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3788 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3789 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3790 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3791 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3792 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3793 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3794 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3795 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3796 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3797 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3798 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3799 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3800 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3801 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3802 // LordHavoc: must go last because this makes the submodels
3803 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3806 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3807 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3809 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3812 char key[128], value[MAX_INPUTLINE];
3814 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3815 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3816 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3819 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
3820 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3821 data = loadmodel->brush.entities;
3822 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3823 if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3827 if (!COM_ParseToken(&data, false))
3829 if (com_token[0] == '}')
3830 break; // end of worldspawn
3831 if (com_token[0] == '_')
3832 strcpy(key, com_token + 1);
3834 strcpy(key, com_token);
3835 while (key[strlen(key)-1] == ' ') // remove trailing spaces
3836 key[strlen(key)-1] = 0;
3837 if (!COM_ParseToken(&data, false))
3839 strcpy(value, com_token);
3840 if (!strcmp("gridsize", key))
3842 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3843 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3849 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3858 int flags, flags2, numparameters, passnumber;
3859 char shadername[Q3PATHLENGTH];
3860 char sky[Q3PATHLENGTH];
3861 char firstpasstexturename[Q3PATHLENGTH];
3862 char parameter[4][Q3PATHLENGTH];
3864 in = (q3dtexture_t *)(mod_base + l->fileofs);
3865 if (l->filelen % sizeof(*in))
3866 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3867 count = l->filelen / sizeof(*in);
3868 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3870 loadmodel->data_textures = out;
3871 loadmodel->num_textures = count;
3873 for (i = 0;i < count;i++, in++, out++)
3875 strlcpy (out->name, in->name, sizeof (out->name));
3876 out->surfaceflags = LittleLong(in->surfaceflags);
3877 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
3878 out->surfaceparms = -1;
3881 // do a quick parse of shader files to get surfaceparms
3882 if ((search = FS_Search("scripts/*.shader", true, false)))
3884 for (i = 0;i < search->numfilenames;i++)
3886 if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false, NULL)))
3889 while (COM_ParseToken(&text, false))
3891 strlcpy (shadername, com_token, sizeof (shadername));
3896 firstpasstexturename[0] = 0;
3897 if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3899 while (COM_ParseToken(&text, false))
3901 if (!strcasecmp(com_token, "}"))
3903 else if (!strcasecmp(com_token, "{"))
3905 while (COM_ParseToken(&text, false))
3907 if (!strcasecmp(com_token, "}"))
3909 if (!strcasecmp(com_token, "\n"))
3912 for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3916 strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3917 numparameters = j + 1;
3919 if (!COM_ParseToken(&text, true))
3922 if (developer.integer >= 2)
3924 Con_Printf("%s %i: ", shadername, passnumber);
3925 for (j = 0;j < numparameters;j++)
3926 Con_Printf(" %s", parameter[j]);
3929 if (passnumber == 0 && numparameters >= 1)
3931 if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS))
3933 if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
3934 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3935 else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
3936 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3937 else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
3938 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3940 else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
3941 strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
3942 else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
3943 strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
3944 else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
3945 flags2 |= Q3TEXTUREFLAG_ALPHATEST;
3947 // break out a level if it was }
3948 if (!strcasecmp(com_token, "}"))
3955 for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3959 strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3960 numparameters = j + 1;
3962 if (!COM_ParseToken(&text, true))
3965 if (i == 0 && !strcasecmp(com_token, "}"))
3967 if (developer.integer >= 2)
3969 Con_Printf("%s: ", shadername);
3970 for (j = 0;j < numparameters;j++)
3971 Con_Printf(" %s", parameter[j]);
3974 if (numparameters < 1)
3976 if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
3978 if (!strcasecmp(parameter[1], "alphashadow"))
3979 flags |= Q3SURFACEPARM_ALPHASHADOW;
3980 else if (!strcasecmp(parameter[1], "areaportal"))
3981 flags |= Q3SURFACEPARM_AREAPORTAL;
3982 else if (!strcasecmp(parameter[1], "clusterportal"))
3983 flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3984 else if (!strcasecmp(parameter[1], "detail"))
3985 flags |= Q3SURFACEPARM_DETAIL;
3986 else if (!strcasecmp(parameter[1], "donotenter"))
3987 flags |= Q3SURFACEPARM_DONOTENTER;
3988 else if (!strcasecmp(parameter[1], "fog"))
3989 flags |= Q3SURFACEPARM_FOG;
3990 else if (!strcasecmp(parameter[1], "lava"))
3991 flags |= Q3SURFACEPARM_LAVA;
3992 else if (!strcasecmp(parameter[1], "lightfilter"))
3993 flags |= Q3SURFACEPARM_LIGHTFILTER;
3994 else if (!strcasecmp(parameter[1], "metalsteps"))
3995 flags |= Q3SURFACEPARM_METALSTEPS;
3996 else if (!strcasecmp(parameter[1], "nodamage"))
3997 flags |= Q3SURFACEPARM_NODAMAGE;
3998 else if (!strcasecmp(parameter[1], "nodlight"))
3999 flags |= Q3SURFACEPARM_NODLIGHT;
4000 else if (!strcasecmp(parameter[1], "nodraw"))
4001 flags |= Q3SURFACEPARM_NODRAW;
4002 else if (!strcasecmp(parameter[1], "nodrop"))
4003 flags |= Q3SURFACEPARM_NODROP;
4004 else if (!strcasecmp(parameter[1], "noimpact"))
4005 flags |= Q3SURFACEPARM_NOIMPACT;
4006 else if (!strcasecmp(parameter[1], "nolightmap"))
4007 flags |= Q3SURFACEPARM_NOLIGHTMAP;
4008 else if (!strcasecmp(parameter[1], "nomarks"))
4009 flags |= Q3SURFACEPARM_NOMARKS;
4010 else if (!strcasecmp(parameter[1], "nomipmaps"))
4011 flags |= Q3SURFACEPARM_NOMIPMAPS;
4012 else if (!strcasecmp(parameter[1], "nonsolid"))
4013 flags |= Q3SURFACEPARM_NONSOLID;
4014 else if (!strcasecmp(parameter[1], "origin"))
4015 flags |= Q3SURFACEPARM_ORIGIN;
4016 else if (!strcasecmp(parameter[1], "playerclip"))
4017 flags |= Q3SURFACEPARM_PLAYERCLIP;
4018 else if (!strcasecmp(parameter[1], "sky"))
4019 flags |= Q3SURFACEPARM_SKY;
4020 else if (!strcasecmp(parameter[1], "slick"))
4021 flags |= Q3SURFACEPARM_SLICK;
4022 else if (!strcasecmp(parameter[1], "slime"))
4023 flags |= Q3SURFACEPARM_SLIME;
4024 else if (!strcasecmp(parameter[1], "structural"))
4025 flags |= Q3SURFACEPARM_STRUCTURAL;
4026 else if (!strcasecmp(parameter[1], "trans"))
4027 flags |= Q3SURFACEPARM_TRANS;
4028 else if (!strcasecmp(parameter[1], "water"))
4029 flags |= Q3SURFACEPARM_WATER;
4030 else if (!strcasecmp(parameter[1], "pointlight"))
4031 flags |= Q3SURFACEPARM_POINTLIGHT;
4033 Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
4035 else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
4036 strlcpy(sky, parameter[1], sizeof(sky));
4037 else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
4039 if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
4040 strlcpy(sky, parameter[1], sizeof(sky));
4042 else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
4044 if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
4045 flags2 |= Q3TEXTUREFLAG_TWOSIDED;
4047 else if (!strcasecmp(parameter[0], "nomipmaps"))
4048 flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
4049 else if (!strcasecmp(parameter[0], "nopicmip"))
4050 flags2 |= Q3TEXTUREFLAG_NOPICMIP;
4051 else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
4053 if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
4054 flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
4055 if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
4056 flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
4059 // add shader to list (shadername and flags)
4060 // actually here we just poke into the texture settings
4061 for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
4063 if (!strcasecmp(out->name, shadername))
4065 out->surfaceparms = flags;
4066 out->textureflags = flags2;
4067 out->basematerialflags = 0;
4068 if (out->surfaceparms & Q3SURFACEPARM_NODRAW)
4069 out->basematerialflags |= MATERIALFLAG_NODRAW;
4070 else if (out->surfaceparms & Q3SURFACEPARM_SKY)
4071 out->basematerialflags |= MATERIALFLAG_SKY;
4072 else if (out->surfaceparms & Q3SURFACEPARM_LAVA)
4073 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
4074 else if (out->surfaceparms & Q3SURFACEPARM_SLIME)
4075 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
4076 else if (out->surfaceparms & Q3SURFACEPARM_WATER)
4077 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
4079 out->basematerialflags |= MATERIALFLAG_WALL;
4080 if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST)
4082 // FIXME: support alpha test?
4083 out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
4085 else if (out->surfaceparms & Q3SURFACEPARM_TRANS)
4087 if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
4088 out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
4090 out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
4092 strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
4093 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
4095 // quake3 seems to append a _ to the skybox name, so this must do so as well
4096 dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
4103 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
4114 for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
4116 if (out->surfaceparms == -1)
4119 Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
4120 out->surfaceparms = 0;
4121 if (out->surfaceflags & Q3SURFACEFLAG_NODRAW)
4122 out->basematerialflags |= MATERIALFLAG_NODRAW;
4123 else if (out->surfaceflags & Q3SURFACEFLAG_SKY)
4124 out->basematerialflags |= MATERIALFLAG_SKY;
4126 out->basematerialflags |= MATERIALFLAG_WALL;
4127 // these are defaults
4128 //if (!strncmp(out->name, "textures/skies/", 15))
4129 // out->surfaceparms |= Q3SURFACEPARM_SKY;
4130 //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
4131 // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
4132 // out->surfaceparms |= Q3SURFACEPARM_NODRAW;
4133 //if (R_TextureHasAlpha(out->skin.base))
4134 // out->surfaceparms |= Q3SURFACEPARM_TRANS;
4136 if (cls.state != ca_dedicated)
4137 if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
4138 if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
4139 Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
4141 out->currentframe = out;
4144 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
4147 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4153 in = (q3dplane_t *)(mod_base + l->fileofs);
4154 if (l->filelen % sizeof(*in))
4155 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4156 count = l->filelen / sizeof(*in);
4157 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4159 loadmodel->brush.data_planes = out;
4160 loadmodel->brush.num_planes = count;
4162 for (i = 0;i < count;i++, in++, out++)
4164 out->normal[0] = LittleFloat(in->normal[0]);
4165 out->normal[1] = LittleFloat(in->normal[1]);
4166 out->normal[2] = LittleFloat(in->normal[2]);
4167 out->dist = LittleFloat(in->dist);
4172 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4175 q3mbrushside_t *out;
4178 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4179 if (l->filelen % sizeof(*in))
4180 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4181 count = l->filelen / sizeof(*in);
4182 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4184 loadmodel->brush.data_brushsides = out;
4185 loadmodel->brush.num_brushsides = count;
4187 for (i = 0;i < count;i++, in++, out++)
4189 n = LittleLong(in->planeindex);
4190 if (n < 0 || n >= loadmodel->brush.num_planes)
4191 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4192 out->plane = loadmodel->brush.data_planes + n;
4193 n = LittleLong(in->textureindex);
4194 if (n < 0 || n >= loadmodel->num_textures)
4195 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4196 out->texture = loadmodel->data_textures + n;
4200 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4204 int i, j, n, c, count, maxplanes;
4207 in = (q3dbrush_t *)(mod_base + l->fileofs);
4208 if (l->filelen % sizeof(*in))
4209 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4210 count = l->filelen / sizeof(*in);
4211 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4213 loadmodel->brush.data_brushes = out;
4214 loadmodel->brush.num_brushes = count;
4219 for (i = 0;i < count;i++, in++, out++)
4221 n = LittleLong(in->firstbrushside);
4222 c = LittleLong(in->numbrushsides);
4223 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4224 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4225 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4226 out->numbrushsides = c;
4227 n = LittleLong(in->textureindex);
4228 if (n < 0 || n >= loadmodel->num_textures)
4229 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4230 out->texture = loadmodel->data_textures + n;
4232 // make a list of mplane_t structs to construct a colbrush from
4233 if (maxplanes < out->numbrushsides)
4235 maxplanes = out->numbrushsides;
4238 planes = (mplane_t *)Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
4240 for (j = 0;j < out->numbrushsides;j++)
4242 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4243 planes[j].dist = out->firstbrushside[j].plane->dist;
4245 // make the colbrush from the planes
4246 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4252 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4258 in = (q3deffect_t *)(mod_base + l->fileofs);
4259 if (l->filelen % sizeof(*in))
4260 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4261 count = l->filelen / sizeof(*in);
4262 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4264 loadmodel->brushq3.data_effects = out;
4265 loadmodel->brushq3.num_effects = count;
4267 for (i = 0;i < count;i++, in++, out++)
4269 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4270 n = LittleLong(in->brushindex);
4271 if (n >= loadmodel->brush.num_brushes)
4273 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4276 out->brushindex = n;
4277 out->unknown = LittleLong(in->unknown);
4281 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4286 in = (q3dvertex_t *)(mod_base + l->fileofs);
4287 if (l->filelen % sizeof(*in))
4288 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4289 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4290 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
4291 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
4292 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4293 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4295 for (i = 0;i < count;i++, in++)
4297 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4298 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4299 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4300 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4301 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4302 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4303 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4304 // svector/tvector are calculated later in face loading
4305 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4306 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4307 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4308 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4312 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4318 in = (int *)(mod_base + l->fileofs);
4319 if (l->filelen % sizeof(int[3]))
4320 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4321 count = l->filelen / sizeof(*in);
4322 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4324 loadmodel->brushq3.num_triangles = count / 3;
4325 loadmodel->brushq3.data_element3i = out;
4327 for (i = 0;i < count;i++, in++, out++)
4329 *out = LittleLong(*in);
4330 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4332 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4338 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
4346 in = (q3dlightmap_t *)(mod_base + l->fileofs);
4347 if (l->filelen % sizeof(*in))
4348 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4349 count = l->filelen / sizeof(*in);
4350 out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4352 loadmodel->brushq3.data_lightmaps = out;
4353 loadmodel->brushq3.num_lightmaps = count;
4355 for (i = 0;i < count;i++, in++, out++)
4356 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4359 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4361 q3dface_t *in, *oldin;
4362 msurface_t *out, *oldout;
4363 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles;
4364 //int *originalelement3i;
4365 //int *originalneighbor3i;
4366 float *originalvertex3f;
4367 //float *originalsvector3f;
4368 //float *originaltvector3f;
4369 //float *originalnormal3f;
4370 float *originalcolor4f;
4371 float *originaltexcoordtexture2f;
4372 float *originaltexcoordlightmap2f;
4374 surfmesh_t *mesh, *tempmeshlist[1024];
4376 in = (q3dface_t *)(mod_base + l->fileofs);
4377 if (l->filelen % sizeof(*in))
4378 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4379 count = l->filelen / sizeof(*in);
4380 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4382 loadmodel->data_surfaces = out;
4383 loadmodel->num_surfaces = count;
4386 for (meshnum = 0;i < count;meshnum++)
4393 for (;i < count;i++, in++, out++)
4395 // check face type first
4396 type = LittleLong(in->type);
4397 if (type != Q3FACETYPE_POLYGON
4398 && type != Q3FACETYPE_PATCH
4399 && type != Q3FACETYPE_MESH
4400 && type != Q3FACETYPE_FLARE)
4402 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4406 n = LittleLong(in->textureindex);
4407 if (n < 0 || n >= loadmodel->num_textures)
4409 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4412 out->texture = loadmodel->data_textures + n;
4413 n = LittleLong(in->effectindex);
4414 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4416 if (developer.integer >= 2)
4417 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4423 out->effect = loadmodel->brushq3.data_effects + n;
4424 n = LittleLong(in->lightmapindex);
4425 if (n >= loadmodel->brushq3.num_lightmaps)
4427 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4433 out->lightmaptexture = NULL;
4435 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4437 firstvertex = LittleLong(in->firstvertex);
4438 numvertices = LittleLong(in->numvertices);
4439 firstelement = LittleLong(in->firstelement);
4440 numtriangles = LittleLong(in->numelements) / 3;
4441 if (numtriangles * 3 != LittleLong(in->numelements))
4443 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4446 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4448 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4451 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4453 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4458 case Q3FACETYPE_POLYGON:
4459 case Q3FACETYPE_MESH:
4460 // no processing necessary
4462 case Q3FACETYPE_PATCH:
4463 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4464 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4465 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4467 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4470 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4471 // convert patch to Q3FACETYPE_MESH
4472 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4473 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4474 // bound to user settings
4475 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4476 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4477 // bound to sanity settings
4478 xtess = bound(1, xtess, 1024);
4479 ytess = bound(1, ytess, 1024);
4480 // bound to user limit on vertices
4481 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4488 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4489 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4490 numvertices = finalwidth * finalheight;
4491 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4493 case Q3FACETYPE_FLARE:
4494 if (developer.integer >= 2)
4495 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4499 out->num_vertices = numvertices;
4500 out->num_triangles = numtriangles;
4501 if (meshvertices + out->num_vertices > 65536)
4503 meshvertices += out->num_vertices;
4504 meshtriangles += out->num_triangles;
4510 mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4513 for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++)
4515 if (out->num_vertices < 3 || out->num_triangles < 1)
4518 type = LittleLong(in->type);
4519 firstvertex = LittleLong(in->firstvertex);
4520 firstelement = LittleLong(in->firstelement);
4521 out->groupmesh = mesh;
4522 out->num_firstvertex = meshvertices;
4523 out->num_firsttriangle = meshtriangles;
4526 case Q3FACETYPE_POLYGON:
4527 case Q3FACETYPE_MESH:
4528 // no processing necessary
4529 for (j = 0;j < out->num_vertices;j++)
4531 (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4532 (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4533 (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4534 (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4535 (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4536 (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4537 (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4538 (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4539 (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4540 (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4541 (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4543 for (j = 0;j < out->num_triangles*3;j++)
4544 (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4546 case Q3FACETYPE_PATCH:
4547 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4548 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4549 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4550 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4551 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4552 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4553 // convert patch to Q3FACETYPE_MESH
4554 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4555 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4556 // bound to user settings
4557 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4558 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4559 // bound to sanity settings
4560 xtess = bound(1, xtess, 1024);
4561 ytess = bound(1, ytess, 1024);
4562 // bound to user limit on vertices
4563 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4570 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4571 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4572 finalvertices = finalwidth * finalheight;
4573 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4574 type = Q3FACETYPE_MESH;
4575 // generate geometry
4576 // (note: normals are skipped because they get recalculated)
4577 Q3PatchTesselateFloat(3, sizeof(float[3]), (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4578 Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4579 Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4580 Q3PatchTesselateFloat(4, sizeof(float[4]), (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4581 Q3PatchTriangleElements((out->groupmesh->data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4582 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_vertex3f);
4583 if (developer.integer >= 2)
4585 if (out->num_triangles < finaltriangles)
4586 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4588 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4590 // q3map does not put in collision brushes for curves... ugh
4591 // build the lower quality collision geometry
4592 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4593 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4594 // bound to user settings
4595 xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4596 ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4597 // bound to sanity settings
4598 xtess = bound(1, xtess, 1024);
4599 ytess = bound(1, ytess, 1024);
4600 // bound to user limit on vertices
4601 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4608 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4609 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4610 finalvertices = finalwidth * finalheight;
4611 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4613 out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4614 out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4615 out->num_collisionvertices = finalvertices;
4616 out->num_collisiontriangles = finaltriangles;
4617 Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4618 Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
4620 //Mod_SnapVertices(3, out->num_vertices, (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), 0.25);
4621 Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
4623 oldnumtriangles = out->num_triangles;
4624 oldnumtriangles2 = out->num_collisiontriangles;
4625 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4626 if (developer.integer)
4627 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
4632 meshvertices += out->num_vertices;
4633 meshtriangles += out->num_triangles;
4634 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4635 if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4637 if (invalidelements)
4639 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
4640 for (j = 0;j < out->num_triangles * 3;j++)
4642 Con_Printf(" %i", (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
4643 if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4644 (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
4648 // for per pixel lighting
4649 Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f, true);
4650 // calculate a bounding box
4651 VectorClear(out->mins);
4652 VectorClear(out->maxs);
4653 if (out->num_vertices)
4655 VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->mins);
4656 VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->maxs);
4657 for (j = 1, v = (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
4659 out->mins[0] = min(out->mins[0], v[0]);
4660 out->maxs[0] = max(out->maxs[0], v[0]);
4661 out->mins[1] = min(out->mins[1], v[1]);
4662 out->maxs[1] = max(out->maxs[1], v[1]);
4663 out->mins[2] = min(out->mins[2], v[2]);
4664 out->maxs[2] = max(out->maxs[2], v[2]);
4666 out->mins[0] -= 1.0f;
4667 out->mins[1] -= 1.0f;
4668 out->mins[2] -= 1.0f;
4669 out->maxs[0] += 1.0f;
4670 out->maxs[1] += 1.0f;
4671 out->maxs[2] += 1.0f;
4673 // set lightmap styles for consistency with q1bsp
4674 //out->lightmapinfo->styles[0] = 0;
4675 //out->lightmapinfo->styles[1] = 255;
4676 //out->lightmapinfo->styles[2] = 255;
4677 //out->lightmapinfo->styles[3] = 255;
4681 // now store the completed list of meshes
4682 loadmodel->nummeshes = meshnum;
4683 if (loadmodel->nummeshes)
4685 loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
4686 memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes);
4689 // free the no longer needed vertex data
4690 loadmodel->brushq3.num_vertices = 0;
4691 Mem_Free(loadmodel->brushq3.data_vertex3f);
4692 loadmodel->brushq3.data_vertex3f = NULL;
4693 loadmodel->brushq3.data_texcoordtexture2f = NULL;
4694 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
4695 loadmodel->brushq3.data_color4f = NULL;
4696 // free the no longer needed triangle data
4697 loadmodel->brushq3.num_triangles = 0;
4698 Mem_Free(loadmodel->brushq3.data_element3i);
4699 loadmodel->brushq3.data_element3i = NULL;
4702 static void Mod_Q3BSP_LoadModels(lump_t *l)
4706 int i, j, n, c, count;
4708 in = (q3dmodel_t *)(mod_base + l->fileofs);
4709 if (l->filelen % sizeof(*in))
4710 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4711 count = l->filelen / sizeof(*in);
4712 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4714 loadmodel->brushq3.data_models = out;
4715 loadmodel->brushq3.num_models = count;
4717 for (i = 0;i < count;i++, in++, out++)
4719 for (j = 0;j < 3;j++)
4721 out->mins[j] = LittleFloat(in->mins[j]);
4722 out->maxs[j] = LittleFloat(in->maxs[j]);
4724 n = LittleLong(in->firstface);
4725 c = LittleLong(in->numfaces);
4726 if (n < 0 || n + c > loadmodel->num_surfaces)
4727 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
4730 n = LittleLong(in->firstbrush);
4731 c = LittleLong(in->numbrushes);
4732 if (n < 0 || n + c > loadmodel->brush.num_brushes)
4733 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
4734 out->firstbrush = n;
4735 out->numbrushes = c;
4739 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4745 in = (int *)(mod_base + l->fileofs);
4746 if (l->filelen % sizeof(*in))
4747 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4748 count = l->filelen / sizeof(*in);
4749 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4751 loadmodel->brush.data_leafbrushes = out;
4752 loadmodel->brush.num_leafbrushes = count;
4754 for (i = 0;i < count;i++, in++, out++)
4756 n = LittleLong(*in);
4757 if (n < 0 || n >= loadmodel->brush.num_brushes)
4758 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
4763 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4769 in = (int *)(mod_base + l->fileofs);
4770 if (l->filelen % sizeof(*in))
4771 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4772 count = l->filelen / sizeof(*in);
4773 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4775 loadmodel->brush.data_leafsurfaces = out;
4776 loadmodel->brush.num_leafsurfaces = count;
4778 for (i = 0;i < count;i++, in++, out++)
4780 n = LittleLong(*in);
4781 if (n < 0 || n >= loadmodel->num_surfaces)
4782 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
4787 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4791 int i, j, n, c, count;
4793 in = (q3dleaf_t *)(mod_base + l->fileofs);
4794 if (l->filelen % sizeof(*in))
4795 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4796 count = l->filelen / sizeof(*in);
4797 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4799 loadmodel->brush.data_leafs = out;
4800 loadmodel->brush.num_leafs = count;
4802 for (i = 0;i < count;i++, in++, out++)
4806 out->clusterindex = LittleLong(in->clusterindex);
4807 out->areaindex = LittleLong(in->areaindex);
4808 for (j = 0;j < 3;j++)
4810 // yes the mins/maxs are ints
4811 out->mins[j] = LittleLong(in->mins[j]) - 1;
4812 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4814 n = LittleLong(in->firstleafface);
4815 c = LittleLong(in->numleaffaces);
4816 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
4817 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
4818 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
4819 out->numleafsurfaces = c;
4820 n = LittleLong(in->firstleafbrush);
4821 c = LittleLong(in->numleafbrushes);
4822 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
4823 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
4824 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
4825 out->numleafbrushes = c;
4829 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4835 in = (q3dnode_t *)(mod_base + l->fileofs);
4836 if (l->filelen % sizeof(*in))
4837 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4838 count = l->filelen / sizeof(*in);
4839 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4841 loadmodel->brush.data_nodes = out;
4842 loadmodel->brush.num_nodes = count;
4844 for (i = 0;i < count;i++, in++, out++)
4847 n = LittleLong(in->planeindex);
4848 if (n < 0 || n >= loadmodel->brush.num_planes)
4849 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4850 out->plane = loadmodel->brush.data_planes + n;
4851 for (j = 0;j < 2;j++)
4853 n = LittleLong(in->childrenindex[j]);
4856 if (n >= loadmodel->brush.num_nodes)
4857 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
4858 out->children[j] = loadmodel->brush.data_nodes + n;
4863 if (n >= loadmodel->brush.num_leafs)
4864 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
4865 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
4868 for (j = 0;j < 3;j++)
4870 // yes the mins/maxs are ints
4871 out->mins[j] = LittleLong(in->mins[j]) - 1;
4872 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4876 // set the parent pointers
4877 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
4880 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4883 q3dlightgrid_t *out;
4886 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
4887 if (l->filelen % sizeof(*in))
4888 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4889 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4890 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4891 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4892 loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4893 loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4894 loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4895 loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4896 loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4897 loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4898 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4899 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4900 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4901 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4902 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4903 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4905 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
4908 if (l->filelen < count * (int)sizeof(*in))
4909 Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4910 if (l->filelen != count * (int)sizeof(*in))
4911 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i", count * sizeof(*in), l->filelen);
4912 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4913 loadmodel->brushq3.data_lightgrid = out;
4914 loadmodel->brushq3.num_lightgrid = count;
4915 // no swapping or validation necessary
4916 memcpy(out, in, count * (int)sizeof(*out));
4920 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4925 if (l->filelen == 0)
4928 // unvised maps often have cluster indices even without pvs, so check
4929 // leafs to find real number of clusters
4930 loadmodel->brush.num_pvsclusters = 1;
4931 for (i = 0;i < loadmodel->brush.num_leafs;i++)
4932 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
4935 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4936 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4937 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
4938 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4942 in = (q3dpvs_t *)(mod_base + l->fileofs);
4944 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4946 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4947 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4948 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4949 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4950 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4951 if (l->filelen < totalchains + (int)sizeof(*in))
4952 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4954 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
4955 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
4958 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4960 int i, j, k, index[3];
4961 float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4962 q3dlightgrid_t *a, *s;
4963 if (!model->brushq3.num_lightgrid)
4965 ambientcolor[0] = 1;
4966 ambientcolor[1] = 1;
4967 ambientcolor[2] = 1;
4970 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4971 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4972 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4973 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4974 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4975 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4976 index[0] = (int)floor(transformed[0]);
4977 index[1] = (int)floor(transformed[1]);
4978 index[2] = (int)floor(transformed[2]);
4979 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4980 // now lerp the values
4981 VectorClear(diffusenormal);
4982 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4983 for (k = 0;k < 2;k++)
4985 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4986 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4988 for (j = 0;j < 2;j++)
4990 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4991 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4993 for (i = 0;i < 2;i++)
4995 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4996 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4998 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4999 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5000 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5001 pitch = s->diffusepitch * M_PI / 128;
5002 yaw = s->diffuseyaw * M_PI / 128;
5003 sinpitch = sin(pitch);
5004 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
5005 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
5006 diffusenormal[2] += blend * (cos(pitch));
5007 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5011 VectorNormalize(diffusenormal);
5012 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5015 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
5020 // find which leaf the point is in
5022 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
5023 // point trace the brushes
5024 leaf = (mleaf_t *)node;
5025 for (i = 0;i < leaf->numleafbrushes;i++)
5027 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5028 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5030 brush->markframe = markframe;
5031 Collision_TracePointBrushFloat(trace, point, brush);
5034 // can't do point traces on curves (they have no thickness)
5037 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5039 int i, startside, endside;
5040 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5042 msurface_t *surface;
5045 // walk the tree until we hit a leaf, recursing for any split cases
5048 plane = node->plane;
5049 // axial planes are much more common than non-axial, so an optimized
5050 // axial case pays off here
5051 if (plane->type < 3)
5053 dist1 = start[plane->type] - plane->dist;
5054 dist2 = end[plane->type] - plane->dist;
5058 dist1 = DotProduct(start, plane->normal) - plane->dist;
5059 dist2 = DotProduct(end, plane->normal) - plane->dist;
5061 startside = dist1 < 0;
5062 endside = dist2 < 0;
5063 if (startside == endside)
5065 // most of the time the line fragment is on one side of the plane
5066 node = node->children[startside];
5070 // line crosses node plane, split the line
5071 dist1 = PlaneDiff(linestart, plane);
5072 dist2 = PlaneDiff(lineend, plane);
5073 midfrac = dist1 / (dist1 - dist2);
5074 VectorLerp(linestart, midfrac, lineend, mid);
5075 // take the near side first
5076 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5077 // if we found an impact on the front side, don't waste time
5078 // exploring the far side
5079 if (midfrac <= trace->realfraction)
5080 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5085 nodesegmentmins[0] = min(start[0], end[0]) - 1;
5086 nodesegmentmins[1] = min(start[1], end[1]) - 1;
5087 nodesegmentmins[2] = min(start[2], end[2]) - 1;
5088 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5089 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5090 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5091 // line trace the brushes
5092 leaf = (mleaf_t *)node;
5093 for (i = 0;i < leaf->numleafbrushes;i++)
5095 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5096 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5098 brush->markframe = markframe;
5099 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5102 // can't do point traces on curves (they have no thickness)
5103 if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5105 // line trace the curves
5106 for (i = 0;i < leaf->numleafsurfaces;i++)
5108 surface = model->data_surfaces + leaf->firstleafsurface[i];
5109 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5111 surface->collisionmarkframe = markframe;
5112 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5118 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5124 msurface_t *surface;
5126 float nodesegmentmins[3], nodesegmentmaxs[3];
5127 // walk the tree until we hit a leaf, recursing for any split cases
5130 plane = node->plane;
5131 // axial planes are much more common than non-axial, so an optimized
5132 // axial case pays off here
5133 if (plane->type < 3)
5135 // this is an axial plane, compare bounding box directly to it and
5136 // recurse sides accordingly
5137 // recurse down node sides
5138 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5139 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5140 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5141 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5145 // this is a non-axial plane, so check if the start and end boxes
5146 // are both on one side of the plane to handle 'diagonal' cases
5147 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5151 // segment crosses plane
5152 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5155 // if sides == 0 then the trace itself is bogus (Not A Number values),
5156 // in this case we simply pretend the trace hit nothing
5158 return; // ERROR: NAN bounding box!
5159 // take whichever side the segment box is on
5160 node = node->children[sides - 1];
5162 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5163 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5164 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5165 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5166 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5167 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5169 leaf = (mleaf_t *)node;
5170 for (i = 0;i < leaf->numleafbrushes;i++)
5172 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5173 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5175 brush->markframe = markframe;
5176 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5179 if (mod_q3bsp_curves_collisions.integer)
5181 for (i = 0;i < leaf->numleafsurfaces;i++)
5183 surface = model->data_surfaces + leaf->firstleafsurface[i];
5184 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5186 surface->collisionmarkframe = markframe;
5187 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5193 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5196 float segmentmins[3], segmentmaxs[3];
5197 static int markframe = 0;
5198 msurface_t *surface;
5200 memset(trace, 0, sizeof(*trace));
5201 trace->fraction = 1;
5202 trace->realfraction = 1;
5203 trace->hitsupercontentsmask = hitsupercontentsmask;
5204 if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5206 if (VectorCompare(start, end))
5209 if (model->brush.submodel)
5211 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5212 if (brush->colbrushf)
5213 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5216 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5221 segmentmins[0] = min(start[0], end[0]) - 1;
5222 segmentmins[1] = min(start[1], end[1]) - 1;
5223 segmentmins[2] = min(start[2], end[2]) - 1;
5224 segmentmaxs[0] = max(start[0], end[0]) + 1;
5225 segmentmaxs[1] = max(start[1], end[1]) + 1;
5226 segmentmaxs[2] = max(start[2], end[2]) + 1;
5227 if (model->brush.submodel)
5229 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5230 if (brush->colbrushf)
5231 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5232 if (mod_q3bsp_curves_collisions.integer)
5233 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5234 if (surface->num_collisiontriangles)
5235 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5238 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5243 // box trace, performed as brush trace
5244 colbrushf_t *thisbrush_start, *thisbrush_end;
5245 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5246 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5247 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5248 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5249 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5250 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5251 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5252 VectorAdd(start, boxmins, boxstartmins);
5253 VectorAdd(start, boxmaxs, boxstartmaxs);
5254 VectorAdd(end, boxmins, boxendmins);
5255 VectorAdd(end, boxmaxs, boxendmaxs);
5256 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs);
5257 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs);
5258 if (model->brush.submodel)
5260 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5261 if (brush->colbrushf)
5262 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5263 if (mod_q3bsp_curves_collisions.integer)
5264 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5265 if (surface->num_collisiontriangles)
5266 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5269 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5273 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5275 int supercontents = 0;
5276 if (nativecontents & CONTENTSQ3_SOLID)
5277 supercontents |= SUPERCONTENTS_SOLID;
5278 if (nativecontents & CONTENTSQ3_WATER)
5279 supercontents |= SUPERCONTENTS_WATER;
5280 if (nativecontents & CONTENTSQ3_SLIME)
5281 supercontents |= SUPERCONTENTS_SLIME;
5282 if (nativecontents & CONTENTSQ3_LAVA)
5283 supercontents |= SUPERCONTENTS_LAVA;
5284 if (nativecontents & CONTENTSQ3_BODY)
5285 supercontents |= SUPERCONTENTS_BODY;
5286 if (nativecontents & CONTENTSQ3_CORPSE)
5287 supercontents |= SUPERCONTENTS_CORPSE;
5288 if (nativecontents & CONTENTSQ3_NODROP)
5289 supercontents |= SUPERCONTENTS_NODROP;
5290 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5291 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5292 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5293 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5294 if (nativecontents & CONTENTSQ3_DONOTENTER)
5295 supercontents |= SUPERCONTENTS_DONOTENTER;
5296 return supercontents;
5299 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5301 int nativecontents = 0;
5302 if (supercontents & SUPERCONTENTS_SOLID)
5303 nativecontents |= CONTENTSQ3_SOLID;
5304 if (supercontents & SUPERCONTENTS_WATER)
5305 nativecontents |= CONTENTSQ3_WATER;
5306 if (supercontents & SUPERCONTENTS_SLIME)
5307 nativecontents |= CONTENTSQ3_SLIME;
5308 if (supercontents & SUPERCONTENTS_LAVA)
5309 nativecontents |= CONTENTSQ3_LAVA;
5310 if (supercontents & SUPERCONTENTS_BODY)
5311 nativecontents |= CONTENTSQ3_BODY;
5312 if (supercontents & SUPERCONTENTS_CORPSE)
5313 nativecontents |= CONTENTSQ3_CORPSE;
5314 if (supercontents & SUPERCONTENTS_NODROP)
5315 nativecontents |= CONTENTSQ3_NODROP;
5316 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5317 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5318 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5319 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5320 if (supercontents & SUPERCONTENTS_DONOTENTER)
5321 nativecontents |= CONTENTSQ3_DONOTENTER;
5322 return nativecontents;
5325 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5330 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5331 node = node->children[1];
5333 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5334 if (loadmodel->brush.num_leafs < numleafs)
5335 loadmodel->brush.num_leafs = numleafs;
5338 void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
5340 int i, j, numshadowmeshtriangles;
5341 q3dheader_t *header;
5342 float corner[3], yawradius, modelradius;
5343 msurface_t *surface;
5345 mod->type = mod_brushq3;
5346 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5349 header = (q3dheader_t *)buffer;
5351 i = LittleLong(header->version);
5352 if (i != Q3BSPVERSION)
5353 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5354 mod->brush.ishlbsp = false;
5355 mod->brush.ismcbsp = false;
5356 if (loadmodel->isworldmodel)
5358 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5359 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
5362 mod->soundfromcenter = true;
5363 mod->TraceBox = Mod_Q3BSP_TraceBox;
5364 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5365 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5366 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5367 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5368 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5369 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5370 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5371 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5372 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5373 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5374 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5375 mod->Draw = R_Q1BSP_Draw;
5376 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5377 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5378 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5379 mod->DrawLight = R_Q1BSP_DrawLight;
5381 mod_base = (unsigned char *)header;
5383 // swap all the lumps
5384 header->ident = LittleLong(header->ident);
5385 header->version = LittleLong(header->version);
5386 for (i = 0;i < Q3HEADER_LUMPS;i++)
5388 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5389 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5392 mod->brush.qw_md4sum = 0;
5393 mod->brush.qw_md4sum2 = 0;
5394 for (i = 0;i < Q3HEADER_LUMPS;i++)
5396 if (i == Q3LUMP_ENTITIES)
5398 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5399 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5401 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5404 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5405 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5406 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5407 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5408 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5409 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5410 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5411 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5412 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5413 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5414 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5415 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5416 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5417 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5418 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5419 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5420 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5421 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5423 // the MakePortals code works fine on the q3bsp data as well
5424 Mod_Q1BSP_MakePortals();
5426 // make a single combined shadow mesh to allow optimized shadow volume creation
5427 numshadowmeshtriangles = 0;
5428 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5430 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5431 numshadowmeshtriangles += surface->num_triangles;
5433 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5434 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5435 if (surface->groupmesh)
5436 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
5437 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5438 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5440 loadmodel->brush.num_leafs = 0;
5441 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5443 if (loadmodel->isworldmodel)
5445 // clear out any stale submodels or worldmodels lying around
5446 // if we did this clear before now, an error might abort loading and
5447 // leave things in a bad state
5448 Mod_RemoveStaleWorldModels(loadmodel);
5452 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5457 // LordHavoc: only register submodels if it is the world
5458 // (prevents external bsp models from replacing world submodels with
5460 if (!loadmodel->isworldmodel)
5462 // duplicate the basic information
5463 sprintf(name, "*%i", i);
5464 mod = Mod_FindName(name);
5466 strcpy(mod->name, name);
5467 // textures and memory belong to the main model
5468 mod->texturepool = NULL;
5469 mod->mempool = NULL;
5470 mod->brush.GetPVS = NULL;
5471 mod->brush.FatPVS = NULL;
5472 mod->brush.BoxTouchingPVS = NULL;
5473 mod->brush.BoxTouchingLeafPVS = NULL;
5474 mod->brush.BoxTouchingVisibleLeafs = NULL;
5475 mod->brush.FindBoxClusters = NULL;
5476 mod->brush.LightPoint = NULL;
5477 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5479 mod->brush.submodel = i;
5481 // make the model surface list (used by shadowing/lighting)
5482 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5483 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5484 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5485 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5486 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5487 for (j = 0;j < mod->nummodelsurfaces;j++)
5488 mod->surfacelist[j] = mod->firstmodelsurface + j;
5490 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5491 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5492 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5493 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5494 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5495 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5496 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5497 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5498 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5499 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5500 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5501 mod->yawmins[2] = mod->normalmins[2];
5502 mod->yawmaxs[2] = mod->normalmaxs[2];
5503 mod->radius = modelradius;
5504 mod->radius2 = modelradius * modelradius;
5506 for (j = 0;j < mod->nummodelsurfaces;j++)
5507 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5509 if (j < mod->nummodelsurfaces)
5510 mod->DrawSky = R_Q1BSP_DrawSky;
5514 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
5516 int i = LittleLong(((int *)buffer)[1]);
5517 if (i == Q3BSPVERSION)
5518 Mod_Q3BSP_Load(mod,buffer, bufferend);
5519 else if (i == Q2BSPVERSION)
5520 Mod_Q2BSP_Load(mod,buffer, bufferend);
5522 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
5525 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
5527 Host_Error("Mod_MAP_Load: not yet implemented");