2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 ==============================================================================
29 Alias models are position independent, so the cache manager can move them.
30 ==============================================================================
54 ========================================================================
56 .MD2 triangle model file format
58 ========================================================================
61 // LordHavoc: grabbed this from the Q2 utility source,
62 // renamed a things to avoid conflicts
64 #define MD2ALIAS_VERSION 8
65 #define MD2_SKINNAME 64
81 float scale[3]; // multiply byte verts by this
82 float translate[3]; // then add this
83 char name[16]; // frame name from grabbing
87 // a positive integer starts a tristrip command, followed by that many
89 // a negative integer starts a trifan command, followed by -x vertexes
90 // a zero indicates the end of the command list.
91 // a vertex consists of a floating point s, a floating point t,
92 // and an integer vertex index.
102 int framesize; // byte size of each frame
106 int num_st; // greater than num_xyz for seams
108 int num_glcmds; // dwords in strip/fan command list
111 int ofs_skins; // each skin is a MAX_SKINNAME string
112 int ofs_st; // byte offset from start for stverts
113 int ofs_tris; // offset for dtriangles
114 int ofs_frames; // offset for first frame
116 int ofs_end; // end of file
119 // all md3 ints, floats, and shorts, are little endian, and thus need to be
120 // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on
121 // bigendian machines (Macs for example)
122 #define MD3VERSION 15
124 #define MD3FRAMENAME 16
126 // the origin is at 1/64th scale
127 // the pitch and yaw are encoded as 8 bits each
128 typedef struct md3vertex_s
130 short origin[3], normalpitchyaw;
135 typedef struct md3frameinfo_s
141 char name[MD3FRAMENAME];
145 // one per tag per frame
146 typedef struct md3tag_s
150 float rotationmatrix[9];
154 // one per shader per mesh
155 typedef struct md3shader_s
158 // engine field (yes this empty int does exist in the file)
163 // one per mesh per model
165 // note that the lump_ offsets in this struct are relative to the beginning
166 // of the mesh struct
168 // to find the next mesh in the file, you must go to lump_end, which puts you
169 // at the beginning of the next mesh
170 typedef struct md3mesh_s
172 char identifier[4]; // "IDP3"
182 int lump_framevertices;
187 // this struct is at the beginning of the md3 file
189 // note that the lump_ offsets in this struct are relative to the beginning
190 // of the header struct (which is the beginning of the file)
191 typedef struct md3modelheader_s
193 char identifier[4]; // "IDP3"
208 typedef struct aliastag_s
215 typedef struct aliasbone_s
219 int parent; // -1 for no parent
223 #include "model_zymotic.h"
225 #include "model_dpmodel.h"
227 #include "model_psk.h"