2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
25 void Mod_AliasInit (void)
27 Cvar_RegisterVariable(&r_mipskins);
30 // LordHavoc: proper bounding box considerations
31 static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
33 static float vertst[MAXALIASVERTS][2];
34 static int vertusage[MAXALIASVERTS];
35 static int vertonseam[MAXALIASVERTS];
36 static int vertremap[MAXALIASVERTS];
37 static int temptris[MAXALIASTRIS][3];
39 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
41 int i, j, invalidnormals = 0;
44 for (i = 0;i < inverts;i++)
46 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
49 temp[0] = v[i].v[0] * scale[0] + translate[0];
50 temp[1] = v[i].v[1] * scale[1] + translate[1];
51 temp[2] = v[i].v[2] * scale[2] + translate[2];
52 // update bounding box
53 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
54 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
55 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
56 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
57 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
58 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
59 dist = temp[0]*temp[0]+temp[1]*temp[1];
60 if (modelyawradius < dist)
61 modelyawradius = dist;
62 dist += temp[2]*temp[2];
63 if (modelradius < dist)
66 j = vertremap[i]; // not onseam
69 VectorCopy(v[i].v, out[j].v);
70 out[j].lightnormalindex = v[i].lightnormalindex;
71 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
74 out[j].lightnormalindex = 0;
77 j = vertremap[i+inverts]; // onseam
80 VectorCopy(v[i].v, out[j].v);
81 out[j].lightnormalindex = v[i].lightnormalindex;
82 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
85 out[j].lightnormalindex = 0;
90 Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
93 static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
95 daliasframetype_t *pframetype;
96 daliasframe_t *pinframe;
98 daliasinterval_t *intervals;
99 int i, f, pose, groupframes;
103 scene = loadmodel->animscenes;
104 for (f = 0;f < loadmodel->numframes;f++)
106 pframetype = (daliasframetype_t *)datapointer;
107 datapointer += sizeof(daliasframetype_t);
108 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
110 // a single frame is still treated as a group
117 group = (daliasgroup_t *)datapointer;
118 datapointer += sizeof(daliasgroup_t);
119 groupframes = LittleLong (group->numframes);
121 // intervals (time per frame)
122 intervals = (daliasinterval_t *)datapointer;
123 datapointer += sizeof(daliasinterval_t) * groupframes;
125 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
126 if (interval < 0.01f)
127 Host_Error("Mod_LoadAliasGroup: invalid interval");
130 // get scene name from first frame
131 pinframe = (daliasframe_t *)datapointer;
133 strcpy(scene->name, pinframe->name);
134 scene->firstframe = pose;
135 scene->framecount = groupframes;
136 scene->framerate = 1.0f / interval;
141 for (i = 0;i < groupframes;i++)
143 pinframe = (daliasframe_t *)datapointer;
144 datapointer += sizeof(daliasframe_t);
146 // convert to MD2 frame headers
147 strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
148 VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
149 VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
151 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
152 datapointer += sizeof(trivertx_t) * inverts;
158 static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
160 int i, pixels, passed;
162 for (i = 0;i < 16;i++)
163 pixeltest[i] = (bits & (1 << i)) != 0;
164 pixels = width*height;
168 if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
171 // turn to white while copying
172 if (*in >= 128 && *in < 224) // backwards ranges
173 *out = (*in & 15) ^ 15;
183 return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
188 static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
190 int i, pixels, passed;
192 for (i = 0;i < 16;i++)
193 pixeltest[i] = (bits & (1 << i)) != 0;
194 pixels = width*height;
198 if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
209 return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
214 static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
216 skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
217 skinframe->fog = image_masktex;
218 if (!skinframe->base)
220 skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, r_mipskins.integer, precache);
221 skinframe->fog = image_masktex;
223 skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache);
224 skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache);
225 skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache);
226 skinframe->merged = NULL;
227 return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
230 static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
232 if (!skindata || !skintemp)
234 skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
235 skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
236 skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow
237 if (skinframe->pants || skinframe->shirt)
239 skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
240 skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow)
243 skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors
244 // quake model skins don't have alpha
245 skinframe->fog = NULL;
249 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
250 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
251 extern void R_Model_Alias_Draw(entity_render_t *ent);
252 extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
253 extern void R_Model_Alias_DrawBaseLighting(entity_render_t *ent);
254 extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
255 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
256 void Mod_LoadAliasModel (model_t *mod, void *buffer)
258 int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
260 stvert_t *pinstverts;
261 dtriangle_t *pintriangles;
262 daliasskintype_t *pinskintype;
263 daliasskingroup_t *pinskingroup;
264 daliasskininterval_t *pinskinintervals;
265 daliasframetype_t *pinframetype;
266 daliasgroup_t *pinframegroup;
267 float scales, scalet, scale[3], translate[3], interval;
268 qbyte *datapointer, *startframes, *startskins;
269 char name[MAX_QPATH];
270 qbyte *skintemp = NULL;
271 skinframe_t tempskinframe;
272 animscene_t *tempskinscenes;
273 skinframe_t *tempskinframes;
277 datapointer = buffer;
278 pinmodel = (mdl_t *)datapointer;
279 datapointer += sizeof(mdl_t);
281 version = LittleLong (pinmodel->version);
282 if (version != ALIAS_VERSION)
283 Host_Error ("%s has wrong version number (%i should be %i)",
284 loadmodel->name, version, ALIAS_VERSION);
286 loadmodel->type = mod_alias;
287 loadmodel->aliastype = ALIASTYPE_MDLMD2;
288 loadmodel->DrawSky = NULL;
289 loadmodel->Draw = R_Model_Alias_Draw;
290 loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
291 loadmodel->DrawBaseLighting = R_Model_Alias_DrawBaseLighting;
292 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
293 loadmodel->DrawLight = R_Model_Alias_DrawLight;
295 loadmodel->numskins = LittleLong(pinmodel->numskins);
296 BOUNDI(loadmodel->numskins,0,256);
297 skinwidth = LittleLong (pinmodel->skinwidth);
298 BOUNDI(skinwidth,0,4096);
299 skinheight = LittleLong (pinmodel->skinheight);
300 BOUNDI(skinheight,0,4096);
301 loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
302 BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
303 loadmodel->numtris = LittleLong(pinmodel->numtris);
304 BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
305 loadmodel->numframes = LittleLong(pinmodel->numframes);
306 BOUNDI(loadmodel->numframes,0,65536);
307 loadmodel->synctype = LittleLong (pinmodel->synctype);
308 BOUNDI(loadmodel->synctype,0,2);
309 loadmodel->flags = LittleLong (pinmodel->flags);
311 for (i = 0;i < 3;i++)
313 scale[i] = LittleFloat (pinmodel->scale[i]);
314 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
317 startskins = datapointer;
319 for (i = 0;i < loadmodel->numskins;i++)
321 pinskintype = (daliasskintype_t *)datapointer;
322 datapointer += sizeof(daliasskintype_t);
323 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
327 pinskingroup = (daliasskingroup_t *)datapointer;
328 datapointer += sizeof(daliasskingroup_t);
329 groupskins = LittleLong(pinskingroup->numskins);
330 datapointer += sizeof(daliasskininterval_t) * groupskins;
333 for (j = 0;j < groupskins;j++)
335 datapointer += skinwidth * skinheight;
340 pinstverts = (stvert_t *)datapointer;
341 datapointer += sizeof(stvert_t) * numverts;
343 pintriangles = (dtriangle_t *)datapointer;
344 datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
346 startframes = datapointer;
348 for (i = 0;i < loadmodel->numframes;i++)
350 pinframetype = (daliasframetype_t *)datapointer;
351 datapointer += sizeof(daliasframetype_t);
352 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
356 pinframegroup = (daliasgroup_t *)datapointer;
357 datapointer += sizeof(daliasgroup_t);
358 groupframes = LittleLong(pinframegroup->numframes);
359 datapointer += sizeof(daliasinterval_t) * groupframes;
362 for (j = 0;j < groupframes;j++)
364 datapointer += sizeof(daliasframe_t);
365 datapointer += sizeof(trivertx_t) * numverts;
371 skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight);
372 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
373 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
375 datapointer = startskins;
376 for (i = 0;i < loadmodel->numskins;i++)
378 pinskintype = (daliasskintype_t *)datapointer;
379 datapointer += sizeof(daliasskintype_t);
381 if (pinskintype->type == ALIAS_SKIN_SINGLE)
388 pinskingroup = (daliasskingroup_t *)datapointer;
389 datapointer += sizeof(daliasskingroup_t);
391 groupskins = LittleLong (pinskingroup->numskins);
393 pinskinintervals = (daliasskininterval_t *)datapointer;
394 datapointer += sizeof(daliasskininterval_t) * groupskins;
396 interval = LittleFloat(pinskinintervals[0].interval);
397 if (interval < 0.01f)
398 Host_Error("Mod_LoadAliasModel: invalid interval\n");
401 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
402 loadmodel->skinscenes[i].firstframe = totalskins;
403 loadmodel->skinscenes[i].framecount = groupskins;
404 loadmodel->skinscenes[i].framerate = 1.0f / interval;
405 loadmodel->skinscenes[i].loop = true;
407 for (j = 0;j < groupskins;j++)
410 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
412 sprintf (name, "%s_%i", loadmodel->name, i);
413 if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
414 Mod_LoadInternalSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
415 datapointer += skinwidth * skinheight;
420 // check for skins that don't exist in the model, but do exist as external images
421 // (this was added because yummyluv kept pestering me about support for it)
424 sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
425 if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
427 // expand the arrays to make room
428 tempskinscenes = loadmodel->skinscenes;
429 tempskinframes = loadmodel->skinframes;
430 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
431 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
432 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
433 memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
434 Mem_Free(tempskinscenes);
435 Mem_Free(tempskinframes);
436 // store the info about the new skin
437 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
438 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
439 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
440 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
441 loadmodel->skinscenes[loadmodel->numskins].loop = true;
442 loadmodel->skinframes[totalskins] = tempskinframe;
443 loadmodel->numskins++;
450 // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
451 scales = 1.0 / skinwidth;
452 scalet = 1.0 / skinheight;
453 for (i = 0;i < numverts;i++)
455 vertonseam[i] = LittleLong(pinstverts[i].onseam);
456 vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
457 vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
458 vertst[i+numverts][0] = vertst[i][0] + 0.5;
459 vertst[i+numverts][1] = vertst[i][1];
461 vertusage[i+numverts] = 0;
464 // load triangle data
465 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
467 // count the vertices used
468 for (i = 0;i < numverts*2;i++)
470 for (i = 0;i < loadmodel->numtris;i++)
472 temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
473 temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
474 temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
475 if (!LittleLong(pintriangles[i].facesfront)) // backface
477 if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
478 if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
479 if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
481 vertusage[temptris[i][0]]++;
482 vertusage[temptris[i][1]]++;
483 vertusage[temptris[i][2]]++;
485 // build remapping table and compact array
487 for (i = 0;i < numverts*2;i++)
491 vertremap[i] = totalverts;
492 vertst[totalverts][0] = vertst[i][0];
493 vertst[totalverts][1] = vertst[i][1];
497 vertremap[i] = -1; // not used at all
499 loadmodel->numverts = totalverts;
500 // remap the triangle references
501 for (i = 0;i < loadmodel->numtris;i++)
503 loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
504 loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
505 loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
507 // store the texture coordinates
508 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
509 for (i = 0;i < totalverts;i++)
511 loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
512 loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
516 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
517 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
518 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
520 // LordHavoc: doing proper bbox for model
521 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
522 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
524 Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
526 modelyawradius = sqrt(modelyawradius);
527 modelradius = sqrt(modelradius);
528 for (j = 0;j < 3;j++)
530 loadmodel->normalmins[j] = aliasbboxmin[j];
531 loadmodel->normalmaxs[j] = aliasbboxmax[j];
532 loadmodel->rotatedmins[j] = -modelradius;
533 loadmodel->rotatedmaxs[j] = modelradius;
535 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
536 loadmodel->yawmins[2] = loadmodel->normalmins[2];
537 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
538 loadmodel->radius = modelradius;
539 loadmodel->radius2 = modelradius * modelradius;
541 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
542 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
545 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
547 int i, invalidnormals = 0;
551 for (i = 0;i < loadmodel->numverts;i++)
553 in = v + vertremap[i];
554 VectorCopy(in->v, out[i].v);
555 temp[0] = in->v[0] * scale[0] + translate[0];
556 temp[1] = in->v[1] * scale[1] + translate[1];
557 temp[2] = in->v[2] * scale[2] + translate[2];
558 // update bounding box
559 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
560 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
561 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
562 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
563 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
564 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
565 dist = temp[0]*temp[0]+temp[1]*temp[1];
566 if (modelyawradius < dist)
567 modelyawradius = dist;
568 dist += temp[2]*temp[2];
569 if (modelradius < dist)
571 out[i].lightnormalindex = in->lightnormalindex;
572 if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
575 out[i].lightnormalindex = 0;
579 Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
582 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
588 int i, j, k, hashindex, num, numxyz, numst, xyz, st;
589 float *stverts, s, t;
592 struct md2verthash_s *next;
596 *hash, **md2verthash, *md2verthashdata;
598 md2frame_t *pinframe;
600 md2triangle_t *intri;
601 unsigned short *inst;
602 int skinwidth, skinheight;
607 version = LittleLong (pinmodel->version);
608 if (version != MD2ALIAS_VERSION)
609 Host_Error ("%s has wrong version number (%i should be %i)",
610 loadmodel->name, version, MD2ALIAS_VERSION);
612 loadmodel->type = mod_alias;
613 loadmodel->aliastype = ALIASTYPE_MDLMD2;
614 loadmodel->DrawSky = NULL;
615 loadmodel->Draw = R_Model_Alias_Draw;
616 loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
617 loadmodel->DrawBaseLighting = R_Model_Alias_DrawBaseLighting;
618 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
619 loadmodel->DrawLight = R_Model_Alias_DrawLight;
621 if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
622 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
623 if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
624 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
625 if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
626 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
627 if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
628 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
630 end = LittleLong(pinmodel->ofs_end);
631 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
632 Host_Error ("%s is not a valid model", loadmodel->name);
633 if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
634 Host_Error ("%s is not a valid model", loadmodel->name);
635 if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
636 Host_Error ("%s is not a valid model", loadmodel->name);
637 if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
638 Host_Error ("%s is not a valid model", loadmodel->name);
639 if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
640 Host_Error ("%s is not a valid model", loadmodel->name);
642 loadmodel->numskins = LittleLong(pinmodel->num_skins);
643 numxyz = LittleLong(pinmodel->num_xyz);
644 numst = LittleLong(pinmodel->num_st);
645 loadmodel->numtris = LittleLong(pinmodel->num_tris);
646 loadmodel->numframes = LittleLong(pinmodel->num_frames);
648 loadmodel->flags = 0; // there are no MD2 flags
649 loadmodel->synctype = ST_RAND;
652 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
653 if (loadmodel->numskins)
655 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
656 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
657 for (i = 0;i < loadmodel->numskins;i++)
659 loadmodel->skinscenes[i].firstframe = i;
660 loadmodel->skinscenes[i].framecount = 1;
661 loadmodel->skinscenes[i].loop = true;
662 loadmodel->skinscenes[i].framerate = 10;
663 loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, inskin, 0, 0, true, r_mipskins.integer, true);
664 loadmodel->skinframes[i].fog = image_masktex;
665 loadmodel->skinframes[i].pants = NULL;
666 loadmodel->skinframes[i].shirt = NULL;
667 loadmodel->skinframes[i].glow = NULL;
668 loadmodel->skinframes[i].merged = NULL;
669 inskin += MD2MAX_SKINNAME;
673 // load the triangles and stvert data
674 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
675 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
676 skinwidth = LittleLong(pinmodel->skinwidth);
677 skinheight = LittleLong(pinmodel->skinheight);
679 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
680 s = 1.0f / skinwidth;
681 t = 1.0f / skinheight;
682 for (i = 0;i < numst;i++)
684 j = (unsigned short) LittleShort(inst[i*2+0]);
685 k = (unsigned short) LittleShort(inst[i*2+1]);
686 if (j >= skinwidth || k >= skinheight)
689 Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
691 stverts[i*2+0] = j * s;
692 stverts[i*2+1] = k * t;
695 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
696 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
697 // swap the triangle list
699 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
700 for (i = 0;i < loadmodel->numtris;i++)
702 for (j = 0;j < 3;j++)
704 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
705 st = (unsigned short) LittleShort (intri[i].index_st[j]);
706 if (xyz >= numxyz || st >= numst)
708 Mem_Free(md2verthash);
709 Mem_Free(md2verthashdata);
712 Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
714 Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
718 hashindex = (xyz * 17 + st) & 255;
719 for (hash = md2verthash[hashindex];hash;hash = hash->next)
720 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
724 hash = md2verthashdata + num++;
728 hash->next = md2verthash[hashindex];
729 md2verthash[hashindex] = hash;
731 loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
737 loadmodel->numverts = num;
738 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
739 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
740 for (i = 0;i < num;i++)
742 hash = md2verthashdata + i;
743 vertremap[i] = hash->xyz;
744 loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
745 loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
748 Mem_Free(md2verthash);
749 Mem_Free(md2verthashdata);
752 // LordHavoc: doing proper bbox for model
753 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
754 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
758 datapointer = (base + LittleLong(pinmodel->ofs_frames));
760 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
761 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
762 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
764 for (i = 0;i < loadmodel->numframes;i++)
766 pinframe = (md2frame_t *)datapointer;
767 datapointer += sizeof(md2frame_t);
768 strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
769 for (j = 0;j < 3;j++)
771 loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
772 loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
774 Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
775 datapointer += numxyz * sizeof(trivertx_t);
777 strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
778 loadmodel->animscenes[i].firstframe = i;
779 loadmodel->animscenes[i].framecount = 1;
780 loadmodel->animscenes[i].framerate = 10;
781 loadmodel->animscenes[i].loop = true;
786 // LordHavoc: model bbox
787 modelyawradius = sqrt(modelyawradius);
788 modelradius = sqrt(modelradius);
789 for (j = 0;j < 3;j++)
791 loadmodel->normalmins[j] = aliasbboxmin[j];
792 loadmodel->normalmaxs[j] = aliasbboxmax[j];
793 loadmodel->rotatedmins[j] = -modelradius;
794 loadmodel->rotatedmaxs[j] = modelradius;
796 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
797 loadmodel->yawmins[2] = loadmodel->normalmins[2];
798 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
799 loadmodel->radius = modelradius;
800 loadmodel->radius2 = modelradius * modelradius;
802 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
803 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
806 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
807 extern void R_Model_Zymotic_Draw(entity_render_t *ent);
808 extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
809 extern void R_Model_Zymotic_DrawBaseLighting(entity_render_t *ent);
810 extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
811 extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
812 void Mod_LoadZymoticModel(model_t *mod, void *buffer)
814 zymtype1header_t *pinmodel, *pheader;
817 pinmodel = (void *)buffer;
819 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
820 Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
821 if (BigLong(pinmodel->type) != 1)
822 Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
824 loadmodel->type = mod_alias;
825 loadmodel->aliastype = ALIASTYPE_ZYM;
826 loadmodel->DrawSky = NULL;
827 loadmodel->Draw = R_Model_Zymotic_Draw;
828 loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
829 loadmodel->DrawBaseLighting = NULL;//R_Model_Zymotic_DrawBaseLighting;
830 loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
831 loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
835 pheader->type = BigLong(pinmodel->type);
836 pheader->filesize = BigLong(pinmodel->filesize);
837 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
838 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
839 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
840 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
841 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
842 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
843 pheader->radius = BigFloat(pinmodel->radius);
844 pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
845 pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
846 pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
847 pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
848 pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
849 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
850 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
851 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
852 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
853 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
854 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
855 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
856 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
857 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
858 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
859 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
860 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
861 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
862 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
863 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
864 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
865 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
866 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
868 loadmodel->flags = 0; // there are no flags
869 loadmodel->numframes = pheader->numscenes;
870 loadmodel->synctype = ST_SYNC;
871 loadmodel->numtris = pheader->numtris;
872 loadmodel->numverts = 0;
876 float modelradius, corner[2];
878 modelradius = pheader->radius;
879 for (i = 0;i < 3;i++)
881 loadmodel->normalmins[i] = pheader->mins[i];
882 loadmodel->normalmaxs[i] = pheader->maxs[i];
883 loadmodel->rotatedmins[i] = -modelradius;
884 loadmodel->rotatedmaxs[i] = modelradius;
886 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
887 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
888 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
889 if (loadmodel->yawmaxs[0] > modelradius)
890 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
891 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
892 loadmodel->yawmins[2] = loadmodel->normalmins[2];
893 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
894 loadmodel->radius = modelradius;
895 loadmodel->radius2 = modelradius * modelradius;
899 // FIXME: add shaders, and make them switchable shader sets and...
900 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
901 loadmodel->skinscenes[0].firstframe = 0;
902 loadmodel->skinscenes[0].framecount = 1;
903 loadmodel->skinscenes[0].loop = true;
904 loadmodel->skinscenes[0].framerate = 10;
905 loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
906 loadmodel->skinframes->base = NULL;
907 loadmodel->skinframes->fog = NULL;
908 loadmodel->skinframes->pants = NULL;
909 loadmodel->skinframes->shirt = NULL;
910 loadmodel->skinframes->glow = NULL;
911 loadmodel->skinframes->merged = NULL;
912 loadmodel->numskins = 1;
915 // go through the lumps, swapping things
918 unsigned int i, numposes;
920 // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
921 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
922 scene = (void *) (pheader->lump_scenes.start + pbase);
923 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
924 for (i = 0;i < pheader->numscenes;i++)
926 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
927 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
928 loadmodel->animscenes[i].framecount = BigLong(scene->length);
929 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
930 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
931 if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
932 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
933 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
934 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
935 if (loadmodel->animscenes[i].framerate < 0)
936 Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
944 // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
945 loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
946 poses = (void *) (pheader->lump_poses.start + pbase);
947 for (i = 0;i < pheader->lump_poses.length / 4;i++)
948 loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
954 // zymlump_t lump_bones; // zymbone_t bone[numbones];
955 loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
956 bone = (void *) (pheader->lump_bones.start + pbase);
957 for (i = 0;i < pheader->numbones;i++)
959 memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
960 loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
961 loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
962 if (bone[i].parent >= i)
963 Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
968 unsigned int i, *bonecount;
969 // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
970 loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(int));
971 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
972 for (i = 0;i < pheader->numbones;i++)
974 loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
975 if (loadmodel->zymdata_vertbonecounts[i] < 1)
976 Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
982 zymvertex_t *vertdata;
983 // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
984 loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
985 vertdata = (void *) (pheader->lump_verts.start + pbase);
986 for (i = 0;i < pheader->lump_verts.length / 4;i++)
988 loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
989 loadmodel->zymdata_verts[i].origin[0] = BigLong(vertdata[i].origin[0]);
990 loadmodel->zymdata_verts[i].origin[1] = BigLong(vertdata[i].origin[1]);
991 loadmodel->zymdata_verts[i].origin[2] = BigLong(vertdata[i].origin[2]);
997 float *intexcoord, *outtexcoord;
998 // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
999 loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
1000 intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
1001 for (i = 0;i < pheader->numverts;i++);
1003 outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
1004 // flip T coordinate for OpenGL
1005 outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
1010 unsigned int i, count, a, b, c, *renderlist, *renderlistend, *outrenderlist;
1011 // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1012 loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
1013 // byteswap, validate, and swap winding order of tris
1014 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1015 if (pheader->lump_render.length != count)
1016 Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
1017 outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
1018 renderlist = (void *) (pheader->lump_render.start + pbase);
1019 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
1020 for (i = 0;i < pheader->numshaders;i++)
1022 if (renderlist >= renderlistend)
1023 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
1024 count = BigLong(*renderlist);renderlist++;
1025 if (renderlist + count * 3 > renderlistend)
1026 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
1027 *outrenderlist++ = count;
1030 a = BigLong(renderlist[0]);
1031 b = BigLong(renderlist[1]);
1032 c = BigLong(renderlist[2]);
1034 if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
1035 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
1036 *outrenderlist++ = c;
1037 *outrenderlist++ = b;
1038 *outrenderlist++ = a;
1046 // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1047 shadername = (void *) (pheader->lump_shaders.start + pbase);
1048 for (i = 0;i < pheader->numshaders;i++)
1049 loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, r_mipskins.integer, true);
1053 // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1054 loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1055 memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);