7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -8.173674 -12.494696 -15.988551 ) ( 26.842854 0.989949 0.000000 )
18 ( -8.976973 -12.494174 -15.990147 ) ( 26.076020 0.989949 0.000000 )
19 ( -9.490208 -12.493846 -15.997658 ) ( 25.595795 0.989949 0.000000 )
20 ( -9.691798 -12.493718 -16.004417 ) ( 25.408840 0.989949 0.000000 )
21 ( -9.009619 -12.494155 -15.996567 ) ( 26.049528 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.595824 -6.989619 -14.128908 ) ( -0.000000 0.000000 0.000332 )
27 ( 23.531662 0.018482 7.128835 ) ( 0.000000 0.000000 -0.000332 )
28 ( 8.496278 -4.814565 4.109661 ) ( 0.000000 -0.000000 -0.000332 )
32 3.595824 -6.989619 -14.128908 -0.000000 0.000000 0.000332
36 2.846030 -6.989120 -14.128908 0.000001 0.004121 0.000332
40 2.382400 -6.988813 -14.135080 0.000003 0.007869 0.000332
44 2.203587 -6.988694 -14.141254 0.000003 0.009607 0.000332
48 2.822468 -6.989105 -14.135080 0.000002 0.004804 0.000332