7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
22 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
23 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
24 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
29 ( 10.291484 -9.986809 -17.929485 ) ( -0.000000 0.000000 0.000332 )
\r
30 ( 61.053509 1.333576 5.261511 ) ( 0.000000 0.000000 -0.000333 )
\r
31 ( 12.133600 -0.945925 5.942903 ) ( 0.000000 -0.000000 -0.000332 )
\r
35 10.291484 -9.986809 -17.929485 -0.000000 0.000000 0.000332
\r
39 9.220350 -9.986096 -17.929485 0.000001 0.004121 0.000332
\r
43 8.552879 -9.985653 -17.938303 0.000003 0.007869 0.000332
\r
47 8.302574 -9.985487 -17.947123 0.000003 0.009607 0.000332
\r
51 8.475563 -9.985601 -17.945555 0.000003 0.008753 0.000332
\r
55 8.954654 -9.985920 -17.941139 0.000002 0.006348 0.000332
\r
59 9.580118 -9.986336 -17.935469 0.000001 0.003259 0.000332
\r
63 10.095868 -9.986679 -17.931053 0.000000 0.000854 0.000332
\r