1 // Property of Alientrap/AK
2 // custom/player/player.qm
4 // uses target and _target
5 // requires neighbors: Picture, Name, Description
6 void() Nex_Automation_UpdateAvatar_Update =
11 if( self._target.name != "Data::Player::Avatar" )
12 self._target = Menu_GetItem( "Data::Player::Avatar" );
14 lTarget = self._target;
16 lItem = Menu_GetItem( "Picture" );
17 String_EntitySet( lItem, picture, lTarget._link.picture );
19 lItem = Menu_GetItem( "Name" );
20 String_EntitySet( lItem, text, lTarget._link.normal );
22 lItem = Menu_GetItem( "Description" );
23 String_EntitySet( lItem, text, lTarget._link.text );
26 void() Nex_Automation_UpdateAvatar_Destroy =
28 String_EntityFree( self, target );
31 void() Nex_Automation_UpdateAvatar =
33 String_EntityZone( self, target );
35 self._update = Nex_Automation_UpdateAvatar_Update;
36 self._destroy = Nex_Automation_UpdateAvatar_Destroy;
39 // more concrete functions
40 void() Nex_Action_Avatar_Next =
44 lItem = Menu_GetItem( "Data::Player::Avatar" );
45 lItem._realValue = lItem._realValue + 1;
46 Raise_DataEvent( lItem, ITEM_DATALINK_SET );
49 void() Nex_Action_Avatar_Prev =
53 lItem = Menu_GetItem( "Data::Player::Avatar" );
54 lItem._realValue = lItem._realValue - 1;
55 Raise_DataEvent( lItem, ITEM_DATALINK_SET );
58 void() Nex_Action_Player_Apply =
62 lItem = Menu_GetItem( "Data::Player" );
63 Raise_DataEvent( lItem, ITEM_DATA_SEND );
66 // jumps to Player setup
67 void() Nex_Action_JumpToPlayerSetup =
70 lItem = Menu_GetItem( "Normal::Panel" );
71 String_EntitySet( lItem, link, "Options" );
73 Raise_Update( lItem );
74 Menu_UpdateRunFlags();
75 Menu_JumpToWindow( lItem._link, false, false );
77 lItem = Menu_GetItem( "Options::Dummy::Panel::Player" );
78 Nex_MakeOnlyVisible( lItem );
79 Menu_JumpToWindow( lItem, false, false );
81 Nex_MessageBox( "Player setup", "Enter a player name first!", "OK", "", Util_NullFunction, Util_NullFunction);