2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static int NehGameType;
33 enum m_state_e m_state;
34 char m_return_reason[32];
36 void M_Menu_Main_f (void);
37 void M_Menu_SinglePlayer_f (void);
38 void M_Menu_Transfusion_Episode_f (void);
39 void M_Menu_Transfusion_Skill_f (void);
40 void M_Menu_Load_f (void);
41 void M_Menu_Save_f (void);
42 void M_Menu_MultiPlayer_f (void);
43 void M_Menu_Setup_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Options_Effects_f (void);
46 void M_Menu_Options_Graphics_f (void);
47 void M_Menu_Options_ColorControl_f (void);
48 void M_Menu_Keys_f (void);
49 void M_Menu_Reset_f (void);
50 void M_Menu_Video_f (void);
51 void M_Menu_Help_f (void);
52 void M_Menu_Credits_f (void);
53 void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
58 static void M_Main_Draw (void);
59 static void M_SinglePlayer_Draw (void);
60 static void M_Transfusion_Episode_Draw (void);
61 static void M_Transfusion_Skill_Draw (void);
62 static void M_Load_Draw (void);
63 static void M_Save_Draw (void);
64 static void M_MultiPlayer_Draw (void);
65 static void M_Setup_Draw (void);
66 static void M_Options_Draw (void);
67 static void M_Options_Effects_Draw (void);
68 static void M_Options_Graphics_Draw (void);
69 static void M_Options_ColorControl_Draw (void);
70 static void M_Keys_Draw (void);
71 static void M_Reset_Draw (void);
72 static void M_Video_Draw (void);
73 static void M_Help_Draw (void);
74 static void M_Credits_Draw (void);
75 static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
80 static void M_Main_Key (int key, char ascii);
81 static void M_SinglePlayer_Key (int key, char ascii);
82 static void M_Transfusion_Episode_Key (int key, char ascii);
83 static void M_Transfusion_Skill_Key (int key, char ascii);
84 static void M_Load_Key (int key, char ascii);
85 static void M_Save_Key (int key, char ascii);
86 static void M_MultiPlayer_Key (int key, char ascii);
87 static void M_Setup_Key (int key, char ascii);
88 static void M_Options_Key (int key, char ascii);
89 static void M_Options_Effects_Key (int key, char ascii);
90 static void M_Options_Graphics_Key (int key, char ascii);
91 static void M_Options_ColorControl_Key (int key, char ascii);
92 static void M_Keys_Key (int key, char ascii);
93 static void M_Reset_Key (int key, char ascii);
94 static void M_Video_Key (int key, char ascii);
95 static void M_Help_Key (int key, char ascii);
96 static void M_Credits_Key (int key, char ascii);
97 static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
102 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
104 void M_Update_Return_Reason(char *s)
106 strlcpy(m_return_reason, s, sizeof(m_return_reason));
108 Con_Printf("%s\n", s);
111 #define StartingGame (m_multiplayer_cursor == 1)
112 #define JoiningGame (m_multiplayer_cursor == 0)
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
120 } nehahrademonames_t;
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
124 {"intro", "Prologue"},
125 {"genf", "The Beginning"},
126 {"genlab", "A Doomed Project"},
127 {"nehcre", "The New Recruits"},
128 {"maxneh", "Breakthrough"},
129 {"maxchar", "Renewal and Duty"},
130 {"crisis", "Worlds Collide"},
131 {"postcris", "Darkening Skies"},
132 {"hearing", "The Hearing"},
133 {"getjack", "On a Mexican Radio"},
134 {"prelude", "Honor and Justice"},
135 {"abase", "A Message Sent"},
136 {"effect", "The Other Side"},
137 {"uhoh", "Missing in Action"},
138 {"prepare", "The Response"},
139 {"vision", "Farsighted Eyes"},
140 {"maxturns", "Enter the Immortal"},
141 {"backlot", "Separate Ways"},
142 {"maxside", "The Ancient Runes"},
143 {"counter", "The New Initiative"},
144 {"warprep", "Ghosts to the World"},
145 {"counter1", "A Fate Worse Than Death"},
146 {"counter2", "Friendly Fire"},
147 {"counter3", "Minor Setback"},
148 {"madmax", "Scores to Settle"},
149 {"quake", "One Man"},
150 {"cthmm", "Shattered Masks"},
151 {"shades", "Deal with the Dead"},
152 {"gophil", "An Unlikely Hero"},
153 {"cstrike", "War in Hell"},
154 {"shubset", "The Conspiracy"},
155 {"shubdie", "Even Death May Die"},
156 {"newranks", "An Empty Throne"},
157 {"seal", "The Seal is Broken"}
160 static float menu_x, menu_y, menu_width, menu_height;
162 static void M_Background(int width, int height)
164 menu_width = bound(1, width, vid_conwidth.integer);
165 menu_height = bound(1, height, vid_conheight.integer);
166 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167 menu_y = (vid_conheight.integer - menu_height) * 0.5;
168 //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169 DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 Draws one solid graphics character
179 static void M_DrawCharacter (float cx, float cy, int num)
184 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 static void M_PrintColored(float cx, float cy, const char *str)
189 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 static void M_Print(float cx, float cy, const char *str)
194 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 static void M_PrintRed(float cx, float cy, const char *str)
199 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 static void M_DrawPic(float cx, float cy, const char *picname)
212 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
218 static void M_BuildTranslationTable(int top, int bottom)
221 unsigned char *dest, *source;
223 for (j = 0; j < 256; j++)
224 identityTable[j] = j;
225 dest = translationTable;
226 source = identityTable;
227 memcpy (dest, source, 256);
229 // LordHavoc: corrected skin color ranges
230 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
231 memcpy (dest + TOP_RANGE, source + top, 16);
233 for (j=0 ; j<16 ; j++)
234 dest[TOP_RANGE+j] = source[top+15-j];
236 // LordHavoc: corrected skin color ranges
237 if (bottom < 128 || (bottom >= 224 && bottom < 240))
238 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
240 for (j=0 ; j<16 ; j++)
241 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 static void M_DrawTextBox(float x, float y, float width, float height)
252 M_DrawPic (cx, cy, "gfx/box_tl");
253 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_ml");
258 M_DrawPic (cx, cy+8, "gfx/box_bl");
265 M_DrawPic (cx, cy, "gfx/box_tm");
266 for (n = 0; n < height; n++)
270 M_DrawPic (cx, cy, "gfx/box_mm2");
272 M_DrawPic (cx, cy, "gfx/box_mm");
274 M_DrawPic (cx, cy+8, "gfx/box_bm");
281 M_DrawPic (cx, cy, "gfx/box_tr");
282 for (n = 0; n < height; n++)
285 M_DrawPic (cx, cy, "gfx/box_mr");
287 M_DrawPic (cx, cy+8, "gfx/box_br");
290 //=============================================================================
292 //int m_save_demonum;
299 void M_ToggleMenu_f (void)
303 if (key_dest != key_menu || m_state != m_main)
305 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
311 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
324 M_Background(320, 200);
326 for (i = 0;i < NumberOfNehahraDemos;i++)
327 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
330 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
334 void M_Menu_Demos_f (void)
342 static void M_Demo_Key (int k, char ascii)
351 S_LocalSound ("sound/misc/menu2.wav");
354 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
359 S_LocalSound ("sound/misc/menu1.wav");
362 demo_cursor = NumberOfNehahraDemos-1;
367 S_LocalSound ("sound/misc/menu1.wav");
369 if (demo_cursor >= NumberOfNehahraDemos)
375 //=============================================================================
378 static int m_main_cursor;
379 static qboolean m_missingdata = false;
381 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
384 void M_Menu_Main_f (void)
388 if (gamemode == GAME_NEHAHRA)
390 if (NehGameType == TYPE_DEMO)
392 else if (NehGameType == TYPE_GAME)
397 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
399 else if (gamemode == GAME_TRANSFUSION)
401 s = "gfx/menu/mainmenu1";
402 if (sv.active && !cl.intermission && cl.islocalgame)
410 // check if the game data is missing and use a different main menu if so
411 m_missingdata = Draw_CachePic (s, true)->tex == r_texture_notexture;
416 if (key_dest != key_menu)
418 m_save_demonum = cls.demonum;
428 static void M_Main_Draw (void)
437 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
439 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
441 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
442 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
443 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
445 M_Print (640/2 - 48, 480/2 + 8, "Quit");
446 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
450 if (gamemode == GAME_TRANSFUSION) {
452 M_Background(640, 480);
453 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
454 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
456 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
457 for (y1 = 1; y1 <= 8; y1++)
459 if (MAIN_ITEMS == 7 && y1 == 4)
461 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
465 y3 = m_main_cursor + 2;
467 y3 = m_main_cursor + 1;
468 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
472 M_Background(320, 200);
473 M_DrawPic (16, 4, "gfx/qplaque");
474 p = Draw_CachePic ("gfx/ttl_main", true);
475 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
477 if (gamemode == GAME_NEHAHRA)
479 if (NehGameType == TYPE_BOTH)
480 M_DrawPic (72, 32, "gfx/mainmenu");
481 else if (NehGameType == TYPE_GAME)
482 M_DrawPic (72, 32, "gfx/gamemenu");
484 M_DrawPic (72, 32, "gfx/demomenu");
487 M_DrawPic (72, 32, "gfx/mainmenu");
489 f = (int)(realtime * 10)%6;
491 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
495 static void M_Main_Key (int key, char ascii)
502 //cls.demonum = m_save_demonum;
503 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
508 S_LocalSound ("sound/misc/menu1.wav");
509 if (++m_main_cursor >= MAIN_ITEMS)
514 S_LocalSound ("sound/misc/menu1.wav");
515 if (--m_main_cursor < 0)
516 m_main_cursor = MAIN_ITEMS - 1;
524 switch (m_main_cursor)
527 if (cls.state == ca_connected)
532 Con_ToggleConsole_f ();
539 else if (gamemode == GAME_NEHAHRA)
544 switch (m_main_cursor)
547 M_Menu_SinglePlayer_f ();
555 M_Menu_MultiPlayer_f ();
565 Cbuf_AddText ("disconnect\n");
566 Cbuf_AddText ("playdemo endcred\n");
575 switch (m_main_cursor)
578 M_Menu_SinglePlayer_f ();
582 M_Menu_MultiPlayer_f ();
592 Cbuf_AddText ("disconnect\n");
593 Cbuf_AddText ("playdemo endcred\n");
602 switch (m_main_cursor)
611 Cbuf_AddText ("disconnect\n");
612 Cbuf_AddText ("playdemo endcred\n");
626 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
628 switch (m_main_cursor)
631 M_Menu_SinglePlayer_f ();
635 M_Menu_MultiPlayer_f ();
654 else if (gamemode == GAME_TRANSFUSION) {
657 switch (m_main_cursor)
660 M_Menu_Transfusion_Episode_f ();
664 M_Menu_MultiPlayer_f ();
690 switch (m_main_cursor)
693 M_Menu_Transfusion_Episode_f ();
697 M_Menu_MultiPlayer_f ();
728 switch (m_main_cursor)
731 M_Menu_SinglePlayer_f ();
735 M_Menu_MultiPlayer_f ();
754 //=============================================================================
755 /* SINGLE PLAYER MENU */
757 static int m_singleplayer_cursor;
758 #define SINGLEPLAYER_ITEMS 3
761 void M_Menu_SinglePlayer_f (void)
764 m_state = m_singleplayer;
769 static void M_SinglePlayer_Draw (void)
773 M_Background(320, 200);
775 M_DrawPic (16, 4, "gfx/qplaque");
776 p = Draw_CachePic ("gfx/ttl_sgl", true);
778 // Some mods don't have a single player mode
779 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
781 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
783 M_DrawTextBox (60, 8 * 8, 23, 4);
784 if (gamemode == GAME_GOODVSBAD2)
785 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
786 else // if (gamemode == GAME_BATTLEMECH)
787 M_Print(95, 10 * 8, "Battlemech is for");
788 M_Print(83, 11 * 8, "multiplayer play only");
794 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
795 M_DrawPic (72, 32, "gfx/sp_menu");
797 f = (int)(realtime * 10)%6;
799 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
804 static void M_SinglePlayer_Key (int key, char ascii)
806 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
808 if (key == K_ESCAPE || key == K_ENTER)
820 S_LocalSound ("sound/misc/menu1.wav");
821 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
822 m_singleplayer_cursor = 0;
826 S_LocalSound ("sound/misc/menu1.wav");
827 if (--m_singleplayer_cursor < 0)
828 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
834 switch (m_singleplayer_cursor)
839 Cbuf_AddText ("disconnect\n");
840 Cbuf_AddText ("maxplayers 1\n");
841 Cbuf_AddText ("deathmatch 0\n");
842 Cbuf_AddText ("coop 0\n");
843 if (gamemode == GAME_TRANSFUSION)
846 M_Menu_Transfusion_Episode_f ();
849 Cbuf_AddText ("startmap_sp\n");
863 //=============================================================================
866 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
868 #define MAX_SAVEGAMES 12
869 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
870 static int loadable[MAX_SAVEGAMES];
872 static void M_ScanSaves (void)
875 char name[MAX_OSPATH];
876 char buf[SAVEGAME_COMMENT_LENGTH + 256];
881 for (i=0 ; i<MAX_SAVEGAMES ; i++)
883 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
885 sprintf (name, "s%i.sav", (int)i);
886 f = FS_Open (name, "rb", false, false);
889 // read enough to get the comment
890 len = FS_Read(f, buf, sizeof(buf) - 1);
891 buf[sizeof(buf) - 1] = 0;
894 COM_ParseTokenConsole(&t);
895 version = atoi(com_token);
897 COM_ParseTokenConsole(&t);
898 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
900 // change _ back to space
901 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
902 if (m_filenames[i][j] == '_')
903 m_filenames[i][j] = ' ';
909 void M_Menu_Load_f (void)
918 void M_Menu_Save_f (void)
933 static void M_Load_Draw (void)
938 M_Background(320, 200);
940 p = Draw_CachePic ("gfx/p_load", true);
941 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
943 for (i=0 ; i< MAX_SAVEGAMES; i++)
944 M_Print(16, 32 + 8*i, m_filenames[i]);
947 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
951 static void M_Save_Draw (void)
956 M_Background(320, 200);
958 p = Draw_CachePic ("gfx/p_save", true);
959 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
961 for (i=0 ; i<MAX_SAVEGAMES ; i++)
962 M_Print(16, 32 + 8*i, m_filenames[i]);
965 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
969 static void M_Load_Key (int k, char ascii)
974 if (gamemode == GAME_TRANSFUSION)
977 M_Menu_SinglePlayer_f ();
981 S_LocalSound ("sound/misc/menu2.wav");
982 if (!loadable[load_cursor])
987 // issue the load command
988 Cbuf_AddText (va ("load s%i\n", load_cursor) );
993 S_LocalSound ("sound/misc/menu1.wav");
996 load_cursor = MAX_SAVEGAMES-1;
1001 S_LocalSound ("sound/misc/menu1.wav");
1003 if (load_cursor >= MAX_SAVEGAMES)
1010 static void M_Save_Key (int k, char ascii)
1015 if (gamemode == GAME_TRANSFUSION)
1018 M_Menu_SinglePlayer_f ();
1023 key_dest = key_game;
1024 Cbuf_AddText (va("save s%i\n", load_cursor));
1029 S_LocalSound ("sound/misc/menu1.wav");
1031 if (load_cursor < 0)
1032 load_cursor = MAX_SAVEGAMES-1;
1037 S_LocalSound ("sound/misc/menu1.wav");
1039 if (load_cursor >= MAX_SAVEGAMES)
1045 //=============================================================================
1046 /* Transfusion Single Player Episode Menu */
1048 static int m_episode_cursor;
1049 #define EPISODE_ITEMS 6
1051 void M_Menu_Transfusion_Episode_f (void)
1053 m_entersound = true;
1054 m_state = m_transfusion_episode;
1055 key_dest = key_menu;
1058 static void M_Transfusion_Episode_Draw (void)
1062 M_Background(640, 480);
1064 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1065 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1066 for (y = 0; y < EPISODE_ITEMS; y++){
1067 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1070 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1073 static void M_Transfusion_Episode_Key (int key, char ascii)
1082 S_LocalSound ("sound/misc/menu1.wav");
1084 if (m_episode_cursor >= EPISODE_ITEMS)
1085 m_episode_cursor = 0;
1089 S_LocalSound ("sound/misc/menu1.wav");
1091 if (m_episode_cursor < 0)
1092 m_episode_cursor = EPISODE_ITEMS - 1;
1096 Cbuf_AddText ("deathmatch 0\n");
1097 m_entersound = true;
1098 M_Menu_Transfusion_Skill_f ();
1102 //=============================================================================
1103 /* Transfusion Single Player Skill Menu */
1105 static int m_skill_cursor = 2;
1106 #define SKILL_ITEMS 5
1108 void M_Menu_Transfusion_Skill_f (void)
1110 m_entersound = true;
1111 m_state = m_transfusion_skill;
1112 key_dest = key_menu;
1115 static void M_Transfusion_Skill_Draw (void)
1119 M_Background(640, 480);
1121 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1122 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1124 for (y = 0; y < SKILL_ITEMS; y++)
1126 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1128 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1131 static void M_Transfusion_Skill_Key (int key, char ascii)
1136 M_Menu_Transfusion_Episode_f ();
1140 S_LocalSound ("sound/misc/menu1.wav");
1142 if (m_skill_cursor >= SKILL_ITEMS)
1147 S_LocalSound ("sound/misc/menu1.wav");
1149 if (m_skill_cursor < 0)
1150 m_skill_cursor = SKILL_ITEMS - 1;
1154 m_entersound = true;
1155 switch (m_skill_cursor)
1158 Cbuf_AddText ("skill 1\n");
1161 Cbuf_AddText ("skill 2\n");
1164 Cbuf_AddText ("skill 3\n");
1167 Cbuf_AddText ("skill 4\n");
1170 Cbuf_AddText ("skill 5\n");
1173 key_dest = key_game;
1175 Cbuf_AddText ("disconnect\n");
1176 Cbuf_AddText ("maxplayers 1\n");
1177 Cbuf_AddText ("deathmatch 0\n");
1178 Cbuf_AddText ("coop 0\n");
1179 switch (m_episode_cursor)
1182 Cbuf_AddText ("map e1m1\n");
1185 Cbuf_AddText ("map e2m1\n");
1188 Cbuf_AddText ("map e3m1\n");
1191 Cbuf_AddText ("map e4m1\n");
1194 Cbuf_AddText ("map e6m1\n");
1197 Cbuf_AddText ("map cp01\n");
1202 //=============================================================================
1203 /* MULTIPLAYER MENU */
1205 static int m_multiplayer_cursor;
1206 #define MULTIPLAYER_ITEMS 3
1209 void M_Menu_MultiPlayer_f (void)
1211 key_dest = key_menu;
1212 m_state = m_multiplayer;
1213 m_entersound = true;
1217 static void M_MultiPlayer_Draw (void)
1222 if (gamemode == GAME_TRANSFUSION)
1224 M_Background(640, 480);
1225 p = Draw_CachePic ("gfx/menu/tb-online", true);
1226 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1227 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1228 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1229 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1232 M_Background(320, 200);
1234 M_DrawPic (16, 4, "gfx/qplaque");
1235 p = Draw_CachePic ("gfx/p_multi", true);
1236 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1237 M_DrawPic (72, 32, "gfx/mp_menu");
1239 f = (int)(realtime * 10)%6;
1241 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1245 static void M_MultiPlayer_Key (int key, char ascii)
1254 S_LocalSound ("sound/misc/menu1.wav");
1255 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1256 m_multiplayer_cursor = 0;
1260 S_LocalSound ("sound/misc/menu1.wav");
1261 if (--m_multiplayer_cursor < 0)
1262 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1266 m_entersound = true;
1267 switch (m_multiplayer_cursor)
1271 M_Menu_LanConfig_f ();
1281 //=============================================================================
1284 static int setup_cursor = 4;
1285 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1287 static char setup_myname[32];
1288 static int setup_oldtop;
1289 static int setup_oldbottom;
1290 static int setup_top;
1291 static int setup_bottom;
1292 static int setup_rate;
1293 static int setup_oldrate;
1295 #define NUM_SETUP_CMDS 5
1297 void M_Menu_Setup_f (void)
1299 key_dest = key_menu;
1301 m_entersound = true;
1302 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1303 setup_top = setup_oldtop = cl_color.integer >> 4;
1304 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1305 setup_rate = cl_rate.integer;
1308 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1309 static unsigned char *menuplyr_pixels;
1310 static unsigned int *menuplyr_translated;
1312 typedef struct ratetable_s
1319 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1320 static ratetable_t setup_ratetable[] =
1323 {1500, "28.8 mediocre"},
1324 {2000, "28.8 good"},
1325 {2500, "33.6 mediocre"},
1326 {3000, "33.6 good"},
1328 {4000, "56k mediocre"},
1329 {4500, "56k adequate"},
1332 {15000, "128k ISDN"},
1333 {25000, "broadband"}
1336 static int setup_rateindex(int rate)
1339 for (i = 0;i < RATES;i++)
1340 if (setup_ratetable[i].rate > setup_rate)
1342 return bound(1, i, RATES) - 1;
1345 static void M_Setup_Draw (void)
1350 M_Background(320, 200);
1352 M_DrawPic (16, 4, "gfx/qplaque");
1353 p = Draw_CachePic ("gfx/p_multi", true);
1354 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1356 M_Print(64, 40, "Your name");
1357 M_DrawTextBox (160, 32, 16, 1);
1358 M_PrintColored(168, 40, setup_myname);
1360 if (gamemode != GAME_GOODVSBAD2)
1362 M_Print(64, 64, "Shirt color");
1363 M_Print(64, 88, "Pants color");
1366 M_Print(64, 124-8, "Network speed limit");
1367 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1369 M_DrawTextBox (64, 140-8, 14, 1);
1370 M_Print(72, 140, "Accept Changes");
1372 // LordHavoc: rewrote this code greatly
1375 unsigned char *data, *f;
1376 fs_offset_t filesize;
1377 menuplyr_load = false;
1379 menuplyr_bottom = -1;
1380 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1382 data = LoadLMP (f, filesize, 0, 0, true);
1383 menuplyr_width = image_width;
1384 menuplyr_height = image_height;
1386 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1387 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1388 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1393 if (menuplyr_pixels)
1395 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1397 menuplyr_top = setup_top;
1398 menuplyr_bottom = setup_bottom;
1399 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1400 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1402 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1404 M_DrawPic(160, 48, "gfx/bigbox");
1405 M_DrawPic(172, 56, "gfx/menuplyr");
1408 if (setup_cursor == 0)
1409 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1411 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1415 static void M_Setup_Key (int k, char ascii)
1422 M_Menu_MultiPlayer_f ();
1426 S_LocalSound ("sound/misc/menu1.wav");
1428 if (setup_cursor < 0)
1429 setup_cursor = NUM_SETUP_CMDS-1;
1433 S_LocalSound ("sound/misc/menu1.wav");
1435 if (setup_cursor >= NUM_SETUP_CMDS)
1440 if (setup_cursor < 1)
1442 S_LocalSound ("sound/misc/menu3.wav");
1443 if (setup_cursor == 1)
1444 setup_top = setup_top - 1;
1445 if (setup_cursor == 2)
1446 setup_bottom = setup_bottom - 1;
1447 if (setup_cursor == 3)
1449 l = setup_rateindex(setup_rate) - 1;
1452 setup_rate = setup_ratetable[l].rate;
1456 if (setup_cursor < 1)
1459 S_LocalSound ("sound/misc/menu3.wav");
1460 if (setup_cursor == 1)
1461 setup_top = setup_top + 1;
1462 if (setup_cursor == 2)
1463 setup_bottom = setup_bottom + 1;
1464 if (setup_cursor == 3)
1466 l = setup_rateindex(setup_rate) + 1;
1469 setup_rate = setup_ratetable[l].rate;
1474 if (setup_cursor == 0)
1477 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1480 // setup_cursor == 4 (Accept changes)
1481 if (strcmp(cl_name.string, setup_myname) != 0)
1482 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1483 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1484 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1485 if (setup_rate != setup_oldrate)
1486 Cbuf_AddText(va("rate %i\n", setup_rate));
1488 m_entersound = true;
1489 M_Menu_MultiPlayer_f ();
1493 if (setup_cursor == 0)
1495 if (strlen(setup_myname))
1496 setup_myname[strlen(setup_myname)-1] = 0;
1503 if (setup_cursor == 0)
1505 l = (int)strlen(setup_myname);
1508 setup_myname[l+1] = 0;
1509 setup_myname[l] = ascii;
1518 if (setup_bottom > 15)
1520 if (setup_bottom < 0)
1524 //=============================================================================
1527 #define SLIDER_RANGE 10
1529 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1534 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1535 M_DrawCharacter (x-8, y, 128);
1536 for (i = 0;i < SLIDER_RANGE;i++)
1537 M_DrawCharacter (x + i*8, y, 129);
1538 M_DrawCharacter (x+i*8, y, 130);
1539 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1540 if (fabs((int)num - num) < 0.01)
1541 sprintf(text, "%i", (int)num);
1543 sprintf(text, "%.2f", num);
1544 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1547 static void M_DrawCheckbox (int x, int y, int on)
1550 M_Print(x, y, "on");
1552 M_Print(x, y, "off");
1556 #define OPTIONS_ITEMS 39
1558 static int options_cursor;
1560 void M_Menu_Options_f (void)
1562 key_dest = key_menu;
1563 m_state = m_options;
1564 m_entersound = true;
1567 extern cvar_t slowmo;
1568 extern dllhandle_t jpeg_dll;
1569 extern cvar_t gl_texture_anisotropy;
1570 extern cvar_t r_textshadow;
1572 static void M_Menu_Options_AdjustSliders (int dir)
1575 S_LocalSound ("sound/misc/menu3.wav");
1578 if (options_cursor == optnum++)
1579 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1580 else if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1608 else if (options_cursor == optnum++)
1609 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1610 else if (options_cursor == optnum++)
1611 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1612 else if (options_cursor == optnum++)
1613 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1614 else if (options_cursor == optnum++)
1615 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1616 else if (options_cursor == optnum++)
1617 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1618 else if (options_cursor == optnum++)
1619 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1620 else if (options_cursor == optnum++)
1621 Cvar_SetValueQuick (&showfps, !showfps.integer);
1622 else if (options_cursor == optnum++)
1623 Cvar_SetValueQuick (&showtime, !showtime.integer);
1624 else if (options_cursor == optnum++)
1625 Cvar_SetValueQuick (&showdate, !showdate.integer);
1626 else if (options_cursor == optnum++)
1628 if (cl_forwardspeed.value > 200)
1630 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1631 Cvar_SetValueQuick (&cl_backspeed, 200);
1635 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1636 Cvar_SetValueQuick (&cl_backspeed, 400);
1639 else if (options_cursor == optnum++)
1640 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1641 else if (options_cursor == optnum++)
1642 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1643 else if (options_cursor == optnum++)
1644 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1645 else if (options_cursor == optnum++)
1646 Cvar_SetValueQuick (&freelook, !freelook.integer);
1647 else if (options_cursor == optnum++)
1648 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1649 else if (options_cursor == optnum++)
1650 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1655 static int optcursor;
1657 static void M_Options_PrintCommand(const char *s, int enabled)
1661 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1662 M_ItemPrint(0, opty, s, enabled);
1668 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1672 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1673 M_ItemPrint(0, opty, s, enabled);
1674 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1680 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1684 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1685 M_ItemPrint(0, opty, s, enabled);
1686 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1692 static void M_Options_Draw (void)
1697 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1699 M_DrawPic(16, 4, "gfx/qplaque");
1700 p = Draw_CachePic("gfx/p_option", true);
1701 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1704 optcursor = options_cursor;
1705 visible = (int)((menu_height - 32) / 8);
1706 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1708 M_Options_PrintCommand( "Customize controls", true);
1709 M_Options_PrintCommand( " Go to console", true);
1710 M_Options_PrintCommand( " Reset to defaults", true);
1711 M_Options_PrintCommand( " Video", true);
1712 M_Options_PrintCommand( " Effects", true);
1713 M_Options_PrintCommand( " Graphics", true);
1714 M_Options_PrintCommand( " Color Control", true);
1715 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1716 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1717 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1718 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1719 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1720 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1721 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1722 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1723 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1724 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1725 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1726 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1727 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1728 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1729 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1730 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1731 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1732 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1733 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1734 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1735 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1736 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1737 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1738 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1739 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1740 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1741 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1742 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1743 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1744 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1745 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1749 static void M_Options_Key (int k, char ascii)
1758 m_entersound = true;
1759 switch (options_cursor)
1766 key_dest = key_game;
1767 Con_ToggleConsole_f ();
1776 M_Menu_Options_Effects_f ();
1779 M_Menu_Options_Graphics_f ();
1782 M_Menu_Options_ColorControl_f ();
1785 M_Menu_Options_AdjustSliders (1);
1791 S_LocalSound ("sound/misc/menu1.wav");
1793 if (options_cursor < 0)
1794 options_cursor = OPTIONS_ITEMS-1;
1798 S_LocalSound ("sound/misc/menu1.wav");
1800 if (options_cursor >= OPTIONS_ITEMS)
1805 M_Menu_Options_AdjustSliders (-1);
1809 M_Menu_Options_AdjustSliders (1);
1814 #define OPTIONS_EFFECTS_ITEMS 36
1816 static int options_effects_cursor;
1818 void M_Menu_Options_Effects_f (void)
1820 key_dest = key_menu;
1821 m_state = m_options_effects;
1822 m_entersound = true;
1826 extern cvar_t cl_stainmaps;
1827 extern cvar_t cl_stainmaps_clearonload;
1828 extern cvar_t r_explosionclip;
1829 extern cvar_t r_coronas;
1830 extern cvar_t gl_flashblend;
1831 extern cvar_t cl_beams_polygons;
1832 extern cvar_t cl_beams_quakepositionhack;
1833 extern cvar_t cl_beams_instantaimhack;
1834 extern cvar_t cl_beams_lightatend;
1835 extern cvar_t r_lightningbeam_thickness;
1836 extern cvar_t r_lightningbeam_scroll;
1837 extern cvar_t r_lightningbeam_repeatdistance;
1838 extern cvar_t r_lightningbeam_color_red;
1839 extern cvar_t r_lightningbeam_color_green;
1840 extern cvar_t r_lightningbeam_color_blue;
1841 extern cvar_t r_lightningbeam_qmbtexture;
1843 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1846 S_LocalSound ("sound/misc/menu3.wav");
1849 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1871 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1872 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1873 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1874 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1875 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1876 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1877 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1878 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1879 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1880 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1881 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1882 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1883 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1884 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1887 static void M_Options_Effects_Draw (void)
1892 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1894 M_DrawPic(16, 4, "gfx/qplaque");
1895 p = Draw_CachePic("gfx/p_option", true);
1896 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1898 optcursor = options_effects_cursor;
1900 visible = (int)((menu_height - 32) / 8);
1901 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1903 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1904 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1905 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1906 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1907 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1908 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1909 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1910 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1911 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1912 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1913 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1914 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1915 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1916 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1917 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1918 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1919 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1920 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1921 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1922 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1923 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1924 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1925 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1926 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1927 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1928 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1929 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1930 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1931 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1932 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1933 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1934 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1935 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1936 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1937 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1938 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1942 static void M_Options_Effects_Key (int k, char ascii)
1947 M_Menu_Options_f ();
1951 M_Menu_Options_Effects_AdjustSliders (1);
1955 S_LocalSound ("sound/misc/menu1.wav");
1956 options_effects_cursor--;
1957 if (options_effects_cursor < 0)
1958 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1962 S_LocalSound ("sound/misc/menu1.wav");
1963 options_effects_cursor++;
1964 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1965 options_effects_cursor = 0;
1969 M_Menu_Options_Effects_AdjustSliders (-1);
1973 M_Menu_Options_Effects_AdjustSliders (1);
1979 #define OPTIONS_GRAPHICS_ITEMS 18
1981 static int options_graphics_cursor;
1983 void M_Menu_Options_Graphics_f (void)
1985 key_dest = key_menu;
1986 m_state = m_options_graphics;
1987 m_entersound = true;
1990 extern cvar_t r_shadow_gloss;
1991 extern cvar_t r_shadow_realtime_dlight;
1992 extern cvar_t r_shadow_realtime_dlight_shadows;
1993 extern cvar_t r_shadow_realtime_world;
1994 extern cvar_t r_shadow_realtime_world_dlightshadows;
1995 extern cvar_t r_shadow_realtime_world_lightmaps;
1996 extern cvar_t r_shadow_realtime_world_shadows;
1997 extern cvar_t r_bloom;
1998 extern cvar_t r_bloom_intensity;
1999 extern cvar_t r_bloom_power;
2000 extern cvar_t r_bloom_blur;
2001 extern cvar_t r_bloom_resolution;
2002 extern cvar_t r_hdr;
2003 extern cvar_t r_hdr_bloomintensity;
2004 extern cvar_t r_hdr_scenebrightness;
2005 extern cvar_t r_hdr_glowintensity;
2006 extern cvar_t gl_picmip;
2008 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2011 S_LocalSound ("sound/misc/menu3.wav");
2015 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2016 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2017 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2018 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2019 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
2020 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2021 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2022 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2023 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
2024 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_bloomintensity, bound(0.125, r_hdr_bloomintensity.value + dir * 0.125, 4));
2025 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2026 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
2027 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 0.25, 16));
2028 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2029 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2030 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2031 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2032 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2036 static void M_Options_Graphics_Draw (void)
2041 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2043 M_DrawPic(16, 4, "gfx/qplaque");
2044 p = Draw_CachePic("gfx/p_option", true);
2045 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2047 optcursor = options_graphics_cursor;
2049 visible = (int)((menu_height - 32) / 8);
2050 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2052 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2053 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2054 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2055 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2056 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2057 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2058 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2059 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2060 M_Options_PrintCheckbox(" HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2061 M_Options_PrintSlider( " HDR Bloom Intensity", r_hdr.integer, r_hdr_bloomintensity.value, 0.125, 4);
2062 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2063 M_Options_PrintSlider( "Non-HDR Bloom Darkening", !r_hdr.integer && r_bloom.integer, r_bloom_power.value, 1, 16);
2064 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_intensity.value, 1, 16);
2065 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2066 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2067 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2068 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2069 M_Options_PrintCommand( " Restart Renderer", true);
2073 static void M_Options_Graphics_Key (int k, char ascii)
2078 M_Menu_Options_f ();
2082 M_Menu_Options_Graphics_AdjustSliders (1);
2086 S_LocalSound ("sound/misc/menu1.wav");
2087 options_graphics_cursor--;
2088 if (options_graphics_cursor < 0)
2089 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2093 S_LocalSound ("sound/misc/menu1.wav");
2094 options_graphics_cursor++;
2095 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2096 options_graphics_cursor = 0;
2100 M_Menu_Options_Graphics_AdjustSliders (-1);
2104 M_Menu_Options_Graphics_AdjustSliders (1);
2110 #define OPTIONS_COLORCONTROL_ITEMS 18
2112 static int options_colorcontrol_cursor;
2114 // intensity value to match up to 50% dither to 'correct' quake
2115 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2117 void M_Menu_Options_ColorControl_f (void)
2119 key_dest = key_menu;
2120 m_state = m_options_colorcontrol;
2121 m_entersound = true;
2125 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2129 S_LocalSound ("sound/misc/menu3.wav");
2132 if (options_colorcontrol_cursor == optnum++)
2133 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2134 else if (options_colorcontrol_cursor == optnum++)
2136 Cvar_SetValueQuick (&v_color_enable, 0);
2137 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2139 else if (options_colorcontrol_cursor == optnum++)
2141 Cvar_SetValueQuick (&v_color_enable, 0);
2142 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2144 else if (options_colorcontrol_cursor == optnum++)
2146 Cvar_SetValueQuick (&v_color_enable, 0);
2147 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2149 else if (options_colorcontrol_cursor == optnum++)
2151 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2153 else if (options_colorcontrol_cursor == optnum++)
2155 Cvar_SetValueQuick (&v_color_enable, 1);
2156 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2158 else if (options_colorcontrol_cursor == optnum++)
2160 Cvar_SetValueQuick (&v_color_enable, 1);
2161 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2163 else if (options_colorcontrol_cursor == optnum++)
2165 Cvar_SetValueQuick (&v_color_enable, 1);
2166 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2168 else if (options_colorcontrol_cursor == optnum++)
2170 Cvar_SetValueQuick (&v_color_enable, 1);
2171 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2172 Cvar_SetValueQuick (&v_color_black_r, f);
2173 Cvar_SetValueQuick (&v_color_black_g, f);
2174 Cvar_SetValueQuick (&v_color_black_b, f);
2176 else if (options_colorcontrol_cursor == optnum++)
2178 Cvar_SetValueQuick (&v_color_enable, 1);
2179 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2181 else if (options_colorcontrol_cursor == optnum++)
2183 Cvar_SetValueQuick (&v_color_enable, 1);
2184 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2186 else if (options_colorcontrol_cursor == optnum++)
2188 Cvar_SetValueQuick (&v_color_enable, 1);
2189 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2191 else if (options_colorcontrol_cursor == optnum++)
2193 Cvar_SetValueQuick (&v_color_enable, 1);
2194 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2195 Cvar_SetValueQuick (&v_color_grey_r, f);
2196 Cvar_SetValueQuick (&v_color_grey_g, f);
2197 Cvar_SetValueQuick (&v_color_grey_b, f);
2199 else if (options_colorcontrol_cursor == optnum++)
2201 Cvar_SetValueQuick (&v_color_enable, 1);
2202 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2204 else if (options_colorcontrol_cursor == optnum++)
2206 Cvar_SetValueQuick (&v_color_enable, 1);
2207 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2209 else if (options_colorcontrol_cursor == optnum++)
2211 Cvar_SetValueQuick (&v_color_enable, 1);
2212 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2214 else if (options_colorcontrol_cursor == optnum++)
2216 Cvar_SetValueQuick (&v_color_enable, 1);
2217 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2218 Cvar_SetValueQuick (&v_color_white_r, f);
2219 Cvar_SetValueQuick (&v_color_white_g, f);
2220 Cvar_SetValueQuick (&v_color_white_b, f);
2224 static void M_Options_ColorControl_Draw (void)
2227 float x, c, s, t, u, v;
2228 cachepic_t *p, *dither;
2230 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2232 M_Background(320, 256);
2234 M_DrawPic(16, 4, "gfx/qplaque");
2235 p = Draw_CachePic("gfx/p_option", true);
2236 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2238 optcursor = options_colorcontrol_cursor;
2240 visible = (int)((menu_height - 32) / 8);
2241 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2243 M_Options_PrintCommand( " Reset to defaults", true);
2244 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2245 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2246 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2247 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2248 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2249 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2250 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2251 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2252 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2253 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2254 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2255 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2256 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2257 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2258 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2259 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2260 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2263 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2264 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2265 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2266 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2267 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2268 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2269 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2270 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2271 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2272 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2273 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2275 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2276 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2277 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2282 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2283 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2284 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2286 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2287 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2288 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2290 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2291 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2292 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2294 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2295 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2296 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2300 static void M_Options_ColorControl_Key (int k, char ascii)
2305 M_Menu_Options_f ();
2309 m_entersound = true;
2310 switch (options_colorcontrol_cursor)
2313 Cvar_SetValueQuick(&v_hwgamma, 1);
2314 Cvar_SetValueQuick(&v_gamma, 1);
2315 Cvar_SetValueQuick(&v_contrast, 1);
2316 Cvar_SetValueQuick(&v_brightness, 0);
2317 Cvar_SetValueQuick(&v_color_enable, 0);
2318 Cvar_SetValueQuick(&v_color_black_r, 0);
2319 Cvar_SetValueQuick(&v_color_black_g, 0);
2320 Cvar_SetValueQuick(&v_color_black_b, 0);
2321 Cvar_SetValueQuick(&v_color_grey_r, 0);
2322 Cvar_SetValueQuick(&v_color_grey_g, 0);
2323 Cvar_SetValueQuick(&v_color_grey_b, 0);
2324 Cvar_SetValueQuick(&v_color_white_r, 1);
2325 Cvar_SetValueQuick(&v_color_white_g, 1);
2326 Cvar_SetValueQuick(&v_color_white_b, 1);
2329 M_Menu_Options_ColorControl_AdjustSliders (1);
2335 S_LocalSound ("sound/misc/menu1.wav");
2336 options_colorcontrol_cursor--;
2337 if (options_colorcontrol_cursor < 0)
2338 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2342 S_LocalSound ("sound/misc/menu1.wav");
2343 options_colorcontrol_cursor++;
2344 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2345 options_colorcontrol_cursor = 0;
2349 M_Menu_Options_ColorControl_AdjustSliders (-1);
2353 M_Menu_Options_ColorControl_AdjustSliders (1);
2359 //=============================================================================
2362 static char *quakebindnames[][2] =
2364 {"+attack", "attack"},
2365 {"impulse 10", "next weapon"},
2366 {"impulse 12", "previous weapon"},
2367 {"+jump", "jump / swim up"},
2368 {"+forward", "walk forward"},
2369 {"+back", "backpedal"},
2370 {"+left", "turn left"},
2371 {"+right", "turn right"},
2373 {"+moveleft", "step left"},
2374 {"+moveright", "step right"},
2375 {"+strafe", "sidestep"},
2376 {"+lookup", "look up"},
2377 {"+lookdown", "look down"},
2378 {"centerview", "center view"},
2379 {"+mlook", "mouse look"},
2380 {"+klook", "keyboard look"},
2381 {"+moveup", "swim up"},
2382 {"+movedown", "swim down"}
2385 static char *transfusionbindnames[][2] =
2387 {"", "Movement"}, // Movement commands
2388 {"+forward", "walk forward"},
2389 {"+back", "backpedal"},
2390 {"+left", "turn left"},
2391 {"+right", "turn right"},
2392 {"+moveleft", "step left"},
2393 {"+moveright", "step right"},
2394 {"+jump", "jump / swim up"},
2395 {"+movedown", "swim down"},
2396 {"", "Combat"}, // Combat commands
2397 {"impulse 1", "Pitch Fork"},
2398 {"impulse 2", "Flare Gun"},
2399 {"impulse 3", "Shotgun"},
2400 {"impulse 4", "Machine Gun"},
2401 {"impulse 5", "Incinerator"},
2402 {"impulse 6", "Bombs (TNT)"},
2403 {"impulse 35", "Proximity Bomb"},
2404 {"impulse 36", "Remote Detonator"},
2405 {"impulse 7", "Aerosol Can"},
2406 {"impulse 8", "Tesla Cannon"},
2407 {"impulse 9", "Life Leech"},
2408 {"impulse 10", "Voodoo Doll"},
2409 {"impulse 21", "next weapon"},
2410 {"impulse 22", "previous weapon"},
2411 {"+attack", "attack"},
2412 {"+button3", "altfire"},
2413 {"", "Inventory"}, // Inventory commands
2414 {"impulse 40", "Dr.'s Bag"},
2415 {"impulse 41", "Crystal Ball"},
2416 {"impulse 42", "Beast Vision"},
2417 {"impulse 43", "Jump Boots"},
2418 {"impulse 23", "next item"},
2419 {"impulse 24", "previous item"},
2420 {"impulse 25", "use item"},
2421 {"", "Misc"}, // Misc commands
2422 {"+button4", "use"},
2423 {"impulse 50", "add bot (red)"},
2424 {"impulse 51", "add bot (blue)"},
2425 {"impulse 52", "kick a bot"},
2426 {"impulse 26", "next armor type"},
2427 {"impulse 27", "identify player"},
2428 {"impulse 55", "voting menu"},
2429 {"impulse 56", "observer mode"},
2430 {"", "Taunts"}, // Taunts
2431 {"impulse 70", "taunt 0"},
2432 {"impulse 71", "taunt 1"},
2433 {"impulse 72", "taunt 2"},
2434 {"impulse 73", "taunt 3"},
2435 {"impulse 74", "taunt 4"},
2436 {"impulse 75", "taunt 5"},
2437 {"impulse 76", "taunt 6"},
2438 {"impulse 77", "taunt 7"},
2439 {"impulse 78", "taunt 8"},
2440 {"impulse 79", "taunt 9"}
2443 static char *goodvsbad2bindnames[][2] =
2445 {"impulse 69", "Power 1"},
2446 {"impulse 70", "Power 2"},
2447 {"impulse 71", "Power 3"},
2448 {"+jump", "jump / swim up"},
2449 {"+forward", "walk forward"},
2450 {"+back", "backpedal"},
2451 {"+left", "turn left"},
2452 {"+right", "turn right"},
2454 {"+moveleft", "step left"},
2455 {"+moveright", "step right"},
2456 {"+strafe", "sidestep"},
2457 {"+lookup", "look up"},
2458 {"+lookdown", "look down"},
2459 {"centerview", "center view"},
2460 {"+mlook", "mouse look"},
2461 {"kill", "kill yourself"},
2462 {"+moveup", "swim up"},
2463 {"+movedown", "swim down"}
2466 static int numcommands;
2467 static char *(*bindnames)[2];
2470 typedef struct binditem_s
2472 char *command, *description;
2473 struct binditem_s *next;
2477 typedef struct bindcategory_s
2481 struct bindcategory_s *next;
2485 static bindcategory_t *bindcategories = NULL;
2487 static void M_ClearBinds (void)
2489 for (c = bindcategories;c;c = cnext)
2492 for (b = c->binds;b;b = bnext)
2499 bindcategories = NULL;
2502 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2504 for (b = &c->binds;*b;*b = &(*b)->next);
2505 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2506 *b->command = (char *)((*b) + 1);
2507 *b->description = *b->command + strlen(command) + 1;
2508 strcpy(*b->command, command);
2509 strcpy(*b->description, description);
2512 static void M_AddBind (char *category, char *command, char *description)
2514 for (c = &bindcategories;*c;c = &(*c)->next)
2516 if (!strcmp(category, (*c)->name))
2518 M_AddBindToCategory(*c, command, description);
2522 *c = Z_Alloc(sizeof(bindcategory_t));
2523 M_AddBindToCategory(*c, command, description);
2526 static void M_DefaultBinds (void)
2529 M_AddBind("movement", "+jump", "jump / swim up");
2530 M_AddBind("movement", "+forward", "walk forward");
2531 M_AddBind("movement", "+back", "backpedal");
2532 M_AddBind("movement", "+left", "turn left");
2533 M_AddBind("movement", "+right", "turn right");
2534 M_AddBind("movement", "+speed", "run");
2535 M_AddBind("movement", "+moveleft", "step left");
2536 M_AddBind("movement", "+moveright", "step right");
2537 M_AddBind("movement", "+strafe", "sidestep");
2538 M_AddBind("movement", "+lookup", "look up");
2539 M_AddBind("movement", "+lookdown", "look down");
2540 M_AddBind("movement", "centerview", "center view");
2541 M_AddBind("movement", "+mlook", "mouse look");
2542 M_AddBind("movement", "+klook", "keyboard look");
2543 M_AddBind("movement", "+moveup", "swim up");
2544 M_AddBind("movement", "+movedown", "swim down");
2545 M_AddBind("weapons", "+attack", "attack");
2546 M_AddBind("weapons", "impulse 10", "next weapon");
2547 M_AddBind("weapons", "impulse 12", "previous weapon");
2548 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2549 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2550 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2551 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2552 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2553 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2554 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2555 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2560 static int keys_cursor;
2561 static int bind_grab;
2563 void M_Menu_Keys_f (void)
2565 key_dest = key_menu;
2567 m_entersound = true;
2572 void M_FindKeysForCommand (const char *command, int *keys)
2578 for (j = 0;j < NUMKEYS;j++)
2583 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2585 b = keybindings[0][j];
2588 if (!strcmp (b, command) )
2591 if (count == NUMKEYS)
2597 static void M_UnbindCommand (char *command)
2602 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2604 b = keybindings[0][j];
2607 if (!strcmp (b, command))
2608 Key_SetBinding (j, 0, "");
2613 static void M_Keys_Draw (void)
2619 char keystring[MAX_INPUTLINE];
2621 M_Background(320, 48 + 8 * numcommands);
2623 p = Draw_CachePic ("gfx/ttl_cstm", true);
2624 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2627 M_Print(12, 32, "Press a key or button for this action");
2629 M_Print(18, 32, "Enter to change, backspace to clear");
2631 // search for known bindings
2632 for (i=0 ; i<numcommands ; i++)
2636 // If there's no command, it's just a section
2637 if (bindnames[i][0][0] == '\0')
2639 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2640 M_PrintRed (16, y, bindnames[i][1]);
2644 M_Print(16, y, bindnames[i][1]);
2646 M_FindKeysForCommand (bindnames[i][0], keys);
2648 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2650 strlcpy(keystring, "???", sizeof(keystring));
2654 for (j = 0;j < NUMKEYS;j++)
2659 strlcat(keystring, " or ", sizeof(keystring));
2660 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2664 M_Print(150, y, keystring);
2668 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2670 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2674 static void M_Keys_Key (int k, char ascii)
2681 S_LocalSound ("sound/misc/menu1.wav");
2686 else //if (k != '`')
2688 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2689 Cbuf_InsertText (cmd);
2699 M_Menu_Options_f ();
2704 S_LocalSound ("sound/misc/menu1.wav");
2708 if (keys_cursor < 0)
2709 keys_cursor = numcommands-1;
2711 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2716 S_LocalSound ("sound/misc/menu1.wav");
2720 if (keys_cursor >= numcommands)
2723 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2726 case K_ENTER: // go into bind mode
2727 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2728 S_LocalSound ("sound/misc/menu2.wav");
2729 if (keys[NUMKEYS - 1] != -1)
2730 M_UnbindCommand (bindnames[keys_cursor][0]);
2734 case K_BACKSPACE: // delete bindings
2735 case K_DEL: // delete bindings
2736 S_LocalSound ("sound/misc/menu2.wav");
2737 M_UnbindCommand (bindnames[keys_cursor][0]);
2742 void M_Menu_Reset_f (void)
2744 key_dest = key_menu;
2746 m_entersound = true;
2750 static void M_Reset_Key (int key, char ascii)
2756 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2757 // no break here since we also exit the menu
2762 m_state = m_options;
2763 m_entersound = true;
2771 static void M_Reset_Draw (void)
2773 int lines = 2, linelength = 20;
2774 M_Background(linelength * 8 + 16, lines * 8 + 16);
2775 M_DrawTextBox(0, 0, linelength, lines);
2776 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2777 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2780 //=============================================================================
2783 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2784 typedef struct video_resolution_s
2788 int conwidth, conheight;
2789 double pixelheight; // pixel aspect
2792 video_resolution_t video_resolutions[] =
2794 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2795 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2796 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2797 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2798 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2799 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2800 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2801 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2802 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2803 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2804 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2805 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2806 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2807 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2808 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2809 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2810 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2811 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2812 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2813 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2814 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2815 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2816 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2817 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2818 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2819 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2820 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2821 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2822 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2823 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2824 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2825 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2826 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2827 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2828 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2829 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2830 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2831 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2832 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2833 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2834 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2835 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2836 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2837 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2838 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2839 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2840 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2841 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2842 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2843 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2844 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2845 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2846 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2847 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2848 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2849 {NULL, 0, 0, 0, 0, 0}
2851 // this is the number of the default mode (640x480) in the list above
2852 #define VID_DEFAULT 3
2853 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2855 #define VIDEO_ITEMS 7
2856 static int video_cursor = 0;
2857 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2858 static int video_resolution;
2860 void M_Menu_Video_f (void)
2864 key_dest = key_menu;
2866 m_entersound = true;
2868 // Look for the closest match to the current resolution
2869 video_resolution = 0;
2870 for (i = 1;i < VID_RES_COUNT;i++)
2872 // if the new mode would be a worse match in width, skip it
2873 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2875 // if it is equal in width, check height
2876 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2878 // if the new mode would be a worse match in height, skip it
2879 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2881 // if it is equal in width and height, check pixel aspect
2882 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2884 // if the new mode would be a worse match in pixel aspect, skip it
2885 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2887 // if it is equal in everything, skip it (prefer earlier modes)
2888 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2890 // better match for width, height, and pixel aspect
2891 video_resolution = i;
2893 else // better match for width and height
2894 video_resolution = i;
2896 else // better match for width
2897 video_resolution = i;
2902 static void M_Video_Draw (void)
2906 M_Background(320, 200);
2908 M_DrawPic(16, 4, "gfx/qplaque");
2909 p = Draw_CachePic("gfx/vidmodes", true);
2910 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2912 // Current Resolution
2913 M_Print(16, video_cursor_table[0], " Current Resolution");
2914 if (vid_supportrefreshrate && vid.fullscreen)
2915 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2917 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2919 // Proposed Resolution
2920 M_Print(16, video_cursor_table[1], " New Resolution");
2921 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2922 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2925 M_Print(16, video_cursor_table[2], " Bits per pixel");
2926 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2929 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2930 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2933 M_Print(16, video_cursor_table[4], " Fullscreen");
2934 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2937 M_Print(220, video_cursor_table[5], "Apply");
2940 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2941 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2944 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2948 static void M_Menu_Video_AdjustSliders (int dir)
2950 S_LocalSound ("sound/misc/menu3.wav");
2952 switch (video_cursor)
2958 for(r = 0;r < VID_RES_COUNT;r++)
2960 video_resolution += dir;
2961 if (video_resolution >= VID_RES_COUNT)
2962 video_resolution = 0;
2963 if (video_resolution < 0)
2964 video_resolution = VID_RES_COUNT - 1;
2965 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2973 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2977 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2980 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2984 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2990 static void M_Video_Key (int key, char ascii)
2995 // vid_shared.c has a copy of the current video config. We restore it
2996 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2997 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2998 if (vid_supportrefreshrate)
2999 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3001 S_LocalSound ("sound/misc/menu1.wav");
3002 M_Menu_Options_f ();
3006 m_entersound = true;
3007 switch (video_cursor)
3010 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3011 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3012 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3013 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3014 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3015 Cbuf_AddText ("vid_restart\n");
3016 M_Menu_Options_f ();
3019 M_Menu_Video_AdjustSliders (1);
3024 S_LocalSound ("sound/misc/menu1.wav");
3026 if (video_cursor < 0)
3027 video_cursor = VIDEO_ITEMS-1;
3031 S_LocalSound ("sound/misc/menu1.wav");
3033 if (video_cursor >= VIDEO_ITEMS)
3038 M_Menu_Video_AdjustSliders (-1);
3042 M_Menu_Video_AdjustSliders (1);
3047 //=============================================================================
3050 static int help_page;
3051 #define NUM_HELP_PAGES 6
3054 void M_Menu_Help_f (void)
3056 key_dest = key_menu;
3058 m_entersound = true;
3064 static void M_Help_Draw (void)
3066 M_Background(320, 200);
3067 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3071 static void M_Help_Key (int key, char ascii)
3081 m_entersound = true;
3082 if (++help_page >= NUM_HELP_PAGES)
3088 m_entersound = true;
3089 if (--help_page < 0)
3090 help_page = NUM_HELP_PAGES-1;
3096 //=============================================================================
3099 void M_Menu_Credits_f (void)
3101 key_dest = key_menu;
3102 m_state = m_credits;
3103 m_entersound = true;
3108 static void M_Credits_Draw (void)
3110 M_Background(640, 480);
3111 M_DrawPic (0, 0, "gfx/creditsmiddle");
3112 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3113 M_DrawPic (0, 0, "gfx/creditstop");
3114 M_DrawPic (0, 433, "gfx/creditsbottom");
3118 static void M_Credits_Key (int key, char ascii)
3123 //=============================================================================
3126 static char *m_quit_message[9];
3127 static int m_quit_prevstate;
3128 static qboolean wasInMenus;
3131 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3133 m_quit_message[0] = line1;
3134 m_quit_message[1] = line2;
3135 m_quit_message[2] = line3;
3136 m_quit_message[3] = line4;
3137 m_quit_message[4] = line5;
3138 m_quit_message[5] = line6;
3139 m_quit_message[6] = line7;
3140 m_quit_message[7] = line8;
3141 m_quit_message[8] = NULL;
3145 static int M_ChooseQuitMessage(int request)
3149 // frag related quit messages are pointless for a fallback menu, so use something generic
3150 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3159 case GAME_DEFEATINDETAIL2:
3160 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3161 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3162 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3163 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3164 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3169 case GAME_GOODVSBAD2:
3170 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3171 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3172 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3173 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3174 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3176 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3177 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3178 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3179 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3180 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3181 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3183 case GAME_BATTLEMECH:
3184 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3185 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3186 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3187 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3188 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3190 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192 case GAME_OPENQUARTZ:
3193 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3194 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3195 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3196 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3199 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3200 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3201 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3202 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3208 void M_Menu_Quit_f (void)
3211 if (m_state == m_quit)
3213 wasInMenus = (key_dest == key_menu);
3214 key_dest = key_menu;
3215 m_quit_prevstate = m_state;
3217 m_entersound = true;
3218 // count how many there are
3219 for (n = 1;M_ChooseQuitMessage(n);n++);
3221 M_ChooseQuitMessage(rand() % n);
3225 static void M_Quit_Key (int key, char ascii)
3234 m_state = (enum m_state_e)m_quit_prevstate;
3235 m_entersound = true;
3239 key_dest = key_game;
3254 static void M_Quit_Draw (void)
3256 int i, l, linelength, firstline, lastline, lines;
3257 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3259 if ((l = (int)strlen(m_quit_message[i])))
3269 lines = (lastline - firstline) + 1;
3270 M_Background(linelength * 8 + 16, lines * 8 + 16);
3271 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3272 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3273 for (i = 0, l = firstline;i < lines;i++, l++)
3274 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3277 //=============================================================================
3278 /* LAN CONFIG MENU */
3280 static int lanConfig_cursor = -1;
3281 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3282 #define NUM_LANCONFIG_CMDS 4
3284 static int lanConfig_port;
3285 static char lanConfig_portname[6];
3286 static char lanConfig_joinname[22];
3288 void M_Menu_LanConfig_f (void)
3290 key_dest = key_menu;
3291 m_state = m_lanconfig;
3292 m_entersound = true;
3293 if (lanConfig_cursor == -1)
3296 lanConfig_cursor = 1;
3299 lanConfig_cursor = 1;
3300 lanConfig_port = 26000;
3301 sprintf(lanConfig_portname, "%u", lanConfig_port);
3303 M_Update_Return_Reason("");
3307 static void M_LanConfig_Draw (void)
3314 M_Background(320, 200);
3316 M_DrawPic (16, 4, "gfx/qplaque");
3317 p = Draw_CachePic ("gfx/p_multi", true);
3318 basex = (320-p->width)/2;
3319 M_DrawPic (basex, 4, "gfx/p_multi");
3322 startJoin = "New Game";
3324 startJoin = "Join Game";
3325 protocol = "TCP/IP";
3326 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3329 M_Print(basex, lanConfig_cursor_table[0], "Port");
3330 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3331 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3335 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3336 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3337 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3338 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3339 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3343 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3344 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3347 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3349 if (lanConfig_cursor == 0)
3350 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3352 if (lanConfig_cursor == 3)
3353 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3355 if (*m_return_reason)
3356 M_Print(basex, 168, m_return_reason);
3360 static void M_LanConfig_Key (int key, char ascii)
3367 M_Menu_MultiPlayer_f ();
3371 S_LocalSound ("sound/misc/menu1.wav");
3373 if (lanConfig_cursor < 0)
3374 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3375 // when in start game menu, skip the unused search qw servers item
3376 if (StartingGame && lanConfig_cursor == 2)
3377 lanConfig_cursor = 1;
3381 S_LocalSound ("sound/misc/menu1.wav");
3383 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3384 lanConfig_cursor = 0;
3385 // when in start game menu, skip the unused search qw servers item
3386 if (StartingGame && lanConfig_cursor == 1)
3387 lanConfig_cursor = 2;
3391 if (lanConfig_cursor == 0)
3394 m_entersound = true;
3396 Cbuf_AddText ("stopdemo\n");
3398 Cvar_SetValue("port", lanConfig_port);
3400 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3404 M_Menu_GameOptions_f ();
3407 M_Menu_ServerList_f();
3411 if (lanConfig_cursor == 3)
3412 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3416 if (lanConfig_cursor == 0)
3418 if (strlen(lanConfig_portname))
3419 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3422 if (lanConfig_cursor == 3)
3424 if (strlen(lanConfig_joinname))
3425 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3433 if (lanConfig_cursor == 3)
3435 l = (int)strlen(lanConfig_joinname);
3438 lanConfig_joinname[l+1] = 0;
3439 lanConfig_joinname[l] = ascii;
3443 if (ascii < '0' || ascii > '9')
3445 if (lanConfig_cursor == 0)
3447 l = (int)strlen(lanConfig_portname);
3450 lanConfig_portname[l+1] = 0;
3451 lanConfig_portname[l] = ascii;
3456 if (StartingGame && lanConfig_cursor == 3)
3458 if (key == K_UPARROW)
3459 lanConfig_cursor = 1;
3461 lanConfig_cursor = 0;
3464 l = atoi(lanConfig_portname);
3467 sprintf(lanConfig_portname, "%u", lanConfig_port);
3470 //=============================================================================
3471 /* GAME OPTIONS MENU */
3473 typedef struct level_s
3479 typedef struct episode_s
3486 typedef struct gamelevels_s
3490 episode_t *episodes;
3495 static level_t quakelevels[] =
3497 {"start", "Entrance"}, // 0
3499 {"e1m1", "Slipgate Complex"}, // 1
3500 {"e1m2", "Castle of the Damned"},
3501 {"e1m3", "The Necropolis"},
3502 {"e1m4", "The Grisly Grotto"},
3503 {"e1m5", "Gloom Keep"},
3504 {"e1m6", "The Door To Chthon"},
3505 {"e1m7", "The House of Chthon"},
3506 {"e1m8", "Ziggurat Vertigo"},
3508 {"e2m1", "The Installation"}, // 9
3509 {"e2m2", "Ogre Citadel"},
3510 {"e2m3", "Crypt of Decay"},
3511 {"e2m4", "The Ebon Fortress"},
3512 {"e2m5", "The Wizard's Manse"},
3513 {"e2m6", "The Dismal Oubliette"},
3514 {"e2m7", "Underearth"},
3516 {"e3m1", "Termination Central"}, // 16
3517 {"e3m2", "The Vaults of Zin"},
3518 {"e3m3", "The Tomb of Terror"},
3519 {"e3m4", "Satan's Dark Delight"},
3520 {"e3m5", "Wind Tunnels"},
3521 {"e3m6", "Chambers of Torment"},
3522 {"e3m7", "The Haunted Halls"},
3524 {"e4m1", "The Sewage System"}, // 23
3525 {"e4m2", "The Tower of Despair"},
3526 {"e4m3", "The Elder God Shrine"},
3527 {"e4m4", "The Palace of Hate"},
3528 {"e4m5", "Hell's Atrium"},
3529 {"e4m6", "The Pain Maze"},
3530 {"e4m7", "Azure Agony"},
3531 {"e4m8", "The Nameless City"},
3533 {"end", "Shub-Niggurath's Pit"}, // 31
3535 {"dm1", "Place of Two Deaths"}, // 32
3536 {"dm2", "Claustrophobopolis"},
3537 {"dm3", "The Abandoned Base"},
3538 {"dm4", "The Bad Place"},
3539 {"dm5", "The Cistern"},
3540 {"dm6", "The Dark Zone"}
3543 static episode_t quakeepisodes[] =
3545 {"Welcome to Quake", 0, 1},
3546 {"Doomed Dimension", 1, 8},
3547 {"Realm of Black Magic", 9, 7},
3548 {"Netherworld", 16, 7},
3549 {"The Elder World", 23, 8},
3550 {"Final Level", 31, 1},
3551 {"Deathmatch Arena", 32, 6}
3554 //MED 01/06/97 added hipnotic levels
3555 static level_t hipnoticlevels[] =
3557 {"start", "Command HQ"}, // 0
3559 {"hip1m1", "The Pumping Station"}, // 1
3560 {"hip1m2", "Storage Facility"},
3561 {"hip1m3", "The Lost Mine"},
3562 {"hip1m4", "Research Facility"},
3563 {"hip1m5", "Military Complex"},
3565 {"hip2m1", "Ancient Realms"}, // 6
3566 {"hip2m2", "The Black Cathedral"},
3567 {"hip2m3", "The Catacombs"},
3568 {"hip2m4", "The Crypt"},
3569 {"hip2m5", "Mortum's Keep"},
3570 {"hip2m6", "The Gremlin's Domain"},
3572 {"hip3m1", "Tur Torment"}, // 12
3573 {"hip3m2", "Pandemonium"},
3574 {"hip3m3", "Limbo"},
3575 {"hip3m4", "The Gauntlet"},
3577 {"hipend", "Armagon's Lair"}, // 16
3579 {"hipdm1", "The Edge of Oblivion"} // 17
3582 //MED 01/06/97 added hipnotic episodes
3583 static episode_t hipnoticepisodes[] =
3585 {"Scourge of Armagon", 0, 1},
3586 {"Fortress of the Dead", 1, 5},
3587 {"Dominion of Darkness", 6, 6},
3588 {"The Rift", 12, 4},
3589 {"Final Level", 16, 1},
3590 {"Deathmatch Arena", 17, 1}
3593 //PGM 01/07/97 added rogue levels
3594 //PGM 03/02/97 added dmatch level
3595 static level_t roguelevels[] =
3597 {"start", "Split Decision"},
3598 {"r1m1", "Deviant's Domain"},
3599 {"r1m2", "Dread Portal"},
3600 {"r1m3", "Judgement Call"},
3601 {"r1m4", "Cave of Death"},
3602 {"r1m5", "Towers of Wrath"},
3603 {"r1m6", "Temple of Pain"},
3604 {"r1m7", "Tomb of the Overlord"},
3605 {"r2m1", "Tempus Fugit"},
3606 {"r2m2", "Elemental Fury I"},
3607 {"r2m3", "Elemental Fury II"},
3608 {"r2m4", "Curse of Osiris"},
3609 {"r2m5", "Wizard's Keep"},
3610 {"r2m6", "Blood Sacrifice"},
3611 {"r2m7", "Last Bastion"},
3612 {"r2m8", "Source of Evil"},
3613 {"ctf1", "Division of Change"}
3616 //PGM 01/07/97 added rogue episodes
3617 //PGM 03/02/97 added dmatch episode
3618 static episode_t rogueepisodes[] =
3620 {"Introduction", 0, 1},
3621 {"Hell's Fortress", 1, 7},
3622 {"Corridors of Time", 8, 8},
3623 {"Deathmatch Arena", 16, 1}
3626 static level_t nehahralevels[] =
3628 {"nehstart", "Welcome to Nehahra"},
3629 {"neh1m1", "Forge City1: Slipgates"},
3630 {"neh1m2", "Forge City2: Boiler"},
3631 {"neh1m3", "Forge City3: Escape"},
3632 {"neh1m4", "Grind Core"},
3633 {"neh1m5", "Industrial Silence"},
3634 {"neh1m6", "Locked-Up Anger"},
3635 {"neh1m7", "Wanderer of the Wastes"},
3636 {"neh1m8", "Artemis System Net"},
3637 {"neh1m9", "To the Death"},
3638 {"neh2m1", "The Gates of Ghoro"},
3639 {"neh2m2", "Sacred Trinity"},
3640 {"neh2m3", "Realm of the Ancients"},
3641 {"neh2m4", "Temple of the Ancients"},
3642 {"neh2m5", "Dreams Made Flesh"},
3643 {"neh2m6", "Your Last Cup of Sorrow"},
3644 {"nehsec", "Ogre's Bane"},
3645 {"nehahra", "Nehahra's Den"},
3646 {"nehend", "Quintessence"}
3649 static episode_t nehahraepisodes[] =
3651 {"Welcome to Nehahra", 0, 1},
3652 {"The Fall of Forge", 1, 9},
3653 {"The Outlands", 10, 7},
3654 {"Dimension of the Lost", 17, 2}
3657 // Map list for Transfusion
3658 static level_t transfusionlevels[] =
3660 {"e1m1", "Cradle to Grave"},
3661 {"e1m2", "Wrong Side of the Tracks"},
3662 {"e1m3", "Phantom Express"},
3663 {"e1m4", "Dark Carnival"},
3664 {"e1m5", "Hallowed Grounds"},
3665 {"e1m6", "The Great Temple"},
3666 {"e1m7", "Altar of Stone"},
3667 {"e1m8", "House of Horrors"},
3669 {"e2m1", "Shipwrecked"},
3670 {"e2m2", "The Lumber Mill"},
3671 {"e2m3", "Rest for the Wicked"},
3672 {"e2m4", "The Overlooked Hotel"},
3673 {"e2m5", "The Haunting"},
3674 {"e2m6", "The Cold Rush"},
3675 {"e2m7", "Bowels of the Earth"},
3676 {"e2m8", "The Lair of Shial"},
3677 {"e2m9", "Thin Ice"},
3679 {"e3m1", "Ghost Town"},
3680 {"e3m2", "The Siege"},
3681 {"e3m3", "Raw Sewage"},
3682 {"e3m4", "The Sick Ward"},
3683 {"e3m5", "Spare Parts"},
3684 {"e3m6", "Monster Bait"},
3685 {"e3m7", "The Pit of Cerberus"},
3686 {"e3m8", "Catacombs"},
3688 {"e4m1", "Butchery Loves Company"},
3689 {"e4m2", "Breeding Grounds"},
3690 {"e4m3", "Charnel House"},
3691 {"e4m4", "Crystal Lake"},
3692 {"e4m5", "Fire and Brimstone"},
3693 {"e4m6", "The Ganglion Depths"},
3694 {"e4m7", "In the Flesh"},
3695 {"e4m8", "The Hall of the Epiphany"},
3696 {"e4m9", "Mall of the Dead"},
3698 {"bb1", "The Stronghold"},
3699 {"bb2", "Winter Wonderland"},
3701 {"bb4", "The Tower"},
3703 {"bb6", "Twin Fortress"},
3705 {"bb8", "Fun With Heads"},
3706 {"dm1", "Monolith Building 11"},
3710 {"e6m1", "Welcome to Your Life"},
3711 {"e6m2", "They Are Here"},
3712 {"e6m3", "Public Storage"},
3713 {"e6m4", "Aqueducts"},
3714 {"e6m5", "The Ruined Temple"},
3715 {"e6m6", "Forbidden Rituals"},
3716 {"e6m7", "The Dungeon"},
3717 {"e6m8", "Beauty and the Beast"},
3718 {"e6m9", "Forgotten Catacombs"},
3720 {"cp01", "Boat Docks"},
3721 {"cp02", "Old Opera House"},
3722 {"cp03", "Gothic Library"},
3723 {"cp04", "Lost Monastery"},
3724 {"cp05", "Steamboat"},
3725 {"cp06", "Graveyard"},
3726 {"cp07", "Mountain Pass"},
3727 {"cp08", "Abysmal Mine"},
3729 {"cps1", "Boggy Creek"},
3731 {"cpbb01", "Crypt of Despair"},
3732 {"cpbb02", "Pits of Blood"},
3733 {"cpbb03", "Unholy Cathedral"},
3734 {"cpbb04", "Deadly Inspirations"},
3736 {"b2a15", "Area 15 (B2)"},
3737 {"b2bodies", "BB_Bodies (B2)"},
3738 {"b2cabana", "BB_Cabana"},
3739 {"b2power", "BB_Power"},
3740 {"barena", "Blood Arena"},
3741 {"bkeep", "Blood Keep"},
3742 {"bstar", "Brown Star"},
3743 {"crypt", "The Crypt"},
3745 {"bb3_2k1", "Bodies Infusion"},
3746 {"captasao", "Captasao"},
3747 {"curandero", "Curandero"},
3748 {"dcamp", "DeathCamp"},
3749 {"highnoon", "HighNoon"},
3750 {"qbb1", "The Confluence"},
3751 {"qbb2", "KathartiK"},
3752 {"qbb3", "Caleb's Woodland Retreat"},
3755 {"dranzbb6", "Black Coffee"},
3756 {"fragm", "Frag'M"},
3758 {"qe1m7", "The House of Chthon"},
3759 {"qdm1", "Place of Two Deaths"},
3760 {"qdm4", "The Bad Place"},
3761 {"qdm5", "The Cistern"},
3762 {"qmorbias", "DM-Morbias"},
3763 {"simple", "Dead Simple"}
3766 static episode_t transfusionepisodes[] =
3768 {"The Way of All Flesh", 0, 8},
3769 {"Even Death May Die", 8, 9},
3770 {"Farewell to Arms", 17, 8},
3771 {"Dead Reckoning", 25, 9},
3772 {"BloodBath", 34, 11},
3773 {"Post Mortem", 45, 9},
3774 {"Cryptic Passage", 54, 10},
3775 {"Cryptic BloodBath", 64, 4},
3777 {"Transfusion", 76, 9},
3778 {"Conversions", 85, 9}
3781 static level_t goodvsbad2levels[] =
3783 {"rts", "Many Paths"}, // 0
3784 {"chess", "Chess, Scott Hess"}, // 1
3785 {"dot", "Big Wall"},
3786 {"city2", "The Big City"},
3787 {"bwall", "0 G like Psychic TV"},
3788 {"snow", "Wireframed"},
3789 {"telep", "Infinite Falling"},
3790 {"faces", "Facing Bases"},
3791 {"island", "Adventure Islands"},
3794 static episode_t goodvsbad2episodes[] =
3796 {"Levels? Bevels!", 0, 8},
3799 static level_t battlemechlevels[] =
3801 {"start", "Parking Level"},
3802 {"dm1", "Hot Dump"}, // 1
3803 {"dm2", "The Pits"},
3804 {"dm3", "Dimber Died"},
3805 {"dm4", "Fire in the Hole"},
3806 {"dm5", "Clubhouses"},
3807 {"dm6", "Army go Underground"},
3810 static episode_t battlemechepisodes[] =
3812 {"Time for Battle", 0, 7},
3815 static level_t openquartzlevels[] =
3817 {"start", "Welcome to Openquartz"},
3819 {"void1", "The center of nowhere"}, // 1
3820 {"void2", "The place with no name"},
3821 {"void3", "The lost supply base"},
3822 {"void4", "Past the outer limits"},
3823 {"void5", "Into the nonexistance"},
3824 {"void6", "Void walk"},
3826 {"vtest", "Warp Central"},
3827 {"box", "The deathmatch box"},
3828 {"bunkers", "Void command"},
3829 {"house", "House of chaos"},
3830 {"office", "Overnight office kill"},
3831 {"am1", "The nameless chambers"},
3834 static episode_t openquartzepisodes[] =
3836 {"Single Player", 0, 1},
3837 {"Void Deathmatch", 1, 6},
3841 static level_t defeatindetail2levels[] =
3843 {"atac3", "River Crossing"},
3844 {"atac4", "Canyon Chaos"},
3845 {"atac7", "Desert Stormer"},
3848 static episode_t defeatindetail2episodes[] =
3850 {"ATAC Campaign", 0, 3},
3853 static level_t prydonlevels[] =
3855 {"curig2", "Capel Curig"}, // 0
3857 {"tdastart", "Gateway"}, // 1
3860 static episode_t prydonepisodes[] =
3862 {"Prydon Gate", 0, 1},
3863 {"The Dark Age", 1, 1}
3866 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3867 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3868 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3869 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3870 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3871 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3872 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3873 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3874 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3875 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3876 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3878 typedef struct gameinfo_s
3881 gamelevels_t *notregistered;
3882 gamelevels_t *registered;
3886 static gameinfo_t gamelist[] =
3888 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3889 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3890 {GAME_ROGUE, &roguegame, &roguegame},
3891 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3892 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3893 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3894 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3895 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3896 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3897 {GAME_PRYDON, &prydongame, &prydongame},
3898 {GAME_NORMAL, NULL, NULL} // terminator
3901 static gamelevels_t *lookupgameinfo(void)
3904 while (gamelist[i].gameid != gamemode)
3906 if (gamelist[i].notregistered == NULL)
3913 if (registered.integer)
3914 return gamelist[i].registered;
3916 return gamelist[i].notregistered;
3919 static int startepisode;
3920 static int startlevel;
3921 static int maxplayers;
3922 static qboolean m_serverInfoMessage = false;
3923 static double m_serverInfoMessageTime;
3925 void M_Menu_GameOptions_f (void)
3927 key_dest = key_menu;
3928 m_state = m_gameoptions;
3929 m_entersound = true;
3930 if (maxplayers == 0)
3931 maxplayers = svs.maxclients;
3933 maxplayers = min(8, MAX_SCOREBOARD);
3937 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3938 #define NUM_GAMEOPTIONS 12
3939 static int gameoptions_cursor;
3941 void M_GameOptions_Draw (void)
3947 M_Background(320, 200);
3949 M_DrawPic (16, 4, "gfx/qplaque");
3950 p = Draw_CachePic ("gfx/p_multi", true);
3951 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3953 M_DrawTextBox (152, 32, 10, 1);
3954 M_Print(160, 40, "begin game");
3956 M_Print(0, 56, " Max players");
3957 M_Print(160, 56, va("%i", maxplayers) );
3959 if (gamemode != GAME_GOODVSBAD2)
3961 M_Print(0, 64, " Game Type");
3962 if (gamemode == GAME_TRANSFUSION)
3964 if (!coop.integer && !deathmatch.integer)
3965 Cvar_SetValue("deathmatch", 1);
3966 if (deathmatch.integer == 0)
3967 M_Print(160, 64, "Cooperative");
3968 else if (deathmatch.integer == 2)
3969 M_Print(160, 64, "Capture the Flag");
3971 M_Print(160, 64, "Blood Bath");
3973 else if (gamemode == GAME_BATTLEMECH)
3975 if (!deathmatch.integer)
3976 Cvar_SetValue("deathmatch", 1);
3977 if (deathmatch.integer == 2)
3978 M_Print(160, 64, "Rambo Match");
3980 M_Print(160, 64, "Deathmatch");
3984 if (!coop.integer && !deathmatch.integer)
3985 Cvar_SetValue("deathmatch", 1);
3987 M_Print(160, 64, "Cooperative");
3989 M_Print(160, 64, "Deathmatch");
3992 M_Print(0, 72, " Teamplay");
3993 if (gamemode == GAME_ROGUE)
3997 switch((int)teamplay.integer)
3999 case 1: msg = "No Friendly Fire"; break;
4000 case 2: msg = "Friendly Fire"; break;
4001 case 3: msg = "Tag"; break;
4002 case 4: msg = "Capture the Flag"; break;
4003 case 5: msg = "One Flag CTF"; break;
4004 case 6: msg = "Three Team CTF"; break;
4005 default: msg = "Off"; break;
4007 M_Print(160, 72, msg);
4013 switch (teamplay.integer)
4015 case 0: msg = "Off"; break;
4016 case 2: msg = "Friendly Fire"; break;
4017 default: msg = "No Friendly Fire"; break;
4019 M_Print(160, 72, msg);
4021 M_Print(0, 80, " Skill");
4022 if (gamemode == GAME_TRANSFUSION)
4024 if (skill.integer == 1)
4025 M_Print(160, 80, "Still Kicking");
4026 else if (skill.integer == 2)
4027 M_Print(160, 80, "Pink On The Inside");
4028 else if (skill.integer == 3)
4029 M_Print(160, 80, "Lightly Broiled");
4030 else if (skill.integer == 4)
4031 M_Print(160, 80, "Well Done");
4033 M_Print(160, 80, "Extra Crispy");
4037 if (skill.integer == 0)
4038 M_Print(160, 80, "Easy difficulty");
4039 else if (skill.integer == 1)
4040 M_Print(160, 80, "Normal difficulty");
4041 else if (skill.integer == 2)
4042 M_Print(160, 80, "Hard difficulty");
4044 M_Print(160, 80, "Nightmare difficulty");
4046 M_Print(0, 88, " Frag Limit");
4047 if (fraglimit.integer == 0)
4048 M_Print(160, 88, "none");
4050 M_Print(160, 88, va("%i frags", fraglimit.integer));
4052 M_Print(0, 96, " Time Limit");
4053 if (timelimit.integer == 0)
4054 M_Print(160, 96, "none");
4056 M_Print(160, 96, va("%i minutes", timelimit.integer));
4059 M_Print(0, 104, " Public server");
4060 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4062 M_Print(0, 112, " Server maxrate");
4063 M_Print(160, 112, va("%i", sv_maxrate.integer));
4065 M_Print(0, 128, " Server name");
4066 M_DrawTextBox (0, 132, 38, 1);
4067 M_Print(8, 140, hostname.string);
4069 g = lookupgameinfo();
4071 if (gamemode != GAME_GOODVSBAD2)
4073 M_Print(0, 160, " Episode");
4074 M_Print(160, 160, g->episodes[startepisode].description);
4077 M_Print(0, 168, " Level");
4078 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4079 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4082 if (gameoptions_cursor == 9)
4083 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4085 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4087 if (m_serverInfoMessage)
4089 if ((realtime - m_serverInfoMessageTime) < 5.0)
4092 M_DrawTextBox (x, 138, 24, 4);
4094 M_Print(x, 146, " More than 255 players??");
4095 M_Print(x, 154, " First, question your ");
4096 M_Print(x, 162, " sanity, then email ");
4097 M_Print(x, 170, " lordhavoc@ghdigital.com");
4100 m_serverInfoMessage = false;
4105 static void M_NetStart_Change (int dir)
4110 switch (gameoptions_cursor)
4114 if (maxplayers > MAX_SCOREBOARD)
4116 maxplayers = MAX_SCOREBOARD;
4117 m_serverInfoMessage = true;
4118 m_serverInfoMessageTime = realtime;
4125 if (gamemode == GAME_GOODVSBAD2)
4127 if (gamemode == GAME_TRANSFUSION)
4129 switch (deathmatch.integer)
4131 // From Cooperative to BloodBath
4133 Cvar_SetValueQuick (&coop, 0);
4134 Cvar_SetValueQuick (&deathmatch, 1);
4137 // From BloodBath to CTF
4139 Cvar_SetValueQuick (&coop, 0);
4140 Cvar_SetValueQuick (&deathmatch, 2);
4143 // From CTF to Cooperative
4146 Cvar_SetValueQuick (&coop, 1);
4147 Cvar_SetValueQuick (&deathmatch, 0);
4150 else if (gamemode == GAME_BATTLEMECH)
4152 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4153 Cvar_SetValueQuick (&deathmatch, 0);
4154 else // changing from Deathmatch to Rambo
4155 Cvar_SetValueQuick (&deathmatch, 2);
4159 if (deathmatch.integer) // changing from deathmatch to coop
4161 Cvar_SetValueQuick (&coop, 1);
4162 Cvar_SetValueQuick (&deathmatch, 0);
4164 else // changing from coop to deathmatch
4166 Cvar_SetValueQuick (&coop, 0);
4167 Cvar_SetValueQuick (&deathmatch, 1);
4173 if (gamemode == GAME_GOODVSBAD2)
4175 if (gamemode == GAME_ROGUE)
4180 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4181 if (teamplay.integer > count)
4182 Cvar_SetValueQuick (&teamplay, 0);
4183 else if (teamplay.integer < 0)
4184 Cvar_SetValueQuick (&teamplay, count);
4188 if (gamemode == GAME_GOODVSBAD2)
4190 Cvar_SetValueQuick (&skill, skill.integer + dir);
4191 if (gamemode == GAME_TRANSFUSION)
4193 if (skill.integer > 5)
4194 Cvar_SetValueQuick (&skill, 1);
4195 if (skill.integer < 1)
4196 Cvar_SetValueQuick (&skill, 5);
4200 if (skill.integer > 3)
4201 Cvar_SetValueQuick (&skill, 0);
4202 if (skill.integer < 0)
4203 Cvar_SetValueQuick (&skill, 3);
4208 if (gamemode == GAME_GOODVSBAD2)
4210 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4211 if (fraglimit.integer > 100)
4212 Cvar_SetValueQuick (&fraglimit, 0);
4213 if (fraglimit.integer < 0)
4214 Cvar_SetValueQuick (&fraglimit, 100);
4218 if (gamemode == GAME_GOODVSBAD2)
4220 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4221 if (timelimit.value > 60)
4222 Cvar_SetValueQuick (&timelimit, 0);
4223 if (timelimit.value < 0)
4224 Cvar_SetValueQuick (&timelimit, 60);
4228 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4232 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4233 if (sv_maxrate.integer > NET_MAXRATE)
4234 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4235 if (sv_maxrate.integer < NET_MINRATE)
4236 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4243 if (gamemode == GAME_GOODVSBAD2)
4245 startepisode += dir;
4246 g = lookupgameinfo();
4248 if (startepisode < 0)
4249 startepisode = g->numepisodes - 1;
4251 if (startepisode >= g->numepisodes)
4259 g = lookupgameinfo();
4262 startlevel = g->episodes[startepisode].levels - 1;
4264 if (startlevel >= g->episodes[startepisode].levels)
4270 static void M_GameOptions_Key (int key, char ascii)
4274 char hostnamebuf[128];
4279 M_Menu_MultiPlayer_f ();
4283 S_LocalSound ("sound/misc/menu1.wav");
4284 gameoptions_cursor--;
4285 if (gameoptions_cursor < 0)
4286 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4290 S_LocalSound ("sound/misc/menu1.wav");
4291 gameoptions_cursor++;
4292 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4293 gameoptions_cursor = 0;
4297 if (gameoptions_cursor == 0)
4299 S_LocalSound ("sound/misc/menu3.wav");
4300 M_NetStart_Change (-1);
4304 if (gameoptions_cursor == 0)
4306 S_LocalSound ("sound/misc/menu3.wav");
4307 M_NetStart_Change (1);
4311 S_LocalSound ("sound/misc/menu2.wav");
4312 if (gameoptions_cursor == 0)
4315 Cbuf_AddText ("disconnect\n");
4316 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4318 g = lookupgameinfo();
4319 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4323 M_NetStart_Change (1);
4327 if (gameoptions_cursor == 9)
4329 l = (int)strlen(hostname.string);
4333 memcpy(hostnamebuf, hostname.string, l);
4335 Cvar_Set("hostname", hostnamebuf);
4343 if (gameoptions_cursor == 9)
4345 l = (int)strlen(hostname.string);
4348 memcpy(hostnamebuf, hostname.string, l);
4349 hostnamebuf[l] = ascii;
4350 hostnamebuf[l+1] = 0;
4351 Cvar_Set("hostname", hostnamebuf);
4357 //=============================================================================
4360 static int slist_cursor;
4362 void M_Menu_ServerList_f (void)
4364 key_dest = key_menu;
4366 m_entersound = true;
4368 M_Update_Return_Reason("");
4369 if (lanConfig_cursor == 2)
4376 static void M_ServerList_Draw (void)
4378 int n, y, visible, start, end;
4382 // use as much vertical space as available
4383 if (gamemode == GAME_TRANSFUSION)
4384 M_Background(640, vid_conheight.integer - 80);
4386 M_Background(640, vid_conheight.integer);
4387 // scroll the list as the cursor moves
4388 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4389 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4390 if (*m_return_reason)
4391 M_Print(16, menu_height - 8, m_return_reason);
4393 visible = (int)((menu_height - 16 - y) / 8 / 2);
4394 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4395 end = min(start + visible, serverlist_viewcount);
4397 p = Draw_CachePic("gfx/p_multi", true);
4398 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4401 for (n = start;n < end;n++)
4403 DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4404 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4405 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4408 else if (realtime - masterquerytime > 10)
4410 if (masterquerycount)
4411 M_Print(0, y, "No servers found");
4413 M_Print(0, y, "No master servers found (network problem?)");
4417 if (serverquerycount)
4418 M_Print(0, y, "Querying servers");
4420 M_Print(0, y, "Querying master servers");
4425 static void M_ServerList_Key(int k, char ascii)
4430 M_Menu_LanConfig_f();
4434 if (lanConfig_cursor == 2)
4442 S_LocalSound ("sound/misc/menu1.wav");
4444 if (slist_cursor < 0)
4445 slist_cursor = serverlist_viewcount - 1;
4450 S_LocalSound ("sound/misc/menu1.wav");
4452 if (slist_cursor >= serverlist_viewcount)
4457 S_LocalSound ("sound/misc/menu2.wav");
4458 if (serverlist_viewcount)
4459 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4468 //=============================================================================
4469 /* Menu Subsystem */
4471 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4472 static void M_Draw(void);
4473 void M_ToggleMenu_f(void);
4474 static void M_Shutdown(void);
4478 menuplyr_load = true;
4479 menuplyr_pixels = NULL;
4481 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4482 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4483 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4484 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4485 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4486 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4487 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4488 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4489 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4490 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4491 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4492 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4493 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4494 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4495 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4496 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4497 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4498 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4500 if (gamemode == GAME_TRANSFUSION)
4502 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4503 bindnames = transfusionbindnames;
4505 else if (gamemode == GAME_GOODVSBAD2)
4507 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4508 bindnames = goodvsbad2bindnames;
4512 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4513 bindnames = quakebindnames;
4516 // Make sure "keys_cursor" doesn't start on a section in the binding list
4518 while (bindnames[keys_cursor][0][0] == '\0')
4522 // Only sections? There may be a problem somewhere...
4523 if (keys_cursor >= numcommands)
4524 Sys_Error ("M_Init: The key binding list only contains sections");
4528 if (gamemode == GAME_NEHAHRA)
4530 if (FS_FileExists("maps/neh1m4.bsp"))
4532 if (FS_FileExists("hearing.dem"))
4534 Con_Print("Nehahra movie and game detected.\n");
4535 NehGameType = TYPE_BOTH;
4539 Con_Print("Nehahra game detected.\n");
4540 NehGameType = TYPE_GAME;
4545 if (FS_FileExists("hearing.dem"))
4547 Con_Print("Nehahra movie detected.\n");
4548 NehGameType = TYPE_DEMO;
4552 Con_Print("Nehahra not found.\n");
4553 NehGameType = TYPE_GAME; // could just complain, but...
4561 if (key_dest != key_menu)
4564 if (m_state == m_none)
4580 case m_singleplayer:
4581 M_SinglePlayer_Draw ();
4584 case m_transfusion_episode:
4585 M_Transfusion_Episode_Draw ();
4588 case m_transfusion_skill:
4589 M_Transfusion_Skill_Draw ();
4601 M_MultiPlayer_Draw ();
4612 case m_options_effects:
4613 M_Options_Effects_Draw ();
4616 case m_options_graphics:
4617 M_Options_Graphics_Draw ();
4620 case m_options_colorcontrol:
4621 M_Options_ColorControl_Draw ();
4649 M_LanConfig_Draw ();
4653 M_GameOptions_Draw ();
4657 M_ServerList_Draw ();
4661 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4662 if (m_state != m_credits) {
4663 cachepic_t *p, *drop1, *drop2, *drop3;
4664 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4666 scale_y_repeat = vid_conheight.integer * 2;
4667 g = (int)(realtime * 64)%96;
4668 scale_y_rate = (float)(g+1) / 96;
4669 top_offset = (g+12)/12;
4670 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4671 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4672 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4673 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4674 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4675 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4676 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4677 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4678 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4679 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4680 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4681 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4682 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4684 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4686 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4688 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4695 S_LocalSound ("sound/misc/menu2.wav");
4696 m_entersound = false;
4703 void M_KeyEvent (int key, char ascii, qboolean downevent)
4713 M_Main_Key (key, ascii);
4717 M_Demo_Key (key, ascii);
4720 case m_singleplayer:
4721 M_SinglePlayer_Key (key, ascii);
4724 case m_transfusion_episode:
4725 M_Transfusion_Episode_Key (key, ascii);
4728 case m_transfusion_skill:
4729 M_Transfusion_Skill_Key (key, ascii);
4733 M_Load_Key (key, ascii);
4737 M_Save_Key (key, ascii);
4741 M_MultiPlayer_Key (key, ascii);
4745 M_Setup_Key (key, ascii);
4749 M_Options_Key (key, ascii);
4752 case m_options_effects:
4753 M_Options_Effects_Key (key, ascii);
4756 case m_options_graphics:
4757 M_Options_Graphics_Key (key, ascii);
4760 case m_options_colorcontrol:
4761 M_Options_ColorControl_Key (key, ascii);
4765 M_Keys_Key (key, ascii);
4769 M_Reset_Key (key, ascii);
4774 M_Video_Key (key, ascii);
4778 M_Help_Key (key, ascii);
4782 M_Credits_Key (key, ascii);
4786 M_Quit_Key (key, ascii);
4790 M_LanConfig_Key (key, ascii);
4794 M_GameOptions_Key (key, ascii);
4798 M_ServerList_Key (key, ascii);
4803 void M_Shutdown(void)
4806 key_dest = key_game;
4809 void M_Restart(void)
4813 //============================================================================
4814 // Menu prog handling
4815 mfunction_t *PRVM_ED_FindFunction(const char *);
4817 #define M_F_INIT "m_init"
4818 #define M_F_KEYDOWN "m_keydown"
4819 #define M_F_KEYUP "m_keyup"
4820 #define M_F_DRAW "m_draw"
4821 // normal menu names (rest)
4822 #define M_F_TOGGLE "m_toggle"
4823 #define M_F_SHUTDOWN "m_shutdown"
4825 static char *m_required_func[] = {
4834 static qboolean m_displayed;
4837 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4839 static func_t m_draw, m_keydown;
4840 static mfunction_t *m_keyup;
4842 void MR_SetRouting (qboolean forceold);
4844 void MP_Error(const char *format, ...)
4846 static qboolean processingError = false;
4847 char errorstring[MAX_INPUTLINE];
4850 va_start (argptr, format);
4851 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4853 Con_Printf( "Menu_Error: %s\n", errorstring );
4855 if( !processingError ) {
4856 processingError = true;
4858 processingError = false;
4860 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4863 // fall back to the normal menu
4866 Con_Print("Falling back to normal menu\n");
4868 key_dest = key_game;
4870 // init the normal menu now -> this will also correct the menu router pointers
4871 MR_SetRouting (TRUE);
4873 Host_AbortCurrentFrame();
4876 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4879 PRVM_SetProg(PRVM_MENUPROG);
4882 *prog->time = realtime;
4885 prog->globals.generic[OFS_PARM0] = (float) key;
4886 prog->globals.generic[OFS_PARM1] = (float) ascii;
4888 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4890 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4898 PRVM_SetProg(PRVM_MENUPROG);
4901 *prog->time = realtime;
4903 PRVM_ExecuteProgram(m_draw,"");
4908 void MP_ToggleMenu_f (void)
4911 PRVM_SetProg(PRVM_MENUPROG);
4914 *prog->time = realtime;
4917 m_displayed = !m_displayed;
4919 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4921 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4923 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4929 void MP_Shutdown (void)
4932 PRVM_SetProg(PRVM_MENUPROG);
4935 *prog->time = realtime;
4937 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4940 key_dest = key_game;
4942 // AK not using this cause Im not sure whether this is useful at all instead :
4948 void MP_Fallback (void)
4952 key_dest = key_game;
4954 // init the normal menu now -> this will also correct the menu router pointers
4955 MR_SetRouting (TRUE);
4961 PRVM_InitProg(PRVM_MENUPROG);
4963 prog->headercrc = M_PROGHEADER_CRC;
4964 prog->edictprivate_size = 0; // no private struct used
4965 prog->name = M_NAME;
4966 prog->num_edicts = 1;
4967 prog->limit_edicts = M_MAX_EDICTS;
4968 prog->extensionstring = vm_m_extensions;
4969 prog->builtins = vm_m_builtins;
4970 prog->numbuiltins = vm_m_numbuiltins;
4971 prog->init_cmd = VM_M_Cmd_Init;
4972 prog->reset_cmd = VM_M_Cmd_Reset;
4973 prog->error_cmd = MP_Error;
4975 // allocate the mempools
4976 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4978 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4980 // set m_draw and m_keydown
4981 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4982 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4983 m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4986 m_displayed = false;
4990 *prog->time = realtime;
4992 // call the prog init
4993 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4998 void MP_Restart(void)
5003 //============================================================================
5006 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
5008 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5009 void (*MR_Draw) (void);
5010 void (*MR_ToggleMenu_f) (void);
5011 void (*MR_Shutdown) (void);
5013 void MR_SetRouting(qboolean forceold)
5015 static qboolean m_init = FALSE, mp_init = FALSE;
5017 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5018 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5020 // set menu router function pointers
5021 MR_KeyEvent = M_KeyEvent;
5023 MR_ToggleMenu_f = M_ToggleMenu_f;
5024 MR_Shutdown = M_Shutdown;
5037 // set menu router function pointers
5038 MR_KeyEvent = MP_KeyEvent;
5040 MR_ToggleMenu_f = MP_ToggleMenu_f;
5041 MR_Shutdown = MP_Shutdown;
5053 void MR_Restart(void)
5056 MR_SetRouting (FALSE);
5059 void Call_MR_ToggleMenu_f(void)
5066 void MR_Init_Commands(void)
5068 // set router console commands
5069 Cvar_RegisterVariable (&forceqmenu);
5070 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5071 if (gamemode == GAME_NETHERWORLD)
5072 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5073 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5074 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5079 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5080 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5081 if(COM_CheckParm("-forceqmenu"))
5082 Cvar_SetValueQuick(&forceqmenu,1);
5083 // use -useqmenu for debugging proposes, cause it starts
5084 // the normal quake menu only the first time
5085 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5086 if(COM_CheckParm("-useqmenu"))
5087 MR_SetRouting (TRUE);
5089 MR_SetRouting (FALSE);