]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
main options menu now has only the most frequently used options, and contains several...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59
60 static void M_Main_Draw (void);
61         static void M_SinglePlayer_Draw (void);
62                 static void M_Transfusion_Episode_Draw (void);
63                         static void M_Transfusion_Skill_Draw (void);
64                 static void M_Load_Draw (void);
65                 static void M_Save_Draw (void);
66         static void M_MultiPlayer_Draw (void);
67                 static void M_Setup_Draw (void);
68         static void M_Options_Draw (void);
69         static void M_Options_Effects_Draw (void);
70         static void M_Options_Graphics_Draw (void);
71         static void M_Options_ColorControl_Draw (void);
72                 static void M_Keys_Draw (void);
73                 static void M_Reset_Draw (void);
74                 static void M_Video_Draw (void);
75         static void M_Help_Draw (void);
76         static void M_Credits_Draw (void);
77         static void M_Quit_Draw (void);
78 static void M_LanConfig_Draw (void);
79 static void M_GameOptions_Draw (void);
80 static void M_ServerList_Draw (void);
81
82 static void M_Main_Key (int key, char ascii);
83         static void M_SinglePlayer_Key (int key, char ascii);
84                 static void M_Transfusion_Episode_Key (int key, char ascii);
85                         static void M_Transfusion_Skill_Key (int key, char ascii);
86                 static void M_Load_Key (int key, char ascii);
87                 static void M_Save_Key (int key, char ascii);
88         static void M_MultiPlayer_Key (int key, char ascii);
89                 static void M_Setup_Key (int key, char ascii);
90         static void M_Options_Key (int key, char ascii);
91         static void M_Options_Effects_Key (int key, char ascii);
92         static void M_Options_Graphics_Key (int key, char ascii);
93         static void M_Options_ColorControl_Key (int key, char ascii);
94                 static void M_Keys_Key (int key, char ascii);
95                 static void M_Reset_Key (int key, char ascii);
96                 static void M_Video_Key (int key, char ascii);
97         static void M_Help_Key (int key, char ascii);
98         static void M_Credits_Key (int key, char ascii);
99         static void M_Quit_Key (int key, char ascii);
100 static void M_LanConfig_Key (int key, char ascii);
101 static void M_GameOptions_Key (int key, char ascii);
102 static void M_ServerList_Key (int key, char ascii);
103
104 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
105
106 void M_Update_Return_Reason(char *s)
107 {
108         strlcpy(m_return_reason, s, sizeof(m_return_reason));
109         if (s)
110                 Con_Printf("%s\n", s);
111 }
112
113 #define StartingGame    (m_multiplayer_cursor == 1)
114 #define JoiningGame             (m_multiplayer_cursor == 0)
115
116 // Nehahra
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
119 {
120         char *name;
121         char *desc;
122 } nehahrademonames_t;
123
124 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
125 {
126         {"intro", "Prologue"},
127         {"genf", "The Beginning"},
128         {"genlab", "A Doomed Project"},
129         {"nehcre", "The New Recruits"},
130         {"maxneh", "Breakthrough"},
131         {"maxchar", "Renewal and Duty"},
132         {"crisis", "Worlds Collide"},
133         {"postcris", "Darkening Skies"},
134         {"hearing", "The Hearing"},
135         {"getjack", "On a Mexican Radio"},
136         {"prelude", "Honor and Justice"},
137         {"abase", "A Message Sent"},
138         {"effect", "The Other Side"},
139         {"uhoh", "Missing in Action"},
140         {"prepare", "The Response"},
141         {"vision", "Farsighted Eyes"},
142         {"maxturns", "Enter the Immortal"},
143         {"backlot", "Separate Ways"},
144         {"maxside", "The Ancient Runes"},
145         {"counter", "The New Initiative"},
146         {"warprep", "Ghosts to the World"},
147         {"counter1", "A Fate Worse Than Death"},
148         {"counter2", "Friendly Fire"},
149         {"counter3", "Minor Setback"},
150         {"madmax", "Scores to Settle"},
151         {"quake", "One Man"},
152         {"cthmm", "Shattered Masks"},
153         {"shades", "Deal with the Dead"},
154         {"gophil", "An Unlikely Hero"},
155         {"cstrike", "War in Hell"},
156         {"shubset", "The Conspiracy"},
157         {"shubdie", "Even Death May Die"},
158         {"newranks", "An Empty Throne"},
159         {"seal", "The Seal is Broken"}
160 };
161
162 static float menu_x, menu_y, menu_width, menu_height;
163
164 static void M_Background(int width, int height)
165 {
166         menu_width = bound(1, width, vid_conwidth.integer);
167         menu_height = bound(1, height, vid_conheight.integer);
168         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169         menu_y = (vid_conheight.integer - menu_height) * 0.5;
170         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
172 }
173
174 /*
175 ================
176 M_DrawCharacter
177
178 Draws one solid graphics character
179 ================
180 */
181 static void M_DrawCharacter (float cx, float cy, int num)
182 {
183         char temp[2];
184         temp[0] = num;
185         temp[1] = 0;
186         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 }
188
189 static void M_PrintColored(float cx, float cy, const char *str)
190 {
191         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 }
193
194 static void M_Print(float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 }
198
199 static void M_PrintRed(float cx, float cy, const char *str)
200 {
201         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 }
203
204 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 {
206         if (unghosted)
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
208         else
209                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 }
211
212 static void M_DrawPic(float cx, float cy, const char *picname)
213 {
214         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 }
216
217 static unsigned char identityTable[256];
218 static unsigned char translationTable[256];
219
220 static void M_BuildTranslationTable(int top, int bottom)
221 {
222         int j;
223         unsigned char *dest, *source;
224
225         for (j = 0; j < 256; j++)
226                 identityTable[j] = j;
227         dest = translationTable;
228         source = identityTable;
229         memcpy (dest, source, 256);
230
231         // LordHavoc: corrected skin color ranges
232         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
233                 memcpy (dest + TOP_RANGE, source + top, 16);
234         else
235                 for (j=0 ; j<16 ; j++)
236                         dest[TOP_RANGE+j] = source[top+15-j];
237
238         // LordHavoc: corrected skin color ranges
239         if (bottom < 128 || (bottom >= 224 && bottom < 240))
240                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
241         else
242                 for (j=0 ; j<16 ; j++)
243                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 }
245
246 static void M_DrawTextBox(float x, float y, float width, float height)
247 {
248         int n;
249         float cx, cy;
250
251         // draw left side
252         cx = x;
253         cy = y;
254         M_DrawPic (cx, cy, "gfx/box_tl");
255         for (n = 0; n < height; n++)
256         {
257                 cy += 8;
258                 M_DrawPic (cx, cy, "gfx/box_ml");
259         }
260         M_DrawPic (cx, cy+8, "gfx/box_bl");
261
262         // draw middle
263         cx += 8;
264         while (width > 0)
265         {
266                 cy = y;
267                 M_DrawPic (cx, cy, "gfx/box_tm");
268                 for (n = 0; n < height; n++)
269                 {
270                         cy += 8;
271                         if (n >= 1)
272                                 M_DrawPic (cx, cy, "gfx/box_mm2");
273                         else
274                                 M_DrawPic (cx, cy, "gfx/box_mm");
275                 }
276                 M_DrawPic (cx, cy+8, "gfx/box_bm");
277                 width -= 2;
278                 cx += 16;
279         }
280
281         // draw right side
282         cy = y;
283         M_DrawPic (cx, cy, "gfx/box_tr");
284         for (n = 0; n < height; n++)
285         {
286                 cy += 8;
287                 M_DrawPic (cx, cy, "gfx/box_mr");
288         }
289         M_DrawPic (cx, cy+8, "gfx/box_br");
290 }
291
292 //=============================================================================
293
294 //int m_save_demonum;
295
296 /*
297 ================
298 M_ToggleMenu_f
299 ================
300 */
301 void M_ToggleMenu_f (void)
302 {
303         m_entersound = true;
304
305         if (key_dest != key_menu || m_state != m_main)
306         {
307                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
308                         return;
309                 M_Menu_Main_f ();
310         }
311         else
312         {
313                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
314                         return;
315                 key_dest = key_game;
316                 m_state = m_none;
317         }
318 }
319
320
321 static int demo_cursor;
322 static void M_Demo_Draw (void)
323 {
324         int i;
325
326         M_Background(320, 200);
327
328         for (i = 0;i < NumberOfNehahraDemos;i++)
329                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
330
331         // line cursor
332         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
333 }
334
335
336 void M_Menu_Demos_f (void)
337 {
338         key_dest = key_menu;
339         m_state = m_demo;
340         m_entersound = true;
341 }
342
343
344 static void M_Demo_Key (int k, char ascii)
345 {
346         switch (k)
347         {
348         case K_ESCAPE:
349                 M_Menu_Main_f ();
350                 break;
351
352         case K_ENTER:
353                 S_LocalSound ("sound/misc/menu2.wav");
354                 m_state = m_none;
355                 key_dest = key_game;
356                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
357                 return;
358
359         case K_UPARROW:
360         case K_LEFTARROW:
361                 S_LocalSound ("sound/misc/menu1.wav");
362                 demo_cursor--;
363                 if (demo_cursor < 0)
364                         demo_cursor = NumberOfNehahraDemos-1;
365                 break;
366
367         case K_DOWNARROW:
368         case K_RIGHTARROW:
369                 S_LocalSound ("sound/misc/menu1.wav");
370                 demo_cursor++;
371                 if (demo_cursor >= NumberOfNehahraDemos)
372                         demo_cursor = 0;
373                 break;
374         }
375 }
376
377 //=============================================================================
378 /* MAIN MENU */
379
380 static int      m_main_cursor;
381 static qboolean m_missingdata = false;
382
383 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
384
385
386 void M_Menu_Main_f (void)
387 {
388         const char *s;
389         s = "gfx/mainmenu";
390         if (gamemode == GAME_NEHAHRA)
391         {
392                 if (NehGameType == TYPE_DEMO)
393                         MAIN_ITEMS = 4;
394                 else if (NehGameType == TYPE_GAME)
395                         MAIN_ITEMS = 5;
396                 else
397                         MAIN_ITEMS = 6;
398         }
399         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
400                 MAIN_ITEMS = 6;
401         else if (gamemode == GAME_TRANSFUSION)
402         {
403                 s = "gfx/menu/mainmenu1";
404                 if (sv.active && !cl.intermission && cl.islocalgame)
405                         MAIN_ITEMS = 8;
406                 else
407                         MAIN_ITEMS = 7;
408         }
409         else
410                 MAIN_ITEMS = 5;
411
412         // check if the game data is missing and use a different main menu if so
413         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
414         if (m_missingdata)
415                 MAIN_ITEMS = 2;
416
417         /*
418         if (key_dest != key_menu)
419         {
420                 m_save_demonum = cls.demonum;
421                 cls.demonum = -1;
422         }
423         */
424         key_dest = key_menu;
425         m_state = m_main;
426         m_entersound = true;
427 }
428
429
430 static void M_Main_Draw (void)
431 {
432         int             f;
433         cachepic_t      *p;
434
435         if (m_missingdata)
436         {
437                 float y;
438                 const char *s;
439                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
440                 y = 480/3-16;
441                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
442                 y+=8;
443                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
449                 return;
450         }
451
452         if (gamemode == GAME_TRANSFUSION) {
453                 int y1, y2, y3;
454                 M_Background(640, 480);
455                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
456                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
457                 y2 = 120;
458                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459                 for (y1 = 1; y1 <= 8; y1++)
460                 {
461                         if (MAIN_ITEMS == 7 && y1 == 4)
462                                 y1++;
463                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464                         y2 += 40;
465                 }
466                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467                         y3 = m_main_cursor + 2;
468                 else
469                         y3 = m_main_cursor + 1;
470                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
471                 return;
472         }
473
474         M_Background(320, 200);
475         M_DrawPic (16, 4, "gfx/qplaque");
476         p = Draw_CachePic ("gfx/ttl_main", true);
477         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
478 // Nehahra
479         if (gamemode == GAME_NEHAHRA)
480         {
481                 if (NehGameType == TYPE_BOTH)
482                         M_DrawPic (72, 32, "gfx/mainmenu");
483                 else if (NehGameType == TYPE_GAME)
484                         M_DrawPic (72, 32, "gfx/gamemenu");
485                 else
486                         M_DrawPic (72, 32, "gfx/demomenu");
487         }
488         else
489                 M_DrawPic (72, 32, "gfx/mainmenu");
490
491         f = (int)(realtime * 10)%6;
492
493         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
494 }
495
496
497 static void M_Main_Key (int key, char ascii)
498 {
499         switch (key)
500         {
501         case K_ESCAPE:
502                 key_dest = key_game;
503                 m_state = m_none;
504                 //cls.demonum = m_save_demonum;
505                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
506                 //      CL_NextDemo ();
507                 break;
508
509         case K_DOWNARROW:
510                 S_LocalSound ("sound/misc/menu1.wav");
511                 if (++m_main_cursor >= MAIN_ITEMS)
512                         m_main_cursor = 0;
513                 break;
514
515         case K_UPARROW:
516                 S_LocalSound ("sound/misc/menu1.wav");
517                 if (--m_main_cursor < 0)
518                         m_main_cursor = MAIN_ITEMS - 1;
519                 break;
520
521         case K_ENTER:
522                 m_entersound = true;
523
524                 if (m_missingdata)
525                 {
526                         switch (m_main_cursor)
527                         {
528                         case 0:
529                                 if (cls.state == ca_connected)
530                                 {
531                                         m_state = m_none;
532                                         key_dest = key_game;
533                                 }
534                                 Con_ToggleConsole_f ();
535                                 break;
536                         case 1:
537                                 M_Menu_Quit_f ();
538                                 break;
539                         }
540                 }
541                 else if (gamemode == GAME_NEHAHRA)
542                 {
543                         switch (NehGameType)
544                         {
545                         case TYPE_BOTH:
546                                 switch (m_main_cursor)
547                                 {
548                                 case 0:
549                                         M_Menu_SinglePlayer_f ();
550                                         break;
551
552                                 case 1:
553                                         M_Menu_Demos_f ();
554                                         break;
555
556                                 case 2:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 3:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 4:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 5:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_GAME:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_SinglePlayer_f ();
581                                         break;
582
583                                 case 1:
584                                         M_Menu_MultiPlayer_f ();
585                                         break;
586
587                                 case 2:
588                                         M_Menu_Options_f ();
589                                         break;
590
591                                 case 3:
592                                         key_dest = key_game;
593                                         if (sv.active)
594                                                 Cbuf_AddText ("disconnect\n");
595                                         Cbuf_AddText ("playdemo endcred\n");
596                                         break;
597
598                                 case 4:
599                                         M_Menu_Quit_f ();
600                                         break;
601                                 }
602                                 break;
603                         case TYPE_DEMO:
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Demos_f ();
608                                         break;
609
610                                 case 1:
611                                         key_dest = key_game;
612                                         if (sv.active)
613                                                 Cbuf_AddText ("disconnect\n");
614                                         Cbuf_AddText ("playdemo endcred\n");
615                                         break;
616
617                                 case 2:
618                                         M_Menu_Options_f ();
619                                         break;
620
621                                 case 3:
622                                         M_Menu_Quit_f ();
623                                         break;
624                                 }
625                                 break;
626                         }
627                 }
628                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
629                 {
630                         switch (m_main_cursor)
631                         {
632                         case 0:
633                                 M_Menu_SinglePlayer_f ();
634                                 break;
635
636                         case 1:
637                                 M_Menu_MultiPlayer_f ();
638                                 break;
639
640                         case 2:
641                                 M_Menu_Options_f ();
642                                 break;
643
644                         case 3:
645                                 M_Menu_Help_f ();
646                                 break;
647
648                         case 4:
649                                 M_Menu_Quit_f ();
650                                 break;
651                         case 5:
652                                 MR_Restart();
653                                 break;
654                         }
655                 }
656                 else if (gamemode == GAME_TRANSFUSION) {
657                         if (MAIN_ITEMS == 7)
658                         {
659                                 switch (m_main_cursor)
660                                 {
661                                 case 0:
662                                         M_Menu_Transfusion_Episode_f ();
663                                         break;
664
665                                 case 1:
666                                         M_Menu_MultiPlayer_f ();
667                                         break;
668
669                                 case 2:
670                                         M_Menu_Options_f ();
671                                         break;
672
673                                 case 3:
674                                         M_Menu_Load_f ();
675                                         break;
676
677                                 case 4:
678                                         M_Menu_Help_f ();
679                                         break;
680
681                                 case 5:
682                                         M_Menu_Credits_f ();
683                                         break;
684
685                                 case 6:
686                                         M_Menu_Quit_f ();
687                                         break;
688                                 }
689                         }
690                         else
691                         {
692                                 switch (m_main_cursor)
693                                 {
694                                 case 0:
695                                         M_Menu_Transfusion_Episode_f ();
696                                         break;
697
698                                 case 1:
699                                         M_Menu_MultiPlayer_f ();
700                                         break;
701
702                                 case 2:
703                                         M_Menu_Options_f ();
704                                         break;
705
706                                 case 3:
707                                         M_Menu_Save_f ();
708                                         break;
709
710                                 case 4:
711                                         M_Menu_Load_f ();
712                                         break;
713
714                                 case 5:
715                                         M_Menu_Help_f ();
716                                         break;
717
718                                 case 6:
719                                         M_Menu_Credits_f ();
720                                         break;
721
722                                 case 7:
723                                         M_Menu_Quit_f ();
724                                         break;
725                                 }
726                         }
727                 }
728                 else
729                 {
730                         switch (m_main_cursor)
731                         {
732                         case 0:
733                                 M_Menu_SinglePlayer_f ();
734                                 break;
735
736                         case 1:
737                                 M_Menu_MultiPlayer_f ();
738                                 break;
739
740                         case 2:
741                                 M_Menu_Options_f ();
742                                 break;
743
744                         case 3:
745                                 M_Menu_Help_f ();
746                                 break;
747
748                         case 4:
749                                 M_Menu_Quit_f ();
750                                 break;
751                         }
752                 }
753         }
754 }
755
756 //=============================================================================
757 /* SINGLE PLAYER MENU */
758
759 static int      m_singleplayer_cursor;
760 #define SINGLEPLAYER_ITEMS      3
761
762
763 void M_Menu_SinglePlayer_f (void)
764 {
765         key_dest = key_menu;
766         m_state = m_singleplayer;
767         m_entersound = true;
768 }
769
770
771 static void M_SinglePlayer_Draw (void)
772 {
773         cachepic_t      *p;
774
775         M_Background(320, 200);
776
777         M_DrawPic (16, 4, "gfx/qplaque");
778         p = Draw_CachePic ("gfx/ttl_sgl", true);
779
780         // Some mods don't have a single player mode
781         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
782         {
783                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
784
785                 M_DrawTextBox (60, 8 * 8, 23, 4);
786                 if (gamemode == GAME_GOODVSBAD2)
787                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
788                 else  // if (gamemode == GAME_BATTLEMECH)
789                         M_Print(95, 10 * 8, "Battlemech is for");
790                 M_Print(83, 11 * 8, "multiplayer play only");
791         }
792         else
793         {
794                 int             f;
795
796                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
797                 M_DrawPic (72, 32, "gfx/sp_menu");
798
799                 f = (int)(realtime * 10)%6;
800
801                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
802         }
803 }
804
805
806 static void M_SinglePlayer_Key (int key, char ascii)
807 {
808         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
809         {
810                 if (key == K_ESCAPE || key == K_ENTER)
811                         m_state = m_main;
812                 return;
813         }
814
815         switch (key)
816         {
817         case K_ESCAPE:
818                 M_Menu_Main_f ();
819                 break;
820
821         case K_DOWNARROW:
822                 S_LocalSound ("sound/misc/menu1.wav");
823                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
824                         m_singleplayer_cursor = 0;
825                 break;
826
827         case K_UPARROW:
828                 S_LocalSound ("sound/misc/menu1.wav");
829                 if (--m_singleplayer_cursor < 0)
830                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
831                 break;
832
833         case K_ENTER:
834                 m_entersound = true;
835
836                 switch (m_singleplayer_cursor)
837                 {
838                 case 0:
839                         key_dest = key_game;
840                         if (sv.active)
841                                 Cbuf_AddText ("disconnect\n");
842                         Cbuf_AddText ("maxplayers 1\n");
843                         Cbuf_AddText ("deathmatch 0\n");
844                         Cbuf_AddText ("coop 0\n");
845                         if (gamemode == GAME_TRANSFUSION)
846                         {
847                                 key_dest = key_menu;
848                                 M_Menu_Transfusion_Episode_f ();
849                                 break;
850                         }
851                         Cbuf_AddText ("startmap_sp\n");
852                         break;
853
854                 case 1:
855                         M_Menu_Load_f ();
856                         break;
857
858                 case 2:
859                         M_Menu_Save_f ();
860                         break;
861                 }
862         }
863 }
864
865 //=============================================================================
866 /* LOAD/SAVE MENU */
867
868 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
869
870 #define MAX_SAVEGAMES           12
871 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
872 static int              loadable[MAX_SAVEGAMES];
873
874 static void M_ScanSaves (void)
875 {
876         int             i, j, len;
877         char    name[MAX_OSPATH];
878         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
879         const char *t;
880         qfile_t *f;
881         int             version;
882
883         for (i=0 ; i<MAX_SAVEGAMES ; i++)
884         {
885                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
886                 loadable[i] = false;
887                 sprintf (name, "s%i.sav", (int)i);
888                 f = FS_Open (name, "rb", false, false);
889                 if (!f)
890                         continue;
891                 // read enough to get the comment
892                 len = FS_Read(f, buf, sizeof(buf) - 1);
893                 buf[sizeof(buf) - 1] = 0;
894                 t = buf;
895                 // version
896                 COM_ParseTokenConsole(&t);
897                 version = atoi(com_token);
898                 // description
899                 COM_ParseTokenConsole(&t);
900                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
901
902         // change _ back to space
903                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
904                         if (m_filenames[i][j] == '_')
905                                 m_filenames[i][j] = ' ';
906                 loadable[i] = true;
907                 FS_Close (f);
908         }
909 }
910
911 void M_Menu_Load_f (void)
912 {
913         m_entersound = true;
914         m_state = m_load;
915         key_dest = key_menu;
916         M_ScanSaves ();
917 }
918
919
920 void M_Menu_Save_f (void)
921 {
922         if (!sv.active)
923                 return;
924         if (cl.intermission)
925                 return;
926         if (!cl.islocalgame)
927                 return;
928         m_entersound = true;
929         m_state = m_save;
930         key_dest = key_menu;
931         M_ScanSaves ();
932 }
933
934
935 static void M_Load_Draw (void)
936 {
937         int             i;
938         cachepic_t      *p;
939
940         M_Background(320, 200);
941
942         p = Draw_CachePic ("gfx/p_load", true);
943         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
944
945         for (i=0 ; i< MAX_SAVEGAMES; i++)
946                 M_Print(16, 32 + 8*i, m_filenames[i]);
947
948 // line cursor
949         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
950 }
951
952
953 static void M_Save_Draw (void)
954 {
955         int             i;
956         cachepic_t      *p;
957
958         M_Background(320, 200);
959
960         p = Draw_CachePic ("gfx/p_save", true);
961         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
962
963         for (i=0 ; i<MAX_SAVEGAMES ; i++)
964                 M_Print(16, 32 + 8*i, m_filenames[i]);
965
966 // line cursor
967         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
968 }
969
970
971 static void M_Load_Key (int k, char ascii)
972 {
973         switch (k)
974         {
975         case K_ESCAPE:
976                 if (gamemode == GAME_TRANSFUSION)
977                         M_Menu_Main_f ();
978                 else
979                         M_Menu_SinglePlayer_f ();
980                 break;
981
982         case K_ENTER:
983                 S_LocalSound ("sound/misc/menu2.wav");
984                 if (!loadable[load_cursor])
985                         return;
986                 m_state = m_none;
987                 key_dest = key_game;
988
989                 // issue the load command
990                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
991                 return;
992
993         case K_UPARROW:
994         case K_LEFTARROW:
995                 S_LocalSound ("sound/misc/menu1.wav");
996                 load_cursor--;
997                 if (load_cursor < 0)
998                         load_cursor = MAX_SAVEGAMES-1;
999                 break;
1000
1001         case K_DOWNARROW:
1002         case K_RIGHTARROW:
1003                 S_LocalSound ("sound/misc/menu1.wav");
1004                 load_cursor++;
1005                 if (load_cursor >= MAX_SAVEGAMES)
1006                         load_cursor = 0;
1007                 break;
1008         }
1009 }
1010
1011
1012 static void M_Save_Key (int k, char ascii)
1013 {
1014         switch (k)
1015         {
1016         case K_ESCAPE:
1017                 if (gamemode == GAME_TRANSFUSION)
1018                         M_Menu_Main_f ();
1019                 else
1020                         M_Menu_SinglePlayer_f ();
1021                 break;
1022
1023         case K_ENTER:
1024                 m_state = m_none;
1025                 key_dest = key_game;
1026                 Cbuf_AddText (va("save s%i\n", load_cursor));
1027                 return;
1028
1029         case K_UPARROW:
1030         case K_LEFTARROW:
1031                 S_LocalSound ("sound/misc/menu1.wav");
1032                 load_cursor--;
1033                 if (load_cursor < 0)
1034                         load_cursor = MAX_SAVEGAMES-1;
1035                 break;
1036
1037         case K_DOWNARROW:
1038         case K_RIGHTARROW:
1039                 S_LocalSound ("sound/misc/menu1.wav");
1040                 load_cursor++;
1041                 if (load_cursor >= MAX_SAVEGAMES)
1042                         load_cursor = 0;
1043                 break;
1044         }
1045 }
1046
1047 //=============================================================================
1048 /* Transfusion Single Player Episode Menu */
1049
1050 static int      m_episode_cursor;
1051 #define EPISODE_ITEMS   6
1052
1053 void M_Menu_Transfusion_Episode_f (void)
1054 {
1055         m_entersound = true;
1056         m_state = m_transfusion_episode;
1057         key_dest = key_menu;
1058 }
1059
1060 static void M_Transfusion_Episode_Draw (void)
1061 {
1062         int y;
1063         cachepic_t *p;
1064         M_Background(640, 480);
1065
1066         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1067         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1068         for (y = 0; y < EPISODE_ITEMS; y++){
1069                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1070         }
1071
1072         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1073 }
1074
1075 static void M_Transfusion_Episode_Key (int key, char ascii)
1076 {
1077         switch (key)
1078         {
1079         case K_ESCAPE:
1080                 M_Menu_Main_f ();
1081                 break;
1082
1083         case K_DOWNARROW:
1084                 S_LocalSound ("sound/misc/menu1.wav");
1085                 m_episode_cursor++;
1086                 if (m_episode_cursor >= EPISODE_ITEMS)
1087                         m_episode_cursor = 0;
1088                 break;
1089
1090         case K_UPARROW:
1091                 S_LocalSound ("sound/misc/menu1.wav");
1092                 m_episode_cursor--;
1093                 if (m_episode_cursor < 0)
1094                         m_episode_cursor = EPISODE_ITEMS - 1;
1095                 break;
1096
1097         case K_ENTER:
1098                 Cbuf_AddText ("deathmatch 0\n");
1099                 m_entersound = true;
1100                 M_Menu_Transfusion_Skill_f ();
1101         }
1102 }
1103
1104 //=============================================================================
1105 /* Transfusion Single Player Skill Menu */
1106
1107 static int      m_skill_cursor = 2;
1108 #define SKILL_ITEMS     5
1109
1110 void M_Menu_Transfusion_Skill_f (void)
1111 {
1112         m_entersound = true;
1113         m_state = m_transfusion_skill;
1114         key_dest = key_menu;
1115 }
1116
1117 static void M_Transfusion_Skill_Draw (void)
1118 {
1119         int y;
1120         cachepic_t      *p;
1121         M_Background(640, 480);
1122
1123         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1124         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1125
1126         for (y = 0; y < SKILL_ITEMS; y++)
1127         {
1128                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1129         }
1130         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1131 }
1132
1133 static void M_Transfusion_Skill_Key (int key, char ascii)
1134 {
1135         switch (key)
1136         {
1137         case K_ESCAPE:
1138                 M_Menu_Transfusion_Episode_f ();
1139                 break;
1140
1141         case K_DOWNARROW:
1142                 S_LocalSound ("sound/misc/menu1.wav");
1143                 m_skill_cursor++;
1144                 if (m_skill_cursor >= SKILL_ITEMS)
1145                         m_skill_cursor = 0;
1146                 break;
1147
1148         case K_UPARROW:
1149                 S_LocalSound ("sound/misc/menu1.wav");
1150                 m_skill_cursor--;
1151                 if (m_skill_cursor < 0)
1152                         m_skill_cursor = SKILL_ITEMS - 1;
1153                 break;
1154
1155         case K_ENTER:
1156                 m_entersound = true;
1157                 switch (m_skill_cursor)
1158                 {
1159                 case 0:
1160                         Cbuf_AddText ("skill 1\n");
1161                         break;
1162                 case 1:
1163                         Cbuf_AddText ("skill 2\n");
1164                         break;
1165                 case 2:
1166                         Cbuf_AddText ("skill 3\n");
1167                         break;
1168                 case 3:
1169                         Cbuf_AddText ("skill 4\n");
1170                         break;
1171                 case 4:
1172                         Cbuf_AddText ("skill 5\n");
1173                         break;
1174                 }
1175                 key_dest = key_game;
1176                 if (sv.active)
1177                         Cbuf_AddText ("disconnect\n");
1178                 Cbuf_AddText ("maxplayers 1\n");
1179                 Cbuf_AddText ("deathmatch 0\n");
1180                 Cbuf_AddText ("coop 0\n");
1181                 switch (m_episode_cursor)
1182                 {
1183                 case 0:
1184                         Cbuf_AddText ("map e1m1\n");
1185                         break;
1186                 case 1:
1187                         Cbuf_AddText ("map e2m1\n");
1188                         break;
1189                 case 2:
1190                         Cbuf_AddText ("map e3m1\n");
1191                         break;
1192                 case 3:
1193                         Cbuf_AddText ("map e4m1\n");
1194                         break;
1195                 case 4:
1196                         Cbuf_AddText ("map e6m1\n");
1197                         break;
1198                 case 5:
1199                         Cbuf_AddText ("map cp01\n");
1200                         break;
1201                 }
1202         }
1203 }
1204 //=============================================================================
1205 /* MULTIPLAYER MENU */
1206
1207 static int      m_multiplayer_cursor;
1208 #define MULTIPLAYER_ITEMS       3
1209
1210
1211 void M_Menu_MultiPlayer_f (void)
1212 {
1213         key_dest = key_menu;
1214         m_state = m_multiplayer;
1215         m_entersound = true;
1216 }
1217
1218
1219 static void M_MultiPlayer_Draw (void)
1220 {
1221         int             f;
1222         cachepic_t      *p;
1223
1224         if (gamemode == GAME_TRANSFUSION)
1225         {
1226                 M_Background(640, 480);
1227                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1228                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1229                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1230                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1231                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1232                 return;
1233         }
1234         M_Background(320, 200);
1235
1236         M_DrawPic (16, 4, "gfx/qplaque");
1237         p = Draw_CachePic ("gfx/p_multi", true);
1238         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1239         M_DrawPic (72, 32, "gfx/mp_menu");
1240
1241         f = (int)(realtime * 10)%6;
1242
1243         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1244 }
1245
1246
1247 static void M_MultiPlayer_Key (int key, char ascii)
1248 {
1249         switch (key)
1250         {
1251         case K_ESCAPE:
1252                 M_Menu_Main_f ();
1253                 break;
1254
1255         case K_DOWNARROW:
1256                 S_LocalSound ("sound/misc/menu1.wav");
1257                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1258                         m_multiplayer_cursor = 0;
1259                 break;
1260
1261         case K_UPARROW:
1262                 S_LocalSound ("sound/misc/menu1.wav");
1263                 if (--m_multiplayer_cursor < 0)
1264                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1265                 break;
1266
1267         case K_ENTER:
1268                 m_entersound = true;
1269                 switch (m_multiplayer_cursor)
1270                 {
1271                 case 0:
1272                 case 1:
1273                         M_Menu_LanConfig_f ();
1274                         break;
1275
1276                 case 2:
1277                         M_Menu_Setup_f ();
1278                         break;
1279                 }
1280         }
1281 }
1282
1283 //=============================================================================
1284 /* SETUP MENU */
1285
1286 static int              setup_cursor = 4;
1287 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1288
1289 static char     setup_myname[32];
1290 static int              setup_oldtop;
1291 static int              setup_oldbottom;
1292 static int              setup_top;
1293 static int              setup_bottom;
1294 static int              setup_rate;
1295 static int              setup_oldrate;
1296
1297 #define NUM_SETUP_CMDS  5
1298
1299 void M_Menu_Setup_f (void)
1300 {
1301         key_dest = key_menu;
1302         m_state = m_setup;
1303         m_entersound = true;
1304         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1305         setup_top = setup_oldtop = cl_color.integer >> 4;
1306         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1307         setup_rate = cl_rate.integer;
1308 }
1309
1310 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1311 static unsigned char *menuplyr_pixels;
1312 static unsigned int *menuplyr_translated;
1313
1314 typedef struct ratetable_s
1315 {
1316         int rate;
1317         char *name;
1318 }
1319 ratetable_t;
1320
1321 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1322 static ratetable_t setup_ratetable[] =
1323 {
1324         {1000, "28.8 bad"},
1325         {1500, "28.8 mediocre"},
1326         {2000, "28.8 good"},
1327         {2500, "33.6 mediocre"},
1328         {3000, "33.6 good"},
1329         {3500, "56k bad"},
1330         {4000, "56k mediocre"},
1331         {4500, "56k adequate"},
1332         {5000, "56k good"},
1333         {7000, "64k ISDN"},
1334         {15000, "128k ISDN"},
1335         {25000, "broadband"}
1336 };
1337
1338 static int setup_rateindex(int rate)
1339 {
1340         int i;
1341         for (i = 0;i < RATES;i++)
1342                 if (setup_ratetable[i].rate > setup_rate)
1343                         break;
1344         return bound(1, i, RATES) - 1;
1345 }
1346
1347 static void M_Setup_Draw (void)
1348 {
1349         int i;
1350         cachepic_t      *p;
1351
1352         M_Background(320, 200);
1353
1354         M_DrawPic (16, 4, "gfx/qplaque");
1355         p = Draw_CachePic ("gfx/p_multi", true);
1356         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1357
1358         M_Print(64, 40, "Your name");
1359         M_DrawTextBox (160, 32, 16, 1);
1360         M_PrintColored(168, 40, setup_myname);
1361
1362         if (gamemode != GAME_GOODVSBAD2)
1363         {
1364                 M_Print(64, 64, "Shirt color");
1365                 M_Print(64, 88, "Pants color");
1366         }
1367
1368         M_Print(64, 124-8, "Network speed limit");
1369         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1370
1371         M_DrawTextBox (64, 140-8, 14, 1);
1372         M_Print(72, 140, "Accept Changes");
1373
1374         // LordHavoc: rewrote this code greatly
1375         if (menuplyr_load)
1376         {
1377                 unsigned char *data, *f;
1378                 fs_offset_t filesize;
1379                 menuplyr_load = false;
1380                 menuplyr_top = -1;
1381                 menuplyr_bottom = -1;
1382                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1383                 {
1384                         data = LoadLMP (f, filesize, 0, 0, true);
1385                         menuplyr_width = image_width;
1386                         menuplyr_height = image_height;
1387                         Mem_Free(f);
1388                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1389                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1390                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1391                         Mem_Free(data);
1392                 }
1393         }
1394
1395         if (menuplyr_pixels)
1396         {
1397                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1398                 {
1399                         menuplyr_top = setup_top;
1400                         menuplyr_bottom = setup_bottom;
1401                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1402                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1403                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1404                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1405                 }
1406                 M_DrawPic(160, 48, "gfx/bigbox");
1407                 M_DrawPic(172, 56, "gfx/menuplyr");
1408         }
1409
1410         if (setup_cursor == 0)
1411                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1412         else
1413                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1414 }
1415
1416
1417 static void M_Setup_Key (int k, char ascii)
1418 {
1419         int                     l;
1420
1421         switch (k)
1422         {
1423         case K_ESCAPE:
1424                 M_Menu_MultiPlayer_f ();
1425                 break;
1426
1427         case K_UPARROW:
1428                 S_LocalSound ("sound/misc/menu1.wav");
1429                 setup_cursor--;
1430                 if (setup_cursor < 0)
1431                         setup_cursor = NUM_SETUP_CMDS-1;
1432                 break;
1433
1434         case K_DOWNARROW:
1435                 S_LocalSound ("sound/misc/menu1.wav");
1436                 setup_cursor++;
1437                 if (setup_cursor >= NUM_SETUP_CMDS)
1438                         setup_cursor = 0;
1439                 break;
1440
1441         case K_LEFTARROW:
1442                 if (setup_cursor < 1)
1443                         return;
1444                 S_LocalSound ("sound/misc/menu3.wav");
1445                 if (setup_cursor == 1)
1446                         setup_top = setup_top - 1;
1447                 if (setup_cursor == 2)
1448                         setup_bottom = setup_bottom - 1;
1449                 if (setup_cursor == 3)
1450                 {
1451                         l = setup_rateindex(setup_rate) - 1;
1452                         if (l < 0)
1453                                 l = RATES - 1;
1454                         setup_rate = setup_ratetable[l].rate;
1455                 }
1456                 break;
1457         case K_RIGHTARROW:
1458                 if (setup_cursor < 1)
1459                         return;
1460 forward:
1461                 S_LocalSound ("sound/misc/menu3.wav");
1462                 if (setup_cursor == 1)
1463                         setup_top = setup_top + 1;
1464                 if (setup_cursor == 2)
1465                         setup_bottom = setup_bottom + 1;
1466                 if (setup_cursor == 3)
1467                 {
1468                         l = setup_rateindex(setup_rate) + 1;
1469                         if (l >= RATES)
1470                                 l = 0;
1471                         setup_rate = setup_ratetable[l].rate;
1472                 }
1473                 break;
1474
1475         case K_ENTER:
1476                 if (setup_cursor == 0)
1477                         return;
1478
1479                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1480                         goto forward;
1481
1482                 // setup_cursor == 4 (Accept changes)
1483                 if (strcmp(cl_name.string, setup_myname) != 0)
1484                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1485                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1486                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1487                 if (setup_rate != setup_oldrate)
1488                         Cbuf_AddText(va("rate %i\n", setup_rate));
1489
1490                 m_entersound = true;
1491                 M_Menu_MultiPlayer_f ();
1492                 break;
1493
1494         case K_BACKSPACE:
1495                 if (setup_cursor == 0)
1496                 {
1497                         if (strlen(setup_myname))
1498                                 setup_myname[strlen(setup_myname)-1] = 0;
1499                 }
1500                 break;
1501
1502         default:
1503                 if (ascii < 32)
1504                         break;
1505                 if (setup_cursor == 0)
1506                 {
1507                         l = (int)strlen(setup_myname);
1508                         if (l < 15)
1509                         {
1510                                 setup_myname[l+1] = 0;
1511                                 setup_myname[l] = ascii;
1512                         }
1513                 }
1514         }
1515
1516         if (setup_top > 15)
1517                 setup_top = 0;
1518         if (setup_top < 0)
1519                 setup_top = 15;
1520         if (setup_bottom > 15)
1521                 setup_bottom = 0;
1522         if (setup_bottom < 0)
1523                 setup_bottom = 15;
1524 }
1525
1526 //=============================================================================
1527 /* OPTIONS MENU */
1528
1529 #define SLIDER_RANGE    10
1530
1531 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1532 {
1533         char text[16];
1534         int i;
1535         float range;
1536         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1537         M_DrawCharacter (x-8, y, 128);
1538         for (i = 0;i < SLIDER_RANGE;i++)
1539                 M_DrawCharacter (x + i*8, y, 129);
1540         M_DrawCharacter (x+i*8, y, 130);
1541         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1542         if (fabs((int)num - num) < 0.01)
1543                 sprintf(text, "%i", (int)num);
1544         else
1545                 sprintf(text, "%.2f", num);
1546         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1547 }
1548
1549 static void M_DrawCheckbox (int x, int y, int on)
1550 {
1551         if (on)
1552                 M_Print(x, y, "on");
1553         else
1554                 M_Print(x, y, "off");
1555 }
1556
1557
1558 #define OPTIONS_ITEMS 25
1559
1560 static int options_cursor;
1561
1562 void M_Menu_Options_f (void)
1563 {
1564         key_dest = key_menu;
1565         m_state = m_options;
1566         m_entersound = true;
1567 }
1568
1569 extern cvar_t slowmo;
1570 extern dllhandle_t jpeg_dll;
1571 extern cvar_t gl_texture_anisotropy;
1572 extern cvar_t r_textshadow;
1573 extern cvar_t r_hdr_scenebrightness;
1574
1575 static void M_Menu_Options_AdjustSliders (int dir)
1576 {
1577         int optnum;
1578         double f;
1579         S_LocalSound ("sound/misc/menu3.wav");
1580
1581         optnum = 0;
1582              if (options_cursor == optnum++) ;
1583         else if (options_cursor == optnum++) ;
1584         else if (options_cursor == optnum++) ;
1585         else if (options_cursor == optnum++) ;
1586         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1587         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1588         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1589         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1590         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1591         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1592         else if (options_cursor == optnum++) ;
1593         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1594         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1595         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1596         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1597         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1598 }
1599
1600 static int optnum;
1601 static int opty;
1602 static int optcursor;
1603
1604 static void M_Options_PrintCommand(const char *s, int enabled)
1605 {
1606         if (opty >= 32)
1607         {
1608                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1609                 M_ItemPrint(0, opty, s, enabled);
1610         }
1611         opty += 8;
1612         optnum++;
1613 }
1614
1615 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1616 {
1617         if (opty >= 32)
1618         {
1619                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1620                 M_ItemPrint(0, opty, s, enabled);
1621                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1622         }
1623         opty += 8;
1624         optnum++;
1625 }
1626
1627 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1628 {
1629         if (opty >= 32)
1630         {
1631                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1632                 M_ItemPrint(0, opty, s, enabled);
1633                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1634         }
1635         opty += 8;
1636         optnum++;
1637 }
1638
1639 static void M_Options_Draw (void)
1640 {
1641         int visible;
1642         cachepic_t      *p;
1643
1644         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1645
1646         M_DrawPic(16, 4, "gfx/qplaque");
1647         p = Draw_CachePic("gfx/p_option", true);
1648         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1649
1650         optnum = 0;
1651         optcursor = options_cursor;
1652         visible = (int)((menu_height - 32) / 8);
1653         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1654
1655         M_Options_PrintCommand( "Customize controls", true);
1656         M_Options_PrintCommand( "     Go to console", true);
1657         M_Options_PrintCommand( " Reset to defaults", true);
1658         M_Options_PrintCommand( " Change Video Mode", true);
1659         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1660         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1661         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1662         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1663         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1664         M_Options_PrintCheckbox("Show Date and Time", true, showdate.integer && showtime.integer);
1665         M_Options_PrintCommand( " Custom Brightness", true);
1666         M_Options_PrintSlider(  "   Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1667         M_Options_PrintSlider(  " Screen Brightness", true, v_contrast.value, 1, 2);
1668         M_Options_PrintSlider(  "      Screen Gamma", true, v_gamma.value, 0.5, 3);
1669         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1670         M_Options_PrintSlider(  "      Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1671         M_Options_PrintCommand( "Effects: Customize", true);
1672         M_Options_PrintCommand( "Effects:     Quake", true);
1673         M_Options_PrintCommand( "Effects:    Normal", true);
1674         M_Options_PrintCommand( "Effects:      High", true);
1675         M_Options_PrintCommand( "Lighting:Customize", true);
1676         M_Options_PrintCommand( "Lighting:   Flares", true);
1677         M_Options_PrintCommand( "Lighting:   Normal", true);
1678         M_Options_PrintCommand( "Lighting:     High", true);
1679         M_Options_PrintCommand( "Lighting:     Full", true);
1680 }
1681
1682
1683 static void M_Options_Key (int k, char ascii)
1684 {
1685         switch (k)
1686         {
1687         case K_ESCAPE:
1688                 M_Menu_Main_f ();
1689                 break;
1690
1691         case K_ENTER:
1692                 m_entersound = true;
1693                 switch (options_cursor)
1694                 {
1695                 case 0:
1696                         M_Menu_Keys_f ();
1697                         break;
1698                 case 1:
1699                         m_state = m_none;
1700                         key_dest = key_game;
1701                         Con_ToggleConsole_f ();
1702                         break;
1703                 case 2:
1704                         M_Menu_Reset_f ();
1705                         break;
1706                 case 3:
1707                         M_Menu_Video_f ();
1708                         break;
1709                 case 10:
1710                         M_Menu_Options_ColorControl_f ();
1711                         break;
1712                 case 16: // Customize Effects
1713                         M_Menu_Options_Effects_f ();
1714                         break;
1715                 case 17: // Effects: Quake
1716                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 1;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1717                         break;
1718                 case 18: // Effects: Normal
1719                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 1;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1720                         break;
1721                 case 19: // Effects: High
1722                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 1;cl_beams_quakepositionhack 1;cl_beams_lightatend 1;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1723                         break;
1724                 case 20:
1725                         M_Menu_Options_Graphics_f ();
1726                         break;
1727                 case 21: // Lighting: Flares
1728                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1729                         break;
1730                 case 22: // Lighting: Normal
1731                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1732                         break;
1733                 case 23: // Lighting: High
1734                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1735                         break;
1736                 case 24: // Lighting: Full
1737                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1738                         break;
1739                 default:
1740                         M_Menu_Options_AdjustSliders (1);
1741                         break;
1742                 }
1743                 return;
1744
1745         case K_UPARROW:
1746                 S_LocalSound ("sound/misc/menu1.wav");
1747                 options_cursor--;
1748                 if (options_cursor < 0)
1749                         options_cursor = OPTIONS_ITEMS-1;
1750                 break;
1751
1752         case K_DOWNARROW:
1753                 S_LocalSound ("sound/misc/menu1.wav");
1754                 options_cursor++;
1755                 if (options_cursor >= OPTIONS_ITEMS)
1756                         options_cursor = 0;
1757                 break;
1758
1759         case K_LEFTARROW:
1760                 M_Menu_Options_AdjustSliders (-1);
1761                 break;
1762
1763         case K_RIGHTARROW:
1764                 M_Menu_Options_AdjustSliders (1);
1765                 break;
1766         }
1767 }
1768
1769 #define OPTIONS_EFFECTS_ITEMS   34
1770
1771 static int options_effects_cursor;
1772
1773 void M_Menu_Options_Effects_f (void)
1774 {
1775         key_dest = key_menu;
1776         m_state = m_options_effects;
1777         m_entersound = true;
1778 }
1779
1780
1781 extern cvar_t cl_stainmaps;
1782 extern cvar_t cl_stainmaps_clearonload;
1783 extern cvar_t r_explosionclip;
1784 extern cvar_t r_coronas;
1785 extern cvar_t gl_flashblend;
1786 extern cvar_t cl_beams_polygons;
1787 extern cvar_t cl_beams_quakepositionhack;
1788 extern cvar_t cl_beams_instantaimhack;
1789 extern cvar_t cl_beams_lightatend;
1790 extern cvar_t r_lightningbeam_thickness;
1791 extern cvar_t r_lightningbeam_scroll;
1792 extern cvar_t r_lightningbeam_repeatdistance;
1793 extern cvar_t r_lightningbeam_color_red;
1794 extern cvar_t r_lightningbeam_color_green;
1795 extern cvar_t r_lightningbeam_color_blue;
1796 extern cvar_t r_lightningbeam_qmbtexture;
1797
1798 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1799 {
1800         int optnum;
1801         S_LocalSound ("sound/misc/menu3.wav");
1802
1803         optnum = 0;
1804              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1838 }
1839
1840 static void M_Options_Effects_Draw (void)
1841 {
1842         int visible;
1843         cachepic_t      *p;
1844
1845         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1846
1847         M_DrawPic(16, 4, "gfx/qplaque");
1848         p = Draw_CachePic("gfx/p_option", true);
1849         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1850
1851         optcursor = options_effects_cursor;
1852         optnum = 0;
1853         visible = (int)((menu_height - 32) / 8);
1854         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1855
1856         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1857         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1858         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1859         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1860         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1861         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1862         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1863         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1864         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1865         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1866         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1867         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1868         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1869         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1870         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1871         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1872         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1873         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1874         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1875         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1876         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1877         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1878         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1879         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1880         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1881         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1882         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1883         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1884         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1885         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1886         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1887         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1888         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1889         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1890 }
1891
1892
1893 static void M_Options_Effects_Key (int k, char ascii)
1894 {
1895         switch (k)
1896         {
1897         case K_ESCAPE:
1898                 M_Menu_Options_f ();
1899                 break;
1900
1901         case K_ENTER:
1902                 M_Menu_Options_Effects_AdjustSliders (1);
1903                 break;
1904
1905         case K_UPARROW:
1906                 S_LocalSound ("sound/misc/menu1.wav");
1907                 options_effects_cursor--;
1908                 if (options_effects_cursor < 0)
1909                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1910                 break;
1911
1912         case K_DOWNARROW:
1913                 S_LocalSound ("sound/misc/menu1.wav");
1914                 options_effects_cursor++;
1915                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1916                         options_effects_cursor = 0;
1917                 break;
1918
1919         case K_LEFTARROW:
1920                 M_Menu_Options_Effects_AdjustSliders (-1);
1921                 break;
1922
1923         case K_RIGHTARROW:
1924                 M_Menu_Options_Effects_AdjustSliders (1);
1925                 break;
1926         }
1927 }
1928
1929
1930 #define OPTIONS_GRAPHICS_ITEMS  21
1931
1932 static int options_graphics_cursor;
1933
1934 void M_Menu_Options_Graphics_f (void)
1935 {
1936         key_dest = key_menu;
1937         m_state = m_options_graphics;
1938         m_entersound = true;
1939 }
1940
1941 extern cvar_t r_shadow_gloss;
1942 extern cvar_t r_shadow_realtime_dlight;
1943 extern cvar_t r_shadow_realtime_dlight_shadows;
1944 extern cvar_t r_shadow_realtime_world;
1945 extern cvar_t r_shadow_realtime_world_dlightshadows;
1946 extern cvar_t r_shadow_realtime_world_lightmaps;
1947 extern cvar_t r_shadow_realtime_world_shadows;
1948 extern cvar_t r_bloom;
1949 extern cvar_t r_bloom_colorscale;
1950 extern cvar_t r_bloom_colorsubtract;
1951 extern cvar_t r_bloom_colorexponent;
1952 extern cvar_t r_bloom_blur;
1953 extern cvar_t r_bloom_brighten;
1954 extern cvar_t r_bloom_resolution;
1955 extern cvar_t r_hdr;
1956 extern cvar_t r_hdr_scenebrightness;
1957 extern cvar_t r_hdr_glowintensity;
1958 extern cvar_t r_hdr_range;
1959 extern cvar_t gl_picmip;
1960
1961 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1962 {
1963         int optnum;
1964         S_LocalSound ("sound/misc/menu3.wav");
1965
1966         optnum = 0;
1967
1968              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1980         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1981         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1982         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1983         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1984         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
1985         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1986         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1987         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1988         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1989 }
1990
1991
1992 static void M_Options_Graphics_Draw (void)
1993 {
1994         int visible;
1995         cachepic_t      *p;
1996
1997         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1998
1999         M_DrawPic(16, 4, "gfx/qplaque");
2000         p = Draw_CachePic("gfx/p_option", true);
2001         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2002
2003         optcursor = options_graphics_cursor;
2004         optnum = 0;
2005         visible = (int)((menu_height - 32) / 8);
2006         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2007
2008         M_Options_PrintSlider(  "       Corona Intensity", true, r_coronas.value, 0, 4);
2009         M_Options_PrintCheckbox("       Use Only Coronas", true, gl_flashblend.integer);
2010         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2011         M_Options_PrintCheckbox("             RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2012         M_Options_PrintCheckbox("      RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2013         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2014         M_Options_PrintCheckbox("RT World DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_world_dlightshadows.integer);
2015         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2016         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2017         M_Options_PrintSlider(  "       Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2018         M_Options_PrintCheckbox("           Bloom Effect", !r_hdr.integer, r_bloom.integer);
2019         M_Options_PrintCheckbox("       HDR Bloom Effect", true, r_hdr.integer);
2020         M_Options_PrintSlider(  "      HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2021         M_Options_PrintSlider(  "     HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2022         M_Options_PrintSlider(  "      Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2023         M_Options_PrintSlider(  "   Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2024         M_Options_PrintSlider(  "   Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2025         M_Options_PrintSlider(  "        Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2026         M_Options_PrintSlider(  "             Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2027         M_Options_PrintSlider(  "       Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2028         M_Options_PrintCommand( "       Restart Renderer", true);
2029 }
2030
2031
2032 static void M_Options_Graphics_Key (int k, char ascii)
2033 {
2034         switch (k)
2035         {
2036         case K_ESCAPE:
2037                 M_Menu_Options_f ();
2038                 break;
2039
2040         case K_ENTER:
2041                 M_Menu_Options_Graphics_AdjustSliders (1);
2042                 break;
2043
2044         case K_UPARROW:
2045                 S_LocalSound ("sound/misc/menu1.wav");
2046                 options_graphics_cursor--;
2047                 if (options_graphics_cursor < 0)
2048                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2049                 break;
2050
2051         case K_DOWNARROW:
2052                 S_LocalSound ("sound/misc/menu1.wav");
2053                 options_graphics_cursor++;
2054                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2055                         options_graphics_cursor = 0;
2056                 break;
2057
2058         case K_LEFTARROW:
2059                 M_Menu_Options_Graphics_AdjustSliders (-1);
2060                 break;
2061
2062         case K_RIGHTARROW:
2063                 M_Menu_Options_Graphics_AdjustSliders (1);
2064                 break;
2065         }
2066 }
2067
2068
2069 #define OPTIONS_COLORCONTROL_ITEMS      18
2070
2071 static int              options_colorcontrol_cursor;
2072
2073 // intensity value to match up to 50% dither to 'correct' quake
2074 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2075
2076 void M_Menu_Options_ColorControl_f (void)
2077 {
2078         key_dest = key_menu;
2079         m_state = m_options_colorcontrol;
2080         m_entersound = true;
2081 }
2082
2083
2084 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2085 {
2086         int optnum;
2087         float f;
2088         S_LocalSound ("sound/misc/menu3.wav");
2089
2090         optnum = 1;
2091         if (options_colorcontrol_cursor == optnum++)
2092                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2093         else if (options_colorcontrol_cursor == optnum++)
2094         {
2095                 Cvar_SetValueQuick (&v_color_enable, 0);
2096                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2097         }
2098         else if (options_colorcontrol_cursor == optnum++)
2099         {
2100                 Cvar_SetValueQuick (&v_color_enable, 0);
2101                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2102         }
2103         else if (options_colorcontrol_cursor == optnum++)
2104         {
2105                 Cvar_SetValueQuick (&v_color_enable, 0);
2106                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2107         }
2108         else if (options_colorcontrol_cursor == optnum++)
2109         {
2110                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2111         }
2112         else if (options_colorcontrol_cursor == optnum++)
2113         {
2114                 Cvar_SetValueQuick (&v_color_enable, 1);
2115                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2116         }
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 1);
2120                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2121         }
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 1);
2125                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 1);
2130                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2131                 Cvar_SetValueQuick (&v_color_black_r, f);
2132                 Cvar_SetValueQuick (&v_color_black_g, f);
2133                 Cvar_SetValueQuick (&v_color_black_b, f);
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 1);
2153                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2154                 Cvar_SetValueQuick (&v_color_grey_r, f);
2155                 Cvar_SetValueQuick (&v_color_grey_g, f);
2156                 Cvar_SetValueQuick (&v_color_grey_b, f);
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2167         }
2168         else if (options_colorcontrol_cursor == optnum++)
2169         {
2170                 Cvar_SetValueQuick (&v_color_enable, 1);
2171                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2172         }
2173         else if (options_colorcontrol_cursor == optnum++)
2174         {
2175                 Cvar_SetValueQuick (&v_color_enable, 1);
2176                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2177                 Cvar_SetValueQuick (&v_color_white_r, f);
2178                 Cvar_SetValueQuick (&v_color_white_g, f);
2179                 Cvar_SetValueQuick (&v_color_white_b, f);
2180         }
2181 }
2182
2183 static void M_Options_ColorControl_Draw (void)
2184 {
2185         int visible;
2186         float x, c, s, t, u, v;
2187         cachepic_t      *p, *dither;
2188
2189         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2190
2191         M_Background(320, 256);
2192
2193         M_DrawPic(16, 4, "gfx/qplaque");
2194         p = Draw_CachePic("gfx/p_option", true);
2195         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2196
2197         optcursor = options_colorcontrol_cursor;
2198         optnum = 0;
2199         visible = (int)((menu_height - 32) / 8);
2200         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2201
2202         M_Options_PrintCommand( "     Reset to defaults", true);
2203         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2204         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2205         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2206         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2207         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2208         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2209         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2210         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2211         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2212         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2213         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2214         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2215         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2216         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2217         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2218         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2219         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2220
2221         opty += 4;
2222         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2223         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2224         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2225         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2226         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2227         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2228         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2229         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2230         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2231         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2232         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2233
2234         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2235         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2236         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2237         u = s * 0.5;
2238         v = t * 0.5;
2239         opty += 8;
2240         x = 4;
2241         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2242         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2243         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2244         x += 80;
2245         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2246         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2247         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2248         x += 80;
2249         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2250         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2251         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2252         x += 80;
2253         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2254         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2255         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2256 }
2257
2258
2259 static void M_Options_ColorControl_Key (int k, char ascii)
2260 {
2261         switch (k)
2262         {
2263         case K_ESCAPE:
2264                 M_Menu_Options_f ();
2265                 break;
2266
2267         case K_ENTER:
2268                 m_entersound = true;
2269                 switch (options_colorcontrol_cursor)
2270                 {
2271                 case 0:
2272                         Cvar_SetValueQuick(&v_hwgamma, 1);
2273                         Cvar_SetValueQuick(&v_gamma, 1);
2274                         Cvar_SetValueQuick(&v_contrast, 1);
2275                         Cvar_SetValueQuick(&v_brightness, 0);
2276                         Cvar_SetValueQuick(&v_color_enable, 0);
2277                         Cvar_SetValueQuick(&v_color_black_r, 0);
2278                         Cvar_SetValueQuick(&v_color_black_g, 0);
2279                         Cvar_SetValueQuick(&v_color_black_b, 0);
2280                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2281                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2282                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2283                         Cvar_SetValueQuick(&v_color_white_r, 1);
2284                         Cvar_SetValueQuick(&v_color_white_g, 1);
2285                         Cvar_SetValueQuick(&v_color_white_b, 1);
2286                         break;
2287                 default:
2288                         M_Menu_Options_ColorControl_AdjustSliders (1);
2289                         break;
2290                 }
2291                 return;
2292
2293         case K_UPARROW:
2294                 S_LocalSound ("sound/misc/menu1.wav");
2295                 options_colorcontrol_cursor--;
2296                 if (options_colorcontrol_cursor < 0)
2297                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2298                 break;
2299
2300         case K_DOWNARROW:
2301                 S_LocalSound ("sound/misc/menu1.wav");
2302                 options_colorcontrol_cursor++;
2303                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2304                         options_colorcontrol_cursor = 0;
2305                 break;
2306
2307         case K_LEFTARROW:
2308                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2309                 break;
2310
2311         case K_RIGHTARROW:
2312                 M_Menu_Options_ColorControl_AdjustSliders (1);
2313                 break;
2314         }
2315 }
2316
2317
2318 //=============================================================================
2319 /* KEYS MENU */
2320
2321 static char *quakebindnames[][2] =
2322 {
2323 {"+attack",             "attack"},
2324 {"impulse 10",          "next weapon"},
2325 {"impulse 12",          "previous weapon"},
2326 {"+jump",                       "jump / swim up"},
2327 {"+forward",            "walk forward"},
2328 {"+back",                       "backpedal"},
2329 {"+left",                       "turn left"},
2330 {"+right",                      "turn right"},
2331 {"+speed",                      "run"},
2332 {"+moveleft",           "step left"},
2333 {"+moveright",          "step right"},
2334 {"+strafe",             "sidestep"},
2335 {"+lookup",             "look up"},
2336 {"+lookdown",           "look down"},
2337 {"centerview",          "center view"},
2338 {"+mlook",                      "mouse look"},
2339 {"+klook",                      "keyboard look"},
2340 {"+moveup",                     "swim up"},
2341 {"+movedown",           "swim down"}
2342 };
2343
2344 static char *transfusionbindnames[][2] =
2345 {
2346 {"",                            "Movement"},            // Movement commands
2347 {"+forward",            "walk forward"},
2348 {"+back",                       "backpedal"},
2349 {"+left",                       "turn left"},
2350 {"+right",                      "turn right"},
2351 {"+moveleft",           "step left"},
2352 {"+moveright",          "step right"},
2353 {"+jump",                       "jump / swim up"},
2354 {"+movedown",           "swim down"},
2355 {"",                            "Combat"},                      // Combat commands
2356 {"impulse 1",           "Pitch Fork"},
2357 {"impulse 2",           "Flare Gun"},
2358 {"impulse 3",           "Shotgun"},
2359 {"impulse 4",           "Machine Gun"},
2360 {"impulse 5",           "Incinerator"},
2361 {"impulse 6",           "Bombs (TNT)"},
2362 {"impulse 35",          "Proximity Bomb"},
2363 {"impulse 36",          "Remote Detonator"},
2364 {"impulse 7",           "Aerosol Can"},
2365 {"impulse 8",           "Tesla Cannon"},
2366 {"impulse 9",           "Life Leech"},
2367 {"impulse 10",          "Voodoo Doll"},
2368 {"impulse 21",          "next weapon"},
2369 {"impulse 22",          "previous weapon"},
2370 {"+attack",             "attack"},
2371 {"+button3",            "altfire"},
2372 {"",                            "Inventory"},           // Inventory commands
2373 {"impulse 40",          "Dr.'s Bag"},
2374 {"impulse 41",          "Crystal Ball"},
2375 {"impulse 42",          "Beast Vision"},
2376 {"impulse 43",          "Jump Boots"},
2377 {"impulse 23",          "next item"},
2378 {"impulse 24",          "previous item"},
2379 {"impulse 25",          "use item"},
2380 {"",                            "Misc"},                        // Misc commands
2381 {"+button4",            "use"},
2382 {"impulse 50",          "add bot (red)"},
2383 {"impulse 51",          "add bot (blue)"},
2384 {"impulse 52",          "kick a bot"},
2385 {"impulse 26",          "next armor type"},
2386 {"impulse 27",          "identify player"},
2387 {"impulse 55",          "voting menu"},
2388 {"impulse 56",          "observer mode"},
2389 {"",                            "Taunts"},            // Taunts
2390 {"impulse 70",          "taunt 0"},
2391 {"impulse 71",          "taunt 1"},
2392 {"impulse 72",          "taunt 2"},
2393 {"impulse 73",          "taunt 3"},
2394 {"impulse 74",          "taunt 4"},
2395 {"impulse 75",          "taunt 5"},
2396 {"impulse 76",          "taunt 6"},
2397 {"impulse 77",          "taunt 7"},
2398 {"impulse 78",          "taunt 8"},
2399 {"impulse 79",          "taunt 9"}
2400 };
2401
2402 static char *goodvsbad2bindnames[][2] =
2403 {
2404 {"impulse 69",          "Power 1"},
2405 {"impulse 70",          "Power 2"},
2406 {"impulse 71",          "Power 3"},
2407 {"+jump",                       "jump / swim up"},
2408 {"+forward",            "walk forward"},
2409 {"+back",                       "backpedal"},
2410 {"+left",                       "turn left"},
2411 {"+right",                      "turn right"},
2412 {"+speed",                      "run"},
2413 {"+moveleft",           "step left"},
2414 {"+moveright",          "step right"},
2415 {"+strafe",             "sidestep"},
2416 {"+lookup",             "look up"},
2417 {"+lookdown",           "look down"},
2418 {"centerview",          "center view"},
2419 {"+mlook",                      "mouse look"},
2420 {"kill",                        "kill yourself"},
2421 {"+moveup",                     "swim up"},
2422 {"+movedown",           "swim down"}
2423 };
2424
2425 static int numcommands;
2426 static char *(*bindnames)[2];
2427
2428 /*
2429 typedef struct binditem_s
2430 {
2431         char *command, *description;
2432         struct binditem_s *next;
2433 }
2434 binditem_t;
2435
2436 typedef struct bindcategory_s
2437 {
2438         char *name;
2439         binditem_t *binds;
2440         struct bindcategory_s *next;
2441 }
2442 bindcategory_t;
2443
2444 static bindcategory_t *bindcategories = NULL;
2445
2446 static void M_ClearBinds (void)
2447 {
2448         for (c = bindcategories;c;c = cnext)
2449         {
2450                 cnext = c->next;
2451                 for (b = c->binds;b;b = bnext)
2452                 {
2453                         bnext = b->next;
2454                         Z_Free(b);
2455                 }
2456                 Z_Free(c);
2457         }
2458         bindcategories = NULL;
2459 }
2460
2461 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2462 {
2463         for (b = &c->binds;*b;*b = &(*b)->next);
2464         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2465         *b->command = (char *)((*b) + 1);
2466         *b->description = *b->command + strlen(command) + 1;
2467         strcpy(*b->command, command);
2468         strcpy(*b->description, description);
2469 }
2470
2471 static void M_AddBind (char *category, char *command, char *description)
2472 {
2473         for (c = &bindcategories;*c;c = &(*c)->next)
2474         {
2475                 if (!strcmp(category, (*c)->name))
2476                 {
2477                         M_AddBindToCategory(*c, command, description);
2478                         return;
2479                 }
2480         }
2481         *c = Z_Alloc(sizeof(bindcategory_t));
2482         M_AddBindToCategory(*c, command, description);
2483 }
2484
2485 static void M_DefaultBinds (void)
2486 {
2487         M_ClearBinds();
2488         M_AddBind("movement", "+jump", "jump / swim up");
2489         M_AddBind("movement", "+forward", "walk forward");
2490         M_AddBind("movement", "+back", "backpedal");
2491         M_AddBind("movement", "+left", "turn left");
2492         M_AddBind("movement", "+right", "turn right");
2493         M_AddBind("movement", "+speed", "run");
2494         M_AddBind("movement", "+moveleft", "step left");
2495         M_AddBind("movement", "+moveright", "step right");
2496         M_AddBind("movement", "+strafe", "sidestep");
2497         M_AddBind("movement", "+lookup", "look up");
2498         M_AddBind("movement", "+lookdown", "look down");
2499         M_AddBind("movement", "centerview", "center view");
2500         M_AddBind("movement", "+mlook", "mouse look");
2501         M_AddBind("movement", "+klook", "keyboard look");
2502         M_AddBind("movement", "+moveup", "swim up");
2503         M_AddBind("movement", "+movedown", "swim down");
2504         M_AddBind("weapons", "+attack", "attack");
2505         M_AddBind("weapons", "impulse 10", "next weapon");
2506         M_AddBind("weapons", "impulse 12", "previous weapon");
2507         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2508         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2509         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2510         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2511         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2512         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2513         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2514         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2515 }
2516 */
2517
2518
2519 static int              keys_cursor;
2520 static int              bind_grab;
2521
2522 void M_Menu_Keys_f (void)
2523 {
2524         key_dest = key_menu;
2525         m_state = m_keys;
2526         m_entersound = true;
2527 }
2528
2529 #define NUMKEYS 5
2530
2531 void M_FindKeysForCommand (const char *command, int *keys)
2532 {
2533         int             count;
2534         int             j;
2535         char    *b;
2536
2537         for (j = 0;j < NUMKEYS;j++)
2538                 keys[j] = -1;
2539
2540         count = 0;
2541
2542         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2543         {
2544                 b = keybindings[0][j];
2545                 if (!b)
2546                         continue;
2547                 if (!strcmp (b, command) )
2548                 {
2549                         keys[count++] = j;
2550                         if (count == NUMKEYS)
2551                                 break;
2552                 }
2553         }
2554 }
2555
2556 static void M_UnbindCommand (char *command)
2557 {
2558         int             j;
2559         char    *b;
2560
2561         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2562         {
2563                 b = keybindings[0][j];
2564                 if (!b)
2565                         continue;
2566                 if (!strcmp (b, command))
2567                         Key_SetBinding (j, 0, "");
2568         }
2569 }
2570
2571
2572 static void M_Keys_Draw (void)
2573 {
2574         int             i, j;
2575         int             keys[NUMKEYS];
2576         int             y;
2577         cachepic_t      *p;
2578         char    keystring[MAX_INPUTLINE];
2579
2580         M_Background(320, 48 + 8 * numcommands);
2581
2582         p = Draw_CachePic ("gfx/ttl_cstm", true);
2583         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2584
2585         if (bind_grab)
2586                 M_Print(12, 32, "Press a key or button for this action");
2587         else
2588                 M_Print(18, 32, "Enter to change, backspace to clear");
2589
2590 // search for known bindings
2591         for (i=0 ; i<numcommands ; i++)
2592         {
2593                 y = 48 + 8*i;
2594
2595                 // If there's no command, it's just a section
2596                 if (bindnames[i][0][0] == '\0')
2597                 {
2598                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2599                         M_PrintRed (16, y, bindnames[i][1]);
2600                         continue;
2601                 }
2602                 else
2603                         M_Print(16, y, bindnames[i][1]);
2604
2605                 M_FindKeysForCommand (bindnames[i][0], keys);
2606
2607                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2608                 if (keys[0] == -1)
2609                         strlcpy(keystring, "???", sizeof(keystring));
2610                 else
2611                 {
2612                         keystring[0] = 0;
2613                         for (j = 0;j < NUMKEYS;j++)
2614                         {
2615                                 if (keys[j] != -1)
2616                                 {
2617                                         if (j > 0)
2618                                                 strlcat(keystring, " or ", sizeof(keystring));
2619                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2620                                 }
2621                         }
2622                 }
2623                 M_Print(150, y, keystring);
2624         }
2625
2626         if (bind_grab)
2627                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2628         else
2629                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2630 }
2631
2632
2633 static void M_Keys_Key (int k, char ascii)
2634 {
2635         char    cmd[80];
2636         int             keys[NUMKEYS];
2637
2638         if (bind_grab)
2639         {       // defining a key
2640                 S_LocalSound ("sound/misc/menu1.wav");
2641                 if (k == K_ESCAPE)
2642                 {
2643                         bind_grab = false;
2644                 }
2645                 else //if (k != '`')
2646                 {
2647                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2648                         Cbuf_InsertText (cmd);
2649                 }
2650
2651                 bind_grab = false;
2652                 return;
2653         }
2654
2655         switch (k)
2656         {
2657         case K_ESCAPE:
2658                 M_Menu_Options_f ();
2659                 break;
2660
2661         case K_LEFTARROW:
2662         case K_UPARROW:
2663                 S_LocalSound ("sound/misc/menu1.wav");
2664                 do
2665                 {
2666                         keys_cursor--;
2667                         if (keys_cursor < 0)
2668                                 keys_cursor = numcommands-1;
2669                 }
2670                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2671                 break;
2672
2673         case K_DOWNARROW:
2674         case K_RIGHTARROW:
2675                 S_LocalSound ("sound/misc/menu1.wav");
2676                 do
2677                 {
2678                         keys_cursor++;
2679                         if (keys_cursor >= numcommands)
2680                                 keys_cursor = 0;
2681                 }
2682                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2683                 break;
2684
2685         case K_ENTER:           // go into bind mode
2686                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2687                 S_LocalSound ("sound/misc/menu2.wav");
2688                 if (keys[NUMKEYS - 1] != -1)
2689                         M_UnbindCommand (bindnames[keys_cursor][0]);
2690                 bind_grab = true;
2691                 break;
2692
2693         case K_BACKSPACE:               // delete bindings
2694         case K_DEL:                             // delete bindings
2695                 S_LocalSound ("sound/misc/menu2.wav");
2696                 M_UnbindCommand (bindnames[keys_cursor][0]);
2697                 break;
2698         }
2699 }
2700
2701 void M_Menu_Reset_f (void)
2702 {
2703         key_dest = key_menu;
2704         m_state = m_reset;
2705         m_entersound = true;
2706 }
2707
2708
2709 static void M_Reset_Key (int key, char ascii)
2710 {
2711         switch (key)
2712         {
2713         case 'Y':
2714         case 'y':
2715                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2716                 // no break here since we also exit the menu
2717
2718         case K_ESCAPE:
2719         case 'n':
2720         case 'N':
2721                 m_state = m_options;
2722                 m_entersound = true;
2723                 break;
2724
2725         default:
2726                 break;
2727         }
2728 }
2729
2730 static void M_Reset_Draw (void)
2731 {
2732         int lines = 2, linelength = 20;
2733         M_Background(linelength * 8 + 16, lines * 8 + 16);
2734         M_DrawTextBox(0, 0, linelength, lines);
2735         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2736         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2737 }
2738
2739 //=============================================================================
2740 /* VIDEO MENU */
2741
2742 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2743 typedef struct video_resolution_s
2744 {
2745         const char *type;
2746         int width, height;
2747         int conwidth, conheight;
2748         double pixelheight; // pixel aspect
2749 }
2750 video_resolution_t;
2751 video_resolution_t video_resolutions[] =
2752 {
2753 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2754 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2755 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2756 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2757 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2758 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2759 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2760 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2761 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2762 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2763 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2764 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2765 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2766 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2767 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2768 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2769 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2770 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2771 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2772 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2773 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2774 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2775 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2776 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2777 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2778 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2779 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2780 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2781 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2782 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2783 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2784 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2785 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2786 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2787 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2788 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2789 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2790 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2791 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2792 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2793 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2794 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2795 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2796 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2797 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2798 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2799 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2800 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2801 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2802 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2803 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2804 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2805 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2806 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2807 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2808 {NULL, 0, 0, 0, 0, 0}
2809 };
2810 // this is the number of the default mode (640x480) in the list above
2811 #define VID_DEFAULT 3
2812 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2813
2814 #define VIDEO_ITEMS 9
2815 static int video_cursor = 0;
2816 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 174, 186};
2817 static int video_resolution;
2818
2819 void M_Menu_Video_f (void)
2820 {
2821         int i;
2822
2823         key_dest = key_menu;
2824         m_state = m_video;
2825         m_entersound = true;
2826
2827         // Look for the closest match to the current resolution
2828         video_resolution = 0;
2829         for (i = 1;i < VID_RES_COUNT;i++)
2830         {
2831                 // if the new mode would be a worse match in width, skip it
2832                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2833                         continue;
2834                 // if it is equal in width, check height
2835                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2836                 {
2837                         // if the new mode would be a worse match in height, skip it
2838                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2839                                 continue;
2840                         // if it is equal in width and height, check pixel aspect
2841                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2842                         {
2843                                 // if the new mode would be a worse match in pixel aspect, skip it
2844                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2845                                         continue;
2846                                 // if it is equal in everything, skip it (prefer earlier modes)
2847                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2848                                         continue;
2849                                 // better match for width, height, and pixel aspect
2850                                 video_resolution = i;
2851                         }
2852                         else // better match for width and height
2853                                 video_resolution = i;
2854                 }
2855                 else // better match for width
2856                         video_resolution = i;
2857         }
2858 }
2859
2860
2861 static void M_Video_Draw (void)
2862 {
2863         cachepic_t      *p;
2864
2865         M_Background(320, 200);
2866
2867         M_DrawPic(16, 4, "gfx/qplaque");
2868         p = Draw_CachePic("gfx/vidmodes", true);
2869         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2870
2871         // Current Resolution
2872         M_Print(16, video_cursor_table[0], "    Current Resolution");
2873         if (vid_supportrefreshrate && vid.fullscreen)
2874                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2875         else
2876                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2877
2878         // Proposed Resolution
2879         M_Print(16, video_cursor_table[1], "        New Resolution");
2880         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2881         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2882
2883         // Bits per pixel
2884         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2885         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2886
2887         // Refresh Rate
2888         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2889         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2890
2891         // Fullscreen
2892         M_Print(16, video_cursor_table[4], "            Fullscreen");
2893         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2894
2895         // "Apply" button
2896         M_Print(220, video_cursor_table[5], "Apply");
2897
2898         // Vertical Sync
2899         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2900         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2901
2902         M_ItemPrint(16, video_cursor_table[7], "    Anisotropic Filter", gl_support_anisotropy);
2903         M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2904
2905         M_ItemPrint(16, video_cursor_table[8], "       Texture Quality", true);
2906         M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2907
2908         // Cursor
2909         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2910 }
2911
2912
2913 static void M_Menu_Video_AdjustSliders (int dir)
2914 {
2915         S_LocalSound ("sound/misc/menu3.wav");
2916
2917         switch (video_cursor)
2918         {
2919                 // Resolution
2920                 case 1:
2921                 {
2922                         int r;
2923                         for(r = 0;r < VID_RES_COUNT;r++)
2924                         {
2925                                 video_resolution += dir;
2926                                 if (video_resolution >= VID_RES_COUNT)
2927                                         video_resolution = 0;
2928                                 if (video_resolution < 0)
2929                                         video_resolution = VID_RES_COUNT - 1;
2930                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2931                                         break;
2932                         }
2933                         break;
2934                 }
2935
2936                 // Bits per pixel
2937                 case 2:
2938                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2939                         break;
2940                 // Refresh Rate
2941                 case 3:
2942                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2943                         break;
2944                 case 4:
2945                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2946                         break;
2947
2948                 case 6:
2949                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2950                         break;
2951                 case 7:
2952                         Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2953                         break;
2954                 case 8:
2955                         Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2956                         break;
2957         }
2958 }
2959
2960
2961 static void M_Video_Key (int key, char ascii)
2962 {
2963         switch (key)
2964         {
2965                 case K_ESCAPE:
2966                         // vid_shared.c has a copy of the current video config. We restore it
2967                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2968                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2969                         if (vid_supportrefreshrate)
2970                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2971
2972                         S_LocalSound ("sound/misc/menu1.wav");
2973                         M_Menu_Options_f ();
2974                         break;
2975
2976                 case K_ENTER:
2977                         m_entersound = true;
2978                         switch (video_cursor)
2979                         {
2980                                 case 5:
2981                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2982                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2983                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2984                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2985                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2986                                         Cbuf_AddText ("vid_restart\n");
2987                                         M_Menu_Options_f ();
2988                                         break;
2989                                 default:
2990                                         M_Menu_Video_AdjustSliders (1);
2991                         }
2992                         break;
2993
2994                 case K_UPARROW:
2995                         S_LocalSound ("sound/misc/menu1.wav");
2996                         video_cursor--;
2997                         if (video_cursor < 0)
2998                                 video_cursor = VIDEO_ITEMS-1;
2999                         break;
3000
3001                 case K_DOWNARROW:
3002                         S_LocalSound ("sound/misc/menu1.wav");
3003                         video_cursor++;
3004                         if (video_cursor >= VIDEO_ITEMS)
3005                                 video_cursor = 0;
3006                         break;
3007
3008                 case K_LEFTARROW:
3009                         M_Menu_Video_AdjustSliders (-1);
3010                         break;
3011
3012                 case K_RIGHTARROW:
3013                         M_Menu_Video_AdjustSliders (1);
3014                         break;
3015         }
3016 }
3017
3018 //=============================================================================
3019 /* HELP MENU */
3020
3021 static int              help_page;
3022 #define NUM_HELP_PAGES  6
3023
3024
3025 void M_Menu_Help_f (void)
3026 {
3027         key_dest = key_menu;
3028         m_state = m_help;
3029         m_entersound = true;
3030         help_page = 0;
3031 }
3032
3033
3034
3035 static void M_Help_Draw (void)
3036 {
3037         M_Background(320, 200);
3038         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3039 }
3040
3041
3042 static void M_Help_Key (int key, char ascii)
3043 {
3044         switch (key)
3045         {
3046         case K_ESCAPE:
3047                 M_Menu_Main_f ();
3048                 break;
3049
3050         case K_UPARROW:
3051         case K_RIGHTARROW:
3052                 m_entersound = true;
3053                 if (++help_page >= NUM_HELP_PAGES)
3054                         help_page = 0;
3055                 break;
3056
3057         case K_DOWNARROW:
3058         case K_LEFTARROW:
3059                 m_entersound = true;
3060                 if (--help_page < 0)
3061                         help_page = NUM_HELP_PAGES-1;
3062                 break;
3063         }
3064
3065 }
3066
3067 //=============================================================================
3068 /* CEDITS MENU */
3069
3070 void M_Menu_Credits_f (void)
3071 {
3072         key_dest = key_menu;
3073         m_state = m_credits;
3074         m_entersound = true;
3075 }
3076
3077
3078
3079 static void M_Credits_Draw (void)
3080 {
3081         M_Background(640, 480);
3082         M_DrawPic (0, 0, "gfx/creditsmiddle");
3083         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3084         M_DrawPic (0, 0, "gfx/creditstop");
3085         M_DrawPic (0, 433, "gfx/creditsbottom");
3086 }
3087
3088
3089 static void M_Credits_Key (int key, char ascii)
3090 {
3091                 M_Menu_Main_f ();
3092 }
3093
3094 //=============================================================================
3095 /* QUIT MENU */
3096
3097 static char *m_quit_message[9];
3098 static int              m_quit_prevstate;
3099 static qboolean wasInMenus;
3100
3101
3102 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3103 {
3104         m_quit_message[0] = line1;
3105         m_quit_message[1] = line2;
3106         m_quit_message[2] = line3;
3107         m_quit_message[3] = line4;
3108         m_quit_message[4] = line5;
3109         m_quit_message[5] = line6;
3110         m_quit_message[6] = line7;
3111         m_quit_message[7] = line8;
3112         m_quit_message[8] = NULL;
3113         return 1;
3114 }
3115
3116 static int M_ChooseQuitMessage(int request)
3117 {
3118         if (m_missingdata)
3119         {
3120                 // frag related quit messages are pointless for a fallback menu, so use something generic
3121                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3122                 return 0;
3123         }
3124         switch (gamemode)
3125         {
3126         case GAME_NORMAL:
3127         case GAME_HIPNOTIC:
3128         case GAME_ROGUE:
3129         case GAME_NEHAHRA:
3130         case GAME_DEFEATINDETAIL2:
3131                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3132                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3136                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3137                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3139                 break;
3140         case GAME_GOODVSBAD2:
3141                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3150                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 break;
3154         case GAME_BATTLEMECH:
3155                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 break;
3163         case GAME_OPENQUARTZ:
3164                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3168                 break;
3169         default:
3170                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3174                 break;
3175         }
3176         return 0;
3177 };
3178
3179 void M_Menu_Quit_f (void)
3180 {
3181         int n;
3182         if (m_state == m_quit)
3183                 return;
3184         wasInMenus = (key_dest == key_menu);
3185         key_dest = key_menu;
3186         m_quit_prevstate = m_state;
3187         m_state = m_quit;
3188         m_entersound = true;
3189         // count how many there are
3190         for (n = 1;M_ChooseQuitMessage(n);n++);
3191         // choose one
3192         M_ChooseQuitMessage(rand() % n);
3193 }
3194
3195
3196 static void M_Quit_Key (int key, char ascii)
3197 {
3198         switch (key)
3199         {
3200         case K_ESCAPE:
3201         case 'n':
3202         case 'N':
3203                 if (wasInMenus)
3204                 {
3205                         m_state = (enum m_state_e)m_quit_prevstate;
3206                         m_entersound = true;
3207                 }
3208                 else
3209                 {
3210                         key_dest = key_game;
3211                         m_state = m_none;
3212                 }
3213                 break;
3214
3215         case 'Y':
3216         case 'y':
3217                 Host_Quit_f ();
3218                 break;
3219
3220         default:
3221                 break;
3222         }
3223 }
3224
3225 static void M_Quit_Draw (void)
3226 {
3227         int i, l, linelength, firstline, lastline, lines;
3228         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3229         {
3230                 if ((l = (int)strlen(m_quit_message[i])))
3231                 {
3232                         if (firstline > i)
3233                                 firstline = i;
3234                         if (lastline < i)
3235                                 lastline = i;
3236                         if (linelength < l)
3237                                 linelength = l;
3238                 }
3239         }
3240         lines = (lastline - firstline) + 1;
3241         M_Background(linelength * 8 + 16, lines * 8 + 16);
3242         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3243                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3244         for (i = 0, l = firstline;i < lines;i++, l++)
3245                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3246 }
3247
3248 //=============================================================================
3249 /* LAN CONFIG MENU */
3250
3251 static int              lanConfig_cursor = -1;
3252 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3253 #define NUM_LANCONFIG_CMDS      4
3254
3255 static int      lanConfig_port;
3256 static char     lanConfig_portname[6];
3257 static char     lanConfig_joinname[22];
3258
3259 void M_Menu_LanConfig_f (void)
3260 {
3261         key_dest = key_menu;
3262         m_state = m_lanconfig;
3263         m_entersound = true;
3264         if (lanConfig_cursor == -1)
3265         {
3266                 if (JoiningGame)
3267                         lanConfig_cursor = 1;
3268         }
3269         if (StartingGame)
3270                 lanConfig_cursor = 1;
3271         lanConfig_port = 26000;
3272         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3273
3274         M_Update_Return_Reason("");
3275 }
3276
3277
3278 static void M_LanConfig_Draw (void)
3279 {
3280         cachepic_t      *p;
3281         int             basex;
3282         char    *startJoin;
3283         char    *protocol;
3284
3285         M_Background(320, 200);
3286
3287         M_DrawPic (16, 4, "gfx/qplaque");
3288         p = Draw_CachePic ("gfx/p_multi", true);
3289         basex = (320-p->width)/2;
3290         M_DrawPic (basex, 4, "gfx/p_multi");
3291
3292         if (StartingGame)
3293                 startJoin = "New Game";
3294         else
3295                 startJoin = "Join Game";
3296         protocol = "TCP/IP";
3297         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3298         basex += 8;
3299
3300         M_Print(basex, lanConfig_cursor_table[0], "Port");
3301         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3302         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3303
3304         if (JoiningGame)
3305         {
3306                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3307                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3308                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3309                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3310                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3311         }
3312         else
3313         {
3314                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3315                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3316         }
3317
3318         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3319
3320         if (lanConfig_cursor == 0)
3321                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3322
3323         if (lanConfig_cursor == 3)
3324                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3325
3326         if (*m_return_reason)
3327                 M_Print(basex, 168, m_return_reason);
3328 }
3329
3330
3331 static void M_LanConfig_Key (int key, char ascii)
3332 {
3333         int             l;
3334
3335         switch (key)
3336         {
3337         case K_ESCAPE:
3338                 M_Menu_MultiPlayer_f ();
3339                 break;
3340
3341         case K_UPARROW:
3342                 S_LocalSound ("sound/misc/menu1.wav");
3343                 lanConfig_cursor--;
3344                 if (lanConfig_cursor < 0)
3345                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3346                 // when in start game menu, skip the unused search qw servers item
3347                 if (StartingGame && lanConfig_cursor == 2)
3348                         lanConfig_cursor = 1;
3349                 break;
3350
3351         case K_DOWNARROW:
3352                 S_LocalSound ("sound/misc/menu1.wav");
3353                 lanConfig_cursor++;
3354                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3355                         lanConfig_cursor = 0;
3356                 // when in start game menu, skip the unused search qw servers item
3357                 if (StartingGame && lanConfig_cursor == 1)
3358                         lanConfig_cursor = 2;
3359                 break;
3360
3361         case K_ENTER:
3362                 if (lanConfig_cursor == 0)
3363                         break;
3364
3365                 m_entersound = true;
3366
3367                 Cbuf_AddText ("stopdemo\n");
3368
3369                 Cvar_SetValue("port", lanConfig_port);
3370
3371                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3372                 {
3373                         if (StartingGame)
3374                         {
3375                                 M_Menu_GameOptions_f ();
3376                                 break;
3377                         }
3378                         M_Menu_ServerList_f();
3379                         break;
3380                 }
3381
3382                 if (lanConfig_cursor == 3)
3383                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3384                 break;
3385
3386         case K_BACKSPACE:
3387                 if (lanConfig_cursor == 0)
3388                 {
3389                         if (strlen(lanConfig_portname))
3390                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3391                 }
3392
3393                 if (lanConfig_cursor == 3)
3394                 {
3395                         if (strlen(lanConfig_joinname))
3396                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3397                 }
3398                 break;
3399
3400         default:
3401                 if (ascii < 32)
3402                         break;
3403
3404                 if (lanConfig_cursor == 3)
3405                 {
3406                         l = (int)strlen(lanConfig_joinname);
3407                         if (l < 21)
3408                         {
3409                                 lanConfig_joinname[l+1] = 0;
3410                                 lanConfig_joinname[l] = ascii;
3411                         }
3412                 }
3413
3414                 if (ascii < '0' || ascii > '9')
3415                         break;
3416                 if (lanConfig_cursor == 0)
3417                 {
3418                         l = (int)strlen(lanConfig_portname);
3419                         if (l < 5)
3420                         {
3421                                 lanConfig_portname[l+1] = 0;
3422                                 lanConfig_portname[l] = ascii;
3423                         }
3424                 }
3425         }
3426
3427         if (StartingGame && lanConfig_cursor == 3)
3428         {
3429                 if (key == K_UPARROW)
3430                         lanConfig_cursor = 1;
3431                 else
3432                         lanConfig_cursor = 0;
3433         }
3434
3435         l =  atoi(lanConfig_portname);
3436         if (l <= 65535)
3437                 lanConfig_port = l;
3438         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3439 }
3440
3441 //=============================================================================
3442 /* GAME OPTIONS MENU */
3443
3444 typedef struct level_s
3445 {
3446         char    *name;
3447         char    *description;
3448 } level_t;
3449
3450 typedef struct episode_s
3451 {
3452         char    *description;
3453         int             firstLevel;
3454         int             levels;
3455 } episode_t;
3456
3457 typedef struct gamelevels_s
3458 {
3459         char *gamename;
3460         level_t *levels;
3461         episode_t *episodes;
3462         int numepisodes;
3463 }
3464 gamelevels_t;
3465
3466 static level_t quakelevels[] =
3467 {
3468         {"start", "Entrance"},  // 0
3469
3470         {"e1m1", "Slipgate Complex"},                           // 1
3471         {"e1m2", "Castle of the Damned"},
3472         {"e1m3", "The Necropolis"},
3473         {"e1m4", "The Grisly Grotto"},
3474         {"e1m5", "Gloom Keep"},
3475         {"e1m6", "The Door To Chthon"},
3476         {"e1m7", "The House of Chthon"},
3477         {"e1m8", "Ziggurat Vertigo"},
3478
3479         {"e2m1", "The Installation"},                           // 9
3480         {"e2m2", "Ogre Citadel"},
3481         {"e2m3", "Crypt of Decay"},
3482         {"e2m4", "The Ebon Fortress"},
3483         {"e2m5", "The Wizard's Manse"},
3484         {"e2m6", "The Dismal Oubliette"},
3485         {"e2m7", "Underearth"},
3486
3487         {"e3m1", "Termination Central"},                        // 16
3488         {"e3m2", "The Vaults of Zin"},
3489         {"e3m3", "The Tomb of Terror"},
3490         {"e3m4", "Satan's Dark Delight"},
3491         {"e3m5", "Wind Tunnels"},
3492         {"e3m6", "Chambers of Torment"},
3493         {"e3m7", "The Haunted Halls"},
3494
3495         {"e4m1", "The Sewage System"},                          // 23
3496         {"e4m2", "The Tower of Despair"},
3497         {"e4m3", "The Elder God Shrine"},
3498         {"e4m4", "The Palace of Hate"},
3499         {"e4m5", "Hell's Atrium"},
3500         {"e4m6", "The Pain Maze"},
3501         {"e4m7", "Azure Agony"},
3502         {"e4m8", "The Nameless City"},
3503
3504         {"end", "Shub-Niggurath's Pit"},                        // 31
3505
3506         {"dm1", "Place of Two Deaths"},                         // 32
3507         {"dm2", "Claustrophobopolis"},
3508         {"dm3", "The Abandoned Base"},
3509         {"dm4", "The Bad Place"},
3510         {"dm5", "The Cistern"},
3511         {"dm6", "The Dark Zone"}
3512 };
3513
3514 static episode_t quakeepisodes[] =
3515 {
3516         {"Welcome to Quake", 0, 1},
3517         {"Doomed Dimension", 1, 8},
3518         {"Realm of Black Magic", 9, 7},
3519         {"Netherworld", 16, 7},
3520         {"The Elder World", 23, 8},
3521         {"Final Level", 31, 1},
3522         {"Deathmatch Arena", 32, 6}
3523 };
3524
3525  //MED 01/06/97 added hipnotic levels
3526 static level_t     hipnoticlevels[] =
3527 {
3528    {"start", "Command HQ"},  // 0
3529
3530    {"hip1m1", "The Pumping Station"},          // 1
3531    {"hip1m2", "Storage Facility"},
3532    {"hip1m3", "The Lost Mine"},
3533    {"hip1m4", "Research Facility"},
3534    {"hip1m5", "Military Complex"},
3535
3536    {"hip2m1", "Ancient Realms"},          // 6
3537    {"hip2m2", "The Black Cathedral"},
3538    {"hip2m3", "The Catacombs"},
3539    {"hip2m4", "The Crypt"},
3540    {"hip2m5", "Mortum's Keep"},
3541    {"hip2m6", "The Gremlin's Domain"},
3542
3543    {"hip3m1", "Tur Torment"},       // 12
3544    {"hip3m2", "Pandemonium"},
3545    {"hip3m3", "Limbo"},
3546    {"hip3m4", "The Gauntlet"},
3547
3548    {"hipend", "Armagon's Lair"},       // 16
3549
3550    {"hipdm1", "The Edge of Oblivion"}           // 17
3551 };
3552
3553 //MED 01/06/97  added hipnotic episodes
3554 static episode_t   hipnoticepisodes[] =
3555 {
3556    {"Scourge of Armagon", 0, 1},
3557    {"Fortress of the Dead", 1, 5},
3558    {"Dominion of Darkness", 6, 6},
3559    {"The Rift", 12, 4},
3560    {"Final Level", 16, 1},
3561    {"Deathmatch Arena", 17, 1}
3562 };
3563
3564 //PGM 01/07/97 added rogue levels
3565 //PGM 03/02/97 added dmatch level
3566 static level_t          roguelevels[] =
3567 {
3568         {"start",       "Split Decision"},
3569         {"r1m1",        "Deviant's Domain"},
3570         {"r1m2",        "Dread Portal"},
3571         {"r1m3",        "Judgement Call"},
3572         {"r1m4",        "Cave of Death"},
3573         {"r1m5",        "Towers of Wrath"},
3574         {"r1m6",        "Temple of Pain"},
3575         {"r1m7",        "Tomb of the Overlord"},
3576         {"r2m1",        "Tempus Fugit"},
3577         {"r2m2",        "Elemental Fury I"},
3578         {"r2m3",        "Elemental Fury II"},
3579         {"r2m4",        "Curse of Osiris"},
3580         {"r2m5",        "Wizard's Keep"},
3581         {"r2m6",        "Blood Sacrifice"},
3582         {"r2m7",        "Last Bastion"},
3583         {"r2m8",        "Source of Evil"},
3584         {"ctf1",    "Division of Change"}
3585 };
3586
3587 //PGM 01/07/97 added rogue episodes
3588 //PGM 03/02/97 added dmatch episode
3589 static episode_t        rogueepisodes[] =
3590 {
3591         {"Introduction", 0, 1},
3592         {"Hell's Fortress", 1, 7},
3593         {"Corridors of Time", 8, 8},
3594         {"Deathmatch Arena", 16, 1}
3595 };
3596
3597 static level_t          nehahralevels[] =
3598 {
3599         {"nehstart",    "Welcome to Nehahra"},
3600         {"neh1m1",      "Forge City1: Slipgates"},
3601         {"neh1m2",      "Forge City2: Boiler"},
3602         {"neh1m3",      "Forge City3: Escape"},
3603         {"neh1m4",      "Grind Core"},
3604         {"neh1m5",      "Industrial Silence"},
3605         {"neh1m6",      "Locked-Up Anger"},
3606         {"neh1m7",      "Wanderer of the Wastes"},
3607         {"neh1m8",      "Artemis System Net"},
3608         {"neh1m9",      "To the Death"},
3609         {"neh2m1",      "The Gates of Ghoro"},
3610         {"neh2m2",      "Sacred Trinity"},
3611         {"neh2m3",      "Realm of the Ancients"},
3612         {"neh2m4",      "Temple of the Ancients"},
3613         {"neh2m5",      "Dreams Made Flesh"},
3614         {"neh2m6",      "Your Last Cup of Sorrow"},
3615         {"nehsec",      "Ogre's Bane"},
3616         {"nehahra",     "Nehahra's Den"},
3617         {"nehend",      "Quintessence"}
3618 };
3619
3620 static episode_t        nehahraepisodes[] =
3621 {
3622         {"Welcome to Nehahra", 0, 1},
3623         {"The Fall of Forge", 1, 9},
3624         {"The Outlands", 10, 7},
3625         {"Dimension of the Lost", 17, 2}
3626 };
3627
3628 // Map list for Transfusion
3629 static level_t          transfusionlevels[] =
3630 {
3631         {"e1m1",                "Cradle to Grave"},
3632         {"e1m2",                "Wrong Side of the Tracks"},
3633         {"e1m3",                "Phantom Express"},
3634         {"e1m4",                "Dark Carnival"},
3635         {"e1m5",                "Hallowed Grounds"},
3636         {"e1m6",                "The Great Temple"},
3637         {"e1m7",                "Altar of Stone"},
3638         {"e1m8",                "House of Horrors"},
3639
3640         {"e2m1",                "Shipwrecked"},
3641         {"e2m2",                "The Lumber Mill"},
3642         {"e2m3",                "Rest for the Wicked"},
3643         {"e2m4",                "The Overlooked Hotel"},
3644         {"e2m5",                "The Haunting"},
3645         {"e2m6",                "The Cold Rush"},
3646         {"e2m7",                "Bowels of the Earth"},
3647         {"e2m8",                "The Lair of Shial"},
3648         {"e2m9",                "Thin Ice"},
3649
3650         {"e3m1",                "Ghost Town"},
3651         {"e3m2",                "The Siege"},
3652         {"e3m3",                "Raw Sewage"},
3653         {"e3m4",                "The Sick Ward"},
3654         {"e3m5",                "Spare Parts"},
3655         {"e3m6",                "Monster Bait"},
3656         {"e3m7",                "The Pit of Cerberus"},
3657         {"e3m8",                "Catacombs"},
3658
3659         {"e4m1",                "Butchery Loves Company"},
3660         {"e4m2",                "Breeding Grounds"},
3661         {"e4m3",                "Charnel House"},
3662         {"e4m4",                "Crystal Lake"},
3663         {"e4m5",                "Fire and Brimstone"},
3664         {"e4m6",                "The Ganglion Depths"},
3665         {"e4m7",                "In the Flesh"},
3666         {"e4m8",                "The Hall of the Epiphany"},
3667         {"e4m9",                "Mall of the Dead"},
3668
3669         {"bb1",                 "The Stronghold"},
3670         {"bb2",                 "Winter Wonderland"},
3671         {"bb3",                 "Bodies"},
3672         {"bb4",                 "The Tower"},
3673         {"bb5",                 "Click!"},
3674         {"bb6",                 "Twin Fortress"},
3675         {"bb7",                 "Midgard"},
3676         {"bb8",                 "Fun With Heads"},
3677         {"dm1",                 "Monolith Building 11"},
3678         {"dm2",                 "Power!"},
3679         {"dm3",                 "Area 15"},
3680
3681         {"e6m1",                "Welcome to Your Life"},
3682         {"e6m2",                "They Are Here"},
3683         {"e6m3",                "Public Storage"},
3684         {"e6m4",                "Aqueducts"},
3685         {"e6m5",                "The Ruined Temple"},
3686         {"e6m6",                "Forbidden Rituals"},
3687         {"e6m7",                "The Dungeon"},
3688         {"e6m8",                "Beauty and the Beast"},
3689         {"e6m9",                "Forgotten Catacombs"},
3690
3691         {"cp01",                "Boat Docks"},
3692         {"cp02",                "Old Opera House"},
3693         {"cp03",                "Gothic Library"},
3694         {"cp04",                "Lost Monastery"},
3695         {"cp05",                "Steamboat"},
3696         {"cp06",                "Graveyard"},
3697         {"cp07",                "Mountain Pass"},
3698         {"cp08",                "Abysmal Mine"},
3699         {"cp09",                "Castle"},
3700         {"cps1",                "Boggy Creek"},
3701
3702         {"cpbb01",              "Crypt of Despair"},
3703         {"cpbb02",              "Pits of Blood"},
3704         {"cpbb03",              "Unholy Cathedral"},
3705         {"cpbb04",              "Deadly Inspirations"},
3706
3707         {"b2a15",               "Area 15 (B2)"},
3708         {"b2bodies",    "BB_Bodies (B2)"},
3709         {"b2cabana",    "BB_Cabana"},
3710         {"b2power",             "BB_Power"},
3711         {"barena",              "Blood Arena"},
3712         {"bkeep",               "Blood Keep"},
3713         {"bstar",               "Brown Star"},
3714         {"crypt",               "The Crypt"},
3715
3716         {"bb3_2k1",             "Bodies Infusion"},
3717         {"captasao",    "Captasao"},
3718         {"curandero",   "Curandero"},
3719         {"dcamp",               "DeathCamp"},
3720         {"highnoon",    "HighNoon"},
3721         {"qbb1",                "The Confluence"},
3722         {"qbb2",                "KathartiK"},
3723         {"qbb3",                "Caleb's Woodland Retreat"},
3724         {"zoo",                 "Zoo"},
3725
3726         {"dranzbb6",    "Black Coffee"},
3727         {"fragm",               "Frag'M"},
3728         {"maim",                "Maim"},
3729         {"qe1m7",               "The House of Chthon"},
3730         {"qdm1",                "Place of Two Deaths"},
3731         {"qdm4",                "The Bad Place"},
3732         {"qdm5",                "The Cistern"},
3733         {"qmorbias",    "DM-Morbias"},
3734         {"simple",              "Dead Simple"}
3735 };
3736
3737 static episode_t        transfusionepisodes[] =
3738 {
3739         {"The Way of All Flesh", 0, 8},
3740         {"Even Death May Die", 8, 9},
3741         {"Farewell to Arms", 17, 8},
3742         {"Dead Reckoning", 25, 9},
3743         {"BloodBath", 34, 11},
3744         {"Post Mortem", 45, 9},
3745         {"Cryptic Passage", 54, 10},
3746         {"Cryptic BloodBath", 64, 4},
3747         {"Blood 2", 68, 8},
3748         {"Transfusion", 76, 9},
3749         {"Conversions", 85, 9}
3750 };
3751
3752 static level_t goodvsbad2levels[] =
3753 {
3754         {"rts", "Many Paths"},  // 0
3755         {"chess", "Chess, Scott Hess"},                         // 1
3756         {"dot", "Big Wall"},
3757         {"city2", "The Big City"},
3758         {"bwall", "0 G like Psychic TV"},
3759         {"snow", "Wireframed"},
3760         {"telep", "Infinite Falling"},
3761         {"faces", "Facing Bases"},
3762         {"island", "Adventure Islands"},
3763 };
3764
3765 static episode_t goodvsbad2episodes[] =
3766 {
3767         {"Levels? Bevels!", 0, 8},
3768 };
3769
3770 static level_t battlemechlevels[] =
3771 {
3772         {"start", "Parking Level"},
3773         {"dm1", "Hot Dump"},                        // 1
3774         {"dm2", "The Pits"},
3775         {"dm3", "Dimber Died"},
3776         {"dm4", "Fire in the Hole"},
3777         {"dm5", "Clubhouses"},
3778         {"dm6", "Army go Underground"},
3779 };
3780
3781 static episode_t battlemechepisodes[] =
3782 {
3783         {"Time for Battle", 0, 7},
3784 };
3785
3786 static level_t openquartzlevels[] =
3787 {
3788         {"start", "Welcome to Openquartz"},
3789
3790         {"void1", "The center of nowhere"},                        // 1
3791         {"void2", "The place with no name"},
3792         {"void3", "The lost supply base"},
3793         {"void4", "Past the outer limits"},
3794         {"void5", "Into the nonexistance"},
3795         {"void6", "Void walk"},
3796
3797         {"vtest", "Warp Central"},
3798         {"box", "The deathmatch box"},
3799         {"bunkers", "Void command"},
3800         {"house", "House of chaos"},
3801         {"office", "Overnight office kill"},
3802         {"am1", "The nameless chambers"},
3803 };
3804
3805 static episode_t openquartzepisodes[] =
3806 {
3807         {"Single Player", 0, 1},
3808         {"Void Deathmatch", 1, 6},
3809         {"Contrib", 7, 6},
3810 };
3811
3812 static level_t defeatindetail2levels[] =
3813 {
3814         {"atac3",       "River Crossing"},
3815         {"atac4",       "Canyon Chaos"},
3816         {"atac7",       "Desert Stormer"},
3817 };
3818
3819 static episode_t defeatindetail2episodes[] =
3820 {
3821         {"ATAC Campaign", 0, 3},
3822 };
3823
3824 static level_t prydonlevels[] =
3825 {
3826         {"curig2", "Capel Curig"},      // 0
3827
3828         {"tdastart", "Gateway"},                                // 1
3829 };
3830
3831 static episode_t prydonepisodes[] =
3832 {
3833         {"Prydon Gate", 0, 1},
3834         {"The Dark Age", 1, 1}
3835 };
3836
3837 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3838 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3839 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3840 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3841 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3842 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3843 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3844 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3845 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3846 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3847 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3848
3849 typedef struct gameinfo_s
3850 {
3851         gamemode_t gameid;
3852         gamelevels_t *notregistered;
3853         gamelevels_t *registered;
3854 }
3855 gameinfo_t;
3856
3857 static gameinfo_t gamelist[] =
3858 {
3859         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3860         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3861         {GAME_ROGUE, &roguegame, &roguegame},
3862         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3863         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3864         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3865         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3866         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3867         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3868         {GAME_PRYDON, &prydongame, &prydongame},
3869         {GAME_NORMAL, NULL, NULL} // terminator
3870 };
3871
3872 static gamelevels_t *lookupgameinfo(void)
3873 {
3874         int i = 0;
3875         while (gamelist[i].gameid != gamemode)
3876         {
3877                 if (gamelist[i].notregistered == NULL)
3878                 {
3879                         i = 0;
3880                         break;
3881                 }
3882                 i++;
3883         }
3884         if (registered.integer)
3885                 return gamelist[i].registered;
3886         else
3887                 return gamelist[i].notregistered;
3888 }
3889
3890 static int      startepisode;
3891 static int      startlevel;
3892 static int maxplayers;
3893 static qboolean m_serverInfoMessage = false;
3894 static double m_serverInfoMessageTime;
3895
3896 void M_Menu_GameOptions_f (void)
3897 {
3898         key_dest = key_menu;
3899         m_state = m_gameoptions;
3900         m_entersound = true;
3901         if (maxplayers == 0)
3902                 maxplayers = svs.maxclients;
3903         if (maxplayers < 2)
3904                 maxplayers = min(8, MAX_SCOREBOARD);
3905 }
3906
3907
3908 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3909 #define NUM_GAMEOPTIONS 12
3910 static int              gameoptions_cursor;
3911
3912 void M_GameOptions_Draw (void)
3913 {
3914         cachepic_t      *p;
3915         int             x;
3916         gamelevels_t *g;
3917
3918         M_Background(320, 200);
3919
3920         M_DrawPic (16, 4, "gfx/qplaque");
3921         p = Draw_CachePic ("gfx/p_multi", true);
3922         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3923
3924         M_DrawTextBox (152, 32, 10, 1);
3925         M_Print(160, 40, "begin game");
3926
3927         M_Print(0, 56, "      Max players");
3928         M_Print(160, 56, va("%i", maxplayers) );
3929
3930         if (gamemode != GAME_GOODVSBAD2)
3931         {
3932                 M_Print(0, 64, "        Game Type");
3933                 if (gamemode == GAME_TRANSFUSION)
3934                 {
3935                         if (!coop.integer && !deathmatch.integer)
3936                                 Cvar_SetValue("deathmatch", 1);
3937                         if (deathmatch.integer == 0)
3938                                 M_Print(160, 64, "Cooperative");
3939                         else if (deathmatch.integer == 2)
3940                                 M_Print(160, 64, "Capture the Flag");
3941                         else
3942                                 M_Print(160, 64, "Blood Bath");
3943                 }
3944                 else if (gamemode == GAME_BATTLEMECH)
3945                 {
3946                         if (!deathmatch.integer)
3947                                 Cvar_SetValue("deathmatch", 1);
3948                         if (deathmatch.integer == 2)
3949                                 M_Print(160, 64, "Rambo Match");
3950                         else
3951                                 M_Print(160, 64, "Deathmatch");
3952                 }
3953                 else
3954                 {
3955                         if (!coop.integer && !deathmatch.integer)
3956                                 Cvar_SetValue("deathmatch", 1);
3957                         if (coop.integer)
3958                                 M_Print(160, 64, "Cooperative");
3959                         else
3960                                 M_Print(160, 64, "Deathmatch");
3961                 }
3962
3963                 M_Print(0, 72, "        Teamplay");
3964                 if (gamemode == GAME_ROGUE)
3965                 {
3966                         char *msg;
3967
3968                         switch((int)teamplay.integer)
3969                         {
3970                                 case 1: msg = "No Friendly Fire"; break;
3971                                 case 2: msg = "Friendly Fire"; break;
3972                                 case 3: msg = "Tag"; break;
3973                                 case 4: msg = "Capture the Flag"; break;
3974                                 case 5: msg = "One Flag CTF"; break;
3975                                 case 6: msg = "Three Team CTF"; break;
3976                                 default: msg = "Off"; break;
3977                         }
3978                         M_Print(160, 72, msg);
3979                 }
3980                 else
3981                 {
3982                         char *msg;
3983
3984                         switch (teamplay.integer)
3985                         {
3986                                 case 0: msg = "Off"; break;
3987                                 case 2: msg = "Friendly Fire"; break;
3988                                 default: msg = "No Friendly Fire"; break;
3989                         }
3990                         M_Print(160, 72, msg);
3991                 }
3992                 M_Print(0, 80, "            Skill");
3993                 if (gamemode == GAME_TRANSFUSION)
3994                 {
3995                         if (skill.integer == 1)
3996                                 M_Print(160, 80, "Still Kicking");
3997                         else if (skill.integer == 2)
3998                                 M_Print(160, 80, "Pink On The Inside");
3999                         else if (skill.integer == 3)
4000                                 M_Print(160, 80, "Lightly Broiled");
4001                         else if (skill.integer == 4)
4002                                 M_Print(160, 80, "Well Done");
4003                         else
4004                                 M_Print(160, 80, "Extra Crispy");
4005                 }
4006                 else
4007                 {
4008                         if (skill.integer == 0)
4009                                 M_Print(160, 80, "Easy difficulty");
4010                         else if (skill.integer == 1)
4011                                 M_Print(160, 80, "Normal difficulty");
4012                         else if (skill.integer == 2)
4013                                 M_Print(160, 80, "Hard difficulty");
4014                         else
4015                                 M_Print(160, 80, "Nightmare difficulty");
4016                 }
4017                 M_Print(0, 88, "       Frag Limit");
4018                 if (fraglimit.integer == 0)
4019                         M_Print(160, 88, "none");
4020                 else
4021                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4022
4023                 M_Print(0, 96, "       Time Limit");
4024                 if (timelimit.integer == 0)
4025                         M_Print(160, 96, "none");
4026                 else
4027                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4028         }
4029
4030         M_Print(0, 104, "    Public server");
4031         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4032
4033         M_Print(0, 112, "   Server maxrate");
4034         M_Print(160, 112, va("%i", sv_maxrate.integer));
4035
4036         M_Print(0, 128, "      Server name");
4037         M_DrawTextBox (0, 132, 38, 1);
4038         M_Print(8, 140, hostname.string);
4039
4040         g = lookupgameinfo();
4041
4042         if (gamemode != GAME_GOODVSBAD2)
4043         {
4044                 M_Print(0, 160, "         Episode");
4045                 M_Print(160, 160, g->episodes[startepisode].description);
4046         }
4047
4048         M_Print(0, 168, "           Level");
4049         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4050         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4051
4052 // line cursor
4053         if (gameoptions_cursor == 9)
4054                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4055         else
4056                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4057
4058         if (m_serverInfoMessage)
4059         {
4060                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4061                 {
4062                         x = (320-26*8)/2;
4063                         M_DrawTextBox (x, 138, 24, 4);
4064                         x += 8;
4065                         M_Print(x, 146, " More than 255 players??");
4066                         M_Print(x, 154, "  First, question your  ");
4067                         M_Print(x, 162, "   sanity, then email   ");
4068                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4069                 }
4070                 else
4071                         m_serverInfoMessage = false;
4072         }
4073 }
4074
4075
4076 static void M_NetStart_Change (int dir)
4077 {
4078         gamelevels_t *g;
4079         int count;
4080
4081         switch (gameoptions_cursor)
4082         {
4083         case 1:
4084                 maxplayers += dir;
4085                 if (maxplayers > MAX_SCOREBOARD)
4086                 {
4087                         maxplayers = MAX_SCOREBOARD;
4088                         m_serverInfoMessage = true;
4089                         m_serverInfoMessageTime = realtime;
4090                 }
4091                 if (maxplayers < 2)
4092                         maxplayers = 2;
4093                 break;
4094
4095         case 2:
4096                 if (gamemode == GAME_GOODVSBAD2)
4097                         break;
4098                 if (gamemode == GAME_TRANSFUSION)
4099                 {
4100                         switch (deathmatch.integer)
4101                         {
4102                                 // From Cooperative to BloodBath
4103                                 case 0:
4104                                         Cvar_SetValueQuick (&coop, 0);
4105                                         Cvar_SetValueQuick (&deathmatch, 1);
4106                                         break;
4107
4108                                 // From BloodBath to CTF
4109                                 case 1:
4110                                         Cvar_SetValueQuick (&coop, 0);
4111                                         Cvar_SetValueQuick (&deathmatch, 2);
4112                                         break;
4113
4114                                 // From CTF to Cooperative
4115                                 //case 2:
4116                                 default:
4117                                         Cvar_SetValueQuick (&coop, 1);
4118                                         Cvar_SetValueQuick (&deathmatch, 0);
4119                         }
4120                 }
4121                 else if (gamemode == GAME_BATTLEMECH)
4122                 {
4123                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4124                                 Cvar_SetValueQuick (&deathmatch, 0);
4125                         else // changing from Deathmatch to Rambo
4126                                 Cvar_SetValueQuick (&deathmatch, 2);
4127                 }
4128                 else
4129                 {
4130                         if (deathmatch.integer) // changing from deathmatch to coop
4131                         {
4132                                 Cvar_SetValueQuick (&coop, 1);
4133                                 Cvar_SetValueQuick (&deathmatch, 0);
4134                         }
4135                         else // changing from coop to deathmatch
4136                         {
4137                                 Cvar_SetValueQuick (&coop, 0);
4138                                 Cvar_SetValueQuick (&deathmatch, 1);
4139                         }
4140                 }
4141                 break;
4142
4143         case 3:
4144                 if (gamemode == GAME_GOODVSBAD2)
4145                         break;
4146                 if (gamemode == GAME_ROGUE)
4147                         count = 6;
4148                 else
4149                         count = 2;
4150
4151                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4152                 if (teamplay.integer > count)
4153                         Cvar_SetValueQuick (&teamplay, 0);
4154                 else if (teamplay.integer < 0)
4155                         Cvar_SetValueQuick (&teamplay, count);
4156                 break;
4157
4158         case 4:
4159                 if (gamemode == GAME_GOODVSBAD2)
4160                         break;
4161                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4162                 if (gamemode == GAME_TRANSFUSION)
4163                 {
4164                         if (skill.integer > 5)
4165                                 Cvar_SetValueQuick (&skill, 1);
4166                         if (skill.integer < 1)
4167                                 Cvar_SetValueQuick (&skill, 5);
4168                 }
4169                 else
4170                 {
4171                         if (skill.integer > 3)
4172                                 Cvar_SetValueQuick (&skill, 0);
4173                         if (skill.integer < 0)
4174                                 Cvar_SetValueQuick (&skill, 3);
4175                 }
4176                 break;
4177
4178         case 5:
4179                 if (gamemode == GAME_GOODVSBAD2)
4180                         break;
4181                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4182                 if (fraglimit.integer > 100)
4183                         Cvar_SetValueQuick (&fraglimit, 0);
4184                 if (fraglimit.integer < 0)
4185                         Cvar_SetValueQuick (&fraglimit, 100);
4186                 break;
4187
4188         case 6:
4189                 if (gamemode == GAME_GOODVSBAD2)
4190                         break;
4191                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4192                 if (timelimit.value > 60)
4193                         Cvar_SetValueQuick (&timelimit, 0);
4194                 if (timelimit.value < 0)
4195                         Cvar_SetValueQuick (&timelimit, 60);
4196                 break;
4197
4198         case 7:
4199                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4200                 break;
4201
4202         case 8:
4203                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4204                 if (sv_maxrate.integer < NET_MINRATE)
4205                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4206                 break;
4207
4208         case 9:
4209                 break;
4210
4211         case 10:
4212                 if (gamemode == GAME_GOODVSBAD2)
4213                         break;
4214                 startepisode += dir;
4215                 g = lookupgameinfo();
4216
4217                 if (startepisode < 0)
4218                         startepisode = g->numepisodes - 1;
4219
4220                 if (startepisode >= g->numepisodes)
4221                         startepisode = 0;
4222
4223                 startlevel = 0;
4224                 break;
4225
4226         case 11:
4227                 startlevel += dir;
4228                 g = lookupgameinfo();
4229
4230                 if (startlevel < 0)
4231                         startlevel = g->episodes[startepisode].levels - 1;
4232
4233                 if (startlevel >= g->episodes[startepisode].levels)
4234                         startlevel = 0;
4235                 break;
4236         }
4237 }
4238
4239 static void M_GameOptions_Key (int key, char ascii)
4240 {
4241         gamelevels_t *g;
4242         int l;
4243         char hostnamebuf[128];
4244
4245         switch (key)
4246         {
4247         case K_ESCAPE:
4248                 M_Menu_MultiPlayer_f ();
4249                 break;
4250
4251         case K_UPARROW:
4252                 S_LocalSound ("sound/misc/menu1.wav");
4253                 gameoptions_cursor--;
4254                 if (gameoptions_cursor < 0)
4255                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4256                 break;
4257
4258         case K_DOWNARROW:
4259                 S_LocalSound ("sound/misc/menu1.wav");
4260                 gameoptions_cursor++;
4261                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4262                         gameoptions_cursor = 0;
4263                 break;
4264
4265         case K_LEFTARROW:
4266                 if (gameoptions_cursor == 0)
4267                         break;
4268                 S_LocalSound ("sound/misc/menu3.wav");
4269                 M_NetStart_Change (-1);
4270                 break;
4271
4272         case K_RIGHTARROW:
4273                 if (gameoptions_cursor == 0)
4274                         break;
4275                 S_LocalSound ("sound/misc/menu3.wav");
4276                 M_NetStart_Change (1);
4277                 break;
4278
4279         case K_ENTER:
4280                 S_LocalSound ("sound/misc/menu2.wav");
4281                 if (gameoptions_cursor == 0)
4282                 {
4283                         if (sv.active)
4284                                 Cbuf_AddText ("disconnect\n");
4285                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4286
4287                         g = lookupgameinfo();
4288                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4289                         return;
4290                 }
4291
4292                 M_NetStart_Change (1);
4293                 break;
4294
4295         case K_BACKSPACE:
4296                 if (gameoptions_cursor == 9)
4297                 {
4298                         l = (int)strlen(hostname.string);
4299                         if (l)
4300                         {
4301                                 l = min(l - 1, 37);
4302                                 memcpy(hostnamebuf, hostname.string, l);
4303                                 hostnamebuf[l] = 0;
4304                                 Cvar_Set("hostname", hostnamebuf);
4305                         }
4306                 }
4307                 break;
4308
4309         default:
4310                 if (ascii < 32)
4311                         break;
4312                 if (gameoptions_cursor == 9)
4313                 {
4314                         l = (int)strlen(hostname.string);
4315                         if (l < 37)
4316                         {
4317                                 memcpy(hostnamebuf, hostname.string, l);
4318                                 hostnamebuf[l] = ascii;
4319                                 hostnamebuf[l+1] = 0;
4320                                 Cvar_Set("hostname", hostnamebuf);
4321                         }
4322                 }
4323         }
4324 }
4325
4326 //=============================================================================
4327 /* SLIST MENU */
4328
4329 static int slist_cursor;
4330
4331 void M_Menu_ServerList_f (void)
4332 {
4333         key_dest = key_menu;
4334         m_state = m_slist;
4335         m_entersound = true;
4336         slist_cursor = 0;
4337         M_Update_Return_Reason("");
4338         if (lanConfig_cursor == 2)
4339                 Net_SlistQW_f();
4340         else
4341                 Net_Slist_f();
4342 }
4343
4344
4345 static void M_ServerList_Draw (void)
4346 {
4347         int n, y, visible, start, end;
4348         cachepic_t *p;
4349         const char *s;
4350
4351         // use as much vertical space as available
4352         if (gamemode == GAME_TRANSFUSION)
4353                 M_Background(640, vid_conheight.integer - 80);
4354         else
4355                 M_Background(640, vid_conheight.integer);
4356         // scroll the list as the cursor moves
4357         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4358         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4359         if (*m_return_reason)
4360                 M_Print(16, menu_height - 8, m_return_reason);
4361         y = 48;
4362         visible = (int)((menu_height - 16 - y) / 8 / 2);
4363         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4364         end = min(start + visible, serverlist_viewcount);
4365
4366         p = Draw_CachePic("gfx/p_multi", true);
4367         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4368         if (end > start)
4369         {
4370                 for (n = start;n < end;n++)
4371                 {
4372                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4373                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4374                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4375                 }
4376         }
4377         else if (realtime - masterquerytime > 10)
4378         {
4379                 if (masterquerycount)
4380                         M_Print(0, y, "No servers found");
4381                 else
4382                         M_Print(0, y, "No master servers found (network problem?)");
4383         }
4384         else
4385         {
4386                 if (serverquerycount)
4387                         M_Print(0, y, "Querying servers");
4388                 else
4389                         M_Print(0, y, "Querying master servers");
4390         }
4391 }
4392
4393
4394 static void M_ServerList_Key(int k, char ascii)
4395 {
4396         switch (k)
4397         {
4398         case K_ESCAPE:
4399                 M_Menu_LanConfig_f();
4400                 break;
4401
4402         case K_SPACE:
4403                 if (lanConfig_cursor == 2)
4404                         Net_SlistQW_f();
4405                 else
4406                         Net_Slist_f();
4407                 break;
4408
4409         case K_UPARROW:
4410         case K_LEFTARROW:
4411                 S_LocalSound ("sound/misc/menu1.wav");
4412                 slist_cursor--;
4413                 if (slist_cursor < 0)
4414                         slist_cursor = serverlist_viewcount - 1;
4415                 break;
4416
4417         case K_DOWNARROW:
4418         case K_RIGHTARROW:
4419                 S_LocalSound ("sound/misc/menu1.wav");
4420                 slist_cursor++;
4421                 if (slist_cursor >= serverlist_viewcount)
4422                         slist_cursor = 0;
4423                 break;
4424
4425         case K_ENTER:
4426                 S_LocalSound ("sound/misc/menu2.wav");
4427                 if (serverlist_viewcount)
4428                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4429                 break;
4430
4431         default:
4432                 break;
4433         }
4434
4435 }
4436
4437 //=============================================================================
4438 /* Menu Subsystem */
4439
4440 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4441 static void M_Draw(void);
4442 void M_ToggleMenu_f(void);
4443 static void M_Shutdown(void);
4444
4445 void M_Init (void)
4446 {
4447         menuplyr_load = true;
4448         menuplyr_pixels = NULL;
4449
4450         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4451         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4452         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4453         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4454         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4455         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4456         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4457         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4458         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4459         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4460         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4461         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4462         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4463         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4464         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4465         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4466         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4467         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4468
4469         if (gamemode == GAME_TRANSFUSION)
4470         {
4471                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4472                 bindnames = transfusionbindnames;
4473         }
4474         else if (gamemode == GAME_GOODVSBAD2)
4475         {
4476                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4477                 bindnames = goodvsbad2bindnames;
4478         }
4479         else
4480         {
4481                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4482                 bindnames = quakebindnames;
4483         }
4484
4485         // Make sure "keys_cursor" doesn't start on a section in the binding list
4486         keys_cursor = 0;
4487         while (bindnames[keys_cursor][0][0] == '\0')
4488         {
4489                 keys_cursor++;
4490
4491                 // Only sections? There may be a problem somewhere...
4492                 if (keys_cursor >= numcommands)
4493                         Sys_Error ("M_Init: The key binding list only contains sections");
4494         }
4495
4496
4497         if (gamemode == GAME_NEHAHRA)
4498         {
4499                 if (FS_FileExists("maps/neh1m4.bsp"))
4500                 {
4501                         if (FS_FileExists("hearing.dem"))
4502                         {
4503                                 Con_Print("Nehahra movie and game detected.\n");
4504                                 NehGameType = TYPE_BOTH;
4505                         }
4506                         else
4507                         {
4508                                 Con_Print("Nehahra game detected.\n");
4509                                 NehGameType = TYPE_GAME;
4510                         }
4511                 }
4512                 else
4513                 {
4514                         if (FS_FileExists("hearing.dem"))
4515                         {
4516                                 Con_Print("Nehahra movie detected.\n");
4517                                 NehGameType = TYPE_DEMO;
4518                         }
4519                         else
4520                         {
4521                                 Con_Print("Nehahra not found.\n");
4522                                 NehGameType = TYPE_GAME; // could just complain, but...
4523                         }
4524                 }
4525         }
4526 }
4527
4528 void M_Draw (void)
4529 {
4530         if (key_dest != key_menu)
4531                 m_state = m_none;
4532
4533         if (m_state == m_none)
4534                 return;
4535
4536         switch (m_state)
4537         {
4538         case m_none:
4539                 break;
4540
4541         case m_main:
4542                 M_Main_Draw ();
4543                 break;
4544
4545         case m_demo:
4546                 M_Demo_Draw ();
4547                 break;
4548
4549         case m_singleplayer:
4550                 M_SinglePlayer_Draw ();
4551                 break;
4552
4553         case m_transfusion_episode:
4554                 M_Transfusion_Episode_Draw ();
4555                 break;
4556
4557         case m_transfusion_skill:
4558                 M_Transfusion_Skill_Draw ();
4559                 break;
4560
4561         case m_load:
4562                 M_Load_Draw ();
4563                 break;
4564
4565         case m_save:
4566                 M_Save_Draw ();
4567                 break;
4568
4569         case m_multiplayer:
4570                 M_MultiPlayer_Draw ();
4571                 break;
4572
4573         case m_setup:
4574                 M_Setup_Draw ();
4575                 break;
4576
4577         case m_options:
4578                 M_Options_Draw ();
4579                 break;
4580
4581         case m_options_effects:
4582                 M_Options_Effects_Draw ();
4583                 break;
4584
4585         case m_options_graphics:
4586                 M_Options_Graphics_Draw ();
4587                 break;
4588
4589         case m_options_colorcontrol:
4590                 M_Options_ColorControl_Draw ();
4591                 break;
4592
4593         case m_keys:
4594                 M_Keys_Draw ();
4595                 break;
4596
4597         case m_reset:
4598                 M_Reset_Draw ();
4599                 break;
4600
4601         case m_video:
4602                 M_Video_Draw ();
4603                 break;
4604
4605         case m_help:
4606                 M_Help_Draw ();
4607                 break;
4608
4609         case m_credits:
4610                 M_Credits_Draw ();
4611                 break;
4612
4613         case m_quit:
4614                 M_Quit_Draw ();
4615                 break;
4616
4617         case m_lanconfig:
4618                 M_LanConfig_Draw ();
4619                 break;
4620
4621         case m_gameoptions:
4622                 M_GameOptions_Draw ();
4623                 break;
4624
4625         case m_slist:
4626                 M_ServerList_Draw ();
4627                 break;
4628         }
4629
4630         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4631                 if (m_state != m_credits) {
4632                         cachepic_t      *p, *drop1, *drop2, *drop3;
4633                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4634                         float scale_y_rate;
4635                         scale_y_repeat = vid_conheight.integer * 2;
4636                         g = (int)(realtime * 64)%96;
4637                         scale_y_rate = (float)(g+1) / 96;
4638                         top_offset = (g+12)/12;
4639                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4640                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4641                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4642                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4643                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4644                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4645                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4646                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4647                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4648                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4649                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4650                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4651                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4652                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4653                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4654                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4655                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4656                                 }
4657                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4658                         }
4659                 }
4660         }
4661
4662         if (m_entersound)
4663         {
4664                 S_LocalSound ("sound/misc/menu2.wav");
4665                 m_entersound = false;
4666         }
4667
4668         S_ExtraUpdate ();
4669 }
4670
4671
4672 void M_KeyEvent (int key, char ascii, qboolean downevent)
4673 {
4674         if (!downevent)
4675                 return;
4676         switch (m_state)
4677         {
4678         case m_none:
4679                 return;
4680
4681         case m_main:
4682                 M_Main_Key (key, ascii);
4683                 return;
4684
4685         case m_demo:
4686                 M_Demo_Key (key, ascii);
4687                 return;
4688
4689         case m_singleplayer:
4690                 M_SinglePlayer_Key (key, ascii);
4691                 return;
4692
4693         case m_transfusion_episode:
4694                 M_Transfusion_Episode_Key (key, ascii);
4695                 return;
4696
4697         case m_transfusion_skill:
4698                 M_Transfusion_Skill_Key (key, ascii);
4699                 return;
4700
4701         case m_load:
4702                 M_Load_Key (key, ascii);
4703                 return;
4704
4705         case m_save:
4706                 M_Save_Key (key, ascii);
4707                 return;
4708
4709         case m_multiplayer:
4710                 M_MultiPlayer_Key (key, ascii);
4711                 return;
4712
4713         case m_setup:
4714                 M_Setup_Key (key, ascii);
4715                 return;
4716
4717         case m_options:
4718                 M_Options_Key (key, ascii);
4719                 return;
4720
4721         case m_options_effects:
4722                 M_Options_Effects_Key (key, ascii);
4723                 return;
4724
4725         case m_options_graphics:
4726                 M_Options_Graphics_Key (key, ascii);
4727                 return;
4728
4729         case m_options_colorcontrol:
4730                 M_Options_ColorControl_Key (key, ascii);
4731                 return;
4732
4733         case m_keys:
4734                 M_Keys_Key (key, ascii);
4735                 return;
4736
4737         case m_reset:
4738                 M_Reset_Key (key, ascii);
4739                 return;
4740
4741
4742         case m_video:
4743                 M_Video_Key (key, ascii);
4744                 return;
4745
4746         case m_help:
4747                 M_Help_Key (key, ascii);
4748                 return;
4749
4750         case m_credits:
4751                 M_Credits_Key (key, ascii);
4752                 return;
4753
4754         case m_quit:
4755                 M_Quit_Key (key, ascii);
4756                 return;
4757
4758         case m_lanconfig:
4759                 M_LanConfig_Key (key, ascii);
4760                 return;
4761
4762         case m_gameoptions:
4763                 M_GameOptions_Key (key, ascii);
4764                 return;
4765
4766         case m_slist:
4767                 M_ServerList_Key (key, ascii);
4768                 return;
4769         }
4770 }
4771
4772 void M_Shutdown(void)
4773 {
4774         // reset key_dest
4775         key_dest = key_game;
4776 }
4777
4778 void M_Restart(void)
4779 {
4780 }
4781
4782 //============================================================================
4783 // Menu prog handling
4784
4785 static char *m_required_func[] = {
4786 "m_init",
4787 "m_keydown",
4788 "m_draw",
4789 "m_toggle",
4790 "m_shutdown",
4791 };
4792
4793 #ifdef NG_MENU
4794 static qboolean m_displayed;
4795 #endif
4796
4797 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4798
4799 void MR_SetRouting (qboolean forceold);
4800
4801 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4802 void MP_Error(const char *format, ...)
4803 {
4804         static qboolean processingError = false;
4805         char errorstring[MAX_INPUTLINE];
4806         va_list argptr;
4807
4808         va_start (argptr, format);
4809         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4810         va_end (argptr);
4811         Con_Printf( "Menu_Error: %s\n", errorstring );
4812
4813         if( !processingError ) {
4814                 processingError = true;
4815                 PRVM_Crash();
4816                 processingError = false;
4817         } else {
4818                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4819         }
4820
4821         // fall back to the normal menu
4822
4823         // say it
4824         Con_Print("Falling back to normal menu\n");
4825
4826         key_dest = key_game;
4827
4828         // init the normal menu now -> this will also correct the menu router pointers
4829         MR_SetRouting (TRUE);
4830
4831         Host_AbortCurrentFrame();
4832 }
4833
4834 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4835 {
4836         PRVM_Begin;
4837         PRVM_SetProg(PRVM_MENUPROG);
4838
4839         // pass key
4840         prog->globals.generic[OFS_PARM0] = (float) key;
4841         prog->globals.generic[OFS_PARM1] = (float) ascii;
4842         if (downevent)
4843                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
4844         else if (prog->funcoffsets.m_keyup)
4845                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
4846
4847         PRVM_End;
4848 }
4849
4850 void MP_Draw (void)
4851 {
4852         PRVM_Begin;
4853         PRVM_SetProg(PRVM_MENUPROG);
4854
4855         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
4856
4857         PRVM_End;
4858 }
4859
4860 void MP_ToggleMenu_f (void)
4861 {
4862         PRVM_Begin;
4863         PRVM_SetProg(PRVM_MENUPROG);
4864
4865 #ifdef NG_MENU
4866         m_displayed = !m_displayed;
4867         if( m_displayed )
4868                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
4869         else
4870                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
4871 #else
4872         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
4873 #endif
4874
4875         PRVM_End;
4876 }
4877
4878 void MP_Shutdown (void)
4879 {
4880         PRVM_Begin;
4881         PRVM_SetProg(PRVM_MENUPROG);
4882
4883         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
4884
4885         // reset key_dest
4886         key_dest = key_game;
4887
4888         // AK not using this cause Im not sure whether this is useful at all instead :
4889         PRVM_ResetProg();
4890
4891         PRVM_End;
4892 }
4893
4894 void MP_Fallback (void)
4895 {
4896         MP_Shutdown();
4897
4898         key_dest = key_game;
4899
4900         // init the normal menu now -> this will also correct the menu router pointers
4901         MR_SetRouting (TRUE);
4902 }
4903
4904 void MP_Init (void)
4905 {
4906         PRVM_Begin;
4907         PRVM_InitProg(PRVM_MENUPROG);
4908
4909         prog->headercrc = M_PROGHEADER_CRC;
4910         prog->edictprivate_size = 0; // no private struct used
4911         prog->name = M_NAME;
4912         prog->num_edicts = 1;
4913         prog->limit_edicts = M_MAX_EDICTS;
4914         prog->extensionstring = vm_m_extensions;
4915         prog->builtins = vm_m_builtins;
4916         prog->numbuiltins = vm_m_numbuiltins;
4917         prog->init_cmd = VM_M_Cmd_Init;
4918         prog->reset_cmd = VM_M_Cmd_Reset;
4919         prog->error_cmd = MP_Error;
4920
4921         // allocate the mempools
4922         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4923
4924         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
4925
4926         // note: OP_STATE is not supported by menu qc, we don't even try to detect
4927         // it here
4928
4929 #ifdef NG_MENU
4930         m_displayed = false;
4931 #endif
4932
4933         // call the prog init
4934         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
4935
4936         PRVM_End;
4937 }
4938
4939 void MP_Restart(void)
4940 {
4941         MP_Init();
4942 }
4943
4944 //============================================================================
4945 // Menu router
4946
4947 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4948 void (*MR_Draw) (void);
4949 void (*MR_ToggleMenu_f) (void);
4950 void (*MR_Shutdown) (void);
4951
4952 void MR_SetRouting(qboolean forceold)
4953 {
4954         static qboolean m_init = FALSE, mp_init = FALSE;
4955
4956         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4957         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4958         {
4959                 // set menu router function pointers
4960                 MR_KeyEvent = M_KeyEvent;
4961                 MR_Draw = M_Draw;
4962                 MR_ToggleMenu_f = M_ToggleMenu_f;
4963                 MR_Shutdown = M_Shutdown;
4964
4965                 // init
4966                 if(!m_init)
4967                 {
4968                         M_Init();
4969                         m_init = TRUE;
4970                 }
4971                 else
4972                         M_Restart();
4973         }
4974         else
4975         {
4976                 // set menu router function pointers
4977                 MR_KeyEvent = MP_KeyEvent;
4978                 MR_Draw = MP_Draw;
4979                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4980                 MR_Shutdown = MP_Shutdown;
4981
4982                 if(!mp_init)
4983                 {
4984                         MP_Init();
4985                         mp_init = TRUE;
4986                 }
4987                 else
4988                         MP_Restart();
4989         }
4990 }
4991
4992 void MR_Restart(void)
4993 {
4994         MR_Shutdown ();
4995         MR_SetRouting (FALSE);
4996 }
4997
4998 void Call_MR_ToggleMenu_f(void)
4999 {
5000         Host_StartVideo();
5001         if(MR_ToggleMenu_f)
5002                 MR_ToggleMenu_f();
5003 }
5004
5005 void MR_Init_Commands(void)
5006 {
5007         // set router console commands
5008         Cvar_RegisterVariable (&forceqmenu);
5009         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5010         if (gamemode == GAME_NETHERWORLD)
5011                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
5012         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5013         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5014 }
5015
5016 void MR_Init(void)
5017 {
5018         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5019 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5020         if(COM_CheckParm("-forceqmenu"))
5021                 Cvar_SetValueQuick(&forceqmenu,1);
5022         // use -useqmenu for debugging proposes, cause it starts
5023         // the normal quake menu only the first time
5024 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5025         if(COM_CheckParm("-useqmenu"))
5026                 MR_SetRouting (TRUE);
5027         else
5028                 MR_SetRouting (FALSE);
5029 }