2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[32];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
60 static void M_Main_Draw (void);
61 static void M_SinglePlayer_Draw (void);
62 static void M_Transfusion_Episode_Draw (void);
63 static void M_Transfusion_Skill_Draw (void);
64 static void M_Load_Draw (void);
65 static void M_Save_Draw (void);
66 static void M_MultiPlayer_Draw (void);
67 static void M_Setup_Draw (void);
68 static void M_Options_Draw (void);
69 static void M_Options_Effects_Draw (void);
70 static void M_Options_Graphics_Draw (void);
71 static void M_Options_ColorControl_Draw (void);
72 static void M_Keys_Draw (void);
73 static void M_Reset_Draw (void);
74 static void M_Video_Draw (void);
75 static void M_Help_Draw (void);
76 static void M_Credits_Draw (void);
77 static void M_Quit_Draw (void);
78 static void M_LanConfig_Draw (void);
79 static void M_GameOptions_Draw (void);
80 static void M_ServerList_Draw (void);
82 static void M_Main_Key (int key, char ascii);
83 static void M_SinglePlayer_Key (int key, char ascii);
84 static void M_Transfusion_Episode_Key (int key, char ascii);
85 static void M_Transfusion_Skill_Key (int key, char ascii);
86 static void M_Load_Key (int key, char ascii);
87 static void M_Save_Key (int key, char ascii);
88 static void M_MultiPlayer_Key (int key, char ascii);
89 static void M_Setup_Key (int key, char ascii);
90 static void M_Options_Key (int key, char ascii);
91 static void M_Options_Effects_Key (int key, char ascii);
92 static void M_Options_Graphics_Key (int key, char ascii);
93 static void M_Options_ColorControl_Key (int key, char ascii);
94 static void M_Keys_Key (int key, char ascii);
95 static void M_Reset_Key (int key, char ascii);
96 static void M_Video_Key (int key, char ascii);
97 static void M_Help_Key (int key, char ascii);
98 static void M_Credits_Key (int key, char ascii);
99 static void M_Quit_Key (int key, char ascii);
100 static void M_LanConfig_Key (int key, char ascii);
101 static void M_GameOptions_Key (int key, char ascii);
102 static void M_ServerList_Key (int key, char ascii);
104 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
106 void M_Update_Return_Reason(char *s)
108 strlcpy(m_return_reason, s, sizeof(m_return_reason));
110 Con_Printf("%s\n", s);
113 #define StartingGame (m_multiplayer_cursor == 1)
114 #define JoiningGame (m_multiplayer_cursor == 0)
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
122 } nehahrademonames_t;
124 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
126 {"intro", "Prologue"},
127 {"genf", "The Beginning"},
128 {"genlab", "A Doomed Project"},
129 {"nehcre", "The New Recruits"},
130 {"maxneh", "Breakthrough"},
131 {"maxchar", "Renewal and Duty"},
132 {"crisis", "Worlds Collide"},
133 {"postcris", "Darkening Skies"},
134 {"hearing", "The Hearing"},
135 {"getjack", "On a Mexican Radio"},
136 {"prelude", "Honor and Justice"},
137 {"abase", "A Message Sent"},
138 {"effect", "The Other Side"},
139 {"uhoh", "Missing in Action"},
140 {"prepare", "The Response"},
141 {"vision", "Farsighted Eyes"},
142 {"maxturns", "Enter the Immortal"},
143 {"backlot", "Separate Ways"},
144 {"maxside", "The Ancient Runes"},
145 {"counter", "The New Initiative"},
146 {"warprep", "Ghosts to the World"},
147 {"counter1", "A Fate Worse Than Death"},
148 {"counter2", "Friendly Fire"},
149 {"counter3", "Minor Setback"},
150 {"madmax", "Scores to Settle"},
151 {"quake", "One Man"},
152 {"cthmm", "Shattered Masks"},
153 {"shades", "Deal with the Dead"},
154 {"gophil", "An Unlikely Hero"},
155 {"cstrike", "War in Hell"},
156 {"shubset", "The Conspiracy"},
157 {"shubdie", "Even Death May Die"},
158 {"newranks", "An Empty Throne"},
159 {"seal", "The Seal is Broken"}
162 static float menu_x, menu_y, menu_width, menu_height;
164 static void M_Background(int width, int height)
166 menu_width = bound(1, width, vid_conwidth.integer);
167 menu_height = bound(1, height, vid_conheight.integer);
168 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169 menu_y = (vid_conheight.integer - menu_height) * 0.5;
170 //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171 DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
178 Draws one solid graphics character
181 static void M_DrawCharacter (float cx, float cy, int num)
186 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 static void M_PrintColored(float cx, float cy, const char *str)
191 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
194 static void M_Print(float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
199 static void M_PrintRed(float cx, float cy, const char *str)
201 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
204 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
209 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
212 static void M_DrawPic(float cx, float cy, const char *picname)
214 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
217 static unsigned char identityTable[256];
218 static unsigned char translationTable[256];
220 static void M_BuildTranslationTable(int top, int bottom)
223 unsigned char *dest, *source;
225 for (j = 0; j < 256; j++)
226 identityTable[j] = j;
227 dest = translationTable;
228 source = identityTable;
229 memcpy (dest, source, 256);
231 // LordHavoc: corrected skin color ranges
232 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
233 memcpy (dest + TOP_RANGE, source + top, 16);
235 for (j=0 ; j<16 ; j++)
236 dest[TOP_RANGE+j] = source[top+15-j];
238 // LordHavoc: corrected skin color ranges
239 if (bottom < 128 || (bottom >= 224 && bottom < 240))
240 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
242 for (j=0 ; j<16 ; j++)
243 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
246 static void M_DrawTextBox(float x, float y, float width, float height)
254 M_DrawPic (cx, cy, "gfx/box_tl");
255 for (n = 0; n < height; n++)
258 M_DrawPic (cx, cy, "gfx/box_ml");
260 M_DrawPic (cx, cy+8, "gfx/box_bl");
267 M_DrawPic (cx, cy, "gfx/box_tm");
268 for (n = 0; n < height; n++)
272 M_DrawPic (cx, cy, "gfx/box_mm2");
274 M_DrawPic (cx, cy, "gfx/box_mm");
276 M_DrawPic (cx, cy+8, "gfx/box_bm");
283 M_DrawPic (cx, cy, "gfx/box_tr");
284 for (n = 0; n < height; n++)
287 M_DrawPic (cx, cy, "gfx/box_mr");
289 M_DrawPic (cx, cy+8, "gfx/box_br");
292 //=============================================================================
294 //int m_save_demonum;
301 void M_ToggleMenu_f (void)
305 if (key_dest != key_menu || m_state != m_main)
307 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
313 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
321 static int demo_cursor;
322 static void M_Demo_Draw (void)
326 M_Background(320, 200);
328 for (i = 0;i < NumberOfNehahraDemos;i++)
329 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
332 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
336 void M_Menu_Demos_f (void)
344 static void M_Demo_Key (int k, char ascii)
353 S_LocalSound ("sound/misc/menu2.wav");
356 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
361 S_LocalSound ("sound/misc/menu1.wav");
364 demo_cursor = NumberOfNehahraDemos-1;
369 S_LocalSound ("sound/misc/menu1.wav");
371 if (demo_cursor >= NumberOfNehahraDemos)
377 //=============================================================================
380 static int m_main_cursor;
381 static qboolean m_missingdata = false;
383 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
386 void M_Menu_Main_f (void)
390 if (gamemode == GAME_NEHAHRA)
392 if (NehGameType == TYPE_DEMO)
394 else if (NehGameType == TYPE_GAME)
399 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
401 else if (gamemode == GAME_TRANSFUSION)
403 s = "gfx/menu/mainmenu1";
404 if (sv.active && !cl.intermission && cl.islocalgame)
412 // check if the game data is missing and use a different main menu if so
413 m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
418 if (key_dest != key_menu)
420 m_save_demonum = cls.demonum;
430 static void M_Main_Draw (void)
439 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
441 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
443 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
452 if (gamemode == GAME_TRANSFUSION) {
454 M_Background(640, 480);
455 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
456 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
458 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459 for (y1 = 1; y1 <= 8; y1++)
461 if (MAIN_ITEMS == 7 && y1 == 4)
463 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
466 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467 y3 = m_main_cursor + 2;
469 y3 = m_main_cursor + 1;
470 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
474 M_Background(320, 200);
475 M_DrawPic (16, 4, "gfx/qplaque");
476 p = Draw_CachePic ("gfx/ttl_main", true);
477 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
479 if (gamemode == GAME_NEHAHRA)
481 if (NehGameType == TYPE_BOTH)
482 M_DrawPic (72, 32, "gfx/mainmenu");
483 else if (NehGameType == TYPE_GAME)
484 M_DrawPic (72, 32, "gfx/gamemenu");
486 M_DrawPic (72, 32, "gfx/demomenu");
489 M_DrawPic (72, 32, "gfx/mainmenu");
491 f = (int)(realtime * 10)%6;
493 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
497 static void M_Main_Key (int key, char ascii)
504 //cls.demonum = m_save_demonum;
505 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
510 S_LocalSound ("sound/misc/menu1.wav");
511 if (++m_main_cursor >= MAIN_ITEMS)
516 S_LocalSound ("sound/misc/menu1.wav");
517 if (--m_main_cursor < 0)
518 m_main_cursor = MAIN_ITEMS - 1;
526 switch (m_main_cursor)
529 if (cls.state == ca_connected)
534 Con_ToggleConsole_f ();
541 else if (gamemode == GAME_NEHAHRA)
546 switch (m_main_cursor)
549 M_Menu_SinglePlayer_f ();
557 M_Menu_MultiPlayer_f ();
567 Cbuf_AddText ("disconnect\n");
568 Cbuf_AddText ("playdemo endcred\n");
577 switch (m_main_cursor)
580 M_Menu_SinglePlayer_f ();
584 M_Menu_MultiPlayer_f ();
594 Cbuf_AddText ("disconnect\n");
595 Cbuf_AddText ("playdemo endcred\n");
604 switch (m_main_cursor)
613 Cbuf_AddText ("disconnect\n");
614 Cbuf_AddText ("playdemo endcred\n");
628 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
630 switch (m_main_cursor)
633 M_Menu_SinglePlayer_f ();
637 M_Menu_MultiPlayer_f ();
656 else if (gamemode == GAME_TRANSFUSION) {
659 switch (m_main_cursor)
662 M_Menu_Transfusion_Episode_f ();
666 M_Menu_MultiPlayer_f ();
692 switch (m_main_cursor)
695 M_Menu_Transfusion_Episode_f ();
699 M_Menu_MultiPlayer_f ();
730 switch (m_main_cursor)
733 M_Menu_SinglePlayer_f ();
737 M_Menu_MultiPlayer_f ();
756 //=============================================================================
757 /* SINGLE PLAYER MENU */
759 static int m_singleplayer_cursor;
760 #define SINGLEPLAYER_ITEMS 3
763 void M_Menu_SinglePlayer_f (void)
766 m_state = m_singleplayer;
771 static void M_SinglePlayer_Draw (void)
775 M_Background(320, 200);
777 M_DrawPic (16, 4, "gfx/qplaque");
778 p = Draw_CachePic ("gfx/ttl_sgl", true);
780 // Some mods don't have a single player mode
781 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
783 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
785 M_DrawTextBox (60, 8 * 8, 23, 4);
786 if (gamemode == GAME_GOODVSBAD2)
787 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
788 else // if (gamemode == GAME_BATTLEMECH)
789 M_Print(95, 10 * 8, "Battlemech is for");
790 M_Print(83, 11 * 8, "multiplayer play only");
796 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
797 M_DrawPic (72, 32, "gfx/sp_menu");
799 f = (int)(realtime * 10)%6;
801 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
806 static void M_SinglePlayer_Key (int key, char ascii)
808 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
810 if (key == K_ESCAPE || key == K_ENTER)
822 S_LocalSound ("sound/misc/menu1.wav");
823 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
824 m_singleplayer_cursor = 0;
828 S_LocalSound ("sound/misc/menu1.wav");
829 if (--m_singleplayer_cursor < 0)
830 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
836 switch (m_singleplayer_cursor)
841 Cbuf_AddText ("disconnect\n");
842 Cbuf_AddText ("maxplayers 1\n");
843 Cbuf_AddText ("deathmatch 0\n");
844 Cbuf_AddText ("coop 0\n");
845 if (gamemode == GAME_TRANSFUSION)
848 M_Menu_Transfusion_Episode_f ();
851 Cbuf_AddText ("startmap_sp\n");
865 //=============================================================================
868 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
870 #define MAX_SAVEGAMES 12
871 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
872 static int loadable[MAX_SAVEGAMES];
874 static void M_ScanSaves (void)
877 char name[MAX_OSPATH];
878 char buf[SAVEGAME_COMMENT_LENGTH + 256];
883 for (i=0 ; i<MAX_SAVEGAMES ; i++)
885 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
887 sprintf (name, "s%i.sav", (int)i);
888 f = FS_Open (name, "rb", false, false);
891 // read enough to get the comment
892 len = FS_Read(f, buf, sizeof(buf) - 1);
893 buf[sizeof(buf) - 1] = 0;
896 COM_ParseTokenConsole(&t);
897 version = atoi(com_token);
899 COM_ParseTokenConsole(&t);
900 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
902 // change _ back to space
903 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
904 if (m_filenames[i][j] == '_')
905 m_filenames[i][j] = ' ';
911 void M_Menu_Load_f (void)
920 void M_Menu_Save_f (void)
935 static void M_Load_Draw (void)
940 M_Background(320, 200);
942 p = Draw_CachePic ("gfx/p_load", true);
943 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
945 for (i=0 ; i< MAX_SAVEGAMES; i++)
946 M_Print(16, 32 + 8*i, m_filenames[i]);
949 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
953 static void M_Save_Draw (void)
958 M_Background(320, 200);
960 p = Draw_CachePic ("gfx/p_save", true);
961 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
963 for (i=0 ; i<MAX_SAVEGAMES ; i++)
964 M_Print(16, 32 + 8*i, m_filenames[i]);
967 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
971 static void M_Load_Key (int k, char ascii)
976 if (gamemode == GAME_TRANSFUSION)
979 M_Menu_SinglePlayer_f ();
983 S_LocalSound ("sound/misc/menu2.wav");
984 if (!loadable[load_cursor])
989 // issue the load command
990 Cbuf_AddText (va ("load s%i\n", load_cursor) );
995 S_LocalSound ("sound/misc/menu1.wav");
998 load_cursor = MAX_SAVEGAMES-1;
1003 S_LocalSound ("sound/misc/menu1.wav");
1005 if (load_cursor >= MAX_SAVEGAMES)
1012 static void M_Save_Key (int k, char ascii)
1017 if (gamemode == GAME_TRANSFUSION)
1020 M_Menu_SinglePlayer_f ();
1025 key_dest = key_game;
1026 Cbuf_AddText (va("save s%i\n", load_cursor));
1031 S_LocalSound ("sound/misc/menu1.wav");
1033 if (load_cursor < 0)
1034 load_cursor = MAX_SAVEGAMES-1;
1039 S_LocalSound ("sound/misc/menu1.wav");
1041 if (load_cursor >= MAX_SAVEGAMES)
1047 //=============================================================================
1048 /* Transfusion Single Player Episode Menu */
1050 static int m_episode_cursor;
1051 #define EPISODE_ITEMS 6
1053 void M_Menu_Transfusion_Episode_f (void)
1055 m_entersound = true;
1056 m_state = m_transfusion_episode;
1057 key_dest = key_menu;
1060 static void M_Transfusion_Episode_Draw (void)
1064 M_Background(640, 480);
1066 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1067 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1068 for (y = 0; y < EPISODE_ITEMS; y++){
1069 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1072 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1075 static void M_Transfusion_Episode_Key (int key, char ascii)
1084 S_LocalSound ("sound/misc/menu1.wav");
1086 if (m_episode_cursor >= EPISODE_ITEMS)
1087 m_episode_cursor = 0;
1091 S_LocalSound ("sound/misc/menu1.wav");
1093 if (m_episode_cursor < 0)
1094 m_episode_cursor = EPISODE_ITEMS - 1;
1098 Cbuf_AddText ("deathmatch 0\n");
1099 m_entersound = true;
1100 M_Menu_Transfusion_Skill_f ();
1104 //=============================================================================
1105 /* Transfusion Single Player Skill Menu */
1107 static int m_skill_cursor = 2;
1108 #define SKILL_ITEMS 5
1110 void M_Menu_Transfusion_Skill_f (void)
1112 m_entersound = true;
1113 m_state = m_transfusion_skill;
1114 key_dest = key_menu;
1117 static void M_Transfusion_Skill_Draw (void)
1121 M_Background(640, 480);
1123 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1124 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1126 for (y = 0; y < SKILL_ITEMS; y++)
1128 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1130 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1133 static void M_Transfusion_Skill_Key (int key, char ascii)
1138 M_Menu_Transfusion_Episode_f ();
1142 S_LocalSound ("sound/misc/menu1.wav");
1144 if (m_skill_cursor >= SKILL_ITEMS)
1149 S_LocalSound ("sound/misc/menu1.wav");
1151 if (m_skill_cursor < 0)
1152 m_skill_cursor = SKILL_ITEMS - 1;
1156 m_entersound = true;
1157 switch (m_skill_cursor)
1160 Cbuf_AddText ("skill 1\n");
1163 Cbuf_AddText ("skill 2\n");
1166 Cbuf_AddText ("skill 3\n");
1169 Cbuf_AddText ("skill 4\n");
1172 Cbuf_AddText ("skill 5\n");
1175 key_dest = key_game;
1177 Cbuf_AddText ("disconnect\n");
1178 Cbuf_AddText ("maxplayers 1\n");
1179 Cbuf_AddText ("deathmatch 0\n");
1180 Cbuf_AddText ("coop 0\n");
1181 switch (m_episode_cursor)
1184 Cbuf_AddText ("map e1m1\n");
1187 Cbuf_AddText ("map e2m1\n");
1190 Cbuf_AddText ("map e3m1\n");
1193 Cbuf_AddText ("map e4m1\n");
1196 Cbuf_AddText ("map e6m1\n");
1199 Cbuf_AddText ("map cp01\n");
1204 //=============================================================================
1205 /* MULTIPLAYER MENU */
1207 static int m_multiplayer_cursor;
1208 #define MULTIPLAYER_ITEMS 3
1211 void M_Menu_MultiPlayer_f (void)
1213 key_dest = key_menu;
1214 m_state = m_multiplayer;
1215 m_entersound = true;
1219 static void M_MultiPlayer_Draw (void)
1224 if (gamemode == GAME_TRANSFUSION)
1226 M_Background(640, 480);
1227 p = Draw_CachePic ("gfx/menu/tb-online", true);
1228 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1229 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1230 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1231 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1234 M_Background(320, 200);
1236 M_DrawPic (16, 4, "gfx/qplaque");
1237 p = Draw_CachePic ("gfx/p_multi", true);
1238 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1239 M_DrawPic (72, 32, "gfx/mp_menu");
1241 f = (int)(realtime * 10)%6;
1243 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1247 static void M_MultiPlayer_Key (int key, char ascii)
1256 S_LocalSound ("sound/misc/menu1.wav");
1257 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1258 m_multiplayer_cursor = 0;
1262 S_LocalSound ("sound/misc/menu1.wav");
1263 if (--m_multiplayer_cursor < 0)
1264 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1268 m_entersound = true;
1269 switch (m_multiplayer_cursor)
1273 M_Menu_LanConfig_f ();
1283 //=============================================================================
1286 static int setup_cursor = 4;
1287 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1289 static char setup_myname[32];
1290 static int setup_oldtop;
1291 static int setup_oldbottom;
1292 static int setup_top;
1293 static int setup_bottom;
1294 static int setup_rate;
1295 static int setup_oldrate;
1297 #define NUM_SETUP_CMDS 5
1299 void M_Menu_Setup_f (void)
1301 key_dest = key_menu;
1303 m_entersound = true;
1304 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1305 setup_top = setup_oldtop = cl_color.integer >> 4;
1306 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1307 setup_rate = cl_rate.integer;
1310 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1311 static unsigned char *menuplyr_pixels;
1312 static unsigned int *menuplyr_translated;
1314 typedef struct ratetable_s
1321 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1322 static ratetable_t setup_ratetable[] =
1325 {1500, "28.8 mediocre"},
1326 {2000, "28.8 good"},
1327 {2500, "33.6 mediocre"},
1328 {3000, "33.6 good"},
1330 {4000, "56k mediocre"},
1331 {4500, "56k adequate"},
1334 {15000, "128k ISDN"},
1335 {25000, "broadband"}
1338 static int setup_rateindex(int rate)
1341 for (i = 0;i < RATES;i++)
1342 if (setup_ratetable[i].rate > setup_rate)
1344 return bound(1, i, RATES) - 1;
1347 static void M_Setup_Draw (void)
1352 M_Background(320, 200);
1354 M_DrawPic (16, 4, "gfx/qplaque");
1355 p = Draw_CachePic ("gfx/p_multi", true);
1356 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1358 M_Print(64, 40, "Your name");
1359 M_DrawTextBox (160, 32, 16, 1);
1360 M_PrintColored(168, 40, setup_myname);
1362 if (gamemode != GAME_GOODVSBAD2)
1364 M_Print(64, 64, "Shirt color");
1365 M_Print(64, 88, "Pants color");
1368 M_Print(64, 124-8, "Network speed limit");
1369 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1371 M_DrawTextBox (64, 140-8, 14, 1);
1372 M_Print(72, 140, "Accept Changes");
1374 // LordHavoc: rewrote this code greatly
1377 unsigned char *data, *f;
1378 fs_offset_t filesize;
1379 menuplyr_load = false;
1381 menuplyr_bottom = -1;
1382 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1384 data = LoadLMP (f, filesize, 0, 0, true);
1385 menuplyr_width = image_width;
1386 menuplyr_height = image_height;
1388 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1389 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1390 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1395 if (menuplyr_pixels)
1397 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1399 menuplyr_top = setup_top;
1400 menuplyr_bottom = setup_bottom;
1401 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1402 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1403 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1404 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1406 M_DrawPic(160, 48, "gfx/bigbox");
1407 M_DrawPic(172, 56, "gfx/menuplyr");
1410 if (setup_cursor == 0)
1411 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1413 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1417 static void M_Setup_Key (int k, char ascii)
1424 M_Menu_MultiPlayer_f ();
1428 S_LocalSound ("sound/misc/menu1.wav");
1430 if (setup_cursor < 0)
1431 setup_cursor = NUM_SETUP_CMDS-1;
1435 S_LocalSound ("sound/misc/menu1.wav");
1437 if (setup_cursor >= NUM_SETUP_CMDS)
1442 if (setup_cursor < 1)
1444 S_LocalSound ("sound/misc/menu3.wav");
1445 if (setup_cursor == 1)
1446 setup_top = setup_top - 1;
1447 if (setup_cursor == 2)
1448 setup_bottom = setup_bottom - 1;
1449 if (setup_cursor == 3)
1451 l = setup_rateindex(setup_rate) - 1;
1454 setup_rate = setup_ratetable[l].rate;
1458 if (setup_cursor < 1)
1461 S_LocalSound ("sound/misc/menu3.wav");
1462 if (setup_cursor == 1)
1463 setup_top = setup_top + 1;
1464 if (setup_cursor == 2)
1465 setup_bottom = setup_bottom + 1;
1466 if (setup_cursor == 3)
1468 l = setup_rateindex(setup_rate) + 1;
1471 setup_rate = setup_ratetable[l].rate;
1476 if (setup_cursor == 0)
1479 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1482 // setup_cursor == 4 (Accept changes)
1483 if (strcmp(cl_name.string, setup_myname) != 0)
1484 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1485 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1486 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1487 if (setup_rate != setup_oldrate)
1488 Cbuf_AddText(va("rate %i\n", setup_rate));
1490 m_entersound = true;
1491 M_Menu_MultiPlayer_f ();
1495 if (setup_cursor == 0)
1497 if (strlen(setup_myname))
1498 setup_myname[strlen(setup_myname)-1] = 0;
1505 if (setup_cursor == 0)
1507 l = (int)strlen(setup_myname);
1510 setup_myname[l+1] = 0;
1511 setup_myname[l] = ascii;
1520 if (setup_bottom > 15)
1522 if (setup_bottom < 0)
1526 //=============================================================================
1529 #define SLIDER_RANGE 10
1531 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1536 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1537 M_DrawCharacter (x-8, y, 128);
1538 for (i = 0;i < SLIDER_RANGE;i++)
1539 M_DrawCharacter (x + i*8, y, 129);
1540 M_DrawCharacter (x+i*8, y, 130);
1541 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1542 if (fabs((int)num - num) < 0.01)
1543 sprintf(text, "%i", (int)num);
1545 sprintf(text, "%.2f", num);
1546 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1549 static void M_DrawCheckbox (int x, int y, int on)
1552 M_Print(x, y, "on");
1554 M_Print(x, y, "off");
1558 #define OPTIONS_ITEMS 25
1560 static int options_cursor;
1562 void M_Menu_Options_f (void)
1564 key_dest = key_menu;
1565 m_state = m_options;
1566 m_entersound = true;
1569 extern cvar_t slowmo;
1570 extern dllhandle_t jpeg_dll;
1571 extern cvar_t gl_texture_anisotropy;
1572 extern cvar_t r_textshadow;
1573 extern cvar_t r_hdr_scenebrightness;
1575 static void M_Menu_Options_AdjustSliders (int dir)
1579 S_LocalSound ("sound/misc/menu3.wav");
1582 if (options_cursor == optnum++) ;
1583 else if (options_cursor == optnum++) ;
1584 else if (options_cursor == optnum++) ;
1585 else if (options_cursor == optnum++) ;
1586 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1587 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1588 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1589 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1590 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1591 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1592 else if (options_cursor == optnum++) ;
1593 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1594 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1595 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1596 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1597 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1602 static int optcursor;
1604 static void M_Options_PrintCommand(const char *s, int enabled)
1608 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1609 M_ItemPrint(0, opty, s, enabled);
1615 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1619 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1620 M_ItemPrint(0, opty, s, enabled);
1621 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1627 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1631 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1632 M_ItemPrint(0, opty, s, enabled);
1633 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1639 static void M_Options_Draw (void)
1644 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1646 M_DrawPic(16, 4, "gfx/qplaque");
1647 p = Draw_CachePic("gfx/p_option", true);
1648 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1651 optcursor = options_cursor;
1652 visible = (int)((menu_height - 32) / 8);
1653 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1655 M_Options_PrintCommand( "Customize controls", true);
1656 M_Options_PrintCommand( " Go to console", true);
1657 M_Options_PrintCommand( " Reset to defaults", true);
1658 M_Options_PrintCommand( " Change Video Mode", true);
1659 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1660 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1661 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1662 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1663 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1664 M_Options_PrintCheckbox("Show Date and Time", true, showdate.integer && showtime.integer);
1665 M_Options_PrintCommand( " Custom Brightness", true);
1666 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1667 M_Options_PrintSlider( " Screen Brightness", true, v_contrast.value, 1, 2);
1668 M_Options_PrintSlider( " Screen Gamma", true, v_gamma.value, 0.5, 3);
1669 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1670 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1671 M_Options_PrintCommand( "Effects: Customize", true);
1672 M_Options_PrintCommand( "Effects: Quake", true);
1673 M_Options_PrintCommand( "Effects: Normal", true);
1674 M_Options_PrintCommand( "Effects: High", true);
1675 M_Options_PrintCommand( "Lighting:Customize", true);
1676 M_Options_PrintCommand( "Lighting: Flares", true);
1677 M_Options_PrintCommand( "Lighting: Normal", true);
1678 M_Options_PrintCommand( "Lighting: High", true);
1679 M_Options_PrintCommand( "Lighting: Full", true);
1683 static void M_Options_Key (int k, char ascii)
1692 m_entersound = true;
1693 switch (options_cursor)
1700 key_dest = key_game;
1701 Con_ToggleConsole_f ();
1710 M_Menu_Options_ColorControl_f ();
1712 case 16: // Customize Effects
1713 M_Menu_Options_Effects_f ();
1715 case 17: // Effects: Quake
1716 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 1;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1718 case 18: // Effects: Normal
1719 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 1;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1721 case 19: // Effects: High
1722 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 1;cl_beams_quakepositionhack 1;cl_beams_lightatend 1;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1725 M_Menu_Options_Graphics_f ();
1727 case 21: // Lighting: Flares
1728 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1730 case 22: // Lighting: Normal
1731 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1733 case 23: // Lighting: High
1734 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1736 case 24: // Lighting: Full
1737 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1740 M_Menu_Options_AdjustSliders (1);
1746 S_LocalSound ("sound/misc/menu1.wav");
1748 if (options_cursor < 0)
1749 options_cursor = OPTIONS_ITEMS-1;
1753 S_LocalSound ("sound/misc/menu1.wav");
1755 if (options_cursor >= OPTIONS_ITEMS)
1760 M_Menu_Options_AdjustSliders (-1);
1764 M_Menu_Options_AdjustSliders (1);
1769 #define OPTIONS_EFFECTS_ITEMS 34
1771 static int options_effects_cursor;
1773 void M_Menu_Options_Effects_f (void)
1775 key_dest = key_menu;
1776 m_state = m_options_effects;
1777 m_entersound = true;
1781 extern cvar_t cl_stainmaps;
1782 extern cvar_t cl_stainmaps_clearonload;
1783 extern cvar_t r_explosionclip;
1784 extern cvar_t r_coronas;
1785 extern cvar_t gl_flashblend;
1786 extern cvar_t cl_beams_polygons;
1787 extern cvar_t cl_beams_quakepositionhack;
1788 extern cvar_t cl_beams_instantaimhack;
1789 extern cvar_t cl_beams_lightatend;
1790 extern cvar_t r_lightningbeam_thickness;
1791 extern cvar_t r_lightningbeam_scroll;
1792 extern cvar_t r_lightningbeam_repeatdistance;
1793 extern cvar_t r_lightningbeam_color_red;
1794 extern cvar_t r_lightningbeam_color_green;
1795 extern cvar_t r_lightningbeam_color_blue;
1796 extern cvar_t r_lightningbeam_qmbtexture;
1798 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1801 S_LocalSound ("sound/misc/menu3.wav");
1804 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1805 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1806 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1807 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1840 static void M_Options_Effects_Draw (void)
1845 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1847 M_DrawPic(16, 4, "gfx/qplaque");
1848 p = Draw_CachePic("gfx/p_option", true);
1849 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1851 optcursor = options_effects_cursor;
1853 visible = (int)((menu_height - 32) / 8);
1854 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1856 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1857 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1858 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1859 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1860 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1861 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1862 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1863 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1864 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1865 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1866 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1867 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1868 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1869 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1870 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1871 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1872 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1873 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1874 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1875 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1876 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1877 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1878 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1879 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1880 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1881 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1882 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1883 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1884 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1885 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1886 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1887 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1888 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1889 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1893 static void M_Options_Effects_Key (int k, char ascii)
1898 M_Menu_Options_f ();
1902 M_Menu_Options_Effects_AdjustSliders (1);
1906 S_LocalSound ("sound/misc/menu1.wav");
1907 options_effects_cursor--;
1908 if (options_effects_cursor < 0)
1909 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1913 S_LocalSound ("sound/misc/menu1.wav");
1914 options_effects_cursor++;
1915 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1916 options_effects_cursor = 0;
1920 M_Menu_Options_Effects_AdjustSliders (-1);
1924 M_Menu_Options_Effects_AdjustSliders (1);
1930 #define OPTIONS_GRAPHICS_ITEMS 21
1932 static int options_graphics_cursor;
1934 void M_Menu_Options_Graphics_f (void)
1936 key_dest = key_menu;
1937 m_state = m_options_graphics;
1938 m_entersound = true;
1941 extern cvar_t r_shadow_gloss;
1942 extern cvar_t r_shadow_realtime_dlight;
1943 extern cvar_t r_shadow_realtime_dlight_shadows;
1944 extern cvar_t r_shadow_realtime_world;
1945 extern cvar_t r_shadow_realtime_world_dlightshadows;
1946 extern cvar_t r_shadow_realtime_world_lightmaps;
1947 extern cvar_t r_shadow_realtime_world_shadows;
1948 extern cvar_t r_bloom;
1949 extern cvar_t r_bloom_colorscale;
1950 extern cvar_t r_bloom_colorsubtract;
1951 extern cvar_t r_bloom_colorexponent;
1952 extern cvar_t r_bloom_blur;
1953 extern cvar_t r_bloom_brighten;
1954 extern cvar_t r_bloom_resolution;
1955 extern cvar_t r_hdr;
1956 extern cvar_t r_hdr_scenebrightness;
1957 extern cvar_t r_hdr_glowintensity;
1958 extern cvar_t r_hdr_range;
1959 extern cvar_t gl_picmip;
1961 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1964 S_LocalSound ("sound/misc/menu3.wav");
1968 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1975 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1976 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1977 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1978 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1979 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
1980 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
1981 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1982 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1983 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1984 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
1985 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1986 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1987 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1988 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1992 static void M_Options_Graphics_Draw (void)
1997 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1999 M_DrawPic(16, 4, "gfx/qplaque");
2000 p = Draw_CachePic("gfx/p_option", true);
2001 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2003 optcursor = options_graphics_cursor;
2005 visible = (int)((menu_height - 32) / 8);
2006 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2008 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2009 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2010 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2011 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2012 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2013 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2014 M_Options_PrintCheckbox("RT World DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_world_dlightshadows.integer);
2015 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2016 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2017 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2018 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2019 M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
2020 M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2021 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2022 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2023 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2024 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2025 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2026 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2027 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2028 M_Options_PrintCommand( " Restart Renderer", true);
2032 static void M_Options_Graphics_Key (int k, char ascii)
2037 M_Menu_Options_f ();
2041 M_Menu_Options_Graphics_AdjustSliders (1);
2045 S_LocalSound ("sound/misc/menu1.wav");
2046 options_graphics_cursor--;
2047 if (options_graphics_cursor < 0)
2048 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2052 S_LocalSound ("sound/misc/menu1.wav");
2053 options_graphics_cursor++;
2054 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2055 options_graphics_cursor = 0;
2059 M_Menu_Options_Graphics_AdjustSliders (-1);
2063 M_Menu_Options_Graphics_AdjustSliders (1);
2069 #define OPTIONS_COLORCONTROL_ITEMS 18
2071 static int options_colorcontrol_cursor;
2073 // intensity value to match up to 50% dither to 'correct' quake
2074 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2076 void M_Menu_Options_ColorControl_f (void)
2078 key_dest = key_menu;
2079 m_state = m_options_colorcontrol;
2080 m_entersound = true;
2084 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2088 S_LocalSound ("sound/misc/menu3.wav");
2091 if (options_colorcontrol_cursor == optnum++)
2092 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2093 else if (options_colorcontrol_cursor == optnum++)
2095 Cvar_SetValueQuick (&v_color_enable, 0);
2096 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2098 else if (options_colorcontrol_cursor == optnum++)
2100 Cvar_SetValueQuick (&v_color_enable, 0);
2101 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2103 else if (options_colorcontrol_cursor == optnum++)
2105 Cvar_SetValueQuick (&v_color_enable, 0);
2106 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2108 else if (options_colorcontrol_cursor == optnum++)
2110 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2112 else if (options_colorcontrol_cursor == optnum++)
2114 Cvar_SetValueQuick (&v_color_enable, 1);
2115 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2117 else if (options_colorcontrol_cursor == optnum++)
2119 Cvar_SetValueQuick (&v_color_enable, 1);
2120 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2122 else if (options_colorcontrol_cursor == optnum++)
2124 Cvar_SetValueQuick (&v_color_enable, 1);
2125 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2127 else if (options_colorcontrol_cursor == optnum++)
2129 Cvar_SetValueQuick (&v_color_enable, 1);
2130 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2131 Cvar_SetValueQuick (&v_color_black_r, f);
2132 Cvar_SetValueQuick (&v_color_black_g, f);
2133 Cvar_SetValueQuick (&v_color_black_b, f);
2135 else if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_color_enable, 1);
2138 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2140 else if (options_colorcontrol_cursor == optnum++)
2142 Cvar_SetValueQuick (&v_color_enable, 1);
2143 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2145 else if (options_colorcontrol_cursor == optnum++)
2147 Cvar_SetValueQuick (&v_color_enable, 1);
2148 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2150 else if (options_colorcontrol_cursor == optnum++)
2152 Cvar_SetValueQuick (&v_color_enable, 1);
2153 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2154 Cvar_SetValueQuick (&v_color_grey_r, f);
2155 Cvar_SetValueQuick (&v_color_grey_g, f);
2156 Cvar_SetValueQuick (&v_color_grey_b, f);
2158 else if (options_colorcontrol_cursor == optnum++)
2160 Cvar_SetValueQuick (&v_color_enable, 1);
2161 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2163 else if (options_colorcontrol_cursor == optnum++)
2165 Cvar_SetValueQuick (&v_color_enable, 1);
2166 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2168 else if (options_colorcontrol_cursor == optnum++)
2170 Cvar_SetValueQuick (&v_color_enable, 1);
2171 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2173 else if (options_colorcontrol_cursor == optnum++)
2175 Cvar_SetValueQuick (&v_color_enable, 1);
2176 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2177 Cvar_SetValueQuick (&v_color_white_r, f);
2178 Cvar_SetValueQuick (&v_color_white_g, f);
2179 Cvar_SetValueQuick (&v_color_white_b, f);
2183 static void M_Options_ColorControl_Draw (void)
2186 float x, c, s, t, u, v;
2187 cachepic_t *p, *dither;
2189 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2191 M_Background(320, 256);
2193 M_DrawPic(16, 4, "gfx/qplaque");
2194 p = Draw_CachePic("gfx/p_option", true);
2195 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2197 optcursor = options_colorcontrol_cursor;
2199 visible = (int)((menu_height - 32) / 8);
2200 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2202 M_Options_PrintCommand( " Reset to defaults", true);
2203 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2204 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2205 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2206 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2207 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2208 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2209 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2210 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2211 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2212 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2213 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2214 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2215 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2216 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2217 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2218 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2219 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2222 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2223 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2224 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2225 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2226 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2227 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2228 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2229 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2230 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2231 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2232 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2234 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2235 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2236 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2241 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2242 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2243 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2245 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2246 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2247 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2249 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2250 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2251 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2253 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2254 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2255 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2259 static void M_Options_ColorControl_Key (int k, char ascii)
2264 M_Menu_Options_f ();
2268 m_entersound = true;
2269 switch (options_colorcontrol_cursor)
2272 Cvar_SetValueQuick(&v_hwgamma, 1);
2273 Cvar_SetValueQuick(&v_gamma, 1);
2274 Cvar_SetValueQuick(&v_contrast, 1);
2275 Cvar_SetValueQuick(&v_brightness, 0);
2276 Cvar_SetValueQuick(&v_color_enable, 0);
2277 Cvar_SetValueQuick(&v_color_black_r, 0);
2278 Cvar_SetValueQuick(&v_color_black_g, 0);
2279 Cvar_SetValueQuick(&v_color_black_b, 0);
2280 Cvar_SetValueQuick(&v_color_grey_r, 0);
2281 Cvar_SetValueQuick(&v_color_grey_g, 0);
2282 Cvar_SetValueQuick(&v_color_grey_b, 0);
2283 Cvar_SetValueQuick(&v_color_white_r, 1);
2284 Cvar_SetValueQuick(&v_color_white_g, 1);
2285 Cvar_SetValueQuick(&v_color_white_b, 1);
2288 M_Menu_Options_ColorControl_AdjustSliders (1);
2294 S_LocalSound ("sound/misc/menu1.wav");
2295 options_colorcontrol_cursor--;
2296 if (options_colorcontrol_cursor < 0)
2297 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2301 S_LocalSound ("sound/misc/menu1.wav");
2302 options_colorcontrol_cursor++;
2303 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2304 options_colorcontrol_cursor = 0;
2308 M_Menu_Options_ColorControl_AdjustSliders (-1);
2312 M_Menu_Options_ColorControl_AdjustSliders (1);
2318 //=============================================================================
2321 static char *quakebindnames[][2] =
2323 {"+attack", "attack"},
2324 {"impulse 10", "next weapon"},
2325 {"impulse 12", "previous weapon"},
2326 {"+jump", "jump / swim up"},
2327 {"+forward", "walk forward"},
2328 {"+back", "backpedal"},
2329 {"+left", "turn left"},
2330 {"+right", "turn right"},
2332 {"+moveleft", "step left"},
2333 {"+moveright", "step right"},
2334 {"+strafe", "sidestep"},
2335 {"+lookup", "look up"},
2336 {"+lookdown", "look down"},
2337 {"centerview", "center view"},
2338 {"+mlook", "mouse look"},
2339 {"+klook", "keyboard look"},
2340 {"+moveup", "swim up"},
2341 {"+movedown", "swim down"}
2344 static char *transfusionbindnames[][2] =
2346 {"", "Movement"}, // Movement commands
2347 {"+forward", "walk forward"},
2348 {"+back", "backpedal"},
2349 {"+left", "turn left"},
2350 {"+right", "turn right"},
2351 {"+moveleft", "step left"},
2352 {"+moveright", "step right"},
2353 {"+jump", "jump / swim up"},
2354 {"+movedown", "swim down"},
2355 {"", "Combat"}, // Combat commands
2356 {"impulse 1", "Pitch Fork"},
2357 {"impulse 2", "Flare Gun"},
2358 {"impulse 3", "Shotgun"},
2359 {"impulse 4", "Machine Gun"},
2360 {"impulse 5", "Incinerator"},
2361 {"impulse 6", "Bombs (TNT)"},
2362 {"impulse 35", "Proximity Bomb"},
2363 {"impulse 36", "Remote Detonator"},
2364 {"impulse 7", "Aerosol Can"},
2365 {"impulse 8", "Tesla Cannon"},
2366 {"impulse 9", "Life Leech"},
2367 {"impulse 10", "Voodoo Doll"},
2368 {"impulse 21", "next weapon"},
2369 {"impulse 22", "previous weapon"},
2370 {"+attack", "attack"},
2371 {"+button3", "altfire"},
2372 {"", "Inventory"}, // Inventory commands
2373 {"impulse 40", "Dr.'s Bag"},
2374 {"impulse 41", "Crystal Ball"},
2375 {"impulse 42", "Beast Vision"},
2376 {"impulse 43", "Jump Boots"},
2377 {"impulse 23", "next item"},
2378 {"impulse 24", "previous item"},
2379 {"impulse 25", "use item"},
2380 {"", "Misc"}, // Misc commands
2381 {"+button4", "use"},
2382 {"impulse 50", "add bot (red)"},
2383 {"impulse 51", "add bot (blue)"},
2384 {"impulse 52", "kick a bot"},
2385 {"impulse 26", "next armor type"},
2386 {"impulse 27", "identify player"},
2387 {"impulse 55", "voting menu"},
2388 {"impulse 56", "observer mode"},
2389 {"", "Taunts"}, // Taunts
2390 {"impulse 70", "taunt 0"},
2391 {"impulse 71", "taunt 1"},
2392 {"impulse 72", "taunt 2"},
2393 {"impulse 73", "taunt 3"},
2394 {"impulse 74", "taunt 4"},
2395 {"impulse 75", "taunt 5"},
2396 {"impulse 76", "taunt 6"},
2397 {"impulse 77", "taunt 7"},
2398 {"impulse 78", "taunt 8"},
2399 {"impulse 79", "taunt 9"}
2402 static char *goodvsbad2bindnames[][2] =
2404 {"impulse 69", "Power 1"},
2405 {"impulse 70", "Power 2"},
2406 {"impulse 71", "Power 3"},
2407 {"+jump", "jump / swim up"},
2408 {"+forward", "walk forward"},
2409 {"+back", "backpedal"},
2410 {"+left", "turn left"},
2411 {"+right", "turn right"},
2413 {"+moveleft", "step left"},
2414 {"+moveright", "step right"},
2415 {"+strafe", "sidestep"},
2416 {"+lookup", "look up"},
2417 {"+lookdown", "look down"},
2418 {"centerview", "center view"},
2419 {"+mlook", "mouse look"},
2420 {"kill", "kill yourself"},
2421 {"+moveup", "swim up"},
2422 {"+movedown", "swim down"}
2425 static int numcommands;
2426 static char *(*bindnames)[2];
2429 typedef struct binditem_s
2431 char *command, *description;
2432 struct binditem_s *next;
2436 typedef struct bindcategory_s
2440 struct bindcategory_s *next;
2444 static bindcategory_t *bindcategories = NULL;
2446 static void M_ClearBinds (void)
2448 for (c = bindcategories;c;c = cnext)
2451 for (b = c->binds;b;b = bnext)
2458 bindcategories = NULL;
2461 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2463 for (b = &c->binds;*b;*b = &(*b)->next);
2464 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2465 *b->command = (char *)((*b) + 1);
2466 *b->description = *b->command + strlen(command) + 1;
2467 strcpy(*b->command, command);
2468 strcpy(*b->description, description);
2471 static void M_AddBind (char *category, char *command, char *description)
2473 for (c = &bindcategories;*c;c = &(*c)->next)
2475 if (!strcmp(category, (*c)->name))
2477 M_AddBindToCategory(*c, command, description);
2481 *c = Z_Alloc(sizeof(bindcategory_t));
2482 M_AddBindToCategory(*c, command, description);
2485 static void M_DefaultBinds (void)
2488 M_AddBind("movement", "+jump", "jump / swim up");
2489 M_AddBind("movement", "+forward", "walk forward");
2490 M_AddBind("movement", "+back", "backpedal");
2491 M_AddBind("movement", "+left", "turn left");
2492 M_AddBind("movement", "+right", "turn right");
2493 M_AddBind("movement", "+speed", "run");
2494 M_AddBind("movement", "+moveleft", "step left");
2495 M_AddBind("movement", "+moveright", "step right");
2496 M_AddBind("movement", "+strafe", "sidestep");
2497 M_AddBind("movement", "+lookup", "look up");
2498 M_AddBind("movement", "+lookdown", "look down");
2499 M_AddBind("movement", "centerview", "center view");
2500 M_AddBind("movement", "+mlook", "mouse look");
2501 M_AddBind("movement", "+klook", "keyboard look");
2502 M_AddBind("movement", "+moveup", "swim up");
2503 M_AddBind("movement", "+movedown", "swim down");
2504 M_AddBind("weapons", "+attack", "attack");
2505 M_AddBind("weapons", "impulse 10", "next weapon");
2506 M_AddBind("weapons", "impulse 12", "previous weapon");
2507 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2508 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2509 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2510 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2511 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2512 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2513 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2514 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2519 static int keys_cursor;
2520 static int bind_grab;
2522 void M_Menu_Keys_f (void)
2524 key_dest = key_menu;
2526 m_entersound = true;
2531 void M_FindKeysForCommand (const char *command, int *keys)
2537 for (j = 0;j < NUMKEYS;j++)
2542 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2544 b = keybindings[0][j];
2547 if (!strcmp (b, command) )
2550 if (count == NUMKEYS)
2556 static void M_UnbindCommand (char *command)
2561 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2563 b = keybindings[0][j];
2566 if (!strcmp (b, command))
2567 Key_SetBinding (j, 0, "");
2572 static void M_Keys_Draw (void)
2578 char keystring[MAX_INPUTLINE];
2580 M_Background(320, 48 + 8 * numcommands);
2582 p = Draw_CachePic ("gfx/ttl_cstm", true);
2583 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2586 M_Print(12, 32, "Press a key or button for this action");
2588 M_Print(18, 32, "Enter to change, backspace to clear");
2590 // search for known bindings
2591 for (i=0 ; i<numcommands ; i++)
2595 // If there's no command, it's just a section
2596 if (bindnames[i][0][0] == '\0')
2598 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2599 M_PrintRed (16, y, bindnames[i][1]);
2603 M_Print(16, y, bindnames[i][1]);
2605 M_FindKeysForCommand (bindnames[i][0], keys);
2607 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2609 strlcpy(keystring, "???", sizeof(keystring));
2613 for (j = 0;j < NUMKEYS;j++)
2618 strlcat(keystring, " or ", sizeof(keystring));
2619 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2623 M_Print(150, y, keystring);
2627 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2629 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2633 static void M_Keys_Key (int k, char ascii)
2640 S_LocalSound ("sound/misc/menu1.wav");
2645 else //if (k != '`')
2647 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2648 Cbuf_InsertText (cmd);
2658 M_Menu_Options_f ();
2663 S_LocalSound ("sound/misc/menu1.wav");
2667 if (keys_cursor < 0)
2668 keys_cursor = numcommands-1;
2670 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2675 S_LocalSound ("sound/misc/menu1.wav");
2679 if (keys_cursor >= numcommands)
2682 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2685 case K_ENTER: // go into bind mode
2686 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2687 S_LocalSound ("sound/misc/menu2.wav");
2688 if (keys[NUMKEYS - 1] != -1)
2689 M_UnbindCommand (bindnames[keys_cursor][0]);
2693 case K_BACKSPACE: // delete bindings
2694 case K_DEL: // delete bindings
2695 S_LocalSound ("sound/misc/menu2.wav");
2696 M_UnbindCommand (bindnames[keys_cursor][0]);
2701 void M_Menu_Reset_f (void)
2703 key_dest = key_menu;
2705 m_entersound = true;
2709 static void M_Reset_Key (int key, char ascii)
2715 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2716 // no break here since we also exit the menu
2721 m_state = m_options;
2722 m_entersound = true;
2730 static void M_Reset_Draw (void)
2732 int lines = 2, linelength = 20;
2733 M_Background(linelength * 8 + 16, lines * 8 + 16);
2734 M_DrawTextBox(0, 0, linelength, lines);
2735 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2736 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2739 //=============================================================================
2742 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2743 typedef struct video_resolution_s
2747 int conwidth, conheight;
2748 double pixelheight; // pixel aspect
2751 video_resolution_t video_resolutions[] =
2753 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2754 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2755 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2756 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2757 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2758 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2759 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2760 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2761 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2762 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2763 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2764 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2765 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2766 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2767 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2768 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2769 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2770 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2771 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2772 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2773 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2774 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2775 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2776 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2777 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2778 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2779 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2780 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2781 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2782 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2783 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2784 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2785 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2786 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2787 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2788 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2789 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2790 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2791 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2792 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2793 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2794 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2795 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2796 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2797 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2798 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2799 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2800 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2801 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2802 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2803 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2804 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2805 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2806 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2807 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2808 {NULL, 0, 0, 0, 0, 0}
2810 // this is the number of the default mode (640x480) in the list above
2811 #define VID_DEFAULT 3
2812 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2814 #define VIDEO_ITEMS 9
2815 static int video_cursor = 0;
2816 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 174, 186};
2817 static int video_resolution;
2819 void M_Menu_Video_f (void)
2823 key_dest = key_menu;
2825 m_entersound = true;
2827 // Look for the closest match to the current resolution
2828 video_resolution = 0;
2829 for (i = 1;i < VID_RES_COUNT;i++)
2831 // if the new mode would be a worse match in width, skip it
2832 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2834 // if it is equal in width, check height
2835 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2837 // if the new mode would be a worse match in height, skip it
2838 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2840 // if it is equal in width and height, check pixel aspect
2841 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2843 // if the new mode would be a worse match in pixel aspect, skip it
2844 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2846 // if it is equal in everything, skip it (prefer earlier modes)
2847 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2849 // better match for width, height, and pixel aspect
2850 video_resolution = i;
2852 else // better match for width and height
2853 video_resolution = i;
2855 else // better match for width
2856 video_resolution = i;
2861 static void M_Video_Draw (void)
2865 M_Background(320, 200);
2867 M_DrawPic(16, 4, "gfx/qplaque");
2868 p = Draw_CachePic("gfx/vidmodes", true);
2869 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2871 // Current Resolution
2872 M_Print(16, video_cursor_table[0], " Current Resolution");
2873 if (vid_supportrefreshrate && vid.fullscreen)
2874 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2876 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2878 // Proposed Resolution
2879 M_Print(16, video_cursor_table[1], " New Resolution");
2880 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2881 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2884 M_Print(16, video_cursor_table[2], " Bits per pixel");
2885 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2888 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2889 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2892 M_Print(16, video_cursor_table[4], " Fullscreen");
2893 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2896 M_Print(220, video_cursor_table[5], "Apply");
2899 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2900 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2902 M_ItemPrint(16, video_cursor_table[7], " Anisotropic Filter", gl_support_anisotropy);
2903 M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2905 M_ItemPrint(16, video_cursor_table[8], " Texture Quality", true);
2906 M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2909 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2913 static void M_Menu_Video_AdjustSliders (int dir)
2915 S_LocalSound ("sound/misc/menu3.wav");
2917 switch (video_cursor)
2923 for(r = 0;r < VID_RES_COUNT;r++)
2925 video_resolution += dir;
2926 if (video_resolution >= VID_RES_COUNT)
2927 video_resolution = 0;
2928 if (video_resolution < 0)
2929 video_resolution = VID_RES_COUNT - 1;
2930 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2938 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2942 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2945 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2949 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2952 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2955 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2961 static void M_Video_Key (int key, char ascii)
2966 // vid_shared.c has a copy of the current video config. We restore it
2967 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2968 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2969 if (vid_supportrefreshrate)
2970 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2972 S_LocalSound ("sound/misc/menu1.wav");
2973 M_Menu_Options_f ();
2977 m_entersound = true;
2978 switch (video_cursor)
2981 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2982 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2983 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2984 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2985 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2986 Cbuf_AddText ("vid_restart\n");
2987 M_Menu_Options_f ();
2990 M_Menu_Video_AdjustSliders (1);
2995 S_LocalSound ("sound/misc/menu1.wav");
2997 if (video_cursor < 0)
2998 video_cursor = VIDEO_ITEMS-1;
3002 S_LocalSound ("sound/misc/menu1.wav");
3004 if (video_cursor >= VIDEO_ITEMS)
3009 M_Menu_Video_AdjustSliders (-1);
3013 M_Menu_Video_AdjustSliders (1);
3018 //=============================================================================
3021 static int help_page;
3022 #define NUM_HELP_PAGES 6
3025 void M_Menu_Help_f (void)
3027 key_dest = key_menu;
3029 m_entersound = true;
3035 static void M_Help_Draw (void)
3037 M_Background(320, 200);
3038 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3042 static void M_Help_Key (int key, char ascii)
3052 m_entersound = true;
3053 if (++help_page >= NUM_HELP_PAGES)
3059 m_entersound = true;
3060 if (--help_page < 0)
3061 help_page = NUM_HELP_PAGES-1;
3067 //=============================================================================
3070 void M_Menu_Credits_f (void)
3072 key_dest = key_menu;
3073 m_state = m_credits;
3074 m_entersound = true;
3079 static void M_Credits_Draw (void)
3081 M_Background(640, 480);
3082 M_DrawPic (0, 0, "gfx/creditsmiddle");
3083 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3084 M_DrawPic (0, 0, "gfx/creditstop");
3085 M_DrawPic (0, 433, "gfx/creditsbottom");
3089 static void M_Credits_Key (int key, char ascii)
3094 //=============================================================================
3097 static char *m_quit_message[9];
3098 static int m_quit_prevstate;
3099 static qboolean wasInMenus;
3102 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3104 m_quit_message[0] = line1;
3105 m_quit_message[1] = line2;
3106 m_quit_message[2] = line3;
3107 m_quit_message[3] = line4;
3108 m_quit_message[4] = line5;
3109 m_quit_message[5] = line6;
3110 m_quit_message[6] = line7;
3111 m_quit_message[7] = line8;
3112 m_quit_message[8] = NULL;
3116 static int M_ChooseQuitMessage(int request)
3120 // frag related quit messages are pointless for a fallback menu, so use something generic
3121 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3130 case GAME_DEFEATINDETAIL2:
3131 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3132 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3133 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3134 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3135 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3136 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3137 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3138 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3140 case GAME_GOODVSBAD2:
3141 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3142 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3143 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3144 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3145 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3146 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3147 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3148 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3149 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3150 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3151 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3152 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3154 case GAME_BATTLEMECH:
3155 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3156 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3157 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3158 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3159 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3160 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3161 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3163 case GAME_OPENQUARTZ:
3164 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3170 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3171 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3172 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3173 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3179 void M_Menu_Quit_f (void)
3182 if (m_state == m_quit)
3184 wasInMenus = (key_dest == key_menu);
3185 key_dest = key_menu;
3186 m_quit_prevstate = m_state;
3188 m_entersound = true;
3189 // count how many there are
3190 for (n = 1;M_ChooseQuitMessage(n);n++);
3192 M_ChooseQuitMessage(rand() % n);
3196 static void M_Quit_Key (int key, char ascii)
3205 m_state = (enum m_state_e)m_quit_prevstate;
3206 m_entersound = true;
3210 key_dest = key_game;
3225 static void M_Quit_Draw (void)
3227 int i, l, linelength, firstline, lastline, lines;
3228 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3230 if ((l = (int)strlen(m_quit_message[i])))
3240 lines = (lastline - firstline) + 1;
3241 M_Background(linelength * 8 + 16, lines * 8 + 16);
3242 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3243 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3244 for (i = 0, l = firstline;i < lines;i++, l++)
3245 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3248 //=============================================================================
3249 /* LAN CONFIG MENU */
3251 static int lanConfig_cursor = -1;
3252 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3253 #define NUM_LANCONFIG_CMDS 4
3255 static int lanConfig_port;
3256 static char lanConfig_portname[6];
3257 static char lanConfig_joinname[22];
3259 void M_Menu_LanConfig_f (void)
3261 key_dest = key_menu;
3262 m_state = m_lanconfig;
3263 m_entersound = true;
3264 if (lanConfig_cursor == -1)
3267 lanConfig_cursor = 1;
3270 lanConfig_cursor = 1;
3271 lanConfig_port = 26000;
3272 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3274 M_Update_Return_Reason("");
3278 static void M_LanConfig_Draw (void)
3285 M_Background(320, 200);
3287 M_DrawPic (16, 4, "gfx/qplaque");
3288 p = Draw_CachePic ("gfx/p_multi", true);
3289 basex = (320-p->width)/2;
3290 M_DrawPic (basex, 4, "gfx/p_multi");
3293 startJoin = "New Game";
3295 startJoin = "Join Game";
3296 protocol = "TCP/IP";
3297 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3300 M_Print(basex, lanConfig_cursor_table[0], "Port");
3301 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3302 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3306 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3307 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3308 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3309 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3310 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3314 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3315 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3318 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3320 if (lanConfig_cursor == 0)
3321 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3323 if (lanConfig_cursor == 3)
3324 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3326 if (*m_return_reason)
3327 M_Print(basex, 168, m_return_reason);
3331 static void M_LanConfig_Key (int key, char ascii)
3338 M_Menu_MultiPlayer_f ();
3342 S_LocalSound ("sound/misc/menu1.wav");
3344 if (lanConfig_cursor < 0)
3345 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3346 // when in start game menu, skip the unused search qw servers item
3347 if (StartingGame && lanConfig_cursor == 2)
3348 lanConfig_cursor = 1;
3352 S_LocalSound ("sound/misc/menu1.wav");
3354 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3355 lanConfig_cursor = 0;
3356 // when in start game menu, skip the unused search qw servers item
3357 if (StartingGame && lanConfig_cursor == 1)
3358 lanConfig_cursor = 2;
3362 if (lanConfig_cursor == 0)
3365 m_entersound = true;
3367 Cbuf_AddText ("stopdemo\n");
3369 Cvar_SetValue("port", lanConfig_port);
3371 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3375 M_Menu_GameOptions_f ();
3378 M_Menu_ServerList_f();
3382 if (lanConfig_cursor == 3)
3383 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3387 if (lanConfig_cursor == 0)
3389 if (strlen(lanConfig_portname))
3390 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3393 if (lanConfig_cursor == 3)
3395 if (strlen(lanConfig_joinname))
3396 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3404 if (lanConfig_cursor == 3)
3406 l = (int)strlen(lanConfig_joinname);
3409 lanConfig_joinname[l+1] = 0;
3410 lanConfig_joinname[l] = ascii;
3414 if (ascii < '0' || ascii > '9')
3416 if (lanConfig_cursor == 0)
3418 l = (int)strlen(lanConfig_portname);
3421 lanConfig_portname[l+1] = 0;
3422 lanConfig_portname[l] = ascii;
3427 if (StartingGame && lanConfig_cursor == 3)
3429 if (key == K_UPARROW)
3430 lanConfig_cursor = 1;
3432 lanConfig_cursor = 0;
3435 l = atoi(lanConfig_portname);
3438 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3441 //=============================================================================
3442 /* GAME OPTIONS MENU */
3444 typedef struct level_s
3450 typedef struct episode_s
3457 typedef struct gamelevels_s
3461 episode_t *episodes;
3466 static level_t quakelevels[] =
3468 {"start", "Entrance"}, // 0
3470 {"e1m1", "Slipgate Complex"}, // 1
3471 {"e1m2", "Castle of the Damned"},
3472 {"e1m3", "The Necropolis"},
3473 {"e1m4", "The Grisly Grotto"},
3474 {"e1m5", "Gloom Keep"},
3475 {"e1m6", "The Door To Chthon"},
3476 {"e1m7", "The House of Chthon"},
3477 {"e1m8", "Ziggurat Vertigo"},
3479 {"e2m1", "The Installation"}, // 9
3480 {"e2m2", "Ogre Citadel"},
3481 {"e2m3", "Crypt of Decay"},
3482 {"e2m4", "The Ebon Fortress"},
3483 {"e2m5", "The Wizard's Manse"},
3484 {"e2m6", "The Dismal Oubliette"},
3485 {"e2m7", "Underearth"},
3487 {"e3m1", "Termination Central"}, // 16
3488 {"e3m2", "The Vaults of Zin"},
3489 {"e3m3", "The Tomb of Terror"},
3490 {"e3m4", "Satan's Dark Delight"},
3491 {"e3m5", "Wind Tunnels"},
3492 {"e3m6", "Chambers of Torment"},
3493 {"e3m7", "The Haunted Halls"},
3495 {"e4m1", "The Sewage System"}, // 23
3496 {"e4m2", "The Tower of Despair"},
3497 {"e4m3", "The Elder God Shrine"},
3498 {"e4m4", "The Palace of Hate"},
3499 {"e4m5", "Hell's Atrium"},
3500 {"e4m6", "The Pain Maze"},
3501 {"e4m7", "Azure Agony"},
3502 {"e4m8", "The Nameless City"},
3504 {"end", "Shub-Niggurath's Pit"}, // 31
3506 {"dm1", "Place of Two Deaths"}, // 32
3507 {"dm2", "Claustrophobopolis"},
3508 {"dm3", "The Abandoned Base"},
3509 {"dm4", "The Bad Place"},
3510 {"dm5", "The Cistern"},
3511 {"dm6", "The Dark Zone"}
3514 static episode_t quakeepisodes[] =
3516 {"Welcome to Quake", 0, 1},
3517 {"Doomed Dimension", 1, 8},
3518 {"Realm of Black Magic", 9, 7},
3519 {"Netherworld", 16, 7},
3520 {"The Elder World", 23, 8},
3521 {"Final Level", 31, 1},
3522 {"Deathmatch Arena", 32, 6}
3525 //MED 01/06/97 added hipnotic levels
3526 static level_t hipnoticlevels[] =
3528 {"start", "Command HQ"}, // 0
3530 {"hip1m1", "The Pumping Station"}, // 1
3531 {"hip1m2", "Storage Facility"},
3532 {"hip1m3", "The Lost Mine"},
3533 {"hip1m4", "Research Facility"},
3534 {"hip1m5", "Military Complex"},
3536 {"hip2m1", "Ancient Realms"}, // 6
3537 {"hip2m2", "The Black Cathedral"},
3538 {"hip2m3", "The Catacombs"},
3539 {"hip2m4", "The Crypt"},
3540 {"hip2m5", "Mortum's Keep"},
3541 {"hip2m6", "The Gremlin's Domain"},
3543 {"hip3m1", "Tur Torment"}, // 12
3544 {"hip3m2", "Pandemonium"},
3545 {"hip3m3", "Limbo"},
3546 {"hip3m4", "The Gauntlet"},
3548 {"hipend", "Armagon's Lair"}, // 16
3550 {"hipdm1", "The Edge of Oblivion"} // 17
3553 //MED 01/06/97 added hipnotic episodes
3554 static episode_t hipnoticepisodes[] =
3556 {"Scourge of Armagon", 0, 1},
3557 {"Fortress of the Dead", 1, 5},
3558 {"Dominion of Darkness", 6, 6},
3559 {"The Rift", 12, 4},
3560 {"Final Level", 16, 1},
3561 {"Deathmatch Arena", 17, 1}
3564 //PGM 01/07/97 added rogue levels
3565 //PGM 03/02/97 added dmatch level
3566 static level_t roguelevels[] =
3568 {"start", "Split Decision"},
3569 {"r1m1", "Deviant's Domain"},
3570 {"r1m2", "Dread Portal"},
3571 {"r1m3", "Judgement Call"},
3572 {"r1m4", "Cave of Death"},
3573 {"r1m5", "Towers of Wrath"},
3574 {"r1m6", "Temple of Pain"},
3575 {"r1m7", "Tomb of the Overlord"},
3576 {"r2m1", "Tempus Fugit"},
3577 {"r2m2", "Elemental Fury I"},
3578 {"r2m3", "Elemental Fury II"},
3579 {"r2m4", "Curse of Osiris"},
3580 {"r2m5", "Wizard's Keep"},
3581 {"r2m6", "Blood Sacrifice"},
3582 {"r2m7", "Last Bastion"},
3583 {"r2m8", "Source of Evil"},
3584 {"ctf1", "Division of Change"}
3587 //PGM 01/07/97 added rogue episodes
3588 //PGM 03/02/97 added dmatch episode
3589 static episode_t rogueepisodes[] =
3591 {"Introduction", 0, 1},
3592 {"Hell's Fortress", 1, 7},
3593 {"Corridors of Time", 8, 8},
3594 {"Deathmatch Arena", 16, 1}
3597 static level_t nehahralevels[] =
3599 {"nehstart", "Welcome to Nehahra"},
3600 {"neh1m1", "Forge City1: Slipgates"},
3601 {"neh1m2", "Forge City2: Boiler"},
3602 {"neh1m3", "Forge City3: Escape"},
3603 {"neh1m4", "Grind Core"},
3604 {"neh1m5", "Industrial Silence"},
3605 {"neh1m6", "Locked-Up Anger"},
3606 {"neh1m7", "Wanderer of the Wastes"},
3607 {"neh1m8", "Artemis System Net"},
3608 {"neh1m9", "To the Death"},
3609 {"neh2m1", "The Gates of Ghoro"},
3610 {"neh2m2", "Sacred Trinity"},
3611 {"neh2m3", "Realm of the Ancients"},
3612 {"neh2m4", "Temple of the Ancients"},
3613 {"neh2m5", "Dreams Made Flesh"},
3614 {"neh2m6", "Your Last Cup of Sorrow"},
3615 {"nehsec", "Ogre's Bane"},
3616 {"nehahra", "Nehahra's Den"},
3617 {"nehend", "Quintessence"}
3620 static episode_t nehahraepisodes[] =
3622 {"Welcome to Nehahra", 0, 1},
3623 {"The Fall of Forge", 1, 9},
3624 {"The Outlands", 10, 7},
3625 {"Dimension of the Lost", 17, 2}
3628 // Map list for Transfusion
3629 static level_t transfusionlevels[] =
3631 {"e1m1", "Cradle to Grave"},
3632 {"e1m2", "Wrong Side of the Tracks"},
3633 {"e1m3", "Phantom Express"},
3634 {"e1m4", "Dark Carnival"},
3635 {"e1m5", "Hallowed Grounds"},
3636 {"e1m6", "The Great Temple"},
3637 {"e1m7", "Altar of Stone"},
3638 {"e1m8", "House of Horrors"},
3640 {"e2m1", "Shipwrecked"},
3641 {"e2m2", "The Lumber Mill"},
3642 {"e2m3", "Rest for the Wicked"},
3643 {"e2m4", "The Overlooked Hotel"},
3644 {"e2m5", "The Haunting"},
3645 {"e2m6", "The Cold Rush"},
3646 {"e2m7", "Bowels of the Earth"},
3647 {"e2m8", "The Lair of Shial"},
3648 {"e2m9", "Thin Ice"},
3650 {"e3m1", "Ghost Town"},
3651 {"e3m2", "The Siege"},
3652 {"e3m3", "Raw Sewage"},
3653 {"e3m4", "The Sick Ward"},
3654 {"e3m5", "Spare Parts"},
3655 {"e3m6", "Monster Bait"},
3656 {"e3m7", "The Pit of Cerberus"},
3657 {"e3m8", "Catacombs"},
3659 {"e4m1", "Butchery Loves Company"},
3660 {"e4m2", "Breeding Grounds"},
3661 {"e4m3", "Charnel House"},
3662 {"e4m4", "Crystal Lake"},
3663 {"e4m5", "Fire and Brimstone"},
3664 {"e4m6", "The Ganglion Depths"},
3665 {"e4m7", "In the Flesh"},
3666 {"e4m8", "The Hall of the Epiphany"},
3667 {"e4m9", "Mall of the Dead"},
3669 {"bb1", "The Stronghold"},
3670 {"bb2", "Winter Wonderland"},
3672 {"bb4", "The Tower"},
3674 {"bb6", "Twin Fortress"},
3676 {"bb8", "Fun With Heads"},
3677 {"dm1", "Monolith Building 11"},
3681 {"e6m1", "Welcome to Your Life"},
3682 {"e6m2", "They Are Here"},
3683 {"e6m3", "Public Storage"},
3684 {"e6m4", "Aqueducts"},
3685 {"e6m5", "The Ruined Temple"},
3686 {"e6m6", "Forbidden Rituals"},
3687 {"e6m7", "The Dungeon"},
3688 {"e6m8", "Beauty and the Beast"},
3689 {"e6m9", "Forgotten Catacombs"},
3691 {"cp01", "Boat Docks"},
3692 {"cp02", "Old Opera House"},
3693 {"cp03", "Gothic Library"},
3694 {"cp04", "Lost Monastery"},
3695 {"cp05", "Steamboat"},
3696 {"cp06", "Graveyard"},
3697 {"cp07", "Mountain Pass"},
3698 {"cp08", "Abysmal Mine"},
3700 {"cps1", "Boggy Creek"},
3702 {"cpbb01", "Crypt of Despair"},
3703 {"cpbb02", "Pits of Blood"},
3704 {"cpbb03", "Unholy Cathedral"},
3705 {"cpbb04", "Deadly Inspirations"},
3707 {"b2a15", "Area 15 (B2)"},
3708 {"b2bodies", "BB_Bodies (B2)"},
3709 {"b2cabana", "BB_Cabana"},
3710 {"b2power", "BB_Power"},
3711 {"barena", "Blood Arena"},
3712 {"bkeep", "Blood Keep"},
3713 {"bstar", "Brown Star"},
3714 {"crypt", "The Crypt"},
3716 {"bb3_2k1", "Bodies Infusion"},
3717 {"captasao", "Captasao"},
3718 {"curandero", "Curandero"},
3719 {"dcamp", "DeathCamp"},
3720 {"highnoon", "HighNoon"},
3721 {"qbb1", "The Confluence"},
3722 {"qbb2", "KathartiK"},
3723 {"qbb3", "Caleb's Woodland Retreat"},
3726 {"dranzbb6", "Black Coffee"},
3727 {"fragm", "Frag'M"},
3729 {"qe1m7", "The House of Chthon"},
3730 {"qdm1", "Place of Two Deaths"},
3731 {"qdm4", "The Bad Place"},
3732 {"qdm5", "The Cistern"},
3733 {"qmorbias", "DM-Morbias"},
3734 {"simple", "Dead Simple"}
3737 static episode_t transfusionepisodes[] =
3739 {"The Way of All Flesh", 0, 8},
3740 {"Even Death May Die", 8, 9},
3741 {"Farewell to Arms", 17, 8},
3742 {"Dead Reckoning", 25, 9},
3743 {"BloodBath", 34, 11},
3744 {"Post Mortem", 45, 9},
3745 {"Cryptic Passage", 54, 10},
3746 {"Cryptic BloodBath", 64, 4},
3748 {"Transfusion", 76, 9},
3749 {"Conversions", 85, 9}
3752 static level_t goodvsbad2levels[] =
3754 {"rts", "Many Paths"}, // 0
3755 {"chess", "Chess, Scott Hess"}, // 1
3756 {"dot", "Big Wall"},
3757 {"city2", "The Big City"},
3758 {"bwall", "0 G like Psychic TV"},
3759 {"snow", "Wireframed"},
3760 {"telep", "Infinite Falling"},
3761 {"faces", "Facing Bases"},
3762 {"island", "Adventure Islands"},
3765 static episode_t goodvsbad2episodes[] =
3767 {"Levels? Bevels!", 0, 8},
3770 static level_t battlemechlevels[] =
3772 {"start", "Parking Level"},
3773 {"dm1", "Hot Dump"}, // 1
3774 {"dm2", "The Pits"},
3775 {"dm3", "Dimber Died"},
3776 {"dm4", "Fire in the Hole"},
3777 {"dm5", "Clubhouses"},
3778 {"dm6", "Army go Underground"},
3781 static episode_t battlemechepisodes[] =
3783 {"Time for Battle", 0, 7},
3786 static level_t openquartzlevels[] =
3788 {"start", "Welcome to Openquartz"},
3790 {"void1", "The center of nowhere"}, // 1
3791 {"void2", "The place with no name"},
3792 {"void3", "The lost supply base"},
3793 {"void4", "Past the outer limits"},
3794 {"void5", "Into the nonexistance"},
3795 {"void6", "Void walk"},
3797 {"vtest", "Warp Central"},
3798 {"box", "The deathmatch box"},
3799 {"bunkers", "Void command"},
3800 {"house", "House of chaos"},
3801 {"office", "Overnight office kill"},
3802 {"am1", "The nameless chambers"},
3805 static episode_t openquartzepisodes[] =
3807 {"Single Player", 0, 1},
3808 {"Void Deathmatch", 1, 6},
3812 static level_t defeatindetail2levels[] =
3814 {"atac3", "River Crossing"},
3815 {"atac4", "Canyon Chaos"},
3816 {"atac7", "Desert Stormer"},
3819 static episode_t defeatindetail2episodes[] =
3821 {"ATAC Campaign", 0, 3},
3824 static level_t prydonlevels[] =
3826 {"curig2", "Capel Curig"}, // 0
3828 {"tdastart", "Gateway"}, // 1
3831 static episode_t prydonepisodes[] =
3833 {"Prydon Gate", 0, 1},
3834 {"The Dark Age", 1, 1}
3837 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3838 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3839 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3840 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3841 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3842 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3843 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3844 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3845 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3846 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3847 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3849 typedef struct gameinfo_s
3852 gamelevels_t *notregistered;
3853 gamelevels_t *registered;
3857 static gameinfo_t gamelist[] =
3859 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3860 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3861 {GAME_ROGUE, &roguegame, &roguegame},
3862 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3863 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3864 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3865 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3866 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3867 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3868 {GAME_PRYDON, &prydongame, &prydongame},
3869 {GAME_NORMAL, NULL, NULL} // terminator
3872 static gamelevels_t *lookupgameinfo(void)
3875 while (gamelist[i].gameid != gamemode)
3877 if (gamelist[i].notregistered == NULL)
3884 if (registered.integer)
3885 return gamelist[i].registered;
3887 return gamelist[i].notregistered;
3890 static int startepisode;
3891 static int startlevel;
3892 static int maxplayers;
3893 static qboolean m_serverInfoMessage = false;
3894 static double m_serverInfoMessageTime;
3896 void M_Menu_GameOptions_f (void)
3898 key_dest = key_menu;
3899 m_state = m_gameoptions;
3900 m_entersound = true;
3901 if (maxplayers == 0)
3902 maxplayers = svs.maxclients;
3904 maxplayers = min(8, MAX_SCOREBOARD);
3908 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3909 #define NUM_GAMEOPTIONS 12
3910 static int gameoptions_cursor;
3912 void M_GameOptions_Draw (void)
3918 M_Background(320, 200);
3920 M_DrawPic (16, 4, "gfx/qplaque");
3921 p = Draw_CachePic ("gfx/p_multi", true);
3922 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3924 M_DrawTextBox (152, 32, 10, 1);
3925 M_Print(160, 40, "begin game");
3927 M_Print(0, 56, " Max players");
3928 M_Print(160, 56, va("%i", maxplayers) );
3930 if (gamemode != GAME_GOODVSBAD2)
3932 M_Print(0, 64, " Game Type");
3933 if (gamemode == GAME_TRANSFUSION)
3935 if (!coop.integer && !deathmatch.integer)
3936 Cvar_SetValue("deathmatch", 1);
3937 if (deathmatch.integer == 0)
3938 M_Print(160, 64, "Cooperative");
3939 else if (deathmatch.integer == 2)
3940 M_Print(160, 64, "Capture the Flag");
3942 M_Print(160, 64, "Blood Bath");
3944 else if (gamemode == GAME_BATTLEMECH)
3946 if (!deathmatch.integer)
3947 Cvar_SetValue("deathmatch", 1);
3948 if (deathmatch.integer == 2)
3949 M_Print(160, 64, "Rambo Match");
3951 M_Print(160, 64, "Deathmatch");
3955 if (!coop.integer && !deathmatch.integer)
3956 Cvar_SetValue("deathmatch", 1);
3958 M_Print(160, 64, "Cooperative");
3960 M_Print(160, 64, "Deathmatch");
3963 M_Print(0, 72, " Teamplay");
3964 if (gamemode == GAME_ROGUE)
3968 switch((int)teamplay.integer)
3970 case 1: msg = "No Friendly Fire"; break;
3971 case 2: msg = "Friendly Fire"; break;
3972 case 3: msg = "Tag"; break;
3973 case 4: msg = "Capture the Flag"; break;
3974 case 5: msg = "One Flag CTF"; break;
3975 case 6: msg = "Three Team CTF"; break;
3976 default: msg = "Off"; break;
3978 M_Print(160, 72, msg);
3984 switch (teamplay.integer)
3986 case 0: msg = "Off"; break;
3987 case 2: msg = "Friendly Fire"; break;
3988 default: msg = "No Friendly Fire"; break;
3990 M_Print(160, 72, msg);
3992 M_Print(0, 80, " Skill");
3993 if (gamemode == GAME_TRANSFUSION)
3995 if (skill.integer == 1)
3996 M_Print(160, 80, "Still Kicking");
3997 else if (skill.integer == 2)
3998 M_Print(160, 80, "Pink On The Inside");
3999 else if (skill.integer == 3)
4000 M_Print(160, 80, "Lightly Broiled");
4001 else if (skill.integer == 4)
4002 M_Print(160, 80, "Well Done");
4004 M_Print(160, 80, "Extra Crispy");
4008 if (skill.integer == 0)
4009 M_Print(160, 80, "Easy difficulty");
4010 else if (skill.integer == 1)
4011 M_Print(160, 80, "Normal difficulty");
4012 else if (skill.integer == 2)
4013 M_Print(160, 80, "Hard difficulty");
4015 M_Print(160, 80, "Nightmare difficulty");
4017 M_Print(0, 88, " Frag Limit");
4018 if (fraglimit.integer == 0)
4019 M_Print(160, 88, "none");
4021 M_Print(160, 88, va("%i frags", fraglimit.integer));
4023 M_Print(0, 96, " Time Limit");
4024 if (timelimit.integer == 0)
4025 M_Print(160, 96, "none");
4027 M_Print(160, 96, va("%i minutes", timelimit.integer));
4030 M_Print(0, 104, " Public server");
4031 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4033 M_Print(0, 112, " Server maxrate");
4034 M_Print(160, 112, va("%i", sv_maxrate.integer));
4036 M_Print(0, 128, " Server name");
4037 M_DrawTextBox (0, 132, 38, 1);
4038 M_Print(8, 140, hostname.string);
4040 g = lookupgameinfo();
4042 if (gamemode != GAME_GOODVSBAD2)
4044 M_Print(0, 160, " Episode");
4045 M_Print(160, 160, g->episodes[startepisode].description);
4048 M_Print(0, 168, " Level");
4049 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4050 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4053 if (gameoptions_cursor == 9)
4054 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4056 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4058 if (m_serverInfoMessage)
4060 if ((realtime - m_serverInfoMessageTime) < 5.0)
4063 M_DrawTextBox (x, 138, 24, 4);
4065 M_Print(x, 146, " More than 255 players??");
4066 M_Print(x, 154, " First, question your ");
4067 M_Print(x, 162, " sanity, then email ");
4068 M_Print(x, 170, " lordhavoc@ghdigital.com");
4071 m_serverInfoMessage = false;
4076 static void M_NetStart_Change (int dir)
4081 switch (gameoptions_cursor)
4085 if (maxplayers > MAX_SCOREBOARD)
4087 maxplayers = MAX_SCOREBOARD;
4088 m_serverInfoMessage = true;
4089 m_serverInfoMessageTime = realtime;
4096 if (gamemode == GAME_GOODVSBAD2)
4098 if (gamemode == GAME_TRANSFUSION)
4100 switch (deathmatch.integer)
4102 // From Cooperative to BloodBath
4104 Cvar_SetValueQuick (&coop, 0);
4105 Cvar_SetValueQuick (&deathmatch, 1);
4108 // From BloodBath to CTF
4110 Cvar_SetValueQuick (&coop, 0);
4111 Cvar_SetValueQuick (&deathmatch, 2);
4114 // From CTF to Cooperative
4117 Cvar_SetValueQuick (&coop, 1);
4118 Cvar_SetValueQuick (&deathmatch, 0);
4121 else if (gamemode == GAME_BATTLEMECH)
4123 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4124 Cvar_SetValueQuick (&deathmatch, 0);
4125 else // changing from Deathmatch to Rambo
4126 Cvar_SetValueQuick (&deathmatch, 2);
4130 if (deathmatch.integer) // changing from deathmatch to coop
4132 Cvar_SetValueQuick (&coop, 1);
4133 Cvar_SetValueQuick (&deathmatch, 0);
4135 else // changing from coop to deathmatch
4137 Cvar_SetValueQuick (&coop, 0);
4138 Cvar_SetValueQuick (&deathmatch, 1);
4144 if (gamemode == GAME_GOODVSBAD2)
4146 if (gamemode == GAME_ROGUE)
4151 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4152 if (teamplay.integer > count)
4153 Cvar_SetValueQuick (&teamplay, 0);
4154 else if (teamplay.integer < 0)
4155 Cvar_SetValueQuick (&teamplay, count);
4159 if (gamemode == GAME_GOODVSBAD2)
4161 Cvar_SetValueQuick (&skill, skill.integer + dir);
4162 if (gamemode == GAME_TRANSFUSION)
4164 if (skill.integer > 5)
4165 Cvar_SetValueQuick (&skill, 1);
4166 if (skill.integer < 1)
4167 Cvar_SetValueQuick (&skill, 5);
4171 if (skill.integer > 3)
4172 Cvar_SetValueQuick (&skill, 0);
4173 if (skill.integer < 0)
4174 Cvar_SetValueQuick (&skill, 3);
4179 if (gamemode == GAME_GOODVSBAD2)
4181 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4182 if (fraglimit.integer > 100)
4183 Cvar_SetValueQuick (&fraglimit, 0);
4184 if (fraglimit.integer < 0)
4185 Cvar_SetValueQuick (&fraglimit, 100);
4189 if (gamemode == GAME_GOODVSBAD2)
4191 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4192 if (timelimit.value > 60)
4193 Cvar_SetValueQuick (&timelimit, 0);
4194 if (timelimit.value < 0)
4195 Cvar_SetValueQuick (&timelimit, 60);
4199 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4203 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4204 if (sv_maxrate.integer < NET_MINRATE)
4205 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4212 if (gamemode == GAME_GOODVSBAD2)
4214 startepisode += dir;
4215 g = lookupgameinfo();
4217 if (startepisode < 0)
4218 startepisode = g->numepisodes - 1;
4220 if (startepisode >= g->numepisodes)
4228 g = lookupgameinfo();
4231 startlevel = g->episodes[startepisode].levels - 1;
4233 if (startlevel >= g->episodes[startepisode].levels)
4239 static void M_GameOptions_Key (int key, char ascii)
4243 char hostnamebuf[128];
4248 M_Menu_MultiPlayer_f ();
4252 S_LocalSound ("sound/misc/menu1.wav");
4253 gameoptions_cursor--;
4254 if (gameoptions_cursor < 0)
4255 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4259 S_LocalSound ("sound/misc/menu1.wav");
4260 gameoptions_cursor++;
4261 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4262 gameoptions_cursor = 0;
4266 if (gameoptions_cursor == 0)
4268 S_LocalSound ("sound/misc/menu3.wav");
4269 M_NetStart_Change (-1);
4273 if (gameoptions_cursor == 0)
4275 S_LocalSound ("sound/misc/menu3.wav");
4276 M_NetStart_Change (1);
4280 S_LocalSound ("sound/misc/menu2.wav");
4281 if (gameoptions_cursor == 0)
4284 Cbuf_AddText ("disconnect\n");
4285 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4287 g = lookupgameinfo();
4288 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4292 M_NetStart_Change (1);
4296 if (gameoptions_cursor == 9)
4298 l = (int)strlen(hostname.string);
4302 memcpy(hostnamebuf, hostname.string, l);
4304 Cvar_Set("hostname", hostnamebuf);
4312 if (gameoptions_cursor == 9)
4314 l = (int)strlen(hostname.string);
4317 memcpy(hostnamebuf, hostname.string, l);
4318 hostnamebuf[l] = ascii;
4319 hostnamebuf[l+1] = 0;
4320 Cvar_Set("hostname", hostnamebuf);
4326 //=============================================================================
4329 static int slist_cursor;
4331 void M_Menu_ServerList_f (void)
4333 key_dest = key_menu;
4335 m_entersound = true;
4337 M_Update_Return_Reason("");
4338 if (lanConfig_cursor == 2)
4345 static void M_ServerList_Draw (void)
4347 int n, y, visible, start, end;
4351 // use as much vertical space as available
4352 if (gamemode == GAME_TRANSFUSION)
4353 M_Background(640, vid_conheight.integer - 80);
4355 M_Background(640, vid_conheight.integer);
4356 // scroll the list as the cursor moves
4357 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4358 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4359 if (*m_return_reason)
4360 M_Print(16, menu_height - 8, m_return_reason);
4362 visible = (int)((menu_height - 16 - y) / 8 / 2);
4363 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4364 end = min(start + visible, serverlist_viewcount);
4366 p = Draw_CachePic("gfx/p_multi", true);
4367 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4370 for (n = start;n < end;n++)
4372 DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4373 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4374 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4377 else if (realtime - masterquerytime > 10)
4379 if (masterquerycount)
4380 M_Print(0, y, "No servers found");
4382 M_Print(0, y, "No master servers found (network problem?)");
4386 if (serverquerycount)
4387 M_Print(0, y, "Querying servers");
4389 M_Print(0, y, "Querying master servers");
4394 static void M_ServerList_Key(int k, char ascii)
4399 M_Menu_LanConfig_f();
4403 if (lanConfig_cursor == 2)
4411 S_LocalSound ("sound/misc/menu1.wav");
4413 if (slist_cursor < 0)
4414 slist_cursor = serverlist_viewcount - 1;
4419 S_LocalSound ("sound/misc/menu1.wav");
4421 if (slist_cursor >= serverlist_viewcount)
4426 S_LocalSound ("sound/misc/menu2.wav");
4427 if (serverlist_viewcount)
4428 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4437 //=============================================================================
4438 /* Menu Subsystem */
4440 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4441 static void M_Draw(void);
4442 void M_ToggleMenu_f(void);
4443 static void M_Shutdown(void);
4447 menuplyr_load = true;
4448 menuplyr_pixels = NULL;
4450 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4451 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4452 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4453 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4454 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4455 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4456 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4457 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4458 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4459 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4460 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4461 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4462 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4463 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4464 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4465 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4466 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4467 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4469 if (gamemode == GAME_TRANSFUSION)
4471 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4472 bindnames = transfusionbindnames;
4474 else if (gamemode == GAME_GOODVSBAD2)
4476 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4477 bindnames = goodvsbad2bindnames;
4481 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4482 bindnames = quakebindnames;
4485 // Make sure "keys_cursor" doesn't start on a section in the binding list
4487 while (bindnames[keys_cursor][0][0] == '\0')
4491 // Only sections? There may be a problem somewhere...
4492 if (keys_cursor >= numcommands)
4493 Sys_Error ("M_Init: The key binding list only contains sections");
4497 if (gamemode == GAME_NEHAHRA)
4499 if (FS_FileExists("maps/neh1m4.bsp"))
4501 if (FS_FileExists("hearing.dem"))
4503 Con_Print("Nehahra movie and game detected.\n");
4504 NehGameType = TYPE_BOTH;
4508 Con_Print("Nehahra game detected.\n");
4509 NehGameType = TYPE_GAME;
4514 if (FS_FileExists("hearing.dem"))
4516 Con_Print("Nehahra movie detected.\n");
4517 NehGameType = TYPE_DEMO;
4521 Con_Print("Nehahra not found.\n");
4522 NehGameType = TYPE_GAME; // could just complain, but...
4530 if (key_dest != key_menu)
4533 if (m_state == m_none)
4549 case m_singleplayer:
4550 M_SinglePlayer_Draw ();
4553 case m_transfusion_episode:
4554 M_Transfusion_Episode_Draw ();
4557 case m_transfusion_skill:
4558 M_Transfusion_Skill_Draw ();
4570 M_MultiPlayer_Draw ();
4581 case m_options_effects:
4582 M_Options_Effects_Draw ();
4585 case m_options_graphics:
4586 M_Options_Graphics_Draw ();
4589 case m_options_colorcontrol:
4590 M_Options_ColorControl_Draw ();
4618 M_LanConfig_Draw ();
4622 M_GameOptions_Draw ();
4626 M_ServerList_Draw ();
4630 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4631 if (m_state != m_credits) {
4632 cachepic_t *p, *drop1, *drop2, *drop3;
4633 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4635 scale_y_repeat = vid_conheight.integer * 2;
4636 g = (int)(realtime * 64)%96;
4637 scale_y_rate = (float)(g+1) / 96;
4638 top_offset = (g+12)/12;
4639 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4640 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4641 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4642 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4643 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4644 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4645 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4646 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4647 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4648 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4649 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4650 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4651 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4652 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4653 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4654 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4655 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4657 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4664 S_LocalSound ("sound/misc/menu2.wav");
4665 m_entersound = false;
4672 void M_KeyEvent (int key, char ascii, qboolean downevent)
4682 M_Main_Key (key, ascii);
4686 M_Demo_Key (key, ascii);
4689 case m_singleplayer:
4690 M_SinglePlayer_Key (key, ascii);
4693 case m_transfusion_episode:
4694 M_Transfusion_Episode_Key (key, ascii);
4697 case m_transfusion_skill:
4698 M_Transfusion_Skill_Key (key, ascii);
4702 M_Load_Key (key, ascii);
4706 M_Save_Key (key, ascii);
4710 M_MultiPlayer_Key (key, ascii);
4714 M_Setup_Key (key, ascii);
4718 M_Options_Key (key, ascii);
4721 case m_options_effects:
4722 M_Options_Effects_Key (key, ascii);
4725 case m_options_graphics:
4726 M_Options_Graphics_Key (key, ascii);
4729 case m_options_colorcontrol:
4730 M_Options_ColorControl_Key (key, ascii);
4734 M_Keys_Key (key, ascii);
4738 M_Reset_Key (key, ascii);
4743 M_Video_Key (key, ascii);
4747 M_Help_Key (key, ascii);
4751 M_Credits_Key (key, ascii);
4755 M_Quit_Key (key, ascii);
4759 M_LanConfig_Key (key, ascii);
4763 M_GameOptions_Key (key, ascii);
4767 M_ServerList_Key (key, ascii);
4772 void M_Shutdown(void)
4775 key_dest = key_game;
4778 void M_Restart(void)
4782 //============================================================================
4783 // Menu prog handling
4785 static char *m_required_func[] = {
4794 static qboolean m_displayed;
4797 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4799 void MR_SetRouting (qboolean forceold);
4801 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4802 void MP_Error(const char *format, ...)
4804 static qboolean processingError = false;
4805 char errorstring[MAX_INPUTLINE];
4808 va_start (argptr, format);
4809 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4811 Con_Printf( "Menu_Error: %s\n", errorstring );
4813 if( !processingError ) {
4814 processingError = true;
4816 processingError = false;
4818 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4821 // fall back to the normal menu
4824 Con_Print("Falling back to normal menu\n");
4826 key_dest = key_game;
4828 // init the normal menu now -> this will also correct the menu router pointers
4829 MR_SetRouting (TRUE);
4831 Host_AbortCurrentFrame();
4834 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4837 PRVM_SetProg(PRVM_MENUPROG);
4840 prog->globals.generic[OFS_PARM0] = (float) key;
4841 prog->globals.generic[OFS_PARM1] = (float) ascii;
4843 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
4844 else if (prog->funcoffsets.m_keyup)
4845 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
4853 PRVM_SetProg(PRVM_MENUPROG);
4855 PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
4860 void MP_ToggleMenu_f (void)
4863 PRVM_SetProg(PRVM_MENUPROG);
4866 m_displayed = !m_displayed;
4868 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
4870 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
4872 PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
4878 void MP_Shutdown (void)
4881 PRVM_SetProg(PRVM_MENUPROG);
4883 PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
4886 key_dest = key_game;
4888 // AK not using this cause Im not sure whether this is useful at all instead :
4894 void MP_Fallback (void)
4898 key_dest = key_game;
4900 // init the normal menu now -> this will also correct the menu router pointers
4901 MR_SetRouting (TRUE);
4907 PRVM_InitProg(PRVM_MENUPROG);
4909 prog->headercrc = M_PROGHEADER_CRC;
4910 prog->edictprivate_size = 0; // no private struct used
4911 prog->name = M_NAME;
4912 prog->num_edicts = 1;
4913 prog->limit_edicts = M_MAX_EDICTS;
4914 prog->extensionstring = vm_m_extensions;
4915 prog->builtins = vm_m_builtins;
4916 prog->numbuiltins = vm_m_numbuiltins;
4917 prog->init_cmd = VM_M_Cmd_Init;
4918 prog->reset_cmd = VM_M_Cmd_Reset;
4919 prog->error_cmd = MP_Error;
4921 // allocate the mempools
4922 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4924 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
4926 // note: OP_STATE is not supported by menu qc, we don't even try to detect
4930 m_displayed = false;
4933 // call the prog init
4934 PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
4939 void MP_Restart(void)
4944 //============================================================================
4947 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4948 void (*MR_Draw) (void);
4949 void (*MR_ToggleMenu_f) (void);
4950 void (*MR_Shutdown) (void);
4952 void MR_SetRouting(qboolean forceold)
4954 static qboolean m_init = FALSE, mp_init = FALSE;
4956 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4957 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4959 // set menu router function pointers
4960 MR_KeyEvent = M_KeyEvent;
4962 MR_ToggleMenu_f = M_ToggleMenu_f;
4963 MR_Shutdown = M_Shutdown;
4976 // set menu router function pointers
4977 MR_KeyEvent = MP_KeyEvent;
4979 MR_ToggleMenu_f = MP_ToggleMenu_f;
4980 MR_Shutdown = MP_Shutdown;
4992 void MR_Restart(void)
4995 MR_SetRouting (FALSE);
4998 void Call_MR_ToggleMenu_f(void)
5005 void MR_Init_Commands(void)
5007 // set router console commands
5008 Cvar_RegisterVariable (&forceqmenu);
5009 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5010 if (gamemode == GAME_NETHERWORLD)
5011 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
5012 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5013 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5018 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5019 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5020 if(COM_CheckParm("-forceqmenu"))
5021 Cvar_SetValueQuick(&forceqmenu,1);
5022 // use -useqmenu for debugging proposes, cause it starts
5023 // the normal quake menu only the first time
5024 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5025 if(COM_CheckParm("-useqmenu"))
5026 MR_SetRouting (TRUE);
5028 MR_SetRouting (FALSE);