2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[32];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
61 static void M_Main_Draw (void);
62 static void M_SinglePlayer_Draw (void);
63 static void M_Transfusion_Episode_Draw (void);
64 static void M_Transfusion_Skill_Draw (void);
65 static void M_Load_Draw (void);
66 static void M_Save_Draw (void);
67 static void M_MultiPlayer_Draw (void);
68 static void M_Setup_Draw (void);
69 static void M_Options_Draw (void);
70 static void M_Options_Effects_Draw (void);
71 static void M_Options_Graphics_Draw (void);
72 static void M_Options_ColorControl_Draw (void);
73 static void M_Keys_Draw (void);
74 static void M_Reset_Draw (void);
75 static void M_Video_Draw (void);
76 static void M_Help_Draw (void);
77 static void M_Credits_Draw (void);
78 static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
85 static void M_Main_Key (int key, char ascii);
86 static void M_SinglePlayer_Key (int key, char ascii);
87 static void M_Transfusion_Episode_Key (int key, char ascii);
88 static void M_Transfusion_Skill_Key (int key, char ascii);
89 static void M_Load_Key (int key, char ascii);
90 static void M_Save_Key (int key, char ascii);
91 static void M_MultiPlayer_Key (int key, char ascii);
92 static void M_Setup_Key (int key, char ascii);
93 static void M_Options_Key (int key, char ascii);
94 static void M_Options_Effects_Key (int key, char ascii);
95 static void M_Options_Graphics_Key (int key, char ascii);
96 static void M_Options_ColorControl_Key (int key, char ascii);
97 static void M_Keys_Key (int key, char ascii);
98 static void M_Reset_Key (int key, char ascii);
99 static void M_Video_Key (int key, char ascii);
100 static void M_Help_Key (int key, char ascii);
101 static void M_Credits_Key (int key, char ascii);
102 static void M_Quit_Key (int key, char ascii);
103 static void M_LanConfig_Key (int key, char ascii);
104 static void M_GameOptions_Key (int key, char ascii);
105 static void M_ServerList_Key (int key, char ascii);
106 static void M_ModList_Key (int key, char ascii);
108 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
110 void M_Update_Return_Reason(char *s)
112 strlcpy(m_return_reason, s, sizeof(m_return_reason));
114 Con_Printf("%s\n", s);
117 #define StartingGame (m_multiplayer_cursor == 1)
118 #define JoiningGame (m_multiplayer_cursor == 0)
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
126 } nehahrademonames_t;
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {"intro", "Prologue"},
131 {"genf", "The Beginning"},
132 {"genlab", "A Doomed Project"},
133 {"nehcre", "The New Recruits"},
134 {"maxneh", "Breakthrough"},
135 {"maxchar", "Renewal and Duty"},
136 {"crisis", "Worlds Collide"},
137 {"postcris", "Darkening Skies"},
138 {"hearing", "The Hearing"},
139 {"getjack", "On a Mexican Radio"},
140 {"prelude", "Honor and Justice"},
141 {"abase", "A Message Sent"},
142 {"effect", "The Other Side"},
143 {"uhoh", "Missing in Action"},
144 {"prepare", "The Response"},
145 {"vision", "Farsighted Eyes"},
146 {"maxturns", "Enter the Immortal"},
147 {"backlot", "Separate Ways"},
148 {"maxside", "The Ancient Runes"},
149 {"counter", "The New Initiative"},
150 {"warprep", "Ghosts to the World"},
151 {"counter1", "A Fate Worse Than Death"},
152 {"counter2", "Friendly Fire"},
153 {"counter3", "Minor Setback"},
154 {"madmax", "Scores to Settle"},
155 {"quake", "One Man"},
156 {"cthmm", "Shattered Masks"},
157 {"shades", "Deal with the Dead"},
158 {"gophil", "An Unlikely Hero"},
159 {"cstrike", "War in Hell"},
160 {"shubset", "The Conspiracy"},
161 {"shubdie", "Even Death May Die"},
162 {"newranks", "An Empty Throne"},
163 {"seal", "The Seal is Broken"}
166 static float menu_x, menu_y, menu_width, menu_height;
168 static void M_Background(int width, int height)
170 menu_width = bound(1, width, vid_conwidth.integer);
171 menu_height = bound(1, height, vid_conheight.integer);
172 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173 menu_y = (vid_conheight.integer - menu_height) * 0.5;
174 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
182 Draws one solid graphics character
185 static void M_DrawCharacter (float cx, float cy, int num)
190 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
193 static void M_PrintColored(float cx, float cy, const char *str)
195 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
198 static void M_Print(float cx, float cy, const char *str)
200 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
203 static void M_PrintRed(float cx, float cy, const char *str)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
211 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
213 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
216 static void M_DrawPic(float cx, float cy, const char *picname)
218 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
221 static unsigned char identityTable[256];
222 static unsigned char translationTable[256];
224 static void M_BuildTranslationTable(int top, int bottom)
227 unsigned char *dest, *source;
229 for (j = 0; j < 256; j++)
230 identityTable[j] = j;
231 dest = translationTable;
232 source = identityTable;
233 memcpy (dest, source, 256);
235 // LordHavoc: corrected skin color ranges
236 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
237 memcpy (dest + TOP_RANGE, source + top, 16);
239 for (j=0 ; j<16 ; j++)
240 dest[TOP_RANGE+j] = source[top+15-j];
242 // LordHavoc: corrected skin color ranges
243 if (bottom < 128 || (bottom >= 224 && bottom < 240))
244 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
246 for (j=0 ; j<16 ; j++)
247 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
250 static void M_DrawTextBox(float x, float y, float width, float height)
258 M_DrawPic (cx, cy, "gfx/box_tl");
259 for (n = 0; n < height; n++)
262 M_DrawPic (cx, cy, "gfx/box_ml");
264 M_DrawPic (cx, cy+8, "gfx/box_bl");
271 M_DrawPic (cx, cy, "gfx/box_tm");
272 for (n = 0; n < height; n++)
276 M_DrawPic (cx, cy, "gfx/box_mm2");
278 M_DrawPic (cx, cy, "gfx/box_mm");
280 M_DrawPic (cx, cy+8, "gfx/box_bm");
287 M_DrawPic (cx, cy, "gfx/box_tr");
288 for (n = 0; n < height; n++)
291 M_DrawPic (cx, cy, "gfx/box_mr");
293 M_DrawPic (cx, cy+8, "gfx/box_br");
296 //=============================================================================
298 //int m_save_demonum;
305 void M_ToggleMenu_f (void)
309 if (key_dest != key_menu || m_state != m_main)
311 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
317 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
325 static int demo_cursor;
326 static void M_Demo_Draw (void)
330 M_Background(320, 200);
332 for (i = 0;i < NumberOfNehahraDemos;i++)
333 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
336 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
340 void M_Menu_Demos_f (void)
348 static void M_Demo_Key (int k, char ascii)
357 S_LocalSound ("sound/misc/menu2.wav");
360 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
365 S_LocalSound ("sound/misc/menu1.wav");
368 demo_cursor = NumberOfNehahraDemos-1;
373 S_LocalSound ("sound/misc/menu1.wav");
375 if (demo_cursor >= NumberOfNehahraDemos)
381 //=============================================================================
384 static int m_main_cursor;
385 static qboolean m_missingdata = false;
387 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
390 void M_Menu_Main_f (void)
394 if (gamemode == GAME_NEHAHRA)
396 if (NehGameType == TYPE_DEMO)
398 else if (NehGameType == TYPE_GAME)
403 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
405 else if (gamemode == GAME_TRANSFUSION)
407 s = "gfx/menu/mainmenu1";
408 if (sv.active && !cl.intermission && cl.islocalgame)
416 // check if the game data is missing and use a different main menu if so
417 m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
422 if (key_dest != key_menu)
424 m_save_demonum = cls.demonum;
434 static void M_Main_Draw (void)
443 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
447 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
451 M_Print (640/2 - 48, 480/2 + 8, "Quit");
452 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
456 if (gamemode == GAME_TRANSFUSION) {
458 M_Background(640, 480);
459 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
460 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
462 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
463 for (y1 = 1; y1 <= 8; y1++)
465 if (MAIN_ITEMS == 7 && y1 == 4)
467 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
470 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
471 y3 = m_main_cursor + 2;
473 y3 = m_main_cursor + 1;
474 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
478 M_Background(320, 200);
479 M_DrawPic (16, 4, "gfx/qplaque");
480 p = Draw_CachePic ("gfx/ttl_main", true);
481 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
483 if (gamemode == GAME_NEHAHRA)
485 if (NehGameType == TYPE_BOTH)
486 M_DrawPic (72, 32, "gfx/mainmenu");
487 else if (NehGameType == TYPE_GAME)
488 M_DrawPic (72, 32, "gfx/gamemenu");
490 M_DrawPic (72, 32, "gfx/demomenu");
493 M_DrawPic (72, 32, "gfx/mainmenu");
495 f = (int)(realtime * 10)%6;
497 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
501 static void M_Main_Key (int key, char ascii)
508 //cls.demonum = m_save_demonum;
509 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
514 S_LocalSound ("sound/misc/menu1.wav");
515 if (++m_main_cursor >= MAIN_ITEMS)
520 S_LocalSound ("sound/misc/menu1.wav");
521 if (--m_main_cursor < 0)
522 m_main_cursor = MAIN_ITEMS - 1;
530 switch (m_main_cursor)
533 if (cls.state == ca_connected)
538 Con_ToggleConsole_f ();
545 else if (gamemode == GAME_NEHAHRA)
550 switch (m_main_cursor)
553 M_Menu_SinglePlayer_f ();
561 M_Menu_MultiPlayer_f ();
571 Cbuf_AddText ("disconnect\n");
572 Cbuf_AddText ("playdemo endcred\n");
581 switch (m_main_cursor)
584 M_Menu_SinglePlayer_f ();
588 M_Menu_MultiPlayer_f ();
598 Cbuf_AddText ("disconnect\n");
599 Cbuf_AddText ("playdemo endcred\n");
608 switch (m_main_cursor)
617 Cbuf_AddText ("disconnect\n");
618 Cbuf_AddText ("playdemo endcred\n");
632 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
634 switch (m_main_cursor)
637 M_Menu_SinglePlayer_f ();
641 M_Menu_MultiPlayer_f ();
660 else if (gamemode == GAME_TRANSFUSION) {
663 switch (m_main_cursor)
666 M_Menu_Transfusion_Episode_f ();
670 M_Menu_MultiPlayer_f ();
696 switch (m_main_cursor)
699 M_Menu_Transfusion_Episode_f ();
703 M_Menu_MultiPlayer_f ();
734 switch (m_main_cursor)
737 M_Menu_SinglePlayer_f ();
741 M_Menu_MultiPlayer_f ();
760 //=============================================================================
761 /* SINGLE PLAYER MENU */
763 static int m_singleplayer_cursor;
764 #define SINGLEPLAYER_ITEMS 3
767 void M_Menu_SinglePlayer_f (void)
770 m_state = m_singleplayer;
775 static void M_SinglePlayer_Draw (void)
779 M_Background(320, 200);
781 M_DrawPic (16, 4, "gfx/qplaque");
782 p = Draw_CachePic ("gfx/ttl_sgl", true);
784 // Some mods don't have a single player mode
785 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
789 M_DrawTextBox (60, 8 * 8, 23, 4);
790 if (gamemode == GAME_GOODVSBAD2)
791 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
792 else // if (gamemode == GAME_BATTLEMECH)
793 M_Print(95, 10 * 8, "Battlemech is for");
794 M_Print(83, 11 * 8, "multiplayer play only");
800 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
801 M_DrawPic (72, 32, "gfx/sp_menu");
803 f = (int)(realtime * 10)%6;
805 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
810 static void M_SinglePlayer_Key (int key, char ascii)
812 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
814 if (key == K_ESCAPE || key == K_ENTER)
826 S_LocalSound ("sound/misc/menu1.wav");
827 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
828 m_singleplayer_cursor = 0;
832 S_LocalSound ("sound/misc/menu1.wav");
833 if (--m_singleplayer_cursor < 0)
834 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
840 switch (m_singleplayer_cursor)
845 Cbuf_AddText ("disconnect\n");
846 Cbuf_AddText ("maxplayers 1\n");
847 Cbuf_AddText ("deathmatch 0\n");
848 Cbuf_AddText ("coop 0\n");
849 if (gamemode == GAME_TRANSFUSION)
852 M_Menu_Transfusion_Episode_f ();
855 Cbuf_AddText ("startmap_sp\n");
869 //=============================================================================
872 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
874 #define MAX_SAVEGAMES 12
875 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
876 static int loadable[MAX_SAVEGAMES];
878 static void M_ScanSaves (void)
881 char name[MAX_OSPATH];
882 char buf[SAVEGAME_COMMENT_LENGTH + 256];
887 for (i=0 ; i<MAX_SAVEGAMES ; i++)
889 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
891 sprintf (name, "s%i.sav", (int)i);
892 f = FS_Open (name, "rb", false, false);
895 // read enough to get the comment
896 len = FS_Read(f, buf, sizeof(buf) - 1);
897 buf[sizeof(buf) - 1] = 0;
900 COM_ParseToken_Simple(&t, false, false);
901 version = atoi(com_token);
903 COM_ParseToken_Simple(&t, false, false);
904 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
906 // change _ back to space
907 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
908 if (m_filenames[i][j] == '_')
909 m_filenames[i][j] = ' ';
915 void M_Menu_Load_f (void)
924 void M_Menu_Save_f (void)
939 static void M_Load_Draw (void)
944 M_Background(320, 200);
946 p = Draw_CachePic ("gfx/p_load", true);
947 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
949 for (i=0 ; i< MAX_SAVEGAMES; i++)
950 M_Print(16, 32 + 8*i, m_filenames[i]);
953 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
957 static void M_Save_Draw (void)
962 M_Background(320, 200);
964 p = Draw_CachePic ("gfx/p_save", true);
965 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
967 for (i=0 ; i<MAX_SAVEGAMES ; i++)
968 M_Print(16, 32 + 8*i, m_filenames[i]);
971 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
975 static void M_Load_Key (int k, char ascii)
980 if (gamemode == GAME_TRANSFUSION)
983 M_Menu_SinglePlayer_f ();
987 S_LocalSound ("sound/misc/menu2.wav");
988 if (!loadable[load_cursor])
993 // issue the load command
994 Cbuf_AddText (va ("load s%i\n", load_cursor) );
999 S_LocalSound ("sound/misc/menu1.wav");
1001 if (load_cursor < 0)
1002 load_cursor = MAX_SAVEGAMES-1;
1007 S_LocalSound ("sound/misc/menu1.wav");
1009 if (load_cursor >= MAX_SAVEGAMES)
1016 static void M_Save_Key (int k, char ascii)
1021 if (gamemode == GAME_TRANSFUSION)
1024 M_Menu_SinglePlayer_f ();
1029 key_dest = key_game;
1030 Cbuf_AddText (va("save s%i\n", load_cursor));
1035 S_LocalSound ("sound/misc/menu1.wav");
1037 if (load_cursor < 0)
1038 load_cursor = MAX_SAVEGAMES-1;
1043 S_LocalSound ("sound/misc/menu1.wav");
1045 if (load_cursor >= MAX_SAVEGAMES)
1051 //=============================================================================
1052 /* Transfusion Single Player Episode Menu */
1054 static int m_episode_cursor;
1055 #define EPISODE_ITEMS 6
1057 void M_Menu_Transfusion_Episode_f (void)
1059 m_entersound = true;
1060 m_state = m_transfusion_episode;
1061 key_dest = key_menu;
1064 static void M_Transfusion_Episode_Draw (void)
1068 M_Background(640, 480);
1070 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1071 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1072 for (y = 0; y < EPISODE_ITEMS; y++){
1073 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1076 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1079 static void M_Transfusion_Episode_Key (int key, char ascii)
1088 S_LocalSound ("sound/misc/menu1.wav");
1090 if (m_episode_cursor >= EPISODE_ITEMS)
1091 m_episode_cursor = 0;
1095 S_LocalSound ("sound/misc/menu1.wav");
1097 if (m_episode_cursor < 0)
1098 m_episode_cursor = EPISODE_ITEMS - 1;
1102 Cbuf_AddText ("deathmatch 0\n");
1103 m_entersound = true;
1104 M_Menu_Transfusion_Skill_f ();
1108 //=============================================================================
1109 /* Transfusion Single Player Skill Menu */
1111 static int m_skill_cursor = 2;
1112 #define SKILL_ITEMS 5
1114 void M_Menu_Transfusion_Skill_f (void)
1116 m_entersound = true;
1117 m_state = m_transfusion_skill;
1118 key_dest = key_menu;
1121 static void M_Transfusion_Skill_Draw (void)
1125 M_Background(640, 480);
1127 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1128 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1130 for (y = 0; y < SKILL_ITEMS; y++)
1132 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1134 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1137 static void M_Transfusion_Skill_Key (int key, char ascii)
1142 M_Menu_Transfusion_Episode_f ();
1146 S_LocalSound ("sound/misc/menu1.wav");
1148 if (m_skill_cursor >= SKILL_ITEMS)
1153 S_LocalSound ("sound/misc/menu1.wav");
1155 if (m_skill_cursor < 0)
1156 m_skill_cursor = SKILL_ITEMS - 1;
1160 m_entersound = true;
1161 switch (m_skill_cursor)
1164 Cbuf_AddText ("skill 1\n");
1167 Cbuf_AddText ("skill 2\n");
1170 Cbuf_AddText ("skill 3\n");
1173 Cbuf_AddText ("skill 4\n");
1176 Cbuf_AddText ("skill 5\n");
1179 key_dest = key_game;
1181 Cbuf_AddText ("disconnect\n");
1182 Cbuf_AddText ("maxplayers 1\n");
1183 Cbuf_AddText ("deathmatch 0\n");
1184 Cbuf_AddText ("coop 0\n");
1185 switch (m_episode_cursor)
1188 Cbuf_AddText ("map e1m1\n");
1191 Cbuf_AddText ("map e2m1\n");
1194 Cbuf_AddText ("map e3m1\n");
1197 Cbuf_AddText ("map e4m1\n");
1200 Cbuf_AddText ("map e6m1\n");
1203 Cbuf_AddText ("map cp01\n");
1208 //=============================================================================
1209 /* MULTIPLAYER MENU */
1211 static int m_multiplayer_cursor;
1212 #define MULTIPLAYER_ITEMS 3
1215 void M_Menu_MultiPlayer_f (void)
1217 key_dest = key_menu;
1218 m_state = m_multiplayer;
1219 m_entersound = true;
1223 static void M_MultiPlayer_Draw (void)
1228 if (gamemode == GAME_TRANSFUSION)
1230 M_Background(640, 480);
1231 p = Draw_CachePic ("gfx/menu/tb-online", true);
1232 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1233 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1234 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1235 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1238 M_Background(320, 200);
1240 M_DrawPic (16, 4, "gfx/qplaque");
1241 p = Draw_CachePic ("gfx/p_multi", true);
1242 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1243 M_DrawPic (72, 32, "gfx/mp_menu");
1245 f = (int)(realtime * 10)%6;
1247 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1251 static void M_MultiPlayer_Key (int key, char ascii)
1260 S_LocalSound ("sound/misc/menu1.wav");
1261 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1262 m_multiplayer_cursor = 0;
1266 S_LocalSound ("sound/misc/menu1.wav");
1267 if (--m_multiplayer_cursor < 0)
1268 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1272 m_entersound = true;
1273 switch (m_multiplayer_cursor)
1277 M_Menu_LanConfig_f ();
1287 //=============================================================================
1290 static int setup_cursor = 4;
1291 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1293 static char setup_myname[32];
1294 static int setup_oldtop;
1295 static int setup_oldbottom;
1296 static int setup_top;
1297 static int setup_bottom;
1298 static int setup_rate;
1299 static int setup_oldrate;
1301 #define NUM_SETUP_CMDS 5
1303 void M_Menu_Setup_f (void)
1305 key_dest = key_menu;
1307 m_entersound = true;
1308 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1309 setup_top = setup_oldtop = cl_color.integer >> 4;
1310 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1311 setup_rate = cl_rate.integer;
1314 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1315 static unsigned char *menuplyr_pixels;
1316 static unsigned int *menuplyr_translated;
1318 typedef struct ratetable_s
1325 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1326 static ratetable_t setup_ratetable[] =
1329 {1500, "28.8 mediocre"},
1330 {2000, "28.8 good"},
1331 {2500, "33.6 mediocre"},
1332 {3000, "33.6 good"},
1334 {4000, "56k mediocre"},
1335 {4500, "56k adequate"},
1338 {15000, "128k ISDN"},
1339 {25000, "broadband"}
1342 static int setup_rateindex(int rate)
1345 for (i = 0;i < RATES;i++)
1346 if (setup_ratetable[i].rate > setup_rate)
1348 return bound(1, i, RATES) - 1;
1351 static void M_Setup_Draw (void)
1356 M_Background(320, 200);
1358 M_DrawPic (16, 4, "gfx/qplaque");
1359 p = Draw_CachePic ("gfx/p_multi", true);
1360 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1362 M_Print(64, 40, "Your name");
1363 M_DrawTextBox (160, 32, 16, 1);
1364 M_PrintColored(168, 40, setup_myname);
1366 if (gamemode != GAME_GOODVSBAD2)
1368 M_Print(64, 64, "Shirt color");
1369 M_Print(64, 88, "Pants color");
1372 M_Print(64, 124-8, "Network speed limit");
1373 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1375 M_DrawTextBox (64, 140-8, 14, 1);
1376 M_Print(72, 140, "Accept Changes");
1378 // LordHavoc: rewrote this code greatly
1381 unsigned char *data, *f;
1382 fs_offset_t filesize;
1383 menuplyr_load = false;
1385 menuplyr_bottom = -1;
1386 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1388 data = LoadLMP (f, filesize, 0, 0, true);
1389 menuplyr_width = image_width;
1390 menuplyr_height = image_height;
1392 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1393 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1394 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1399 if (menuplyr_pixels)
1401 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1403 menuplyr_top = setup_top;
1404 menuplyr_bottom = setup_bottom;
1405 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1406 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1407 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1408 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1410 M_DrawPic(160, 48, "gfx/bigbox");
1411 M_DrawPic(172, 56, "gfx/menuplyr");
1414 if (setup_cursor == 0)
1415 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1417 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1421 static void M_Setup_Key (int k, char ascii)
1428 M_Menu_MultiPlayer_f ();
1432 S_LocalSound ("sound/misc/menu1.wav");
1434 if (setup_cursor < 0)
1435 setup_cursor = NUM_SETUP_CMDS-1;
1439 S_LocalSound ("sound/misc/menu1.wav");
1441 if (setup_cursor >= NUM_SETUP_CMDS)
1446 if (setup_cursor < 1)
1448 S_LocalSound ("sound/misc/menu3.wav");
1449 if (setup_cursor == 1)
1450 setup_top = setup_top - 1;
1451 if (setup_cursor == 2)
1452 setup_bottom = setup_bottom - 1;
1453 if (setup_cursor == 3)
1455 l = setup_rateindex(setup_rate) - 1;
1458 setup_rate = setup_ratetable[l].rate;
1462 if (setup_cursor < 1)
1465 S_LocalSound ("sound/misc/menu3.wav");
1466 if (setup_cursor == 1)
1467 setup_top = setup_top + 1;
1468 if (setup_cursor == 2)
1469 setup_bottom = setup_bottom + 1;
1470 if (setup_cursor == 3)
1472 l = setup_rateindex(setup_rate) + 1;
1475 setup_rate = setup_ratetable[l].rate;
1480 if (setup_cursor == 0)
1483 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1486 // setup_cursor == 4 (Accept changes)
1487 if (strcmp(cl_name.string, setup_myname) != 0)
1488 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1489 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1490 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1491 if (setup_rate != setup_oldrate)
1492 Cbuf_AddText(va("rate %i\n", setup_rate));
1494 m_entersound = true;
1495 M_Menu_MultiPlayer_f ();
1499 if (setup_cursor == 0)
1501 if (strlen(setup_myname))
1502 setup_myname[strlen(setup_myname)-1] = 0;
1509 if (setup_cursor == 0)
1511 l = (int)strlen(setup_myname);
1514 setup_myname[l+1] = 0;
1515 setup_myname[l] = ascii;
1524 if (setup_bottom > 15)
1526 if (setup_bottom < 0)
1530 //=============================================================================
1533 #define SLIDER_RANGE 10
1535 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1540 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1541 M_DrawCharacter (x-8, y, 128);
1542 for (i = 0;i < SLIDER_RANGE;i++)
1543 M_DrawCharacter (x + i*8, y, 129);
1544 M_DrawCharacter (x+i*8, y, 130);
1545 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1546 if (fabs((int)num - num) < 0.01)
1547 sprintf(text, "%i", (int)num);
1549 sprintf(text, "%.3f", num);
1550 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1553 static void M_DrawCheckbox (int x, int y, int on)
1556 M_Print(x, y, "on");
1558 M_Print(x, y, "off");
1562 //#define OPTIONS_ITEMS 25 aule was here
1563 #define OPTIONS_ITEMS 26
1566 static int options_cursor;
1568 void M_Menu_Options_f (void)
1570 key_dest = key_menu;
1571 m_state = m_options;
1572 m_entersound = true;
1575 extern cvar_t slowmo;
1576 extern dllhandle_t jpeg_dll;
1577 extern cvar_t gl_texture_anisotropy;
1578 extern cvar_t r_textshadow;
1579 extern cvar_t r_hdr_scenebrightness;
1581 static void M_Menu_Options_AdjustSliders (int dir)
1585 S_LocalSound ("sound/misc/menu3.wav");
1588 if (options_cursor == optnum++) ;
1589 else if (options_cursor == optnum++) ;
1590 else if (options_cursor == optnum++) ;
1591 else if (options_cursor == optnum++) ;
1592 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1593 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1594 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1595 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1596 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1597 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1598 else if (options_cursor == optnum++) ;
1599 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1600 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1601 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1602 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1603 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1608 static int optcursor;
1610 static void M_Options_PrintCommand(const char *s, int enabled)
1614 if (optnum == optcursor)
1615 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1616 M_ItemPrint(0 + 48, opty, s, enabled);
1622 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1626 if (optnum == optcursor)
1627 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1628 M_ItemPrint(0 + 48, opty, s, enabled);
1629 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1635 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1639 if (optnum == optcursor)
1640 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1641 M_ItemPrint(0 + 48, opty, s, enabled);
1642 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1648 static void M_Options_Draw (void)
1653 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1655 M_DrawPic(16, 4, "gfx/qplaque");
1656 p = Draw_CachePic("gfx/p_option", true);
1657 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1660 optcursor = options_cursor;
1661 visible = (int)((menu_height - 32) / 8);
1662 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1664 M_Options_PrintCommand( " Customize controls", true);
1665 M_Options_PrintCommand( " Go to console", true);
1666 M_Options_PrintCommand( " Reset to defaults", true);
1667 M_Options_PrintCommand( " Change Video Mode", true);
1668 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1669 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1670 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1671 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1672 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1673 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1674 M_Options_PrintCommand( " Custom Brightness", true);
1675 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1676 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1677 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1678 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1679 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1680 M_Options_PrintCommand( " Customize Effects", true);
1681 M_Options_PrintCommand( " Effects: Quake", true);
1682 M_Options_PrintCommand( " Effects: Normal", true);
1683 M_Options_PrintCommand( " Effects: High", true);
1684 M_Options_PrintCommand( " Customize Lighting", true);
1685 M_Options_PrintCommand( " Lighting: Flares", true);
1686 M_Options_PrintCommand( " Lighting: Normal", true);
1687 M_Options_PrintCommand( " Lighting: High", true);
1688 M_Options_PrintCommand( " Lighting: Full", true);
1689 M_Options_PrintCommand( " Browse Mods", true);
1693 static void M_Options_Key (int k, char ascii)
1702 m_entersound = true;
1703 switch (options_cursor)
1710 key_dest = key_game;
1711 Con_ToggleConsole_f ();
1720 M_Menu_Options_ColorControl_f ();
1722 case 16: // Customize Effects
1723 M_Menu_Options_Effects_f ();
1725 case 17: // Effects: Quake
1726 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1728 case 18: // Effects: Normal
1729 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1731 case 19: // Effects: High
1732 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1735 M_Menu_Options_Graphics_f ();
1737 case 21: // Lighting: Flares
1738 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1740 case 22: // Lighting: Normal
1741 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1743 case 23: // Lighting: High
1744 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1746 case 24: // Lighting: Full
1747 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1750 M_Menu_ModList_f ();
1753 M_Menu_Options_AdjustSliders (1);
1759 S_LocalSound ("sound/misc/menu1.wav");
1761 if (options_cursor < 0)
1762 options_cursor = OPTIONS_ITEMS-1;
1766 S_LocalSound ("sound/misc/menu1.wav");
1768 if (options_cursor >= OPTIONS_ITEMS)
1773 M_Menu_Options_AdjustSliders (-1);
1777 M_Menu_Options_AdjustSliders (1);
1782 #define OPTIONS_EFFECTS_ITEMS 34
1784 static int options_effects_cursor;
1786 void M_Menu_Options_Effects_f (void)
1788 key_dest = key_menu;
1789 m_state = m_options_effects;
1790 m_entersound = true;
1794 extern cvar_t cl_stainmaps;
1795 extern cvar_t cl_stainmaps_clearonload;
1796 extern cvar_t r_explosionclip;
1797 extern cvar_t r_coronas;
1798 extern cvar_t gl_flashblend;
1799 extern cvar_t cl_beams_polygons;
1800 extern cvar_t cl_beams_quakepositionhack;
1801 extern cvar_t cl_beams_instantaimhack;
1802 extern cvar_t cl_beams_lightatend;
1803 extern cvar_t r_lightningbeam_thickness;
1804 extern cvar_t r_lightningbeam_scroll;
1805 extern cvar_t r_lightningbeam_repeatdistance;
1806 extern cvar_t r_lightningbeam_color_red;
1807 extern cvar_t r_lightningbeam_color_green;
1808 extern cvar_t r_lightningbeam_color_blue;
1809 extern cvar_t r_lightningbeam_qmbtexture;
1811 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1814 S_LocalSound ("sound/misc/menu3.wav");
1817 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1853 static void M_Options_Effects_Draw (void)
1858 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1860 M_DrawPic(16, 4, "gfx/qplaque");
1861 p = Draw_CachePic("gfx/p_option", true);
1862 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1864 optcursor = options_effects_cursor;
1866 visible = (int)((menu_height - 32) / 8);
1867 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1869 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1870 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1871 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1872 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1873 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1874 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1875 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1876 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1877 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1878 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1879 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1880 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1881 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1882 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1883 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1884 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1885 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1886 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1887 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1888 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1889 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1890 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1891 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1892 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1893 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1894 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1895 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1896 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1897 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1898 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1899 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1900 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1901 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1902 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1906 static void M_Options_Effects_Key (int k, char ascii)
1911 M_Menu_Options_f ();
1915 M_Menu_Options_Effects_AdjustSliders (1);
1919 S_LocalSound ("sound/misc/menu1.wav");
1920 options_effects_cursor--;
1921 if (options_effects_cursor < 0)
1922 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1926 S_LocalSound ("sound/misc/menu1.wav");
1927 options_effects_cursor++;
1928 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1929 options_effects_cursor = 0;
1933 M_Menu_Options_Effects_AdjustSliders (-1);
1937 M_Menu_Options_Effects_AdjustSliders (1);
1943 #define OPTIONS_GRAPHICS_ITEMS 20
1945 static int options_graphics_cursor;
1947 void M_Menu_Options_Graphics_f (void)
1949 key_dest = key_menu;
1950 m_state = m_options_graphics;
1951 m_entersound = true;
1954 extern cvar_t r_shadow_gloss;
1955 extern cvar_t r_shadow_realtime_dlight;
1956 extern cvar_t r_shadow_realtime_dlight_shadows;
1957 extern cvar_t r_shadow_realtime_world;
1958 extern cvar_t r_shadow_realtime_world_lightmaps;
1959 extern cvar_t r_shadow_realtime_world_shadows;
1960 extern cvar_t r_bloom;
1961 extern cvar_t r_bloom_colorscale;
1962 extern cvar_t r_bloom_colorsubtract;
1963 extern cvar_t r_bloom_colorexponent;
1964 extern cvar_t r_bloom_blur;
1965 extern cvar_t r_bloom_brighten;
1966 extern cvar_t r_bloom_resolution;
1967 extern cvar_t r_hdr;
1968 extern cvar_t r_hdr_scenebrightness;
1969 extern cvar_t r_hdr_glowintensity;
1970 extern cvar_t r_hdr_range;
1971 extern cvar_t gl_picmip;
1973 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1976 S_LocalSound ("sound/misc/menu3.wav");
1980 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1981 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1982 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1983 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1984 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1985 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1986 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1987 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1988 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1989 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1990 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
1991 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
1992 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1993 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1994 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1995 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1996 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1997 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1998 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1999 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2003 static void M_Options_Graphics_Draw (void)
2008 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2010 M_DrawPic(16, 4, "gfx/qplaque");
2011 p = Draw_CachePic("gfx/p_option", true);
2012 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2014 optcursor = options_graphics_cursor;
2016 visible = (int)((menu_height - 32) / 8);
2017 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2019 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2020 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2021 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2022 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2023 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2024 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2025 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2026 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2027 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2028 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2029 M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
2030 M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2031 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2032 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2033 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2034 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2035 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2036 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2037 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2038 M_Options_PrintCommand( " Restart Renderer", true);
2042 static void M_Options_Graphics_Key (int k, char ascii)
2047 M_Menu_Options_f ();
2051 M_Menu_Options_Graphics_AdjustSliders (1);
2055 S_LocalSound ("sound/misc/menu1.wav");
2056 options_graphics_cursor--;
2057 if (options_graphics_cursor < 0)
2058 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2062 S_LocalSound ("sound/misc/menu1.wav");
2063 options_graphics_cursor++;
2064 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2065 options_graphics_cursor = 0;
2069 M_Menu_Options_Graphics_AdjustSliders (-1);
2073 M_Menu_Options_Graphics_AdjustSliders (1);
2079 #define OPTIONS_COLORCONTROL_ITEMS 18
2081 static int options_colorcontrol_cursor;
2083 // intensity value to match up to 50% dither to 'correct' quake
2084 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2086 void M_Menu_Options_ColorControl_f (void)
2088 key_dest = key_menu;
2089 m_state = m_options_colorcontrol;
2090 m_entersound = true;
2094 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2098 S_LocalSound ("sound/misc/menu3.wav");
2101 if (options_colorcontrol_cursor == optnum++)
2102 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2103 else if (options_colorcontrol_cursor == optnum++)
2105 Cvar_SetValueQuick (&v_color_enable, 0);
2106 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2108 else if (options_colorcontrol_cursor == optnum++)
2110 Cvar_SetValueQuick (&v_color_enable, 0);
2111 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2113 else if (options_colorcontrol_cursor == optnum++)
2115 Cvar_SetValueQuick (&v_color_enable, 0);
2116 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2118 else if (options_colorcontrol_cursor == optnum++)
2120 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2122 else if (options_colorcontrol_cursor == optnum++)
2124 Cvar_SetValueQuick (&v_color_enable, 1);
2125 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2127 else if (options_colorcontrol_cursor == optnum++)
2129 Cvar_SetValueQuick (&v_color_enable, 1);
2130 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2132 else if (options_colorcontrol_cursor == optnum++)
2134 Cvar_SetValueQuick (&v_color_enable, 1);
2135 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2137 else if (options_colorcontrol_cursor == optnum++)
2139 Cvar_SetValueQuick (&v_color_enable, 1);
2140 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2141 Cvar_SetValueQuick (&v_color_black_r, f);
2142 Cvar_SetValueQuick (&v_color_black_g, f);
2143 Cvar_SetValueQuick (&v_color_black_b, f);
2145 else if (options_colorcontrol_cursor == optnum++)
2147 Cvar_SetValueQuick (&v_color_enable, 1);
2148 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2150 else if (options_colorcontrol_cursor == optnum++)
2152 Cvar_SetValueQuick (&v_color_enable, 1);
2153 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2155 else if (options_colorcontrol_cursor == optnum++)
2157 Cvar_SetValueQuick (&v_color_enable, 1);
2158 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2160 else if (options_colorcontrol_cursor == optnum++)
2162 Cvar_SetValueQuick (&v_color_enable, 1);
2163 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2164 Cvar_SetValueQuick (&v_color_grey_r, f);
2165 Cvar_SetValueQuick (&v_color_grey_g, f);
2166 Cvar_SetValueQuick (&v_color_grey_b, f);
2168 else if (options_colorcontrol_cursor == optnum++)
2170 Cvar_SetValueQuick (&v_color_enable, 1);
2171 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2173 else if (options_colorcontrol_cursor == optnum++)
2175 Cvar_SetValueQuick (&v_color_enable, 1);
2176 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2178 else if (options_colorcontrol_cursor == optnum++)
2180 Cvar_SetValueQuick (&v_color_enable, 1);
2181 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2183 else if (options_colorcontrol_cursor == optnum++)
2185 Cvar_SetValueQuick (&v_color_enable, 1);
2186 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2187 Cvar_SetValueQuick (&v_color_white_r, f);
2188 Cvar_SetValueQuick (&v_color_white_g, f);
2189 Cvar_SetValueQuick (&v_color_white_b, f);
2193 static void M_Options_ColorControl_Draw (void)
2196 float x, c, s, t, u, v;
2197 cachepic_t *p, *dither;
2199 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2201 M_Background(320, 256);
2203 M_DrawPic(16, 4, "gfx/qplaque");
2204 p = Draw_CachePic("gfx/p_option", true);
2205 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2207 optcursor = options_colorcontrol_cursor;
2209 visible = (int)((menu_height - 32) / 8);
2210 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2212 M_Options_PrintCommand( " Reset to defaults", true);
2213 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2214 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2215 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2216 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2217 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2218 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2219 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2220 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2221 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2222 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2223 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2224 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2225 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2226 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2227 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2228 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2229 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2232 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2233 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2234 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2235 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2236 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2237 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2238 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2239 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2240 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2241 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2242 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2244 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2245 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2246 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2251 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2252 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2253 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2255 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2256 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2257 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2259 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2260 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2261 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2263 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2264 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2265 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2269 static void M_Options_ColorControl_Key (int k, char ascii)
2274 M_Menu_Options_f ();
2278 m_entersound = true;
2279 switch (options_colorcontrol_cursor)
2282 Cvar_SetValueQuick(&v_hwgamma, 1);
2283 Cvar_SetValueQuick(&v_gamma, 1);
2284 Cvar_SetValueQuick(&v_contrast, 1);
2285 Cvar_SetValueQuick(&v_brightness, 0);
2286 Cvar_SetValueQuick(&v_color_enable, 0);
2287 Cvar_SetValueQuick(&v_color_black_r, 0);
2288 Cvar_SetValueQuick(&v_color_black_g, 0);
2289 Cvar_SetValueQuick(&v_color_black_b, 0);
2290 Cvar_SetValueQuick(&v_color_grey_r, 0);
2291 Cvar_SetValueQuick(&v_color_grey_g, 0);
2292 Cvar_SetValueQuick(&v_color_grey_b, 0);
2293 Cvar_SetValueQuick(&v_color_white_r, 1);
2294 Cvar_SetValueQuick(&v_color_white_g, 1);
2295 Cvar_SetValueQuick(&v_color_white_b, 1);
2298 M_Menu_Options_ColorControl_AdjustSliders (1);
2304 S_LocalSound ("sound/misc/menu1.wav");
2305 options_colorcontrol_cursor--;
2306 if (options_colorcontrol_cursor < 0)
2307 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2311 S_LocalSound ("sound/misc/menu1.wav");
2312 options_colorcontrol_cursor++;
2313 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2314 options_colorcontrol_cursor = 0;
2318 M_Menu_Options_ColorControl_AdjustSliders (-1);
2322 M_Menu_Options_ColorControl_AdjustSliders (1);
2328 //=============================================================================
2331 static char *quakebindnames[][2] =
2333 {"+attack", "attack"},
2334 {"impulse 10", "next weapon"},
2335 {"impulse 12", "previous weapon"},
2336 {"+jump", "jump / swim up"},
2337 {"+forward", "walk forward"},
2338 {"+back", "backpedal"},
2339 {"+left", "turn left"},
2340 {"+right", "turn right"},
2342 {"+moveleft", "step left"},
2343 {"+moveright", "step right"},
2344 {"+strafe", "sidestep"},
2345 {"+lookup", "look up"},
2346 {"+lookdown", "look down"},
2347 {"centerview", "center view"},
2348 {"+mlook", "mouse look"},
2349 {"+klook", "keyboard look"},
2350 {"+moveup", "swim up"},
2351 {"+movedown", "swim down"}
2354 static char *transfusionbindnames[][2] =
2356 {"", "Movement"}, // Movement commands
2357 {"+forward", "walk forward"},
2358 {"+back", "backpedal"},
2359 {"+left", "turn left"},
2360 {"+right", "turn right"},
2361 {"+moveleft", "step left"},
2362 {"+moveright", "step right"},
2363 {"+jump", "jump / swim up"},
2364 {"+movedown", "swim down"},
2365 {"", "Combat"}, // Combat commands
2366 {"impulse 1", "Pitch Fork"},
2367 {"impulse 2", "Flare Gun"},
2368 {"impulse 3", "Shotgun"},
2369 {"impulse 4", "Machine Gun"},
2370 {"impulse 5", "Incinerator"},
2371 {"impulse 6", "Bombs (TNT)"},
2372 {"impulse 35", "Proximity Bomb"},
2373 {"impulse 36", "Remote Detonator"},
2374 {"impulse 7", "Aerosol Can"},
2375 {"impulse 8", "Tesla Cannon"},
2376 {"impulse 9", "Life Leech"},
2377 {"impulse 10", "Voodoo Doll"},
2378 {"impulse 21", "next weapon"},
2379 {"impulse 22", "previous weapon"},
2380 {"+attack", "attack"},
2381 {"+button3", "altfire"},
2382 {"", "Inventory"}, // Inventory commands
2383 {"impulse 40", "Dr.'s Bag"},
2384 {"impulse 41", "Crystal Ball"},
2385 {"impulse 42", "Beast Vision"},
2386 {"impulse 43", "Jump Boots"},
2387 {"impulse 23", "next item"},
2388 {"impulse 24", "previous item"},
2389 {"impulse 25", "use item"},
2390 {"", "Misc"}, // Misc commands
2391 {"+button4", "use"},
2392 {"impulse 50", "add bot (red)"},
2393 {"impulse 51", "add bot (blue)"},
2394 {"impulse 52", "kick a bot"},
2395 {"impulse 26", "next armor type"},
2396 {"impulse 27", "identify player"},
2397 {"impulse 55", "voting menu"},
2398 {"impulse 56", "observer mode"},
2399 {"", "Taunts"}, // Taunts
2400 {"impulse 70", "taunt 0"},
2401 {"impulse 71", "taunt 1"},
2402 {"impulse 72", "taunt 2"},
2403 {"impulse 73", "taunt 3"},
2404 {"impulse 74", "taunt 4"},
2405 {"impulse 75", "taunt 5"},
2406 {"impulse 76", "taunt 6"},
2407 {"impulse 77", "taunt 7"},
2408 {"impulse 78", "taunt 8"},
2409 {"impulse 79", "taunt 9"}
2412 static char *goodvsbad2bindnames[][2] =
2414 {"impulse 69", "Power 1"},
2415 {"impulse 70", "Power 2"},
2416 {"impulse 71", "Power 3"},
2417 {"+jump", "jump / swim up"},
2418 {"+forward", "walk forward"},
2419 {"+back", "backpedal"},
2420 {"+left", "turn left"},
2421 {"+right", "turn right"},
2423 {"+moveleft", "step left"},
2424 {"+moveright", "step right"},
2425 {"+strafe", "sidestep"},
2426 {"+lookup", "look up"},
2427 {"+lookdown", "look down"},
2428 {"centerview", "center view"},
2429 {"+mlook", "mouse look"},
2430 {"kill", "kill yourself"},
2431 {"+moveup", "swim up"},
2432 {"+movedown", "swim down"}
2435 static int numcommands;
2436 static char *(*bindnames)[2];
2439 typedef struct binditem_s
2441 char *command, *description;
2442 struct binditem_s *next;
2446 typedef struct bindcategory_s
2450 struct bindcategory_s *next;
2454 static bindcategory_t *bindcategories = NULL;
2456 static void M_ClearBinds (void)
2458 for (c = bindcategories;c;c = cnext)
2461 for (b = c->binds;b;b = bnext)
2468 bindcategories = NULL;
2471 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2473 for (b = &c->binds;*b;*b = &(*b)->next);
2474 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2475 *b->command = (char *)((*b) + 1);
2476 *b->description = *b->command + strlen(command) + 1;
2477 strlcpy(*b->command, command, strlen(command) + 1);
2478 strlcpy(*b->description, description, strlen(description) + 1);
2481 static void M_AddBind (char *category, char *command, char *description)
2483 for (c = &bindcategories;*c;c = &(*c)->next)
2485 if (!strcmp(category, (*c)->name))
2487 M_AddBindToCategory(*c, command, description);
2491 *c = Z_Alloc(sizeof(bindcategory_t));
2492 M_AddBindToCategory(*c, command, description);
2495 static void M_DefaultBinds (void)
2498 M_AddBind("movement", "+jump", "jump / swim up");
2499 M_AddBind("movement", "+forward", "walk forward");
2500 M_AddBind("movement", "+back", "backpedal");
2501 M_AddBind("movement", "+left", "turn left");
2502 M_AddBind("movement", "+right", "turn right");
2503 M_AddBind("movement", "+speed", "run");
2504 M_AddBind("movement", "+moveleft", "step left");
2505 M_AddBind("movement", "+moveright", "step right");
2506 M_AddBind("movement", "+strafe", "sidestep");
2507 M_AddBind("movement", "+lookup", "look up");
2508 M_AddBind("movement", "+lookdown", "look down");
2509 M_AddBind("movement", "centerview", "center view");
2510 M_AddBind("movement", "+mlook", "mouse look");
2511 M_AddBind("movement", "+klook", "keyboard look");
2512 M_AddBind("movement", "+moveup", "swim up");
2513 M_AddBind("movement", "+movedown", "swim down");
2514 M_AddBind("weapons", "+attack", "attack");
2515 M_AddBind("weapons", "impulse 10", "next weapon");
2516 M_AddBind("weapons", "impulse 12", "previous weapon");
2517 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2518 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2519 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2520 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2521 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2522 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2523 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2524 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2529 static int keys_cursor;
2530 static int bind_grab;
2532 void M_Menu_Keys_f (void)
2534 key_dest = key_menu;
2536 m_entersound = true;
2541 void M_FindKeysForCommand (const char *command, int *keys)
2547 for (j = 0;j < NUMKEYS;j++)
2552 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2554 b = keybindings[0][j];
2557 if (!strcmp (b, command) )
2560 if (count == NUMKEYS)
2566 static void M_UnbindCommand (char *command)
2571 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2573 b = keybindings[0][j];
2576 if (!strcmp (b, command))
2577 Key_SetBinding (j, 0, "");
2582 static void M_Keys_Draw (void)
2588 char keystring[MAX_INPUTLINE];
2590 M_Background(320, 48 + 8 * numcommands);
2592 p = Draw_CachePic ("gfx/ttl_cstm", true);
2593 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2596 M_Print(12, 32, "Press a key or button for this action");
2598 M_Print(18, 32, "Enter to change, backspace to clear");
2600 // search for known bindings
2601 for (i=0 ; i<numcommands ; i++)
2605 // If there's no command, it's just a section
2606 if (bindnames[i][0][0] == '\0')
2608 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2609 M_PrintRed (16, y, bindnames[i][1]);
2613 M_Print(16, y, bindnames[i][1]);
2615 M_FindKeysForCommand (bindnames[i][0], keys);
2617 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2619 strlcpy(keystring, "???", sizeof(keystring));
2623 for (j = 0;j < NUMKEYS;j++)
2628 strlcat(keystring, " or ", sizeof(keystring));
2629 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2633 M_Print(150, y, keystring);
2637 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2639 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2643 static void M_Keys_Key (int k, char ascii)
2650 S_LocalSound ("sound/misc/menu1.wav");
2655 else //if (k != '`')
2657 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2658 Cbuf_InsertText (cmd);
2668 M_Menu_Options_f ();
2673 S_LocalSound ("sound/misc/menu1.wav");
2677 if (keys_cursor < 0)
2678 keys_cursor = numcommands-1;
2680 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2685 S_LocalSound ("sound/misc/menu1.wav");
2689 if (keys_cursor >= numcommands)
2692 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2695 case K_ENTER: // go into bind mode
2696 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2697 S_LocalSound ("sound/misc/menu2.wav");
2698 if (keys[NUMKEYS - 1] != -1)
2699 M_UnbindCommand (bindnames[keys_cursor][0]);
2703 case K_BACKSPACE: // delete bindings
2704 case K_DEL: // delete bindings
2705 S_LocalSound ("sound/misc/menu2.wav");
2706 M_UnbindCommand (bindnames[keys_cursor][0]);
2711 void M_Menu_Reset_f (void)
2713 key_dest = key_menu;
2715 m_entersound = true;
2719 static void M_Reset_Key (int key, char ascii)
2725 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2726 // no break here since we also exit the menu
2731 m_state = m_options;
2732 m_entersound = true;
2740 static void M_Reset_Draw (void)
2742 int lines = 2, linelength = 20;
2743 M_Background(linelength * 8 + 16, lines * 8 + 16);
2744 M_DrawTextBox(0, 0, linelength, lines);
2745 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2746 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2749 //=============================================================================
2752 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2753 typedef struct video_resolution_s
2757 int conwidth, conheight;
2758 double pixelheight; // pixel aspect
2761 video_resolution_t video_resolutions[] =
2763 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2764 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2765 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2766 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2767 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2768 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2769 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2770 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2771 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2772 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2773 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2774 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2775 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2776 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2777 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2778 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2779 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2780 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2781 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2782 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2783 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2784 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2785 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2786 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2787 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2788 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2789 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2790 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2791 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2792 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2793 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2794 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2795 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2796 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2797 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2798 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2799 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2800 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2801 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2802 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2803 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2804 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2805 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2806 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2807 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2808 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2809 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2810 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2811 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2812 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2813 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2814 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2815 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2816 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2817 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2818 {NULL, 0, 0, 0, 0, 0}
2820 // this is the number of the default mode (640x480) in the list above
2821 #define VID_DEFAULT 3
2822 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2824 #define VIDEO_ITEMS 10
2825 static int video_cursor = 0;
2826 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 170, 178, 186};
2827 static int video_resolution;
2829 void M_Menu_Video_f (void)
2833 key_dest = key_menu;
2835 m_entersound = true;
2837 // Look for the closest match to the current resolution
2838 video_resolution = 0;
2839 for (i = 1;i < VID_RES_COUNT;i++)
2841 // if the new mode would be a worse match in width, skip it
2842 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2844 // if it is equal in width, check height
2845 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2847 // if the new mode would be a worse match in height, skip it
2848 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2850 // if it is equal in width and height, check pixel aspect
2851 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2853 // if the new mode would be a worse match in pixel aspect, skip it
2854 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2856 // if it is equal in everything, skip it (prefer earlier modes)
2857 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2859 // better match for width, height, and pixel aspect
2860 video_resolution = i;
2862 else // better match for width and height
2863 video_resolution = i;
2865 else // better match for width
2866 video_resolution = i;
2871 static void M_Video_Draw (void)
2875 M_Background(320, 200);
2877 M_DrawPic(16, 4, "gfx/qplaque");
2878 p = Draw_CachePic("gfx/vidmodes", true);
2879 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2881 // Current Resolution
2882 M_Print(16, video_cursor_table[0], " Current Resolution");
2883 if (vid_supportrefreshrate && vid.fullscreen)
2884 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2886 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2888 // Proposed Resolution
2889 M_Print(16, video_cursor_table[1], " New Resolution");
2890 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2891 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2894 M_Print(16, video_cursor_table[2], " Bits per pixel");
2895 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2898 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2899 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2902 M_Print(16, video_cursor_table[4], " Fullscreen");
2903 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2906 M_Print(220, video_cursor_table[5], "Apply");
2909 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2910 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2912 M_ItemPrint(16, video_cursor_table[7], " Anisotropic Filter", gl_support_anisotropy);
2913 M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2915 M_ItemPrint(16, video_cursor_table[8], " Texture Quality", true);
2916 M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2918 M_ItemPrint(16, video_cursor_table[9], " Texture Compression", gl_support_texture_compression);
2919 M_DrawCheckbox(220, video_cursor_table[9], gl_texturecompression.integer);
2922 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2926 static void M_Menu_Video_AdjustSliders (int dir)
2928 S_LocalSound ("sound/misc/menu3.wav");
2930 switch (video_cursor)
2936 for(r = 0;r < VID_RES_COUNT;r++)
2938 video_resolution += dir;
2939 if (video_resolution >= VID_RES_COUNT)
2940 video_resolution = 0;
2941 if (video_resolution < 0)
2942 video_resolution = VID_RES_COUNT - 1;
2943 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2951 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2955 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2958 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2962 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2965 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2968 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2971 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2977 static void M_Video_Key (int key, char ascii)
2982 // vid_shared.c has a copy of the current video config. We restore it
2983 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2984 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2985 if (vid_supportrefreshrate)
2986 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2988 S_LocalSound ("sound/misc/menu1.wav");
2989 M_Menu_Options_f ();
2993 m_entersound = true;
2994 switch (video_cursor)
2997 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2998 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2999 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3000 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3001 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3002 Cbuf_AddText ("vid_restart\n");
3003 M_Menu_Options_f ();
3006 M_Menu_Video_AdjustSliders (1);
3011 S_LocalSound ("sound/misc/menu1.wav");
3013 if (video_cursor < 0)
3014 video_cursor = VIDEO_ITEMS-1;
3018 S_LocalSound ("sound/misc/menu1.wav");
3020 if (video_cursor >= VIDEO_ITEMS)
3025 M_Menu_Video_AdjustSliders (-1);
3029 M_Menu_Video_AdjustSliders (1);
3034 //=============================================================================
3037 static int help_page;
3038 #define NUM_HELP_PAGES 6
3041 void M_Menu_Help_f (void)
3043 key_dest = key_menu;
3045 m_entersound = true;
3051 static void M_Help_Draw (void)
3053 M_Background(320, 200);
3054 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3058 static void M_Help_Key (int key, char ascii)
3068 m_entersound = true;
3069 if (++help_page >= NUM_HELP_PAGES)
3075 m_entersound = true;
3076 if (--help_page < 0)
3077 help_page = NUM_HELP_PAGES-1;
3083 //=============================================================================
3086 void M_Menu_Credits_f (void)
3088 key_dest = key_menu;
3089 m_state = m_credits;
3090 m_entersound = true;
3095 static void M_Credits_Draw (void)
3097 M_Background(640, 480);
3098 M_DrawPic (0, 0, "gfx/creditsmiddle");
3099 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3100 M_DrawPic (0, 0, "gfx/creditstop");
3101 M_DrawPic (0, 433, "gfx/creditsbottom");
3105 static void M_Credits_Key (int key, char ascii)
3110 //=============================================================================
3113 static char *m_quit_message[9];
3114 static int m_quit_prevstate;
3115 static qboolean wasInMenus;
3118 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3120 m_quit_message[0] = line1;
3121 m_quit_message[1] = line2;
3122 m_quit_message[2] = line3;
3123 m_quit_message[3] = line4;
3124 m_quit_message[4] = line5;
3125 m_quit_message[5] = line6;
3126 m_quit_message[6] = line7;
3127 m_quit_message[7] = line8;
3128 m_quit_message[8] = NULL;
3132 static int M_ChooseQuitMessage(int request)
3136 // frag related quit messages are pointless for a fallback menu, so use something generic
3137 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3146 case GAME_DEFEATINDETAIL2:
3147 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3148 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3149 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3150 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3151 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3152 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3153 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3154 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3156 case GAME_GOODVSBAD2:
3157 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3158 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3159 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3160 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3161 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3162 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3163 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3164 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3168 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3170 case GAME_BATTLEMECH:
3171 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3172 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3173 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3174 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3176 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3177 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3179 case GAME_OPENQUARTZ:
3180 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3181 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3182 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3183 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3186 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3187 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3188 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3189 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3195 void M_Menu_Quit_f (void)
3198 if (m_state == m_quit)
3200 wasInMenus = (key_dest == key_menu);
3201 key_dest = key_menu;
3202 m_quit_prevstate = m_state;
3204 m_entersound = true;
3205 // count how many there are
3206 for (n = 1;M_ChooseQuitMessage(n);n++);
3208 M_ChooseQuitMessage(rand() % n);
3212 static void M_Quit_Key (int key, char ascii)
3221 m_state = (enum m_state_e)m_quit_prevstate;
3222 m_entersound = true;
3226 key_dest = key_game;
3241 static void M_Quit_Draw (void)
3243 int i, l, linelength, firstline, lastline, lines;
3244 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3246 if ((l = (int)strlen(m_quit_message[i])))
3256 lines = (lastline - firstline) + 1;
3257 M_Background(linelength * 8 + 16, lines * 8 + 16);
3258 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3259 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3260 for (i = 0, l = firstline;i < lines;i++, l++)
3261 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3264 //=============================================================================
3265 /* LAN CONFIG MENU */
3267 static int lanConfig_cursor = -1;
3268 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3269 #define NUM_LANCONFIG_CMDS 4
3271 static int lanConfig_port;
3272 static char lanConfig_portname[6];
3273 static char lanConfig_joinname[22];
3275 void M_Menu_LanConfig_f (void)
3277 key_dest = key_menu;
3278 m_state = m_lanconfig;
3279 m_entersound = true;
3280 if (lanConfig_cursor == -1)
3283 lanConfig_cursor = 1;
3286 lanConfig_cursor = 1;
3287 lanConfig_port = 26000;
3288 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3290 M_Update_Return_Reason("");
3294 static void M_LanConfig_Draw (void)
3301 M_Background(320, 200);
3303 M_DrawPic (16, 4, "gfx/qplaque");
3304 p = Draw_CachePic ("gfx/p_multi", true);
3305 basex = (320-p->width)/2;
3306 M_DrawPic (basex, 4, "gfx/p_multi");
3309 startJoin = "New Game";
3311 startJoin = "Join Game";
3312 protocol = "TCP/IP";
3313 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3316 M_Print(basex, lanConfig_cursor_table[0], "Port");
3317 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3318 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3322 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3323 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3324 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3325 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3326 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3330 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3331 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3334 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3336 if (lanConfig_cursor == 0)
3337 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3339 if (lanConfig_cursor == 3)
3340 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3342 if (*m_return_reason)
3343 M_Print(basex, 168, m_return_reason);
3347 static void M_LanConfig_Key (int key, char ascii)
3354 M_Menu_MultiPlayer_f ();
3358 S_LocalSound ("sound/misc/menu1.wav");
3360 if (lanConfig_cursor < 0)
3361 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3362 // when in start game menu, skip the unused search qw servers item
3363 if (StartingGame && lanConfig_cursor == 2)
3364 lanConfig_cursor = 1;
3368 S_LocalSound ("sound/misc/menu1.wav");
3370 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3371 lanConfig_cursor = 0;
3372 // when in start game menu, skip the unused search qw servers item
3373 if (StartingGame && lanConfig_cursor == 1)
3374 lanConfig_cursor = 2;
3378 if (lanConfig_cursor == 0)
3381 m_entersound = true;
3383 Cbuf_AddText ("stopdemo\n");
3385 Cvar_SetValue("port", lanConfig_port);
3387 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3391 M_Menu_GameOptions_f ();
3394 M_Menu_ServerList_f();
3398 if (lanConfig_cursor == 3)
3399 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3403 if (lanConfig_cursor == 0)
3405 if (strlen(lanConfig_portname))
3406 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3409 if (lanConfig_cursor == 3)
3411 if (strlen(lanConfig_joinname))
3412 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3420 if (lanConfig_cursor == 3)
3422 l = (int)strlen(lanConfig_joinname);
3425 lanConfig_joinname[l+1] = 0;
3426 lanConfig_joinname[l] = ascii;
3430 if (ascii < '0' || ascii > '9')
3432 if (lanConfig_cursor == 0)
3434 l = (int)strlen(lanConfig_portname);
3437 lanConfig_portname[l+1] = 0;
3438 lanConfig_portname[l] = ascii;
3443 if (StartingGame && lanConfig_cursor == 3)
3445 if (key == K_UPARROW)
3446 lanConfig_cursor = 1;
3448 lanConfig_cursor = 0;
3451 l = atoi(lanConfig_portname);
3454 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3457 //=============================================================================
3458 /* GAME OPTIONS MENU */
3460 typedef struct level_s
3466 typedef struct episode_s
3473 typedef struct gamelevels_s
3477 episode_t *episodes;
3482 static level_t quakelevels[] =
3484 {"start", "Entrance"}, // 0
3486 {"e1m1", "Slipgate Complex"}, // 1
3487 {"e1m2", "Castle of the Damned"},
3488 {"e1m3", "The Necropolis"},
3489 {"e1m4", "The Grisly Grotto"},
3490 {"e1m5", "Gloom Keep"},
3491 {"e1m6", "The Door To Chthon"},
3492 {"e1m7", "The House of Chthon"},
3493 {"e1m8", "Ziggurat Vertigo"},
3495 {"e2m1", "The Installation"}, // 9
3496 {"e2m2", "Ogre Citadel"},
3497 {"e2m3", "Crypt of Decay"},
3498 {"e2m4", "The Ebon Fortress"},
3499 {"e2m5", "The Wizard's Manse"},
3500 {"e2m6", "The Dismal Oubliette"},
3501 {"e2m7", "Underearth"},
3503 {"e3m1", "Termination Central"}, // 16
3504 {"e3m2", "The Vaults of Zin"},
3505 {"e3m3", "The Tomb of Terror"},
3506 {"e3m4", "Satan's Dark Delight"},
3507 {"e3m5", "Wind Tunnels"},
3508 {"e3m6", "Chambers of Torment"},
3509 {"e3m7", "The Haunted Halls"},
3511 {"e4m1", "The Sewage System"}, // 23
3512 {"e4m2", "The Tower of Despair"},
3513 {"e4m3", "The Elder God Shrine"},
3514 {"e4m4", "The Palace of Hate"},
3515 {"e4m5", "Hell's Atrium"},
3516 {"e4m6", "The Pain Maze"},
3517 {"e4m7", "Azure Agony"},
3518 {"e4m8", "The Nameless City"},
3520 {"end", "Shub-Niggurath's Pit"}, // 31
3522 {"dm1", "Place of Two Deaths"}, // 32
3523 {"dm2", "Claustrophobopolis"},
3524 {"dm3", "The Abandoned Base"},
3525 {"dm4", "The Bad Place"},
3526 {"dm5", "The Cistern"},
3527 {"dm6", "The Dark Zone"}
3530 static episode_t quakeepisodes[] =
3532 {"Welcome to Quake", 0, 1},
3533 {"Doomed Dimension", 1, 8},
3534 {"Realm of Black Magic", 9, 7},
3535 {"Netherworld", 16, 7},
3536 {"The Elder World", 23, 8},
3537 {"Final Level", 31, 1},
3538 {"Deathmatch Arena", 32, 6}
3541 //MED 01/06/97 added hipnotic levels
3542 static level_t hipnoticlevels[] =
3544 {"start", "Command HQ"}, // 0
3546 {"hip1m1", "The Pumping Station"}, // 1
3547 {"hip1m2", "Storage Facility"},
3548 {"hip1m3", "The Lost Mine"},
3549 {"hip1m4", "Research Facility"},
3550 {"hip1m5", "Military Complex"},
3552 {"hip2m1", "Ancient Realms"}, // 6
3553 {"hip2m2", "The Black Cathedral"},
3554 {"hip2m3", "The Catacombs"},
3555 {"hip2m4", "The Crypt"},
3556 {"hip2m5", "Mortum's Keep"},
3557 {"hip2m6", "The Gremlin's Domain"},
3559 {"hip3m1", "Tur Torment"}, // 12
3560 {"hip3m2", "Pandemonium"},
3561 {"hip3m3", "Limbo"},
3562 {"hip3m4", "The Gauntlet"},
3564 {"hipend", "Armagon's Lair"}, // 16
3566 {"hipdm1", "The Edge of Oblivion"} // 17
3569 //MED 01/06/97 added hipnotic episodes
3570 static episode_t hipnoticepisodes[] =
3572 {"Scourge of Armagon", 0, 1},
3573 {"Fortress of the Dead", 1, 5},
3574 {"Dominion of Darkness", 6, 6},
3575 {"The Rift", 12, 4},
3576 {"Final Level", 16, 1},
3577 {"Deathmatch Arena", 17, 1}
3580 //PGM 01/07/97 added rogue levels
3581 //PGM 03/02/97 added dmatch level
3582 static level_t roguelevels[] =
3584 {"start", "Split Decision"},
3585 {"r1m1", "Deviant's Domain"},
3586 {"r1m2", "Dread Portal"},
3587 {"r1m3", "Judgement Call"},
3588 {"r1m4", "Cave of Death"},
3589 {"r1m5", "Towers of Wrath"},
3590 {"r1m6", "Temple of Pain"},
3591 {"r1m7", "Tomb of the Overlord"},
3592 {"r2m1", "Tempus Fugit"},
3593 {"r2m2", "Elemental Fury I"},
3594 {"r2m3", "Elemental Fury II"},
3595 {"r2m4", "Curse of Osiris"},
3596 {"r2m5", "Wizard's Keep"},
3597 {"r2m6", "Blood Sacrifice"},
3598 {"r2m7", "Last Bastion"},
3599 {"r2m8", "Source of Evil"},
3600 {"ctf1", "Division of Change"}
3603 //PGM 01/07/97 added rogue episodes
3604 //PGM 03/02/97 added dmatch episode
3605 static episode_t rogueepisodes[] =
3607 {"Introduction", 0, 1},
3608 {"Hell's Fortress", 1, 7},
3609 {"Corridors of Time", 8, 8},
3610 {"Deathmatch Arena", 16, 1}
3613 static level_t nehahralevels[] =
3615 {"nehstart", "Welcome to Nehahra"},
3616 {"neh1m1", "Forge City1: Slipgates"},
3617 {"neh1m2", "Forge City2: Boiler"},
3618 {"neh1m3", "Forge City3: Escape"},
3619 {"neh1m4", "Grind Core"},
3620 {"neh1m5", "Industrial Silence"},
3621 {"neh1m6", "Locked-Up Anger"},
3622 {"neh1m7", "Wanderer of the Wastes"},
3623 {"neh1m8", "Artemis System Net"},
3624 {"neh1m9", "To the Death"},
3625 {"neh2m1", "The Gates of Ghoro"},
3626 {"neh2m2", "Sacred Trinity"},
3627 {"neh2m3", "Realm of the Ancients"},
3628 {"neh2m4", "Temple of the Ancients"},
3629 {"neh2m5", "Dreams Made Flesh"},
3630 {"neh2m6", "Your Last Cup of Sorrow"},
3631 {"nehsec", "Ogre's Bane"},
3632 {"nehahra", "Nehahra's Den"},
3633 {"nehend", "Quintessence"}
3636 static episode_t nehahraepisodes[] =
3638 {"Welcome to Nehahra", 0, 1},
3639 {"The Fall of Forge", 1, 9},
3640 {"The Outlands", 10, 7},
3641 {"Dimension of the Lost", 17, 2}
3644 // Map list for Transfusion
3645 static level_t transfusionlevels[] =
3647 {"e1m1", "Cradle to Grave"},
3648 {"e1m2", "Wrong Side of the Tracks"},
3649 {"e1m3", "Phantom Express"},
3650 {"e1m4", "Dark Carnival"},
3651 {"e1m5", "Hallowed Grounds"},
3652 {"e1m6", "The Great Temple"},
3653 {"e1m7", "Altar of Stone"},
3654 {"e1m8", "House of Horrors"},
3656 {"e2m1", "Shipwrecked"},
3657 {"e2m2", "The Lumber Mill"},
3658 {"e2m3", "Rest for the Wicked"},
3659 {"e2m4", "The Overlooked Hotel"},
3660 {"e2m5", "The Haunting"},
3661 {"e2m6", "The Cold Rush"},
3662 {"e2m7", "Bowels of the Earth"},
3663 {"e2m8", "The Lair of Shial"},
3664 {"e2m9", "Thin Ice"},
3666 {"e3m1", "Ghost Town"},
3667 {"e3m2", "The Siege"},
3668 {"e3m3", "Raw Sewage"},
3669 {"e3m4", "The Sick Ward"},
3670 {"e3m5", "Spare Parts"},
3671 {"e3m6", "Monster Bait"},
3672 {"e3m7", "The Pit of Cerberus"},
3673 {"e3m8", "Catacombs"},
3675 {"e4m1", "Butchery Loves Company"},
3676 {"e4m2", "Breeding Grounds"},
3677 {"e4m3", "Charnel House"},
3678 {"e4m4", "Crystal Lake"},
3679 {"e4m5", "Fire and Brimstone"},
3680 {"e4m6", "The Ganglion Depths"},
3681 {"e4m7", "In the Flesh"},
3682 {"e4m8", "The Hall of the Epiphany"},
3683 {"e4m9", "Mall of the Dead"},
3685 {"bb1", "The Stronghold"},
3686 {"bb2", "Winter Wonderland"},
3688 {"bb4", "The Tower"},
3690 {"bb6", "Twin Fortress"},
3692 {"bb8", "Fun With Heads"},
3693 {"dm1", "Monolith Building 11"},
3697 {"e6m1", "Welcome to Your Life"},
3698 {"e6m2", "They Are Here"},
3699 {"e6m3", "Public Storage"},
3700 {"e6m4", "Aqueducts"},
3701 {"e6m5", "The Ruined Temple"},
3702 {"e6m6", "Forbidden Rituals"},
3703 {"e6m7", "The Dungeon"},
3704 {"e6m8", "Beauty and the Beast"},
3705 {"e6m9", "Forgotten Catacombs"},
3707 {"cp01", "Boat Docks"},
3708 {"cp02", "Old Opera House"},
3709 {"cp03", "Gothic Library"},
3710 {"cp04", "Lost Monastery"},
3711 {"cp05", "Steamboat"},
3712 {"cp06", "Graveyard"},
3713 {"cp07", "Mountain Pass"},
3714 {"cp08", "Abysmal Mine"},
3716 {"cps1", "Boggy Creek"},
3718 {"cpbb01", "Crypt of Despair"},
3719 {"cpbb02", "Pits of Blood"},
3720 {"cpbb03", "Unholy Cathedral"},
3721 {"cpbb04", "Deadly Inspirations"},
3723 {"b2a15", "Area 15 (B2)"},
3724 {"b2bodies", "BB_Bodies (B2)"},
3725 {"b2cabana", "BB_Cabana"},
3726 {"b2power", "BB_Power"},
3727 {"barena", "Blood Arena"},
3728 {"bkeep", "Blood Keep"},
3729 {"bstar", "Brown Star"},
3730 {"crypt", "The Crypt"},
3732 {"bb3_2k1", "Bodies Infusion"},
3733 {"captasao", "Captasao"},
3734 {"curandero", "Curandero"},
3735 {"dcamp", "DeathCamp"},
3736 {"highnoon", "HighNoon"},
3737 {"qbb1", "The Confluence"},
3738 {"qbb2", "KathartiK"},
3739 {"qbb3", "Caleb's Woodland Retreat"},
3742 {"dranzbb6", "Black Coffee"},
3743 {"fragm", "Frag'M"},
3745 {"qe1m7", "The House of Chthon"},
3746 {"qdm1", "Place of Two Deaths"},
3747 {"qdm4", "The Bad Place"},
3748 {"qdm5", "The Cistern"},
3749 {"qmorbias", "DM-Morbias"},
3750 {"simple", "Dead Simple"}
3753 static episode_t transfusionepisodes[] =
3755 {"The Way of All Flesh", 0, 8},
3756 {"Even Death May Die", 8, 9},
3757 {"Farewell to Arms", 17, 8},
3758 {"Dead Reckoning", 25, 9},
3759 {"BloodBath", 34, 11},
3760 {"Post Mortem", 45, 9},
3761 {"Cryptic Passage", 54, 10},
3762 {"Cryptic BloodBath", 64, 4},
3764 {"Transfusion", 76, 9},
3765 {"Conversions", 85, 9}
3768 static level_t goodvsbad2levels[] =
3770 {"rts", "Many Paths"}, // 0
3771 {"chess", "Chess, Scott Hess"}, // 1
3772 {"dot", "Big Wall"},
3773 {"city2", "The Big City"},
3774 {"bwall", "0 G like Psychic TV"},
3775 {"snow", "Wireframed"},
3776 {"telep", "Infinite Falling"},
3777 {"faces", "Facing Bases"},
3778 {"island", "Adventure Islands"},
3781 static episode_t goodvsbad2episodes[] =
3783 {"Levels? Bevels!", 0, 8},
3786 static level_t battlemechlevels[] =
3788 {"start", "Parking Level"},
3789 {"dm1", "Hot Dump"}, // 1
3790 {"dm2", "The Pits"},
3791 {"dm3", "Dimber Died"},
3792 {"dm4", "Fire in the Hole"},
3793 {"dm5", "Clubhouses"},
3794 {"dm6", "Army go Underground"},
3797 static episode_t battlemechepisodes[] =
3799 {"Time for Battle", 0, 7},
3802 static level_t openquartzlevels[] =
3804 {"start", "Welcome to Openquartz"},
3806 {"void1", "The center of nowhere"}, // 1
3807 {"void2", "The place with no name"},
3808 {"void3", "The lost supply base"},
3809 {"void4", "Past the outer limits"},
3810 {"void5", "Into the nonexistance"},
3811 {"void6", "Void walk"},
3813 {"vtest", "Warp Central"},
3814 {"box", "The deathmatch box"},
3815 {"bunkers", "Void command"},
3816 {"house", "House of chaos"},
3817 {"office", "Overnight office kill"},
3818 {"am1", "The nameless chambers"},
3821 static episode_t openquartzepisodes[] =
3823 {"Single Player", 0, 1},
3824 {"Void Deathmatch", 1, 6},
3828 static level_t defeatindetail2levels[] =
3830 {"atac3", "River Crossing"},
3831 {"atac4", "Canyon Chaos"},
3832 {"atac7", "Desert Stormer"},
3835 static episode_t defeatindetail2episodes[] =
3837 {"ATAC Campaign", 0, 3},
3840 static level_t prydonlevels[] =
3842 {"curig2", "Capel Curig"}, // 0
3844 {"tdastart", "Gateway"}, // 1
3847 static episode_t prydonepisodes[] =
3849 {"Prydon Gate", 0, 1},
3850 {"The Dark Age", 1, 1}
3853 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3854 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3855 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3856 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3857 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3858 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3859 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3860 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3861 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3862 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3863 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3865 typedef struct gameinfo_s
3868 gamelevels_t *notregistered;
3869 gamelevels_t *registered;
3873 static gameinfo_t gamelist[] =
3875 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3876 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3877 {GAME_ROGUE, &roguegame, &roguegame},
3878 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3879 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3880 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3881 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3882 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3883 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3884 {GAME_PRYDON, &prydongame, &prydongame},
3885 {GAME_NORMAL, NULL, NULL} // terminator
3888 static gamelevels_t *lookupgameinfo(void)
3891 while (gamelist[i].gameid != gamemode)
3893 if (gamelist[i].notregistered == NULL)
3900 if (registered.integer)
3901 return gamelist[i].registered;
3903 return gamelist[i].notregistered;
3906 static int startepisode;
3907 static int startlevel;
3908 static int maxplayers;
3909 static qboolean m_serverInfoMessage = false;
3910 static double m_serverInfoMessageTime;
3912 void M_Menu_GameOptions_f (void)
3914 key_dest = key_menu;
3915 m_state = m_gameoptions;
3916 m_entersound = true;
3917 if (maxplayers == 0)
3918 maxplayers = svs.maxclients;
3920 maxplayers = min(8, MAX_SCOREBOARD);
3924 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3925 #define NUM_GAMEOPTIONS 12
3926 static int gameoptions_cursor;
3928 void M_GameOptions_Draw (void)
3934 M_Background(320, 200);
3936 M_DrawPic (16, 4, "gfx/qplaque");
3937 p = Draw_CachePic ("gfx/p_multi", true);
3938 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3940 M_DrawTextBox (152, 32, 10, 1);
3941 M_Print(160, 40, "begin game");
3943 M_Print(0, 56, " Max players");
3944 M_Print(160, 56, va("%i", maxplayers) );
3946 if (gamemode != GAME_GOODVSBAD2)
3948 M_Print(0, 64, " Game Type");
3949 if (gamemode == GAME_TRANSFUSION)
3951 if (!coop.integer && !deathmatch.integer)
3952 Cvar_SetValue("deathmatch", 1);
3953 if (deathmatch.integer == 0)
3954 M_Print(160, 64, "Cooperative");
3955 else if (deathmatch.integer == 2)
3956 M_Print(160, 64, "Capture the Flag");
3958 M_Print(160, 64, "Blood Bath");
3960 else if (gamemode == GAME_BATTLEMECH)
3962 if (!deathmatch.integer)
3963 Cvar_SetValue("deathmatch", 1);
3964 if (deathmatch.integer == 2)
3965 M_Print(160, 64, "Rambo Match");
3967 M_Print(160, 64, "Deathmatch");
3971 if (!coop.integer && !deathmatch.integer)
3972 Cvar_SetValue("deathmatch", 1);
3974 M_Print(160, 64, "Cooperative");
3976 M_Print(160, 64, "Deathmatch");
3979 M_Print(0, 72, " Teamplay");
3980 if (gamemode == GAME_ROGUE)
3984 switch((int)teamplay.integer)
3986 case 1: msg = "No Friendly Fire"; break;
3987 case 2: msg = "Friendly Fire"; break;
3988 case 3: msg = "Tag"; break;
3989 case 4: msg = "Capture the Flag"; break;
3990 case 5: msg = "One Flag CTF"; break;
3991 case 6: msg = "Three Team CTF"; break;
3992 default: msg = "Off"; break;
3994 M_Print(160, 72, msg);
4000 switch (teamplay.integer)
4002 case 0: msg = "Off"; break;
4003 case 2: msg = "Friendly Fire"; break;
4004 default: msg = "No Friendly Fire"; break;
4006 M_Print(160, 72, msg);
4008 M_Print(0, 80, " Skill");
4009 if (gamemode == GAME_TRANSFUSION)
4011 if (skill.integer == 1)
4012 M_Print(160, 80, "Still Kicking");
4013 else if (skill.integer == 2)
4014 M_Print(160, 80, "Pink On The Inside");
4015 else if (skill.integer == 3)
4016 M_Print(160, 80, "Lightly Broiled");
4017 else if (skill.integer == 4)
4018 M_Print(160, 80, "Well Done");
4020 M_Print(160, 80, "Extra Crispy");
4024 if (skill.integer == 0)
4025 M_Print(160, 80, "Easy difficulty");
4026 else if (skill.integer == 1)
4027 M_Print(160, 80, "Normal difficulty");
4028 else if (skill.integer == 2)
4029 M_Print(160, 80, "Hard difficulty");
4031 M_Print(160, 80, "Nightmare difficulty");
4033 M_Print(0, 88, " Frag Limit");
4034 if (fraglimit.integer == 0)
4035 M_Print(160, 88, "none");
4037 M_Print(160, 88, va("%i frags", fraglimit.integer));
4039 M_Print(0, 96, " Time Limit");
4040 if (timelimit.integer == 0)
4041 M_Print(160, 96, "none");
4043 M_Print(160, 96, va("%i minutes", timelimit.integer));
4046 M_Print(0, 104, " Public server");
4047 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4049 M_Print(0, 112, " Server maxrate");
4050 M_Print(160, 112, va("%i", sv_maxrate.integer));
4052 M_Print(0, 128, " Server name");
4053 M_DrawTextBox (0, 132, 38, 1);
4054 M_Print(8, 140, hostname.string);
4056 g = lookupgameinfo();
4058 if (gamemode != GAME_GOODVSBAD2)
4060 M_Print(0, 160, " Episode");
4061 M_Print(160, 160, g->episodes[startepisode].description);
4064 M_Print(0, 168, " Level");
4065 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4066 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4069 if (gameoptions_cursor == 9)
4070 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4072 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4074 if (m_serverInfoMessage)
4076 if ((realtime - m_serverInfoMessageTime) < 5.0)
4079 M_DrawTextBox (x, 138, 24, 4);
4081 M_Print(x, 146, " More than 255 players??");
4082 M_Print(x, 154, " First, question your ");
4083 M_Print(x, 162, " sanity, then email ");
4084 M_Print(x, 170, " lordhavoc@ghdigital.com");
4087 m_serverInfoMessage = false;
4092 static void M_NetStart_Change (int dir)
4097 switch (gameoptions_cursor)
4101 if (maxplayers > MAX_SCOREBOARD)
4103 maxplayers = MAX_SCOREBOARD;
4104 m_serverInfoMessage = true;
4105 m_serverInfoMessageTime = realtime;
4112 if (gamemode == GAME_GOODVSBAD2)
4114 if (gamemode == GAME_TRANSFUSION)
4116 switch (deathmatch.integer)
4118 // From Cooperative to BloodBath
4120 Cvar_SetValueQuick (&coop, 0);
4121 Cvar_SetValueQuick (&deathmatch, 1);
4124 // From BloodBath to CTF
4126 Cvar_SetValueQuick (&coop, 0);
4127 Cvar_SetValueQuick (&deathmatch, 2);
4130 // From CTF to Cooperative
4133 Cvar_SetValueQuick (&coop, 1);
4134 Cvar_SetValueQuick (&deathmatch, 0);
4137 else if (gamemode == GAME_BATTLEMECH)
4139 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4140 Cvar_SetValueQuick (&deathmatch, 0);
4141 else // changing from Deathmatch to Rambo
4142 Cvar_SetValueQuick (&deathmatch, 2);
4146 if (deathmatch.integer) // changing from deathmatch to coop
4148 Cvar_SetValueQuick (&coop, 1);
4149 Cvar_SetValueQuick (&deathmatch, 0);
4151 else // changing from coop to deathmatch
4153 Cvar_SetValueQuick (&coop, 0);
4154 Cvar_SetValueQuick (&deathmatch, 1);
4160 if (gamemode == GAME_GOODVSBAD2)
4162 if (gamemode == GAME_ROGUE)
4167 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4168 if (teamplay.integer > count)
4169 Cvar_SetValueQuick (&teamplay, 0);
4170 else if (teamplay.integer < 0)
4171 Cvar_SetValueQuick (&teamplay, count);
4175 if (gamemode == GAME_GOODVSBAD2)
4177 Cvar_SetValueQuick (&skill, skill.integer + dir);
4178 if (gamemode == GAME_TRANSFUSION)
4180 if (skill.integer > 5)
4181 Cvar_SetValueQuick (&skill, 1);
4182 if (skill.integer < 1)
4183 Cvar_SetValueQuick (&skill, 5);
4187 if (skill.integer > 3)
4188 Cvar_SetValueQuick (&skill, 0);
4189 if (skill.integer < 0)
4190 Cvar_SetValueQuick (&skill, 3);
4195 if (gamemode == GAME_GOODVSBAD2)
4197 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4198 if (fraglimit.integer > 100)
4199 Cvar_SetValueQuick (&fraglimit, 0);
4200 if (fraglimit.integer < 0)
4201 Cvar_SetValueQuick (&fraglimit, 100);
4205 if (gamemode == GAME_GOODVSBAD2)
4207 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4208 if (timelimit.value > 60)
4209 Cvar_SetValueQuick (&timelimit, 0);
4210 if (timelimit.value < 0)
4211 Cvar_SetValueQuick (&timelimit, 60);
4215 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4219 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4220 if (sv_maxrate.integer < NET_MINRATE)
4221 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4228 if (gamemode == GAME_GOODVSBAD2)
4230 startepisode += dir;
4231 g = lookupgameinfo();
4233 if (startepisode < 0)
4234 startepisode = g->numepisodes - 1;
4236 if (startepisode >= g->numepisodes)
4244 g = lookupgameinfo();
4247 startlevel = g->episodes[startepisode].levels - 1;
4249 if (startlevel >= g->episodes[startepisode].levels)
4255 static void M_GameOptions_Key (int key, char ascii)
4259 char hostnamebuf[128];
4264 M_Menu_MultiPlayer_f ();
4268 S_LocalSound ("sound/misc/menu1.wav");
4269 gameoptions_cursor--;
4270 if (gameoptions_cursor < 0)
4271 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4275 S_LocalSound ("sound/misc/menu1.wav");
4276 gameoptions_cursor++;
4277 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4278 gameoptions_cursor = 0;
4282 if (gameoptions_cursor == 0)
4284 S_LocalSound ("sound/misc/menu3.wav");
4285 M_NetStart_Change (-1);
4289 if (gameoptions_cursor == 0)
4291 S_LocalSound ("sound/misc/menu3.wav");
4292 M_NetStart_Change (1);
4296 S_LocalSound ("sound/misc/menu2.wav");
4297 if (gameoptions_cursor == 0)
4300 Cbuf_AddText ("disconnect\n");
4301 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4303 g = lookupgameinfo();
4304 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4308 M_NetStart_Change (1);
4312 if (gameoptions_cursor == 9)
4314 l = (int)strlen(hostname.string);
4318 memcpy(hostnamebuf, hostname.string, l);
4320 Cvar_Set("hostname", hostnamebuf);
4328 if (gameoptions_cursor == 9)
4330 l = (int)strlen(hostname.string);
4333 memcpy(hostnamebuf, hostname.string, l);
4334 hostnamebuf[l] = ascii;
4335 hostnamebuf[l+1] = 0;
4336 Cvar_Set("hostname", hostnamebuf);
4342 //=============================================================================
4345 static int slist_cursor;
4347 void M_Menu_ServerList_f (void)
4349 key_dest = key_menu;
4351 m_entersound = true;
4353 M_Update_Return_Reason("");
4354 if (lanConfig_cursor == 2)
4361 static void M_ServerList_Draw (void)
4363 int n, y, visible, start, end;
4367 // use as much vertical space as available
4368 if (gamemode == GAME_TRANSFUSION)
4369 M_Background(640, vid_conheight.integer - 80);
4371 M_Background(640, vid_conheight.integer);
4372 // scroll the list as the cursor moves
4373 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4374 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4375 if (*m_return_reason)
4376 M_Print(16, menu_height - 8, m_return_reason);
4378 visible = (int)((menu_height - 16 - y) / 8 / 2);
4379 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4380 end = min(start + visible, serverlist_viewcount);
4382 p = Draw_CachePic("gfx/p_multi", true);
4383 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4386 for (n = start;n < end;n++)
4388 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4389 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4390 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4393 else if (realtime - masterquerytime > 10)
4395 if (masterquerycount)
4396 M_Print(0, y, "No servers found");
4398 M_Print(0, y, "No master servers found (network problem?)");
4402 if (serverquerycount)
4403 M_Print(0, y, "Querying servers");
4405 M_Print(0, y, "Querying master servers");
4410 static void M_ServerList_Key(int k, char ascii)
4415 M_Menu_LanConfig_f();
4419 if (lanConfig_cursor == 2)
4427 S_LocalSound ("sound/misc/menu1.wav");
4429 if (slist_cursor < 0)
4430 slist_cursor = serverlist_viewcount - 1;
4435 S_LocalSound ("sound/misc/menu1.wav");
4437 if (slist_cursor >= serverlist_viewcount)
4442 S_LocalSound ("sound/misc/menu2.wav");
4443 if (serverlist_viewcount)
4444 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4453 //=============================================================================
4455 // same limit of mod dirs as in fs.c
4456 #define MODLIST_MAXDIRS 16
4457 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4458 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4460 typedef struct modlist_entry_s
4462 qboolean loaded; // used to determine whether this entry is loaded and running
4463 int enabled; // index to array of modlist_enabled
4465 // name of the modification, this is (will...be) displayed on the menu entry
4467 // directory where we will find it
4468 char dir[MAX_QPATH];
4471 static int modlist_cursor;
4472 //static int modlist_viewcount;
4474 #define MODLIST_TOTALSIZE 256
4475 static int modlist_count = 0;
4476 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4478 void ModList_RebuildList(void)
4483 stringlistinit(&list);
4485 listdirectory(&list, fs_basedir);
4487 listdirectory(&list, "./");
4488 stringlistsort(&list);
4490 modlist_numenabled = fs_numgamedirs;
4491 for (i = 0;i < list.numstrings;i++)
4493 if (modlist_count >= MODLIST_TOTALSIZE) break;
4494 // check all dirs to see if they "appear" to be mods
4495 // reject any dirs that are part of the base game
4496 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4497 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4498 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4499 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4500 if (!FS_CheckGameDir(list.strings[i])) continue;
4502 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4503 //check currently loaded mods
4504 modlist[modlist_count].loaded = false;
4506 for (j = 0; j < fs_numgamedirs; j++)
4507 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4509 modlist[modlist_count].loaded = true;
4510 modlist[modlist_count].enabled = j;
4511 modlist_enabled[j] = modlist_count;
4516 stringlistfreecontents(&list);
4519 void ModList_Enable (void)
4523 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4525 // copy our mod list into an array for FS_ChangeGameDirs
4526 numgamedirs = modlist_numenabled;
4527 for (i = 0; i < modlist_numenabled; i++)
4528 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4530 // this code snippet is from FS_ChangeGameDirs
4531 if (fs_numgamedirs == numgamedirs)
4533 for (i = 0;i < numgamedirs;i++)
4534 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4536 if (i == numgamedirs)
4537 return; // already using this set of gamedirs, do nothing
4540 // this part is basically the same as the FS_GameDir_f function
4541 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4543 // actually, changing during game would work fine, but would be stupid
4544 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4548 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4551 void M_Menu_ModList_f (void)
4553 key_dest = key_menu;
4554 m_state = m_modlist;
4555 m_entersound = true;
4557 M_Update_Return_Reason("");
4558 ModList_RebuildList();
4561 static void M_Menu_ModList_AdjustSliders (int dir)
4564 S_LocalSound ("sound/misc/menu3.wav");
4566 // stop adding mods, we reach the limit
4567 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4568 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4569 if (modlist[modlist_cursor].loaded)
4571 modlist[modlist_cursor].enabled = modlist_numenabled;
4572 //push the value on the enabled list
4573 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4577 //eliminate the value from the enabled list
4578 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4580 modlist_enabled[i] = modlist_enabled[i+1];
4581 modlist[modlist_enabled[i]].enabled--;
4583 modlist_numenabled--;
4587 static void M_ModList_Draw (void)
4589 int n, y, visible, start, end;
4591 const char *s_available = "Available Mods";
4592 const char *s_enabled = "Enabled Mods";
4594 // use as much vertical space as available
4595 if (gamemode == GAME_TRANSFUSION)
4596 M_Background(640, vid_conheight.integer - 80);
4598 M_Background(640, vid_conheight.integer);
4600 M_PrintRed(48 + 32, 32, s_available);
4601 M_PrintRed(432, 32, s_enabled);
4602 // Draw a list box with all enabled mods
4603 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4604 for (y = 0; y < modlist_numenabled; y++)
4605 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4607 if (*m_return_reason)
4608 M_Print(16, menu_height - 8, m_return_reason);
4609 // scroll the list as the cursor moves
4611 visible = (int)((menu_height - 16 - y) / 8 / 2);
4612 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4613 end = min(start + visible, modlist_count);
4615 p = Draw_CachePic("gfx/p_option", true);
4616 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4619 for (n = start;n < end;n++)
4621 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4622 M_ItemPrint(80, y, modlist[n].dir, true);
4623 M_DrawCheckbox(48, y, modlist[n].loaded);
4629 M_Print(80, y, "No Mods found");
4633 static void M_ModList_Key(int k, char ascii)
4643 S_LocalSound ("sound/misc/menu2.wav");
4644 ModList_RebuildList();
4648 S_LocalSound ("sound/misc/menu1.wav");
4650 if (modlist_cursor < 0)
4651 modlist_cursor = modlist_count - 1;
4655 M_Menu_ModList_AdjustSliders (-1);
4659 S_LocalSound ("sound/misc/menu1.wav");
4661 if (modlist_cursor >= modlist_count)
4666 M_Menu_ModList_AdjustSliders (1);
4670 S_LocalSound ("sound/misc/menu2.wav");
4680 //=============================================================================
4681 /* Menu Subsystem */
4683 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4684 static void M_Draw(void);
4685 void M_ToggleMenu_f(void);
4686 static void M_Shutdown(void);
4690 menuplyr_load = true;
4691 menuplyr_pixels = NULL;
4693 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4694 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4695 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4696 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4697 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4698 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4699 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4700 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4701 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4702 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4703 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4704 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4705 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4706 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4707 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4708 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4709 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4710 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4711 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4713 if (gamemode == GAME_TRANSFUSION)
4715 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4716 bindnames = transfusionbindnames;
4718 else if (gamemode == GAME_GOODVSBAD2)
4720 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4721 bindnames = goodvsbad2bindnames;
4725 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4726 bindnames = quakebindnames;
4729 // Make sure "keys_cursor" doesn't start on a section in the binding list
4731 while (bindnames[keys_cursor][0][0] == '\0')
4735 // Only sections? There may be a problem somewhere...
4736 if (keys_cursor >= numcommands)
4737 Sys_Error ("M_Init: The key binding list only contains sections");
4741 if (gamemode == GAME_NEHAHRA)
4743 if (FS_FileExists("maps/neh1m4.bsp"))
4745 if (FS_FileExists("hearing.dem"))
4747 Con_Print("Nehahra movie and game detected.\n");
4748 NehGameType = TYPE_BOTH;
4752 Con_Print("Nehahra game detected.\n");
4753 NehGameType = TYPE_GAME;
4758 if (FS_FileExists("hearing.dem"))
4760 Con_Print("Nehahra movie detected.\n");
4761 NehGameType = TYPE_DEMO;
4765 Con_Print("Nehahra not found.\n");
4766 NehGameType = TYPE_GAME; // could just complain, but...
4774 if (key_dest != key_menu)
4777 if (m_state == m_none)
4793 case m_singleplayer:
4794 M_SinglePlayer_Draw ();
4797 case m_transfusion_episode:
4798 M_Transfusion_Episode_Draw ();
4801 case m_transfusion_skill:
4802 M_Transfusion_Skill_Draw ();
4814 M_MultiPlayer_Draw ();
4825 case m_options_effects:
4826 M_Options_Effects_Draw ();
4829 case m_options_graphics:
4830 M_Options_Graphics_Draw ();
4833 case m_options_colorcontrol:
4834 M_Options_ColorControl_Draw ();
4862 M_LanConfig_Draw ();
4866 M_GameOptions_Draw ();
4870 M_ServerList_Draw ();
4878 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4879 if (m_state != m_credits) {
4880 cachepic_t *p, *drop1, *drop2, *drop3;
4881 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4883 scale_y_repeat = vid_conheight.integer * 2;
4884 g = (int)(realtime * 64)%96;
4885 scale_y_rate = (float)(g+1) / 96;
4886 top_offset = (g+12)/12;
4887 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4888 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4889 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4890 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4891 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4892 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4893 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4894 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4895 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4896 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4898 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4899 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4900 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4901 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4902 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4903 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4905 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4912 S_LocalSound ("sound/misc/menu2.wav");
4913 m_entersound = false;
4920 void M_KeyEvent (int key, char ascii, qboolean downevent)
4930 M_Main_Key (key, ascii);
4934 M_Demo_Key (key, ascii);
4937 case m_singleplayer:
4938 M_SinglePlayer_Key (key, ascii);
4941 case m_transfusion_episode:
4942 M_Transfusion_Episode_Key (key, ascii);
4945 case m_transfusion_skill:
4946 M_Transfusion_Skill_Key (key, ascii);
4950 M_Load_Key (key, ascii);
4954 M_Save_Key (key, ascii);
4958 M_MultiPlayer_Key (key, ascii);
4962 M_Setup_Key (key, ascii);
4966 M_Options_Key (key, ascii);
4969 case m_options_effects:
4970 M_Options_Effects_Key (key, ascii);
4973 case m_options_graphics:
4974 M_Options_Graphics_Key (key, ascii);
4977 case m_options_colorcontrol:
4978 M_Options_ColorControl_Key (key, ascii);
4982 M_Keys_Key (key, ascii);
4986 M_Reset_Key (key, ascii);
4990 M_Video_Key (key, ascii);
4994 M_Help_Key (key, ascii);
4998 M_Credits_Key (key, ascii);
5002 M_Quit_Key (key, ascii);
5006 M_LanConfig_Key (key, ascii);
5010 M_GameOptions_Key (key, ascii);
5014 M_ServerList_Key (key, ascii);
5018 M_ModList_Key (key, ascii);
5024 void M_Shutdown(void)
5027 key_dest = key_game;
5030 void M_Restart(void)
5034 //============================================================================
5035 // Menu prog handling
5037 static char *m_required_func[] = {
5046 static qboolean m_displayed;
5049 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5051 void MR_SetRouting (qboolean forceold);
5053 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5054 void MP_Error(const char *format, ...)
5056 static qboolean processingError = false;
5057 char errorstring[MAX_INPUTLINE];
5060 va_start (argptr, format);
5061 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5063 Con_Printf( "Menu_Error: %s\n", errorstring );
5065 if( !processingError ) {
5066 processingError = true;
5068 processingError = false;
5070 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5073 // fall back to the normal menu
5076 Con_Print("Falling back to normal menu\n");
5078 key_dest = key_game;
5080 // init the normal menu now -> this will also correct the menu router pointers
5081 MR_SetRouting (TRUE);
5083 Host_AbortCurrentFrame();
5086 void MP_KeyEvent (int key, char ascii, qboolean downevent)
5089 PRVM_SetProg(PRVM_MENUPROG);
5092 prog->globals.generic[OFS_PARM0] = (float) key;
5093 prog->globals.generic[OFS_PARM1] = (float) ascii;
5095 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5096 else if (prog->funcoffsets.m_keyup)
5097 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5105 PRVM_SetProg(PRVM_MENUPROG);
5107 PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5112 void MP_ToggleMenu_f (void)
5115 PRVM_SetProg(PRVM_MENUPROG);
5118 m_displayed = !m_displayed;
5120 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
5122 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
5124 PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5130 void MP_Shutdown (void)
5133 PRVM_SetProg(PRVM_MENUPROG);
5135 PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5138 key_dest = key_game;
5140 // AK not using this cause Im not sure whether this is useful at all instead :
5146 void MP_Fallback (void)
5150 key_dest = key_game;
5152 // init the normal menu now -> this will also correct the menu router pointers
5153 MR_SetRouting (TRUE);
5159 PRVM_InitProg(PRVM_MENUPROG);
5161 prog->headercrc = M_PROGHEADER_CRC;
5162 prog->edictprivate_size = 0; // no private struct used
5163 prog->name = M_NAME;
5164 prog->num_edicts = 1;
5165 prog->limit_edicts = M_MAX_EDICTS;
5166 prog->extensionstring = vm_m_extensions;
5167 prog->builtins = vm_m_builtins;
5168 prog->numbuiltins = vm_m_numbuiltins;
5169 prog->init_cmd = VM_M_Cmd_Init;
5170 prog->reset_cmd = VM_M_Cmd_Reset;
5171 prog->error_cmd = MP_Error;
5173 // allocate the mempools
5174 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5176 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5178 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5182 m_displayed = false;
5185 // call the prog init
5186 PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5191 void MP_Restart(void)
5196 //============================================================================
5199 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5200 void (*MR_Draw) (void);
5201 void (*MR_ToggleMenu_f) (void);
5202 void (*MR_Shutdown) (void);
5204 void MR_SetRouting(qboolean forceold)
5206 static qboolean m_init = FALSE, mp_init = FALSE;
5208 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5209 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5211 // set menu router function pointers
5212 MR_KeyEvent = M_KeyEvent;
5214 MR_ToggleMenu_f = M_ToggleMenu_f;
5215 MR_Shutdown = M_Shutdown;
5228 // set menu router function pointers
5229 MR_KeyEvent = MP_KeyEvent;
5231 MR_ToggleMenu_f = MP_ToggleMenu_f;
5232 MR_Shutdown = MP_Shutdown;
5244 void MR_Restart(void)
5247 MR_SetRouting (FALSE);
5250 void Call_MR_ToggleMenu_f(void)
5257 void MR_Init_Commands(void)
5259 // set router console commands
5260 Cvar_RegisterVariable (&forceqmenu);
5261 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5262 if (gamemode == GAME_NETHERWORLD)
5263 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
5264 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5265 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5270 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5271 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5272 if(COM_CheckParm("-forceqmenu"))
5273 Cvar_SetValueQuick(&forceqmenu,1);
5274 // use -useqmenu for debugging proposes, cause it starts
5275 // the normal quake menu only the first time
5276 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5277 if(COM_CheckParm("-useqmenu"))
5278 MR_SetRouting (TRUE);
5280 MR_SetRouting (FALSE);