]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
better fix for r_drawviewmodel
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365         if (gamemode == GAME_NEHAHRA)
366         {
367                 if (NehGameType == TYPE_DEMO)
368                         MAIN_ITEMS = 4;
369                 else if (NehGameType == TYPE_GAME)
370                         MAIN_ITEMS = 5;
371                 else
372                         MAIN_ITEMS = 6;
373         }
374         else if (gamemode == GAME_TRANSFUSION)
375         {
376                 s = "gfx/menu/mainmenu1";
377                 if (sv.active && !cl.intermission && cl.islocalgame)
378                         MAIN_ITEMS = 8;
379                 else
380                         MAIN_ITEMS = 7;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         // check if the game data is missing and use a different main menu if so
386         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
387         if (m_missingdata)
388                 MAIN_ITEMS = 2;
389
390         /*
391         if (key_dest != key_menu)
392         {
393                 m_save_demonum = cls.demonum;
394                 cls.demonum = -1;
395         }
396         */
397         key_dest = key_menu;
398         m_state = m_main;
399         m_entersound = true;
400 }
401
402
403 static void M_Main_Draw (void)
404 {
405         int             f;
406         cachepic_t      *p;
407
408         if (m_missingdata)
409         {
410                 float y;
411                 const char *s;
412                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
413                 y = 480/3-16;
414                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
415                 y+=8;
416                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
422                 return;
423         }
424
425         if (gamemode == GAME_TRANSFUSION) {
426                 int y1, y2, y3;
427                 M_Background(640, 480);
428                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
429                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
430                 y2 = 120;
431                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432                 for (y1 = 1; y1 <= 8; y1++)
433                 {
434                         if (MAIN_ITEMS == 7 && y1 == 4)
435                                 y1++;
436                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
437                         y2 += 40;
438                 }
439                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440                         y3 = m_main_cursor + 2;
441                 else
442                         y3 = m_main_cursor + 1;
443                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
444                 return;
445         }
446
447         M_Background(320, 200);
448         M_DrawPic (16, 4, "gfx/qplaque");
449         p = Draw_CachePic ("gfx/ttl_main");
450         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
451 // Nehahra
452         if (gamemode == GAME_NEHAHRA)
453         {
454                 if (NehGameType == TYPE_BOTH)
455                         M_DrawPic (72, 32, "gfx/mainmenu");
456                 else if (NehGameType == TYPE_GAME)
457                         M_DrawPic (72, 32, "gfx/gamemenu");
458                 else
459                         M_DrawPic (72, 32, "gfx/demomenu");
460         }
461         else
462                 M_DrawPic (72, 32, "gfx/mainmenu");
463
464         f = (int)(realtime * 10)%6;
465
466         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
467 }
468
469
470 static void M_Main_Key (int key, int ascii)
471 {
472         switch (key)
473         {
474         case K_ESCAPE:
475                 key_dest = key_game;
476                 m_state = m_none;
477                 //cls.demonum = m_save_demonum;
478                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
479                 //      CL_NextDemo ();
480                 break;
481
482         case K_DOWNARROW:
483                 S_LocalSound ("sound/misc/menu1.wav");
484                 if (++m_main_cursor >= MAIN_ITEMS)
485                         m_main_cursor = 0;
486                 break;
487
488         case K_UPARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (--m_main_cursor < 0)
491                         m_main_cursor = MAIN_ITEMS - 1;
492                 break;
493
494         case K_ENTER:
495                 m_entersound = true;
496
497                 if (m_missingdata)
498                 {
499                         switch (m_main_cursor)
500                         {
501                         case 0:
502                                 if (cls.state == ca_connected)
503                                 {
504                                         m_state = m_none;
505                                         key_dest = key_game;
506                                 }
507                                 Con_ToggleConsole_f ();
508                                 break;
509                         case 1:
510                                 M_Menu_Quit_f ();
511                                 break;
512                         }
513                 }
514                 else if (gamemode == GAME_NEHAHRA)
515                 {
516                         switch (NehGameType)
517                         {
518                         case TYPE_BOTH:
519                                 switch (m_main_cursor)
520                                 {
521                                 case 0:
522                                         M_Menu_SinglePlayer_f ();
523                                         break;
524
525                                 case 1:
526                                         M_Menu_Demos_f ();
527                                         break;
528
529                                 case 2:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 4:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 5:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_GAME:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 3:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 4:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_DEMO:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_Demos_f ();
581                                         break;
582
583                                 case 1:
584                                         key_dest = key_game;
585                                         if (sv.active)
586                                                 Cbuf_AddText ("disconnect\n");
587                                         Cbuf_AddText ("playdemo endcred\n");
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         M_Menu_Quit_f ();
596                                         break;
597                                 }
598                                 break;
599                         }
600                 }
601                 else if (gamemode == GAME_TRANSFUSION) {
602                         if (MAIN_ITEMS == 7)
603                         {
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Transfusion_Episode_f ();
608                                         break;
609
610                                 case 1:
611                                         M_Menu_MultiPlayer_f ();
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f ();
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Load_f ();
620                                         break;
621
622                                 case 4:
623                                         M_Menu_Help_f ();
624                                         break;
625
626                                 case 5:
627                                         M_Menu_Credits_f ();
628                                         break;
629
630                                 case 6:
631                                         M_Menu_Quit_f ();
632                                         break;
633                                 }
634                         }
635                         else
636                         {
637                                 switch (m_main_cursor)
638                                 {
639                                 case 0:
640                                         M_Menu_Transfusion_Episode_f ();
641                                         break;
642
643                                 case 1:
644                                         M_Menu_MultiPlayer_f ();
645                                         break;
646
647                                 case 2:
648                                         M_Menu_Options_f ();
649                                         break;
650
651                                 case 3:
652                                         M_Menu_Save_f ();
653                                         break;
654
655                                 case 4:
656                                         M_Menu_Load_f ();
657                                         break;
658
659                                 case 5:
660                                         M_Menu_Help_f ();
661                                         break;
662
663                                 case 6:
664                                         M_Menu_Credits_f ();
665                                         break;
666
667                                 case 7:
668                                         M_Menu_Quit_f ();
669                                         break;
670                                 }
671                         }
672                 }
673                 else
674                 {
675                         switch (m_main_cursor)
676                         {
677                         case 0:
678                                 M_Menu_SinglePlayer_f ();
679                                 break;
680
681                         case 1:
682                                 M_Menu_MultiPlayer_f ();
683                                 break;
684
685                         case 2:
686                                 M_Menu_Options_f ();
687                                 break;
688
689                         case 3:
690                                 M_Menu_Help_f ();
691                                 break;
692
693                         case 4:
694                                 M_Menu_Quit_f ();
695                                 break;
696                         }
697                 }
698         }
699 }
700
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
703
704 static int      m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS      3
706
707
708 void M_Menu_SinglePlayer_f (void)
709 {
710         key_dest = key_menu;
711         m_state = m_singleplayer;
712         m_entersound = true;
713 }
714
715
716 static void M_SinglePlayer_Draw (void)
717 {
718         cachepic_t      *p;
719
720         M_Background(320, 200);
721
722         M_DrawPic (16, 4, "gfx/qplaque");
723         p = Draw_CachePic ("gfx/ttl_sgl");
724
725         // Some mods don't have a single player mode
726         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727         {
728                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
729
730                 M_DrawTextBox (60, 8 * 8, 23, 4);
731                 if (gamemode == GAME_GOODVSBAD2)
732                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733                 else  // if (gamemode == GAME_BATTLEMECH)
734                         M_Print(95, 10 * 8, "Battlemech is for");
735                 M_Print(83, 11 * 8, "multiplayer play only");
736         }
737         else
738         {
739                 int             f;
740
741                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742                 M_DrawPic (72, 32, "gfx/sp_menu");
743
744                 f = (int)(realtime * 10)%6;
745
746                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
747         }
748 }
749
750
751 static void M_SinglePlayer_Key (int key, int ascii)
752 {
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 if (key == K_ESCAPE || key == K_ENTER)
756                         m_state = m_main;
757                 return;
758         }
759
760         switch (key)
761         {
762         case K_ESCAPE:
763                 M_Menu_Main_f ();
764                 break;
765
766         case K_DOWNARROW:
767                 S_LocalSound ("sound/misc/menu1.wav");
768                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769                         m_singleplayer_cursor = 0;
770                 break;
771
772         case K_UPARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (--m_singleplayer_cursor < 0)
775                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
776                 break;
777
778         case K_ENTER:
779                 m_entersound = true;
780
781                 switch (m_singleplayer_cursor)
782                 {
783                 case 0:
784                         key_dest = key_game;
785                         if (sv.active)
786                                 Cbuf_AddText ("disconnect\n");
787                         Cbuf_AddText ("maxplayers 1\n");
788                         Cbuf_AddText ("deathmatch 0\n");
789                         Cbuf_AddText ("coop 0\n");
790                         if (gamemode == GAME_TRANSFUSION)
791                         {
792                                 key_dest = key_menu;
793                                 M_Menu_Transfusion_Episode_f ();
794                                 break;
795                         }
796                         Cbuf_AddText ("startmap_sp\n");
797                         break;
798
799                 case 1:
800                         M_Menu_Load_f ();
801                         break;
802
803                 case 2:
804                         M_Menu_Save_f ();
805                         break;
806                 }
807         }
808 }
809
810 //=============================================================================
811 /* LOAD/SAVE MENU */
812
813 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
814
815 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
816 static int              loadable[MAX_SAVEGAMES];
817
818 static void M_ScanSaves (void)
819 {
820         int             i, j, len;
821         char    name[MAX_OSPATH];
822         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
823         const char *t;
824         qfile_t *f;
825         int             version;
826
827         for (i=0 ; i<MAX_SAVEGAMES ; i++)
828         {
829                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
830                 loadable[i] = false;
831                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
832                 f = FS_OpenRealFile (name, "rb", false);
833                 if (!f)
834                         continue;
835                 // read enough to get the comment
836                 len = FS_Read(f, buf, sizeof(buf) - 1);
837                 buf[sizeof(buf) - 1] = 0;
838                 t = buf;
839                 // version
840                 COM_ParseToken_Simple(&t, false, false);
841                 version = atoi(com_token);
842                 // description
843                 COM_ParseToken_Simple(&t, false, false);
844                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
845
846         // change _ back to space
847                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
848                         if (m_filenames[i][j] == '_')
849                                 m_filenames[i][j] = ' ';
850                 loadable[i] = true;
851                 FS_Close (f);
852         }
853 }
854
855 void M_Menu_Load_f (void)
856 {
857         m_entersound = true;
858         m_state = m_load;
859         key_dest = key_menu;
860         M_ScanSaves ();
861 }
862
863
864 void M_Menu_Save_f (void)
865 {
866         if (!sv.active)
867                 return;
868         if (cl.intermission)
869                 return;
870         if (!cl.islocalgame)
871                 return;
872         m_entersound = true;
873         m_state = m_save;
874         key_dest = key_menu;
875         M_ScanSaves ();
876 }
877
878
879 static void M_Load_Draw (void)
880 {
881         int             i;
882         cachepic_t      *p;
883
884         M_Background(320, 200);
885
886         p = Draw_CachePic ("gfx/p_load");
887         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
888
889         for (i=0 ; i< MAX_SAVEGAMES; i++)
890                 M_Print(16, 32 + 8*i, m_filenames[i]);
891
892 // line cursor
893         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
894 }
895
896
897 static void M_Save_Draw (void)
898 {
899         int             i;
900         cachepic_t      *p;
901
902         M_Background(320, 200);
903
904         p = Draw_CachePic ("gfx/p_save");
905         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
906
907         for (i=0 ; i<MAX_SAVEGAMES ; i++)
908                 M_Print(16, 32 + 8*i, m_filenames[i]);
909
910 // line cursor
911         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
912 }
913
914
915 static void M_Load_Key (int k, int ascii)
916 {
917         switch (k)
918         {
919         case K_ESCAPE:
920                 if (gamemode == GAME_TRANSFUSION)
921                         M_Menu_Main_f ();
922                 else
923                         M_Menu_SinglePlayer_f ();
924                 break;
925
926         case K_ENTER:
927                 S_LocalSound ("sound/misc/menu2.wav");
928                 if (!loadable[load_cursor])
929                         return;
930                 m_state = m_none;
931                 key_dest = key_game;
932
933                 // issue the load command
934                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
935                 return;
936
937         case K_UPARROW:
938         case K_LEFTARROW:
939                 S_LocalSound ("sound/misc/menu1.wav");
940                 load_cursor--;
941                 if (load_cursor < 0)
942                         load_cursor = MAX_SAVEGAMES-1;
943                 break;
944
945         case K_DOWNARROW:
946         case K_RIGHTARROW:
947                 S_LocalSound ("sound/misc/menu1.wav");
948                 load_cursor++;
949                 if (load_cursor >= MAX_SAVEGAMES)
950                         load_cursor = 0;
951                 break;
952         }
953 }
954
955
956 static void M_Save_Key (int k, int ascii)
957 {
958         switch (k)
959         {
960         case K_ESCAPE:
961                 if (gamemode == GAME_TRANSFUSION)
962                         M_Menu_Main_f ();
963                 else
964                         M_Menu_SinglePlayer_f ();
965                 break;
966
967         case K_ENTER:
968                 m_state = m_none;
969                 key_dest = key_game;
970                 Cbuf_AddText (va("save s%i\n", load_cursor));
971                 return;
972
973         case K_UPARROW:
974         case K_LEFTARROW:
975                 S_LocalSound ("sound/misc/menu1.wav");
976                 load_cursor--;
977                 if (load_cursor < 0)
978                         load_cursor = MAX_SAVEGAMES-1;
979                 break;
980
981         case K_DOWNARROW:
982         case K_RIGHTARROW:
983                 S_LocalSound ("sound/misc/menu1.wav");
984                 load_cursor++;
985                 if (load_cursor >= MAX_SAVEGAMES)
986                         load_cursor = 0;
987                 break;
988         }
989 }
990
991 //=============================================================================
992 /* Transfusion Single Player Episode Menu */
993
994 static int      m_episode_cursor;
995 #define EPISODE_ITEMS   6
996
997 void M_Menu_Transfusion_Episode_f (void)
998 {
999         m_entersound = true;
1000         m_state = m_transfusion_episode;
1001         key_dest = key_menu;
1002 }
1003
1004 static void M_Transfusion_Episode_Draw (void)
1005 {
1006         int y;
1007         cachepic_t *p;
1008         M_Background(640, 480);
1009
1010         p = Draw_CachePic ("gfx/menu/tb-episodes");
1011         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1012         for (y = 0; y < EPISODE_ITEMS; y++){
1013                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1014         }
1015
1016         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1017 }
1018
1019 static void M_Transfusion_Episode_Key (int key, int ascii)
1020 {
1021         switch (key)
1022         {
1023         case K_ESCAPE:
1024                 M_Menu_Main_f ();
1025                 break;
1026
1027         case K_DOWNARROW:
1028                 S_LocalSound ("sound/misc/menu1.wav");
1029                 m_episode_cursor++;
1030                 if (m_episode_cursor >= EPISODE_ITEMS)
1031                         m_episode_cursor = 0;
1032                 break;
1033
1034         case K_UPARROW:
1035                 S_LocalSound ("sound/misc/menu1.wav");
1036                 m_episode_cursor--;
1037                 if (m_episode_cursor < 0)
1038                         m_episode_cursor = EPISODE_ITEMS - 1;
1039                 break;
1040
1041         case K_ENTER:
1042                 Cbuf_AddText ("deathmatch 0\n");
1043                 m_entersound = true;
1044                 M_Menu_Transfusion_Skill_f ();
1045         }
1046 }
1047
1048 //=============================================================================
1049 /* Transfusion Single Player Skill Menu */
1050
1051 static int      m_skill_cursor = 2;
1052 #define SKILL_ITEMS     5
1053
1054 void M_Menu_Transfusion_Skill_f (void)
1055 {
1056         m_entersound = true;
1057         m_state = m_transfusion_skill;
1058         key_dest = key_menu;
1059 }
1060
1061 static void M_Transfusion_Skill_Draw (void)
1062 {
1063         int y;
1064         cachepic_t      *p;
1065         M_Background(640, 480);
1066
1067         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1068         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1069
1070         for (y = 0; y < SKILL_ITEMS; y++)
1071         {
1072                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1073         }
1074         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1075 }
1076
1077 static void M_Transfusion_Skill_Key (int key, int ascii)
1078 {
1079         switch (key)
1080         {
1081         case K_ESCAPE:
1082                 M_Menu_Transfusion_Episode_f ();
1083                 break;
1084
1085         case K_DOWNARROW:
1086                 S_LocalSound ("sound/misc/menu1.wav");
1087                 m_skill_cursor++;
1088                 if (m_skill_cursor >= SKILL_ITEMS)
1089                         m_skill_cursor = 0;
1090                 break;
1091
1092         case K_UPARROW:
1093                 S_LocalSound ("sound/misc/menu1.wav");
1094                 m_skill_cursor--;
1095                 if (m_skill_cursor < 0)
1096                         m_skill_cursor = SKILL_ITEMS - 1;
1097                 break;
1098
1099         case K_ENTER:
1100                 m_entersound = true;
1101                 switch (m_skill_cursor)
1102                 {
1103                 case 0:
1104                         Cbuf_AddText ("skill 1\n");
1105                         break;
1106                 case 1:
1107                         Cbuf_AddText ("skill 2\n");
1108                         break;
1109                 case 2:
1110                         Cbuf_AddText ("skill 3\n");
1111                         break;
1112                 case 3:
1113                         Cbuf_AddText ("skill 4\n");
1114                         break;
1115                 case 4:
1116                         Cbuf_AddText ("skill 5\n");
1117                         break;
1118                 }
1119                 key_dest = key_game;
1120                 if (sv.active)
1121                         Cbuf_AddText ("disconnect\n");
1122                 Cbuf_AddText ("maxplayers 1\n");
1123                 Cbuf_AddText ("deathmatch 0\n");
1124                 Cbuf_AddText ("coop 0\n");
1125                 switch (m_episode_cursor)
1126                 {
1127                 case 0:
1128                         Cbuf_AddText ("map e1m1\n");
1129                         break;
1130                 case 1:
1131                         Cbuf_AddText ("map e2m1\n");
1132                         break;
1133                 case 2:
1134                         Cbuf_AddText ("map e3m1\n");
1135                         break;
1136                 case 3:
1137                         Cbuf_AddText ("map e4m1\n");
1138                         break;
1139                 case 4:
1140                         Cbuf_AddText ("map e6m1\n");
1141                         break;
1142                 case 5:
1143                         Cbuf_AddText ("map cp01\n");
1144                         break;
1145                 }
1146         }
1147 }
1148 //=============================================================================
1149 /* MULTIPLAYER MENU */
1150
1151 static int      m_multiplayer_cursor;
1152 #define MULTIPLAYER_ITEMS       3
1153
1154
1155 void M_Menu_MultiPlayer_f (void)
1156 {
1157         key_dest = key_menu;
1158         m_state = m_multiplayer;
1159         m_entersound = true;
1160 }
1161
1162
1163 static void M_MultiPlayer_Draw (void)
1164 {
1165         int             f;
1166         cachepic_t      *p;
1167
1168         if (gamemode == GAME_TRANSFUSION)
1169         {
1170                 M_Background(640, 480);
1171                 p = Draw_CachePic ("gfx/menu/tb-online");
1172                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1173                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1174                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1175                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1176                 return;
1177         }
1178         M_Background(320, 200);
1179
1180         M_DrawPic (16, 4, "gfx/qplaque");
1181         p = Draw_CachePic ("gfx/p_multi");
1182         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1183         M_DrawPic (72, 32, "gfx/mp_menu");
1184
1185         f = (int)(realtime * 10)%6;
1186
1187         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1188 }
1189
1190
1191 static void M_MultiPlayer_Key (int key, int ascii)
1192 {
1193         switch (key)
1194         {
1195         case K_ESCAPE:
1196                 M_Menu_Main_f ();
1197                 break;
1198
1199         case K_DOWNARROW:
1200                 S_LocalSound ("sound/misc/menu1.wav");
1201                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1202                         m_multiplayer_cursor = 0;
1203                 break;
1204
1205         case K_UPARROW:
1206                 S_LocalSound ("sound/misc/menu1.wav");
1207                 if (--m_multiplayer_cursor < 0)
1208                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1209                 break;
1210
1211         case K_ENTER:
1212                 m_entersound = true;
1213                 switch (m_multiplayer_cursor)
1214                 {
1215                 case 0:
1216                 case 1:
1217                         M_Menu_LanConfig_f ();
1218                         break;
1219
1220                 case 2:
1221                         M_Menu_Setup_f ();
1222                         break;
1223                 }
1224         }
1225 }
1226
1227 //=============================================================================
1228 /* SETUP MENU */
1229
1230 static int              setup_cursor = 4;
1231 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1232
1233 static char     setup_myname[32];
1234 static int              setup_oldtop;
1235 static int              setup_oldbottom;
1236 static int              setup_top;
1237 static int              setup_bottom;
1238 static int              setup_rate;
1239 static int              setup_oldrate;
1240
1241 #define NUM_SETUP_CMDS  5
1242
1243 void M_Menu_Setup_f (void)
1244 {
1245         key_dest = key_menu;
1246         m_state = m_setup;
1247         m_entersound = true;
1248         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1249         setup_top = setup_oldtop = cl_color.integer >> 4;
1250         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1251         setup_rate = cl_rate.integer;
1252 }
1253
1254 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1255 static unsigned char *menuplyr_pixels;
1256 static unsigned int *menuplyr_translated;
1257
1258 typedef struct ratetable_s
1259 {
1260         int rate;
1261         char *name;
1262 }
1263 ratetable_t;
1264
1265 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1266 static ratetable_t setup_ratetable[] =
1267 {
1268         {1000, "28.8 bad"},
1269         {1500, "28.8 mediocre"},
1270         {2000, "28.8 good"},
1271         {2500, "33.6 mediocre"},
1272         {3000, "33.6 good"},
1273         {3500, "56k bad"},
1274         {4000, "56k mediocre"},
1275         {4500, "56k adequate"},
1276         {5000, "56k good"},
1277         {7000, "64k ISDN"},
1278         {15000, "128k ISDN"},
1279         {25000, "broadband"}
1280 };
1281
1282 static int setup_rateindex(int rate)
1283 {
1284         int i;
1285         for (i = 0;i < RATES;i++)
1286                 if (setup_ratetable[i].rate > setup_rate)
1287                         break;
1288         return bound(1, i, RATES) - 1;
1289 }
1290
1291 static void M_Setup_Draw (void)
1292 {
1293         int i, j;
1294         cachepic_t      *p;
1295
1296         M_Background(320, 200);
1297
1298         M_DrawPic (16, 4, "gfx/qplaque");
1299         p = Draw_CachePic ("gfx/p_multi");
1300         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1301
1302         M_Print(64, 40, "Your name");
1303         M_DrawTextBox (160, 32, 16, 1);
1304         M_PrintColored(168, 40, setup_myname);
1305
1306         if (gamemode != GAME_GOODVSBAD2)
1307         {
1308                 M_Print(64, 64, "Shirt color");
1309                 M_Print(64, 88, "Pants color");
1310         }
1311
1312         M_Print(64, 124-8, "Network speed limit");
1313         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1314
1315         M_DrawTextBox (64, 140-8, 14, 1);
1316         M_Print(72, 140, "Accept Changes");
1317
1318         // LordHavoc: rewrote this code greatly
1319         if (menuplyr_load)
1320         {
1321                 unsigned char *f;
1322                 fs_offset_t filesize;
1323                 menuplyr_load = false;
1324                 menuplyr_top = -1;
1325                 menuplyr_bottom = -1;
1326                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1327                 if (f && filesize >= 9)
1328                 {
1329                         int width, height;
1330                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1331                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1332                         if (filesize >= 8 + width * height)
1333                         {
1334                                 menuplyr_width = width;
1335                                 menuplyr_height = height;
1336                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1337                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1338                                 memcpy(menuplyr_pixels, f + 8, width * height);
1339                         }
1340                 }
1341                 if (f)
1342                         Mem_Free(f);
1343         }
1344
1345         if (menuplyr_pixels)
1346         {
1347                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1348                 {
1349                         menuplyr_top = setup_top;
1350                         menuplyr_bottom = setup_bottom;
1351
1352                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1353                         {
1354                                 j = menuplyr_pixels[i];
1355                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1356                                 {
1357                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1358                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1359                                         else
1360                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1361                                 }
1362                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1363                                 {
1364                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1365                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1366                                         else
1367                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1368                                 }
1369                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1370                         }
1371                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1372                 }
1373                 M_DrawPic(160, 48, "gfx/bigbox");
1374                 M_DrawPic(172, 56, "gfx/menuplyr");
1375         }
1376
1377         if (setup_cursor == 0)
1378                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1379         else
1380                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1381 }
1382
1383
1384 static void M_Setup_Key (int k, int ascii)
1385 {
1386         int                     l;
1387
1388         switch (k)
1389         {
1390         case K_ESCAPE:
1391                 M_Menu_MultiPlayer_f ();
1392                 break;
1393
1394         case K_UPARROW:
1395                 S_LocalSound ("sound/misc/menu1.wav");
1396                 setup_cursor--;
1397                 if (setup_cursor < 0)
1398                         setup_cursor = NUM_SETUP_CMDS-1;
1399                 break;
1400
1401         case K_DOWNARROW:
1402                 S_LocalSound ("sound/misc/menu1.wav");
1403                 setup_cursor++;
1404                 if (setup_cursor >= NUM_SETUP_CMDS)
1405                         setup_cursor = 0;
1406                 break;
1407
1408         case K_LEFTARROW:
1409                 if (setup_cursor < 1)
1410                         return;
1411                 S_LocalSound ("sound/misc/menu3.wav");
1412                 if (setup_cursor == 1)
1413                         setup_top = setup_top - 1;
1414                 if (setup_cursor == 2)
1415                         setup_bottom = setup_bottom - 1;
1416                 if (setup_cursor == 3)
1417                 {
1418                         l = setup_rateindex(setup_rate) - 1;
1419                         if (l < 0)
1420                                 l = RATES - 1;
1421                         setup_rate = setup_ratetable[l].rate;
1422                 }
1423                 break;
1424         case K_RIGHTARROW:
1425                 if (setup_cursor < 1)
1426                         return;
1427 forward:
1428                 S_LocalSound ("sound/misc/menu3.wav");
1429                 if (setup_cursor == 1)
1430                         setup_top = setup_top + 1;
1431                 if (setup_cursor == 2)
1432                         setup_bottom = setup_bottom + 1;
1433                 if (setup_cursor == 3)
1434                 {
1435                         l = setup_rateindex(setup_rate) + 1;
1436                         if (l >= RATES)
1437                                 l = 0;
1438                         setup_rate = setup_ratetable[l].rate;
1439                 }
1440                 break;
1441
1442         case K_ENTER:
1443                 if (setup_cursor == 0)
1444                         return;
1445
1446                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1447                         goto forward;
1448
1449                 // setup_cursor == 4 (Accept changes)
1450                 if (strcmp(cl_name.string, setup_myname) != 0)
1451                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1452                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1453                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1454                 if (setup_rate != setup_oldrate)
1455                         Cbuf_AddText(va("rate %i\n", setup_rate));
1456
1457                 m_entersound = true;
1458                 M_Menu_MultiPlayer_f ();
1459                 break;
1460
1461         case K_BACKSPACE:
1462                 if (setup_cursor == 0)
1463                 {
1464                         if (strlen(setup_myname))
1465                                 setup_myname[strlen(setup_myname)-1] = 0;
1466                 }
1467                 break;
1468
1469         default:
1470                 if (ascii < 32)
1471                         break;
1472                 if (setup_cursor == 0)
1473                 {
1474                         l = (int)strlen(setup_myname);
1475                         if (l < 15)
1476                         {
1477                                 setup_myname[l+1] = 0;
1478                                 setup_myname[l] = ascii;
1479                         }
1480                 }
1481         }
1482
1483         if (setup_top > 15)
1484                 setup_top = 0;
1485         if (setup_top < 0)
1486                 setup_top = 15;
1487         if (setup_bottom > 15)
1488                 setup_bottom = 0;
1489         if (setup_bottom < 0)
1490                 setup_bottom = 15;
1491 }
1492
1493 //=============================================================================
1494 /* OPTIONS MENU */
1495
1496 #define SLIDER_RANGE    10
1497
1498 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1499 {
1500         char text[16];
1501         int i;
1502         float range;
1503         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1504         M_DrawCharacter (x-8, y, 128);
1505         for (i = 0;i < SLIDER_RANGE;i++)
1506                 M_DrawCharacter (x + i*8, y, 129);
1507         M_DrawCharacter (x+i*8, y, 130);
1508         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1509         if (fabs((int)num - num) < 0.01)
1510                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1511         else
1512                 dpsnprintf(text, sizeof(text), "%.3f", num);
1513         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1514 }
1515
1516 static void M_DrawCheckbox (int x, int y, int on)
1517 {
1518         if (on)
1519                 M_Print(x, y, "on");
1520         else
1521                 M_Print(x, y, "off");
1522 }
1523
1524
1525 //#define OPTIONS_ITEMS 25 aule was here
1526 #define OPTIONS_ITEMS 27
1527
1528
1529 static int options_cursor;
1530
1531 void M_Menu_Options_f (void)
1532 {
1533         key_dest = key_menu;
1534         m_state = m_options;
1535         m_entersound = true;
1536 }
1537
1538 extern cvar_t slowmo;
1539 extern dllhandle_t jpeg_dll;
1540 extern cvar_t gl_texture_anisotropy;
1541 extern cvar_t r_textshadow;
1542 extern cvar_t r_hdr_scenebrightness;
1543
1544 static void M_Menu_Options_AdjustSliders (int dir)
1545 {
1546         int optnum;
1547         double f;
1548         S_LocalSound ("sound/misc/menu3.wav");
1549
1550         optnum = 0;
1551              if (options_cursor == optnum++) ;
1552         else if (options_cursor == optnum++) ;
1553         else if (options_cursor == optnum++) ;
1554         else if (options_cursor == optnum++) ;
1555         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1556         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1557         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1558         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1559         else if (options_cursor == optnum++)
1560         {
1561                 if (cl_forwardspeed.value > 200)
1562                 {
1563                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1564                         Cvar_SetValueQuick (&cl_backspeed, 200);
1565                 }
1566                 else
1567                 {
1568                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1569                         Cvar_SetValueQuick (&cl_backspeed, 400);
1570                 }
1571         }
1572         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1573         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1574         else if (options_cursor == optnum++) ;
1575         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1576         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1577         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1578         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1579         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1580 }
1581
1582 static int optnum;
1583 static int opty;
1584 static int optcursor;
1585
1586 static void M_Options_PrintCommand(const char *s, int enabled)
1587 {
1588         if (opty >= 32)
1589         {
1590                 if (optnum == optcursor)
1591                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1592                 M_ItemPrint(0 + 48, opty, s, enabled);
1593         }
1594         opty += 8;
1595         optnum++;
1596 }
1597
1598 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1599 {
1600         if (opty >= 32)
1601         {
1602                 if (optnum == optcursor)
1603                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1604                 M_ItemPrint(0 + 48, opty, s, enabled);
1605                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1606         }
1607         opty += 8;
1608         optnum++;
1609 }
1610
1611 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1612 {
1613         if (opty >= 32)
1614         {
1615                 if (optnum == optcursor)
1616                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1617                 M_ItemPrint(0 + 48, opty, s, enabled);
1618                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1619         }
1620         opty += 8;
1621         optnum++;
1622 }
1623
1624 static void M_Options_Draw (void)
1625 {
1626         int visible;
1627         cachepic_t      *p;
1628
1629         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1630
1631         M_DrawPic(16, 4, "gfx/qplaque");
1632         p = Draw_CachePic ("gfx/p_option");
1633         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1634
1635         optnum = 0;
1636         optcursor = options_cursor;
1637         visible = (int)((menu_height - 32) / 8);
1638         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1639
1640         M_Options_PrintCommand( "    Customize controls", true);
1641         M_Options_PrintCommand( "         Go to console", true);
1642         M_Options_PrintCommand( "     Reset to defaults", true);
1643         M_Options_PrintCommand( "     Change Video Mode", true);
1644         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1645         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1646         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1647         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1648         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1649         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1650         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1651         M_Options_PrintCommand( "     Custom Brightness", true);
1652         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1653         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1654         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1655         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1656         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1657         M_Options_PrintCommand( "     Customize Effects", true);
1658         M_Options_PrintCommand( "       Effects:  Quake", true);
1659         M_Options_PrintCommand( "       Effects: Normal", true);
1660         M_Options_PrintCommand( "       Effects:   High", true);
1661         M_Options_PrintCommand( "    Customize Lighting", true);
1662         M_Options_PrintCommand( "      Lighting: Flares", true);
1663         M_Options_PrintCommand( "      Lighting: Normal", true);
1664         M_Options_PrintCommand( "      Lighting:   High", true);
1665         M_Options_PrintCommand( "      Lighting:   Full", true);
1666         M_Options_PrintCommand( "           Browse Mods", true);
1667 }
1668
1669
1670 static void M_Options_Key (int k, int ascii)
1671 {
1672         switch (k)
1673         {
1674         case K_ESCAPE:
1675                 M_Menu_Main_f ();
1676                 break;
1677
1678         case K_ENTER:
1679                 m_entersound = true;
1680                 switch (options_cursor)
1681                 {
1682                 case 0:
1683                         M_Menu_Keys_f ();
1684                         break;
1685                 case 1:
1686                         m_state = m_none;
1687                         key_dest = key_game;
1688                         Con_ToggleConsole_f ();
1689                         break;
1690                 case 2:
1691                         M_Menu_Reset_f ();
1692                         break;
1693                 case 3:
1694                         M_Menu_Video_f ();
1695                         break;
1696                 case 11:
1697                         M_Menu_Options_ColorControl_f ();
1698                         break;
1699                 case 17: // Customize Effects
1700                         M_Menu_Options_Effects_f ();
1701                         break;
1702                 case 18: // Effects: Quake
1703                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1704                         break;
1705                 case 19: // Effects: Normal
1706                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1707                         break;
1708                 case 20: // Effects: High
1709                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1710                         break;
1711                 case 21:
1712                         M_Menu_Options_Graphics_f ();
1713                         break;
1714                 case 22: // Lighting: Flares
1715                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1716                         break;
1717                 case 23: // Lighting: Normal
1718                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1719                         break;
1720                 case 24: // Lighting: High
1721                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1722                         break;
1723                 case 25: // Lighting: Full
1724                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1725                         break;
1726                 case 26:
1727                         M_Menu_ModList_f ();
1728                         break;
1729                 default:
1730                         M_Menu_Options_AdjustSliders (1);
1731                         break;
1732                 }
1733                 return;
1734
1735         case K_UPARROW:
1736                 S_LocalSound ("sound/misc/menu1.wav");
1737                 options_cursor--;
1738                 if (options_cursor < 0)
1739                         options_cursor = OPTIONS_ITEMS-1;
1740                 break;
1741
1742         case K_DOWNARROW:
1743                 S_LocalSound ("sound/misc/menu1.wav");
1744                 options_cursor++;
1745                 if (options_cursor >= OPTIONS_ITEMS)
1746                         options_cursor = 0;
1747                 break;
1748
1749         case K_LEFTARROW:
1750                 M_Menu_Options_AdjustSliders (-1);
1751                 break;
1752
1753         case K_RIGHTARROW:
1754                 M_Menu_Options_AdjustSliders (1);
1755                 break;
1756         }
1757 }
1758
1759 #define OPTIONS_EFFECTS_ITEMS   35
1760
1761 static int options_effects_cursor;
1762
1763 void M_Menu_Options_Effects_f (void)
1764 {
1765         key_dest = key_menu;
1766         m_state = m_options_effects;
1767         m_entersound = true;
1768 }
1769
1770
1771 extern cvar_t cl_stainmaps;
1772 extern cvar_t cl_stainmaps_clearonload;
1773 extern cvar_t r_explosionclip;
1774 extern cvar_t r_coronas;
1775 extern cvar_t gl_flashblend;
1776 extern cvar_t cl_beams_polygons;
1777 extern cvar_t cl_beams_quakepositionhack;
1778 extern cvar_t cl_beams_instantaimhack;
1779 extern cvar_t cl_beams_lightatend;
1780 extern cvar_t r_lightningbeam_thickness;
1781 extern cvar_t r_lightningbeam_scroll;
1782 extern cvar_t r_lightningbeam_repeatdistance;
1783 extern cvar_t r_lightningbeam_color_red;
1784 extern cvar_t r_lightningbeam_color_green;
1785 extern cvar_t r_lightningbeam_color_blue;
1786 extern cvar_t r_lightningbeam_qmbtexture;
1787
1788 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1789 {
1790         int optnum;
1791         S_LocalSound ("sound/misc/menu3.wav");
1792
1793         optnum = 0;
1794              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1795         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1796         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1797         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1798         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1799         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1800         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1801         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1802         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1829 }
1830
1831 static void M_Options_Effects_Draw (void)
1832 {
1833         int visible;
1834         cachepic_t      *p;
1835
1836         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1837
1838         M_DrawPic(16, 4, "gfx/qplaque");
1839         p = Draw_CachePic ("gfx/p_option");
1840         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1841
1842         optcursor = options_effects_cursor;
1843         optnum = 0;
1844         visible = (int)((menu_height - 32) / 8);
1845         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1846
1847         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1848         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1849         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1850         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1851         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1852         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1853         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1854         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1855         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1856         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1857         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1858         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1859         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1860         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1861         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1862         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1863         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1864         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1865         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1866         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1867         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1868         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1869         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1870         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1871         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1872         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1873         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1874         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1875         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1876         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1877         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1878         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1879         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1880         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1881         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1882 }
1883
1884
1885 static void M_Options_Effects_Key (int k, int ascii)
1886 {
1887         switch (k)
1888         {
1889         case K_ESCAPE:
1890                 M_Menu_Options_f ();
1891                 break;
1892
1893         case K_ENTER:
1894                 M_Menu_Options_Effects_AdjustSliders (1);
1895                 break;
1896
1897         case K_UPARROW:
1898                 S_LocalSound ("sound/misc/menu1.wav");
1899                 options_effects_cursor--;
1900                 if (options_effects_cursor < 0)
1901                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1902                 break;
1903
1904         case K_DOWNARROW:
1905                 S_LocalSound ("sound/misc/menu1.wav");
1906                 options_effects_cursor++;
1907                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1908                         options_effects_cursor = 0;
1909                 break;
1910
1911         case K_LEFTARROW:
1912                 M_Menu_Options_Effects_AdjustSliders (-1);
1913                 break;
1914
1915         case K_RIGHTARROW:
1916                 M_Menu_Options_Effects_AdjustSliders (1);
1917                 break;
1918         }
1919 }
1920
1921
1922 #define OPTIONS_GRAPHICS_ITEMS  20
1923
1924 static int options_graphics_cursor;
1925
1926 void M_Menu_Options_Graphics_f (void)
1927 {
1928         key_dest = key_menu;
1929         m_state = m_options_graphics;
1930         m_entersound = true;
1931 }
1932
1933 extern cvar_t r_shadow_gloss;
1934 extern cvar_t r_shadow_realtime_dlight;
1935 extern cvar_t r_shadow_realtime_dlight_shadows;
1936 extern cvar_t r_shadow_realtime_world;
1937 extern cvar_t r_shadow_realtime_world_lightmaps;
1938 extern cvar_t r_shadow_realtime_world_shadows;
1939 extern cvar_t r_bloom;
1940 extern cvar_t r_bloom_colorscale;
1941 extern cvar_t r_bloom_colorsubtract;
1942 extern cvar_t r_bloom_colorexponent;
1943 extern cvar_t r_bloom_blur;
1944 extern cvar_t r_bloom_brighten;
1945 extern cvar_t r_bloom_resolution;
1946 extern cvar_t r_hdr;
1947 extern cvar_t r_hdr_scenebrightness;
1948 extern cvar_t r_hdr_glowintensity;
1949 extern cvar_t r_hdr_range;
1950 extern cvar_t gl_picmip;
1951
1952 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1953 {
1954         int optnum;
1955         S_LocalSound ("sound/misc/menu3.wav");
1956
1957         optnum = 0;
1958
1959              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1960         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1961         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1962         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1963         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1964         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1965         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1966         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1967         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1978         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1979 }
1980
1981
1982 static void M_Options_Graphics_Draw (void)
1983 {
1984         int visible;
1985         cachepic_t      *p;
1986
1987         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1988
1989         M_DrawPic(16, 4, "gfx/qplaque");
1990         p = Draw_CachePic ("gfx/p_option");
1991         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1992
1993         optcursor = options_graphics_cursor;
1994         optnum = 0;
1995         visible = (int)((menu_height - 32) / 8);
1996         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1997
1998         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1999         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2000         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2001         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2002         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2003         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2004         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2005         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2006         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2007         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2008         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2009         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2010         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2011         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2012         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2013         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2014         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2015         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2016         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2017         M_Options_PrintCommand( "      Restart Renderer", true);
2018 }
2019
2020
2021 static void M_Options_Graphics_Key (int k, int ascii)
2022 {
2023         switch (k)
2024         {
2025         case K_ESCAPE:
2026                 M_Menu_Options_f ();
2027                 break;
2028
2029         case K_ENTER:
2030                 M_Menu_Options_Graphics_AdjustSliders (1);
2031                 break;
2032
2033         case K_UPARROW:
2034                 S_LocalSound ("sound/misc/menu1.wav");
2035                 options_graphics_cursor--;
2036                 if (options_graphics_cursor < 0)
2037                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2038                 break;
2039
2040         case K_DOWNARROW:
2041                 S_LocalSound ("sound/misc/menu1.wav");
2042                 options_graphics_cursor++;
2043                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2044                         options_graphics_cursor = 0;
2045                 break;
2046
2047         case K_LEFTARROW:
2048                 M_Menu_Options_Graphics_AdjustSliders (-1);
2049                 break;
2050
2051         case K_RIGHTARROW:
2052                 M_Menu_Options_Graphics_AdjustSliders (1);
2053                 break;
2054         }
2055 }
2056
2057
2058 #define OPTIONS_COLORCONTROL_ITEMS      18
2059
2060 static int              options_colorcontrol_cursor;
2061
2062 // intensity value to match up to 50% dither to 'correct' quake
2063 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2064
2065 void M_Menu_Options_ColorControl_f (void)
2066 {
2067         key_dest = key_menu;
2068         m_state = m_options_colorcontrol;
2069         m_entersound = true;
2070 }
2071
2072
2073 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2074 {
2075         int optnum;
2076         float f;
2077         S_LocalSound ("sound/misc/menu3.wav");
2078
2079         optnum = 1;
2080         if (options_colorcontrol_cursor == optnum++)
2081                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2082         else if (options_colorcontrol_cursor == optnum++)
2083         {
2084                 Cvar_SetValueQuick (&v_color_enable, 0);
2085                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2086         }
2087         else if (options_colorcontrol_cursor == optnum++)
2088         {
2089                 Cvar_SetValueQuick (&v_color_enable, 0);
2090                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2091         }
2092         else if (options_colorcontrol_cursor == optnum++)
2093         {
2094                 Cvar_SetValueQuick (&v_color_enable, 0);
2095                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2096         }
2097         else if (options_colorcontrol_cursor == optnum++)
2098         {
2099                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2100         }
2101         else if (options_colorcontrol_cursor == optnum++)
2102         {
2103                 Cvar_SetValueQuick (&v_color_enable, 1);
2104                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2105         }
2106         else if (options_colorcontrol_cursor == optnum++)
2107         {
2108                 Cvar_SetValueQuick (&v_color_enable, 1);
2109                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2110         }
2111         else if (options_colorcontrol_cursor == optnum++)
2112         {
2113                 Cvar_SetValueQuick (&v_color_enable, 1);
2114                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2115         }
2116         else if (options_colorcontrol_cursor == optnum++)
2117         {
2118                 Cvar_SetValueQuick (&v_color_enable, 1);
2119                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2120                 Cvar_SetValueQuick (&v_color_black_r, f);
2121                 Cvar_SetValueQuick (&v_color_black_g, f);
2122                 Cvar_SetValueQuick (&v_color_black_b, f);
2123         }
2124         else if (options_colorcontrol_cursor == optnum++)
2125         {
2126                 Cvar_SetValueQuick (&v_color_enable, 1);
2127                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2128         }
2129         else if (options_colorcontrol_cursor == optnum++)
2130         {
2131                 Cvar_SetValueQuick (&v_color_enable, 1);
2132                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2133         }
2134         else if (options_colorcontrol_cursor == optnum++)
2135         {
2136                 Cvar_SetValueQuick (&v_color_enable, 1);
2137                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2138         }
2139         else if (options_colorcontrol_cursor == optnum++)
2140         {
2141                 Cvar_SetValueQuick (&v_color_enable, 1);
2142                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2143                 Cvar_SetValueQuick (&v_color_grey_r, f);
2144                 Cvar_SetValueQuick (&v_color_grey_g, f);
2145                 Cvar_SetValueQuick (&v_color_grey_b, f);
2146         }
2147         else if (options_colorcontrol_cursor == optnum++)
2148         {
2149                 Cvar_SetValueQuick (&v_color_enable, 1);
2150                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2151         }
2152         else if (options_colorcontrol_cursor == optnum++)
2153         {
2154                 Cvar_SetValueQuick (&v_color_enable, 1);
2155                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2156         }
2157         else if (options_colorcontrol_cursor == optnum++)
2158         {
2159                 Cvar_SetValueQuick (&v_color_enable, 1);
2160                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2161         }
2162         else if (options_colorcontrol_cursor == optnum++)
2163         {
2164                 Cvar_SetValueQuick (&v_color_enable, 1);
2165                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2166                 Cvar_SetValueQuick (&v_color_white_r, f);
2167                 Cvar_SetValueQuick (&v_color_white_g, f);
2168                 Cvar_SetValueQuick (&v_color_white_b, f);
2169         }
2170 }
2171
2172 static void M_Options_ColorControl_Draw (void)
2173 {
2174         int visible;
2175         float x, c, s, t, u, v;
2176         cachepic_t      *p, *dither;
2177
2178         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2179
2180         M_Background(320, 256);
2181
2182         M_DrawPic(16, 4, "gfx/qplaque");
2183         p = Draw_CachePic ("gfx/p_option");
2184         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2185
2186         optcursor = options_colorcontrol_cursor;
2187         optnum = 0;
2188         visible = (int)((menu_height - 32) / 8);
2189         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2190
2191         M_Options_PrintCommand( "     Reset to defaults", true);
2192         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2193         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2194         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2195         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2196         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2197         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2198         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2199         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2200         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2201         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2202         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2203         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2204         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2205         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2206         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2207         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2208         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2209
2210         opty += 4;
2211         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2212         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2213         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2214         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2215         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2216         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2217         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2218         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2219         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2220         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2221         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2222
2223         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2224         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2225         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2226         u = s * 0.5;
2227         v = t * 0.5;
2228         opty += 8;
2229         x = 4;
2230         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2231         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2232         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2233         x += 80;
2234         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2235         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2236         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2237         x += 80;
2238         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2239         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2240         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2241         x += 80;
2242         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2243         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2244         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2245 }
2246
2247
2248 static void M_Options_ColorControl_Key (int k, int ascii)
2249 {
2250         switch (k)
2251         {
2252         case K_ESCAPE:
2253                 M_Menu_Options_f ();
2254                 break;
2255
2256         case K_ENTER:
2257                 m_entersound = true;
2258                 switch (options_colorcontrol_cursor)
2259                 {
2260                 case 0:
2261                         Cvar_SetValueQuick(&v_hwgamma, 1);
2262                         Cvar_SetValueQuick(&v_gamma, 1);
2263                         Cvar_SetValueQuick(&v_contrast, 1);
2264                         Cvar_SetValueQuick(&v_brightness, 0);
2265                         Cvar_SetValueQuick(&v_color_enable, 0);
2266                         Cvar_SetValueQuick(&v_color_black_r, 0);
2267                         Cvar_SetValueQuick(&v_color_black_g, 0);
2268                         Cvar_SetValueQuick(&v_color_black_b, 0);
2269                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2270                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2271                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2272                         Cvar_SetValueQuick(&v_color_white_r, 1);
2273                         Cvar_SetValueQuick(&v_color_white_g, 1);
2274                         Cvar_SetValueQuick(&v_color_white_b, 1);
2275                         break;
2276                 default:
2277                         M_Menu_Options_ColorControl_AdjustSliders (1);
2278                         break;
2279                 }
2280                 return;
2281
2282         case K_UPARROW:
2283                 S_LocalSound ("sound/misc/menu1.wav");
2284                 options_colorcontrol_cursor--;
2285                 if (options_colorcontrol_cursor < 0)
2286                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2287                 break;
2288
2289         case K_DOWNARROW:
2290                 S_LocalSound ("sound/misc/menu1.wav");
2291                 options_colorcontrol_cursor++;
2292                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2293                         options_colorcontrol_cursor = 0;
2294                 break;
2295
2296         case K_LEFTARROW:
2297                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2298                 break;
2299
2300         case K_RIGHTARROW:
2301                 M_Menu_Options_ColorControl_AdjustSliders (1);
2302                 break;
2303         }
2304 }
2305
2306
2307 //=============================================================================
2308 /* KEYS MENU */
2309
2310 static char *quakebindnames[][2] =
2311 {
2312 {"+attack",             "attack"},
2313 {"impulse 10",          "next weapon"},
2314 {"impulse 12",          "previous weapon"},
2315 {"+jump",                       "jump / swim up"},
2316 {"+forward",            "walk forward"},
2317 {"+back",                       "backpedal"},
2318 {"+left",                       "turn left"},
2319 {"+right",                      "turn right"},
2320 {"+speed",                      "run"},
2321 {"+moveleft",           "step left"},
2322 {"+moveright",          "step right"},
2323 {"+strafe",             "sidestep"},
2324 {"+lookup",             "look up"},
2325 {"+lookdown",           "look down"},
2326 {"centerview",          "center view"},
2327 {"+mlook",                      "mouse look"},
2328 {"+klook",                      "keyboard look"},
2329 {"+moveup",                     "swim up"},
2330 {"+movedown",           "swim down"}
2331 };
2332
2333 static char *transfusionbindnames[][2] =
2334 {
2335 {"",                            "Movement"},            // Movement commands
2336 {"+forward",            "walk forward"},
2337 {"+back",                       "backpedal"},
2338 {"+left",                       "turn left"},
2339 {"+right",                      "turn right"},
2340 {"+moveleft",           "step left"},
2341 {"+moveright",          "step right"},
2342 {"+jump",                       "jump / swim up"},
2343 {"+movedown",           "swim down"},
2344 {"",                            "Combat"},                      // Combat commands
2345 {"impulse 1",           "Pitch Fork"},
2346 {"impulse 2",           "Flare Gun"},
2347 {"impulse 3",           "Shotgun"},
2348 {"impulse 4",           "Machine Gun"},
2349 {"impulse 5",           "Incinerator"},
2350 {"impulse 6",           "Bombs (TNT)"},
2351 {"impulse 35",          "Proximity Bomb"},
2352 {"impulse 36",          "Remote Detonator"},
2353 {"impulse 7",           "Aerosol Can"},
2354 {"impulse 8",           "Tesla Cannon"},
2355 {"impulse 9",           "Life Leech"},
2356 {"impulse 10",          "Voodoo Doll"},
2357 {"impulse 21",          "next weapon"},
2358 {"impulse 22",          "previous weapon"},
2359 {"+attack",             "attack"},
2360 {"+button3",            "altfire"},
2361 {"",                            "Inventory"},           // Inventory commands
2362 {"impulse 40",          "Dr.'s Bag"},
2363 {"impulse 41",          "Crystal Ball"},
2364 {"impulse 42",          "Beast Vision"},
2365 {"impulse 43",          "Jump Boots"},
2366 {"impulse 23",          "next item"},
2367 {"impulse 24",          "previous item"},
2368 {"impulse 25",          "use item"},
2369 {"",                            "Misc"},                        // Misc commands
2370 {"+button4",            "use"},
2371 {"impulse 50",          "add bot (red)"},
2372 {"impulse 51",          "add bot (blue)"},
2373 {"impulse 52",          "kick a bot"},
2374 {"impulse 26",          "next armor type"},
2375 {"impulse 27",          "identify player"},
2376 {"impulse 55",          "voting menu"},
2377 {"impulse 56",          "observer mode"},
2378 {"",                            "Taunts"},            // Taunts
2379 {"impulse 70",          "taunt 0"},
2380 {"impulse 71",          "taunt 1"},
2381 {"impulse 72",          "taunt 2"},
2382 {"impulse 73",          "taunt 3"},
2383 {"impulse 74",          "taunt 4"},
2384 {"impulse 75",          "taunt 5"},
2385 {"impulse 76",          "taunt 6"},
2386 {"impulse 77",          "taunt 7"},
2387 {"impulse 78",          "taunt 8"},
2388 {"impulse 79",          "taunt 9"}
2389 };
2390
2391 static char *goodvsbad2bindnames[][2] =
2392 {
2393 {"impulse 69",          "Power 1"},
2394 {"impulse 70",          "Power 2"},
2395 {"impulse 71",          "Power 3"},
2396 {"+jump",                       "jump / swim up"},
2397 {"+forward",            "walk forward"},
2398 {"+back",                       "backpedal"},
2399 {"+left",                       "turn left"},
2400 {"+right",                      "turn right"},
2401 {"+speed",                      "run"},
2402 {"+moveleft",           "step left"},
2403 {"+moveright",          "step right"},
2404 {"+strafe",             "sidestep"},
2405 {"+lookup",             "look up"},
2406 {"+lookdown",           "look down"},
2407 {"centerview",          "center view"},
2408 {"+mlook",                      "mouse look"},
2409 {"kill",                        "kill yourself"},
2410 {"+moveup",                     "swim up"},
2411 {"+movedown",           "swim down"}
2412 };
2413
2414 static int numcommands;
2415 static char *(*bindnames)[2];
2416
2417 /*
2418 typedef struct binditem_s
2419 {
2420         char *command, *description;
2421         struct binditem_s *next;
2422 }
2423 binditem_t;
2424
2425 typedef struct bindcategory_s
2426 {
2427         char *name;
2428         binditem_t *binds;
2429         struct bindcategory_s *next;
2430 }
2431 bindcategory_t;
2432
2433 static bindcategory_t *bindcategories = NULL;
2434
2435 static void M_ClearBinds (void)
2436 {
2437         for (c = bindcategories;c;c = cnext)
2438         {
2439                 cnext = c->next;
2440                 for (b = c->binds;b;b = bnext)
2441                 {
2442                         bnext = b->next;
2443                         Z_Free(b);
2444                 }
2445                 Z_Free(c);
2446         }
2447         bindcategories = NULL;
2448 }
2449
2450 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2451 {
2452         for (b = &c->binds;*b;*b = &(*b)->next);
2453         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2454         *b->command = (char *)((*b) + 1);
2455         *b->description = *b->command + strlen(command) + 1;
2456         strlcpy(*b->command, command, strlen(command) + 1);
2457         strlcpy(*b->description, description, strlen(description) + 1);
2458 }
2459
2460 static void M_AddBind (char *category, char *command, char *description)
2461 {
2462         for (c = &bindcategories;*c;c = &(*c)->next)
2463         {
2464                 if (!strcmp(category, (*c)->name))
2465                 {
2466                         M_AddBindToCategory(*c, command, description);
2467                         return;
2468                 }
2469         }
2470         *c = Z_Alloc(sizeof(bindcategory_t));
2471         M_AddBindToCategory(*c, command, description);
2472 }
2473
2474 static void M_DefaultBinds (void)
2475 {
2476         M_ClearBinds();
2477         M_AddBind("movement", "+jump", "jump / swim up");
2478         M_AddBind("movement", "+forward", "walk forward");
2479         M_AddBind("movement", "+back", "backpedal");
2480         M_AddBind("movement", "+left", "turn left");
2481         M_AddBind("movement", "+right", "turn right");
2482         M_AddBind("movement", "+speed", "run");
2483         M_AddBind("movement", "+moveleft", "step left");
2484         M_AddBind("movement", "+moveright", "step right");
2485         M_AddBind("movement", "+strafe", "sidestep");
2486         M_AddBind("movement", "+lookup", "look up");
2487         M_AddBind("movement", "+lookdown", "look down");
2488         M_AddBind("movement", "centerview", "center view");
2489         M_AddBind("movement", "+mlook", "mouse look");
2490         M_AddBind("movement", "+klook", "keyboard look");
2491         M_AddBind("movement", "+moveup", "swim up");
2492         M_AddBind("movement", "+movedown", "swim down");
2493         M_AddBind("weapons", "+attack", "attack");
2494         M_AddBind("weapons", "impulse 10", "next weapon");
2495         M_AddBind("weapons", "impulse 12", "previous weapon");
2496         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2497         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2498         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2499         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2500         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2501         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2502         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2503         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2504 }
2505 */
2506
2507
2508 static int              keys_cursor;
2509 static int              bind_grab;
2510
2511 void M_Menu_Keys_f (void)
2512 {
2513         key_dest = key_menu_grabbed;
2514         m_state = m_keys;
2515         m_entersound = true;
2516 }
2517
2518 #define NUMKEYS 5
2519
2520 void M_FindKeysForCommand (const char *command, int *keys)
2521 {
2522         int             count;
2523         int             j;
2524         char    *b;
2525
2526         for (j = 0;j < NUMKEYS;j++)
2527                 keys[j] = -1;
2528
2529         count = 0;
2530
2531         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2532         {
2533                 b = keybindings[0][j];
2534                 if (!b)
2535                         continue;
2536                 if (!strcmp (b, command) )
2537                 {
2538                         keys[count++] = j;
2539                         if (count == NUMKEYS)
2540                                 break;
2541                 }
2542         }
2543 }
2544
2545 static void M_UnbindCommand (char *command)
2546 {
2547         int             j;
2548         char    *b;
2549
2550         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2551         {
2552                 b = keybindings[0][j];
2553                 if (!b)
2554                         continue;
2555                 if (!strcmp (b, command))
2556                         Key_SetBinding (j, 0, "");
2557         }
2558 }
2559
2560
2561 static void M_Keys_Draw (void)
2562 {
2563         int             i, j;
2564         int             keys[NUMKEYS];
2565         int             y;
2566         cachepic_t      *p;
2567         char    keystring[MAX_INPUTLINE];
2568
2569         M_Background(320, 48 + 8 * numcommands);
2570
2571         p = Draw_CachePic ("gfx/ttl_cstm");
2572         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2573
2574         if (bind_grab)
2575                 M_Print(12, 32, "Press a key or button for this action");
2576         else
2577                 M_Print(18, 32, "Enter to change, backspace to clear");
2578
2579 // search for known bindings
2580         for (i=0 ; i<numcommands ; i++)
2581         {
2582                 y = 48 + 8*i;
2583
2584                 // If there's no command, it's just a section
2585                 if (bindnames[i][0][0] == '\0')
2586                 {
2587                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2588                         M_PrintRed (16, y, bindnames[i][1]);
2589                         continue;
2590                 }
2591                 else
2592                         M_Print(16, y, bindnames[i][1]);
2593
2594                 M_FindKeysForCommand (bindnames[i][0], keys);
2595
2596                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2597                 if (keys[0] == -1)
2598                         strlcpy(keystring, "???", sizeof(keystring));
2599                 else
2600                 {
2601                         keystring[0] = 0;
2602                         for (j = 0;j < NUMKEYS;j++)
2603                         {
2604                                 if (keys[j] != -1)
2605                                 {
2606                                         if (j > 0)
2607                                                 strlcat(keystring, " or ", sizeof(keystring));
2608                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2609                                 }
2610                         }
2611                 }
2612                 M_Print(150, y, keystring);
2613         }
2614
2615         if (bind_grab)
2616                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2617         else
2618                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2619 }
2620
2621
2622 static void M_Keys_Key (int k, int ascii)
2623 {
2624         char    cmd[80];
2625         int             keys[NUMKEYS];
2626
2627         if (bind_grab)
2628         {       // defining a key
2629                 S_LocalSound ("sound/misc/menu1.wav");
2630                 if (k == K_ESCAPE)
2631                 {
2632                         bind_grab = false;
2633                 }
2634                 else //if (k != '`')
2635                 {
2636                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2637                         Cbuf_InsertText (cmd);
2638                 }
2639
2640                 bind_grab = false;
2641                 return;
2642         }
2643
2644         switch (k)
2645         {
2646         case K_ESCAPE:
2647                 M_Menu_Options_f ();
2648                 break;
2649
2650         case K_LEFTARROW:
2651         case K_UPARROW:
2652                 S_LocalSound ("sound/misc/menu1.wav");
2653                 do
2654                 {
2655                         keys_cursor--;
2656                         if (keys_cursor < 0)
2657                                 keys_cursor = numcommands-1;
2658                 }
2659                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2660                 break;
2661
2662         case K_DOWNARROW:
2663         case K_RIGHTARROW:
2664                 S_LocalSound ("sound/misc/menu1.wav");
2665                 do
2666                 {
2667                         keys_cursor++;
2668                         if (keys_cursor >= numcommands)
2669                                 keys_cursor = 0;
2670                 }
2671                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2672                 break;
2673
2674         case K_ENTER:           // go into bind mode
2675                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2676                 S_LocalSound ("sound/misc/menu2.wav");
2677                 if (keys[NUMKEYS - 1] != -1)
2678                         M_UnbindCommand (bindnames[keys_cursor][0]);
2679                 bind_grab = true;
2680                 break;
2681
2682         case K_BACKSPACE:               // delete bindings
2683         case K_DEL:                             // delete bindings
2684                 S_LocalSound ("sound/misc/menu2.wav");
2685                 M_UnbindCommand (bindnames[keys_cursor][0]);
2686                 break;
2687         }
2688 }
2689
2690 void M_Menu_Reset_f (void)
2691 {
2692         key_dest = key_menu;
2693         m_state = m_reset;
2694         m_entersound = true;
2695 }
2696
2697
2698 static void M_Reset_Key (int key, int ascii)
2699 {
2700         switch (key)
2701         {
2702         case 'Y':
2703         case 'y':
2704                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2705                 // no break here since we also exit the menu
2706
2707         case K_ESCAPE:
2708         case 'n':
2709         case 'N':
2710                 m_state = m_options;
2711                 m_entersound = true;
2712                 break;
2713
2714         default:
2715                 break;
2716         }
2717 }
2718
2719 static void M_Reset_Draw (void)
2720 {
2721         int lines = 2, linelength = 20;
2722         M_Background(linelength * 8 + 16, lines * 8 + 16);
2723         M_DrawTextBox(0, 0, linelength, lines);
2724         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2725         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2726 }
2727
2728 //=============================================================================
2729 /* VIDEO MENU */
2730
2731 video_resolution_t video_resolutions_hardcoded[] =
2732 {
2733 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2734 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2735 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2736 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2737 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2738 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2739 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2740 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2741 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2742 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2743 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2744 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2745 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2746 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2747 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2748 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2749 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2750 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2751 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2752 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2753 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2754 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2755 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2756 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2757 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2758 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2759 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2760 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2761 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2762 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2763 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2764 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2765 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2766 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2767 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2768 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2769 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2770 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2771 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2772 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2773 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2774 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2775 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2776 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2777 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2778 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2779 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2780 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2781 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2782 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2783 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2784 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2785 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2786 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2787 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2788 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2789 {NULL, 0, 0, 0, 0, 0}
2790 };
2791 // this is the number of the default mode (640x480) in the list above
2792 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2793
2794 #define VIDEO_ITEMS 11
2795 static int video_cursor = 0;
2796 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2797 static int menu_video_resolution;
2798
2799 video_resolution_t *video_resolutions;
2800 int video_resolutions_count;
2801
2802 static video_resolution_t *menu_video_resolutions;
2803 static int menu_video_resolutions_count;
2804 static qboolean menu_video_resolutions_forfullscreen;
2805
2806 static void M_Menu_Video_FindResolution(int w, int h, float a)
2807 {
2808         int i;
2809
2810         if(menu_video_resolutions_forfullscreen)
2811         {
2812                 menu_video_resolutions = video_resolutions;
2813                 menu_video_resolutions_count = video_resolutions_count;
2814         }
2815         else
2816         {
2817                 menu_video_resolutions = video_resolutions_hardcoded;
2818                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2819         }
2820
2821         // Look for the closest match to the current resolution
2822         menu_video_resolution = 0;
2823         for (i = 1;i < menu_video_resolutions_count;i++)
2824         {
2825                 // if the new mode would be a worse match in width, skip it
2826                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2827                         continue;
2828                 // if it is equal in width, check height
2829                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2830                 {
2831                         // if the new mode would be a worse match in height, skip it
2832                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2833                                 continue;
2834                         // if it is equal in width and height, check pixel aspect
2835                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2836                         {
2837                                 // if the new mode would be a worse match in pixel aspect, skip it
2838                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2839                                         continue;
2840                                 // if it is equal in everything, skip it (prefer earlier modes)
2841                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2842                                         continue;
2843                                 // better match for width, height, and pixel aspect
2844                                 menu_video_resolution = i;
2845                         }
2846                         else // better match for width and height
2847                                 menu_video_resolution = i;
2848                 }
2849                 else // better match for width
2850                         menu_video_resolution = i;
2851         }
2852 }
2853
2854 void M_Menu_Video_f (void)
2855 {
2856         key_dest = key_menu;
2857         m_state = m_video;
2858         m_entersound = true;
2859
2860         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2861 }
2862
2863
2864 static void M_Video_Draw (void)
2865 {
2866         int t;
2867         cachepic_t      *p;
2868
2869         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2870         {
2871                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2872                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2873                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2874         }
2875
2876         M_Background(320, 200);
2877
2878         M_DrawPic(16, 4, "gfx/qplaque");
2879         p = Draw_CachePic ("gfx/vidmodes");
2880         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2881
2882         t = 0;
2883
2884         // Current and Proposed Resolution
2885         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2886         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2887                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2888         else
2889                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2890         M_Print(16, video_cursor_table[t], "        New Resolution");
2891         M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2892         M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2893         t++;
2894
2895         // Bits per pixel
2896         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2897         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2898         t++;
2899
2900         // Bits per pixel
2901         M_Print(16, video_cursor_table[t], "          Antialiasing");
2902         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2903         t++;
2904
2905         // Refresh Rate
2906         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2907         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2908         t++;
2909
2910         // Refresh Rate
2911         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2912         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2913         t++;
2914
2915         // Fullscreen
2916         M_Print(16, video_cursor_table[t], "            Fullscreen");
2917         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2918         t++;
2919
2920         // Vertical Sync
2921         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2922         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2923         t++;
2924
2925         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2926         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2927         t++;
2928
2929         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2930         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2931         t++;
2932
2933         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2934         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2935         t++;
2936
2937         // "Apply" button
2938         M_Print(220, video_cursor_table[t], "Apply");
2939         t++;
2940
2941         // Cursor
2942         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2943 }
2944
2945
2946 static void M_Menu_Video_AdjustSliders (int dir)
2947 {
2948         int t;
2949
2950         S_LocalSound ("sound/misc/menu3.wav");
2951
2952         t = 0;
2953         if (video_cursor == t++)
2954         {
2955                 // Resolution
2956                 int r;
2957                 for(r = 0;r < menu_video_resolutions_count;r++)
2958                 {
2959                         menu_video_resolution += dir;
2960                         if (menu_video_resolution >= menu_video_resolutions_count)
2961                                 menu_video_resolution = 0;
2962                         if (menu_video_resolution < 0)
2963                                 menu_video_resolution = menu_video_resolutions_count - 1;
2964                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2965                                 break;
2966                 }
2967         }
2968         else if (video_cursor == t++)
2969                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2970         else if (video_cursor == t++)
2971                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
2972         else if (video_cursor == t++)
2973                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2974         else if (video_cursor == t++)
2975                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
2976         else if (video_cursor == t++)
2977                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2978         else if (video_cursor == t++)
2979                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2980         else if (video_cursor == t++)
2981                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
2982         else if (video_cursor == t++)
2983                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2984         else if (video_cursor == t++)
2985                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2986 }
2987
2988
2989 static void M_Video_Key (int key, int ascii)
2990 {
2991         switch (key)
2992         {
2993                 case K_ESCAPE:
2994                         // vid_shared.c has a copy of the current video config. We restore it
2995                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2996                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2997                         Cvar_SetValueQuick(&vid_samples, vid.samples);
2998                         if (vid_supportrefreshrate)
2999                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3000                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3001
3002                         S_LocalSound ("sound/misc/menu1.wav");
3003                         M_Menu_Options_f ();
3004                         break;
3005
3006                 case K_ENTER:
3007                         m_entersound = true;
3008                         switch (video_cursor)
3009                         {
3010                                 case (VIDEO_ITEMS - 1):
3011                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3012                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3013                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3014                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3015                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3016                                         Cbuf_AddText ("vid_restart\n");
3017                                         M_Menu_Options_f ();
3018                                         break;
3019                                 default:
3020                                         M_Menu_Video_AdjustSliders (1);
3021                         }
3022                         break;
3023
3024                 case K_UPARROW:
3025                         S_LocalSound ("sound/misc/menu1.wav");
3026                         video_cursor--;
3027                         if (video_cursor < 0)
3028                                 video_cursor = VIDEO_ITEMS-1;
3029                         break;
3030
3031                 case K_DOWNARROW:
3032                         S_LocalSound ("sound/misc/menu1.wav");
3033                         video_cursor++;
3034                         if (video_cursor >= VIDEO_ITEMS)
3035                                 video_cursor = 0;
3036                         break;
3037
3038                 case K_LEFTARROW:
3039                         M_Menu_Video_AdjustSliders (-1);
3040                         break;
3041
3042                 case K_RIGHTARROW:
3043                         M_Menu_Video_AdjustSliders (1);
3044                         break;
3045         }
3046 }
3047
3048 //=============================================================================
3049 /* HELP MENU */
3050
3051 static int              help_page;
3052 #define NUM_HELP_PAGES  6
3053
3054
3055 void M_Menu_Help_f (void)
3056 {
3057         key_dest = key_menu;
3058         m_state = m_help;
3059         m_entersound = true;
3060         help_page = 0;
3061 }
3062
3063
3064
3065 static void M_Help_Draw (void)
3066 {
3067         M_Background(320, 200);
3068         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3069 }
3070
3071
3072 static void M_Help_Key (int key, int ascii)
3073 {
3074         switch (key)
3075         {
3076         case K_ESCAPE:
3077                 M_Menu_Main_f ();
3078                 break;
3079
3080         case K_UPARROW:
3081         case K_RIGHTARROW:
3082                 m_entersound = true;
3083                 if (++help_page >= NUM_HELP_PAGES)
3084                         help_page = 0;
3085                 break;
3086
3087         case K_DOWNARROW:
3088         case K_LEFTARROW:
3089                 m_entersound = true;
3090                 if (--help_page < 0)
3091                         help_page = NUM_HELP_PAGES-1;
3092                 break;
3093         }
3094
3095 }
3096
3097 //=============================================================================
3098 /* CEDITS MENU */
3099
3100 void M_Menu_Credits_f (void)
3101 {
3102         key_dest = key_menu;
3103         m_state = m_credits;
3104         m_entersound = true;
3105 }
3106
3107
3108
3109 static void M_Credits_Draw (void)
3110 {
3111         M_Background(640, 480);
3112         M_DrawPic (0, 0, "gfx/creditsmiddle");
3113         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3114         M_DrawPic (0, 0, "gfx/creditstop");
3115         M_DrawPic (0, 433, "gfx/creditsbottom");
3116 }
3117
3118
3119 static void M_Credits_Key (int key, int ascii)
3120 {
3121                 M_Menu_Main_f ();
3122 }
3123
3124 //=============================================================================
3125 /* QUIT MENU */
3126
3127 static char *m_quit_message[9];
3128 static int              m_quit_prevstate;
3129 static qboolean wasInMenus;
3130
3131
3132 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3133 {
3134         m_quit_message[0] = line1;
3135         m_quit_message[1] = line2;
3136         m_quit_message[2] = line3;
3137         m_quit_message[3] = line4;
3138         m_quit_message[4] = line5;
3139         m_quit_message[5] = line6;
3140         m_quit_message[6] = line7;
3141         m_quit_message[7] = line8;
3142         m_quit_message[8] = NULL;
3143         return 1;
3144 }
3145
3146 static int M_ChooseQuitMessage(int request)
3147 {
3148         if (m_missingdata)
3149         {
3150                 // frag related quit messages are pointless for a fallback menu, so use something generic
3151                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3152                 return 0;
3153         }
3154         switch (gamemode)
3155         {
3156         case GAME_NORMAL:
3157         case GAME_HIPNOTIC:
3158         case GAME_ROGUE:
3159         case GAME_NEHAHRA:
3160         case GAME_DEFEATINDETAIL2:
3161                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3169                 break;
3170         case GAME_GOODVSBAD2:
3171                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3177                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3183                 break;
3184         case GAME_BATTLEMECH:
3185                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3187                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3188                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3190                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3191                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192                 break;
3193         case GAME_OPENQUARTZ:
3194                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3196                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3198                 break;
3199         default:
3200                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3201                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3202                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3203                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3204                 break;
3205         }
3206         return 0;
3207 }
3208
3209 void M_Menu_Quit_f (void)
3210 {
3211         int n;
3212         if (m_state == m_quit)
3213                 return;
3214         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3215         key_dest = key_menu;
3216         m_quit_prevstate = m_state;
3217         m_state = m_quit;
3218         m_entersound = true;
3219         // count how many there are
3220         for (n = 1;M_ChooseQuitMessage(n);n++);
3221         // choose one
3222         M_ChooseQuitMessage(rand() % n);
3223 }
3224
3225
3226 static void M_Quit_Key (int key, int ascii)
3227 {
3228         switch (key)
3229         {
3230         case K_ESCAPE:
3231         case 'n':
3232         case 'N':
3233                 if (wasInMenus)
3234                 {
3235                         m_state = (enum m_state_e)m_quit_prevstate;
3236                         m_entersound = true;
3237                 }
3238                 else
3239                 {
3240                         key_dest = key_game;
3241                         m_state = m_none;
3242                 }
3243                 break;
3244
3245         case 'Y':
3246         case 'y':
3247                 Host_Quit_f ();
3248                 break;
3249
3250         default:
3251                 break;
3252         }
3253 }
3254
3255 static void M_Quit_Draw (void)
3256 {
3257         int i, l, linelength, firstline, lastline, lines;
3258         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3259         {
3260                 if ((l = (int)strlen(m_quit_message[i])))
3261                 {
3262                         if (firstline > i)
3263                                 firstline = i;
3264                         if (lastline < i)
3265                                 lastline = i;
3266                         if (linelength < l)
3267                                 linelength = l;
3268                 }
3269         }
3270         lines = (lastline - firstline) + 1;
3271         M_Background(linelength * 8 + 16, lines * 8 + 16);
3272         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3273                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3274         for (i = 0, l = firstline;i < lines;i++, l++)
3275                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3276 }
3277
3278 //=============================================================================
3279 /* LAN CONFIG MENU */
3280
3281 static int              lanConfig_cursor = -1;
3282 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3283 #define NUM_LANCONFIG_CMDS      4
3284
3285 static int      lanConfig_port;
3286 static char     lanConfig_portname[6];
3287 static char     lanConfig_joinname[40];
3288
3289 void M_Menu_LanConfig_f (void)
3290 {
3291         key_dest = key_menu;
3292         m_state = m_lanconfig;
3293         m_entersound = true;
3294         if (lanConfig_cursor == -1)
3295         {
3296                 if (JoiningGame)
3297                         lanConfig_cursor = 1;
3298         }
3299         if (StartingGame)
3300                 lanConfig_cursor = 1;
3301         lanConfig_port = 26000;
3302         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3303
3304         M_Update_Return_Reason("");
3305 }
3306
3307
3308 static void M_LanConfig_Draw (void)
3309 {
3310         cachepic_t      *p;
3311         int             basex;
3312         char    *startJoin;
3313         char    *protocol;
3314
3315         M_Background(320, 200);
3316
3317         M_DrawPic (16, 4, "gfx/qplaque");
3318         p = Draw_CachePic ("gfx/p_multi");
3319         basex = (320-p->width)/2;
3320         M_DrawPic (basex, 4, "gfx/p_multi");
3321
3322         if (StartingGame)
3323                 startJoin = "New Game";
3324         else
3325                 startJoin = "Join Game";
3326         protocol = "TCP/IP";
3327         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3328         basex += 8;
3329
3330         M_Print(basex, lanConfig_cursor_table[0], "Port");
3331         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3332         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3333
3334         if (JoiningGame)
3335         {
3336                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3337                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3338                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3339                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3340                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3341         }
3342         else
3343         {
3344                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3345                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3346         }
3347
3348         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3349
3350         if (lanConfig_cursor == 0)
3351                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3352
3353         if (lanConfig_cursor == 3)
3354                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3355
3356         if (*m_return_reason)
3357                 M_Print(basex, 168, m_return_reason);
3358 }
3359
3360
3361 static void M_LanConfig_Key (int key, int ascii)
3362 {
3363         int             l;
3364
3365         switch (key)
3366         {
3367         case K_ESCAPE:
3368                 M_Menu_MultiPlayer_f ();
3369                 break;
3370
3371         case K_UPARROW:
3372                 S_LocalSound ("sound/misc/menu1.wav");
3373                 lanConfig_cursor--;
3374                 if (lanConfig_cursor < 0)
3375                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3376                 // when in start game menu, skip the unused search qw servers item
3377                 if (StartingGame && lanConfig_cursor == 2)
3378                         lanConfig_cursor = 1;
3379                 break;
3380
3381         case K_DOWNARROW:
3382                 S_LocalSound ("sound/misc/menu1.wav");
3383                 lanConfig_cursor++;
3384                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3385                         lanConfig_cursor = 0;
3386                 // when in start game menu, skip the unused search qw servers item
3387                 if (StartingGame && lanConfig_cursor == 1)
3388                         lanConfig_cursor = 2;
3389                 break;
3390
3391         case K_ENTER:
3392                 if (lanConfig_cursor == 0)
3393                         break;
3394
3395                 m_entersound = true;
3396
3397                 Cbuf_AddText ("stopdemo\n");
3398
3399                 Cvar_SetValue("port", lanConfig_port);
3400
3401                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3402                 {
3403                         if (StartingGame)
3404                         {
3405                                 M_Menu_GameOptions_f ();
3406                                 break;
3407                         }
3408                         M_Menu_ServerList_f();
3409                         break;
3410                 }
3411
3412                 if (lanConfig_cursor == 3)
3413                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3414                 break;
3415
3416         case K_BACKSPACE:
3417                 if (lanConfig_cursor == 0)
3418                 {
3419                         if (strlen(lanConfig_portname))
3420                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3421                 }
3422
3423                 if (lanConfig_cursor == 3)
3424                 {
3425                         if (strlen(lanConfig_joinname))
3426                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3427                 }
3428                 break;
3429
3430         default:
3431                 if (ascii < 32)
3432                         break;
3433
3434                 if (lanConfig_cursor == 3)
3435                 {
3436                         l = (int)strlen(lanConfig_joinname);
3437                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3438                         {
3439                                 lanConfig_joinname[l+1] = 0;
3440                                 lanConfig_joinname[l] = ascii;
3441                         }
3442                 }
3443
3444                 if (ascii < '0' || ascii > '9')
3445                         break;
3446                 if (lanConfig_cursor == 0)
3447                 {
3448                         l = (int)strlen(lanConfig_portname);
3449                         if (l < (int)sizeof(lanConfig_portname) - 1)
3450                         {
3451                                 lanConfig_portname[l+1] = 0;
3452                                 lanConfig_portname[l] = ascii;
3453                         }
3454                 }
3455         }
3456
3457         if (StartingGame && lanConfig_cursor == 3)
3458         {
3459                 if (key == K_UPARROW)
3460                         lanConfig_cursor = 1;
3461                 else
3462                         lanConfig_cursor = 0;
3463         }
3464
3465         l =  atoi(lanConfig_portname);
3466         if (l <= 65535)
3467                 lanConfig_port = l;
3468         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3469 }
3470
3471 //=============================================================================
3472 /* GAME OPTIONS MENU */
3473
3474 typedef struct level_s
3475 {
3476         char    *name;
3477         char    *description;
3478 } level_t;
3479
3480 typedef struct episode_s
3481 {
3482         char    *description;
3483         int             firstLevel;
3484         int             levels;
3485 } episode_t;
3486
3487 typedef struct gamelevels_s
3488 {
3489         char *gamename;
3490         level_t *levels;
3491         episode_t *episodes;
3492         int numepisodes;
3493 }
3494 gamelevels_t;
3495
3496 static level_t quakelevels[] =
3497 {
3498         {"start", "Entrance"},  // 0
3499
3500         {"e1m1", "Slipgate Complex"},                           // 1
3501         {"e1m2", "Castle of the Damned"},
3502         {"e1m3", "The Necropolis"},
3503         {"e1m4", "The Grisly Grotto"},
3504         {"e1m5", "Gloom Keep"},
3505         {"e1m6", "The Door To Chthon"},
3506         {"e1m7", "The House of Chthon"},
3507         {"e1m8", "Ziggurat Vertigo"},
3508
3509         {"e2m1", "The Installation"},                           // 9
3510         {"e2m2", "Ogre Citadel"},
3511         {"e2m3", "Crypt of Decay"},
3512         {"e2m4", "The Ebon Fortress"},
3513         {"e2m5", "The Wizard's Manse"},
3514         {"e2m6", "The Dismal Oubliette"},
3515         {"e2m7", "Underearth"},
3516
3517         {"e3m1", "Termination Central"},                        // 16
3518         {"e3m2", "The Vaults of Zin"},
3519         {"e3m3", "The Tomb of Terror"},
3520         {"e3m4", "Satan's Dark Delight"},
3521         {"e3m5", "Wind Tunnels"},
3522         {"e3m6", "Chambers of Torment"},
3523         {"e3m7", "The Haunted Halls"},
3524
3525         {"e4m1", "The Sewage System"},                          // 23
3526         {"e4m2", "The Tower of Despair"},
3527         {"e4m3", "The Elder God Shrine"},
3528         {"e4m4", "The Palace of Hate"},
3529         {"e4m5", "Hell's Atrium"},
3530         {"e4m6", "The Pain Maze"},
3531         {"e4m7", "Azure Agony"},
3532         {"e4m8", "The Nameless City"},
3533
3534         {"end", "Shub-Niggurath's Pit"},                        // 31
3535
3536         {"dm1", "Place of Two Deaths"},                         // 32
3537         {"dm2", "Claustrophobopolis"},
3538         {"dm3", "The Abandoned Base"},
3539         {"dm4", "The Bad Place"},
3540         {"dm5", "The Cistern"},
3541         {"dm6", "The Dark Zone"}
3542 };
3543
3544 static episode_t quakeepisodes[] =
3545 {
3546         {"Welcome to Quake", 0, 1},
3547         {"Doomed Dimension", 1, 8},
3548         {"Realm of Black Magic", 9, 7},
3549         {"Netherworld", 16, 7},
3550         {"The Elder World", 23, 8},
3551         {"Final Level", 31, 1},
3552         {"Deathmatch Arena", 32, 6}
3553 };
3554
3555  //MED 01/06/97 added hipnotic levels
3556 static level_t     hipnoticlevels[] =
3557 {
3558    {"start", "Command HQ"},  // 0
3559
3560    {"hip1m1", "The Pumping Station"},          // 1
3561    {"hip1m2", "Storage Facility"},
3562    {"hip1m3", "The Lost Mine"},
3563    {"hip1m4", "Research Facility"},
3564    {"hip1m5", "Military Complex"},
3565
3566    {"hip2m1", "Ancient Realms"},          // 6
3567    {"hip2m2", "The Black Cathedral"},
3568    {"hip2m3", "The Catacombs"},
3569    {"hip2m4", "The Crypt"},
3570    {"hip2m5", "Mortum's Keep"},
3571    {"hip2m6", "The Gremlin's Domain"},
3572
3573    {"hip3m1", "Tur Torment"},       // 12
3574    {"hip3m2", "Pandemonium"},
3575    {"hip3m3", "Limbo"},
3576    {"hip3m4", "The Gauntlet"},
3577
3578    {"hipend", "Armagon's Lair"},       // 16
3579
3580    {"hipdm1", "The Edge of Oblivion"}           // 17
3581 };
3582
3583 //MED 01/06/97  added hipnotic episodes
3584 static episode_t   hipnoticepisodes[] =
3585 {
3586    {"Scourge of Armagon", 0, 1},
3587    {"Fortress of the Dead", 1, 5},
3588    {"Dominion of Darkness", 6, 6},
3589    {"The Rift", 12, 4},
3590    {"Final Level", 16, 1},
3591    {"Deathmatch Arena", 17, 1}
3592 };
3593
3594 //PGM 01/07/97 added rogue levels
3595 //PGM 03/02/97 added dmatch level
3596 static level_t          roguelevels[] =
3597 {
3598         {"start",       "Split Decision"},
3599         {"r1m1",        "Deviant's Domain"},
3600         {"r1m2",        "Dread Portal"},
3601         {"r1m3",        "Judgement Call"},
3602         {"r1m4",        "Cave of Death"},
3603         {"r1m5",        "Towers of Wrath"},
3604         {"r1m6",        "Temple of Pain"},
3605         {"r1m7",        "Tomb of the Overlord"},
3606         {"r2m1",        "Tempus Fugit"},
3607         {"r2m2",        "Elemental Fury I"},
3608         {"r2m3",        "Elemental Fury II"},
3609         {"r2m4",        "Curse of Osiris"},
3610         {"r2m5",        "Wizard's Keep"},
3611         {"r2m6",        "Blood Sacrifice"},
3612         {"r2m7",        "Last Bastion"},
3613         {"r2m8",        "Source of Evil"},
3614         {"ctf1",    "Division of Change"}
3615 };
3616
3617 //PGM 01/07/97 added rogue episodes
3618 //PGM 03/02/97 added dmatch episode
3619 static episode_t        rogueepisodes[] =
3620 {
3621         {"Introduction", 0, 1},
3622         {"Hell's Fortress", 1, 7},
3623         {"Corridors of Time", 8, 8},
3624         {"Deathmatch Arena", 16, 1}
3625 };
3626
3627 static level_t          nehahralevels[] =
3628 {
3629         {"nehstart",    "Welcome to Nehahra"},
3630         {"neh1m1",      "Forge City1: Slipgates"},
3631         {"neh1m2",      "Forge City2: Boiler"},
3632         {"neh1m3",      "Forge City3: Escape"},
3633         {"neh1m4",      "Grind Core"},
3634         {"neh1m5",      "Industrial Silence"},
3635         {"neh1m6",      "Locked-Up Anger"},
3636         {"neh1m7",      "Wanderer of the Wastes"},
3637         {"neh1m8",      "Artemis System Net"},
3638         {"neh1m9",      "To the Death"},
3639         {"neh2m1",      "The Gates of Ghoro"},
3640         {"neh2m2",      "Sacred Trinity"},
3641         {"neh2m3",      "Realm of the Ancients"},
3642         {"neh2m4",      "Temple of the Ancients"},
3643         {"neh2m5",      "Dreams Made Flesh"},
3644         {"neh2m6",      "Your Last Cup of Sorrow"},
3645         {"nehsec",      "Ogre's Bane"},
3646         {"nehahra",     "Nehahra's Den"},
3647         {"nehend",      "Quintessence"}
3648 };
3649
3650 static episode_t        nehahraepisodes[] =
3651 {
3652         {"Welcome to Nehahra", 0, 1},
3653         {"The Fall of Forge", 1, 9},
3654         {"The Outlands", 10, 7},
3655         {"Dimension of the Lost", 17, 2}
3656 };
3657
3658 // Map list for Transfusion
3659 static level_t          transfusionlevels[] =
3660 {
3661         {"e1m1",                "Cradle to Grave"},
3662         {"e1m2",                "Wrong Side of the Tracks"},
3663         {"e1m3",                "Phantom Express"},
3664         {"e1m4",                "Dark Carnival"},
3665         {"e1m5",                "Hallowed Grounds"},
3666         {"e1m6",                "The Great Temple"},
3667         {"e1m7",                "Altar of Stone"},
3668         {"e1m8",                "House of Horrors"},
3669
3670         {"e2m1",                "Shipwrecked"},
3671         {"e2m2",                "The Lumber Mill"},
3672         {"e2m3",                "Rest for the Wicked"},
3673         {"e2m4",                "The Overlooked Hotel"},
3674         {"e2m5",                "The Haunting"},
3675         {"e2m6",                "The Cold Rush"},
3676         {"e2m7",                "Bowels of the Earth"},
3677         {"e2m8",                "The Lair of Shial"},
3678         {"e2m9",                "Thin Ice"},
3679
3680         {"e3m1",                "Ghost Town"},
3681         {"e3m2",                "The Siege"},
3682         {"e3m3",                "Raw Sewage"},
3683         {"e3m4",                "The Sick Ward"},
3684         {"e3m5",                "Spare Parts"},
3685         {"e3m6",                "Monster Bait"},
3686         {"e3m7",                "The Pit of Cerberus"},
3687         {"e3m8",                "Catacombs"},
3688
3689         {"e4m1",                "Butchery Loves Company"},
3690         {"e4m2",                "Breeding Grounds"},
3691         {"e4m3",                "Charnel House"},
3692         {"e4m4",                "Crystal Lake"},
3693         {"e4m5",                "Fire and Brimstone"},
3694         {"e4m6",                "The Ganglion Depths"},
3695         {"e4m7",                "In the Flesh"},
3696         {"e4m8",                "The Hall of the Epiphany"},
3697         {"e4m9",                "Mall of the Dead"},
3698
3699         {"bb1",                 "The Stronghold"},
3700         {"bb2",                 "Winter Wonderland"},
3701         {"bb3",                 "Bodies"},
3702         {"bb4",                 "The Tower"},
3703         {"bb5",                 "Click!"},
3704         {"bb6",                 "Twin Fortress"},
3705         {"bb7",                 "Midgard"},
3706         {"bb8",                 "Fun With Heads"},
3707         {"dm1",                 "Monolith Building 11"},
3708         {"dm2",                 "Power!"},
3709         {"dm3",                 "Area 15"},
3710
3711         {"e6m1",                "Welcome to Your Life"},
3712         {"e6m2",                "They Are Here"},
3713         {"e6m3",                "Public Storage"},
3714         {"e6m4",                "Aqueducts"},
3715         {"e6m5",                "The Ruined Temple"},
3716         {"e6m6",                "Forbidden Rituals"},
3717         {"e6m7",                "The Dungeon"},
3718         {"e6m8",                "Beauty and the Beast"},
3719         {"e6m9",                "Forgotten Catacombs"},
3720
3721         {"cp01",                "Boat Docks"},
3722         {"cp02",                "Old Opera House"},
3723         {"cp03",                "Gothic Library"},
3724         {"cp04",                "Lost Monastery"},
3725         {"cp05",                "Steamboat"},
3726         {"cp06",                "Graveyard"},
3727         {"cp07",                "Mountain Pass"},
3728         {"cp08",                "Abysmal Mine"},
3729         {"cp09",                "Castle"},
3730         {"cps1",                "Boggy Creek"},
3731
3732         {"cpbb01",              "Crypt of Despair"},
3733         {"cpbb02",              "Pits of Blood"},
3734         {"cpbb03",              "Unholy Cathedral"},
3735         {"cpbb04",              "Deadly Inspirations"},
3736
3737         {"b2a15",               "Area 15 (B2)"},
3738         {"b2bodies",    "BB_Bodies (B2)"},
3739         {"b2cabana",    "BB_Cabana"},
3740         {"b2power",             "BB_Power"},
3741         {"barena",              "Blood Arena"},
3742         {"bkeep",               "Blood Keep"},
3743         {"bstar",               "Brown Star"},
3744         {"crypt",               "The Crypt"},
3745
3746         {"bb3_2k1",             "Bodies Infusion"},
3747         {"captasao",    "Captasao"},
3748         {"curandero",   "Curandero"},
3749         {"dcamp",               "DeathCamp"},
3750         {"highnoon",    "HighNoon"},
3751         {"qbb1",                "The Confluence"},
3752         {"qbb2",                "KathartiK"},
3753         {"qbb3",                "Caleb's Woodland Retreat"},
3754         {"zoo",                 "Zoo"},
3755
3756         {"dranzbb6",    "Black Coffee"},
3757         {"fragm",               "Frag'M"},
3758         {"maim",                "Maim"},
3759         {"qe1m7",               "The House of Chthon"},
3760         {"qdm1",                "Place of Two Deaths"},
3761         {"qdm4",                "The Bad Place"},
3762         {"qdm5",                "The Cistern"},
3763         {"qmorbias",    "DM-Morbias"},
3764         {"simple",              "Dead Simple"}
3765 };
3766
3767 static episode_t        transfusionepisodes[] =
3768 {
3769         {"The Way of All Flesh", 0, 8},
3770         {"Even Death May Die", 8, 9},
3771         {"Farewell to Arms", 17, 8},
3772         {"Dead Reckoning", 25, 9},
3773         {"BloodBath", 34, 11},
3774         {"Post Mortem", 45, 9},
3775         {"Cryptic Passage", 54, 10},
3776         {"Cryptic BloodBath", 64, 4},
3777         {"Blood 2", 68, 8},
3778         {"Transfusion", 76, 9},
3779         {"Conversions", 85, 9}
3780 };
3781
3782 static level_t goodvsbad2levels[] =
3783 {
3784         {"rts", "Many Paths"},  // 0
3785         {"chess", "Chess, Scott Hess"},                         // 1
3786         {"dot", "Big Wall"},
3787         {"city2", "The Big City"},
3788         {"bwall", "0 G like Psychic TV"},
3789         {"snow", "Wireframed"},
3790         {"telep", "Infinite Falling"},
3791         {"faces", "Facing Bases"},
3792         {"island", "Adventure Islands"},
3793 };
3794
3795 static episode_t goodvsbad2episodes[] =
3796 {
3797         {"Levels? Bevels!", 0, 8},
3798 };
3799
3800 static level_t battlemechlevels[] =
3801 {
3802         {"start", "Parking Level"},
3803         {"dm1", "Hot Dump"},                        // 1
3804         {"dm2", "The Pits"},
3805         {"dm3", "Dimber Died"},
3806         {"dm4", "Fire in the Hole"},
3807         {"dm5", "Clubhouses"},
3808         {"dm6", "Army go Underground"},
3809 };
3810
3811 static episode_t battlemechepisodes[] =
3812 {
3813         {"Time for Battle", 0, 7},
3814 };
3815
3816 static level_t openquartzlevels[] =
3817 {
3818         {"start", "Welcome to Openquartz"},
3819
3820         {"void1", "The center of nowhere"},                        // 1
3821         {"void2", "The place with no name"},
3822         {"void3", "The lost supply base"},
3823         {"void4", "Past the outer limits"},
3824         {"void5", "Into the nonexistance"},
3825         {"void6", "Void walk"},
3826
3827         {"vtest", "Warp Central"},
3828         {"box", "The deathmatch box"},
3829         {"bunkers", "Void command"},
3830         {"house", "House of chaos"},
3831         {"office", "Overnight office kill"},
3832         {"am1", "The nameless chambers"},
3833 };
3834
3835 static episode_t openquartzepisodes[] =
3836 {
3837         {"Single Player", 0, 1},
3838         {"Void Deathmatch", 1, 6},
3839         {"Contrib", 7, 6},
3840 };
3841
3842 static level_t defeatindetail2levels[] =
3843 {
3844         {"atac3",       "River Crossing"},
3845         {"atac4",       "Canyon Chaos"},
3846         {"atac7",       "Desert Stormer"},
3847 };
3848
3849 static episode_t defeatindetail2episodes[] =
3850 {
3851         {"ATAC Campaign", 0, 3},
3852 };
3853
3854 static level_t prydonlevels[] =
3855 {
3856         {"curig2", "Capel Curig"},      // 0
3857
3858         {"tdastart", "Gateway"},                                // 1
3859 };
3860
3861 static episode_t prydonepisodes[] =
3862 {
3863         {"Prydon Gate", 0, 1},
3864         {"The Dark Age", 1, 1}
3865 };
3866
3867 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3868 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3869 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3870 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3871 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3872 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3873 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3874 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3875 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3876 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3877 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3878
3879 typedef struct gameinfo_s
3880 {
3881         gamemode_t gameid;
3882         gamelevels_t *notregistered;
3883         gamelevels_t *registered;
3884 }
3885 gameinfo_t;
3886
3887 static gameinfo_t gamelist[] =
3888 {
3889         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3890         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3891         {GAME_ROGUE, &roguegame, &roguegame},
3892         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3893         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3894         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3895         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3896         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3897         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3898         {GAME_PRYDON, &prydongame, &prydongame},
3899         {GAME_NORMAL, NULL, NULL} // terminator
3900 };
3901
3902 static gamelevels_t *lookupgameinfo(void)
3903 {
3904         int i = 0;
3905         while (gamelist[i].gameid != gamemode)
3906         {
3907                 if (gamelist[i].notregistered == NULL)
3908                 {
3909                         i = 0;
3910                         break;
3911                 }
3912                 i++;
3913         }
3914         if (registered.integer)
3915                 return gamelist[i].registered;
3916         else
3917                 return gamelist[i].notregistered;
3918 }
3919
3920 static int      startepisode;
3921 static int      startlevel;
3922 static int maxplayers;
3923 static qboolean m_serverInfoMessage = false;
3924 static double m_serverInfoMessageTime;
3925
3926 void M_Menu_GameOptions_f (void)
3927 {
3928         key_dest = key_menu;
3929         m_state = m_gameoptions;
3930         m_entersound = true;
3931         if (maxplayers == 0)
3932                 maxplayers = svs.maxclients;
3933         if (maxplayers < 2)
3934                 maxplayers = min(8, MAX_SCOREBOARD);
3935 }
3936
3937
3938 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3939 #define NUM_GAMEOPTIONS 12
3940 static int              gameoptions_cursor;
3941
3942 void M_GameOptions_Draw (void)
3943 {
3944         cachepic_t      *p;
3945         int             x;
3946         gamelevels_t *g;
3947
3948         M_Background(320, 200);
3949
3950         M_DrawPic (16, 4, "gfx/qplaque");
3951         p = Draw_CachePic ("gfx/p_multi");
3952         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3953
3954         M_DrawTextBox (152, 32, 10, 1);
3955         M_Print(160, 40, "begin game");
3956
3957         M_Print(0, 56, "      Max players");
3958         M_Print(160, 56, va("%i", maxplayers) );
3959
3960         if (gamemode != GAME_GOODVSBAD2)
3961         {
3962                 M_Print(0, 64, "        Game Type");
3963                 if (gamemode == GAME_TRANSFUSION)
3964                 {
3965                         if (!coop.integer && !deathmatch.integer)
3966                                 Cvar_SetValue("deathmatch", 1);
3967                         if (deathmatch.integer == 0)
3968                                 M_Print(160, 64, "Cooperative");
3969                         else if (deathmatch.integer == 2)
3970                                 M_Print(160, 64, "Capture the Flag");
3971                         else
3972                                 M_Print(160, 64, "Blood Bath");
3973                 }
3974                 else if (gamemode == GAME_BATTLEMECH)
3975                 {
3976                         if (!deathmatch.integer)
3977                                 Cvar_SetValue("deathmatch", 1);
3978                         if (deathmatch.integer == 2)
3979                                 M_Print(160, 64, "Rambo Match");
3980                         else
3981                                 M_Print(160, 64, "Deathmatch");
3982                 }
3983                 else
3984                 {
3985                         if (!coop.integer && !deathmatch.integer)
3986                                 Cvar_SetValue("deathmatch", 1);
3987                         if (coop.integer)
3988                                 M_Print(160, 64, "Cooperative");
3989                         else
3990                                 M_Print(160, 64, "Deathmatch");
3991                 }
3992
3993                 M_Print(0, 72, "        Teamplay");
3994                 if (gamemode == GAME_ROGUE)
3995                 {
3996                         char *msg;
3997
3998                         switch((int)teamplay.integer)
3999                         {
4000                                 case 1: msg = "No Friendly Fire"; break;
4001                                 case 2: msg = "Friendly Fire"; break;
4002                                 case 3: msg = "Tag"; break;
4003                                 case 4: msg = "Capture the Flag"; break;
4004                                 case 5: msg = "One Flag CTF"; break;
4005                                 case 6: msg = "Three Team CTF"; break;
4006                                 default: msg = "Off"; break;
4007                         }
4008                         M_Print(160, 72, msg);
4009                 }
4010                 else
4011                 {
4012                         char *msg;
4013
4014                         switch (teamplay.integer)
4015                         {
4016                                 case 0: msg = "Off"; break;
4017                                 case 2: msg = "Friendly Fire"; break;
4018                                 default: msg = "No Friendly Fire"; break;
4019                         }
4020                         M_Print(160, 72, msg);
4021                 }
4022                 M_Print(0, 80, "            Skill");
4023                 if (gamemode == GAME_TRANSFUSION)
4024                 {
4025                         if (skill.integer == 1)
4026                                 M_Print(160, 80, "Still Kicking");
4027                         else if (skill.integer == 2)
4028                                 M_Print(160, 80, "Pink On The Inside");
4029                         else if (skill.integer == 3)
4030                                 M_Print(160, 80, "Lightly Broiled");
4031                         else if (skill.integer == 4)
4032                                 M_Print(160, 80, "Well Done");
4033                         else
4034                                 M_Print(160, 80, "Extra Crispy");
4035                 }
4036                 else
4037                 {
4038                         if (skill.integer == 0)
4039                                 M_Print(160, 80, "Easy difficulty");
4040                         else if (skill.integer == 1)
4041                                 M_Print(160, 80, "Normal difficulty");
4042                         else if (skill.integer == 2)
4043                                 M_Print(160, 80, "Hard difficulty");
4044                         else
4045                                 M_Print(160, 80, "Nightmare difficulty");
4046                 }
4047                 M_Print(0, 88, "       Frag Limit");
4048                 if (fraglimit.integer == 0)
4049                         M_Print(160, 88, "none");
4050                 else
4051                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4052
4053                 M_Print(0, 96, "       Time Limit");
4054                 if (timelimit.integer == 0)
4055                         M_Print(160, 96, "none");
4056                 else
4057                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4058         }
4059
4060         M_Print(0, 104, "    Public server");
4061         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4062
4063         M_Print(0, 112, "   Server maxrate");
4064         M_Print(160, 112, va("%i", sv_maxrate.integer));
4065
4066         M_Print(0, 128, "      Server name");
4067         M_DrawTextBox (0, 132, 38, 1);
4068         M_Print(8, 140, hostname.string);
4069
4070         g = lookupgameinfo();
4071
4072         if (gamemode != GAME_GOODVSBAD2)
4073         {
4074                 M_Print(0, 160, "         Episode");
4075                 M_Print(160, 160, g->episodes[startepisode].description);
4076         }
4077
4078         M_Print(0, 168, "           Level");
4079         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4080         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4081
4082 // line cursor
4083         if (gameoptions_cursor == 9)
4084                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4085         else
4086                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4087
4088         if (m_serverInfoMessage)
4089         {
4090                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4091                 {
4092                         x = (320-26*8)/2;
4093                         M_DrawTextBox (x, 138, 24, 4);
4094                         x += 8;
4095                         M_Print(x, 146, " More than 255 players??");
4096                         M_Print(x, 154, "  First, question your  ");
4097                         M_Print(x, 162, "   sanity, then email   ");
4098                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4099                 }
4100                 else
4101                         m_serverInfoMessage = false;
4102         }
4103 }
4104
4105
4106 static void M_NetStart_Change (int dir)
4107 {
4108         gamelevels_t *g;
4109         int count;
4110
4111         switch (gameoptions_cursor)
4112         {
4113         case 1:
4114                 maxplayers += dir;
4115                 if (maxplayers > MAX_SCOREBOARD)
4116                 {
4117                         maxplayers = MAX_SCOREBOARD;
4118                         m_serverInfoMessage = true;
4119                         m_serverInfoMessageTime = realtime;
4120                 }
4121                 if (maxplayers < 2)
4122                         maxplayers = 2;
4123                 break;
4124
4125         case 2:
4126                 if (gamemode == GAME_GOODVSBAD2)
4127                         break;
4128                 if (gamemode == GAME_TRANSFUSION)
4129                 {
4130                         switch (deathmatch.integer)
4131                         {
4132                                 // From Cooperative to BloodBath
4133                                 case 0:
4134                                         Cvar_SetValueQuick (&coop, 0);
4135                                         Cvar_SetValueQuick (&deathmatch, 1);
4136                                         break;
4137
4138                                 // From BloodBath to CTF
4139                                 case 1:
4140                                         Cvar_SetValueQuick (&coop, 0);
4141                                         Cvar_SetValueQuick (&deathmatch, 2);
4142                                         break;
4143
4144                                 // From CTF to Cooperative
4145                                 //case 2:
4146                                 default:
4147                                         Cvar_SetValueQuick (&coop, 1);
4148                                         Cvar_SetValueQuick (&deathmatch, 0);
4149                         }
4150                 }
4151                 else if (gamemode == GAME_BATTLEMECH)
4152                 {
4153                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4154                                 Cvar_SetValueQuick (&deathmatch, 0);
4155                         else // changing from Deathmatch to Rambo
4156                                 Cvar_SetValueQuick (&deathmatch, 2);
4157                 }
4158                 else
4159                 {
4160                         if (deathmatch.integer) // changing from deathmatch to coop
4161                         {
4162                                 Cvar_SetValueQuick (&coop, 1);
4163                                 Cvar_SetValueQuick (&deathmatch, 0);
4164                         }
4165                         else // changing from coop to deathmatch
4166                         {
4167                                 Cvar_SetValueQuick (&coop, 0);
4168                                 Cvar_SetValueQuick (&deathmatch, 1);
4169                         }
4170                 }
4171                 break;
4172
4173         case 3:
4174                 if (gamemode == GAME_GOODVSBAD2)
4175                         break;
4176                 if (gamemode == GAME_ROGUE)
4177                         count = 6;
4178                 else
4179                         count = 2;
4180
4181                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4182                 if (teamplay.integer > count)
4183                         Cvar_SetValueQuick (&teamplay, 0);
4184                 else if (teamplay.integer < 0)
4185                         Cvar_SetValueQuick (&teamplay, count);
4186                 break;
4187
4188         case 4:
4189                 if (gamemode == GAME_GOODVSBAD2)
4190                         break;
4191                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4192                 if (gamemode == GAME_TRANSFUSION)
4193                 {
4194                         if (skill.integer > 5)
4195                                 Cvar_SetValueQuick (&skill, 1);
4196                         if (skill.integer < 1)
4197                                 Cvar_SetValueQuick (&skill, 5);
4198                 }
4199                 else
4200                 {
4201                         if (skill.integer > 3)
4202                                 Cvar_SetValueQuick (&skill, 0);
4203                         if (skill.integer < 0)
4204                                 Cvar_SetValueQuick (&skill, 3);
4205                 }
4206                 break;
4207
4208         case 5:
4209                 if (gamemode == GAME_GOODVSBAD2)
4210                         break;
4211                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4212                 if (fraglimit.integer > 100)
4213                         Cvar_SetValueQuick (&fraglimit, 0);
4214                 if (fraglimit.integer < 0)
4215                         Cvar_SetValueQuick (&fraglimit, 100);
4216                 break;
4217
4218         case 6:
4219                 if (gamemode == GAME_GOODVSBAD2)
4220                         break;
4221                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4222                 if (timelimit.value > 60)
4223                         Cvar_SetValueQuick (&timelimit, 0);
4224                 if (timelimit.value < 0)
4225                         Cvar_SetValueQuick (&timelimit, 60);
4226                 break;
4227
4228         case 7:
4229                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4230                 break;
4231
4232         case 8:
4233                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4234                 if (sv_maxrate.integer < NET_MINRATE)
4235                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4236                 break;
4237
4238         case 9:
4239                 break;
4240
4241         case 10:
4242                 if (gamemode == GAME_GOODVSBAD2)
4243                         break;
4244                 startepisode += dir;
4245                 g = lookupgameinfo();
4246
4247                 if (startepisode < 0)
4248                         startepisode = g->numepisodes - 1;
4249
4250                 if (startepisode >= g->numepisodes)
4251                         startepisode = 0;
4252
4253                 startlevel = 0;
4254                 break;
4255
4256         case 11:
4257                 startlevel += dir;
4258                 g = lookupgameinfo();
4259
4260                 if (startlevel < 0)
4261                         startlevel = g->episodes[startepisode].levels - 1;
4262
4263                 if (startlevel >= g->episodes[startepisode].levels)
4264                         startlevel = 0;
4265                 break;
4266         }
4267 }
4268
4269 static void M_GameOptions_Key (int key, int ascii)
4270 {
4271         gamelevels_t *g;
4272         int l;
4273         char hostnamebuf[128];
4274
4275         switch (key)
4276         {
4277         case K_ESCAPE:
4278                 M_Menu_MultiPlayer_f ();
4279                 break;
4280
4281         case K_UPARROW:
4282                 S_LocalSound ("sound/misc/menu1.wav");
4283                 gameoptions_cursor--;
4284                 if (gameoptions_cursor < 0)
4285                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4286                 break;
4287
4288         case K_DOWNARROW:
4289                 S_LocalSound ("sound/misc/menu1.wav");
4290                 gameoptions_cursor++;
4291                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4292                         gameoptions_cursor = 0;
4293                 break;
4294
4295         case K_LEFTARROW:
4296                 if (gameoptions_cursor == 0)
4297                         break;
4298                 S_LocalSound ("sound/misc/menu3.wav");
4299                 M_NetStart_Change (-1);
4300                 break;
4301
4302         case K_RIGHTARROW:
4303                 if (gameoptions_cursor == 0)
4304                         break;
4305                 S_LocalSound ("sound/misc/menu3.wav");
4306                 M_NetStart_Change (1);
4307                 break;
4308
4309         case K_ENTER:
4310                 S_LocalSound ("sound/misc/menu2.wav");
4311                 if (gameoptions_cursor == 0)
4312                 {
4313                         if (sv.active)
4314                                 Cbuf_AddText ("disconnect\n");
4315                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4316
4317                         g = lookupgameinfo();
4318                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4319                         return;
4320                 }
4321
4322                 M_NetStart_Change (1);
4323                 break;
4324
4325         case K_BACKSPACE:
4326                 if (gameoptions_cursor == 9)
4327                 {
4328                         l = (int)strlen(hostname.string);
4329                         if (l)
4330                         {
4331                                 l = min(l - 1, 37);
4332                                 memcpy(hostnamebuf, hostname.string, l);
4333                                 hostnamebuf[l] = 0;
4334                                 Cvar_Set("hostname", hostnamebuf);
4335                         }
4336                 }
4337                 break;
4338
4339         default:
4340                 if (ascii < 32)
4341                         break;
4342                 if (gameoptions_cursor == 9)
4343                 {
4344                         l = (int)strlen(hostname.string);
4345                         if (l < 37)
4346                         {
4347                                 memcpy(hostnamebuf, hostname.string, l);
4348                                 hostnamebuf[l] = ascii;
4349                                 hostnamebuf[l+1] = 0;
4350                                 Cvar_Set("hostname", hostnamebuf);
4351                         }
4352                 }
4353         }
4354 }
4355
4356 //=============================================================================
4357 /* SLIST MENU */
4358
4359 static int slist_cursor;
4360
4361 void M_Menu_ServerList_f (void)
4362 {
4363         key_dest = key_menu;
4364         m_state = m_slist;
4365         m_entersound = true;
4366         slist_cursor = 0;
4367         M_Update_Return_Reason("");
4368         if (lanConfig_cursor == 2)
4369                 Net_SlistQW_f();
4370         else
4371                 Net_Slist_f();
4372 }
4373
4374
4375 static void M_ServerList_Draw (void)
4376 {
4377         int n, y, visible, start, end, numplayers, maxplayers;
4378         cachepic_t *p;
4379         const char *s;
4380
4381         // use as much vertical space as available
4382         if (gamemode == GAME_TRANSFUSION)
4383                 M_Background(640, vid_conheight.integer - 80);
4384         else
4385                 M_Background(640, vid_conheight.integer);
4386         // scroll the list as the cursor moves
4387         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4388         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4389         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4390         if (*m_return_reason)
4391                 M_Print(16, menu_height - 8, m_return_reason);
4392         y = 48;
4393         visible = (int)((menu_height - 16 - y) / 8 / 2);
4394         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4395         end = min(start + visible, serverlist_viewcount);
4396
4397         p = Draw_CachePic ("gfx/p_multi");
4398         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4399         if (end > start)
4400         {
4401                 for (n = start;n < end;n++)
4402                 {
4403                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4404                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4405                         M_PrintColored(0, y, entry->line1);y += 8;
4406                         M_PrintColored(0, y, entry->line2);y += 8;
4407                 }
4408         }
4409         else if (realtime - masterquerytime > 10)
4410         {
4411                 if (masterquerycount)
4412                         M_Print(0, y, "No servers found");
4413                 else
4414                         M_Print(0, y, "No master servers found (network problem?)");
4415         }
4416         else
4417         {
4418                 if (serverquerycount)
4419                         M_Print(0, y, "Querying servers");
4420                 else
4421                         M_Print(0, y, "Querying master servers");
4422         }
4423 }
4424
4425
4426 static void M_ServerList_Key(int k, int ascii)
4427 {
4428         switch (k)
4429         {
4430         case K_ESCAPE:
4431                 M_Menu_LanConfig_f();
4432                 break;
4433
4434         case K_SPACE:
4435                 if (lanConfig_cursor == 2)
4436                         Net_SlistQW_f();
4437                 else
4438                         Net_Slist_f();
4439                 break;
4440
4441         case K_UPARROW:
4442         case K_LEFTARROW:
4443                 S_LocalSound ("sound/misc/menu1.wav");
4444                 slist_cursor--;
4445                 if (slist_cursor < 0)
4446                         slist_cursor = serverlist_viewcount - 1;
4447                 break;
4448
4449         case K_DOWNARROW:
4450         case K_RIGHTARROW:
4451                 S_LocalSound ("sound/misc/menu1.wav");
4452                 slist_cursor++;
4453                 if (slist_cursor >= serverlist_viewcount)
4454                         slist_cursor = 0;
4455                 break;
4456
4457         case K_ENTER:
4458                 S_LocalSound ("sound/misc/menu2.wav");
4459                 if (serverlist_viewcount)
4460                         Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4461                 break;
4462
4463         default:
4464                 break;
4465         }
4466
4467 }
4468
4469 //=============================================================================
4470 /* MODLIST MENU */
4471 // same limit of mod dirs as in fs.c
4472 #define MODLIST_MAXDIRS 16
4473 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4474 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4475
4476 typedef struct modlist_entry_s
4477 {
4478         qboolean loaded;        // used to determine whether this entry is loaded and running
4479         int enabled;            // index to array of modlist_enabled
4480
4481         // name of the modification, this is (will...be) displayed on the menu entry
4482         char name[128];
4483         // directory where we will find it
4484         char dir[MAX_QPATH];
4485 } modlist_entry_t;
4486
4487 static int modlist_cursor;
4488 //static int modlist_viewcount;
4489
4490 static int modlist_count = 0;
4491 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4492
4493 void ModList_RebuildList(void)
4494 {
4495         int i,j;
4496         stringlist_t list;
4497
4498         stringlistinit(&list);
4499         listdirectory(&list, fs_basedir, "");
4500         stringlistsort(&list);
4501         modlist_count = 0;
4502         modlist_numenabled = fs_numgamedirs;
4503         for (i = 0;i < list.numstrings;i++)
4504         {
4505                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4506                 // check all dirs to see if they "appear" to be mods
4507                 // reject any dirs that are part of the base game
4508                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4509                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4510                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4511                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4512                 if (!FS_CheckGameDir(list.strings[i])) continue;
4513
4514                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4515                 //check currently loaded mods
4516                 modlist[modlist_count].loaded = false;
4517                 if (fs_numgamedirs)
4518                         for (j = 0; j < fs_numgamedirs; j++)
4519                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4520                                 {
4521                                         modlist[modlist_count].loaded = true;
4522                                         modlist[modlist_count].enabled = j;
4523                                         modlist_enabled[j] = modlist_count;
4524                                         break;
4525                                 }
4526                 modlist_count ++;
4527         }
4528         stringlistfreecontents(&list);
4529 }
4530
4531 void ModList_Enable (void)
4532 {
4533         int i;
4534         int numgamedirs;
4535         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4536
4537         // copy our mod list into an array for FS_ChangeGameDirs
4538         numgamedirs = modlist_numenabled;
4539         for (i = 0; i < modlist_numenabled; i++)
4540                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4541
4542         // this code snippet is from FS_ChangeGameDirs
4543         if (fs_numgamedirs == numgamedirs)
4544         {
4545                 for (i = 0;i < numgamedirs;i++)
4546                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4547                                 break;
4548                 if (i == numgamedirs)
4549                         return; // already using this set of gamedirs, do nothing
4550         }
4551
4552         // this part is basically the same as the FS_GameDir_f function
4553         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4554         {
4555                 // actually, changing during game would work fine, but would be stupid
4556                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4557                 return;
4558         }
4559
4560         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4561 }
4562
4563 void M_Menu_ModList_f (void)
4564 {
4565         key_dest = key_menu;
4566         m_state = m_modlist;
4567         m_entersound = true;
4568         modlist_cursor = 0;
4569         M_Update_Return_Reason("");
4570         ModList_RebuildList();
4571 }
4572
4573 static void M_Menu_ModList_AdjustSliders (int dir)
4574 {
4575         int i;
4576         S_LocalSound ("sound/misc/menu3.wav");
4577
4578         // stop adding mods, we reach the limit
4579         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4580         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4581         if (modlist[modlist_cursor].loaded)
4582         {
4583                 modlist[modlist_cursor].enabled = modlist_numenabled;
4584                 //push the value on the enabled list
4585                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4586         }
4587         else
4588         {
4589                 //eliminate the value from the enabled list
4590                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4591                 {
4592                         modlist_enabled[i] = modlist_enabled[i+1];
4593                         modlist[modlist_enabled[i]].enabled--;
4594                 }
4595                 modlist_numenabled--;
4596         }
4597 }
4598
4599 static void M_ModList_Draw (void)
4600 {
4601         int n, y, visible, start, end;
4602         cachepic_t *p;
4603         const char *s_available = "Available Mods";
4604         const char *s_enabled = "Enabled Mods";
4605
4606         // use as much vertical space as available
4607         if (gamemode == GAME_TRANSFUSION)
4608                 M_Background(640, vid_conheight.integer - 80);
4609         else
4610                 M_Background(640, vid_conheight.integer);
4611
4612         M_PrintRed(48 + 32, 32, s_available);
4613         M_PrintRed(432, 32, s_enabled);
4614         // Draw a list box with all enabled mods
4615         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4616         for (y = 0; y < modlist_numenabled; y++)
4617                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4618
4619         if (*m_return_reason)
4620                 M_Print(16, menu_height - 8, m_return_reason);
4621         // scroll the list as the cursor moves
4622         y = 48;
4623         visible = (int)((menu_height - 16 - y) / 8 / 2);
4624         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4625         end = min(start + visible, modlist_count);
4626
4627         p = Draw_CachePic ("gfx/p_option");
4628         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4629         if (end > start)
4630         {
4631                 for (n = start;n < end;n++)
4632                 {
4633                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4634                         M_ItemPrint(80, y, modlist[n].dir, true);
4635                         M_DrawCheckbox(48, y, modlist[n].loaded);
4636                         y +=8;
4637                 }
4638         }
4639         else
4640         {
4641                 M_Print(80, y, "No Mods found");
4642         }
4643 }
4644
4645 static void M_ModList_Key(int k, int ascii)
4646 {
4647         switch (k)
4648         {
4649         case K_ESCAPE:
4650                 ModList_Enable ();
4651                 M_Menu_Options_f();
4652                 break;
4653
4654         case K_SPACE:
4655                 S_LocalSound ("sound/misc/menu2.wav");
4656                 ModList_RebuildList();
4657                 break;
4658
4659         case K_UPARROW:
4660                 S_LocalSound ("sound/misc/menu1.wav");
4661                 modlist_cursor--;
4662                 if (modlist_cursor < 0)
4663                         modlist_cursor = modlist_count - 1;
4664                 break;
4665
4666         case K_LEFTARROW:
4667                 M_Menu_ModList_AdjustSliders (-1);
4668                 break;
4669
4670         case K_DOWNARROW:
4671                 S_LocalSound ("sound/misc/menu1.wav");
4672                 modlist_cursor++;
4673                 if (modlist_cursor >= modlist_count)
4674                         modlist_cursor = 0;
4675                 break;
4676
4677         case K_RIGHTARROW:
4678                 M_Menu_ModList_AdjustSliders (1);
4679                 break;
4680
4681         case K_ENTER:
4682                 S_LocalSound ("sound/misc/menu2.wav");
4683                 ModList_Enable ();
4684                 break;
4685
4686         default:
4687                 break;
4688         }
4689
4690 }
4691
4692 //=============================================================================
4693 /* Menu Subsystem */
4694
4695 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4696 static void M_Draw(void);
4697 void M_ToggleMenu(int mode);
4698 static void M_Shutdown(void);
4699
4700 void M_Init (void)
4701 {
4702         menuplyr_load = true;
4703         menuplyr_pixels = NULL;
4704
4705         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4706         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4707         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4708         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4709         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4710         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4711         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4712         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4713         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4714         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4715         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4716         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4717         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4718         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4719         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4720         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4721         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4722         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4723         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4724
4725         if (gamemode == GAME_TRANSFUSION)
4726         {
4727                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4728                 bindnames = transfusionbindnames;
4729         }
4730         else if (gamemode == GAME_GOODVSBAD2)
4731         {
4732                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4733                 bindnames = goodvsbad2bindnames;
4734         }
4735         else
4736         {
4737                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4738                 bindnames = quakebindnames;
4739         }
4740
4741         // Make sure "keys_cursor" doesn't start on a section in the binding list
4742         keys_cursor = 0;
4743         while (bindnames[keys_cursor][0][0] == '\0')
4744         {
4745                 keys_cursor++;
4746
4747                 // Only sections? There may be a problem somewhere...
4748                 if (keys_cursor >= numcommands)
4749                         Sys_Error ("M_Init: The key binding list only contains sections");
4750         }
4751
4752
4753         if (gamemode == GAME_NEHAHRA)
4754         {
4755                 if (FS_FileExists("maps/neh1m4.bsp"))
4756                 {
4757                         if (FS_FileExists("hearing.dem"))
4758                         {
4759                                 Con_Print("Nehahra movie and game detected.\n");
4760                                 NehGameType = TYPE_BOTH;
4761                         }
4762                         else
4763                         {
4764                                 Con_Print("Nehahra game detected.\n");
4765                                 NehGameType = TYPE_GAME;
4766                         }
4767                 }
4768                 else
4769                 {
4770                         if (FS_FileExists("hearing.dem"))
4771                         {
4772                                 Con_Print("Nehahra movie detected.\n");
4773                                 NehGameType = TYPE_DEMO;
4774                         }
4775                         else
4776                         {
4777                                 Con_Print("Nehahra not found.\n");
4778                                 NehGameType = TYPE_GAME; // could just complain, but...
4779                         }
4780                 }
4781         }
4782 }
4783
4784 void M_Draw (void)
4785 {
4786         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4787                 m_state = m_none;
4788
4789         if (m_state == m_none)
4790                 return;
4791
4792         switch (m_state)
4793         {
4794         case m_none:
4795                 break;
4796
4797         case m_main:
4798                 M_Main_Draw ();
4799                 break;
4800
4801         case m_demo:
4802                 M_Demo_Draw ();
4803                 break;
4804
4805         case m_singleplayer:
4806                 M_SinglePlayer_Draw ();
4807                 break;
4808
4809         case m_transfusion_episode:
4810                 M_Transfusion_Episode_Draw ();
4811                 break;
4812
4813         case m_transfusion_skill:
4814                 M_Transfusion_Skill_Draw ();
4815                 break;
4816
4817         case m_load:
4818                 M_Load_Draw ();
4819                 break;
4820
4821         case m_save:
4822                 M_Save_Draw ();
4823                 break;
4824
4825         case m_multiplayer:
4826                 M_MultiPlayer_Draw ();
4827                 break;
4828
4829         case m_setup:
4830                 M_Setup_Draw ();
4831                 break;
4832
4833         case m_options:
4834                 M_Options_Draw ();
4835                 break;
4836
4837         case m_options_effects:
4838                 M_Options_Effects_Draw ();
4839                 break;
4840
4841         case m_options_graphics:
4842                 M_Options_Graphics_Draw ();
4843                 break;
4844
4845         case m_options_colorcontrol:
4846                 M_Options_ColorControl_Draw ();
4847                 break;
4848
4849         case m_keys:
4850                 M_Keys_Draw ();
4851                 break;
4852
4853         case m_reset:
4854                 M_Reset_Draw ();
4855                 break;
4856
4857         case m_video:
4858                 M_Video_Draw ();
4859                 break;
4860
4861         case m_help:
4862                 M_Help_Draw ();
4863                 break;
4864
4865         case m_credits:
4866                 M_Credits_Draw ();
4867                 break;
4868
4869         case m_quit:
4870                 M_Quit_Draw ();
4871                 break;
4872
4873         case m_lanconfig:
4874                 M_LanConfig_Draw ();
4875                 break;
4876
4877         case m_gameoptions:
4878                 M_GameOptions_Draw ();
4879                 break;
4880
4881         case m_slist:
4882                 M_ServerList_Draw ();
4883                 break;
4884
4885         case m_modlist:
4886                 M_ModList_Draw ();
4887                 break;
4888         }
4889
4890         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4891                 if (m_state != m_credits) {
4892                         cachepic_t      *p, *drop1, *drop2, *drop3;
4893                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4894                         float scale_y_rate;
4895                         scale_y_repeat = vid_conheight.integer * 2;
4896                         g = (int)(realtime * 64)%96;
4897                         scale_y_rate = (float)(g+1) / 96;
4898                         top_offset = (g+12)/12;
4899                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4900                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4901                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4902                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4903                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4904                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4905                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4906                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4907                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4908                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4909                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4910                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4911                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4912                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4913                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4914                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4915                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4916                                 }
4917                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4918                         }
4919                 }
4920         }
4921
4922         if (m_entersound)
4923         {
4924                 S_LocalSound ("sound/misc/menu2.wav");
4925                 m_entersound = false;
4926         }
4927
4928         S_ExtraUpdate ();
4929 }
4930
4931
4932 void M_KeyEvent (int key, int ascii, qboolean downevent)
4933 {
4934         if (!downevent)
4935                 return;
4936         switch (m_state)
4937         {
4938         case m_none:
4939                 return;
4940
4941         case m_main:
4942                 M_Main_Key (key, ascii);
4943                 return;
4944
4945         case m_demo:
4946                 M_Demo_Key (key, ascii);
4947                 return;
4948
4949         case m_singleplayer:
4950                 M_SinglePlayer_Key (key, ascii);
4951                 return;
4952
4953         case m_transfusion_episode:
4954                 M_Transfusion_Episode_Key (key, ascii);
4955                 return;
4956
4957         case m_transfusion_skill:
4958                 M_Transfusion_Skill_Key (key, ascii);
4959                 return;
4960
4961         case m_load:
4962                 M_Load_Key (key, ascii);
4963                 return;
4964
4965         case m_save:
4966                 M_Save_Key (key, ascii);
4967                 return;
4968
4969         case m_multiplayer:
4970                 M_MultiPlayer_Key (key, ascii);
4971                 return;
4972
4973         case m_setup:
4974                 M_Setup_Key (key, ascii);
4975                 return;
4976
4977         case m_options:
4978                 M_Options_Key (key, ascii);
4979                 return;
4980
4981         case m_options_effects:
4982                 M_Options_Effects_Key (key, ascii);
4983                 return;
4984
4985         case m_options_graphics:
4986                 M_Options_Graphics_Key (key, ascii);
4987                 return;
4988
4989         case m_options_colorcontrol:
4990                 M_Options_ColorControl_Key (key, ascii);
4991                 return;
4992
4993         case m_keys:
4994                 M_Keys_Key (key, ascii);
4995                 return;
4996
4997         case m_reset:
4998                 M_Reset_Key (key, ascii);
4999                 return;
5000
5001         case m_video:
5002                 M_Video_Key (key, ascii);
5003                 return;
5004
5005         case m_help:
5006                 M_Help_Key (key, ascii);
5007                 return;
5008
5009         case m_credits:
5010                 M_Credits_Key (key, ascii);
5011                 return;
5012
5013         case m_quit:
5014                 M_Quit_Key (key, ascii);
5015                 return;
5016
5017         case m_lanconfig:
5018                 M_LanConfig_Key (key, ascii);
5019                 return;
5020
5021         case m_gameoptions:
5022                 M_GameOptions_Key (key, ascii);
5023                 return;
5024
5025         case m_slist:
5026                 M_ServerList_Key (key, ascii);
5027                 return;
5028
5029         case m_modlist:
5030                 M_ModList_Key (key, ascii);
5031                 return;
5032         }
5033
5034 }
5035
5036 void M_Shutdown(void)
5037 {
5038         // reset key_dest
5039         key_dest = key_game;
5040 }
5041
5042 void M_Restart(void)
5043 {
5044 }
5045
5046 //============================================================================
5047 // Menu prog handling
5048
5049 static char *m_required_func[] = {
5050 "m_init",
5051 "m_keydown",
5052 "m_draw",
5053 "m_toggle",
5054 "m_shutdown",
5055 };
5056
5057 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5058
5059 void MR_SetRouting (qboolean forceold);
5060
5061 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5062 void MP_Error(const char *format, ...)
5063 {
5064         static qboolean processingError = false;
5065         char errorstring[MAX_INPUTLINE];
5066         va_list argptr;
5067
5068         va_start (argptr, format);
5069         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5070         va_end (argptr);
5071         Con_Printf( "Menu_Error: %s\n", errorstring );
5072
5073         if( !processingError ) {
5074                 processingError = true;
5075                 PRVM_Crash();
5076                 processingError = false;
5077         } else {
5078                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5079         }
5080
5081         // fall back to the normal menu
5082
5083         // say it
5084         Con_Print("Falling back to normal menu\n");
5085
5086         key_dest = key_game;
5087
5088         // init the normal menu now -> this will also correct the menu router pointers
5089         MR_SetRouting (TRUE);
5090
5091         // reset the active scene, too (to be on the safe side ;))
5092    R_SelectScene( RST_CLIENT );
5093
5094         Host_AbortCurrentFrame();
5095 }
5096
5097 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5098 {
5099         PRVM_Begin;
5100         PRVM_SetProg(PRVM_MENUPROG);
5101
5102         // pass key
5103         prog->globals.generic[OFS_PARM0] = (float) key;
5104         prog->globals.generic[OFS_PARM1] = (float) ascii;
5105         if (downevent)
5106                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5107         else if (prog->funcoffsets.m_keyup)
5108                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5109
5110         PRVM_End;
5111 }
5112
5113 void MP_Draw (void)
5114 {
5115         // declarations that are needed right now
5116
5117         float oldquality;
5118
5119         R_SelectScene( RST_MENU );
5120
5121         // reset the temp entities each frame
5122         r_refdef.scene.numtempentities = 0;
5123
5124         // menu scenes do not use reduced rendering quality
5125         oldquality = r_refdef.view.quality;
5126         r_refdef.view.quality = 1;
5127         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5128         r_refdef.scene.time = realtime;
5129
5130         PRVM_Begin;
5131         PRVM_SetProg(PRVM_MENUPROG);
5132
5133         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5134         // or does it kill the server too?
5135         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5136
5137         PRVM_End;
5138
5139         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5140         r_refdef.view.quality = oldquality;
5141
5142         R_SelectScene( RST_CLIENT );
5143 }
5144
5145 void MP_ToggleMenu(int mode)
5146 {
5147         PRVM_Begin;
5148         PRVM_SetProg(PRVM_MENUPROG);
5149
5150         prog->globals.generic[OFS_PARM0] = (float) mode;
5151         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5152
5153         PRVM_End;
5154 }
5155
5156 void MP_Shutdown (void)
5157 {
5158         PRVM_Begin;
5159         PRVM_SetProg(PRVM_MENUPROG);
5160
5161         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5162
5163         // reset key_dest
5164         key_dest = key_game;
5165
5166         // AK not using this cause Im not sure whether this is useful at all instead :
5167         PRVM_ResetProg();
5168
5169         PRVM_End;
5170 }
5171
5172 void MP_Init (void)
5173 {
5174         PRVM_Begin;
5175         PRVM_InitProg(PRVM_MENUPROG);
5176
5177         prog->headercrc = M_PROGHEADER_CRC;
5178         prog->edictprivate_size = 0; // no private struct used
5179         prog->name = M_NAME;
5180         prog->num_edicts = 1;
5181         prog->limit_edicts = M_MAX_EDICTS;
5182         prog->extensionstring = vm_m_extensions;
5183         prog->builtins = vm_m_builtins;
5184         prog->numbuiltins = vm_m_numbuiltins;
5185         prog->init_cmd = VM_M_Cmd_Init;
5186         prog->reset_cmd = VM_M_Cmd_Reset;
5187         prog->error_cmd = MP_Error;
5188         prog->ExecuteProgram = MVM_ExecuteProgram;
5189
5190         // allocate the mempools
5191         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5192
5193         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5194
5195         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5196         // it here
5197
5198         in_client_mouse = true;
5199
5200         // call the prog init
5201         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5202
5203         PRVM_End;
5204 }
5205
5206 void MP_Restart(void)
5207 {
5208         MP_Init();
5209 }
5210
5211 //============================================================================
5212 // Menu router
5213
5214 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5215 void (*MR_Draw) (void);
5216 void (*MR_ToggleMenu) (int mode);
5217 void (*MR_Shutdown) (void);
5218
5219 void MR_SetRouting(qboolean forceold)
5220 {
5221         static qboolean m_init = FALSE, mp_init = FALSE;
5222
5223         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5224         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5225         {
5226                 // set menu router function pointers
5227                 MR_KeyEvent = M_KeyEvent;
5228                 MR_Draw = M_Draw;
5229                 MR_ToggleMenu = M_ToggleMenu;
5230                 MR_Shutdown = M_Shutdown;
5231
5232                 // init
5233                 if(!m_init)
5234                 {
5235                         M_Init();
5236                         m_init = TRUE;
5237                 }
5238                 else
5239                         M_Restart();
5240         }
5241         else
5242         {
5243                 // set menu router function pointers
5244                 MR_KeyEvent = MP_KeyEvent;
5245                 MR_Draw = MP_Draw;
5246                 MR_ToggleMenu = MP_ToggleMenu;
5247                 MR_Shutdown = MP_Shutdown;
5248
5249                 if(!mp_init)
5250                 {
5251                         MP_Init();
5252                         mp_init = TRUE;
5253                 }
5254                 else
5255                         MP_Restart();
5256         }
5257 }
5258
5259 void MR_Restart(void)
5260 {
5261         MR_Shutdown ();
5262         MR_SetRouting (FALSE);
5263 }
5264
5265 void Call_MR_ToggleMenu_f(void)
5266 {
5267         int m;
5268         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5269         Host_StartVideo();
5270         if(MR_ToggleMenu)
5271                 MR_ToggleMenu(m);
5272 }
5273
5274 void MR_Init_Commands(void)
5275 {
5276         // set router console commands
5277         Cvar_RegisterVariable (&forceqmenu);
5278         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5279         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5280         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5281 }
5282
5283 void MR_Init(void)
5284 {
5285         vid_mode_t res[1024];
5286         size_t res_count, i;
5287
5288         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5289         res_count = VID_SortModes(res, res_count, false, false, true);
5290         if(res_count)
5291         {
5292                 video_resolutions_count = res_count;
5293                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5294                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5295                 for(i = 0; i < res_count; ++i)
5296                 {
5297                         int n, d, t;
5298                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5299                         video_resolutions[i].width = res[i].width;
5300                         video_resolutions[i].height = res[i].height;
5301                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5302                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5303                         d = res[i].pixelheight_num * video_resolutions[i].height;
5304                         while(d)
5305                         {
5306                                 t = n;
5307                                 n = d;
5308                                 d = t % d;
5309                         }
5310                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5311                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5312                         switch(n * 0x10000 | d)
5313                         {
5314                                 case 0x00040003:
5315                                         video_resolutions[i].conwidth = 640;
5316                                         video_resolutions[i].conheight = 480;
5317                                         video_resolutions[i].type = "Standard 4x3";
5318                                         break;
5319                                 case 0x00050004:
5320                                         video_resolutions[i].conwidth = 640;
5321                                         video_resolutions[i].conheight = 512;
5322                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5323                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5324                                         else
5325                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5326                                         break;
5327                                 case 0x00080005:
5328                                         video_resolutions[i].conwidth = 640;
5329                                         video_resolutions[i].conheight = 400;
5330                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5331                                                 video_resolutions[i].type = "Widescreen 8x5";
5332                                         else
5333                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5334
5335                                         break;
5336                                 case 0x00050003:
5337                                         video_resolutions[i].conwidth = 640;
5338                                         video_resolutions[i].conheight = 384;
5339                                         video_resolutions[i].type = "Widescreen 5x3";
5340                                         break;
5341                                 case 0x000D0009:
5342                                         video_resolutions[i].conwidth = 640;
5343                                         video_resolutions[i].conheight = 400;
5344                                         video_resolutions[i].type = "Widescreen 14x9";
5345                                         break;
5346                                 case 0x00100009:
5347                                         video_resolutions[i].conwidth = 640;
5348                                         video_resolutions[i].conheight = 480;
5349                                         video_resolutions[i].type = "Widescreen 16x9";
5350                                         break;
5351                                 case 0x00030002:
5352                                         video_resolutions[i].conwidth = 720;
5353                                         video_resolutions[i].conheight = 480;
5354                                         video_resolutions[i].type = "NTSC 3x2";
5355                                         break;
5356                                 case 0x000D000B:
5357                                         video_resolutions[i].conwidth = 720;
5358                                         video_resolutions[i].conheight = 566;
5359                                         video_resolutions[i].type = "PAL 14x11";
5360                                         break;
5361                                 case 0x00080007:
5362                                         if(video_resolutions[i].width >= 512)
5363                                         {
5364                                                 video_resolutions[i].conwidth = 512;
5365                                                 video_resolutions[i].conheight = 448;
5366                                                 video_resolutions[i].type = "SNES 8x7";
5367                                         }
5368                                         else
5369                                         {
5370                                                 video_resolutions[i].conwidth = 256;
5371                                                 video_resolutions[i].conheight = 224;
5372                                                 video_resolutions[i].type = "NES 8x7";
5373                                         }
5374                                         break;
5375                                 default:
5376                                         video_resolutions[i].conwidth = 640;
5377                                         video_resolutions[i].conheight = 640 * d / n;
5378                                         video_resolutions[i].type = "Detected mode";
5379                                         break;
5380                         }
5381                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5382                         {
5383                                 int f1, f2;
5384                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5385                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5386                                 if(f1 > f2)
5387                                 {
5388                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5389                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5390                                 }
5391                                 else
5392                                 {
5393                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5394                                         video_resolutions[i].conheight = video_resolutions[i].height;
5395                                 }
5396                         }
5397                 }
5398         }
5399         else
5400         {
5401                 video_resolutions = video_resolutions_hardcoded;
5402                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5403         }
5404
5405         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5406         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5407
5408         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5409 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5410         if(COM_CheckParm("-forceqmenu"))
5411                 Cvar_SetValueQuick(&forceqmenu,1);
5412         // use -useqmenu for debugging proposes, cause it starts
5413         // the normal quake menu only the first time
5414 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5415         if(COM_CheckParm("-useqmenu"))
5416                 MR_SetRouting (TRUE);
5417         else
5418                 MR_SetRouting (FALSE);
5419 }