2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Transfusion_Episode_f (void);
38 void M_Menu_Transfusion_Skill_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Options_f (void);
44 void M_Menu_Options_Effects_f (void);
45 void M_Menu_Options_Graphics_f (void);
46 void M_Menu_Options_ColorControl_f (void);
47 void M_Menu_Keys_f (void);
48 void M_Menu_Reset_f (void);
49 void M_Menu_Video_f (void);
50 void M_Menu_Help_f (void);
51 void M_Menu_Credits_f (void);
52 void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
57 void M_Main_Draw (void);
58 void M_SinglePlayer_Draw (void);
59 void M_Transfusion_Episode_Draw (void);
60 void M_Transfusion_Skill_Draw (void);
61 void M_Load_Draw (void);
62 void M_Save_Draw (void);
63 void M_MultiPlayer_Draw (void);
64 void M_Setup_Draw (void);
65 void M_Options_Draw (void);
66 void M_Options_Effects_Draw (void);
67 void M_Options_Graphics_Draw (void);
68 void M_Options_ColorControl_Draw (void);
69 void M_Keys_Draw (void);
70 void M_Reset_Draw (void);
71 void M_Video_Draw (void);
72 void M_Help_Draw (void);
73 void M_Credits_Draw (void);
74 void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
79 void M_Main_Key (int key, char ascii);
80 void M_SinglePlayer_Key (int key, char ascii);
81 void M_Transfusion_Episode_Key (int key, char ascii);
82 void M_Transfusion_Skill_Key (int key, char ascii);
83 void M_Load_Key (int key, char ascii);
84 void M_Save_Key (int key, char ascii);
85 void M_MultiPlayer_Key (int key, char ascii);
86 void M_Setup_Key (int key, char ascii);
87 void M_Options_Key (int key, char ascii);
88 void M_Options_Effects_Key (int key, char ascii);
89 void M_Options_Graphics_Key (int key, char ascii);
90 void M_Options_ColorControl_Key (int key, char ascii);
91 void M_Keys_Key (int key, char ascii);
92 void M_Reset_Key (int key, char ascii);
93 void M_Video_Key (int key, char ascii);
94 void M_Help_Key (int key, char ascii);
95 void M_Credits_Key (int key, char ascii);
96 void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
101 qboolean m_entersound; // play after drawing a frame, so caching
102 // won't disrupt the sound
104 char m_return_reason [32];
106 void M_Update_Return_Reason(char *s)
108 strlcpy(m_return_reason, s, sizeof(m_return_reason));
110 Con_Printf("%s\n", s);
113 #define StartingGame (m_multiplayer_cursor == 1)
114 #define JoiningGame (m_multiplayer_cursor == 0)
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
122 } nehahrademonames_t;
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
126 {"intro", "Prologue"},
127 {"genf", "The Beginning"},
128 {"genlab", "A Doomed Project"},
129 {"nehcre", "The New Recruits"},
130 {"maxneh", "Breakthrough"},
131 {"maxchar", "Renewal and Duty"},
132 {"crisis", "Worlds Collide"},
133 {"postcris", "Darkening Skies"},
134 {"hearing", "The Hearing"},
135 {"getjack", "On a Mexican Radio"},
136 {"prelude", "Honor and Justice"},
137 {"abase", "A Message Sent"},
138 {"effect", "The Other Side"},
139 {"uhoh", "Missing in Action"},
140 {"prepare", "The Response"},
141 {"vision", "Farsighted Eyes"},
142 {"maxturns", "Enter the Immortal"},
143 {"backlot", "Separate Ways"},
144 {"maxside", "The Ancient Runes"},
145 {"counter", "The New Initiative"},
146 {"warprep", "Ghosts to the World"},
147 {"counter1", "A Fate Worse Than Death"},
148 {"counter2", "Friendly Fire"},
149 {"counter3", "Minor Setback"},
150 {"madmax", "Scores to Settle"},
151 {"quake", "One Man"},
152 {"cthmm", "Shattered Masks"},
153 {"shades", "Deal with the Dead"},
154 {"gophil", "An Unlikely Hero"},
155 {"cstrike", "War in Hell"},
156 {"shubset", "The Conspiracy"},
157 {"shubdie", "Even Death May Die"},
158 {"newranks", "An Empty Throne"},
159 {"seal", "The Seal is Broken"}
162 float menu_x, menu_y, menu_width, menu_height;
164 void M_Background(int width, int height)
166 menu_width = bound(1, width, vid_conwidth.integer);
167 menu_height = bound(1, height, vid_conheight.integer);
168 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169 menu_y = (vid_conheight.integer - menu_height) * 0.5;
170 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
178 Draws one solid graphics character
181 void M_DrawCharacter (float cx, float cy, int num)
186 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 void M_PrintColored(float cx, float cy, const char *str)
191 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
194 void M_Print(float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
199 void M_PrintRed (float cx, float cy, const char *str)
201 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
204 void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
209 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
212 void M_DrawPic (float cx, float cy, const char *picname)
214 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
217 unsigned char identityTable[256];
218 unsigned char translationTable[256];
220 void M_BuildTranslationTable(int top, int bottom)
223 unsigned char *dest, *source;
225 for (j = 0; j < 256; j++)
226 identityTable[j] = j;
227 dest = translationTable;
228 source = identityTable;
229 memcpy (dest, source, 256);
231 // LordHavoc: corrected skin color ranges
232 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
233 memcpy (dest + TOP_RANGE, source + top, 16);
235 for (j=0 ; j<16 ; j++)
236 dest[TOP_RANGE+j] = source[top+15-j];
238 // LordHavoc: corrected skin color ranges
239 if (bottom < 128 || (bottom >= 224 && bottom < 240))
240 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
242 for (j=0 ; j<16 ; j++)
243 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
247 void M_DrawTextBox (float x, float y, float width, float height)
255 M_DrawPic (cx, cy, "gfx/box_tl");
256 for (n = 0; n < height; n++)
259 M_DrawPic (cx, cy, "gfx/box_ml");
261 M_DrawPic (cx, cy+8, "gfx/box_bl");
268 M_DrawPic (cx, cy, "gfx/box_tm");
269 for (n = 0; n < height; n++)
273 M_DrawPic (cx, cy, "gfx/box_mm2");
275 M_DrawPic (cx, cy, "gfx/box_mm");
277 M_DrawPic (cx, cy+8, "gfx/box_bm");
284 M_DrawPic (cx, cy, "gfx/box_tr");
285 for (n = 0; n < height; n++)
288 M_DrawPic (cx, cy, "gfx/box_mr");
290 M_DrawPic (cx, cy+8, "gfx/box_br");
293 //=============================================================================
295 //int m_save_demonum;
302 void M_ToggleMenu_f (void)
306 if (key_dest != key_menu || m_state != m_main)
317 void M_Demo_Draw (void)
321 M_Background(320, 200);
323 for (i = 0;i < NumberOfNehahraDemos;i++)
324 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
327 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 void M_Menu_Demos_f (void)
338 void M_Demo_Key (int k, char ascii)
347 S_LocalSound ("sound/misc/menu2.wav");
350 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355 S_LocalSound ("sound/misc/menu1.wav");
358 demo_cursor = NumberOfNehahraDemos-1;
363 S_LocalSound ("sound/misc/menu1.wav");
365 if (demo_cursor >= NumberOfNehahraDemos)
371 //=============================================================================
376 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
378 void M_Menu_Main_f (void)
380 if (gamemode == GAME_NEHAHRA)
382 if (NehGameType == TYPE_DEMO)
384 else if (NehGameType == TYPE_GAME)
389 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
391 else if (gamemode == GAME_TRANSFUSION) {
392 if (sv.active && !cl.intermission && cl.islocalgame)
397 else if (gamemode == GAME_NEXUIZ) {
404 if (key_dest != key_menu)
406 m_save_demonum = cls.demonum;
416 void M_Main_Draw (void)
421 if (gamemode == GAME_TRANSFUSION) {
423 M_Background(640, 480);
424 p = Draw_CachePic ("gfx/menu/tb-transfusion", false);
425 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
427 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
428 for (y1 = 1; y1 <= 8; y1++)
430 if (MAIN_ITEMS == 7 && y1 == 4)
432 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
435 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
436 y3 = m_main_cursor + 2;
438 y3 = m_main_cursor + 1;
439 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
442 else if (gamemode == GAME_NEXUIZ)
444 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
446 M_Print ((640/2)-92, (480/3), "You may consider adding");
447 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/your/nexuiz/data");
448 M_Print ((640/2)-76, (480/3)+16, "to your launch path");
449 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
450 M_Print (640/2 - 48, 480/2 + 8, "Quit");
451 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
454 M_Background(320, 200);
455 M_DrawPic (16, 4, "gfx/qplaque");
456 p = Draw_CachePic ("gfx/ttl_main", false);
457 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
459 if (gamemode == GAME_NEHAHRA)
461 if (NehGameType == TYPE_BOTH)
462 M_DrawPic (72, 32, "gfx/mainmenu");
463 else if (NehGameType == TYPE_GAME)
464 M_DrawPic (72, 32, "gfx/gamemenu");
466 M_DrawPic (72, 32, "gfx/demomenu");
469 M_DrawPic (72, 32, "gfx/mainmenu");
471 f = (int)(realtime * 10)%6;
473 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
477 void M_Main_Key (int key, char ascii)
484 //cls.demonum = m_save_demonum;
485 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
490 S_LocalSound ("sound/misc/menu1.wav");
491 if (++m_main_cursor >= MAIN_ITEMS)
496 S_LocalSound ("sound/misc/menu1.wav");
497 if (--m_main_cursor < 0)
498 m_main_cursor = MAIN_ITEMS - 1;
504 if (gamemode == GAME_NEHAHRA)
509 switch (m_main_cursor)
512 M_Menu_SinglePlayer_f ();
520 M_Menu_MultiPlayer_f ();
530 Cbuf_AddText ("disconnect\n");
531 Cbuf_AddText ("playdemo endcred\n");
540 switch (m_main_cursor)
543 M_Menu_SinglePlayer_f ();
547 M_Menu_MultiPlayer_f ();
557 Cbuf_AddText ("disconnect\n");
558 Cbuf_AddText ("playdemo endcred\n");
567 switch (m_main_cursor)
576 Cbuf_AddText ("disconnect\n");
577 Cbuf_AddText ("playdemo endcred\n");
591 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
593 switch (m_main_cursor)
596 M_Menu_SinglePlayer_f ();
600 M_Menu_MultiPlayer_f ();
619 else if (gamemode == GAME_TRANSFUSION) {
622 switch (m_main_cursor)
625 M_Menu_Transfusion_Episode_f ();
629 M_Menu_MultiPlayer_f ();
655 switch (m_main_cursor)
658 M_Menu_Transfusion_Episode_f ();
662 M_Menu_MultiPlayer_f ();
691 else if (gamemode == GAME_NEXUIZ) {
692 switch (m_main_cursor)
697 Con_ToggleConsole_f ();
706 switch (m_main_cursor)
709 M_Menu_SinglePlayer_f ();
713 M_Menu_MultiPlayer_f ();
732 //=============================================================================
733 /* SINGLE PLAYER MENU */
735 int m_singleplayer_cursor;
736 #define SINGLEPLAYER_ITEMS 3
739 void M_Menu_SinglePlayer_f (void)
742 m_state = m_singleplayer;
747 void M_SinglePlayer_Draw (void)
751 M_Background(320, 200);
753 M_DrawPic (16, 4, "gfx/qplaque");
754 p = Draw_CachePic ("gfx/ttl_sgl", false);
756 // Some mods don't have a single player mode
757 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
759 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
761 M_DrawTextBox (60, 8 * 8, 23, 4);
762 if (gamemode == GAME_NEXUIZ)
763 M_Print(95, 10 * 8, "Nexuiz is for");
764 else if (gamemode == GAME_GOODVSBAD2)
765 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766 else // if (gamemode == GAME_BATTLEMECH)
767 M_Print(95, 10 * 8, "Battlemech is for");
768 M_Print(83, 11 * 8, "multiplayer play only");
774 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775 M_DrawPic (72, 32, "gfx/sp_menu");
777 f = (int)(realtime * 10)%6;
779 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
784 void M_SinglePlayer_Key (int key, char ascii)
786 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
788 if (key == K_ESCAPE || key == K_ENTER)
800 S_LocalSound ("sound/misc/menu1.wav");
801 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802 m_singleplayer_cursor = 0;
806 S_LocalSound ("sound/misc/menu1.wav");
807 if (--m_singleplayer_cursor < 0)
808 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
814 switch (m_singleplayer_cursor)
819 Cbuf_AddText ("disconnect\n");
820 Cbuf_AddText ("maxplayers 1\n");
821 Cbuf_AddText ("deathmatch 0\n");
822 Cbuf_AddText ("coop 0\n");
823 if (gamemode == GAME_TRANSFUSION)
826 M_Menu_Transfusion_Episode_f ();
829 Cbuf_AddText ("startmap_sp\n");
843 //=============================================================================
846 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
848 #define MAX_SAVEGAMES 12
849 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
850 int loadable[MAX_SAVEGAMES];
852 void M_ScanSaves (void)
855 char name[MAX_OSPATH];
856 char buf[SAVEGAME_COMMENT_LENGTH + 256];
861 for (i=0 ; i<MAX_SAVEGAMES ; i++)
863 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
865 sprintf (name, "s%i.sav", (int)i);
866 f = FS_Open (name, "rb", false, false);
869 // read enough to get the comment
870 len = FS_Read(f, buf, sizeof(buf) - 1);
871 buf[sizeof(buf) - 1] = 0;
874 COM_ParseToken(&t, false);
875 version = atoi(com_token);
877 COM_ParseToken(&t, false);
878 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
880 // change _ back to space
881 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
882 if (m_filenames[i][j] == '_')
883 m_filenames[i][j] = ' ';
889 void M_Menu_Load_f (void)
898 void M_Menu_Save_f (void)
913 void M_Load_Draw (void)
918 M_Background(320, 200);
920 p = Draw_CachePic ("gfx/p_load", false);
921 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
923 for (i=0 ; i< MAX_SAVEGAMES; i++)
924 M_Print(16, 32 + 8*i, m_filenames[i]);
927 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
931 void M_Save_Draw (void)
936 M_Background(320, 200);
938 p = Draw_CachePic ("gfx/p_save", false);
939 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
941 for (i=0 ; i<MAX_SAVEGAMES ; i++)
942 M_Print(16, 32 + 8*i, m_filenames[i]);
945 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
949 void M_Load_Key (int k, char ascii)
954 if (gamemode == GAME_TRANSFUSION)
957 M_Menu_SinglePlayer_f ();
961 S_LocalSound ("sound/misc/menu2.wav");
962 if (!loadable[load_cursor])
967 // issue the load command
968 Cbuf_AddText (va ("load s%i\n", load_cursor) );
973 S_LocalSound ("sound/misc/menu1.wav");
976 load_cursor = MAX_SAVEGAMES-1;
981 S_LocalSound ("sound/misc/menu1.wav");
983 if (load_cursor >= MAX_SAVEGAMES)
990 void M_Save_Key (int k, char ascii)
995 if (gamemode == GAME_TRANSFUSION)
998 M_Menu_SinglePlayer_f ();
1003 key_dest = key_game;
1004 Cbuf_AddText (va("save s%i\n", load_cursor));
1009 S_LocalSound ("sound/misc/menu1.wav");
1011 if (load_cursor < 0)
1012 load_cursor = MAX_SAVEGAMES-1;
1017 S_LocalSound ("sound/misc/menu1.wav");
1019 if (load_cursor >= MAX_SAVEGAMES)
1025 //=============================================================================
1026 /* Transfusion Single Player Episode Menu */
1028 int m_episode_cursor;
1029 #define EPISODE_ITEMS 6
1031 void M_Menu_Transfusion_Episode_f (void)
1033 m_entersound = true;
1034 m_state = m_transfusion_episode;
1035 key_dest = key_menu;
1038 void M_Transfusion_Episode_Draw (void)
1042 M_Background(640, 480);
1044 p = Draw_CachePic ("gfx/menu/tb-episodes", false);
1045 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1046 for (y = 0; y < EPISODE_ITEMS; y++){
1047 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1050 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1053 void M_Transfusion_Episode_Key (int key, char ascii)
1062 S_LocalSound ("sound/misc/menu1.wav");
1064 if (m_episode_cursor >= EPISODE_ITEMS)
1065 m_episode_cursor = 0;
1069 S_LocalSound ("sound/misc/menu1.wav");
1071 if (m_episode_cursor < 0)
1072 m_episode_cursor = EPISODE_ITEMS - 1;
1076 Cbuf_AddText ("deathmatch 0\n");
1077 m_entersound = true;
1078 M_Menu_Transfusion_Skill_f ();
1082 //=============================================================================
1083 /* Transfusion Single Player Skill Menu */
1085 int m_skill_cursor = 2;
1086 #define SKILL_ITEMS 5
1088 void M_Menu_Transfusion_Skill_f (void)
1090 m_entersound = true;
1091 m_state = m_transfusion_skill;
1092 key_dest = key_menu;
1095 void M_Transfusion_Skill_Draw (void)
1099 M_Background(640, 480);
1101 p = Draw_CachePic ("gfx/menu/tb-difficulty", false);
1102 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1104 for (y = 0; y < SKILL_ITEMS; y++)
1106 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1108 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1111 void M_Transfusion_Skill_Key (int key, char ascii)
1116 M_Menu_Transfusion_Episode_f ();
1120 S_LocalSound ("sound/misc/menu1.wav");
1122 if (m_skill_cursor >= SKILL_ITEMS)
1127 S_LocalSound ("sound/misc/menu1.wav");
1129 if (m_skill_cursor < 0)
1130 m_skill_cursor = SKILL_ITEMS - 1;
1134 m_entersound = true;
1135 switch (m_skill_cursor)
1138 Cbuf_AddText ("skill 1\n");
1141 Cbuf_AddText ("skill 2\n");
1144 Cbuf_AddText ("skill 3\n");
1147 Cbuf_AddText ("skill 4\n");
1150 Cbuf_AddText ("skill 5\n");
1153 key_dest = key_game;
1155 Cbuf_AddText ("disconnect\n");
1156 Cbuf_AddText ("maxplayers 1\n");
1157 Cbuf_AddText ("deathmatch 0\n");
1158 Cbuf_AddText ("coop 0\n");
1159 switch (m_episode_cursor)
1162 Cbuf_AddText ("map e1m1\n");
1165 Cbuf_AddText ("map e2m1\n");
1168 Cbuf_AddText ("map e3m1\n");
1171 Cbuf_AddText ("map e4m1\n");
1174 Cbuf_AddText ("map e6m1\n");
1177 Cbuf_AddText ("map cp01\n");
1182 //=============================================================================
1183 /* MULTIPLAYER MENU */
1185 int m_multiplayer_cursor;
1186 #define MULTIPLAYER_ITEMS 3
1189 void M_Menu_MultiPlayer_f (void)
1191 key_dest = key_menu;
1192 m_state = m_multiplayer;
1193 m_entersound = true;
1197 void M_MultiPlayer_Draw (void)
1202 if (gamemode == GAME_TRANSFUSION)
1204 M_Background(640, 480);
1205 p = Draw_CachePic ("gfx/menu/tb-online", false);
1206 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1207 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1208 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1209 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1212 M_Background(320, 200);
1214 M_DrawPic (16, 4, "gfx/qplaque");
1215 p = Draw_CachePic ("gfx/p_multi", false);
1216 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1217 M_DrawPic (72, 32, "gfx/mp_menu");
1219 f = (int)(realtime * 10)%6;
1221 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1225 void M_MultiPlayer_Key (int key, char ascii)
1234 S_LocalSound ("sound/misc/menu1.wav");
1235 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1236 m_multiplayer_cursor = 0;
1240 S_LocalSound ("sound/misc/menu1.wav");
1241 if (--m_multiplayer_cursor < 0)
1242 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1246 m_entersound = true;
1247 switch (m_multiplayer_cursor)
1251 M_Menu_LanConfig_f ();
1261 //=============================================================================
1264 int setup_cursor = 4;
1265 int setup_cursor_table[] = {40, 64, 88, 124, 140};
1267 char setup_myname[32];
1269 int setup_oldbottom;
1275 #define NUM_SETUP_CMDS 5
1277 void M_Menu_Setup_f (void)
1279 key_dest = key_menu;
1281 m_entersound = true;
1282 strcpy(setup_myname, cl_name.string);
1283 setup_top = setup_oldtop = cl_color.integer >> 4;
1284 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1285 setup_rate = cl_rate.integer;
1288 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1289 static unsigned char *menuplyr_pixels;
1290 static unsigned int *menuplyr_translated;
1292 typedef struct ratetable_s
1299 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1300 static ratetable_t setup_ratetable[] =
1303 {1500, "28.8 mediocre"},
1304 {2000, "28.8 good"},
1305 {2500, "33.6 mediocre"},
1306 {3000, "33.6 good"},
1308 {4000, "56k mediocre"},
1309 {4500, "56k adequate"},
1312 {15000, "128k ISDN"},
1313 {25000, "broadband"}
1316 static int setup_rateindex(int rate)
1319 for (i = 0;i < RATES;i++)
1320 if (setup_ratetable[i].rate > setup_rate)
1322 return bound(1, i, RATES) - 1;
1325 void M_Setup_Draw (void)
1330 M_Background(320, 200);
1332 M_DrawPic (16, 4, "gfx/qplaque");
1333 p = Draw_CachePic ("gfx/p_multi", false);
1334 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1336 M_Print(64, 40, "Your name");
1337 M_DrawTextBox (160, 32, 16, 1);
1338 M_PrintColored(168, 40, setup_myname);
1340 if (gamemode != GAME_GOODVSBAD2)
1342 M_Print(64, 64, "Shirt color");
1343 M_Print(64, 88, "Pants color");
1346 M_Print(64, 124-8, "Network speed limit");
1347 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1349 M_DrawTextBox (64, 140-8, 14, 1);
1350 M_Print(72, 140, "Accept Changes");
1352 // LordHavoc: rewrote this code greatly
1355 unsigned char *data, *f;
1356 fs_offset_t filesize;
1357 menuplyr_load = false;
1359 menuplyr_bottom = -1;
1360 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1362 data = LoadLMP (f, filesize, 0, 0, true);
1363 menuplyr_width = image_width;
1364 menuplyr_height = image_height;
1366 menuplyr_pixels = (unsigned char *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1367 menuplyr_translated = (unsigned int *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1368 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1373 if (menuplyr_pixels)
1375 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1377 menuplyr_top = setup_top;
1378 menuplyr_bottom = setup_bottom;
1379 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1380 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1381 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1382 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1384 M_DrawPic(160, 48, "gfx/bigbox");
1385 M_DrawPic(172, 56, "gfx/menuplyr");
1388 if (setup_cursor == 0)
1389 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1391 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1395 void M_Setup_Key (int k, char ascii)
1402 M_Menu_MultiPlayer_f ();
1406 S_LocalSound ("sound/misc/menu1.wav");
1408 if (setup_cursor < 0)
1409 setup_cursor = NUM_SETUP_CMDS-1;
1413 S_LocalSound ("sound/misc/menu1.wav");
1415 if (setup_cursor >= NUM_SETUP_CMDS)
1420 if (setup_cursor < 1)
1422 S_LocalSound ("sound/misc/menu3.wav");
1423 if (setup_cursor == 1)
1424 setup_top = setup_top - 1;
1425 if (setup_cursor == 2)
1426 setup_bottom = setup_bottom - 1;
1427 if (setup_cursor == 3)
1429 l = setup_rateindex(setup_rate) - 1;
1432 setup_rate = setup_ratetable[l].rate;
1436 if (setup_cursor < 1)
1439 S_LocalSound ("sound/misc/menu3.wav");
1440 if (setup_cursor == 1)
1441 setup_top = setup_top + 1;
1442 if (setup_cursor == 2)
1443 setup_bottom = setup_bottom + 1;
1444 if (setup_cursor == 3)
1446 l = setup_rateindex(setup_rate) + 1;
1449 setup_rate = setup_ratetable[l].rate;
1454 if (setup_cursor == 0)
1457 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1460 // setup_cursor == 4 (Accept changes)
1461 if (strcmp(cl_name.string, setup_myname) != 0)
1462 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1463 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1464 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1465 if (setup_rate != setup_oldrate)
1466 Cbuf_AddText(va("rate %i\n", setup_rate));
1468 m_entersound = true;
1469 M_Menu_MultiPlayer_f ();
1473 if (setup_cursor == 0)
1475 if (strlen(setup_myname))
1476 setup_myname[strlen(setup_myname)-1] = 0;
1483 if (setup_cursor == 0)
1485 l = (int)strlen(setup_myname);
1488 setup_myname[l+1] = 0;
1489 setup_myname[l] = ascii;
1498 if (setup_bottom > 15)
1500 if (setup_bottom < 0)
1504 //=============================================================================
1507 #define SLIDER_RANGE 10
1509 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1514 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1515 M_DrawCharacter (x-8, y, 128);
1516 for (i = 0;i < SLIDER_RANGE;i++)
1517 M_DrawCharacter (x + i*8, y, 129);
1518 M_DrawCharacter (x+i*8, y, 130);
1519 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1520 if (fabs((int)num - num) < 0.01)
1521 sprintf(text, "%i", (int)num);
1523 sprintf(text, "%.2f", num);
1524 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1527 void M_DrawCheckbox (int x, int y, int on)
1530 M_Print(x, y, "on");
1532 M_Print(x, y, "off");
1536 #define OPTIONS_ITEMS 40
1540 void M_Menu_Options_f (void)
1542 key_dest = key_menu;
1543 m_state = m_options;
1544 m_entersound = true;
1547 extern cvar_t slowmo;
1548 extern dllhandle_t jpeg_dll;
1549 extern cvar_t gl_texture_anisotropy;
1550 extern cvar_t r_textshadow;
1552 void M_Menu_Options_AdjustSliders (int dir)
1555 S_LocalSound ("sound/misc/menu3.wav");
1558 if (options_cursor == optnum++)
1559 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1560 else if (options_cursor == optnum++)
1561 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1562 else if (options_cursor == optnum++)
1563 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1564 else if (options_cursor == optnum++)
1565 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1566 else if (options_cursor == optnum++)
1567 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1568 else if (options_cursor == optnum++)
1569 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1570 else if (options_cursor == optnum++)
1571 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1572 else if (options_cursor == optnum++)
1573 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1574 else if (options_cursor == optnum++)
1575 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1576 else if (options_cursor == optnum++)
1577 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1578 else if (options_cursor == optnum++)
1579 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1580 else if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&showfps, !showfps.integer);
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&showtime, !showtime.integer);
1608 else if (options_cursor == optnum++)
1609 Cvar_SetValueQuick (&showdate, !showdate.integer);
1610 else if (options_cursor == optnum++)
1612 if (cl_forwardspeed.value > 200)
1614 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1615 Cvar_SetValueQuick (&cl_backspeed, 200);
1619 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1620 Cvar_SetValueQuick (&cl_backspeed, 400);
1623 else if (options_cursor == optnum++)
1624 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1625 else if (options_cursor == optnum++)
1626 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1627 else if (options_cursor == optnum++)
1628 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1629 else if (options_cursor == optnum++)
1630 Cvar_SetValueQuick (&freelook, !freelook.integer);
1631 else if (options_cursor == optnum++)
1632 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1633 else if (options_cursor == optnum++)
1634 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1641 void M_Options_PrintCommand(const char *s, int enabled)
1645 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1646 M_ItemPrint(0, opty, s, enabled);
1652 void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1656 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1657 M_ItemPrint(0, opty, s, enabled);
1658 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1664 void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1668 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1669 M_ItemPrint(0, opty, s, enabled);
1670 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1676 void M_Options_Draw (void)
1681 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1683 M_DrawPic(16, 4, "gfx/qplaque");
1684 p = Draw_CachePic("gfx/p_option", false);
1685 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1688 optcursor = options_cursor;
1689 visible = (menu_height - 32) / 8;
1690 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1692 M_Options_PrintCommand( "Customize controls", true);
1693 M_Options_PrintCommand( " Go to console", true);
1694 M_Options_PrintCommand( " Reset to defaults", true);
1695 M_Options_PrintCommand( " Video", true);
1696 M_Options_PrintCommand( " Effects", true);
1697 M_Options_PrintCommand( " Graphics", true);
1698 M_Options_PrintCommand( " Color Control", true);
1699 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1700 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1701 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1702 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1703 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1704 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1705 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1706 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1707 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1708 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1709 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1710 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
1711 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1712 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1713 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1714 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1715 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1716 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1717 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1718 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1719 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1720 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1721 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1722 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1723 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1724 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1725 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1726 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1727 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1728 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1729 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1730 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1731 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1735 void M_Options_Key (int k, char ascii)
1744 m_entersound = true;
1745 switch (options_cursor)
1752 key_dest = key_game;
1753 Con_ToggleConsole_f ();
1762 M_Menu_Options_Effects_f ();
1765 M_Menu_Options_Graphics_f ();
1768 M_Menu_Options_ColorControl_f ();
1771 M_Menu_Options_AdjustSliders (1);
1777 S_LocalSound ("sound/misc/menu1.wav");
1779 if (options_cursor < 0)
1780 options_cursor = OPTIONS_ITEMS-1;
1784 S_LocalSound ("sound/misc/menu1.wav");
1786 if (options_cursor >= OPTIONS_ITEMS)
1791 M_Menu_Options_AdjustSliders (-1);
1795 M_Menu_Options_AdjustSliders (1);
1800 #define OPTIONS_EFFECTS_ITEMS 35
1802 int options_effects_cursor;
1804 void M_Menu_Options_Effects_f (void)
1806 key_dest = key_menu;
1807 m_state = m_options_effects;
1808 m_entersound = true;
1812 extern cvar_t cl_stainmaps;
1813 extern cvar_t cl_stainmaps_clearonload;
1814 extern cvar_t r_explosionclip;
1815 extern cvar_t r_coronas;
1816 extern cvar_t gl_flashblend;
1817 extern cvar_t cl_beams_polygon;
1818 extern cvar_t cl_beams_relative;
1819 extern cvar_t cl_beams_lightatend;
1820 extern cvar_t r_lightningbeam_thickness;
1821 extern cvar_t r_lightningbeam_scroll;
1822 extern cvar_t r_lightningbeam_repeatdistance;
1823 extern cvar_t r_lightningbeam_color_red;
1824 extern cvar_t r_lightningbeam_color_green;
1825 extern cvar_t r_lightningbeam_color_blue;
1826 extern cvar_t r_lightningbeam_qmbtexture;
1828 void M_Menu_Options_Effects_AdjustSliders (int dir)
1831 S_LocalSound ("sound/misc/menu3.wav");
1834 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1871 void M_Options_Effects_Draw (void)
1876 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1878 M_DrawPic(16, 4, "gfx/qplaque");
1879 p = Draw_CachePic("gfx/p_option", false);
1880 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1882 optcursor = options_effects_cursor;
1884 visible = (menu_height - 32) / 8;
1885 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1887 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1888 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1889 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1890 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1891 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1892 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1893 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1894 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1895 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1896 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1897 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1898 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1899 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1900 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1901 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1902 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1903 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1904 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1905 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1906 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1907 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1908 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1909 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1910 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1911 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1912 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1913 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1914 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1915 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1916 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1917 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1918 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1919 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1920 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1921 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1925 void M_Options_Effects_Key (int k, char ascii)
1930 M_Menu_Options_f ();
1934 M_Menu_Options_Effects_AdjustSliders (1);
1938 S_LocalSound ("sound/misc/menu1.wav");
1939 options_effects_cursor--;
1940 if (options_effects_cursor < 0)
1941 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1945 S_LocalSound ("sound/misc/menu1.wav");
1946 options_effects_cursor++;
1947 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1948 options_effects_cursor = 0;
1952 M_Menu_Options_Effects_AdjustSliders (-1);
1956 M_Menu_Options_Effects_AdjustSliders (1);
1962 #define OPTIONS_GRAPHICS_ITEMS 14
1964 int options_graphics_cursor;
1966 void M_Menu_Options_Graphics_f (void)
1968 key_dest = key_menu;
1969 m_state = m_options_graphics;
1970 m_entersound = true;
1973 extern cvar_t r_shadow_gloss;
1974 extern cvar_t r_shadow_realtime_dlight;
1975 extern cvar_t r_shadow_realtime_dlight_shadows;
1976 extern cvar_t r_shadow_realtime_world;
1977 extern cvar_t r_shadow_realtime_world_dlightshadows;
1978 extern cvar_t r_shadow_realtime_world_lightmaps;
1979 extern cvar_t r_shadow_realtime_world_shadows;
1980 extern cvar_t r_bloom;
1981 extern cvar_t r_bloom_intensity;
1982 extern cvar_t r_bloom_power;
1983 extern cvar_t r_bloom_blur;
1984 extern cvar_t r_bloom_resolution;
1985 extern cvar_t gl_picmip;
1987 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1990 S_LocalSound ("sound/misc/menu3.wav");
1994 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1995 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1996 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1997 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1998 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1999 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2000 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2001 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2002 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
2003 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
2004 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2005 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2006 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2007 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2011 void M_Options_Graphics_Draw (void)
2016 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2018 M_DrawPic(16, 4, "gfx/qplaque");
2019 p = Draw_CachePic("gfx/p_option", false);
2020 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2022 optcursor = options_graphics_cursor;
2024 visible = (menu_height - 32) / 8;
2025 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2027 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2028 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2029 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2030 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2031 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2032 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2033 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2034 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2035 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2036 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
2037 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
2038 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2039 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2040 M_Options_PrintCommand( " Restart Renderer", true);
2044 void M_Options_Graphics_Key (int k, char ascii)
2049 M_Menu_Options_f ();
2053 M_Menu_Options_Graphics_AdjustSliders (1);
2057 S_LocalSound ("sound/misc/menu1.wav");
2058 options_graphics_cursor--;
2059 if (options_graphics_cursor < 0)
2060 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2064 S_LocalSound ("sound/misc/menu1.wav");
2065 options_graphics_cursor++;
2066 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2067 options_graphics_cursor = 0;
2071 M_Menu_Options_Graphics_AdjustSliders (-1);
2075 M_Menu_Options_Graphics_AdjustSliders (1);
2081 #define OPTIONS_COLORCONTROL_ITEMS 18
2083 int options_colorcontrol_cursor;
2085 // intensity value to match up to 50% dither to 'correct' quake
2086 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
2088 void M_Menu_Options_ColorControl_f (void)
2090 key_dest = key_menu;
2091 m_state = m_options_colorcontrol;
2092 m_entersound = true;
2096 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2100 S_LocalSound ("sound/misc/menu3.wav");
2103 if (options_colorcontrol_cursor == optnum++)
2104 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2105 else if (options_colorcontrol_cursor == optnum++)
2107 Cvar_SetValueQuick (&v_color_enable, 0);
2108 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2110 else if (options_colorcontrol_cursor == optnum++)
2112 Cvar_SetValueQuick (&v_color_enable, 0);
2113 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2115 else if (options_colorcontrol_cursor == optnum++)
2117 Cvar_SetValueQuick (&v_color_enable, 0);
2118 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2120 else if (options_colorcontrol_cursor == optnum++)
2122 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2124 else if (options_colorcontrol_cursor == optnum++)
2126 Cvar_SetValueQuick (&v_color_enable, 1);
2127 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2129 else if (options_colorcontrol_cursor == optnum++)
2131 Cvar_SetValueQuick (&v_color_enable, 1);
2132 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2134 else if (options_colorcontrol_cursor == optnum++)
2136 Cvar_SetValueQuick (&v_color_enable, 1);
2137 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2139 else if (options_colorcontrol_cursor == optnum++)
2141 Cvar_SetValueQuick (&v_color_enable, 1);
2142 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2143 Cvar_SetValueQuick (&v_color_black_r, f);
2144 Cvar_SetValueQuick (&v_color_black_g, f);
2145 Cvar_SetValueQuick (&v_color_black_b, f);
2147 else if (options_colorcontrol_cursor == optnum++)
2149 Cvar_SetValueQuick (&v_color_enable, 1);
2150 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2152 else if (options_colorcontrol_cursor == optnum++)
2154 Cvar_SetValueQuick (&v_color_enable, 1);
2155 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2157 else if (options_colorcontrol_cursor == optnum++)
2159 Cvar_SetValueQuick (&v_color_enable, 1);
2160 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2162 else if (options_colorcontrol_cursor == optnum++)
2164 Cvar_SetValueQuick (&v_color_enable, 1);
2165 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2166 Cvar_SetValueQuick (&v_color_grey_r, f);
2167 Cvar_SetValueQuick (&v_color_grey_g, f);
2168 Cvar_SetValueQuick (&v_color_grey_b, f);
2170 else if (options_colorcontrol_cursor == optnum++)
2172 Cvar_SetValueQuick (&v_color_enable, 1);
2173 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2175 else if (options_colorcontrol_cursor == optnum++)
2177 Cvar_SetValueQuick (&v_color_enable, 1);
2178 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2180 else if (options_colorcontrol_cursor == optnum++)
2182 Cvar_SetValueQuick (&v_color_enable, 1);
2183 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2185 else if (options_colorcontrol_cursor == optnum++)
2187 Cvar_SetValueQuick (&v_color_enable, 1);
2188 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2189 Cvar_SetValueQuick (&v_color_white_r, f);
2190 Cvar_SetValueQuick (&v_color_white_g, f);
2191 Cvar_SetValueQuick (&v_color_white_b, f);
2195 void M_Options_ColorControl_Draw (void)
2198 float x, c, s, t, u, v;
2201 M_Background(320, 256);
2203 M_DrawPic(16, 4, "gfx/qplaque");
2204 p = Draw_CachePic("gfx/p_option", false);
2205 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2207 optcursor = options_colorcontrol_cursor;
2209 visible = (menu_height - 32) / 8;
2210 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2212 M_Options_PrintCommand( " Reset to defaults", true);
2213 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2214 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2215 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2216 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2217 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2218 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2219 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2220 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2221 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2222 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2223 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2224 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2225 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2226 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2227 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2228 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2229 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2232 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2233 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2234 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2235 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2236 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2237 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2238 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2239 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2240 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2241 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2242 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2244 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2245 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2246 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2251 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2252 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2253 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2255 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2256 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2257 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2259 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2260 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2261 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2263 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2264 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2265 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2269 void M_Options_ColorControl_Key (int k, char ascii)
2274 M_Menu_Options_f ();
2278 m_entersound = true;
2279 switch (options_colorcontrol_cursor)
2282 Cvar_SetValueQuick(&v_hwgamma, 1);
2283 Cvar_SetValueQuick(&v_gamma, 1);
2284 Cvar_SetValueQuick(&v_contrast, 1);
2285 Cvar_SetValueQuick(&v_brightness, 0);
2286 Cvar_SetValueQuick(&v_color_enable, 0);
2287 Cvar_SetValueQuick(&v_color_black_r, 0);
2288 Cvar_SetValueQuick(&v_color_black_g, 0);
2289 Cvar_SetValueQuick(&v_color_black_b, 0);
2290 Cvar_SetValueQuick(&v_color_grey_r, 0);
2291 Cvar_SetValueQuick(&v_color_grey_g, 0);
2292 Cvar_SetValueQuick(&v_color_grey_b, 0);
2293 Cvar_SetValueQuick(&v_color_white_r, 1);
2294 Cvar_SetValueQuick(&v_color_white_g, 1);
2295 Cvar_SetValueQuick(&v_color_white_b, 1);
2298 M_Menu_Options_ColorControl_AdjustSliders (1);
2304 S_LocalSound ("sound/misc/menu1.wav");
2305 options_colorcontrol_cursor--;
2306 if (options_colorcontrol_cursor < 0)
2307 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2311 S_LocalSound ("sound/misc/menu1.wav");
2312 options_colorcontrol_cursor++;
2313 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2314 options_colorcontrol_cursor = 0;
2318 M_Menu_Options_ColorControl_AdjustSliders (-1);
2322 M_Menu_Options_ColorControl_AdjustSliders (1);
2328 //=============================================================================
2331 char *quakebindnames[][2] =
2333 {"+attack", "attack"},
2334 {"impulse 10", "next weapon"},
2335 {"impulse 12", "previous weapon"},
2336 {"+jump", "jump / swim up"},
2337 {"+forward", "walk forward"},
2338 {"+back", "backpedal"},
2339 {"+left", "turn left"},
2340 {"+right", "turn right"},
2342 {"+moveleft", "step left"},
2343 {"+moveright", "step right"},
2344 {"+strafe", "sidestep"},
2345 {"+lookup", "look up"},
2346 {"+lookdown", "look down"},
2347 {"centerview", "center view"},
2348 {"+mlook", "mouse look"},
2349 {"+klook", "keyboard look"},
2350 {"+moveup", "swim up"},
2351 {"+movedown", "swim down"}
2354 char *transfusionbindnames[][2] =
2356 {"", "Movement"}, // Movement commands
2357 {"+forward", "walk forward"},
2358 {"+back", "backpedal"},
2359 {"+left", "turn left"},
2360 {"+right", "turn right"},
2361 {"+moveleft", "step left"},
2362 {"+moveright", "step right"},
2363 {"+jump", "jump / swim up"},
2364 {"+movedown", "swim down"},
2365 {"", "Combat"}, // Combat commands
2366 {"impulse 1", "Pitch Fork"},
2367 {"impulse 2", "Flare Gun"},
2368 {"impulse 3", "Shotgun"},
2369 {"impulse 4", "Machine Gun"},
2370 {"impulse 5", "Incinerator"},
2371 {"impulse 6", "Bombs (TNT)"},
2372 {"impulse 35", "Proximity Bomb"},
2373 {"impulse 36", "Remote Detonator"},
2374 {"impulse 7", "Aerosol Can"},
2375 {"impulse 8", "Tesla Cannon"},
2376 {"impulse 9", "Life Leech"},
2377 {"impulse 10", "Voodoo Doll"},
2378 {"impulse 21", "next weapon"},
2379 {"impulse 22", "previous weapon"},
2380 {"+attack", "attack"},
2381 {"+button3", "altfire"},
2382 {"", "Inventory"}, // Inventory commands
2383 {"impulse 40", "Dr.'s Bag"},
2384 {"impulse 41", "Crystal Ball"},
2385 {"impulse 42", "Beast Vision"},
2386 {"impulse 43", "Jump Boots"},
2387 {"impulse 23", "next item"},
2388 {"impulse 24", "previous item"},
2389 {"impulse 25", "use item"},
2390 {"", "Misc"}, // Misc commands
2391 {"+button4", "use"},
2392 {"impulse 50", "add bot (red)"},
2393 {"impulse 51", "add bot (blue)"},
2394 {"impulse 52", "kick a bot"},
2395 {"impulse 26", "next armor type"},
2396 {"impulse 27", "identify player"},
2397 {"impulse 55", "voting menu"},
2398 {"impulse 56", "observer mode"},
2399 {"", "Taunts"}, // Taunts
2400 {"impulse 70", "taunt 0"},
2401 {"impulse 71", "taunt 1"},
2402 {"impulse 72", "taunt 2"},
2403 {"impulse 73", "taunt 3"},
2404 {"impulse 74", "taunt 4"},
2405 {"impulse 75", "taunt 5"},
2406 {"impulse 76", "taunt 6"},
2407 {"impulse 77", "taunt 7"},
2408 {"impulse 78", "taunt 8"},
2409 {"impulse 79", "taunt 9"}
2412 char *goodvsbad2bindnames[][2] =
2414 {"impulse 69", "Power 1"},
2415 {"impulse 70", "Power 2"},
2416 {"impulse 71", "Power 3"},
2417 {"+jump", "jump / swim up"},
2418 {"+forward", "walk forward"},
2419 {"+back", "backpedal"},
2420 {"+left", "turn left"},
2421 {"+right", "turn right"},
2423 {"+moveleft", "step left"},
2424 {"+moveright", "step right"},
2425 {"+strafe", "sidestep"},
2426 {"+lookup", "look up"},
2427 {"+lookdown", "look down"},
2428 {"centerview", "center view"},
2429 {"+mlook", "mouse look"},
2430 {"kill", "kill yourself"},
2431 {"+moveup", "swim up"},
2432 {"+movedown", "swim down"}
2436 char *(*bindnames)[2];
2439 typedef struct binditem_s
2441 char *command, *description;
2442 struct binditem_s *next;
2446 typedef struct bindcategory_s
2450 struct bindcategory_s *next;
2454 bindcategory_t *bindcategories = NULL;
2456 void M_ClearBinds (void)
2458 for (c = bindcategories;c;c = cnext)
2461 for (b = c->binds;b;b = bnext)
2468 bindcategories = NULL;
2471 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2473 for (b = &c->binds;*b;*b = &(*b)->next);
2474 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2475 *b->command = (char *)((*b) + 1);
2476 *b->description = *b->command + strlen(command) + 1;
2477 strcpy(*b->command, command);
2478 strcpy(*b->description, description);
2481 void M_AddBind (char *category, char *command, char *description)
2483 for (c = &bindcategories;*c;c = &(*c)->next)
2485 if (!strcmp(category, (*c)->name))
2487 M_AddBindToCategory(*c, command, description);
2491 *c = Z_Alloc(sizeof(bindcategory_t));
2492 M_AddBindToCategory(*c, command, description);
2495 void M_DefaultBinds (void)
2498 M_AddBind("movement", "+jump", "jump / swim up");
2499 M_AddBind("movement", "+forward", "walk forward");
2500 M_AddBind("movement", "+back", "backpedal");
2501 M_AddBind("movement", "+left", "turn left");
2502 M_AddBind("movement", "+right", "turn right");
2503 M_AddBind("movement", "+speed", "run");
2504 M_AddBind("movement", "+moveleft", "step left");
2505 M_AddBind("movement", "+moveright", "step right");
2506 M_AddBind("movement", "+strafe", "sidestep");
2507 M_AddBind("movement", "+lookup", "look up");
2508 M_AddBind("movement", "+lookdown", "look down");
2509 M_AddBind("movement", "centerview", "center view");
2510 M_AddBind("movement", "+mlook", "mouse look");
2511 M_AddBind("movement", "+klook", "keyboard look");
2512 M_AddBind("movement", "+moveup", "swim up");
2513 M_AddBind("movement", "+movedown", "swim down");
2514 M_AddBind("weapons", "+attack", "attack");
2515 M_AddBind("weapons", "impulse 10", "next weapon");
2516 M_AddBind("weapons", "impulse 12", "previous weapon");
2517 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2518 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2519 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2520 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2521 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2522 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2523 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2524 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2532 void M_Menu_Keys_f (void)
2534 key_dest = key_menu;
2536 m_entersound = true;
2541 void M_FindKeysForCommand (const char *command, int *keys)
2547 for (j = 0;j < NUMKEYS;j++)
2552 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2554 b = keybindings[0][j];
2557 if (!strcmp (b, command) )
2560 if (count == NUMKEYS)
2566 void M_UnbindCommand (char *command)
2571 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2573 b = keybindings[0][j];
2576 if (!strcmp (b, command))
2577 Key_SetBinding (j, 0, "");
2582 void M_Keys_Draw (void)
2588 char keystring[MAX_INPUTLINE];
2590 M_Background(320, 48 + 8 * numcommands);
2592 p = Draw_CachePic ("gfx/ttl_cstm", false);
2593 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2596 M_Print(12, 32, "Press a key or button for this action");
2598 M_Print(18, 32, "Enter to change, backspace to clear");
2600 // search for known bindings
2601 for (i=0 ; i<numcommands ; i++)
2605 // If there's no command, it's just a section
2606 if (bindnames[i][0][0] == '\0')
2608 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2609 M_PrintRed (16, y, bindnames[i][1]);
2613 M_Print(16, y, bindnames[i][1]);
2615 M_FindKeysForCommand (bindnames[i][0], keys);
2617 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2619 strcpy(keystring, "???");
2623 for (j = 0;j < NUMKEYS;j++)
2628 strcat(keystring, " or ");
2629 strcat(keystring, Key_KeynumToString (keys[j]));
2633 M_Print(150, y, keystring);
2637 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2639 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2643 void M_Keys_Key (int k, char ascii)
2650 S_LocalSound ("sound/misc/menu1.wav");
2655 else //if (k != '`')
2657 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2658 Cbuf_InsertText (cmd);
2668 M_Menu_Options_f ();
2673 S_LocalSound ("sound/misc/menu1.wav");
2677 if (keys_cursor < 0)
2678 keys_cursor = numcommands-1;
2680 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2685 S_LocalSound ("sound/misc/menu1.wav");
2689 if (keys_cursor >= numcommands)
2692 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2695 case K_ENTER: // go into bind mode
2696 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2697 S_LocalSound ("sound/misc/menu2.wav");
2698 if (keys[NUMKEYS - 1] != -1)
2699 M_UnbindCommand (bindnames[keys_cursor][0]);
2703 case K_BACKSPACE: // delete bindings
2704 case K_DEL: // delete bindings
2705 S_LocalSound ("sound/misc/menu2.wav");
2706 M_UnbindCommand (bindnames[keys_cursor][0]);
2711 void M_Menu_Reset_f (void)
2713 key_dest = key_menu;
2715 m_entersound = true;
2719 void M_Reset_Key (int key, char ascii)
2725 Cbuf_AddText ("exec default.cfg\n");
2726 // no break here since we also exit the menu
2731 m_state = m_options;
2732 m_entersound = true;
2740 void M_Reset_Draw (void)
2742 int lines = 2, linelength = 20;
2743 M_Background(linelength * 8 + 16, lines * 8 + 16);
2744 M_DrawTextBox(0, 0, linelength, lines);
2745 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2746 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2749 //=============================================================================
2752 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2753 typedef struct video_resolution_s
2757 int conwidth, conheight;
2758 double pixelheight; // pixel aspect
2761 video_resolution_t video_resolutions[] =
2763 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2764 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2765 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2766 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2767 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2768 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2769 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2770 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2771 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2772 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2773 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2774 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2775 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2776 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2777 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2778 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2779 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2780 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2781 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2782 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2783 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2784 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2785 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2786 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2787 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2788 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2789 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2790 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2791 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2792 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2793 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2794 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2795 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2796 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2797 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2798 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2799 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2800 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2801 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2802 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2803 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2804 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2805 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2806 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2807 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2808 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2809 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2810 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2811 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2812 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2813 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2814 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2815 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2816 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2817 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2818 {NULL, 0, 0, 0, 0, 0}
2820 // this is the number of the default mode (640x480) in the list above
2821 #define VID_DEFAULT 3
2822 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2824 #define VIDEO_ITEMS 7
2825 int video_cursor = 0;
2826 int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2827 int video_resolution;
2829 void M_Menu_Video_f (void)
2833 key_dest = key_menu;
2835 m_entersound = true;
2837 // Look for the closest match to the current resolution
2838 video_resolution = 0;
2839 for (i = 1;i < VID_RES_COUNT;i++)
2841 // if the new mode would be a worse match in width, skip it
2842 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2844 // if it is equal in width, check height
2845 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2847 // if the new mode would be a worse match in height, skip it
2848 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2850 // if it is equal in width and height, check pixel aspect
2851 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2853 // if the new mode would be a worse match in pixel aspect, skip it
2854 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2856 // if it is equal in everything, skip it (prefer earlier modes)
2857 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2859 // better match for width, height, and pixel aspect
2860 video_resolution = i;
2862 else // better match for width and height
2863 video_resolution = i;
2865 else // better match for width
2866 video_resolution = i;
2871 void M_Video_Draw (void)
2875 M_Background(320, 200);
2877 M_DrawPic(16, 4, "gfx/qplaque");
2878 p = Draw_CachePic("gfx/vidmodes", false);
2879 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2881 // Current Resolution
2882 M_Print(16, video_cursor_table[0], " Current Resolution");
2883 if (vid_supportrefreshrate && vid.fullscreen)
2884 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2886 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2888 // Proposed Resolution
2889 M_Print(16, video_cursor_table[1], " New Resolution");
2890 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2891 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2894 M_Print(16, video_cursor_table[2], " Bits per pixel");
2895 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2898 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2899 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2902 M_Print(16, video_cursor_table[4], " Fullscreen");
2903 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2906 M_Print(220, video_cursor_table[5], "Apply");
2909 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2910 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2913 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2917 void M_Menu_Video_AdjustSliders (int dir)
2919 S_LocalSound ("sound/misc/menu3.wav");
2921 switch (video_cursor)
2927 for(r = 0;r < VID_RES_COUNT;r++)
2929 video_resolution += dir;
2930 if (video_resolution >= VID_RES_COUNT)
2931 video_resolution = 0;
2932 if (video_resolution < 0)
2933 video_resolution = VID_RES_COUNT - 1;
2934 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2942 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2946 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2949 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2953 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2959 void M_Video_Key (int key, char ascii)
2964 // vid_shared.c has a copy of the current video config. We restore it
2965 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2966 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2967 if (vid_supportrefreshrate)
2968 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2970 S_LocalSound ("sound/misc/menu1.wav");
2971 M_Menu_Options_f ();
2975 m_entersound = true;
2976 switch (video_cursor)
2979 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2980 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2981 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2982 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2983 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2984 Cbuf_AddText ("vid_restart\n");
2985 M_Menu_Options_f ();
2988 M_Menu_Video_AdjustSliders (1);
2993 S_LocalSound ("sound/misc/menu1.wav");
2995 if (video_cursor < 0)
2996 video_cursor = VIDEO_ITEMS-1;
3000 S_LocalSound ("sound/misc/menu1.wav");
3002 if (video_cursor >= VIDEO_ITEMS)
3007 M_Menu_Video_AdjustSliders (-1);
3011 M_Menu_Video_AdjustSliders (1);
3016 //=============================================================================
3020 #define NUM_HELP_PAGES 6
3023 void M_Menu_Help_f (void)
3025 key_dest = key_menu;
3027 m_entersound = true;
3033 void M_Help_Draw (void)
3035 M_Background(320, 200);
3036 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3040 void M_Help_Key (int key, char ascii)
3050 m_entersound = true;
3051 if (++help_page >= NUM_HELP_PAGES)
3057 m_entersound = true;
3058 if (--help_page < 0)
3059 help_page = NUM_HELP_PAGES-1;
3065 //=============================================================================
3068 void M_Menu_Credits_f (void)
3070 key_dest = key_menu;
3071 m_state = m_credits;
3072 m_entersound = true;
3077 void M_Credits_Draw (void)
3079 M_Background(640, 480);
3080 DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
3081 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3082 DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
3083 DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
3087 void M_Credits_Key (int key, char ascii)
3092 //=============================================================================
3095 char *m_quit_message[9];
3096 int m_quit_prevstate;
3097 qboolean wasInMenus;
3100 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3102 m_quit_message[0] = line1;
3103 m_quit_message[1] = line2;
3104 m_quit_message[2] = line3;
3105 m_quit_message[3] = line4;
3106 m_quit_message[4] = line5;
3107 m_quit_message[5] = line6;
3108 m_quit_message[6] = line7;
3109 m_quit_message[7] = line8;
3110 m_quit_message[8] = NULL;
3114 int M_ChooseQuitMessage(int request)
3122 case GAME_DEFEATINDETAIL2:
3123 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3124 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3125 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3126 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3127 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3128 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3129 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3130 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3132 case GAME_GOODVSBAD2:
3133 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3134 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3135 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3136 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3137 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3138 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3139 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3140 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3141 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3142 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3143 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3144 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3146 case GAME_BATTLEMECH:
3147 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3148 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3149 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3150 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3151 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3152 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3153 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3155 case GAME_OPENQUARTZ:
3156 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3157 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3158 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3159 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3161 case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3162 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3168 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3174 void M_Menu_Quit_f (void)
3177 if (m_state == m_quit)
3179 wasInMenus = (key_dest == key_menu);
3180 key_dest = key_menu;
3181 m_quit_prevstate = m_state;
3183 m_entersound = true;
3184 // count how many there are
3185 for (n = 0;M_ChooseQuitMessage(n);n++);
3187 M_ChooseQuitMessage(rand() % n);
3191 void M_Quit_Key (int key, char ascii)
3200 m_state = (enum m_state_e)m_quit_prevstate;
3201 m_entersound = true;
3205 key_dest = key_game;
3220 void M_Quit_Draw (void)
3222 int i, l, linelength, firstline, lastline, lines;
3223 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3225 if ((l = (int)strlen(m_quit_message[i])))
3235 lines = (lastline - firstline) + 1;
3236 M_Background(linelength * 8 + 16, lines * 8 + 16);
3237 if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3238 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3239 for (i = 0, l = firstline;i < lines;i++, l++)
3240 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3243 //=============================================================================
3244 /* LAN CONFIG MENU */
3246 int lanConfig_cursor = -1;
3247 int lanConfig_cursor_table [] = {56, 76, 112};
3248 #define NUM_LANCONFIG_CMDS 3
3251 char lanConfig_portname[6];
3252 char lanConfig_joinname[22];
3254 void M_Menu_LanConfig_f (void)
3256 key_dest = key_menu;
3257 m_state = m_lanconfig;
3258 m_entersound = true;
3259 if (lanConfig_cursor == -1)
3262 lanConfig_cursor = 1;
3265 lanConfig_cursor = 1;
3266 lanConfig_port = 26000;
3267 sprintf(lanConfig_portname, "%u", lanConfig_port);
3269 M_Update_Return_Reason("");
3273 void M_LanConfig_Draw (void)
3280 M_Background(320, 200);
3282 M_DrawPic (16, 4, "gfx/qplaque");
3283 p = Draw_CachePic ("gfx/p_multi", false);
3284 basex = (320-p->width)/2;
3285 M_DrawPic (basex, 4, "gfx/p_multi");
3288 startJoin = "New Game";
3290 startJoin = "Join Game";
3291 protocol = "TCP/IP";
3292 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3295 M_Print(basex, lanConfig_cursor_table[0], "Port");
3296 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3297 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3301 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3302 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3303 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3304 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3308 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3309 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3312 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3314 if (lanConfig_cursor == 0)
3315 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3317 if (lanConfig_cursor == 2)
3318 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3320 if (*m_return_reason)
3321 M_Print(basex, 168, m_return_reason);
3325 void M_LanConfig_Key (int key, char ascii)
3332 M_Menu_MultiPlayer_f ();
3336 S_LocalSound ("sound/misc/menu1.wav");
3338 if (lanConfig_cursor < 0)
3339 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3343 S_LocalSound ("sound/misc/menu1.wav");
3345 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3346 lanConfig_cursor = 0;
3350 if (lanConfig_cursor == 0)
3353 m_entersound = true;
3355 Cbuf_AddText ("stopdemo\n");
3357 Cvar_SetValue("port", lanConfig_port);
3359 if (lanConfig_cursor == 1)
3363 M_Menu_GameOptions_f ();
3366 M_Menu_ServerList_f();
3370 if (lanConfig_cursor == 2)
3371 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3375 if (lanConfig_cursor == 0)
3377 if (strlen(lanConfig_portname))
3378 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3381 if (lanConfig_cursor == 2)
3383 if (strlen(lanConfig_joinname))
3384 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3392 if (lanConfig_cursor == 2)
3394 l = (int)strlen(lanConfig_joinname);
3397 lanConfig_joinname[l+1] = 0;
3398 lanConfig_joinname[l] = ascii;
3402 if (ascii < '0' || ascii > '9')
3404 if (lanConfig_cursor == 0)
3406 l = (int)strlen(lanConfig_portname);
3409 lanConfig_portname[l+1] = 0;
3410 lanConfig_portname[l] = ascii;
3415 if (StartingGame && lanConfig_cursor == 2)
3417 if (key == K_UPARROW)
3418 lanConfig_cursor = 1;
3420 lanConfig_cursor = 0;
3423 l = atoi(lanConfig_portname);
3426 sprintf(lanConfig_portname, "%u", lanConfig_port);
3429 //=============================================================================
3430 /* GAME OPTIONS MENU */
3432 typedef struct level_s
3438 typedef struct episode_s
3445 typedef struct gamelevels_s
3449 episode_t *episodes;
3454 level_t quakelevels[] =
3456 {"start", "Entrance"}, // 0
3458 {"e1m1", "Slipgate Complex"}, // 1
3459 {"e1m2", "Castle of the Damned"},
3460 {"e1m3", "The Necropolis"},
3461 {"e1m4", "The Grisly Grotto"},
3462 {"e1m5", "Gloom Keep"},
3463 {"e1m6", "The Door To Chthon"},
3464 {"e1m7", "The House of Chthon"},
3465 {"e1m8", "Ziggurat Vertigo"},
3467 {"e2m1", "The Installation"}, // 9
3468 {"e2m2", "Ogre Citadel"},
3469 {"e2m3", "Crypt of Decay"},
3470 {"e2m4", "The Ebon Fortress"},
3471 {"e2m5", "The Wizard's Manse"},
3472 {"e2m6", "The Dismal Oubliette"},
3473 {"e2m7", "Underearth"},
3475 {"e3m1", "Termination Central"}, // 16
3476 {"e3m2", "The Vaults of Zin"},
3477 {"e3m3", "The Tomb of Terror"},
3478 {"e3m4", "Satan's Dark Delight"},
3479 {"e3m5", "Wind Tunnels"},
3480 {"e3m6", "Chambers of Torment"},
3481 {"e3m7", "The Haunted Halls"},
3483 {"e4m1", "The Sewage System"}, // 23
3484 {"e4m2", "The Tower of Despair"},
3485 {"e4m3", "The Elder God Shrine"},
3486 {"e4m4", "The Palace of Hate"},
3487 {"e4m5", "Hell's Atrium"},
3488 {"e4m6", "The Pain Maze"},
3489 {"e4m7", "Azure Agony"},
3490 {"e4m8", "The Nameless City"},
3492 {"end", "Shub-Niggurath's Pit"}, // 31
3494 {"dm1", "Place of Two Deaths"}, // 32
3495 {"dm2", "Claustrophobopolis"},
3496 {"dm3", "The Abandoned Base"},
3497 {"dm4", "The Bad Place"},
3498 {"dm5", "The Cistern"},
3499 {"dm6", "The Dark Zone"}
3502 episode_t quakeepisodes[] =
3504 {"Welcome to Quake", 0, 1},
3505 {"Doomed Dimension", 1, 8},
3506 {"Realm of Black Magic", 9, 7},
3507 {"Netherworld", 16, 7},
3508 {"The Elder World", 23, 8},
3509 {"Final Level", 31, 1},
3510 {"Deathmatch Arena", 32, 6}
3513 //MED 01/06/97 added hipnotic levels
3514 level_t hipnoticlevels[] =
3516 {"start", "Command HQ"}, // 0
3518 {"hip1m1", "The Pumping Station"}, // 1
3519 {"hip1m2", "Storage Facility"},
3520 {"hip1m3", "The Lost Mine"},
3521 {"hip1m4", "Research Facility"},
3522 {"hip1m5", "Military Complex"},
3524 {"hip2m1", "Ancient Realms"}, // 6
3525 {"hip2m2", "The Black Cathedral"},
3526 {"hip2m3", "The Catacombs"},
3527 {"hip2m4", "The Crypt"},
3528 {"hip2m5", "Mortum's Keep"},
3529 {"hip2m6", "The Gremlin's Domain"},
3531 {"hip3m1", "Tur Torment"}, // 12
3532 {"hip3m2", "Pandemonium"},
3533 {"hip3m3", "Limbo"},
3534 {"hip3m4", "The Gauntlet"},
3536 {"hipend", "Armagon's Lair"}, // 16
3538 {"hipdm1", "The Edge of Oblivion"} // 17
3541 //MED 01/06/97 added hipnotic episodes
3542 episode_t hipnoticepisodes[] =
3544 {"Scourge of Armagon", 0, 1},
3545 {"Fortress of the Dead", 1, 5},
3546 {"Dominion of Darkness", 6, 6},
3547 {"The Rift", 12, 4},
3548 {"Final Level", 16, 1},
3549 {"Deathmatch Arena", 17, 1}
3552 //PGM 01/07/97 added rogue levels
3553 //PGM 03/02/97 added dmatch level
3554 level_t roguelevels[] =
3556 {"start", "Split Decision"},
3557 {"r1m1", "Deviant's Domain"},
3558 {"r1m2", "Dread Portal"},
3559 {"r1m3", "Judgement Call"},
3560 {"r1m4", "Cave of Death"},
3561 {"r1m5", "Towers of Wrath"},
3562 {"r1m6", "Temple of Pain"},
3563 {"r1m7", "Tomb of the Overlord"},
3564 {"r2m1", "Tempus Fugit"},
3565 {"r2m2", "Elemental Fury I"},
3566 {"r2m3", "Elemental Fury II"},
3567 {"r2m4", "Curse of Osiris"},
3568 {"r2m5", "Wizard's Keep"},
3569 {"r2m6", "Blood Sacrifice"},
3570 {"r2m7", "Last Bastion"},
3571 {"r2m8", "Source of Evil"},
3572 {"ctf1", "Division of Change"}
3575 //PGM 01/07/97 added rogue episodes
3576 //PGM 03/02/97 added dmatch episode
3577 episode_t rogueepisodes[] =
3579 {"Introduction", 0, 1},
3580 {"Hell's Fortress", 1, 7},
3581 {"Corridors of Time", 8, 8},
3582 {"Deathmatch Arena", 16, 1}
3585 level_t nehahralevels[] =
3587 {"nehstart", "Welcome to Nehahra"},
3588 {"neh1m1", "Forge City1: Slipgates"},
3589 {"neh1m2", "Forge City2: Boiler"},
3590 {"neh1m3", "Forge City3: Escape"},
3591 {"neh1m4", "Grind Core"},
3592 {"neh1m5", "Industrial Silence"},
3593 {"neh1m6", "Locked-Up Anger"},
3594 {"neh1m7", "Wanderer of the Wastes"},
3595 {"neh1m8", "Artemis System Net"},
3596 {"neh1m9", "To the Death"},
3597 {"neh2m1", "The Gates of Ghoro"},
3598 {"neh2m2", "Sacred Trinity"},
3599 {"neh2m3", "Realm of the Ancients"},
3600 {"neh2m4", "Temple of the Ancients"},
3601 {"neh2m5", "Dreams Made Flesh"},
3602 {"neh2m6", "Your Last Cup of Sorrow"},
3603 {"nehsec", "Ogre's Bane"},
3604 {"nehahra", "Nehahra's Den"},
3605 {"nehend", "Quintessence"}
3608 episode_t nehahraepisodes[] =
3610 {"Welcome to Nehahra", 0, 1},
3611 {"The Fall of Forge", 1, 9},
3612 {"The Outlands", 10, 7},
3613 {"Dimension of the Lost", 17, 2}
3616 // Map list for Transfusion
3617 level_t transfusionlevels[] =
3619 {"e1m1", "Cradle to Grave"},
3620 {"e1m2", "Wrong Side of the Tracks"},
3621 {"e1m3", "Phantom Express"},
3622 {"e1m4", "Dark Carnival"},
3623 {"e1m5", "Hallowed Grounds"},
3624 {"e1m6", "The Great Temple"},
3625 {"e1m7", "Altar of Stone"},
3626 {"e1m8", "House of Horrors"},
3628 {"e2m1", "Shipwrecked"},
3629 {"e2m2", "The Lumber Mill"},
3630 {"e2m3", "Rest for the Wicked"},
3631 {"e2m4", "The Overlooked Hotel"},
3632 {"e2m5", "The Haunting"},
3633 {"e2m6", "The Cold Rush"},
3634 {"e2m7", "Bowels of the Earth"},
3635 {"e2m8", "The Lair of Shial"},
3636 {"e2m9", "Thin Ice"},
3638 {"e3m1", "Ghost Town"},
3639 {"e3m2", "The Siege"},
3640 {"e3m3", "Raw Sewage"},
3641 {"e3m4", "The Sick Ward"},
3642 {"e3m5", "Spare Parts"},
3643 {"e3m6", "Monster Bait"},
3644 {"e3m7", "The Pit of Cerberus"},
3645 {"e3m8", "Catacombs"},
3647 {"e4m1", "Butchery Loves Company"},
3648 {"e4m2", "Breeding Grounds"},
3649 {"e4m3", "Charnel House"},
3650 {"e4m4", "Crystal Lake"},
3651 {"e4m5", "Fire and Brimstone"},
3652 {"e4m6", "The Ganglion Depths"},
3653 {"e4m7", "In the Flesh"},
3654 {"e4m8", "The Hall of the Epiphany"},
3655 {"e4m9", "Mall of the Dead"},
3657 {"bb1", "The Stronghold"},
3658 {"bb2", "Winter Wonderland"},
3660 {"bb4", "The Tower"},
3662 {"bb6", "Twin Fortress"},
3664 {"bb8", "Fun With Heads"},
3665 {"dm1", "Monolith Building 11"},
3669 {"e6m1", "Welcome to Your Life"},
3670 {"e6m2", "They Are Here"},
3671 {"e6m3", "Public Storage"},
3672 {"e6m4", "Aqueducts"},
3673 {"e6m5", "The Ruined Temple"},
3674 {"e6m6", "Forbidden Rituals"},
3675 {"e6m7", "The Dungeon"},
3676 {"e6m8", "Beauty and the Beast"},
3677 {"e6m9", "Forgotten Catacombs"},
3679 {"cp01", "Boat Docks"},
3680 {"cp02", "Old Opera House"},
3681 {"cp03", "Gothic Library"},
3682 {"cp04", "Lost Monastery"},
3683 {"cp05", "Steamboat"},
3684 {"cp06", "Graveyard"},
3685 {"cp07", "Mountain Pass"},
3686 {"cp08", "Abysmal Mine"},
3688 {"cps1", "Boggy Creek"},
3690 {"cpbb01", "Crypt of Despair"},
3691 {"cpbb02", "Pits of Blood"},
3692 {"cpbb03", "Unholy Cathedral"},
3693 {"cpbb04", "Deadly Inspirations"},
3695 {"b2a15", "Area 15 (B2)"},
3696 {"b2bodies", "BB_Bodies (B2)"},
3697 {"b2cabana", "BB_Cabana"},
3698 {"b2power", "BB_Power"},
3699 {"barena", "Blood Arena"},
3700 {"bkeep", "Blood Keep"},
3701 {"bstar", "Brown Star"},
3702 {"crypt", "The Crypt"},
3704 {"bb3_2k1", "Bodies Infusion"},
3705 {"captasao", "Captasao"},
3706 {"curandero", "Curandero"},
3707 {"dcamp", "DeathCamp"},
3708 {"highnoon", "HighNoon"},
3709 {"qbb1", "The Confluence"},
3710 {"qbb2", "KathartiK"},
3711 {"qbb3", "Caleb's Woodland Retreat"},
3714 {"dranzbb6", "Black Coffee"},
3715 {"fragm", "Frag'M"},
3717 {"qe1m7", "The House of Chthon"},
3718 {"qdm1", "Place of Two Deaths"},
3719 {"qdm4", "The Bad Place"},
3720 {"qdm5", "The Cistern"},
3721 {"qmorbias", "DM-Morbias"},
3722 {"simple", "Dead Simple"}
3725 episode_t transfusionepisodes[] =
3727 {"The Way of All Flesh", 0, 8},
3728 {"Even Death May Die", 8, 9},
3729 {"Farewell to Arms", 17, 8},
3730 {"Dead Reckoning", 25, 9},
3731 {"BloodBath", 34, 11},
3732 {"Post Mortem", 45, 9},
3733 {"Cryptic Passage", 54, 10},
3734 {"Cryptic BloodBath", 64, 4},
3736 {"Transfusion", 76, 9},
3737 {"Conversions", 85, 9}
3740 level_t goodvsbad2levels[] =
3742 {"rts", "Many Paths"}, // 0
3743 {"chess", "Chess, Scott Hess"}, // 1
3744 {"dot", "Big Wall"},
3745 {"city2", "The Big City"},
3746 {"bwall", "0 G like Psychic TV"},
3747 {"snow", "Wireframed"},
3748 {"telep", "Infinite Falling"},
3749 {"faces", "Facing Bases"},
3750 {"island", "Adventure Islands"},
3753 episode_t goodvsbad2episodes[] =
3755 {"Levels? Bevels!", 0, 8},
3758 level_t battlemechlevels[] =
3760 {"start", "Parking Level"},
3761 {"dm1", "Hot Dump"}, // 1
3762 {"dm2", "The Pits"},
3763 {"dm3", "Dimber Died"},
3764 {"dm4", "Fire in the Hole"},
3765 {"dm5", "Clubhouses"},
3766 {"dm6", "Army go Underground"},
3769 episode_t battlemechepisodes[] =
3771 {"Time for Battle", 0, 7},
3774 level_t openquartzlevels[] =
3776 {"start", "Welcome to Openquartz"},
3778 {"void1", "The center of nowhere"}, // 1
3779 {"void2", "The place with no name"},
3780 {"void3", "The lost supply base"},
3781 {"void4", "Past the outer limits"},
3782 {"void5", "Into the nonexistance"},
3783 {"void6", "Void walk"},
3785 {"vtest", "Warp Central"},
3786 {"box", "The deathmatch box"},
3787 {"bunkers", "Void command"},
3788 {"house", "House of chaos"},
3789 {"office", "Overnight office kill"},
3790 {"am1", "The nameless chambers"},
3793 episode_t openquartzepisodes[] =
3795 {"Single Player", 0, 1},
3796 {"Void Deathmatch", 1, 6},
3800 level_t defeatindetail2levels[] =
3802 {"atac3", "River Crossing"},
3803 {"atac4", "Canyon Chaos"},
3804 {"atac7", "Desert Stormer"},
3807 episode_t defeatindetail2episodes[] =
3809 {"ATAC Campaign", 0, 3},
3812 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3813 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3814 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3815 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3816 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3817 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3818 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3819 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3820 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3821 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3823 typedef struct gameinfo_s
3826 gamelevels_t *notregistered;
3827 gamelevels_t *registered;
3831 gameinfo_t gamelist[] =
3833 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3834 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3835 {GAME_ROGUE, &roguegame, &roguegame},
3836 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3837 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3838 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3839 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3840 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3841 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3842 {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3845 gamelevels_t *lookupgameinfo(void)
3848 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3849 if (registered.integer)
3850 return gamelist[i].registered;
3852 return gamelist[i].notregistered;
3858 qboolean m_serverInfoMessage = false;
3859 double m_serverInfoMessageTime;
3861 void M_Menu_GameOptions_f (void)
3863 key_dest = key_menu;
3864 m_state = m_gameoptions;
3865 m_entersound = true;
3866 if (maxplayers == 0)
3867 maxplayers = svs.maxclients;
3869 maxplayers = min(8, MAX_SCOREBOARD);
3873 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3874 #define NUM_GAMEOPTIONS 12
3875 int gameoptions_cursor;
3877 void M_GameOptions_Draw (void)
3883 M_Background(320, 200);
3885 M_DrawPic (16, 4, "gfx/qplaque");
3886 p = Draw_CachePic ("gfx/p_multi", false);
3887 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3889 M_DrawTextBox (152, 32, 10, 1);
3890 M_Print(160, 40, "begin game");
3892 M_Print(0, 56, " Max players");
3893 M_Print(160, 56, va("%i", maxplayers) );
3895 if (gamemode != GAME_GOODVSBAD2)
3897 M_Print(0, 64, " Game Type");
3898 if (gamemode == GAME_TRANSFUSION)
3900 if (!coop.integer && !deathmatch.integer)
3901 Cvar_SetValue("deathmatch", 1);
3902 if (deathmatch.integer == 0)
3903 M_Print(160, 64, "Cooperative");
3904 else if (deathmatch.integer == 2)
3905 M_Print(160, 64, "Capture the Flag");
3907 M_Print(160, 64, "Blood Bath");
3909 else if (gamemode == GAME_BATTLEMECH)
3911 if (!deathmatch.integer)
3912 Cvar_SetValue("deathmatch", 1);
3913 if (deathmatch.integer == 2)
3914 M_Print(160, 64, "Rambo Match");
3916 M_Print(160, 64, "Deathmatch");
3920 if (!coop.integer && !deathmatch.integer)
3921 Cvar_SetValue("deathmatch", 1);
3923 M_Print(160, 64, "Cooperative");
3925 M_Print(160, 64, "Deathmatch");
3928 M_Print(0, 72, " Teamplay");
3929 if (gamemode == GAME_ROGUE)
3933 switch((int)teamplay.integer)
3935 case 1: msg = "No Friendly Fire"; break;
3936 case 2: msg = "Friendly Fire"; break;
3937 case 3: msg = "Tag"; break;
3938 case 4: msg = "Capture the Flag"; break;
3939 case 5: msg = "One Flag CTF"; break;
3940 case 6: msg = "Three Team CTF"; break;
3941 default: msg = "Off"; break;
3943 M_Print(160, 72, msg);
3949 switch (teamplay.integer)
3951 case 0: msg = "Off"; break;
3952 case 2: msg = "Friendly Fire"; break;
3953 default: msg = "No Friendly Fire"; break;
3955 M_Print(160, 72, msg);
3957 M_Print(0, 80, " Skill");
3958 if (gamemode == GAME_TRANSFUSION)
3960 if (skill.integer == 1)
3961 M_Print(160, 80, "Still Kicking");
3962 else if (skill.integer == 2)
3963 M_Print(160, 80, "Pink On The Inside");
3964 else if (skill.integer == 3)
3965 M_Print(160, 80, "Lightly Broiled");
3966 else if (skill.integer == 4)
3967 M_Print(160, 80, "Well Done");
3969 M_Print(160, 80, "Extra Crispy");
3973 if (skill.integer == 0)
3974 M_Print(160, 80, "Easy difficulty");
3975 else if (skill.integer == 1)
3976 M_Print(160, 80, "Normal difficulty");
3977 else if (skill.integer == 2)
3978 M_Print(160, 80, "Hard difficulty");
3980 M_Print(160, 80, "Nightmare difficulty");
3982 M_Print(0, 88, " Frag Limit");
3983 if (fraglimit.integer == 0)
3984 M_Print(160, 88, "none");
3986 M_Print(160, 88, va("%i frags", fraglimit.integer));
3988 M_Print(0, 96, " Time Limit");
3989 if (timelimit.integer == 0)
3990 M_Print(160, 96, "none");
3992 M_Print(160, 96, va("%i minutes", timelimit.integer));
3995 M_Print(0, 104, " Public server");
3996 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3998 M_Print(0, 112, " Server maxrate");
3999 M_Print(160, 112, va("%i", sv_maxrate.integer));
4001 M_Print(0, 128, " Server name");
4002 M_DrawTextBox (0, 132, 38, 1);
4003 M_Print(8, 140, hostname.string);
4005 g = lookupgameinfo();
4007 if (gamemode != GAME_GOODVSBAD2)
4009 M_Print(0, 160, " Episode");
4010 M_Print(160, 160, g->episodes[startepisode].description);
4013 M_Print(0, 168, " Level");
4014 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4015 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4018 if (gameoptions_cursor == 9)
4019 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4021 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4023 if (m_serverInfoMessage)
4025 if ((realtime - m_serverInfoMessageTime) < 5.0)
4028 M_DrawTextBox (x, 138, 24, 4);
4030 M_Print(x, 146, " More than 64 players?? ");
4031 M_Print(x, 154, " First, question your ");
4032 M_Print(x, 162, " sanity, then email ");
4033 M_Print(x, 170, " havoc@telefragged.com ");
4036 m_serverInfoMessage = false;
4041 void M_NetStart_Change (int dir)
4046 switch (gameoptions_cursor)
4050 if (maxplayers > MAX_SCOREBOARD)
4052 maxplayers = MAX_SCOREBOARD;
4053 m_serverInfoMessage = true;
4054 m_serverInfoMessageTime = realtime;
4061 if (gamemode == GAME_GOODVSBAD2)
4063 if (gamemode == GAME_TRANSFUSION)
4065 switch (deathmatch.integer)
4067 // From Cooperative to BloodBath
4069 Cvar_SetValueQuick (&coop, 0);
4070 Cvar_SetValueQuick (&deathmatch, 1);
4073 // From BloodBath to CTF
4075 Cvar_SetValueQuick (&coop, 0);
4076 Cvar_SetValueQuick (&deathmatch, 2);
4079 // From CTF to Cooperative
4082 Cvar_SetValueQuick (&coop, 1);
4083 Cvar_SetValueQuick (&deathmatch, 0);
4086 else if (gamemode == GAME_BATTLEMECH)
4088 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4089 Cvar_SetValueQuick (&deathmatch, 0);
4090 else // changing from Deathmatch to Rambo
4091 Cvar_SetValueQuick (&deathmatch, 2);
4095 if (deathmatch.integer) // changing from deathmatch to coop
4097 Cvar_SetValueQuick (&coop, 1);
4098 Cvar_SetValueQuick (&deathmatch, 0);
4100 else // changing from coop to deathmatch
4102 Cvar_SetValueQuick (&coop, 0);
4103 Cvar_SetValueQuick (&deathmatch, 1);
4109 if (gamemode == GAME_GOODVSBAD2)
4111 if (gamemode == GAME_ROGUE)
4116 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4117 if (teamplay.integer > count)
4118 Cvar_SetValueQuick (&teamplay, 0);
4119 else if (teamplay.integer < 0)
4120 Cvar_SetValueQuick (&teamplay, count);
4124 if (gamemode == GAME_GOODVSBAD2)
4126 Cvar_SetValueQuick (&skill, skill.integer + dir);
4127 if (gamemode == GAME_TRANSFUSION)
4129 if (skill.integer > 5)
4130 Cvar_SetValueQuick (&skill, 1);
4131 if (skill.integer < 1)
4132 Cvar_SetValueQuick (&skill, 5);
4136 if (skill.integer > 3)
4137 Cvar_SetValueQuick (&skill, 0);
4138 if (skill.integer < 0)
4139 Cvar_SetValueQuick (&skill, 3);
4144 if (gamemode == GAME_GOODVSBAD2)
4146 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4147 if (fraglimit.integer > 100)
4148 Cvar_SetValueQuick (&fraglimit, 0);
4149 if (fraglimit.integer < 0)
4150 Cvar_SetValueQuick (&fraglimit, 100);
4154 if (gamemode == GAME_GOODVSBAD2)
4156 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4157 if (timelimit.value > 60)
4158 Cvar_SetValueQuick (&timelimit, 0);
4159 if (timelimit.value < 0)
4160 Cvar_SetValueQuick (&timelimit, 60);
4164 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4168 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4169 if (sv_maxrate.integer > NET_MAXRATE)
4170 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4171 if (sv_maxrate.integer < NET_MINRATE)
4172 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4179 if (gamemode == GAME_GOODVSBAD2)
4181 startepisode += dir;
4182 g = lookupgameinfo();
4184 if (startepisode < 0)
4185 startepisode = g->numepisodes - 1;
4187 if (startepisode >= g->numepisodes)
4195 g = lookupgameinfo();
4198 startlevel = g->episodes[startepisode].levels - 1;
4200 if (startlevel >= g->episodes[startepisode].levels)
4206 void M_GameOptions_Key (int key, char ascii)
4210 char hostnamebuf[128];
4215 M_Menu_MultiPlayer_f ();
4219 S_LocalSound ("sound/misc/menu1.wav");
4220 gameoptions_cursor--;
4221 if (gameoptions_cursor < 0)
4222 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4226 S_LocalSound ("sound/misc/menu1.wav");
4227 gameoptions_cursor++;
4228 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4229 gameoptions_cursor = 0;
4233 if (gameoptions_cursor == 0)
4235 S_LocalSound ("sound/misc/menu3.wav");
4236 M_NetStart_Change (-1);
4240 if (gameoptions_cursor == 0)
4242 S_LocalSound ("sound/misc/menu3.wav");
4243 M_NetStart_Change (1);
4247 S_LocalSound ("sound/misc/menu2.wav");
4248 if (gameoptions_cursor == 0)
4251 Cbuf_AddText ("disconnect\n");
4252 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4254 g = lookupgameinfo();
4255 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4259 M_NetStart_Change (1);
4263 if (gameoptions_cursor == 9)
4265 l = (int)strlen(hostname.string);
4269 memcpy(hostnamebuf, hostname.string, l);
4271 Cvar_Set("hostname", hostnamebuf);
4279 if (gameoptions_cursor == 9)
4281 l = (int)strlen(hostname.string);
4284 memcpy(hostnamebuf, hostname.string, l);
4285 hostnamebuf[l] = ascii;
4286 hostnamebuf[l+1] = 0;
4287 Cvar_Set("hostname", hostnamebuf);
4293 //=============================================================================
4298 void M_Menu_ServerList_f (void)
4300 key_dest = key_menu;
4302 m_entersound = true;
4304 M_Update_Return_Reason("");
4309 void M_ServerList_Draw (void)
4311 int n, y, visible, start, end;
4315 // use as much vertical space as available
4316 if (gamemode == GAME_TRANSFUSION)
4317 M_Background(640, vid_conheight.integer - 80);
4319 M_Background(640, vid_conheight.integer);
4320 // scroll the list as the cursor moves
4321 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4322 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4323 if (*m_return_reason)
4324 M_Print(16, menu_height - 8, m_return_reason);
4326 visible = (menu_height - 16 - y) / 8 / 2;
4327 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4328 end = min(start + visible, serverlist_viewcount);
4330 p = Draw_CachePic("gfx/p_multi", false);
4331 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4334 for (n = start;n < end;n++)
4336 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4337 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4338 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4341 else if (realtime - masterquerytime < 3)
4343 if (masterquerycount)
4344 M_Print(0, y, "No servers found");
4346 M_Print(0, y, "No master servers found (network problem?)");
4351 void M_ServerList_Key(int k, char ascii)
4356 M_Menu_LanConfig_f();
4365 S_LocalSound ("sound/misc/menu1.wav");
4367 if (slist_cursor < 0)
4368 slist_cursor = serverlist_viewcount - 1;
4373 S_LocalSound ("sound/misc/menu1.wav");
4375 if (slist_cursor >= serverlist_viewcount)
4380 S_LocalSound ("sound/misc/menu2.wav");
4381 if (serverlist_viewcount)
4382 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4391 //=============================================================================
4392 /* Menu Subsystem */
4394 void M_Keydown(int key, char ascii);
4396 void M_ToggleMenu_f(void);
4397 void M_Shutdown(void);
4401 menuplyr_load = true;
4402 menuplyr_pixels = NULL;
4404 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4405 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4406 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4407 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4408 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4409 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4410 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4411 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4412 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4413 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4414 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4415 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4416 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4417 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4418 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4419 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4420 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4421 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4423 if (gamemode == GAME_TRANSFUSION)
4425 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4426 bindnames = transfusionbindnames;
4428 else if (gamemode == GAME_GOODVSBAD2)
4430 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4431 bindnames = goodvsbad2bindnames;
4435 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4436 bindnames = quakebindnames;
4439 // Make sure "keys_cursor" doesn't start on a section in the binding list
4441 while (bindnames[keys_cursor][0][0] == '\0')
4445 // Only sections? There may be a problem somewhere...
4446 if (keys_cursor >= numcommands)
4447 Sys_Error ("M_Init: The key binding list only contains sections");
4451 if (gamemode == GAME_NEHAHRA)
4453 if (FS_FileExists("maps/neh1m4.bsp"))
4455 if (FS_FileExists("hearing.dem"))
4457 Con_Print("Nehahra movie and game detected.\n");
4458 NehGameType = TYPE_BOTH;
4462 Con_Print("Nehahra game detected.\n");
4463 NehGameType = TYPE_GAME;
4468 if (FS_FileExists("hearing.dem"))
4470 Con_Print("Nehahra movie detected.\n");
4471 NehGameType = TYPE_DEMO;
4475 Con_Print("Nehahra not found.\n");
4476 NehGameType = TYPE_GAME; // could just complain, but...
4484 if (key_dest != key_menu)
4487 if (m_state == m_none)
4503 case m_singleplayer:
4504 M_SinglePlayer_Draw ();
4507 case m_transfusion_episode:
4508 M_Transfusion_Episode_Draw ();
4511 case m_transfusion_skill:
4512 M_Transfusion_Skill_Draw ();
4524 M_MultiPlayer_Draw ();
4535 case m_options_effects:
4536 M_Options_Effects_Draw ();
4539 case m_options_graphics:
4540 M_Options_Graphics_Draw ();
4543 case m_options_colorcontrol:
4544 M_Options_ColorControl_Draw ();
4572 M_LanConfig_Draw ();
4576 M_GameOptions_Draw ();
4580 M_ServerList_Draw ();
4584 if (gamemode == GAME_TRANSFUSION) {
4585 if (m_state != m_credits) {
4587 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4589 scale_y_repeat = vid_conheight.integer * 2;
4590 g = (int)(realtime * 64)%96;
4591 scale_y_rate = (float)(g+1) / 96;
4592 top_offset = (g+12)/12;
4593 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), false);
4594 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4595 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4596 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4597 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4598 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4599 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4600 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4601 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4602 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4603 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4604 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4605 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4606 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4608 DrawQ_Pic (scale_x, -1, va("gfx/menu/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4615 S_LocalSound ("sound/misc/menu2.wav");
4616 m_entersound = false;
4623 void M_Keydown (int key, char ascii)
4631 M_Main_Key (key, ascii);
4635 M_Demo_Key (key, ascii);
4638 case m_singleplayer:
4639 M_SinglePlayer_Key (key, ascii);
4642 case m_transfusion_episode:
4643 M_Transfusion_Episode_Key (key, ascii);
4646 case m_transfusion_skill:
4647 M_Transfusion_Skill_Key (key, ascii);
4651 M_Load_Key (key, ascii);
4655 M_Save_Key (key, ascii);
4659 M_MultiPlayer_Key (key, ascii);
4663 M_Setup_Key (key, ascii);
4667 M_Options_Key (key, ascii);
4670 case m_options_effects:
4671 M_Options_Effects_Key (key, ascii);
4674 case m_options_graphics:
4675 M_Options_Graphics_Key (key, ascii);
4678 case m_options_colorcontrol:
4679 M_Options_ColorControl_Key (key, ascii);
4683 M_Keys_Key (key, ascii);
4687 M_Reset_Key (key, ascii);
4692 M_Video_Key (key, ascii);
4696 M_Help_Key (key, ascii);
4700 M_Credits_Key (key, ascii);
4704 M_Quit_Key (key, ascii);
4708 M_LanConfig_Key (key, ascii);
4712 M_GameOptions_Key (key, ascii);
4716 M_ServerList_Key (key, ascii);
4721 void M_Shutdown(void)
4724 key_dest = key_game;
4727 void M_Restart(void)
4731 //============================================================================
4732 // Menu prog handling
4733 mfunction_t *PRVM_ED_FindFunction(const char *);
4735 #define M_F_INIT "m_init"
4736 #define M_F_KEYDOWN "m_keydown"
4737 #define M_F_DRAW "m_draw"
4738 // normal menu names (rest)
4739 #define M_F_TOGGLE "m_toggle"
4740 #define M_F_SHUTDOWN "m_shutdown"
4742 static char *m_required_func[] = {
4751 qboolean m_displayed;
4754 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4756 static func_t m_draw, m_keydown;
4758 void MR_SetRouting (qboolean forceold);
4760 void MP_Error(const char *format, ...)
4762 static qboolean processingError = false;
4763 char errorstring[MAX_INPUTLINE];
4766 va_start (argptr, format);
4767 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4769 Con_Printf( "Menu_Error: %s\n", errorstring );
4771 if( !processingError ) {
4772 processingError = true;
4774 processingError = false;
4776 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4779 // fall back to the normal menu
4782 Con_Print("Falling back to normal menu\n");
4784 key_dest = key_game;
4786 // init the normal menu now -> this will also correct the menu router pointers
4787 MR_SetRouting (TRUE);
4789 Host_AbortCurrentFrame();
4792 void MP_Keydown (int key, char ascii)
4795 PRVM_SetProg(PRVM_MENUPROG);
4798 *prog->time = realtime;
4801 prog->globals.generic[OFS_PARM0] = (float) key;
4802 prog->globals.generic[OFS_PARM1] = (float) ascii;
4803 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4811 PRVM_SetProg(PRVM_MENUPROG);
4814 *prog->time = realtime;
4816 PRVM_ExecuteProgram(m_draw,"");
4821 void MP_ToggleMenu_f (void)
4824 PRVM_SetProg(PRVM_MENUPROG);
4827 *prog->time = realtime;
4830 m_displayed = !m_displayed;
4832 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4834 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4836 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4842 void MP_Shutdown (void)
4845 PRVM_SetProg(PRVM_MENUPROG);
4848 *prog->time = realtime;
4850 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4853 key_dest = key_game;
4855 // AK not using this cause Im not sure whether this is useful at all instead :
4861 void MP_Fallback (void)
4865 key_dest = key_game;
4867 // init the normal menu now -> this will also correct the menu router pointers
4868 MR_SetRouting (TRUE);
4874 PRVM_InitProg(PRVM_MENUPROG);
4876 prog->headercrc = M_PROGHEADER_CRC;
4877 prog->edictprivate_size = 0; // no private struct used
4878 prog->name = M_NAME;
4879 prog->num_edicts = 1;
4880 prog->limit_edicts = M_MAX_EDICTS;
4881 prog->extensionstring = vm_m_extensions;
4882 prog->builtins = vm_m_builtins;
4883 prog->numbuiltins = vm_m_numbuiltins;
4884 prog->init_cmd = VM_M_Cmd_Init;
4885 prog->reset_cmd = VM_M_Cmd_Reset;
4886 prog->error_cmd = MP_Error;
4888 // allocate the mempools
4889 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4891 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4893 // set m_draw and m_keydown
4894 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4895 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4898 m_displayed = false;
4902 *prog->time = realtime;
4904 // call the prog init
4905 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4910 void MP_Restart(void)
4915 //============================================================================
4918 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4920 void (*MR_Keydown) (int key, char ascii);
4921 void (*MR_Draw) (void);
4922 void (*MR_ToggleMenu_f) (void);
4923 void (*MR_Shutdown) (void);
4925 void MR_SetRouting(qboolean forceold)
4927 static qboolean m_init = FALSE, mp_init = FALSE;
4929 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4930 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4932 // set menu router function pointers
4933 MR_Keydown = M_Keydown;
4935 MR_ToggleMenu_f = M_ToggleMenu_f;
4936 MR_Shutdown = M_Shutdown;
4949 // set menu router function pointers
4950 MR_Keydown = MP_Keydown;
4952 MR_ToggleMenu_f = MP_ToggleMenu_f;
4953 MR_Shutdown = MP_Shutdown;
4965 void MR_Restart(void)
4968 MR_SetRouting (FALSE);
4971 void Call_MR_ToggleMenu_f(void)
4978 void MR_Init_Commands(void)
4980 // set router console commands
4981 Cvar_RegisterVariable (&forceqmenu);
4982 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4983 if (gamemode == GAME_NETHERWORLD)
4984 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
4985 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
4986 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
4991 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4992 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4993 if(COM_CheckParm("-forceqmenu"))
4994 Cvar_SetValueQuick(&forceqmenu,1);
4995 // use -useqmenu for debugging proposes, cause it starts
4996 // the normal quake menu only the first time
4997 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4998 if(COM_CheckParm("-useqmenu"))
4999 MR_SetRouting (TRUE);
5001 MR_SetRouting (FALSE);