2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "mprogdefs.h"
29 mempool_t *menu_mempool;
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Load_f (void);
38 void M_Menu_Save_f (void);
39 void M_Menu_MultiPlayer_f (void);
40 void M_Menu_Setup_f (void);
41 void M_Menu_Options_f (void);
42 void M_Menu_Options_Effects_f (void);
43 void M_Menu_Options_Graphics_f (void);
44 void M_Menu_Options_ColorControl_f (void);
45 void M_Menu_Keys_f (void);
46 void M_Menu_Video_f (void);
47 void M_Menu_Help_f (void);
48 void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_ServerList_f (void);
53 void M_Main_Draw (void);
54 void M_SinglePlayer_Draw (void);
55 void M_Load_Draw (void);
56 void M_Save_Draw (void);
57 void M_MultiPlayer_Draw (void);
58 void M_Setup_Draw (void);
59 void M_Options_Draw (void);
60 void M_Options_Effects_Draw (void);
61 void M_Options_Graphics_Draw (void);
62 void M_Options_ColorControl_Draw (void);
63 void M_Keys_Draw (void);
64 void M_Video_Draw (void);
65 void M_Help_Draw (void);
66 void M_Quit_Draw (void);
67 void M_LanConfig_Draw (void);
68 void M_GameOptions_Draw (void);
69 void M_ServerList_Draw (void);
71 void M_Main_Key (int key, char ascii);
72 void M_SinglePlayer_Key (int key, char ascii);
73 void M_Load_Key (int key, char ascii);
74 void M_Save_Key (int key, char ascii);
75 void M_MultiPlayer_Key (int key, char ascii);
76 void M_Setup_Key (int key, char ascii);
77 void M_Options_Key (int key, char ascii);
78 void M_Options_Effects_Key (int key, char ascii);
79 void M_Options_Graphics_Key (int key, char ascii);
80 void M_Options_ColorControl_Key (int key, char ascii);
81 void M_Keys_Key (int key, char ascii);
82 void M_Video_Key (int key, char ascii);
83 void M_Help_Key (int key, char ascii);
84 void M_Quit_Key (int key, char ascii);
85 void M_LanConfig_Key (int key, char ascii);
86 void M_GameOptions_Key (int key, char ascii);
87 void M_ServerList_Key (int key, char ascii);
89 qboolean m_entersound; // play after drawing a frame, so caching
90 // won't disrupt the sound
92 char m_return_reason [32];
94 #define StartingGame (m_multiplayer_cursor == 1)
95 #define JoiningGame (m_multiplayer_cursor == 0)
98 #define NumberOfNehahraDemos 34
103 } nehahrademonames_t;
105 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
107 {"intro", "Prologue"},
108 {"genf", "The Beginning"},
109 {"genlab", "A Doomed Project"},
110 {"nehcre", "The New Recruits"},
111 {"maxneh", "Breakthrough"},
112 {"maxchar", "Renewal and Duty"},
113 {"crisis", "Worlds Collide"},
114 {"postcris", "Darkening Skies"},
115 {"hearing", "The Hearing"},
116 {"getjack", "On a Mexican Radio"},
117 {"prelude", "Honor and Justice"},
118 {"abase", "A Message Sent"},
119 {"effect", "The Other Side"},
120 {"uhoh", "Missing in Action"},
121 {"prepare", "The Response"},
122 {"vision", "Farsighted Eyes"},
123 {"maxturns", "Enter the Immortal"},
124 {"backlot", "Separate Ways"},
125 {"maxside", "The Ancient Runes"},
126 {"counter", "The New Initiative"},
127 {"warprep", "Ghosts to the World"},
128 {"counter1", "A Fate Worse Than Death"},
129 {"counter2", "Friendly Fire"},
130 {"counter3", "Minor Setback"},
131 {"madmax", "Scores to Settle"},
132 {"quake", "One Man"},
133 {"cthmm", "Shattered Masks"},
134 {"shades", "Deal with the Dead"},
135 {"gophil", "An Unlikely Hero"},
136 {"cstrike", "War in Hell"},
137 {"shubset", "The Conspiracy"},
138 {"shubdie", "Even Death May Die"},
139 {"newranks", "An Empty Throne"},
140 {"seal", "The Seal is Broken"}
143 float menu_x, menu_y, menu_width, menu_height;
145 void M_Background(int width, int height)
148 menu_height = height;
149 menu_x = (vid.conwidth - menu_width) * 0.5;
150 menu_y = (vid.conheight - menu_height) * 0.5;
151 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
152 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
159 Draws one solid graphics character
162 void M_DrawCharacter (float cx, float cy, int num)
167 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
170 void M_Print(float cx, float cy, const char *str)
172 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
175 void M_PrintRed (float cx, float cy, const char *str)
177 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
180 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
183 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
188 void M_DrawPic (float cx, float cy, char *picname)
190 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
193 qbyte identityTable[256];
194 qbyte translationTable[256];
196 void M_BuildTranslationTable(int top, int bottom)
199 qbyte *dest, *source;
201 for (j = 0; j < 256; j++)
202 identityTable[j] = j;
203 dest = translationTable;
204 source = identityTable;
205 memcpy (dest, source, 256);
207 // LordHavoc: corrected skin color ranges
208 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
209 memcpy (dest + TOP_RANGE, source + top, 16);
211 for (j=0 ; j<16 ; j++)
212 dest[TOP_RANGE+j] = source[top+15-j];
214 // LordHavoc: corrected skin color ranges
215 if (bottom < 128 || (bottom >= 224 && bottom < 240))
216 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
218 for (j=0 ; j<16 ; j++)
219 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
223 void M_DrawTextBox (float x, float y, float width, float height)
231 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
232 for (n = 0; n < height; n++)
235 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
237 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
244 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
245 for (n = 0; n < height; n++)
249 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
251 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
253 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
260 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
261 for (n = 0; n < height; n++)
264 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
266 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
269 //=============================================================================
271 //int m_save_demonum;
278 void M_ToggleMenu_f (void)
282 if (key_dest != key_menu || m_state != m_main)
293 void M_Demo_Draw (void)
297 M_Background(320, 200);
299 for (i = 0;i < NumberOfNehahraDemos;i++)
300 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
303 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
307 void M_Menu_Demos_f (void)
314 void M_Demo_Key (int k, char ascii)
323 S_LocalSound ("misc/menu2.wav", true);
326 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
331 S_LocalSound ("misc/menu1.wav", true);
334 demo_cursor = NumberOfNehahraDemos-1;
339 S_LocalSound ("misc/menu1.wav", true);
341 if (demo_cursor >= NumberOfNehahraDemos)
347 //=============================================================================
352 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
354 void M_Menu_Main_f (void)
356 if (gamemode == GAME_NEHAHRA)
358 if (NehGameType == TYPE_DEMO)
360 else if (NehGameType == TYPE_GAME)
365 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
371 if (key_dest != key_menu)
373 m_save_demonum = cls.demonum;
383 void M_Main_Draw (void)
388 M_Background(320, 200);
390 M_DrawPic (16, 4, "gfx/qplaque.lmp");
391 p = Draw_CachePic ("gfx/ttl_main.lmp");
392 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
394 if (gamemode == GAME_NEHAHRA)
396 if (NehGameType == TYPE_BOTH)
397 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
398 else if (NehGameType == TYPE_GAME)
399 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
401 M_DrawPic (72, 32, "gfx/demomenu.lmp");
404 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
406 f = (int)(realtime * 10)%6;
408 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
412 void M_Main_Key (int key, char ascii)
419 //cls.demonum = m_save_demonum;
420 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
425 S_LocalSound ("misc/menu1.wav", true);
426 if (++m_main_cursor >= MAIN_ITEMS)
431 S_LocalSound ("misc/menu1.wav", true);
432 if (--m_main_cursor < 0)
433 m_main_cursor = MAIN_ITEMS - 1;
439 if (gamemode == GAME_NEHAHRA)
444 switch (m_main_cursor)
447 M_Menu_SinglePlayer_f ();
455 M_Menu_MultiPlayer_f ();
465 Cbuf_AddText ("disconnect\n");
466 Cbuf_AddText ("playdemo endcred\n");
475 switch (m_main_cursor)
478 M_Menu_SinglePlayer_f ();
482 M_Menu_MultiPlayer_f ();
492 Cbuf_AddText ("disconnect\n");
493 Cbuf_AddText ("playdemo endcred\n");
502 switch (m_main_cursor)
511 Cbuf_AddText ("disconnect\n");
512 Cbuf_AddText ("playdemo endcred\n");
526 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
528 switch (m_main_cursor)
531 M_Menu_SinglePlayer_f ();
535 M_Menu_MultiPlayer_f ();
556 switch (m_main_cursor)
559 M_Menu_SinglePlayer_f ();
563 M_Menu_MultiPlayer_f ();
582 //=============================================================================
583 /* SINGLE PLAYER MENU */
585 int m_singleplayer_cursor;
586 #define SINGLEPLAYER_ITEMS 3
589 void M_Menu_SinglePlayer_f (void)
592 m_state = m_singleplayer;
597 void M_SinglePlayer_Draw (void)
601 M_Background(320, 200);
603 M_DrawPic (16, 4, "gfx/qplaque.lmp");
604 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
606 // Transfusion doesn't have a single player mode
607 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
609 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
611 M_DrawTextBox (60, 8 * 8, 23, 4);
612 if (gamemode == GAME_NEXUIZ)
613 M_Print(95, 10 * 8, "Nexuiz is for");
614 else if (gamemode == GAME_GOODVSBAD2)
615 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
616 else if (gamemode == GAME_BATTLEMECH)
617 M_Print(95, 10 * 8, "Battlemech is for");
619 M_Print(95, 10 * 8, "Transfusion is for");
620 M_Print(83, 11 * 8, "multiplayer play only");
626 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
627 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
629 f = (int)(realtime * 10)%6;
631 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
636 void M_SinglePlayer_Key (int key, char ascii)
638 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
640 if (key == K_ESCAPE || key == K_ENTER)
652 S_LocalSound ("misc/menu1.wav", true);
653 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
654 m_singleplayer_cursor = 0;
658 S_LocalSound ("misc/menu1.wav", true);
659 if (--m_singleplayer_cursor < 0)
660 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
666 switch (m_singleplayer_cursor)
671 Cbuf_AddText ("disconnect\n");
672 Cbuf_AddText ("maxplayers 1\n");
673 Cbuf_AddText ("deathmatch 0\n");
674 Cbuf_AddText ("coop 0\n");
675 if (gamemode == GAME_NEHAHRA)
676 Cbuf_AddText ("map nehstart\n");
678 Cbuf_AddText ("map start\n");
692 //=============================================================================
695 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
697 #define MAX_SAVEGAMES 12
698 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
699 int loadable[MAX_SAVEGAMES];
701 void M_ScanSaves (void)
704 char name[MAX_OSPATH];
709 for (i=0 ; i<MAX_SAVEGAMES ; i++)
711 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
713 sprintf (name, "s%i.sav", i);
714 f = FS_Open (name, "r", false);
717 str = FS_Getline (f);
718 sscanf (str, "%i\n", &version);
719 str = FS_Getline (f);
720 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
722 // change _ back to space
723 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
724 if (m_filenames[i][j] == '_')
725 m_filenames[i][j] = ' ';
731 void M_Menu_Load_f (void)
740 void M_Menu_Save_f (void)
755 void M_Load_Draw (void)
760 M_Background(320, 200);
762 p = Draw_CachePic ("gfx/p_load.lmp");
763 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
765 for (i=0 ; i< MAX_SAVEGAMES; i++)
766 M_Print(16, 32 + 8*i, m_filenames[i]);
769 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
773 void M_Save_Draw (void)
778 M_Background(320, 200);
780 p = Draw_CachePic ("gfx/p_save.lmp");
781 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
783 for (i=0 ; i<MAX_SAVEGAMES ; i++)
784 M_Print(16, 32 + 8*i, m_filenames[i]);
787 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
791 void M_Load_Key (int k, char ascii)
796 M_Menu_SinglePlayer_f ();
800 S_LocalSound ("misc/menu2.wav", true);
801 if (!loadable[load_cursor])
806 // issue the load command
807 Cbuf_AddText (va ("load s%i\n", load_cursor) );
812 S_LocalSound ("misc/menu1.wav", true);
815 load_cursor = MAX_SAVEGAMES-1;
820 S_LocalSound ("misc/menu1.wav", true);
822 if (load_cursor >= MAX_SAVEGAMES)
829 void M_Save_Key (int k, char ascii)
834 M_Menu_SinglePlayer_f ();
840 Cbuf_AddText (va("save s%i\n", load_cursor));
845 S_LocalSound ("misc/menu1.wav", true);
848 load_cursor = MAX_SAVEGAMES-1;
853 S_LocalSound ("misc/menu1.wav", true);
855 if (load_cursor >= MAX_SAVEGAMES)
861 //=============================================================================
862 /* MULTIPLAYER MENU */
864 int m_multiplayer_cursor;
865 #define MULTIPLAYER_ITEMS 3
868 void M_Menu_MultiPlayer_f (void)
871 m_state = m_multiplayer;
876 void M_MultiPlayer_Draw (void)
881 M_Background(320, 200);
883 M_DrawPic (16, 4, "gfx/qplaque.lmp");
884 p = Draw_CachePic ("gfx/p_multi.lmp");
885 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
886 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
888 f = (int)(realtime * 10)%6;
890 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
894 void M_MultiPlayer_Key (int key, char ascii)
903 S_LocalSound ("misc/menu1.wav", true);
904 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
905 m_multiplayer_cursor = 0;
909 S_LocalSound ("misc/menu1.wav", true);
910 if (--m_multiplayer_cursor < 0)
911 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
916 switch (m_multiplayer_cursor)
920 M_Menu_LanConfig_f ();
930 //=============================================================================
933 int setup_cursor = 4;
934 int setup_cursor_table[] = {40, 64, 88, 124, 140};
936 char setup_myname[32];
944 #define NUM_SETUP_CMDS 5
946 void M_Menu_Setup_f (void)
951 strcpy(setup_myname, cl_name.string);
952 setup_top = setup_oldtop = cl_color.integer >> 4;
953 setup_bottom = setup_oldbottom = cl_color.integer & 15;
954 setup_rate = cl_rate.integer;
957 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
958 static qbyte *menuplyr_pixels;
959 static unsigned int *menuplyr_translated;
961 typedef struct ratetable_s
968 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
969 static ratetable_t setup_ratetable[] =
972 {1500, "28.8 mediocre"},
974 {2500, "33.6 mediocre"},
977 {4000, "56k mediocre"},
978 {4500, "56k adequate"},
981 {15000, "128k ISDN"},
985 static int setup_rateindex(int rate)
988 for (i = 0;i < RATES;i++)
989 if (setup_ratetable[i].rate > setup_rate)
991 return bound(1, i, RATES) - 1;
994 void M_Setup_Draw (void)
999 M_Background(320, 200);
1001 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1002 p = Draw_CachePic ("gfx/p_multi.lmp");
1003 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1005 M_Print(64, 40, "Your name");
1006 M_DrawTextBox (160, 32, 16, 1);
1007 M_Print(168, 40, setup_myname);
1009 if (gamemode != GAME_GOODVSBAD2)
1011 M_Print(64, 64, "Shirt color");
1012 M_Print(64, 88, "Pants color");
1015 M_Print(64, 124-8, "Network speed limit");
1016 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1018 M_DrawTextBox (64, 140-8, 14, 1);
1019 M_Print(72, 140, "Accept Changes");
1021 // LordHavoc: rewrote this code greatly
1025 menuplyr_load = false;
1027 menuplyr_bottom = -1;
1028 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1030 data = LoadLMPAs8Bit (f, 0, 0);
1031 menuplyr_width = image_width;
1032 menuplyr_height = image_height;
1034 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1035 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1036 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1041 if (menuplyr_pixels)
1043 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1045 menuplyr_top = setup_top;
1046 menuplyr_bottom = setup_bottom;
1047 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1048 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1049 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1050 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1052 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1053 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1056 if (setup_cursor == 0)
1057 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1059 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1063 void M_Setup_Key (int k, char ascii)
1070 M_Menu_MultiPlayer_f ();
1074 S_LocalSound ("misc/menu1.wav", true);
1076 if (setup_cursor < 0)
1077 setup_cursor = NUM_SETUP_CMDS-1;
1081 S_LocalSound ("misc/menu1.wav", true);
1083 if (setup_cursor >= NUM_SETUP_CMDS)
1088 if (setup_cursor < 1)
1090 S_LocalSound ("misc/menu3.wav", true);
1091 if (setup_cursor == 1)
1092 setup_top = setup_top - 1;
1093 if (setup_cursor == 2)
1094 setup_bottom = setup_bottom - 1;
1095 if (setup_cursor == 3)
1097 l = setup_rateindex(setup_rate) - 1;
1100 setup_rate = setup_ratetable[l].rate;
1104 if (setup_cursor < 1)
1107 S_LocalSound ("misc/menu3.wav", true);
1108 if (setup_cursor == 1)
1109 setup_top = setup_top + 1;
1110 if (setup_cursor == 2)
1111 setup_bottom = setup_bottom + 1;
1112 if (setup_cursor == 3)
1114 l = setup_rateindex(setup_rate) + 1;
1117 setup_rate = setup_ratetable[l].rate;
1122 if (setup_cursor == 0)
1125 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1128 // setup_cursor == 4 (Accept changes)
1129 if (strcmp(cl_name.string, setup_myname) != 0)
1130 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1131 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1132 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1133 if (setup_rate != setup_oldrate)
1134 Cbuf_AddText(va("rate %i\n", setup_rate));
1136 m_entersound = true;
1137 M_Menu_MultiPlayer_f ();
1141 if (setup_cursor == 0)
1143 if (strlen(setup_myname))
1144 setup_myname[strlen(setup_myname)-1] = 0;
1149 if (ascii < 32 || ascii > 126)
1151 if (setup_cursor == 0)
1153 l = strlen(setup_myname);
1156 setup_myname[l+1] = 0;
1157 setup_myname[l] = ascii;
1166 if (setup_bottom > 15)
1168 if (setup_bottom < 0)
1172 //=============================================================================
1175 #define SLIDER_RANGE 10
1177 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1182 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1183 M_DrawCharacter (x-8, y, 128);
1184 for (i = 0;i < SLIDER_RANGE;i++)
1185 M_DrawCharacter (x + i*8, y, 129);
1186 M_DrawCharacter (x+i*8, y, 130);
1187 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1188 if (fabs((int)num - num) < 0.01)
1189 sprintf(text, "%i", (int)num);
1191 sprintf(text, "%.2f", num);
1192 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1195 void M_DrawCheckbox (int x, int y, int on)
1198 M_Print(x, y, "on");
1200 M_Print(x, y, "off");
1204 #define OPTIONS_ITEMS 40
1208 void M_Menu_Options_f (void)
1210 key_dest = key_menu;
1211 m_state = m_options;
1212 m_entersound = true;
1215 extern cvar_t snd_staticvolume;
1216 extern cvar_t slowmo;
1217 extern dllhandle_t jpeg_dll;
1218 extern cvar_t gl_texture_anisotropy;
1219 extern cvar_t r_textshadow;
1221 void M_Menu_Options_AdjustSliders (int dir)
1224 S_LocalSound ("misc/menu3.wav", true);
1227 if (options_cursor == optnum++)
1228 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1229 else if (options_cursor == optnum++)
1230 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1231 else if (options_cursor == optnum++)
1232 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1233 else if (options_cursor == optnum++)
1234 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1235 else if (options_cursor == optnum++)
1236 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1237 else if (options_cursor == optnum++)
1238 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1239 else if (options_cursor == optnum++)
1240 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1241 else if (options_cursor == optnum++)
1242 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1243 else if (options_cursor == optnum++)
1244 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1245 else if (options_cursor == optnum++)
1246 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1247 else if (options_cursor == optnum++)
1248 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1249 else if (options_cursor == optnum++)
1250 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1251 else if (options_cursor == optnum++)
1252 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1253 else if (options_cursor == optnum++)
1254 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1255 else if (options_cursor == optnum++)
1256 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1257 else if (options_cursor == optnum++)
1258 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1259 else if (options_cursor == optnum++)
1260 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1261 else if (options_cursor == optnum++)
1262 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1263 else if (options_cursor == optnum++)
1264 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1265 else if (options_cursor == optnum++)
1266 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1267 else if (options_cursor == optnum++)
1268 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1269 else if (options_cursor == optnum++)
1270 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1271 else if (options_cursor == optnum++)
1272 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1273 else if (options_cursor == optnum++)
1274 Cvar_SetValueQuick (&showfps, !showfps.integer);
1275 else if (options_cursor == optnum++)
1276 Cvar_SetValueQuick (&showtime, !showtime.integer);
1277 else if (options_cursor == optnum++)
1278 Cvar_SetValueQuick (&showdate, !showdate.integer);
1279 else if (options_cursor == optnum++)
1281 if (cl_forwardspeed.value > 200)
1283 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1284 Cvar_SetValueQuick (&cl_backspeed, 200);
1288 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1289 Cvar_SetValueQuick (&cl_backspeed, 400);
1292 else if (options_cursor == optnum++)
1293 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1294 else if (options_cursor == optnum++)
1295 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1296 else if (options_cursor == optnum++)
1297 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1298 else if (options_cursor == optnum++)
1299 Cvar_SetValueQuick (&freelook, !freelook.integer);
1300 else if (options_cursor == optnum++)
1301 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1302 else if (options_cursor == optnum++)
1303 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1310 void M_Options_PrintCommand(char *s, int enabled)
1314 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1315 M_ItemPrint(0, opty, s, enabled);
1321 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1325 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1326 M_ItemPrint(0, opty, s, enabled);
1327 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1333 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1337 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1338 M_ItemPrint(0, opty, s, enabled);
1339 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1345 void M_Options_Draw (void)
1350 M_Background(320, 240);
1352 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1353 p = Draw_CachePic("gfx/p_option.lmp");
1354 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1357 optcursor = options_cursor;
1358 visible = (vid.conheight - 32) / 8;
1359 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1361 M_Options_PrintCommand( "Customize controls", true);
1362 M_Options_PrintCommand( " Go to console", true);
1363 M_Options_PrintCommand( " Reset to defaults", true);
1364 M_Options_PrintCommand( " Video", true);
1365 M_Options_PrintCommand( " Effects", true);
1366 M_Options_PrintCommand( " Graphics", true);
1367 M_Options_PrintCommand( " Color Control", true);
1368 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1369 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1370 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1371 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1372 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1373 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1374 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1375 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1376 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1377 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1378 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1379 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1380 M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
1381 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1382 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1383 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1384 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1385 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1386 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1387 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1388 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1389 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1390 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1391 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1392 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1393 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1394 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1395 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1396 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1397 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1398 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1399 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1400 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1404 void M_Options_Key (int k, char ascii)
1413 m_entersound = true;
1414 switch (options_cursor)
1421 key_dest = key_game;
1422 Con_ToggleConsole_f ();
1425 Cbuf_AddText ("exec default.cfg\n");
1431 M_Menu_Options_Effects_f ();
1434 M_Menu_Options_Graphics_f ();
1437 M_Menu_Options_ColorControl_f ();
1440 M_Menu_Options_AdjustSliders (1);
1446 S_LocalSound ("misc/menu1.wav", true);
1448 if (options_cursor < 0)
1449 options_cursor = OPTIONS_ITEMS-1;
1453 S_LocalSound ("misc/menu1.wav", true);
1455 if (options_cursor >= OPTIONS_ITEMS)
1460 M_Menu_Options_AdjustSliders (-1);
1464 M_Menu_Options_AdjustSliders (1);
1469 #define OPTIONS_EFFECTS_ITEMS 33
1471 int options_effects_cursor;
1473 void M_Menu_Options_Effects_f (void)
1475 key_dest = key_menu;
1476 m_state = m_options_effects;
1477 m_entersound = true;
1481 extern cvar_t r_detailtextures;
1482 extern cvar_t cl_particles;
1483 extern cvar_t cl_stainmaps;
1484 extern cvar_t cl_decals;
1485 extern cvar_t r_explosionclip;
1486 extern cvar_t r_modellights;
1487 extern cvar_t r_coronas;
1488 extern cvar_t gl_flashblend;
1489 extern cvar_t cl_particles_quality;
1490 extern cvar_t cl_particles_bulletimpacts;
1491 extern cvar_t cl_particles_smoke;
1492 extern cvar_t cl_particles_sparks;
1493 extern cvar_t cl_particles_bubbles;
1494 extern cvar_t cl_particles_blood;
1495 extern cvar_t cl_particles_blood_alpha;
1496 extern cvar_t cl_particles_blood_bloodhack;
1497 extern cvar_t cl_particles_explosions_shell;
1498 extern cvar_t r_lightningbeam_thickness;
1499 extern cvar_t r_lightningbeam_scroll;
1500 extern cvar_t r_lightningbeam_repeatdistance;
1501 extern cvar_t r_lightningbeam_color_red;
1502 extern cvar_t r_lightningbeam_color_green;
1503 extern cvar_t r_lightningbeam_color_blue;
1504 extern cvar_t r_lightningbeam_qmbtexture;
1506 void M_Menu_Options_Effects_AdjustSliders (int dir)
1509 S_LocalSound ("misc/menu3.wav", true);
1512 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1513 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1514 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1515 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1516 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1517 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1518 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1519 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1520 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1521 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1522 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1523 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1524 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1525 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1526 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1527 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1528 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1529 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1530 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1531 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1532 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1533 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1534 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1535 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1536 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1537 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1538 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1539 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1540 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1541 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1542 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1543 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1544 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1547 void M_Options_Effects_Draw (void)
1552 M_Background(320, 200);
1554 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1555 p = Draw_CachePic("gfx/p_option.lmp");
1556 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1558 optcursor = options_effects_cursor;
1560 visible = (vid.conheight - 32) / 8;
1561 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1563 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1564 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1565 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1566 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1567 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1568 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1569 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1570 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1571 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1572 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1573 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1574 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1575 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1576 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1577 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1578 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1579 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1580 M_Options_PrintSlider( " Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10);
1581 M_Options_PrintSlider( " Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10);
1582 M_Options_PrintSlider( " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024);
1583 M_Options_PrintSlider( " Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1);
1584 M_Options_PrintSlider( " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1);
1585 M_Options_PrintSlider( " Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1);
1586 M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer);
1587 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1588 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1589 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1590 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1591 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1592 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1593 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1594 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1595 M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1599 void M_Options_Effects_Key (int k, char ascii)
1604 M_Menu_Options_f ();
1608 M_Menu_Options_Effects_AdjustSliders (1);
1612 S_LocalSound ("misc/menu1.wav", true);
1613 options_effects_cursor--;
1614 if (options_effects_cursor < 0)
1615 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1619 S_LocalSound ("misc/menu1.wav", true);
1620 options_effects_cursor++;
1621 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1622 options_effects_cursor = 0;
1626 M_Menu_Options_Effects_AdjustSliders (-1);
1630 M_Menu_Options_Effects_AdjustSliders (1);
1636 #define OPTIONS_GRAPHICS_ITEMS 7
1638 int options_graphics_cursor;
1640 void M_Menu_Options_Graphics_f (void)
1642 key_dest = key_menu;
1643 m_state = m_options_graphics;
1644 m_entersound = true;
1647 extern cvar_t r_shadow_gloss;
1648 extern cvar_t r_shadow_realtime_dlight;
1649 extern cvar_t r_shadow_realtime_dlight_shadows;
1650 extern cvar_t r_shadow_realtime_world;
1651 extern cvar_t r_shadow_realtime_world_dlightshadows;
1652 extern cvar_t r_shadow_realtime_world_lightmaps;
1653 extern cvar_t r_shadow_realtime_world_shadows;
1655 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1658 S_LocalSound ("misc/menu3.wav", true);
1662 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1663 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1664 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1665 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1666 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1667 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, !r_shadow_realtime_world_lightmaps.integer);
1668 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1672 void M_Options_Graphics_Draw (void)
1677 M_Background(320, 200);
1679 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1680 p = Draw_CachePic("gfx/p_option.lmp");
1681 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1683 optcursor = options_graphics_cursor;
1685 visible = (vid.conheight - 32) / 8;
1686 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1688 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1689 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
1690 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1691 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
1692 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1693 M_Options_PrintCheckbox(" RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer);
1694 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1698 void M_Options_Graphics_Key (int k, char ascii)
1703 M_Menu_Options_f ();
1707 M_Menu_Options_Graphics_AdjustSliders (1);
1711 S_LocalSound ("misc/menu1.wav", true);
1712 options_graphics_cursor--;
1713 if (options_graphics_cursor < 0)
1714 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
1718 S_LocalSound ("misc/menu1.wav", true);
1719 options_graphics_cursor++;
1720 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
1721 options_graphics_cursor = 0;
1725 M_Menu_Options_Graphics_AdjustSliders (-1);
1729 M_Menu_Options_Graphics_AdjustSliders (1);
1735 #define OPTIONS_COLORCONTROL_ITEMS 18
1737 int options_colorcontrol_cursor;
1739 // intensity value to match up to 50% dither to 'correct' quake
1740 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1742 void M_Menu_Options_ColorControl_f (void)
1744 key_dest = key_menu;
1745 m_state = m_options_colorcontrol;
1746 m_entersound = true;
1750 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1754 S_LocalSound ("misc/menu3.wav", true);
1757 if (options_colorcontrol_cursor == optnum++)
1758 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1759 else if (options_colorcontrol_cursor == optnum++)
1761 Cvar_SetValueQuick (&v_color_enable, 0);
1762 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1764 else if (options_colorcontrol_cursor == optnum++)
1766 Cvar_SetValueQuick (&v_color_enable, 0);
1767 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1769 else if (options_colorcontrol_cursor == optnum++)
1771 Cvar_SetValueQuick (&v_color_enable, 0);
1772 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1774 else if (options_colorcontrol_cursor == optnum++)
1776 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1778 else if (options_colorcontrol_cursor == optnum++)
1780 Cvar_SetValueQuick (&v_color_enable, 1);
1781 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1783 else if (options_colorcontrol_cursor == optnum++)
1785 Cvar_SetValueQuick (&v_color_enable, 1);
1786 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1788 else if (options_colorcontrol_cursor == optnum++)
1790 Cvar_SetValueQuick (&v_color_enable, 1);
1791 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1793 else if (options_colorcontrol_cursor == optnum++)
1795 Cvar_SetValueQuick (&v_color_enable, 1);
1796 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1797 Cvar_SetValueQuick (&v_color_black_r, f);
1798 Cvar_SetValueQuick (&v_color_black_g, f);
1799 Cvar_SetValueQuick (&v_color_black_b, f);
1801 else if (options_colorcontrol_cursor == optnum++)
1803 Cvar_SetValueQuick (&v_color_enable, 1);
1804 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1806 else if (options_colorcontrol_cursor == optnum++)
1808 Cvar_SetValueQuick (&v_color_enable, 1);
1809 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1811 else if (options_colorcontrol_cursor == optnum++)
1813 Cvar_SetValueQuick (&v_color_enable, 1);
1814 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1816 else if (options_colorcontrol_cursor == optnum++)
1818 Cvar_SetValueQuick (&v_color_enable, 1);
1819 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1820 Cvar_SetValueQuick (&v_color_grey_r, f);
1821 Cvar_SetValueQuick (&v_color_grey_g, f);
1822 Cvar_SetValueQuick (&v_color_grey_b, f);
1824 else if (options_colorcontrol_cursor == optnum++)
1826 Cvar_SetValueQuick (&v_color_enable, 1);
1827 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1829 else if (options_colorcontrol_cursor == optnum++)
1831 Cvar_SetValueQuick (&v_color_enable, 1);
1832 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1834 else if (options_colorcontrol_cursor == optnum++)
1836 Cvar_SetValueQuick (&v_color_enable, 1);
1837 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1839 else if (options_colorcontrol_cursor == optnum++)
1841 Cvar_SetValueQuick (&v_color_enable, 1);
1842 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1843 Cvar_SetValueQuick (&v_color_white_r, f);
1844 Cvar_SetValueQuick (&v_color_white_g, f);
1845 Cvar_SetValueQuick (&v_color_white_b, f);
1849 void M_Options_ColorControl_Draw (void)
1852 float x, c, s, t, u, v;
1855 M_Background(320, 256);
1857 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1858 p = Draw_CachePic("gfx/p_option.lmp");
1859 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1861 optcursor = options_colorcontrol_cursor;
1863 visible = (vid.conheight - 32) / 8;
1864 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1866 M_Options_PrintCommand( " Reset to defaults", true);
1867 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1868 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1869 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1870 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1871 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
1872 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1873 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1874 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1875 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1876 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1877 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1878 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1879 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1880 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1881 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1882 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1883 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1886 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1887 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1888 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1889 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1890 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1891 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1892 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1893 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1894 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1895 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1896 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1898 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1899 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1900 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1905 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1906 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1907 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1909 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1910 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1911 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1913 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1914 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1915 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1917 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1918 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1919 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1923 void M_Options_ColorControl_Key (int k, char ascii)
1928 M_Menu_Options_f ();
1932 m_entersound = true;
1933 switch (options_colorcontrol_cursor)
1936 Cvar_SetValueQuick(&v_hwgamma, 1);
1937 Cvar_SetValueQuick(&v_gamma, 1);
1938 Cvar_SetValueQuick(&v_contrast, 1);
1939 Cvar_SetValueQuick(&v_brightness, 0);
1940 Cvar_SetValueQuick(&v_color_enable, 0);
1941 Cvar_SetValueQuick(&v_color_black_r, 0);
1942 Cvar_SetValueQuick(&v_color_black_g, 0);
1943 Cvar_SetValueQuick(&v_color_black_b, 0);
1944 Cvar_SetValueQuick(&v_color_grey_r, 0);
1945 Cvar_SetValueQuick(&v_color_grey_g, 0);
1946 Cvar_SetValueQuick(&v_color_grey_b, 0);
1947 Cvar_SetValueQuick(&v_color_white_r, 1);
1948 Cvar_SetValueQuick(&v_color_white_g, 1);
1949 Cvar_SetValueQuick(&v_color_white_b, 1);
1952 M_Menu_Options_ColorControl_AdjustSliders (1);
1958 S_LocalSound ("misc/menu1.wav", true);
1959 options_colorcontrol_cursor--;
1960 if (options_colorcontrol_cursor < 0)
1961 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1965 S_LocalSound ("misc/menu1.wav", true);
1966 options_colorcontrol_cursor++;
1967 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1968 options_colorcontrol_cursor = 0;
1972 M_Menu_Options_ColorControl_AdjustSliders (-1);
1976 M_Menu_Options_ColorControl_AdjustSliders (1);
1982 //=============================================================================
1985 char *quakebindnames[][2] =
1987 {"+attack", "attack"},
1988 {"impulse 10", "next weapon"},
1989 {"impulse 12", "previous weapon"},
1990 {"+jump", "jump / swim up"},
1991 {"+forward", "walk forward"},
1992 {"+back", "backpedal"},
1993 {"+left", "turn left"},
1994 {"+right", "turn right"},
1996 {"+moveleft", "step left"},
1997 {"+moveright", "step right"},
1998 {"+strafe", "sidestep"},
1999 {"+lookup", "look up"},
2000 {"+lookdown", "look down"},
2001 {"centerview", "center view"},
2002 {"+mlook", "mouse look"},
2003 {"+klook", "keyboard look"},
2004 {"+moveup", "swim up"},
2005 {"+movedown", "swim down"}
2008 char *transfusionbindnames[][2] =
2010 {"", "Movement"}, // Movement commands
2011 {"+forward", "walk forward"},
2012 {"+back", "backpedal"},
2013 {"+left", "turn left"},
2014 {"+right", "turn right"},
2015 {"+moveleft", "step left"},
2016 {"+moveright", "step right"},
2017 {"+jump", "jump / swim up"},
2018 {"+movedown", "swim down"},
2019 {"", "Combat"}, // Combat commands
2020 {"impulse 1", "Pitch Fork"},
2021 {"impulse 2", "Flare Gun"},
2022 {"impulse 3", "Shotgun"},
2023 {"impulse 4", "Machine Gun"},
2024 {"impulse 5", "Incinerator"},
2025 {"impulse 6", "Bombs (TNT)"},
2026 {"impulse 35", "Proximity Bomb"},
2027 {"impulse 36", "Remote Detonator"},
2028 {"impulse 7", "Aerosol Can"},
2029 {"impulse 8", "Tesla Cannon"},
2030 {"impulse 9", "Life Leech"},
2031 {"impulse 10", "Voodoo Doll"},
2032 {"impulse 21", "next weapon"},
2033 {"impulse 22", "previous weapon"},
2034 {"+attack", "attack"},
2035 {"+button3", "altfire"},
2036 {"", "Inventory"}, // Inventory commands
2037 {"impulse 40", "Dr.'s Bag"},
2038 {"impulse 41", "Crystal Ball"},
2039 {"impulse 42", "Beast Vision"},
2040 {"impulse 43", "Jump Boots"},
2041 {"impulse 23", "next item"},
2042 {"impulse 24", "previous item"},
2043 {"impulse 25", "use item"},
2044 {"", "Misc"}, // Misc commands
2045 {"+button4", "use"},
2046 {"impulse 50", "add bot (red)"},
2047 {"impulse 51", "add bot (blue)"},
2048 {"impulse 52", "kick a bot"},
2049 {"impulse 26", "next armor type"},
2050 {"impulse 27", "identify player"},
2051 {"impulse 55", "voting menu"},
2052 {"impulse 56", "observer mode"},
2053 {"", "Taunts"}, // Taunts
2054 {"impulse 70", "taunt 0"},
2055 {"impulse 71", "taunt 1"},
2056 {"impulse 72", "taunt 2"},
2057 {"impulse 73", "taunt 3"},
2058 {"impulse 74", "taunt 4"},
2059 {"impulse 75", "taunt 5"},
2060 {"impulse 76", "taunt 6"},
2061 {"impulse 77", "taunt 7"},
2062 {"impulse 78", "taunt 8"},
2063 {"impulse 79", "taunt 9"}
2066 char *goodvsbad2bindnames[][2] =
2068 {"impulse 69", "Power 1"},
2069 {"impulse 70", "Power 2"},
2070 {"impulse 71", "Power 3"},
2071 {"+jump", "jump / swim up"},
2072 {"+forward", "walk forward"},
2073 {"+back", "backpedal"},
2074 {"+left", "turn left"},
2075 {"+right", "turn right"},
2077 {"+moveleft", "step left"},
2078 {"+moveright", "step right"},
2079 {"+strafe", "sidestep"},
2080 {"+lookup", "look up"},
2081 {"+lookdown", "look down"},
2082 {"centerview", "center view"},
2083 {"+mlook", "mouse look"},
2084 {"kill", "kill yourself"},
2085 {"+moveup", "swim up"},
2086 {"+movedown", "swim down"}
2090 char *(*bindnames)[2];
2093 typedef struct binditem_s
2095 char *command, *description;
2096 struct binditem_s *next;
2100 typedef struct bindcategory_s
2104 struct bindcategory_s *next;
2108 bindcategory_t *bindcategories = NULL;
2110 void M_ClearBinds (void)
2112 for (c = bindcategories;c;c = cnext)
2115 for (b = c->binds;b;b = bnext)
2122 bindcategories = NULL;
2125 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2127 for (b = &c->binds;*b;*b = &(*b)->next);
2128 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2129 *b->command = (char *)((*b) + 1);
2130 *b->description = *b->command + strlen(command) + 1;
2131 strcpy(*b->command, command);
2132 strcpy(*b->description, description);
2135 void M_AddBind (char *category, char *command, char *description)
2137 for (c = &bindcategories;*c;c = &(*c)->next)
2139 if (!strcmp(category, (*c)->name))
2141 M_AddBindToCategory(*c, command, description);
2145 *c = Z_Alloc(sizeof(bindcategory_t));
2146 M_AddBindToCategory(*c, command, description);
2149 void M_DefaultBinds (void)
2152 M_AddBind("movement", "+jump", "jump / swim up");
2153 M_AddBind("movement", "+forward", "walk forward");
2154 M_AddBind("movement", "+back", "backpedal");
2155 M_AddBind("movement", "+left", "turn left");
2156 M_AddBind("movement", "+right", "turn right");
2157 M_AddBind("movement", "+speed", "run");
2158 M_AddBind("movement", "+moveleft", "step left");
2159 M_AddBind("movement", "+moveright", "step right");
2160 M_AddBind("movement", "+strafe", "sidestep");
2161 M_AddBind("movement", "+lookup", "look up");
2162 M_AddBind("movement", "+lookdown", "look down");
2163 M_AddBind("movement", "centerview", "center view");
2164 M_AddBind("movement", "+mlook", "mouse look");
2165 M_AddBind("movement", "+klook", "keyboard look");
2166 M_AddBind("movement", "+moveup", "swim up");
2167 M_AddBind("movement", "+movedown", "swim down");
2168 M_AddBind("weapons", "+attack", "attack");
2169 M_AddBind("weapons", "impulse 10", "next weapon");
2170 M_AddBind("weapons", "impulse 12", "previous weapon");
2171 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2172 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2173 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2174 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2175 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2176 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2177 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2178 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2186 void M_Menu_Keys_f (void)
2188 key_dest = key_menu;
2190 m_entersound = true;
2195 void M_FindKeysForCommand (char *command, int *keys)
2201 for (j = 0;j < NUMKEYS;j++)
2206 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2208 b = keybindings[0][j];
2211 if (!strcmp (b, command) )
2214 if (count == NUMKEYS)
2220 void M_UnbindCommand (char *command)
2225 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2227 b = keybindings[0][j];
2230 if (!strcmp (b, command))
2231 Key_SetBinding (j, 0, "");
2236 void M_Keys_Draw (void)
2242 char keystring[1024];
2244 M_Background(320, 48 + 8 * numcommands);
2246 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2247 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2250 M_Print(12, 32, "Press a key or button for this action");
2252 M_Print(18, 32, "Enter to change, backspace to clear");
2254 // search for known bindings
2255 for (i=0 ; i<numcommands ; i++)
2259 // If there's no command, it's just a section
2260 if (bindnames[i][0][0] == '\0')
2262 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2263 M_PrintRed (16, y, bindnames[i][1]);
2267 M_Print(16, y, bindnames[i][1]);
2269 M_FindKeysForCommand (bindnames[i][0], keys);
2271 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2273 strcpy(keystring, "???");
2277 for (j = 0;j < NUMKEYS;j++)
2282 strcat(keystring, " or ");
2283 strcat(keystring, Key_KeynumToString (keys[j]));
2287 M_Print(150, y, keystring);
2291 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2293 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2297 void M_Keys_Key (int k, char ascii)
2304 S_LocalSound ("misc/menu1.wav", true);
2309 else //if (k != '`')
2311 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2312 Cbuf_InsertText (cmd);
2322 M_Menu_Options_f ();
2327 S_LocalSound ("misc/menu1.wav", true);
2331 if (keys_cursor < 0)
2332 keys_cursor = numcommands-1;
2334 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2339 S_LocalSound ("misc/menu1.wav", true);
2343 if (keys_cursor >= numcommands)
2346 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2349 case K_ENTER: // go into bind mode
2350 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2351 S_LocalSound ("misc/menu2.wav", true);
2352 if (keys[NUMKEYS - 1] != -1)
2353 M_UnbindCommand (bindnames[keys_cursor][0]);
2357 case K_BACKSPACE: // delete bindings
2358 case K_DEL: // delete bindings
2359 S_LocalSound ("misc/menu2.wav", true);
2360 M_UnbindCommand (bindnames[keys_cursor][0]);
2365 //=============================================================================
2368 #define VIDEO_ITEMS 4
2370 int video_cursor = 0;
2371 int video_cursor_table[] = {56, 68, 80, 100};
2372 // note: if modes are added to the beginning of this list, update the
2373 // video_resolution = x; in M_Menu_Video_f below
2374 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2375 // this is the number of the 640x480 mode in the list
2377 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2378 int video_resolution;
2380 extern int current_vid_fullscreen;
2381 extern int current_vid_width;
2382 extern int current_vid_height;
2383 extern int current_vid_bitsperpixel;
2386 void M_Menu_Video_f (void)
2388 key_dest = key_menu;
2390 m_entersound = true;
2392 // Look for the current resolution
2393 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2395 if (video_resolutions[video_resolution][0] == current_vid_width &&
2396 video_resolutions[video_resolution][1] == current_vid_height)
2400 // Default to VID_640 if we didn't find it
2401 if (video_resolution == VID_RES_COUNT)
2403 // may need to update this number if mode list changes
2404 video_resolution = VID_640;
2405 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2406 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2411 void M_Video_Draw (void)
2416 M_Background(320, 200);
2418 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2419 p = Draw_CachePic("gfx/vidmodes.lmp");
2420 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2423 M_Print(16, video_cursor_table[0], " Resolution");
2424 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2425 M_Print(220, video_cursor_table[0], string);
2428 M_Print(16, video_cursor_table[1], " Bits per pixel");
2429 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2432 M_Print(16, video_cursor_table[2], " Fullscreen");
2433 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2436 M_Print(220, video_cursor_table[3], "Apply");
2439 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2443 void M_Menu_Video_AdjustSliders (int dir)
2445 S_LocalSound ("misc/menu3.wav", true);
2447 switch (video_cursor)
2452 int new_resolution = video_resolution + dir;
2453 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2454 video_resolution = VID_RES_COUNT - 1;
2455 else if (new_resolution > VID_RES_COUNT - 1)
2456 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2458 video_resolution = new_resolution;
2460 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2461 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2467 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2470 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2476 void M_Video_Key (int key, char ascii)
2481 // vid_shared.c has a copy of the current video config. We restore it
2482 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2483 Cvar_SetValueQuick(&vid_width, current_vid_width);
2484 Cvar_SetValueQuick(&vid_height, current_vid_height);
2485 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2487 S_LocalSound ("misc/menu1.wav", true);
2488 M_Menu_Options_f ();
2492 m_entersound = true;
2493 switch (video_cursor)
2496 Cbuf_AddText ("vid_restart\n");
2497 M_Menu_Options_f ();
2500 M_Menu_Video_AdjustSliders (1);
2505 S_LocalSound ("misc/menu1.wav", true);
2507 if (video_cursor < 0)
2508 video_cursor = VIDEO_ITEMS-1;
2512 S_LocalSound ("misc/menu1.wav", true);
2514 if (video_cursor >= VIDEO_ITEMS)
2519 M_Menu_Video_AdjustSliders (-1);
2523 M_Menu_Video_AdjustSliders (1);
2528 //=============================================================================
2532 #define NUM_HELP_PAGES 6
2535 void M_Menu_Help_f (void)
2537 key_dest = key_menu;
2539 m_entersound = true;
2545 void M_Help_Draw (void)
2547 M_Background(320, 200);
2548 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2552 void M_Help_Key (int key, char ascii)
2562 m_entersound = true;
2563 if (++help_page >= NUM_HELP_PAGES)
2569 m_entersound = true;
2570 if (--help_page < 0)
2571 help_page = NUM_HELP_PAGES-1;
2577 //=============================================================================
2580 char *m_quit_message[9];
2581 int m_quit_prevstate;
2582 qboolean wasInMenus;
2585 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2587 m_quit_message[0] = line1;
2588 m_quit_message[1] = line2;
2589 m_quit_message[2] = line3;
2590 m_quit_message[3] = line4;
2591 m_quit_message[4] = line5;
2592 m_quit_message[5] = line6;
2593 m_quit_message[6] = line7;
2594 m_quit_message[7] = line8;
2595 m_quit_message[8] = NULL;
2599 int M_ChooseQuitMessage(int request)
2607 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2608 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2609 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2610 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2611 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2612 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2613 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2614 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2616 case GAME_GOODVSBAD2:
2617 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2618 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2619 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2620 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2621 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2622 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2623 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2624 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2625 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2626 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2627 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2628 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2630 case GAME_BATTLEMECH:
2631 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2632 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2633 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2634 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2635 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2636 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2637 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2639 case GAME_OPENQUARTZ:
2640 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2641 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2642 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2643 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2646 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2647 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2648 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2649 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2655 void M_Menu_Quit_f (void)
2658 if (m_state == m_quit)
2660 wasInMenus = (key_dest == key_menu);
2661 key_dest = key_menu;
2662 m_quit_prevstate = m_state;
2664 m_entersound = true;
2665 // count how many there are
2666 for (n = 0;M_ChooseQuitMessage(n);n++);
2668 M_ChooseQuitMessage(rand() % n);
2672 void M_Quit_Key (int key, char ascii)
2681 m_state = m_quit_prevstate;
2682 m_entersound = true;
2686 key_dest = key_game;
2701 void M_Quit_Draw (void)
2703 int i, l, linelength, firstline, lastline, lines;
2704 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2706 if ((l = strlen(m_quit_message[i])))
2716 lines = (lastline - firstline) + 1;
2717 M_Background(linelength * 8 + 16, lines * 8 + 16);
2718 M_DrawTextBox(0, 0, linelength, lines);
2719 for (i = 0, l = firstline;i < lines;i++, l++)
2720 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2723 //=============================================================================
2724 /* LAN CONFIG MENU */
2726 int lanConfig_cursor = -1;
2727 int lanConfig_cursor_table [] = {56, 76, 112};
2728 #define NUM_LANCONFIG_CMDS 3
2731 char lanConfig_portname[6];
2732 char lanConfig_joinname[22];
2734 void M_Menu_LanConfig_f (void)
2736 key_dest = key_menu;
2737 m_state = m_lanconfig;
2738 m_entersound = true;
2739 if (lanConfig_cursor == -1)
2742 lanConfig_cursor = 1;
2745 lanConfig_cursor = 1;
2746 lanConfig_port = 26000;
2747 sprintf(lanConfig_portname, "%u", lanConfig_port);
2749 m_return_reason[0] = 0;
2753 void M_LanConfig_Draw (void)
2760 M_Background(320, 200);
2762 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2763 p = Draw_CachePic ("gfx/p_multi.lmp");
2764 basex = (320-p->width)/2;
2765 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2768 startJoin = "New Game";
2770 startJoin = "Join Game";
2771 protocol = "TCP/IP";
2772 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2775 M_Print(basex, lanConfig_cursor_table[0], "Port");
2776 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2777 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2781 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2782 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2783 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2784 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2788 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2789 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2792 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2794 if (lanConfig_cursor == 0)
2795 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2797 if (lanConfig_cursor == 2)
2798 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2800 if (*m_return_reason)
2801 M_Print(basex, 168, m_return_reason);
2805 void M_LanConfig_Key (int key, char ascii)
2812 M_Menu_MultiPlayer_f ();
2816 S_LocalSound ("misc/menu1.wav", true);
2818 if (lanConfig_cursor < 0)
2819 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2823 S_LocalSound ("misc/menu1.wav", true);
2825 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2826 lanConfig_cursor = 0;
2830 if (lanConfig_cursor == 0)
2833 m_entersound = true;
2835 Cbuf_AddText ("stopdemo\n");
2837 Cvar_SetValue("port", lanConfig_port);
2839 if (lanConfig_cursor == 1)
2843 M_Menu_GameOptions_f ();
2846 M_Menu_ServerList_f();
2850 if (lanConfig_cursor == 2)
2851 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2855 if (lanConfig_cursor == 0)
2857 if (strlen(lanConfig_portname))
2858 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2861 if (lanConfig_cursor == 2)
2863 if (strlen(lanConfig_joinname))
2864 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2869 if (ascii < 32 || ascii > 126)
2872 if (lanConfig_cursor == 2)
2874 l = strlen(lanConfig_joinname);
2877 lanConfig_joinname[l+1] = 0;
2878 lanConfig_joinname[l] = ascii;
2882 if (ascii < '0' || ascii > '9')
2884 if (lanConfig_cursor == 0)
2886 l = strlen(lanConfig_portname);
2889 lanConfig_portname[l+1] = 0;
2890 lanConfig_portname[l] = ascii;
2895 if (StartingGame && lanConfig_cursor == 2)
2897 if (key == K_UPARROW)
2898 lanConfig_cursor = 1;
2900 lanConfig_cursor = 0;
2903 l = atoi(lanConfig_portname);
2906 sprintf(lanConfig_portname, "%u", lanConfig_port);
2909 //=============================================================================
2910 /* GAME OPTIONS MENU */
2929 episode_t *episodes;
2934 level_t quakelevels[] =
2936 {"start", "Entrance"}, // 0
2938 {"e1m1", "Slipgate Complex"}, // 1
2939 {"e1m2", "Castle of the Damned"},
2940 {"e1m3", "The Necropolis"},
2941 {"e1m4", "The Grisly Grotto"},
2942 {"e1m5", "Gloom Keep"},
2943 {"e1m6", "The Door To Chthon"},
2944 {"e1m7", "The House of Chthon"},
2945 {"e1m8", "Ziggurat Vertigo"},
2947 {"e2m1", "The Installation"}, // 9
2948 {"e2m2", "Ogre Citadel"},
2949 {"e2m3", "Crypt of Decay"},
2950 {"e2m4", "The Ebon Fortress"},
2951 {"e2m5", "The Wizard's Manse"},
2952 {"e2m6", "The Dismal Oubliette"},
2953 {"e2m7", "Underearth"},
2955 {"e3m1", "Termination Central"}, // 16
2956 {"e3m2", "The Vaults of Zin"},
2957 {"e3m3", "The Tomb of Terror"},
2958 {"e3m4", "Satan's Dark Delight"},
2959 {"e3m5", "Wind Tunnels"},
2960 {"e3m6", "Chambers of Torment"},
2961 {"e3m7", "The Haunted Halls"},
2963 {"e4m1", "The Sewage System"}, // 23
2964 {"e4m2", "The Tower of Despair"},
2965 {"e4m3", "The Elder God Shrine"},
2966 {"e4m4", "The Palace of Hate"},
2967 {"e4m5", "Hell's Atrium"},
2968 {"e4m6", "The Pain Maze"},
2969 {"e4m7", "Azure Agony"},
2970 {"e4m8", "The Nameless City"},
2972 {"end", "Shub-Niggurath's Pit"}, // 31
2974 {"dm1", "Place of Two Deaths"}, // 32
2975 {"dm2", "Claustrophobopolis"},
2976 {"dm3", "The Abandoned Base"},
2977 {"dm4", "The Bad Place"},
2978 {"dm5", "The Cistern"},
2979 {"dm6", "The Dark Zone"}
2982 episode_t quakeepisodes[] =
2984 {"Welcome to Quake", 0, 1},
2985 {"Doomed Dimension", 1, 8},
2986 {"Realm of Black Magic", 9, 7},
2987 {"Netherworld", 16, 7},
2988 {"The Elder World", 23, 8},
2989 {"Final Level", 31, 1},
2990 {"Deathmatch Arena", 32, 6}
2993 //MED 01/06/97 added hipnotic levels
2994 level_t hipnoticlevels[] =
2996 {"start", "Command HQ"}, // 0
2998 {"hip1m1", "The Pumping Station"}, // 1
2999 {"hip1m2", "Storage Facility"},
3000 {"hip1m3", "The Lost Mine"},
3001 {"hip1m4", "Research Facility"},
3002 {"hip1m5", "Military Complex"},
3004 {"hip2m1", "Ancient Realms"}, // 6
3005 {"hip2m2", "The Black Cathedral"},
3006 {"hip2m3", "The Catacombs"},
3007 {"hip2m4", "The Crypt"},
3008 {"hip2m5", "Mortum's Keep"},
3009 {"hip2m6", "The Gremlin's Domain"},
3011 {"hip3m1", "Tur Torment"}, // 12
3012 {"hip3m2", "Pandemonium"},
3013 {"hip3m3", "Limbo"},
3014 {"hip3m4", "The Gauntlet"},
3016 {"hipend", "Armagon's Lair"}, // 16
3018 {"hipdm1", "The Edge of Oblivion"} // 17
3021 //MED 01/06/97 added hipnotic episodes
3022 episode_t hipnoticepisodes[] =
3024 {"Scourge of Armagon", 0, 1},
3025 {"Fortress of the Dead", 1, 5},
3026 {"Dominion of Darkness", 6, 6},
3027 {"The Rift", 12, 4},
3028 {"Final Level", 16, 1},
3029 {"Deathmatch Arena", 17, 1}
3032 //PGM 01/07/97 added rogue levels
3033 //PGM 03/02/97 added dmatch level
3034 level_t roguelevels[] =
3036 {"start", "Split Decision"},
3037 {"r1m1", "Deviant's Domain"},
3038 {"r1m2", "Dread Portal"},
3039 {"r1m3", "Judgement Call"},
3040 {"r1m4", "Cave of Death"},
3041 {"r1m5", "Towers of Wrath"},
3042 {"r1m6", "Temple of Pain"},
3043 {"r1m7", "Tomb of the Overlord"},
3044 {"r2m1", "Tempus Fugit"},
3045 {"r2m2", "Elemental Fury I"},
3046 {"r2m3", "Elemental Fury II"},
3047 {"r2m4", "Curse of Osiris"},
3048 {"r2m5", "Wizard's Keep"},
3049 {"r2m6", "Blood Sacrifice"},
3050 {"r2m7", "Last Bastion"},
3051 {"r2m8", "Source of Evil"},
3052 {"ctf1", "Division of Change"}
3055 //PGM 01/07/97 added rogue episodes
3056 //PGM 03/02/97 added dmatch episode
3057 episode_t rogueepisodes[] =
3059 {"Introduction", 0, 1},
3060 {"Hell's Fortress", 1, 7},
3061 {"Corridors of Time", 8, 8},
3062 {"Deathmatch Arena", 16, 1}
3065 level_t nehahralevels[] =
3067 {"nehstart", "Welcome to Nehahra"},
3068 {"neh1m1", "Forge City1: Slipgates"},
3069 {"neh1m2", "Forge City2: Boiler"},
3070 {"neh1m3", "Forge City3: Escape"},
3071 {"neh1m4", "Grind Core"},
3072 {"neh1m5", "Industrial Silence"},
3073 {"neh1m6", "Locked-Up Anger"},
3074 {"neh1m7", "Wanderer of the Wastes"},
3075 {"neh1m8", "Artemis System Net"},
3076 {"neh1m9", "To the Death"},
3077 {"neh2m1", "The Gates of Ghoro"},
3078 {"neh2m2", "Sacred Trinity"},
3079 {"neh2m3", "Realm of the Ancients"},
3080 {"neh2m4", "Temple of the Ancients"},
3081 {"neh2m5", "Dreams Made Flesh"},
3082 {"neh2m6", "Your Last Cup of Sorrow"},
3083 {"nehsec", "Ogre's Bane"},
3084 {"nehahra", "Nehahra's Den"},
3085 {"nehend", "Quintessence"}
3088 episode_t nehahraepisodes[] =
3090 {"Welcome to Nehahra", 0, 1},
3091 {"The Fall of Forge", 1, 9},
3092 {"The Outlands", 10, 7},
3093 {"Dimension of the Lost", 17, 2}
3096 // Map list for Transfusion
3097 level_t transfusionlevels[] =
3099 {"bb1", "The Stronghold"},
3100 {"bb2", "Winter Wonderland"},
3102 {"bb4", "The Tower"},
3104 {"bb6", "Twin Fortress"},
3106 {"bb8", "Fun With Heads"},
3108 {"e1m1", "Cradle to Grave"},
3109 {"e1m2", "Wrong Side of the Tracks"},
3110 {"e1m7", "Altar of Stone"},
3111 {"e2m8", "The Lair of Shial"},
3112 {"e3m1", "Ghost Town"},
3113 {"e3m7", "The Pit of Cerberus"},
3114 {"e4m1", "Butchery Loves Company"},
3115 {"e4m7", "In the Flesh"},
3116 {"e4m8", "The Hall of the Epiphany"},
3117 {"e4m9", "Mall of the Dead"},
3119 {"dm1", "Monolith Building 11"},
3122 {"e6m1", "Welcome to Your Life"},
3123 {"e6m8", "Beauty and the Beast"},
3124 {"e6m9", "Forgotten Catacombs"},
3126 {"cpbb01", "Crypt of Despair"},
3127 {"cpbb03", "Unholy Cathedral"},
3129 {"b2a15", "Area 15 (B2)"},
3130 {"barena", "Blood Arena"},
3131 {"bkeep", "Blood Keep"},
3132 {"bstar", "Brown Star"},
3133 {"crypt", "The Crypt"},
3135 {"bb3_2k1", "Bodies Infusion"},
3136 {"captasao", "Captasao"},
3137 {"curandero", "Curandero"},
3138 {"dcamp", "DeathCamp"},
3139 {"highnoon", "HighNoon"},
3140 {"qbb1", "The Confluence"},
3141 {"qbb2", "KathartiK"},
3142 {"qbb3", "Caleb's Woodland Retreat"},
3145 {"dranzbb6", "Black Coffee"},
3146 {"fragm", "Frag'M"},
3148 {"qe1m7", "The House of Chthon"},
3149 {"qmorbias", "Dm-Morbias"},
3150 {"simple", "Dead Simple"}
3153 episode_t transfusionepisodes[] =
3156 {"Blood Single Player", 8, 10},
3157 {"Plasma Pack", 18, 6},
3158 {"Cryptic Passage", 24, 2},
3160 {"Transfusion", 31, 9},
3161 {"Conversions", 40, 6}
3164 level_t goodvsbad2levels[] =
3166 {"rts", "Many Paths"}, // 0
3167 {"chess", "Chess, Scott Hess"}, // 1
3168 {"dot", "Big Wall"},
3169 {"city2", "The Big City"},
3170 {"bwall", "0 G like Psychic TV"},
3171 {"snow", "Wireframed"},
3172 {"telep", "Infinite Falling"},
3173 {"faces", "Facing Bases"},
3174 {"island", "Adventure Islands"},
3177 episode_t goodvsbad2episodes[] =
3179 {"Levels? Bevels!", 0, 8},
3182 level_t battlemechlevels[] =
3184 {"start", "Parking Level"},
3185 {"dm1", "Hot Dump"}, // 1
3186 {"dm2", "The Pits"},
3187 {"dm3", "Dimber Died"},
3188 {"dm4", "Fire in the Hole"},
3189 {"dm5", "Clubhouses"},
3190 {"dm6", "Army go Underground"},
3193 episode_t battlemechepisodes[] =
3195 {"Time for Battle", 0, 7},
3198 level_t openquartzlevels[] =
3200 {"start", "Welcome to Openquartz"},
3202 {"void1", "The center of nowhere"}, // 1
3203 {"void2", "The place with no name"},
3204 {"void3", "The lost supply base"},
3205 {"void4", "Past the outer limits"},
3206 {"void5", "Into the nonexistance"},
3207 {"void6", "Void walk"},
3209 {"vtest", "Warp Central"},
3210 {"box", "The deathmatch box"},
3211 {"bunkers", "Void command"},
3212 {"house", "House of chaos"},
3213 {"office", "Overnight office kill"},
3214 {"am1", "The nameless chambers"},
3217 episode_t openquartzepisodes[] =
3219 {"Single Player", 0, 1},
3220 {"Void Deathmatch", 1, 6},
3224 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3225 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3226 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3227 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3228 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3229 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3230 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3231 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3232 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3237 gamelevels_t *notregistered;
3238 gamelevels_t *registered;
3242 gameinfo_t gamelist[] =
3244 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3245 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3246 {GAME_ROGUE, &roguegame, &roguegame},
3247 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3248 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3249 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3250 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3251 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3252 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3255 gamelevels_t *lookupgameinfo(void)
3258 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3259 if (registered.integer)
3260 return gamelist[i].registered;
3262 return gamelist[i].notregistered;
3268 qboolean m_serverInfoMessage = false;
3269 double m_serverInfoMessageTime;
3271 extern cvar_t sv_public;
3272 extern cvar_t sv_maxrate;
3274 void M_Menu_GameOptions_f (void)
3276 key_dest = key_menu;
3277 m_state = m_gameoptions;
3278 m_entersound = true;
3279 if (maxplayers == 0)
3280 maxplayers = svs.maxclients;
3282 maxplayers = min(8, MAX_SCOREBOARD);
3286 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3287 #define NUM_GAMEOPTIONS 12
3288 int gameoptions_cursor;
3290 void M_GameOptions_Draw (void)
3296 M_Background(320, 200);
3298 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3299 p = Draw_CachePic ("gfx/p_multi.lmp");
3300 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3302 M_DrawTextBox (152, 32, 10, 1);
3303 M_Print(160, 40, "begin game");
3305 M_Print(0, 56, " Max players");
3306 M_Print(160, 56, va("%i", maxplayers) );
3308 if (gamemode != GAME_GOODVSBAD2)
3310 M_Print(0, 64, " Game Type");
3311 if (gamemode == GAME_TRANSFUSION)
3313 if (!deathmatch.integer)
3314 Cvar_SetValue("deathmatch", 1);
3315 if (deathmatch.integer == 2)
3316 M_Print(160, 64, "Capture the Flag");
3318 M_Print(160, 64, "Blood Bath");
3320 else if (gamemode == GAME_BATTLEMECH)
3322 if (!deathmatch.integer)
3323 Cvar_SetValue("deathmatch", 1);
3324 if (deathmatch.integer == 2)
3325 M_Print(160, 64, "Rambo Match");
3327 M_Print(160, 64, "Deathmatch");
3331 if (!coop.integer && !deathmatch.integer)
3332 Cvar_SetValue("deathmatch", 1);
3334 M_Print(160, 64, "Cooperative");
3336 M_Print(160, 64, "Deathmatch");
3339 M_Print(0, 72, " Teamplay");
3340 if (gamemode == GAME_ROGUE)
3344 switch((int)teamplay.integer)
3346 case 1: msg = "No Friendly Fire"; break;
3347 case 2: msg = "Friendly Fire"; break;
3348 case 3: msg = "Tag"; break;
3349 case 4: msg = "Capture the Flag"; break;
3350 case 5: msg = "One Flag CTF"; break;
3351 case 6: msg = "Three Team CTF"; break;
3352 default: msg = "Off"; break;
3354 M_Print(160, 72, msg);
3360 switch (teamplay.integer)
3362 case 0: msg = "Off"; break;
3363 case 2: msg = "Friendly Fire"; break;
3364 default: msg = "No Friendly Fire"; break;
3366 M_Print(160, 72, msg);
3369 M_Print(0, 80, " Skill");
3370 if (skill.integer == 0)
3371 M_Print(160, 80, "Easy difficulty");
3372 else if (skill.integer == 1)
3373 M_Print(160, 80, "Normal difficulty");
3374 else if (skill.integer == 2)
3375 M_Print(160, 80, "Hard difficulty");
3377 M_Print(160, 80, "Nightmare difficulty");
3379 M_Print(0, 88, " Frag Limit");
3380 if (fraglimit.integer == 0)
3381 M_Print(160, 88, "none");
3383 M_Print(160, 88, va("%i frags", fraglimit.integer));
3385 M_Print(0, 96, " Time Limit");
3386 if (timelimit.integer == 0)
3387 M_Print(160, 96, "none");
3389 M_Print(160, 96, va("%i minutes", timelimit.integer));
3392 M_Print(0, 104, " Public server");
3393 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3395 M_Print(0, 112, " Server maxrate");
3396 M_Print(160, 112, va("%i", sv_maxrate.integer));
3398 M_Print(0, 128, " Server name");
3399 M_DrawTextBox (0, 132, 38, 1);
3400 M_Print(8, 140, hostname.string);
3402 g = lookupgameinfo();
3404 if (gamemode != GAME_GOODVSBAD2)
3406 M_Print(0, 160, " Episode");
3407 M_Print(160, 160, g->episodes[startepisode].description);
3410 M_Print(0, 168, " Level");
3411 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3412 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3415 if (gameoptions_cursor == 9)
3416 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3418 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3420 if (m_serverInfoMessage)
3422 if ((realtime - m_serverInfoMessageTime) < 5.0)
3425 M_DrawTextBox (x, 138, 24, 4);
3427 M_Print(x, 146, " More than 64 players?? ");
3428 M_Print(x, 154, " First, question your ");
3429 M_Print(x, 162, " sanity, then email ");
3430 M_Print(x, 170, " havoc@telefragged.com ");
3433 m_serverInfoMessage = false;
3438 void M_NetStart_Change (int dir)
3443 switch (gameoptions_cursor)
3447 if (maxplayers > MAX_SCOREBOARD)
3449 maxplayers = MAX_SCOREBOARD;
3450 m_serverInfoMessage = true;
3451 m_serverInfoMessageTime = realtime;
3458 if (gamemode == GAME_GOODVSBAD2)
3460 if (gamemode == GAME_TRANSFUSION)
3462 if (deathmatch.integer == 2) // changing from CTF to BloodBath
3463 Cvar_SetValueQuick (&deathmatch, 0);
3464 else // changing from BloodBath to CTF
3465 Cvar_SetValueQuick (&deathmatch, 2);
3467 else if (gamemode == GAME_BATTLEMECH)
3469 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3470 Cvar_SetValueQuick (&deathmatch, 0);
3471 else // changing from Deathmatch to Rambo
3472 Cvar_SetValueQuick (&deathmatch, 2);
3476 if (deathmatch.integer) // changing from deathmatch to coop
3478 Cvar_SetValueQuick (&coop, 1);
3479 Cvar_SetValueQuick (&deathmatch, 0);
3481 else // changing from coop to deathmatch
3483 Cvar_SetValueQuick (&coop, 0);
3484 Cvar_SetValueQuick (&deathmatch, 1);
3490 if (gamemode == GAME_GOODVSBAD2)
3492 if (gamemode == GAME_ROGUE)
3497 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3498 if (teamplay.integer > count)
3499 Cvar_SetValueQuick (&teamplay, 0);
3500 else if (teamplay.integer < 0)
3501 Cvar_SetValueQuick (&teamplay, count);
3505 if (gamemode == GAME_GOODVSBAD2)
3507 Cvar_SetValueQuick (&skill, skill.integer + dir);
3508 if (skill.integer > 3)
3509 Cvar_SetValueQuick (&skill, 0);
3510 if (skill.integer < 0)
3511 Cvar_SetValueQuick (&skill, 3);
3515 if (gamemode == GAME_GOODVSBAD2)
3517 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3518 if (fraglimit.integer > 100)
3519 Cvar_SetValueQuick (&fraglimit, 0);
3520 if (fraglimit.integer < 0)
3521 Cvar_SetValueQuick (&fraglimit, 100);
3525 if (gamemode == GAME_GOODVSBAD2)
3527 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3528 if (timelimit.value > 60)
3529 Cvar_SetValueQuick (&timelimit, 0);
3530 if (timelimit.value < 0)
3531 Cvar_SetValueQuick (&timelimit, 60);
3535 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3539 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
3540 if (sv_maxrate.integer > NET_MAXRATE)
3541 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
3542 if (sv_maxrate.integer < NET_MINRATE)
3543 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
3550 if (gamemode == GAME_GOODVSBAD2)
3552 startepisode += dir;
3553 g = lookupgameinfo();
3555 if (startepisode < 0)
3556 startepisode = g->numepisodes - 1;
3558 if (startepisode >= g->numepisodes)
3566 g = lookupgameinfo();
3569 startlevel = g->episodes[startepisode].levels - 1;
3571 if (startlevel >= g->episodes[startepisode].levels)
3577 void M_GameOptions_Key (int key, char ascii)
3581 char hostnamebuf[128];
3586 M_Menu_MultiPlayer_f ();
3590 S_LocalSound ("misc/menu1.wav", true);
3591 gameoptions_cursor--;
3592 if (gameoptions_cursor < 0)
3593 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3597 S_LocalSound ("misc/menu1.wav", true);
3598 gameoptions_cursor++;
3599 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3600 gameoptions_cursor = 0;
3604 if (gameoptions_cursor == 0)
3606 S_LocalSound ("misc/menu3.wav", true);
3607 M_NetStart_Change (-1);
3611 if (gameoptions_cursor == 0)
3613 S_LocalSound ("misc/menu3.wav", true);
3614 M_NetStart_Change (1);
3618 S_LocalSound ("misc/menu2.wav", true);
3619 if (gameoptions_cursor == 0)
3622 Cbuf_AddText ("disconnect\n");
3623 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3625 g = lookupgameinfo();
3626 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3630 M_NetStart_Change (1);
3634 if (gameoptions_cursor == 9)
3636 l = strlen(hostname.string);
3640 memcpy(hostnamebuf, hostname.string, l);
3642 Cvar_Set("hostname", hostnamebuf);
3648 if (ascii < 32 || ascii > 126)
3650 if (gameoptions_cursor == 9)
3652 l = strlen(hostname.string);
3655 memcpy(hostnamebuf, hostname.string, l);
3656 hostnamebuf[l] = ascii;
3657 hostnamebuf[l+1] = 0;
3658 Cvar_Set("hostname", hostnamebuf);
3664 //=============================================================================
3669 void M_Menu_ServerList_f (void)
3671 key_dest = key_menu;
3673 m_entersound = true;
3675 m_return_reason[0] = 0;
3680 void M_ServerList_Draw (void)
3682 int n, y, visible, start, end;
3686 // use as much vertical space as available
3687 M_Background(640, vid.conheight);
3688 // scroll the list as the cursor moves
3689 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3690 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3691 if (*m_return_reason)
3692 M_Print(16, vid.conheight - 8, m_return_reason);
3694 visible = (vid.conheight - 16 - y) / 8;
3695 start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3696 end = min(start + visible, hostCacheCount);
3698 p = Draw_CachePic("gfx/p_multi.lmp");
3699 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3702 for (n = start;n < end;n++)
3704 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3705 M_Print(0, y, hostcache[n].line1);y += 8;
3706 M_Print(0, y, hostcache[n].line2);y += 8;
3709 else if (realtime - masterquerytime < 3)
3711 if (masterquerycount)
3712 M_Print(0, y, "No servers found");
3714 M_Print(0, y, "No master servers found (network problem?)");
3719 void M_ServerList_Key(int k, char ascii)
3724 M_Menu_LanConfig_f();
3733 S_LocalSound("misc/menu1.wav", true);
3735 if (slist_cursor < 0)
3736 slist_cursor = hostCacheCount - 1;
3741 S_LocalSound("misc/menu1.wav", true);
3743 if (slist_cursor >= hostCacheCount)
3748 S_LocalSound("misc/menu2.wav", true);
3749 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3758 //=============================================================================
3759 /* Menu Subsystem */
3761 void M_Keydown(int key, char ascii);
3763 void M_ToggleMenu_f(void);
3764 void M_Shutdown(void);
3768 menu_mempool = Mem_AllocPool("Menu", 0, NULL);
3769 menuplyr_load = true;
3770 menuplyr_pixels = NULL;
3772 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3773 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3774 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3775 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3776 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3777 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3778 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3779 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3780 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
3781 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3782 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3783 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3784 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3785 Cmd_AddCommand ("help", M_Menu_Help_f);
3786 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3788 if (gamemode == GAME_TRANSFUSION)
3790 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3791 bindnames = transfusionbindnames;
3793 else if (gamemode == GAME_GOODVSBAD2)
3795 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3796 bindnames = goodvsbad2bindnames;
3800 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3801 bindnames = quakebindnames;
3804 // Make sure "keys_cursor" doesn't start on a section in the binding list
3806 while (bindnames[keys_cursor][0][0] == '\0')
3810 // Only sections? There may be a problem somewhere...
3811 if (keys_cursor >= numcommands)
3812 Sys_Error ("M_Init: The key binding list only contains sections");
3816 if (gamemode == GAME_NEHAHRA)
3818 if (FS_FileExists("maps/neh1m4.bsp"))
3820 if (FS_FileExists("hearing.dem"))
3822 Con_Print("Nehahra movie and game detected.\n");
3823 NehGameType = TYPE_BOTH;
3827 Con_Print("Nehahra game detected.\n");
3828 NehGameType = TYPE_GAME;
3833 if (FS_FileExists("hearing.dem"))
3835 Con_Print("Nehahra movie detected.\n");
3836 NehGameType = TYPE_DEMO;
3840 Con_Print("Nehahra not found.\n");
3841 NehGameType = TYPE_GAME; // could just complain, but...
3849 if (key_dest != key_menu)
3852 if (m_state == m_none)
3868 case m_singleplayer:
3869 M_SinglePlayer_Draw ();
3881 M_MultiPlayer_Draw ();
3892 case m_options_effects:
3893 M_Options_Effects_Draw ();
3896 case m_options_graphics:
3897 M_Options_Graphics_Draw ();
3900 case m_options_colorcontrol:
3901 M_Options_ColorControl_Draw ();
3921 M_LanConfig_Draw ();
3925 M_GameOptions_Draw ();
3929 M_ServerList_Draw ();
3935 S_LocalSound ("misc/menu2.wav", true);
3936 m_entersound = false;
3943 void M_Keydown (int key, char ascii)
3951 M_Main_Key (key, ascii);
3955 M_Demo_Key (key, ascii);
3958 case m_singleplayer:
3959 M_SinglePlayer_Key (key, ascii);
3963 M_Load_Key (key, ascii);
3967 M_Save_Key (key, ascii);
3971 M_MultiPlayer_Key (key, ascii);
3975 M_Setup_Key (key, ascii);
3979 M_Options_Key (key, ascii);
3982 case m_options_effects:
3983 M_Options_Effects_Key (key, ascii);
3986 case m_options_graphics:
3987 M_Options_Graphics_Key (key, ascii);
3990 case m_options_colorcontrol:
3991 M_Options_ColorControl_Key (key, ascii);
3995 M_Keys_Key (key, ascii);
3999 M_Video_Key (key, ascii);
4003 M_Help_Key (key, ascii);
4007 M_Quit_Key (key, ascii);
4011 M_LanConfig_Key (key, ascii);
4015 M_GameOptions_Key (key, ascii);
4019 M_ServerList_Key (key, ascii);
4024 void M_Shutdown(void)
4027 key_dest = key_game;
4030 void M_Restart(void)
4034 //============================================================================
4035 // Menu prog handling
4036 mfunction_t *PRVM_ED_FindFunction(const char *);
4038 #define M_F_INIT "m_init"
4039 #define M_F_KEYDOWN "m_keydown"
4040 #define M_F_DRAW "m_draw"
4041 // ng_menu function names
4042 #define M_F_DISPLAY "m_display"
4043 #define M_F_HIDE "m_hide"
4044 // normal menu names (rest)
4045 #define M_F_TOGGLE "m_toggle"
4046 #define M_F_SHUTDOWN "m_shutdown"
4048 static char *m_required_func[] = {
4062 qboolean m_displayed;
4065 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4067 static func_t m_draw, m_keydown;
4069 void MR_SetRouting (qboolean forceold);
4073 // fall back to the normal menu
4076 Con_Print("Falling back to normal menu\n");
4078 key_dest = key_game;
4082 // init the normal menu now -> this will also correct the menu router pointers
4083 MR_SetRouting (TRUE);
4086 void MP_Keydown (int key, char ascii)
4089 PRVM_SetProg(PRVM_MENUPROG);
4092 *prog->time = realtime;
4095 prog->globals[OFS_PARM0] = (float) key;
4096 prog->globals[OFS_PARM1] = (float) ascii;
4097 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4105 PRVM_SetProg(PRVM_MENUPROG);
4108 *prog->time = realtime;
4110 PRVM_ExecuteProgram(m_draw,"");
4115 void MP_ToggleMenu_f (void)
4118 PRVM_SetProg(PRVM_MENUPROG);
4121 *prog->time = realtime;
4124 m_displayed = !m_displayed;
4126 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4128 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4130 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4136 void MP_Shutdown (void)
4139 PRVM_SetProg(PRVM_MENUPROG);
4142 *prog->time = realtime;
4144 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4147 key_dest = key_game;
4149 // AK not using this cause Im not sure whether this is useful at all instead :
4158 PRVM_InitProg(PRVM_MENUPROG);
4160 prog->crc = M_PROGHEADER_CRC;
4161 prog->edictprivate_size = 0; // no private struct used
4162 prog->name = M_NAME;
4163 prog->limit_edicts = M_MAX_EDICTS;
4164 prog->extensionstring = vm_m_extensions;
4165 prog->builtins = vm_m_builtins;
4166 prog->numbuiltins = vm_m_numbuiltins;
4167 prog->init_cmd = VM_M_Cmd_Init;
4168 prog->reset_cmd = VM_M_Cmd_Reset;
4169 prog->error_cmd = MP_Error;
4171 // allocate the mempools
4172 prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4173 prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4174 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4176 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4178 // set m_draw and m_keydown
4179 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4180 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4183 m_displayed = false;
4187 *prog->time = realtime;
4189 // call the prog init
4190 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4195 void MP_Restart(void)
4201 //============================================================================
4204 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4206 void MR_SetRouting(qboolean forceold)
4208 static qboolean m_init = FALSE, mp_init = FALSE;
4210 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4211 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4213 // set menu router function pointers
4214 MR_Keydown = M_Keydown;
4216 MR_ToggleMenu_f = M_ToggleMenu_f;
4217 MR_Shutdown = M_Shutdown;
4230 // set menu router function pointers
4231 MR_Keydown = MP_Keydown;
4233 MR_ToggleMenu_f = MP_ToggleMenu_f;
4234 MR_Shutdown = MP_Shutdown;
4246 void MR_Restart(void)
4249 MR_SetRouting (FALSE);
4252 void Call_MR_ToggleMenu_f(void)
4260 // set router console commands
4261 Cvar_RegisterVariable (&forceqmenu);
4262 if (gamemode == GAME_NETHERWORLD)
4263 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4264 Cmd_AddCommand ("menu_restart",MR_Restart);
4265 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4267 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4268 if(COM_CheckParm("-forceqmenu"))
4269 Cvar_SetValueQuick(&forceqmenu,1);
4270 // use -useqmenu for debugging proposes, cause it starts
4271 // the normal quake menu only the first time
4272 if(COM_CheckParm("-useqmenu"))
4273 MR_SetRouting (TRUE);
4275 MR_SetRouting (FALSE);