6 #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
9 typedef struct matrix4x4_s
15 // functions for manipulating 4x4 matrices
18 void Matrix4x4_Copy (matrix4x4_t *out, const matrix4x4_t *in);
19 // copy only the rotation portion of a matrix4x4
20 void Matrix4x4_CopyRotateOnly (matrix4x4_t *out, const matrix4x4_t *in);
21 // copy only the translate portion of a matrix4x4
22 void Matrix4x4_CopyTranslateOnly (matrix4x4_t *out, const matrix4x4_t *in);
23 // multiply two matrix4x4 together, combining their transformations
24 // (warning: order matters - Concat(a, b, c) != Concat(a, c, b))
25 void Matrix4x4_Concat (matrix4x4_t *out, const matrix4x4_t *in1, const matrix4x4_t *in2);
26 // swaps the rows and columns of the matrix
27 // (is this useful for anything?)
28 void Matrix4x4_Transpose (matrix4x4_t *out, const matrix4x4_t *in1);
29 // swaps the rows and columns of the rotation matrix
30 // (inverting the rotation, but leaving everything else the same)
31 void Matrix4x4_Transpose3x3 (matrix4x4_t *out, const matrix4x4_t *in1);
32 // creates a matrix that does the opposite of the matrix provided
33 // only supports translate, rotate, scale (not scale3) matrices
34 void Matrix4x4_Invert_Simple (matrix4x4_t *out, const matrix4x4_t *in1);
36 // creates an identity matrix
37 // (a matrix which does nothing)
38 void Matrix4x4_CreateIdentity (matrix4x4_t *out);
39 // creates a translate matrix
41 void Matrix4x4_CreateTranslate (matrix4x4_t *out, float x, float y, float z);
42 // creates a rotate matrix
44 void Matrix4x4_CreateRotate (matrix4x4_t *out, float angle, float x, float y, float z);
45 // creates a scaling matrix
46 // (expands or contracts vectors)
47 // (warning: do not apply this kind of matrix to direction vectors)
48 void Matrix4x4_CreateScale (matrix4x4_t *out, float x);
49 // creates a squishing matrix
50 // (expands or contracts vectors differently in different axis)
51 // (warning: this is not reversed by Invert_Simple)
52 // (warning: do not apply this kind of matrix to direction vectors)
53 void Matrix4x4_CreateScale3 (matrix4x4_t *out, float x, float y, float z);
54 // creates a matrix for a quake entity
55 void Matrix4x4_CreateFromQuakeEntity(matrix4x4_t *out, float x, float y, float z, float pitch, float yaw, float roll, float scale);
57 // converts a matrix4x4 to a set of 3D vectors for the 3 axial directions, and the translate
58 void Matrix4x4_ToVectors(const matrix4x4_t *in, float vx[3], float vy[3], float vz[3], float t[3]);
59 // creates a matrix4x4 from a set of 3D vectors for axial directions, and translate
60 void Matrix4x4_FromVectors(matrix4x4_t *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]);
62 // transforms a 3D vector through a matrix4x4
63 void Matrix4x4_Transform (const matrix4x4_t *in, const float v[3], float out[3]);
64 // transforms a 4D vector through a matrix4x4
65 // (warning: if you don't know why you would need this, you don't need it)
66 // (warning: the 4th component of the vector should be 1.0)
67 void Matrix4x4_Transform4 (const matrix4x4_t *in, const float v[4], float out[4]);
68 // reverse transforms a 3D vector through a matrix4x4, at least for *simple*
69 // cases (rotation and translation *ONLY*), this attempts to undo the results
71 //void Matrix4x4_SimpleUntransform (const matrix4x4_t *in, const float v[3], float out[3]);
72 // transforms a direction vector through the rotation part of a matrix
73 void Matrix4x4_Transform3x3 (const matrix4x4_t *in, const float v[3], float out[3]);
75 // ease of use functions
76 // immediately applies a Translate to the matrix
77 void Matrix4x4_ConcatTranslate (matrix4x4_t *out, float x, float y, float z);
78 // immediately applies a Rotate to the matrix
79 void Matrix4x4_ConcatRotate (matrix4x4_t *out, float angle, float x, float y, float z);
80 // immediately applies a Scale to the matrix
81 void Matrix4x4_ConcatScale (matrix4x4_t *out, float x);
82 // immediately applies a Scale3 to the matrix
83 void Matrix4x4_ConcatScale3 (matrix4x4_t *out, float x, float y, float z);