1 /* $Id: network.c,v 1.20 2003-10-03 08:21:28 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 static char rcsid[] = "$Id: network.c,v 1.20 2003-10-03 08:21:28 btb Exp $";
73 #include <Errors.h> // for appletalk networking errors
77 #define LHX(x) ((x)*(MenuHires?2:1))
78 #define LHY(y) ((y)*(MenuHires?2.4:1))
80 /* the following are the possible packet identificators.
81 * they are stored in the "type" field of the packet structs.
82 * they are offset 4 bytes from the beginning of the raw IPX data
83 * because of the "driver's" ipx_packetnum (see linuxnet.c).
85 #define PID_LITE_INFO 43 // 0x2B lite game info
86 #define PID_SEND_ALL_GAMEINFO 44 // 0x2C plz send more than lite only
87 #define PID_PLAYERSINFO 45 // 0x2D here's my name & personal data
88 #define PID_REQUEST 46 // 0x2E may i join, plz send sync
89 #define PID_SYNC 47 // 0x2F master says: enter mine now!
90 #define PID_PDATA 48 // 0x30
91 #define PID_ADDPLAYER 49
93 #define PID_DUMP 51 // 0x33 you can't join this game
94 #define PID_ENDLEVEL 52
96 #define PID_QUIT_JOINING 54
97 #define PID_OBJECT_DATA 55 // array of bots, players, powerups, ...
98 #define PID_GAME_LIST 56 // 0x38 give me the list of your games
99 #define PID_GAME_INFO 57 // 0x39 here's a game i've started
100 #define PID_PING_SEND 58
101 #define PID_PING_RETURN 59
102 #define PID_GAME_UPDATE 60 // inform about new player/team change
103 #define PID_ENDLEVEL_SHORT 61
104 #define PID_NAKED_PDATA 62
105 #define PID_GAME_PLAYERS 63
106 #define PID_NAMES_RETURN 64 // 0x40
109 #define NETGAME_ANARCHY 0
110 #define NETGAME_TEAM_ANARCHY 1
111 #define NETGAME_ROBOT_ANARCHY 2
112 #define NETGAME_COOPERATIVE 3
113 #define NETGAME_CAPTURE_FLAG 4
114 #define NETGAME_HOARD 5
115 #define NETGAME_TEAM_HOARD 6
117 /* The following are values for NetSecurityFlag */
118 #define NETSECURITY_OFF 0
119 #define NETSECURITY_WAIT_FOR_PLAYERS 1
120 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
121 #define NETSECURITY_WAIT_FOR_SYNC 3
122 /* The NetSecurityNum and the "Security" field of the network structs
123 * identifies a netgame. It is a random number chosen by the network master
124 * (the one that did "start netgame").
127 // MWA -- these structures are aligned -- please save me sanity and
128 // headaches by keeping alignment if these are changed!!!! Contact
131 typedef struct endlevel_info {
136 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
141 typedef struct endlevel_info_short {
146 } endlevel_info_short;
148 // WARNING!!! This is the top part of netgame_info...if that struct changes,
149 // this struct much change as well. ie...they are aligned and the join system will
150 // not work without it.
152 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
153 // code for macintosh in netmisc.c
155 typedef struct lite_info {
158 char game_name[NETGAME_NAME_LEN+1];
159 char mission_title[MISSION_NAME_LEN+1];
160 char mission_name[9];
167 ubyte max_numplayers;
170 ubyte protocol_version;
174 } __pack__ lite_info;
176 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
177 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
178 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
181 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
182 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
183 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
184 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
185 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
186 #define IPX_SHORT_INFO_SIZE ( 490 )
188 #define NETGAME_INFO_SIZE sizeof(netgame_info)
189 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
190 #define LITE_INFO_SIZE sizeof(lite_info)
191 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
192 #define FRAME_INFO_SIZE sizeof(frame_info)
193 #define IPX_SHORT_INFO_SIZE sizeof(short_frame_info)
196 #define MAX_ACTIVE_NETGAMES 12
198 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
199 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
200 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
201 int NamesInfoSecurity=-1;
203 // MWAnetgame_info *TempNetInfo;
204 netgame_info TempNetInfo;
206 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
207 extern void multi_send_kill_goal_counts();
208 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
210 void network_process_naked_pdata (char *,int);
211 extern void multi_send_robot_controls(char);
213 void network_flush();
214 void network_listen();
215 void network_update_netgame();
216 void network_check_for_old_version(char pnum);
217 void network_send_objects();
218 void network_send_rejoin_sync(int player_num);
219 void network_send_game_info(sequence_packet *their);
220 void network_send_endlevel_short_sub(int from_player_num, int to_player);
221 void network_read_sync_packet(netgame_info * sp, int rsinit);
222 int network_wait_for_playerinfo();
223 void network_process_pdata(char *data);
224 void network_read_object_packet(ubyte *data );
225 void network_read_endlevel_packet(ubyte *data );
226 void network_read_endlevel_short_packet(ubyte *data );
227 void network_ping(ubyte flat, int pnum);
228 void network_handle_ping_return(ubyte pnum);
229 void network_process_names_return(char *data);
230 void network_send_player_names(sequence_packet *their);
231 int network_choose_connect();
232 void network_more_game_options();
233 void network_count_powerups_in_mine();
234 int network_wait_for_all_info(int choice);
235 void network_AdjustMaxDataSize();
236 void network_do_big_wait(int choice);
237 void network_send_extras();
238 void network_read_pdata_packet(frame_info *pd);
239 void network_read_pdata_short_packet(short_frame_info *pd);
241 void ClipRank(signed char *rank);
242 void DoRefuseStuff(sequence_packet *their);
243 int GetNewPlayerNumber(sequence_packet *their);
244 void SetAllAllowablesTo(int on);
246 int num_active_games = 0;
247 int PacketsPerSec=10;
248 int MaxXDataSize=NET_XDATA_SIZE;
250 int Netlife_kills=0, Netlife_killed=0;
253 int Network_active=0;
255 int Network_status = 0;
256 int Network_games_changed = 0;
258 int Network_socket = 0;
259 int Network_allow_socket_changes = 1;
261 int NetSecurityFlag=NETSECURITY_OFF;
262 int NetSecurityNum=0;
263 int Network_sending_extras=0;
264 int VerifyPlayerJoined=-1;
265 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
266 // We could just send updates to everyone but that kills the sender!
268 // For rejoin object syncing
270 int Network_rejoined = 0; // Did WE rejoin this game?
271 int Network_new_game = 0; // Is this the first level of a new game?
272 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
273 int Network_send_objnum = -1; // What object are we sending next?
274 int Network_player_added = 0; // Is this a new player or a returning player?
275 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
276 sequence_packet Network_player_rejoining; // Who is rejoining now?
278 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
280 int PacketUrgent = 0;
282 int TotalMissedPackets=0,TotalPacketsGot=0;
284 frame_info MySyncPack,UrgentSyncPack;
285 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
286 ushort my_segments_checksum = 0;
288 sequence_packet My_Seq;
289 char WantPlayersInfo=0;
290 char WaitingForPlayerInfo=0;
292 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
293 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
295 extern obj_position Player_init[MAX_PLAYERS];
297 extern int force_cockpit_redraw;
299 // reasons for a packet with type PID_DUMP
300 #define DUMP_CLOSED 0 // no new players allowed after game started
301 #define DUMP_FULL 1 // player cound maxed out
302 #define DUMP_ENDLEVEL 2
304 #define DUMP_ABORTED 4
305 #define DUMP_CONNECTED 5 // never used
307 #define DUMP_KICKED 7 // never used
309 extern ubyte Version_major,Version_minor;
310 extern ubyte SurfingNet;
311 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
312 extern char PowerupsInMine[MAX_POWERUP_TYPES];
314 extern void multi_send_stolen_items();
316 int network_wait_for_snyc();
317 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
318 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
320 extern void game_disable_cheats();
324 FILE *SendLogFile,*RecieveLogFile;
325 int TTSent[100],TTRecv[100];
328 extern int Final_boss_is_dead;
330 // following is network stuff for appletalk
332 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
334 #define NETWORK_OEM 0x10
338 int Network_game_type; // used to tell IPX vs. appletalk games
340 #define MAX_ZONES 255
341 #define MAX_ZONE_LENGTH 33
342 #define DEFAULT_ZONE_NAME "\p*"
343 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
344 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
345 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
346 ubyte appletalk_use_broadcast = 0;
347 ubyte Network_game_validated = 0; // validates a game before being able to join
348 ubyte Network_game_validate_choice = 0;
349 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
351 #define ETHERTALK_TYPE 0
352 #define LOCALTALK_TYPE 1
353 #define OTHERTALK_TYPE 2
356 void network_release_registered_game(void);
364 // So you want to play a netgame, eh? Let's a get a few things
368 int save_pnum = Player_num;
370 game_disable_cheats();
372 Final_boss_is_dead=0;
373 NamesInfoSecurity=-1;
381 for (t=0;t<MAX_POWERUP_TYPES;t++)
383 MaxPowerupsAllowed[t]=0;
387 TotalMissedPackets=0; TotalPacketsGot=0;
389 memset(&Netgame, 0, sizeof(netgame_info));
390 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
391 memset(&My_Seq, 0, sizeof(sequence_packet));
392 My_Seq.type = PID_REQUEST;
393 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
396 Version_minor|=NETWORK_OEM;
399 My_Seq.player.version_major=Version_major;
400 My_Seq.player.version_minor=Version_minor;
401 My_Seq.player.rank=GetMyNetRanking();
403 if (Network_game_type == IPX_GAME) {
404 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
405 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
408 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
409 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
410 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
414 My_Seq.player.computer_type = MAC;
416 My_Seq.player.computer_type = DOS;
419 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
420 init_player_stats_game();
422 Player_num = save_pnum;
424 Network_new_game = 1;
425 Control_center_destroyed = 0;
428 Netgame.PacketsPerSec=10;
430 if ((t=FindArg("-packets")))
432 Netgame.PacketsPerSec=atoi(Args[t+1]);
433 if (Netgame.PacketsPerSec<1)
434 Netgame.PacketsPerSec=1;
435 else if (Netgame.PacketsPerSec>20)
436 Netgame.PacketsPerSec=20;
437 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
439 if (FindArg("-shortpackets"))
441 Netgame.ShortPackets=1;
442 mprintf ((0,"Will send short packets.\n"));
447 network_i_am_master(void)
449 // I am the lowest numbered player in this game?
453 if (!(Game_mode & GM_NETWORK))
454 return (Player_num == 0);
456 for (i = 0; i < Player_num; i++)
457 if (Players[i].connected)
462 int network_who_is_master(void)
464 // Who is the master of this game?
468 if (!(Game_mode & GM_NETWORK))
469 return (Player_num == 0);
471 for (i = 0; i < N_players; i++)
472 if (Players[i].connected)
476 int network_how_many_connected()
480 for (i = 0; i < N_players; i++)
481 if (Players[i].connected)
486 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
487 #define ENDLEVEL_IDLE_TIME (F1_0*20)
490 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
492 // Polling loop for End-of-level menu
500 int previous_state[MAX_NUM_NET_PLAYERS];
501 int previous_seconds_left;
508 // Send our endlevel packet at regular intervals
510 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
512 network_send_endlevel_packet();
513 t1 = timer_get_approx_seconds();
516 for (i = 0; i < N_players; i++)
517 previous_state[i] = Players[i].connected;
519 previous_seconds_left = Countdown_seconds_left;
523 for (i = 0; i < N_players; i++)
525 if (Players[i].connected == 1)
527 // Check timeout for idle players
528 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
530 mprintf((0, "idle timeout for player %d.\n", i));
531 Players[i].connected = 0;
532 network_send_endlevel_sub(i);
536 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
538 if (Players[i].connected != 1)
540 if (Players[i].connected == 4)
544 if (num_escaped == N_players) // All players are out of the mine
546 Countdown_seconds_left = -1;
550 if (num_ready == N_players) // All players have checked in or are disconnected
560 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
562 // Polling loop for End-of-level menu
574 // Send our endlevel packet at regular intervals
576 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
578 network_send_endlevel_packet();
579 t1 = timer_get_approx_seconds();
582 // mprintf ((0,"Trying to listen!\n"));
585 for (i = 0; i < N_players; i++)
587 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
589 if (Players[i].connected == 4)
593 if (num_ready == N_players) // All players have checked in or are disconnected
603 extern fix StartAbortMenuTime;
606 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
608 // Polling loop for End-of-level menu
617 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
624 for (i = 0; i < N_players; i++)
625 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
628 if (num_ready == N_players) // All players have checked in or are disconnected
635 network_endlevel(int *secret)
637 // Do whatever needs to be done between levels
645 Network_status = NETSTAT_ENDLEVEL; // We are between levels
649 network_send_endlevel_packet();
651 for (i=0; i<N_players; i++)
653 LastPacketTime[i] = timer_get_approx_seconds();
656 network_send_endlevel_packet();
657 network_send_endlevel_packet();
658 MySyncPackInitialized = 0;
660 network_update_netgame();
666 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
668 // Can this player rejoin a netgame in progress?
672 if (game->game_status == NETSTAT_STARTING)
675 if (game->game_status != NETSTAT_PLAYING)
677 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
681 if (game->version_major==0 && Version_major>0)
683 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
687 if (game->version_major>0 && Version_major==0)
689 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
693 // Game is in progress, figure out if this guy can re-join it
695 num_players = game->numplayers;
697 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
698 // Look for player that is not connected
700 if (game->numconnected==game->max_numplayers)
703 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
705 if (game->RefusePlayers)
708 if (game->numplayers < game->max_numplayers)
711 if (game->numconnected<num_players)
718 mprintf ((0,"Error! Can't join because people==NULL!\n"));
722 // Search to see if we were already in this closed netgame in progress
724 for (i = 0; i < num_players; i++) {
725 if (Network_game_type == IPX_GAME) {
726 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
727 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
728 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
731 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
732 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
733 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
738 if (i != num_players)
741 mprintf ((0,"Error: Can't join because at end of list!\n"));
746 network_disconnect_player(int playernum)
748 // A player has disconnected from the net game, take whatever steps are
751 if (playernum == Player_num)
753 Int3(); // Weird, see Rob
757 Players[playernum].connected = 0;
758 NetPlayers.players[playernum].connected = 0;
759 if (VerifyPlayerJoined==playernum)
760 VerifyPlayerJoined=-1;
762 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
763 multi_make_player_ghost(playernum);
765 if (Newdemo_state == ND_STATE_RECORDING)
766 newdemo_record_multi_disconnect(playernum);
768 multi_strip_robots(playernum);
772 network_new_player(sequence_packet *their)
777 pnum = their->player.connected;
780 Assert(pnum < MaxNumNetPlayers);
782 objnum = Players[pnum].objnum;
784 if (Newdemo_state == ND_STATE_RECORDING) {
787 if (pnum == N_players)
791 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
794 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
795 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
798 ClipRank (&their->player.rank);
799 NetPlayers.players[pnum].rank=their->player.rank;
800 NetPlayers.players[pnum].version_major=their->player.version_major;
801 NetPlayers.players[pnum].version_minor=their->player.version_minor;
802 network_check_for_old_version(pnum);
804 if (Network_game_type == IPX_GAME) {
805 if ( (*(uint *)their->player.network.ipx.server) != 0 )
806 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
808 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
810 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
811 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
813 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
814 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
815 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
818 Players[pnum].n_packets_got = 0;
819 Players[pnum].connected = 1;
820 Players[pnum].net_kills_total = 0;
821 Players[pnum].net_killed_total = 0;
822 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
823 Players[pnum].score = 0;
824 Players[pnum].flags = 0;
825 Players[pnum].KillGoalCount=0;
827 if (pnum == N_players)
830 Netgame.numplayers = N_players;
833 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
835 ClipRank (&their->player.rank);
837 if (FindArg("-norankings"))
838 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
840 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
842 multi_make_ghost_player(pnum);
845 multi_sort_kill_list();
847 // create_player_appearance_effect(&Objects[objnum]);
850 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
851 char RefusePlayerName[12];
852 fix RefuseTimeLimit=0;
854 void network_welcome_player(sequence_packet *their)
856 // Add a player to a game already in progress
857 ubyte local_address[6];
861 WaitForRefuseAnswer=0;
863 if (FindArg("-NoMatrixCheat"))
865 if ((their->player.version_minor & 0x0F) < 3)
867 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
874 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
876 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
878 if (Network_game_type == IPX_GAME)
879 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
882 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
888 // Don't accept new players if we're ending this level. Its safe to
889 // ignore since they'll request again later
891 if ((Endlevel_sequence) || (Control_center_destroyed))
893 mprintf((0, "Ignored request from new player to join during endgame.\n"));
894 if (Network_game_type == IPX_GAME)
895 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
898 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
903 if (Network_send_objects || Network_sending_extras)
905 // Ignore silently, we're already responding to someone and we can't
906 // do more than one person at a time. If we don't dump them they will
907 // re-request in a few seconds.
911 if (their->player.connected != Current_level_num)
913 mprintf((0, "Dumping player due to old level number.\n"));
914 if (Network_game_type == IPX_GAME)
915 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
918 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
924 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
925 Network_player_added = 0;
927 if (Network_game_type == IPX_GAME) {
928 if ( (*(uint *)their->player.network.ipx.server) != 0 )
929 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
931 memcpy(local_address, their->player.network.ipx.node, 6);
934 for (i = 0; i < N_players; i++)
936 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
941 #ifdef MACINTOSH // note link to above if
942 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
943 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
944 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
951 if (player_num == -1)
953 // Player is new to this game
955 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
957 // Add player in an open slot, game not full yet
959 player_num = N_players;
960 Network_player_added = 1;
962 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
964 // Slots are open but game is closed
966 if (Network_game_type == IPX_GAME)
967 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
970 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
976 // Slots are full but game is open, see if anyone is
977 // disconnected and replace the oldest player with this new one
979 int oldest_player = -1;
980 fix oldest_time = timer_get_approx_seconds();
982 Assert(N_players == MaxNumNetPlayers);
984 for (i = 0; i < N_players; i++)
986 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
988 oldest_time = LastPacketTime[i];
993 if (oldest_player == -1)
995 // Everyone is still connected
997 if (Network_game_type == IPX_GAME)
998 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
1001 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
1009 player_num = oldest_player;
1010 Network_player_added = 1;
1016 // Player is reconnecting
1018 if (Players[player_num].connected)
1020 mprintf((0, "Extra REQUEST from player ignored.\n"));
1024 if (Newdemo_state == ND_STATE_RECORDING)
1025 newdemo_record_multi_reconnect(player_num);
1027 Network_player_added = 0;
1029 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
1031 if (FindArg("-norankings"))
1032 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
1034 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
1037 Players[player_num].KillGoalCount=0;
1039 // Send updated Objects data to the new/returning player
1042 Network_player_rejoining = *their;
1043 Network_player_rejoining.player.connected = player_num;
1044 Network_send_objects = 1;
1045 Network_send_objnum = -1;
1047 network_send_objects();
1050 int network_objnum_is_past(int objnum)
1052 // determine whether or not a given object number has already been sent
1053 // to a re-joining player.
1055 int player_num = Network_player_rejoining.player.connected;
1056 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1058 if (!Network_send_objects)
1059 return 0; // We're not sending objects to a new player
1061 if (obj_mode > Network_send_object_mode)
1063 else if (obj_mode < Network_send_object_mode)
1065 else if (objnum < Network_send_objnum)
1071 #define OBJ_PACKETS_PER_FRAME 1
1072 extern void multi_send_active_door(char);
1073 extern void multi_send_door_open_specific(int,int,int,ubyte);
1076 void network_send_door_updates(int pnum)
1078 // Send door status when new player joins
1084 // Assert (pnum>-1 && pnum<N_players);
1086 for (i = 0; i < Num_walls; i++)
1088 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1089 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1090 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1091 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1092 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1093 multi_send_hostage_door_status(i);
1095 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1099 extern vms_vector MarkerPoint[];
1100 void network_send_markers()
1102 // send marker positions/text to new player
1109 if (MarkerObject[(i*2)]!=-1)
1110 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1111 if (MarkerObject[(i*2)+1]!=-1)
1112 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1116 void network_process_monitor_vector(int vector)
1122 for (i=0; i <= Highest_segment_index; i++)
1126 for (j = 0; j < 6; j++)
1128 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1129 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1130 ((bm = Effects[ec].dest_bm_num) != -1) )
1132 if (vector & (1 << count))
1134 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1135 // mprintf((0, "Monitor %d blown up.\n", count));
1138 // mprintf((0, "Monitor %d intact.\n", count));
1146 int network_create_monitor_vector(void)
1149 int num_blown_bitmaps = 0;
1150 int monitor_num = 0;
1151 #define NUM_BLOWN_BITMAPS 20
1152 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1156 for (i=0; i < Num_effects; i++)
1158 if (Effects[i].dest_bm_num > 0) {
1159 for (j = 0; j < num_blown_bitmaps; j++)
1160 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1162 if (j == num_blown_bitmaps) {
1163 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1164 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1169 // for (i = 0; i < num_blown_bitmaps; i++)
1170 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1172 for (i=0; i <= Highest_segment_index; i++)
1176 for (j = 0; j < 6; j++)
1178 if ((tm = seg->sides[j].tmap_num2) != 0)
1180 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1181 (Effects[ec].dest_bm_num != -1) )
1183 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1185 Assert(monitor_num < 32);
1189 for (k = 0; k < num_blown_bitmaps; k++)
1191 if ((tm&0x3fff) == blown_bitmaps[k])
1193 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1194 vector |= (1 << monitor_num);
1196 Assert(monitor_num < 32);
1204 // mprintf((0, "Final monitor vector %x.\n", vector));
1208 void network_stop_resync(sequence_packet *their)
1210 if (Network_game_type == IPX_GAME) {
1211 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1212 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1213 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1215 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1216 Network_send_objects = 0;
1217 Network_sending_extras=0;
1219 Player_joining_extras=-1;
1220 Network_send_objnum = -1;
1223 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1224 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1225 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1227 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1228 Network_send_objects = 0;
1229 Network_sending_extras=0;
1231 Player_joining_extras=-1;
1232 Network_send_objnum = -1;
1237 byte object_buffer[IPX_MAX_DATA_SIZE];
1239 void network_send_objects(void)
1241 short remote_objnum;
1245 static int obj_count = 0;
1246 static int frame_num = 0;
1248 int obj_count_frame = 0;
1249 int player_num = Network_player_rejoining.player.connected;
1251 // Send clear objects array trigger and send player num
1253 Assert(Network_send_objects != 0);
1254 Assert(player_num >= 0);
1255 Assert(player_num < MaxNumNetPlayers);
1257 if (Endlevel_sequence || Control_center_destroyed)
1259 // Endlevel started before we finished sending the goods, we'll
1260 // have to stop and try again after the level.
1262 if (Network_game_type == IPX_GAME)
1263 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1266 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1268 Network_send_objects = 0;
1272 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1273 // over-stressing the receiver.
1275 obj_count_frame = 0;
1276 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1277 object_buffer[0] = PID_OBJECT_DATA;
1280 if (Network_send_objnum == -1)
1283 Network_send_object_mode = 0;
1284 // mprintf((0, "Sending object array to player %d.\n", player_num));
1285 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1286 object_buffer[loc] = player_num; loc += 1;
1287 /* Placeholder for remote_objnum, not used here */ loc += 2;
1288 Network_send_objnum = 0;
1289 obj_count_frame = 1;
1293 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1295 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1296 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1297 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1298 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1300 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1302 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1305 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1306 break; // Not enough room for another object
1311 remote_objnum = objnum_local_to_remote((short)i, &owner);
1312 Assert(owner == object_owner[i]);
1314 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1315 object_buffer[loc] = owner; loc += 1;
1316 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1317 memcpy(&object_buffer[loc], &Objects[i], sizeof(object));
1318 if (Network_game_type == IPX_GAME)
1319 swap_object((object *)&object_buffer[loc]);
1320 loc += sizeof(object);
1321 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1324 if (obj_count_frame) // Send any objects we've buffered
1328 Network_send_objnum = i;
1329 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1330 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1332 Assert(loc <= IPX_MAX_DATA_SIZE);
1334 if (Network_game_type == IPX_GAME)
1335 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1338 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1339 Network_player_rejoining.player.network.appletalk.net,
1340 Network_player_rejoining.player.network.appletalk.socket);
1343 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1346 if (i > Highest_object_index)
1348 if (Network_send_object_mode == 0)
1350 Network_send_objnum = 0;
1351 Network_send_object_mode = 1; // go to next mode
1355 Assert(Network_send_object_mode == 1);
1358 // Send count so other side can make sure he got them all
1359 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1360 mprintf((0, "Sent %d objects.\n", obj_count));
1361 object_buffer[0] = PID_OBJECT_DATA;
1362 object_buffer[1] = 1;
1363 object_buffer[2] = frame_num;
1364 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1365 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1366 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1367 if (Network_game_type == IPX_GAME)
1368 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1371 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1372 Network_player_rejoining.player.network.appletalk.net,
1373 Network_player_rejoining.player.network.appletalk.socket);
1377 // Send sync packet which tells the player who he is and to start!
1378 network_send_rejoin_sync(player_num);
1379 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1380 VerifyPlayerJoined=player_num;
1382 // Turn off send object mode
1383 Network_send_objnum = -1;
1384 Network_send_objects = 0;
1387 //if (!network_i_am_master ())
1388 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1390 Network_sending_extras=40; // start to send extras
1391 Player_joining_extras=player_num;
1395 } // i > Highest_object_index
1396 } // For PACKETS_PER_FRAME
1399 extern void multi_send_powerup_update();
1401 void network_send_rejoin_sync(int player_num)
1405 Players[player_num].connected = 1; // connect the new guy
1406 LastPacketTime[player_num] = timer_get_approx_seconds();
1408 if (Endlevel_sequence || Control_center_destroyed)
1410 // Endlevel started before we finished sending the goods, we'll
1411 // have to stop and try again after the level.
1413 if (Network_game_type == IPX_GAME)
1414 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1417 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1419 Network_send_objects = 0;
1420 Network_sending_extras=0;
1424 if (Network_player_added)
1426 Network_player_rejoining.type = PID_ADDPLAYER;
1427 Network_player_rejoining.player.connected = player_num;
1428 network_new_player(&Network_player_rejoining);
1430 for (i = 0; i < N_players; i++)
1432 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1433 if (Network_game_type == IPX_GAME) {
1434 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1437 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1438 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1444 // Send sync packet to the new guy
1446 network_update_netgame();
1448 // Fill in the kill list
1449 for (j=0; j<MAX_PLAYERS; j++)
1451 for (i=0; i<MAX_PLAYERS;i++)
1452 Netgame.kills[j][i] = kill_matrix[j][i];
1453 Netgame.killed[j] = Players[j].net_killed_total;
1454 Netgame.player_kills[j] = Players[j].net_kills_total;
1455 Netgame.player_score[j] = Players[j].score;
1458 Netgame.level_time = Players[Player_num].time_level;
1459 Netgame.monitor_vector = network_create_monitor_vector();
1461 mprintf((0, "Sending rejoin sync packet!!!\n"));
1463 if (Network_game_type == IPX_GAME) {
1464 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1465 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1468 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1469 Network_player_rejoining.player.network.appletalk.net,
1470 Network_player_rejoining.player.network.appletalk.socket);
1471 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1472 Network_player_rejoining.player.network.appletalk.net,
1473 Network_player_rejoining.player.network.appletalk.socket);
1478 void resend_sync_due_to_packet_loss_for_allender ()
1482 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1484 network_update_netgame();
1486 // Fill in the kill list
1487 for (j=0; j<MAX_PLAYERS; j++)
1489 for (i=0; i<MAX_PLAYERS;i++)
1490 Netgame.kills[j][i] = kill_matrix[j][i];
1491 Netgame.killed[j] = Players[j].net_killed_total;
1492 Netgame.player_kills[j] = Players[j].net_kills_total;
1493 Netgame.player_score[j] = Players[j].score;
1496 Netgame.level_time = Players[Player_num].time_level;
1497 Netgame.monitor_vector = network_create_monitor_vector();
1499 if (Network_game_type == IPX_GAME) {
1500 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1501 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1504 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1505 Network_player_rejoining.player.network.appletalk.net,
1506 Network_player_rejoining.player.network.appletalk.socket);
1507 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1508 Network_player_rejoining.player.network.appletalk.net,
1509 Network_player_rejoining.player.network.appletalk.socket);
1515 char * network_get_player_name( int objnum )
1517 if ( objnum < 0 ) return NULL;
1518 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1519 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1520 if ( Objects[objnum].id >= N_players ) return NULL;
1522 return Players[Objects[objnum].id].callsign;
1526 void network_add_player(sequence_packet *p)
1530 mprintf((0, "Got add player request!\n"));
1532 for (i=0; i<N_players; i++ ) {
1533 if (Network_game_type == IPX_GAME) {
1534 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1535 return; // already got them
1537 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1538 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1543 if (Network_game_type == IPX_GAME) {
1544 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1545 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1547 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1548 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1549 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1552 ClipRank (&p->player.rank);
1554 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1555 NetPlayers.players[N_players].version_major=p->player.version_major;
1556 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1557 NetPlayers.players[N_players].rank=p->player.rank;
1558 NetPlayers.players[N_players].connected = 1;
1559 network_check_for_old_version (N_players);
1561 Players[N_players].KillGoalCount=0;
1562 Players[N_players].connected = 1;
1563 LastPacketTime[N_players] = timer_get_approx_seconds();
1565 Netgame.numplayers = N_players;
1567 // Broadcast updated info
1569 mprintf ((0,"sending_game_info!\n"));
1570 network_send_game_info(NULL);
1573 // One of the players decided not to join the game
1575 void network_remove_player(sequence_packet *p)
1580 for (i=0; i<N_players; i++ ) {
1581 if (Network_game_type == IPX_GAME) {
1582 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1587 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1594 if (pn < 0 ) return;
1596 for (i=pn; i<N_players-1; i++ ) {
1597 if (Network_game_type == IPX_GAME) {
1598 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1599 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1601 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1602 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1603 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1605 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1606 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1607 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1609 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1610 ClipRank (&NetPlayers.players[i].rank);
1611 network_check_for_old_version(i);
1615 Netgame.numplayers = N_players;
1617 // Broadcast new info
1619 network_send_game_info(NULL);
1624 network_dump_player(ubyte * server, ubyte *node, int why)
1626 // Inform player that he was not chosen for the netgame
1628 sequence_packet temp;
1630 temp.type = PID_DUMP;
1631 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1632 temp.player.connected = why;
1633 if (Network_game_type == IPX_GAME) {
1634 send_internetwork_sequence_packet(temp, server, node);
1641 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1643 sequence_packet temp;
1645 temp.type = PID_DUMP;
1646 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1647 temp.player.connected = why;
1648 if (Network_game_type == APPLETALK_GAME) {
1649 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1657 network_send_game_list_request()
1659 // Send a broadcast request for game info
1663 mprintf((0, "Sending game_list request.\n"));
1664 me.type = PID_GAME_LIST;
1665 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1667 if (Network_game_type == IPX_GAME) {
1668 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1669 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1671 send_broadcast_sequence_packet(me);
1674 me.player.network.appletalk.node = appletalk_get_my_node();
1675 me.player.network.appletalk.net = appletalk_get_my_net();
1676 me.player.network.appletalk.socket = appletalk_get_my_socket();
1677 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1682 void network_send_all_info_request(char type,int which_security)
1684 // Send a broadcast request for game info
1688 mprintf((0, "Sending all_info request.\n"));
1690 me.Security=which_security;
1692 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1694 if (Network_game_type == IPX_GAME) {
1695 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1696 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1698 send_broadcast_sequence_packet(me);
1701 me.player.network.appletalk.node = appletalk_get_my_node();
1702 me.player.network.appletalk.net = appletalk_get_my_net();
1703 me.player.network.appletalk.socket = appletalk_get_my_socket();
1704 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1711 network_update_netgame(void)
1713 // Update the netgame struct with current game variables
1717 Netgame.numconnected=0;
1718 for (i=0;i<N_players;i++)
1719 if (Players[i].connected)
1720 Netgame.numconnected++;
1722 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1723 // the lite_info struct when you're sitting on the join netgame screen. We can
1724 // "sneak" Hoard information into this field. This is better than sending
1725 // another packet that could be lost in transit.
1728 if (HoardEquipped())
1730 if (Game_mode & GM_HOARD)
1732 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1733 if (Game_mode & GM_TEAM)
1734 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1738 if (Network_status == NETSTAT_STARTING)
1741 Netgame.numplayers = N_players;
1742 Netgame.game_status = Network_status;
1743 Netgame.max_numplayers = MaxNumNetPlayers;
1745 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1747 NetPlayers.players[i].connected = Players[i].connected;
1748 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1749 Netgame.kills[i][j] = kill_matrix[i][j];
1751 Netgame.killed[i] = Players[i].net_killed_total;
1752 Netgame.player_kills[i] = Players[i].net_kills_total;
1753 Netgame.player_score[i] = Players[i].score;
1754 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1756 Netgame.team_kills[0] = team_kills[0];
1757 Netgame.team_kills[1] = team_kills[1];
1758 Netgame.levelnum = Current_level_num;
1764 network_send_endlevel_sub(int player_num)
1769 // Send an endlevel packet for a player
1770 end.type = PID_ENDLEVEL;
1771 end.player_num = player_num;
1772 end.connected = Players[player_num].connected;
1773 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1774 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1775 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1776 #ifdef WORDS_BIGENDIAN
1777 for (i = 0; i < MAX_PLAYERS; i++)
1778 for (j = 0; j < MAX_PLAYERS; j++)
1779 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1781 j = j; // to satisfy compiler
1784 if (Players[player_num].connected == 1) // Still playing
1786 Assert(Control_center_destroyed);
1787 end.seconds_left = Countdown_seconds_left;
1790 // mprintf((0, "Sending endlevel packet.\n"));
1792 for (i = 0; i < N_players; i++)
1794 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1795 if (Players[i].connected==1)
1796 network_send_endlevel_short_sub(player_num,i);
1798 if (Network_game_type == IPX_GAME)
1799 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1802 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1803 NetPlayers.players[i].network.appletalk.net,
1804 NetPlayers.players[i].network.appletalk.socket);
1811 /* Send an updated endlevel status to other hosts */
1813 network_send_endlevel_packet(void)
1815 network_send_endlevel_sub(Player_num);
1819 /* Send an endlevel packet for a player */
1821 network_send_endlevel_short_sub(int from_player_num,int to_player)
1823 endlevel_info_short end;
1825 end.type = PID_ENDLEVEL_SHORT;
1826 end.player_num = from_player_num;
1827 end.connected = Players[from_player_num].connected;
1828 end.seconds_left = Countdown_seconds_left;
1831 if (Players[from_player_num].connected == 1) // Still playing
1833 Assert(Control_center_destroyed);
1836 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1838 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1839 if (Network_game_type == IPX_GAME)
1840 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1843 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1844 NetPlayers.players[to_player].network.appletalk.net,
1845 NetPlayers.players[to_player].network.appletalk.socket);
1850 extern fix ThisLevelTime;
1853 network_send_game_info(sequence_packet *their)
1855 // Send game info to someone who requested it
1857 char old_type, old_status;
1861 mprintf((0, "Sending game info.\n"));
1863 network_update_netgame(); // Update the values in the netgame struct
1865 old_type = Netgame.type;
1866 old_status = Netgame.game_status;
1868 Netgame.type = PID_GAME_INFO;
1869 NetPlayers.type = PID_PLAYERSINFO;
1871 NetPlayers.Security=Netgame.Security;
1872 Netgame.version_major=Version_major;
1873 Netgame.version_minor=Version_minor;
1875 if (Endlevel_sequence || Control_center_destroyed)
1876 Netgame.game_status = NETSTAT_ENDLEVEL;
1878 if (Netgame.PlayTimeAllowed)
1880 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1881 i=f2i(timevar-ThisLevelTime);
1883 Netgame.game_status=NETSTAT_ENDLEVEL;
1887 if (Network_game_type == IPX_GAME) {
1888 send_broadcast_full_netgame_packet();
1889 send_broadcast_netplayers_packet();
1890 } // nothing to do for appletalk games I think....
1892 if (Network_game_type == IPX_GAME) {
1893 send_internetwork_full_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1894 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1897 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1898 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1899 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1900 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1905 Netgame.type = old_type;
1906 Netgame.game_status = old_status;
1909 void network_send_lite_info(sequence_packet *their)
1911 // Send game info to someone who requested it
1913 char old_type, old_status,oldstatus;
1915 mprintf((0, "Sending lite game info.\n"));
1917 network_update_netgame(); // Update the values in the netgame struct
1919 old_type = Netgame.type;
1920 old_status = Netgame.game_status;
1922 Netgame.type = PID_LITE_INFO;
1924 if (Endlevel_sequence || Control_center_destroyed)
1925 Netgame.game_status = NETSTAT_ENDLEVEL;
1927 // If hoard mode, make this game look closed even if it isn't
1928 if (HoardEquipped())
1930 if (Game_mode & GM_HOARD)
1932 oldstatus=Netgame.game_status;
1933 Netgame.game_status=NETSTAT_ENDLEVEL;
1934 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1935 if (oldstatus==NETSTAT_ENDLEVEL)
1936 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1937 if (oldstatus==NETSTAT_STARTING)
1938 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1943 if (Network_game_type == IPX_GAME) {
1944 send_broadcast_lite_netgame_packet();
1945 } // nothing to do for appletalk I think....
1947 if (Network_game_type == IPX_GAME) {
1948 send_internetwork_lite_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1951 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1952 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1957 // Restore the pre-hoard mode
1958 if (HoardEquipped())
1960 if (Game_mode & GM_HOARD)
1962 if (!(Game_mode & GM_TEAM))
1963 Netgame.gamemode=NETGAME_HOARD;
1965 Netgame.gamemode=NETGAME_TEAM_HOARD;
1966 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
1967 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
1968 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
1972 Netgame.type = old_type;
1973 Netgame.game_status = old_status;
1977 /* Send game info to all players in this game */
1978 void network_send_netgame_update()
1980 char old_type, old_status;
1983 mprintf((0, "Sending updated game info.\n"));
1985 network_update_netgame(); // Update the values in the netgame struct
1987 old_type = Netgame.type;
1988 old_status = Netgame.game_status;
1990 Netgame.type = PID_GAME_UPDATE;
1992 if (Endlevel_sequence || Control_center_destroyed)
1993 Netgame.game_status = NETSTAT_ENDLEVEL;
1995 for (i=0; i<N_players; i++ ) {
1996 if ( (Players[i].connected) && (i!=Player_num ) ) {
1997 if (Network_game_type == IPX_GAME) {
1998 send_lite_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
2001 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
2002 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
2008 Netgame.type = old_type;
2009 Netgame.game_status = old_status;
2012 int network_send_request(void)
2014 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
2015 // game, non-zero if there is some problem.
2018 if (Netgame.numplayers < 1)
2021 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
2022 if (NetPlayers.players[i].connected)
2025 Assert(i < MAX_NUM_NET_PLAYERS);
2027 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
2029 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
2031 My_Seq.type = PID_REQUEST;
2032 My_Seq.player.connected = Current_level_num;
2034 if (Network_game_type == IPX_GAME) {
2035 send_internetwork_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
2038 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
2039 NetPlayers.players[i].network.appletalk.net,
2040 NetPlayers.players[i].network.appletalk.socket);
2047 int SecurityCheck=0;
2049 void network_process_gameinfo(ubyte *data)
2052 netgame_info *new = (netgame_info *)data;
2053 #ifdef WORDS_BIGENDIAN
2054 netgame_info tmp_info;
2056 if (Network_game_type == IPX_GAME) {
2057 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2063 WaitingForPlayerInfo=0;
2065 if (new->Security !=TempPlayersInfo->Security)
2067 Int3(); // Get Jason
2068 return; // If this first half doesn't go with the second half
2071 Network_games_changed = 1;
2073 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2075 Assert (TempPlayersInfo!=NULL);
2077 for (i = 0; i < num_active_games; i++)
2079 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2081 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2082 Active_games[i].Security==new->Security)
2086 if (i == MAX_ACTIVE_NETGAMES)
2088 mprintf((0, "Too many netgames.\n"));
2092 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2093 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2094 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2097 if (Active_games[i].Security==SecurityCheck)
2100 //mprintf ((0,"Recieved %d unique games...\n",i));
2102 if (i == num_active_games)
2105 if (Active_games[i].numplayers == 0)
2107 mprintf ((0,"DELETING THIS GAME!!!\n"));
2109 for (j = i; j < num_active_games-1; j++)
2111 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2112 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2119 void network_process_lite_info(ubyte *data)
2122 lite_info *new = (lite_info *)data;
2123 #ifdef WORDS_BIGENDIAN
2126 if (Network_game_type == IPX_GAME) {
2127 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2132 Network_games_changed = 1;
2134 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2136 for (i = 0; i < num_active_games; i++)
2138 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2140 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2141 Active_games[i].Security==new->Security)
2145 if (i == MAX_ACTIVE_NETGAMES)
2147 mprintf((0, "Too many netgames.\n"));
2151 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2153 // See if this is really a Hoard game
2154 // If so, adjust all the data accordingly
2156 if (HoardEquipped())
2158 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2160 Active_games[i].gamemode=NETGAME_HOARD;
2161 Active_games[i].game_status=NETSTAT_PLAYING;
2163 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2164 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2165 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2166 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2167 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2168 Active_games[i].game_status=NETSTAT_STARTING;
2172 //mprintf ((0,"Recieved %d unique games...\n",i));
2174 if (i == num_active_games)
2177 if (Active_games[i].numplayers == 0)
2179 mprintf ((0,"DELETING THIS GAME!!!\n"));
2181 for (j = i; j < num_active_games-1; j++)
2183 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2189 void network_process_dump(sequence_packet *their)
2191 // Our request for join was denied. Tell the user why.
2196 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2198 if (their->player.connected!=7)
2199 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2202 for (i=0;i<N_players;i++)
2203 if (!stricmp (their->player.callsign,Players[i].callsign))
2205 if (i!=network_who_is_master())
2207 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2211 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2212 nm_messagebox(NULL, 1, TXT_OK, &temp);
2213 if (Network_status==NETSTAT_PLAYING)
2219 Network_status = NETSTAT_MENU;
2224 void network_process_request(sequence_packet *their)
2226 // Player is ready to receieve a sync packet
2229 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2231 for (i = 0; i < N_players; i++) {
2232 if (Network_game_type == IPX_GAME) {
2233 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2234 Players[i].connected = 1;
2238 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2239 Players[i].connected = 1;
2246 #define REFUSE_INTERVAL F1_0 * 8
2247 extern void multi_reset_object_texture (object *);
2249 void network_process_packet(ubyte *data, int length )
2251 sequence_packet *their = (sequence_packet *)data;
2252 #ifdef WORDS_BIGENDIAN
2253 sequence_packet tmp_packet;
2255 if (Network_game_type == IPX_GAME) {
2256 receive_sequence_packet(data, &tmp_packet);
2257 their = &tmp_packet; // reassign their to point to correctly alinged structure
2261 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2263 // if ( length < sizeof(sequence_packet) ) return;
2269 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2272 case PID_PLAYERSINFO:
2274 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2276 if (Network_status==NETSTAT_WAITING)
2278 if (Network_game_type == IPX_GAME)
2279 receive_netplayers_packet(data, &TempPlayersBase);
2281 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2283 if (TempPlayersBase.Security!=Netgame.Security)
2285 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2289 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2290 if (length!=ALLNETPLAYERSINFO_SIZE)
2292 mprintf ((0,"Invalid size for netplayers packet!\n"));
2296 TempPlayersInfo=&TempPlayersBase;
2297 WaitingForPlayerInfo=0;
2298 NetSecurityNum=TempPlayersInfo->Security;
2299 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2306 if (length != LITE_INFO_SIZE)
2308 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2312 if (Network_status == NETSTAT_BROWSING)
2313 network_process_lite_info (data);
2317 // Someone wants a list of games
2319 if (length != SEQUENCE_PACKET_SIZE)
2321 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2325 mprintf((0, "Got a PID_GAME_LIST!\n"));
2326 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2327 if (network_i_am_master())
2328 network_send_lite_info(their);
2332 case PID_SEND_ALL_GAMEINFO:
2334 if (length != SEQUENCE_PACKET_SIZE)
2336 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2340 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2341 if (network_i_am_master() && their->Security==Netgame.Security)
2342 network_send_game_info(their);
2347 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2349 if (length != SEQUENCE_PACKET_SIZE)
2351 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2354 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2355 network_new_player(their);
2358 if (length != SEQUENCE_PACKET_SIZE)
2360 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2364 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2365 if (Network_status == NETSTAT_STARTING)
2367 // Someone wants to join our game!
2368 network_add_player(their);
2370 else if (Network_status == NETSTAT_WAITING)
2372 // Someone is ready to recieve a sync packet
2373 network_process_request(their);
2375 else if (Network_status == NETSTAT_PLAYING)
2377 // Someone wants to join a game in progress!
2378 if (Netgame.RefusePlayers)
2379 DoRefuseStuff (their);
2381 network_welcome_player(their);
2386 if (length != SEQUENCE_PACKET_SIZE)
2388 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2392 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2393 network_process_dump(their);
2395 case PID_QUIT_JOINING:
2397 if (length != SEQUENCE_PACKET_SIZE)
2399 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2402 if (Network_status == NETSTAT_STARTING)
2403 network_remove_player( their );
2404 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2405 network_stop_resync( their );
2409 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2411 if (Network_status == NETSTAT_WAITING) {
2413 if (Network_game_type == IPX_GAME)
2414 receive_full_netgame_packet(data, &TempNetInfo);
2416 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2418 if (TempNetInfo.Security!=Netgame.Security)
2420 mprintf ((0,"Bad security on sync packet.\n"));
2424 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2426 if (TempNetInfo.Security==TempPlayersInfo->Security)
2428 network_read_sync_packet (&TempNetInfo,0);
2435 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2436 NetSecurityNum=TempNetInfo.Security;
2438 if ( network_wait_for_playerinfo())
2439 network_read_sync_packet((netgame_info *)data,0);
2448 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2449 network_process_pdata((char *)data);
2452 case PID_NAKED_PDATA:
2453 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2454 network_process_naked_pdata((char *)data,length);
2457 case PID_OBJECT_DATA:
2458 if (Network_status == NETSTAT_WAITING)
2459 network_read_object_packet(data);
2462 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2463 network_read_endlevel_packet(data);
2465 mprintf((0, "Junked endlevel packet.\n"));
2467 case PID_ENDLEVEL_SHORT:
2468 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2469 network_read_endlevel_short_packet(data);
2471 mprintf((0, "Junked short endlevel packet!\n"));
2474 case PID_GAME_UPDATE:
2475 mprintf ((0,"Got a GAME_UPDATE!\n"));
2477 if (Network_status==NETSTAT_PLAYING)
2479 if (Network_game_type == IPX_GAME)
2480 receive_lite_netgame_packet(data, &TempNetInfo);
2482 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2483 if (TempNetInfo.Security==Netgame.Security)
2484 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2486 if (Game_mode & GM_TEAM)
2490 for (i=0;i<N_players;i++)
2491 if (Players[i].connected)
2492 multi_reset_object_texture (&Objects[Players[i].objnum]);
2497 network_ping (PID_PING_RETURN,data[1]);
2499 case PID_PING_RETURN:
2500 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2502 case PID_NAMES_RETURN:
2503 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2504 network_process_names_return (data);
2506 case PID_GAME_PLAYERS:
2507 // Someone wants a list of players in this game
2509 if (length != SEQUENCE_PACKET_SIZE)
2511 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2515 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2516 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2517 if (network_i_am_master() && their->Security==Netgame.Security)
2518 network_send_player_names(their);
2522 mprintf((0, "Ignoring invalid packet type.\n"));
2523 Int3(); // Invalid network packet type, see ROB
2529 void dump_segments()
2533 fp = fopen( "TEST.DMP", "wb" );
2534 fwrite( Segments, sizeof(segment)*(Highest_segment_index+1),1, fp );
2536 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2542 network_read_endlevel_packet( ubyte *data )
2544 // Special packet for end of level syncing
2546 endlevel_info *end = (endlevel_info *)data;
2547 #ifdef WORDS_BIGENDIAN
2550 for (i = 0; i < MAX_PLAYERS; i++)
2551 for (j = 0; j < MAX_PLAYERS; j++)
2552 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2553 end->kills = INTEL_SHORT(end->kills);
2554 end->killed = INTEL_SHORT(end->killed);
2557 playernum = end->player_num;
2559 Assert(playernum != Player_num);
2561 if (playernum>=N_players)
2563 Int3(); // weird, but it an happen in a coop restore game
2564 return; // if it happens in a coop restore, don't worry about it
2567 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2568 return; // Only accept disconnect packets if we're not out of the level yet
2570 Players[playernum].connected = end->connected;
2571 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2572 Players[playernum].net_kills_total = end->kills;
2573 Players[playernum].net_killed_total = end->killed;
2575 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2576 Countdown_seconds_left = end->seconds_left;
2578 LastPacketTime[playernum] = timer_get_approx_seconds();
2580 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2584 network_read_endlevel_short_packet( ubyte *data )
2586 // Special packet for end of level syncing
2589 endlevel_info_short *end;
2591 end = (endlevel_info_short *)data;
2593 playernum = end->player_num;
2595 Assert(playernum != Player_num);
2597 if (playernum>=N_players)
2599 Int3(); // weird, but it can happen in a coop restore game
2600 return; // if it happens in a coop restore, don't worry about it
2603 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2605 //mprintf ((0,"Returning early for short_endlevel\n"));
2606 return; // Only accept disconnect packets if we're not out of the level yet
2609 Players[playernum].connected = end->connected;
2611 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2612 Countdown_seconds_left = end->seconds_left;
2614 LastPacketTime[playernum] = timer_get_approx_seconds();
2619 network_pack_objects(void)
2621 // Switching modes, pack the object array
2623 special_reset_objects();
2627 network_verify_objects(int remote, int local)
2630 int nplayers, got_controlcen=0;
2632 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2634 if ((remote-local) > 10)
2637 if (Game_mode & GM_MULTI_ROBOTS)
2642 for (i = 0; i <= Highest_object_index; i++)
2644 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2646 if (Objects[i].type == OBJ_CNTRLCEN)
2650 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2657 network_read_object_packet( ubyte *data )
2659 // Object from another net player we need to sync with
2661 short objnum, remote_objnum;
2666 static int my_pnum = 0;
2667 static int mode = 0;
2668 static int object_count = 0;
2669 static int frame_num = 0;
2672 int remote_frame_num = data[2];
2676 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2678 for (i = 0; i < nobj; i++)
2680 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2681 obj_owner = data[loc]; loc += 1;
2682 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2686 // Clear object array
2687 mprintf((0, "Clearing object array.\n"));
2690 Network_rejoined = 1;
2691 my_pnum = obj_owner;
2692 change_playernum_to(my_pnum);
2697 else if (objnum == -2)
2699 // Special debug checksum marker for entire send
2702 network_pack_objects();
2705 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2706 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2707 if (remote_objnum != object_count) {
2710 if (network_verify_objects(remote_objnum, object_count))
2712 // Failed to sync up
2713 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2714 Network_status = NETSTAT_MENU;
2721 if (frame_num != remote_frame_num)
2723 mprintf ((0,"Got a type 3 object packet!\n"));
2725 if ((obj_owner == my_pnum) || (obj_owner == -1))
2729 objnum = remote_objnum;
2730 //if (objnum > Highest_object_index)
2732 // Highest_object_index = objnum;
2733 // num_objects = Highest_object_index+1;
2739 network_pack_objects();
2742 objnum = obj_allocate();
2745 obj = &Objects[objnum];
2746 if (obj->segnum != -1)
2748 Assert(obj->segnum == -1);
2749 Assert(objnum < MAX_OBJECTS);
2750 memcpy(obj, &data[loc], sizeof(object));
2751 if (Network_game_type == IPX_GAME)
2753 loc += sizeof(object);
2754 segnum = obj->segnum;
2755 obj->next = obj->prev = obj->segnum = -1;
2756 obj->attached_obj = -1;
2758 obj_link(obj-Objects,segnum);
2759 if (obj_owner == my_pnum)
2760 map_objnum_local_to_local(objnum);
2761 else if (obj_owner != -1)
2762 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2764 object_owner[objnum] = -1;
2766 } // For a standard onbject
2767 } // For each object in packet
2770 /* Polling loop waiting for sync packet to start game
2771 * after having sent request
2773 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2784 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2787 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2791 // Poll time expired, re-send request
2793 t1 = timer_get_approx_seconds();
2795 mprintf((0, "Re-sending join request.\n"));
2796 i = network_send_request();
2802 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2809 Assert(Network_status == NETSTAT_STARTING);
2811 if (!menus[0].value) {
2813 menus[0].redraw = 1;
2816 for (i=1; i<nitems; i++ ) {
2817 if ( (i>= N_players) && (menus[i].value) ) {
2819 menus[i].redraw = 1;
2824 for (i=0; i<nitems; i++ ) {
2825 if ( menus[i].value ) {
2827 if ( nm > N_players ) {
2829 menus[i].redraw = 1;
2834 if ( nm > MaxNumNetPlayers ) {
2835 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2836 // Turn off the last player highlighted
2837 for (i = N_players; i > 0; i--)
2838 if (menus[i].value == 1)
2841 menus[i].redraw = 1;
2846 // if (nitems > MAX_PLAYERS ) return;
2848 n = Netgame.numplayers;
2851 if (n < Netgame.numplayers )
2853 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2855 mprintf ((0,"More players are printed!"));
2856 if (FindArg("-norankings"))
2857 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2859 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2861 menus[N_players-1].redraw = 1;
2862 if (N_players <= MaxNumNetPlayers)
2864 menus[N_players-1].value = 1;
2867 else if ( n > Netgame.numplayers )
2869 // One got removed...
2871 digi_play_sample (SOUND_HUD_KILL,F1_0);
2873 for (i=0; i<N_players; i++ )
2876 if (FindArg("-norankings"))
2877 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2879 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2880 if (i < MaxNumNetPlayers)
2884 menus[i].redraw = 1;
2886 for (i=N_players; i<n; i++ )
2888 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2890 menus[i].redraw = 1;
2895 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2896 int last_cinvul=0,last_maxnet,opt_team_hoard;
2897 int opt_refuse,opt_capture;
2899 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2901 static int oldmaxnet=0;
2903 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2904 menus[opt_refuse].value = 1;
2905 menus[opt_refuse].redraw = 1;
2906 menus[opt_refuse-1].value = 0;
2907 menus[opt_refuse-1].redraw = 1;
2908 menus[opt_refuse-2].value = 0;
2909 menus[opt_refuse-2].redraw = 1;
2913 if (menus[opt_coop].value)
2915 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2920 if (menus[opt_maxnet].value>2)
2922 menus[opt_maxnet].value=2;
2923 menus[opt_maxnet].redraw=1;
2926 if (menus[opt_maxnet].max_value>2)
2928 menus[opt_maxnet].max_value=2;
2929 menus[opt_maxnet].redraw=1;
2933 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2934 if (menus[opt_maxnet].value > 0) {
2935 menus[opt_maxnet].value=0;
2936 menus[opt_maxnet].redraw=1;
2938 if (menus[opt_maxnet].max_value > 0) {
2939 menus[opt_maxnet].max_value=0;
2940 menus[opt_maxnet].redraw=1;
2945 if (!Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)
2946 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
2948 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
2950 Netgame.PlayTimeAllowed=0;
2955 else // if !Coop game
2960 menus[opt_maxnet].value=6;
2961 menus[opt_maxnet].max_value=6;
2964 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2965 menus[opt_maxnet].value=1;
2966 menus[opt_maxnet].max_value=1;
2973 if ( last_maxnet != menus[opt_maxnet].value )
2975 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
2976 last_maxnet = menus[opt_maxnet].value;
2977 menus[opt_maxnet].redraw = 1;
2981 int netgame_difficulty;
2983 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
2986 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
2988 char name[NETGAME_NAME_LEN+1];
2990 char level_text[32];
2993 int new_mission_num;
2996 *game_flags=*game_flags;
2998 SetAllAllowablesTo (1);
2999 NamesInfoSecurity=-1;
3001 for (i=0;i<MAX_PLAYERS;i++)
3003 Players[i].callsign[0]=0;
3007 Netgame.PlayTimeAllowed=0;
3008 Netgame.Allow_marker_view=1;
3009 netgame_difficulty=Player_default_difficulty;
3011 new_mission_num = multi_choose_mission(&anarchy_only);
3013 if (new_mission_num < 0)
3016 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
3017 if (!network_choose_connect ())
3021 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
3022 MaxNumNetPlayers = 3;
3025 strcpy(Netgame.mission_name, Mission_list[new_mission_num].filename);
3026 strcpy(Netgame.mission_title, Mission_list[new_mission_num].mission_name);
3027 Netgame.control_invul_time = control_invul_time;
3029 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
3030 sprintf( slevel, "1" );
3033 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
3036 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
3038 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
3040 // if (Last_secret_level < -1)
3041 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
3042 // else if (Last_secret_level == -1)
3043 // sprintf(level_text+strlen(level_text)-1, ", S1)");
3045 Assert(strlen(level_text) < 32);
3047 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
3050 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
3051 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
3054 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
3055 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
3056 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
3057 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
3058 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3060 if (HoardEquipped())
3062 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3063 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3064 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3067 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3069 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3071 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3073 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3075 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3078 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3079 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3080 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3081 last_maxnet=MaxNumNetPlayers-2;
3084 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3089 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3090 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3092 if (i==opt_moreopts)
3094 if ( m[opt_mode+3].value )
3095 Game_mode=GM_MULTI_COOP;
3096 network_more_game_options();
3100 Netgame.RefusePlayers=m[opt_refuse].value;
3106 MaxNumNetPlayers = m[opt_maxnet].value+2;
3107 Netgame.max_numplayers=MaxNumNetPlayers;
3109 for (j = 0; j < num_active_games; j++)
3110 if (!stricmp(Active_games[j].game_name, name))
3112 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3116 strcpy( game_name, name );
3119 *level = atoi(slevel);
3121 if ((*level < 1) || (*level > Last_level))
3123 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3124 sprintf(slevel, "1");
3127 if ( m[opt_mode].value )
3128 *mode = NETGAME_ANARCHY;
3133 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3134 m[opt_mode+1].value = 0;
3135 m[opt_mode+2].value = 0;
3136 m[opt_mode+3].value = 0;
3137 if (HoardEquipped())
3138 m[opt_mode+4].value = 0;
3140 m[opt_mode].value = 1;
3144 else if (m[opt_mode+1].value) {
3145 *mode = NETGAME_TEAM_ANARCHY;
3147 else if (m[opt_capture].value)
3148 *mode = NETGAME_CAPTURE_FLAG;
3149 else if (HoardEquipped() && m[opt_capture+1].value)
3150 *mode = NETGAME_HOARD;
3151 else if (HoardEquipped() && m[opt_capture+2].value)
3152 *mode = NETGAME_TEAM_HOARD;
3153 else if (anarchy_only) {
3154 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3155 m[opt_mode+2].value = 0;
3156 m[opt_mode+3].value = 0;
3157 m[opt_mode].value = 1;
3160 else if ( m[opt_mode+2].value )
3161 *mode = NETGAME_ROBOT_ANARCHY;
3162 else if ( m[opt_mode+3].value )
3163 *mode = NETGAME_COOPERATIVE;
3164 else Int3(); // Invalid mode -- see Rob
3166 if (m[opt_closed].value)
3167 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3175 network_set_game_mode(int gamemode)
3179 if ( gamemode == NETGAME_ANARCHY )
3180 Game_mode = GM_NETWORK;
3181 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3182 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3183 else if ( gamemode == NETGAME_COOPERATIVE )
3184 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3185 else if (gamemode == NETGAME_CAPTURE_FLAG)
3187 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3191 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3192 Game_mode = GM_NETWORK | GM_HOARD;
3193 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3195 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3198 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3200 Game_mode = GM_NETWORK | GM_TEAM;
3207 #ifdef MACINTOSH // minimize players on localtalk games
3208 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3209 if (Game_mode & GM_MULTI_ROBOTS)
3210 MaxNumNetPlayers = 2;
3212 MaxNumNetPlayers = 3;
3214 if (Game_mode & GM_MULTI_COOP)
3215 MaxNumNetPlayers = 4;
3217 MaxNumNetPlayers = 8;
3225 network_find_game(void)
3227 // Find out whether or not there is space left on this socket
3231 Network_status = NETSTAT_BROWSING;
3233 num_active_games = 0;
3235 show_boxed_message(TXT_WAIT);
3237 network_send_game_list_request();
3238 t1 = timer_get_approx_seconds() + F1_0*3;
3240 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3243 clear_boxed_message();
3245 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3247 if (num_active_games < MAX_ACTIVE_NETGAMES)
3252 void network_read_sync_packet( netgame_info * sp, int rsinit)
3255 char temp_callsign[CALLSIGN_LEN+1];
3256 #ifdef WORDS_BIGENDIAN
3257 netgame_info tmp_info;
3259 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3260 receive_full_netgame_packet((ubyte *)sp, &tmp_info);
3266 TempPlayersInfo=&NetPlayers;
3268 // This function is now called by all people entering the netgame.
3270 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3274 memcpy( &Netgame, sp, sizeof(netgame_info) );
3275 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3278 N_players = sp->numplayers;
3279 Difficulty_level = sp->difficulty;
3280 Network_status = sp->game_status;
3282 //Assert(Function_mode != FMODE_GAME);
3286 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3288 if (Netgame.segments_checksum != my_segments_checksum)
3290 Network_status = NETSTAT_MENU;
3291 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3297 // Discover my player number
3299 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3303 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3304 Players[i].net_kills_total = 0;
3305 // Players[i].net_killed_total = 0;
3308 for (i=0; i<N_players; i++ ) {
3309 if (Network_game_type == IPX_GAME) {
3310 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3311 if (Player_num!=-1) {
3312 Int3(); // Hey, we've found ourselves twice
3313 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3314 Network_status = NETSTAT_MENU;
3317 change_playernum_to(i);
3320 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3321 if (Player_num!=-1) {
3322 Int3(); // Hey, we've found ourselves twice
3323 Network_status = NETSTAT_MENU;
3326 change_playernum_to(i);
3329 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3331 if (Network_game_type == IPX_GAME) {
3332 #ifdef WORDS_NEED_ALIGNMENT
3334 memcpy(&server, TempPlayersInfo->players[i].network.ipx.server, 4);
3336 ipx_get_local_target((ubyte *)&server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3337 #else // WORDS_NEED_ALIGNMENT
3338 if ((*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0)
3339 ipx_get_local_target(TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3340 #endif // WORDS_NEED_ALIGNMENT
3342 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3345 Players[i].n_packets_got=0; // How many packets we got from them
3346 Players[i].n_packets_sent=0; // How many packets we sent to them
3347 Players[i].connected = TempPlayersInfo->players[i].connected;
3348 Players[i].net_kills_total = sp->player_kills[i];
3349 Players[i].net_killed_total = sp->killed[i];
3350 if ((Network_rejoined) || (i != Player_num))
3351 Players[i].score = sp->player_score[i];
3352 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3354 kill_matrix[i][j] = sp->kills[i][j];
3358 if ( Player_num < 0 ) {
3359 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3360 Network_status = NETSTAT_MENU;
3364 if (Network_rejoined)
3365 for (i=0; i<N_players;i++)
3366 Players[i].net_killed_total = sp->killed[i];
3368 if (Network_rejoined) {
3369 network_process_monitor_vector(sp->monitor_vector);
3370 Players[Player_num].time_level = sp->level_time;
3373 team_kills[0] = sp->team_kills[0];
3374 team_kills[1] = sp->team_kills[1];
3376 Players[Player_num].connected = 1;
3377 NetPlayers.players[Player_num].connected = 1;
3378 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3380 if (!Network_rejoined)
3381 for (i=0; i<NumNetPlayerPositions; i++) {
3382 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3383 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3384 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3387 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3389 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3390 Network_status = NETSTAT_PLAYING;
3391 Function_mode = FMODE_GAME;
3392 multi_sort_kill_list();
3397 network_send_sync(void)
3401 // Randomize their starting locations...
3403 d_srand( timer_get_fixed_seconds() );
3404 for (i=0; i<NumNetPlayerPositions; i++ )
3406 if (Players[i].connected)
3407 Players[i].connected = 1; // Get rid of endlevel connect statuses
3408 if (Game_mode & GM_MULTI_COOP)
3409 Netgame.locations[i] = i;
3413 np = d_rand() % NumNetPlayerPositions;
3414 for (j=0; j<i; j++ )
3416 if (Netgame.locations[j]==np)
3423 // np is a location that is not used anywhere else..
3424 Netgame.locations[i]=np;
3425 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3429 // Push current data into the sync packet
3431 network_update_netgame();
3432 Netgame.game_status = NETSTAT_PLAYING;
3433 Netgame.type = PID_SYNC;
3434 Netgame.segments_checksum = my_segments_checksum;
3436 for (i=0; i<N_players; i++ ) {
3437 if ((!Players[i].connected) || (i == Player_num))
3440 if (Network_game_type == IPX_GAME) {
3441 // Send several times, extras will be ignored
3442 send_internetwork_full_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3443 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3446 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3447 NetPlayers.players[i].network.appletalk.net,
3448 NetPlayers.players[i].network.appletalk.socket);
3449 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3450 NetPlayers.players[i].network.appletalk.net,
3451 NetPlayers.players[i].network.appletalk.socket);
3456 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3460 network_select_teams(void)
3463 newmenu_item m[MAX_PLAYERS+4];
3464 int choice, opt, opt_team_b;
3465 ubyte team_vector = 0;
3466 char team_names[2][CALLSIGN_LEN+1];
3468 int pnums[MAX_PLAYERS+2];
3470 // One-time initialization
3472 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3474 team_vector |= (1 << i);
3477 sprintf(team_names[0], "%s", TXT_BLUE);
3478 sprintf(team_names[1], "%s", TXT_RED);
3480 // Here comes da menu
3482 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3485 for (i = 0; i < N_players; i++)
3487 if (!(team_vector & (1 << i)))
3489 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3493 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3494 for (i = 0; i < N_players; i++)
3496 if (team_vector & (1 << i))
3498 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3501 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3502 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3504 Assert(opt <= MAX_PLAYERS+4);
3506 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3508 if (choice == opt-1)
3510 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3512 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3518 Netgame.team_vector = team_vector;
3519 strcpy(Netgame.team_name[0], team_names[0]);
3520 strcpy(Netgame.team_name[1], team_names[1]);
3524 else if ((choice > 0) && (choice < opt_team_b)) {
3525 team_vector |= (1 << pnums[choice]);
3527 else if ((choice > opt_team_b) && (choice < opt-2)) {
3528 team_vector &= ~(1 << pnums[choice]);
3530 else if (choice == -1)
3539 network_select_players(void)
3542 newmenu_item m[MAX_PLAYERS+4];
3543 char text[MAX_PLAYERS+4][45];
3545 int save_nplayers; //how may people would like to join
3547 network_add_player( &My_Seq );
3549 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3550 sprintf( text[i], "%d. %-20s", i+1, "" );
3551 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3554 m[0].value = 1; // Assume server will play...
3556 if (FindArg("-norankings"))
3557 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3559 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3561 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3564 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3565 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3567 save_nplayers = N_players;
3572 // Dump all players and go back to menu mode
3575 for (i=1; i<save_nplayers; i++) {
3576 if (Network_game_type == IPX_GAME)
3577 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3580 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3585 Netgame.numplayers = 0;
3586 network_send_game_info(0); // Tell everyone we're bailing
3588 Network_status = NETSTAT_MENU;
3592 // Count number of players chosen
3595 for (i=0; i<save_nplayers; i++ )
3601 if ( N_players > Netgame.max_numplayers) {
3603 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3605 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3607 N_players = save_nplayers;
3608 goto GetPlayersAgain;
3612 if ( N_players < 2 ) {
3613 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3614 N_players = save_nplayers;
3615 goto GetPlayersAgain;
3620 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3621 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3622 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3623 N_players = save_nplayers;
3624 goto GetPlayersAgain;
3628 // Remove players that aren't marked.
3630 for (i=0; i<save_nplayers; i++ ) {
3635 if (Network_game_type == IPX_GAME) {
3636 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3637 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3639 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3640 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3641 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3643 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3644 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3645 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3646 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3647 ClipRank (&NetPlayers.players[N_players].rank);
3648 network_check_for_old_version(i);
3650 Players[N_players].connected = 1;
3655 if (Network_game_type == IPX_GAME)
3656 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3659 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3664 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3665 if (Network_game_type == IPX_GAME) {
3666 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3667 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3669 NetPlayers.players[i].network.appletalk.node = 0;
3670 NetPlayers.players[i].network.appletalk.net = 0;
3671 NetPlayers.players[i].network.appletalk.socket = 0;
3673 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3674 NetPlayers.players[i].version_major=0;
3675 NetPlayers.players[i].version_minor=0;
3676 NetPlayers.players[i].rank=0;
3679 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3681 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3682 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3683 Netgame.gamemode == NETGAME_TEAM_HOARD)
3684 if (!network_select_teams())
3691 network_start_game()
3694 char game_name[NETGAME_NAME_LEN+1];
3695 int chosen_game_mode, game_flags, level;
3697 if (Network_game_type == IPX_GAME) {
3699 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3700 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3702 if ( !Network_active )
3704 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3712 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3713 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3714 if (Appletalk_active <= 0) {
3715 switch (Appletalk_active) {
3716 case APPLETALK_NOT_OPEN:
3717 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3719 case APPLETALK_BAD_LISTENER:
3720 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3722 case APPLETALK_NO_LOCAL_ADDR:
3723 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3725 case APPLETALK_NO_SOCKET:
3726 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3729 nm_messagebox(NULL, 1, TXT_OK, buf);
3732 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3737 change_playernum_to(0);
3739 if (network_find_game())
3741 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3746 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3752 // LoadLevel(level); Old, no longer used.
3754 Netgame.difficulty = Difficulty_level;
3755 Netgame.gamemode = chosen_game_mode;
3756 Netgame.game_status = NETSTAT_STARTING;
3757 Netgame.numplayers = 0;
3758 Netgame.max_numplayers = MaxNumNetPlayers;
3759 Netgame.levelnum = level;
3760 Netgame.protocol_version = MULTI_PROTO_VERSION;
3762 strcpy(Netgame.game_name, game_name);
3764 Network_status = NETSTAT_STARTING;
3767 if (Network_game_type == APPLETALK_GAME) {
3772 show_boxed_message("Registering Netgame");
3774 err = appletalk_register_netgame( game_name, TickCount() );
3775 t1 = timer_get_fixed_seconds() + F1_0;
3776 while (timer_get_fixed_seconds() < t1) ;
3778 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3779 clear_boxed_message();
3780 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3781 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3782 Game_mode = GM_GAME_OVER;
3788 network_set_game_mode(Netgame.gamemode);
3790 d_srand( timer_get_fixed_seconds() );
3791 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3793 if(network_select_players())
3795 StartNewLevel(Netgame.levelnum, 0);
3798 Game_mode = GM_GAME_OVER;
3802 void restart_net_searching(newmenu_item * m)
3806 num_active_games = 0;
3808 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3810 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3812 sprintf(m[i+2].text, "%d. ",i+1);
3816 NamesInfoSecurity=-1;
3817 Network_games_changed = 1;
3820 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3822 int NumActiveNetgames=0;
3824 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3826 // Polling loop for Join Game menu
3828 int i, osocket,join_status,temp;
3835 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3836 osocket = Network_socket;
3838 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3839 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3841 if (Network_socket>99)
3843 if (Network_socket<-99)
3846 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3847 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3849 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3850 Network_socket = IPX_DEFAULT_SOCKET;
3852 if (Network_socket != osocket ) {
3853 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3854 menus[0].redraw = 1;
3855 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3857 mprintf ((0,"netgood 1!\n"));
3858 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3859 mprintf ((0,"netgood 2!\n"));
3860 restart_net_searching(menus);
3861 mprintf ((0,"netgood 3!\n"));
3862 network_send_game_list_request();
3863 mprintf ((0,"netgood 4!\n"));
3868 // send a request for game info every 3 seconds
3870 if (Network_game_type == IPX_GAME) {
3871 if (timer_get_approx_seconds() > t1+F1_0*3) {
3872 t1 = timer_get_approx_seconds();
3873 network_send_game_list_request();
3876 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3878 t1 = timer_get_approx_seconds();
3879 restart_net_searching(menus);
3880 show_boxed_message("Requesting list of Netgames");
3881 network_send_game_list_request();
3882 clear_boxed_message();
3887 temp=num_active_games;
3891 NumActiveNetgames=num_active_games;
3893 if (!Network_games_changed)
3896 if (temp!=num_active_games)
3897 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3899 Network_games_changed = 0;
3900 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3902 // Copy the active games data into the menu options
3903 for (i = 0; i < num_active_games; i++)
3905 int game_status = Active_games[i].game_status;
3906 int j,x, k,tx,ty,ta,nplayers = 0;
3907 char levelname[8],MissName[25],GameName[25],thold[2];
3910 // These next two loops protect against menu skewing
3911 // if missiontitle or gamename contain a tab
3913 for (x=0,tx=0,k=0,j=0;j<15;j++)
3915 if (Active_games[i].mission_title[j]=='\t')
3917 thold[0]=Active_games[i].mission_title[j];
3918 gr_get_string_size (thold,&tx,&ty,&ta);
3920 if ((x+=tx)>=LHX(55))
3922 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3927 MissName[k++]=Active_games[i].mission_title[j];
3931 for (x=0,tx=0,k=0,j=0;j<15;j++)
3933 if (Active_games[i].game_name[j]=='\t')
3935 thold[0]=Active_games[i].game_name[j];
3936 gr_get_string_size (thold,&tx,&ty,&ta);
3938 if ((x+=tx)>=LHX(55))
3940 GameName[k]=GameName[k+1]=GameName[k+2]='.';
3944 GameName[k++]=Active_games[i].game_name[j];
3949 nplayers=Active_games[i].numconnected;
3951 if (Active_games[i].levelnum < 0)
3952 sprintf(levelname, "S%d", -Active_games[i].levelnum);
3954 sprintf(levelname, "%d", Active_games[i].levelnum);
3956 if (game_status == NETSTAT_STARTING)
3958 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3959 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3960 Active_games[i].max_numplayers,MissName,levelname,"Forming");
3962 else if (game_status == NETSTAT_PLAYING)
3964 join_status=can_join_netgame(&Active_games[i],NULL);
3965 // mprintf ((0,"Joinstatus=%d\n",join_status));
3968 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3969 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3970 Active_games[i].max_numplayers,MissName,levelname,"Open");
3971 else if (join_status==2)
3972 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3973 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3974 Active_games[i].max_numplayers,MissName,levelname,"Full");
3975 else if (join_status==3)
3976 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3977 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3978 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
3980 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3981 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3982 Active_games[i].max_numplayers,MissName,levelname,"Closed");
3986 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3987 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3988 Active_games[i].max_numplayers,MissName,levelname,"Between");
3991 Assert(strlen(menus[i+2].text) < 100);
3992 menus[i+2].redraw = 1;
3995 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
3997 sprintf(menus[i+2].text, "%d. ",i+1);
3998 menus[i+2].redraw = 1;
4003 network_wait_for_sync(void)
4009 Network_status = NETSTAT_WAITING;
4011 m[0].type=NM_TYPE_TEXT; m[0].text = text;
4012 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
4014 i = network_send_request();
4019 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
4022 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
4027 if (Network_status != NETSTAT_PLAYING)
4031 // if (Network_status == NETSTAT_ENDLEVEL)
4033 // network_send_endlevel_packet(0);
4034 // longjmp(LeaveGame, 0);
4037 mprintf((0, "Aborting join.\n"));
4038 me.type = PID_QUIT_JOINING;
4039 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
4040 if (Network_game_type == IPX_GAME) {
4041 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
4042 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
4043 send_internetwork_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node);
4046 me.player.network.appletalk.node = appletalk_get_my_node();
4047 me.player.network.appletalk.net = appletalk_get_my_net();
4048 me.player.network.appletalk.socket = appletalk_get_my_socket();
4052 Function_mode = FMODE_MENU;
4053 Game_mode = GM_GAME_OVER;
4054 return(-1); // they cancelled
4060 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4062 // Polling loop for waiting-for-requests menu
4072 // Send our endlevel packet at regular intervals
4074 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4076 // network_send_endlevel_packet();
4077 // t1 = timer_get_approx_seconds();
4082 for (i = 0; i < N_players; i++)
4084 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4088 if (num_ready == N_players) // All players have checked in or are disconnected
4095 network_wait_for_requests(void)
4097 // Wait for other players to load the level before we send the sync
4101 Network_status = NETSTAT_WAITING;
4103 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4105 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4107 for (choice = 0; choice < N_players; choice++)
4108 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4110 Network_status = NETSTAT_WAITING;
4113 Players[Player_num].connected = 1;
4116 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4121 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4127 // User confirmed abort
4129 for (i=0; i < N_players; i++) {
4130 if ((Players[i].connected != 0) && (i != Player_num)) {
4131 if (Network_game_type == IPX_GAME)
4132 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4135 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4141 if (Network_game_type == APPLETALK_GAME)
4142 network_release_registered_game();
4144 longjmp(LeaveGame, 0);
4146 else if (choice != -2)
4150 /* Do required syncing after each level, before starting new one */
4152 network_level_sync(void)
4156 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4158 MySyncPackInitialized = 0;
4160 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4162 network_flush(); // Flush any old packets
4165 result = network_wait_for_sync();
4166 else if (network_i_am_master())
4168 network_wait_for_requests();
4169 network_send_sync();
4173 result = network_wait_for_sync();
4175 network_count_powerups_in_mine();
4179 Players[Player_num].connected = 0;
4180 network_send_endlevel_packet();
4182 if (Network_game_type == APPLETALK_GAME)
4183 network_release_registered_game();
4185 longjmp(LeaveGame, 0);
4190 void network_count_powerups_in_mine(void)
4194 for (i=0;i<MAX_POWERUP_TYPES;i++)
4195 PowerupsInMine[i]=0;
4197 for (i=0;i<=Highest_object_index;i++)
4199 if (Objects[i].type==OBJ_POWERUP)
4201 PowerupsInMine[Objects[i].id]++;
4202 if (multi_powerup_is_4pack(Objects[i].id))
4203 PowerupsInMine[Objects[i].id-1]+=4;
4211 // code to release the NBP binding of an appletalk game
4213 void network_release_registered_game()
4215 if (Network_game_type == APPLETALK_GAME)
4216 appletalk_remove_netgame();
4219 // code to sort zone lists....
4221 int zone_sort_func(const char **e0, const char **e1)
4223 return strcmp(*e0, *e1);
4226 void network_get_appletalk_zone()
4228 int num_zones, i, item, default_item;
4230 char default_zone[MAX_ZONE_LENGTH]; // my zone
4232 Network_zone_name[0] = '\0';
4234 show_boxed_message("Looking for AppleTalk Zones");
4235 num_zones = appletalk_get_zone_names(&zone_list);
4236 clear_boxed_message();
4238 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4239 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4240 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4241 longjmp(LeaveGame,0);
4246 if (num_zones == 0) {
4247 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4251 if (num_zones == 1) {
4252 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4253 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4257 // sort the zone names
4259 for (i = 0; i < num_zones; i++)
4260 strlwr(zone_list[i]);
4262 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4264 // get my current zone so we can highlight that one first
4266 if (appletalk_get_my_zone(default_zone))
4269 for (i = 0; i < num_zones; i++) {
4270 if ( !stricmp(zone_list[i], default_zone) ) {
4278 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4283 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4284 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4287 for (i = 0; i < num_zones; i++)
4288 d_free(zone_list[i]);
4293 void nm_draw_background1(char * filename);
4295 void network_join_game()
4298 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4300 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4302 if (Network_game_type == IPX_GAME) {
4303 if ( !Network_active )
4305 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4309 } else if (Appletalk_active <= 0) {
4312 switch (Appletalk_active) {
4313 case APPLETALK_NOT_OPEN:
4314 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4316 case APPLETALK_BAD_LISTENER:
4317 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4319 case APPLETALK_NO_LOCAL_ADDR:
4320 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4322 case APPLETALK_NO_SOCKET:
4323 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4326 nm_messagebox(NULL, 1, TXT_OK, buf);
4338 if (Network_game_type == APPLETALK_GAME)
4339 network_get_appletalk_zone();
4342 Network_send_objects = 0;
4343 Network_sending_extras=0;
4346 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4349 network_listen(); // Throw out old info
4352 if (Network_game_type == IPX_GAME)
4353 #endif // note link to if
4354 network_send_game_list_request(); // broadcast a request for lists
4356 num_active_games = 0;
4358 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4359 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4360 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4362 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4364 m[0].text = menu_text[0];
4365 m[0].type = NM_TYPE_TEXT;
4366 if (Network_game_type == IPX_GAME) {
4367 if (Network_allow_socket_changes)
4368 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4370 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4373 p2cstr(Network_zone_name);
4374 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4375 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4376 c2pstr(Network_zone_name);
4380 m[1].text=menu_text[1];
4381 m[1].type=NM_TYPE_TEXT;
4382 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4384 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4385 m[i+2].text = menu_text[i+2];
4386 m[i+2].type = NM_TYPE_MENU;
4387 sprintf(m[i+2].text, "%d. ", i+1);
4391 Network_games_changed = 1;
4394 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4395 gr_palette_load(gr_palette);
4396 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4397 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4401 Network_status = NETSTAT_MENU;
4402 return; // they cancelled
4406 if (choice >=num_active_games)
4408 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4412 // Choice has been made and looks legit
4413 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4415 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4419 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4421 if (Active_games[choice].protocol_version == 3) {
4423 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4426 else if (Active_games[choice].protocol_version == 4) {
4428 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4432 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4439 // Check for valid mission name
4440 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4441 if (!load_mission_by_name(Active_games[choice].mission_name))
4443 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4449 #if defined (D2_OEM)
4451 if (Active_games[choice].levelnum>8)
4453 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4459 if (!network_wait_for_all_info (choice))
4461 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4462 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4466 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4468 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4470 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4471 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4473 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4477 // Choice is valid, prepare to join in
4479 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4480 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4482 Difficulty_level = Netgame.difficulty;
4483 MaxNumNetPlayers = Netgame.max_numplayers;
4484 change_playernum_to(1);
4488 // register the joining player with NBP. This will have the nice effect of a player wanting to
4489 // join to be able to see the netgame if this player were to become the master.
4491 if (Network_game_type == APPLETALK_GAME) {
4496 show_boxed_message("Registering Netgame");
4498 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4499 t1 = timer_get_fixed_seconds() + F1_0;
4500 while ( timer_get_fixed_seconds() < t1 ) ;
4502 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4503 clear_boxed_message();
4504 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4505 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4511 network_set_game_mode(Netgame.gamemode);
4513 network_AdjustMaxDataSize ();
4515 StartNewLevel(Netgame.levelnum, 0);
4517 return; // look ma, we're in a game!!!
4520 void network_AdjustMaxDataSize ()
4523 if (Netgame.ShortPackets)
4524 MaxXDataSize=NET_XDATA_SIZE;
4526 MaxXDataSize=NET_XDATA_SIZE;
4530 fix StartWaitAllTime=0;
4531 int WaitAllChoice=0;
4532 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4534 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4542 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4544 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4545 t1 = timer_get_approx_seconds();
4548 network_do_big_wait(WaitAllChoice);
4550 if(SecurityCheck==-1)
4554 int network_wait_for_all_info (int choice)
4560 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4562 WaitAllChoice=choice;
4563 StartWaitAllTime=timer_get_approx_seconds();
4564 SecurityCheck=Active_games[choice].Security;
4568 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4570 if (pick>-1 && SecurityCheck!=-1)
4573 if (SecurityCheck==-1)
4582 void network_do_big_wait(int choice)
4585 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4586 AllNetPlayers_info *temp_info;
4587 #ifdef WORDS_BIGENDIAN
4588 AllNetPlayers_info info_struct;
4591 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4595 if (Network_game_type == APPLETALK_GAME)
4596 size=appletalk_get_packet_data( apacket );
4599 size=ipx_get_packet_data( packet );
4604 if (Network_game_type == APPLETALK_GAME)
4614 if (Network_game_type == IPX_GAME) {
4615 receive_full_netgame_packet(data, &TempNetInfo);
4617 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4619 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4621 if (TempNetInfo.Security !=SecurityCheck)
4623 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4627 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4629 if (TempPlayersInfo->Security==TempNetInfo.Security)
4631 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4632 if (TempPlayersInfo->Security==SecurityCheck)
4634 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4635 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4642 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4643 NetSecurityNum=TempNetInfo.Security;
4645 if (network_wait_for_playerinfo())
4647 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4648 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4649 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4656 case PID_PLAYERSINFO:
4657 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4659 if (Network_game_type == IPX_GAME) {
4660 #ifndef WORDS_BIGENDIAN
4661 temp_info=(AllNetPlayers_info *)data;
4663 receive_netplayers_packet(data, &info_struct);
4664 temp_info = &info_struct;
4667 temp_info = (AllNetPlayers_info *)data;
4669 if (temp_info->Security!=SecurityCheck)
4670 break; // If this isn't the guy we're looking for, move on
4672 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4673 TempPlayersInfo=&TempPlayersBase;
4674 WaitingForPlayerInfo=0;
4675 NetSecurityNum=TempPlayersInfo->Security;
4676 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4682 void network_leave_game()
4686 network_do_frame(1, 1);
4689 fclose (SendLogFile);
4690 fclose (RecieveLogFile);
4693 if ((network_i_am_master()))
4695 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4696 network_send_extras();
4698 Netgame.numplayers = 0;
4701 network_send_game_info(NULL);
4704 mprintf ((0,"HEY! I'm master and I've left.\n"));
4707 Players[Player_num].connected = 0;
4708 network_send_endlevel_packet();
4709 change_playernum_to(0);
4710 Game_mode = GM_GAME_OVER;
4711 write_player_file();
4713 // WIN(ipx_destroy_read_thread());
4718 void network_flush()
4721 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4723 ubyte packet[IPX_MAX_DATA_SIZE];
4726 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4730 if ( Network_game_type == IPX_GAME )
4731 if (!Network_active) return;
4734 if (Network_game_type == APPLETALK_GAME)
4735 while (appletalk_get_packet_data(apacket) > 0) ;
4738 while (ipx_get_packet_data(packet) > 0) ;
4741 void network_listen()
4744 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4747 ubyte packet[IPX_MAX_DATA_SIZE];
4750 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4752 loopmax=N_players*Netgame.PacketsPerSec;
4756 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4760 if (Network_game_type == IPX_GAME)
4761 if (!Network_active) return;
4763 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4764 mprintf((0, "Calling network_listen() when not in net game.\n"));
4766 WaitingForPlayerInfo=1;
4767 NetSecurityFlag=NETSECURITY_OFF;
4770 if (Network_game_type == IPX_GAME) {
4771 size = ipx_get_packet_data( packet );
4773 network_process_packet( packet, size );
4776 size = ipx_get_packet_data( packet );
4780 size = appletalk_get_packet_data( apacket );
4782 network_process_packet( apacket, size );
4785 size = appletalk_get_packet_data( apacket );
4791 int network_wait_for_playerinfo()
4794 ubyte packet[IPX_MAX_DATA_SIZE];
4795 struct AllNetPlayers_info *TempInfo;
4798 #ifdef WORDS_BIGENDIAN
4799 AllNetPlayers_info info_struct;
4802 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4806 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4810 if ( Network_game_type == IPX_GAME)
4811 if (!Network_active) return(0);
4813 // if (!WaitingForPlayerInfo)
4816 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4818 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4820 if (Network_status==NETSTAT_PLAYING)
4822 Int3(); //MY GOD! Get Jason...this is the source of many problems
4825 basetime=timer_get_approx_seconds();
4827 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4829 if (Network_game_type == IPX_GAME) {
4830 size = ipx_get_packet_data( packet );
4834 size = appletalk_get_packet_data( apacket );
4839 if (size>0 && id==PID_PLAYERSINFO)
4841 #ifdef WORDS_BIGENDIAN
4843 if (Network_game_type == APPLETALK_GAME) {
4844 TempInfo = (AllNetPlayers_info *)apacket;
4848 receive_netplayers_packet(packet, &info_struct);
4849 TempInfo = &info_struct;
4852 TempInfo=(AllNetPlayers_info *)packet;
4857 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4859 if (NetSecurityNum==TempInfo->Security)
4861 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4862 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4863 TempPlayersInfo=&TempPlayersBase;
4864 NetSecurityFlag=NETSECURITY_OFF;
4866 WaitingForPlayerInfo=0;
4874 mprintf ((0,"I'm original!\n"));
4876 NetSecurityNum=TempInfo->Security;
4877 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4879 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4880 TempPlayersInfo=&TempPlayersBase;
4881 WaitingForPlayerInfo=0;
4890 void network_send_data( ubyte * ptr, int len, int urgent )
4896 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4897 fflush (SendLogFile);
4900 if (Endlevel_sequence)
4903 if (!MySyncPackInitialized) {
4904 MySyncPackInitialized = 1;
4905 memset( &MySyncPack, 0, sizeof(frame_info) );
4911 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4913 network_do_frame(1, 0);
4914 if (MySyncPack.data_size != 0) {
4915 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4918 // Int3(); // Trying to send too much!
4920 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4921 Assert(check == ptr[0]);
4924 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4926 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4927 MySyncPack.data_size += len;
4930 void network_timeout_player(int playernum)
4932 // Remove a player from the game if we haven't heard from them in
4936 Assert(playernum < N_players);
4937 Assert(playernum > -1);
4939 network_disconnect_player(playernum);
4940 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
4942 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
4944 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
4945 for (i = 0; i < N_players; i++)
4946 if (Players[i].connected)
4951 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
4955 fix last_send_time = 0;
4956 fix last_timeout_check = 0;
4958 #ifdef WORDS_BIGENDIAN
4959 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
4965 data[0] = old_info.type; loc++;
4966 /* skip three for pad byte */ loc += 3;
4967 tmpi = INTEL_INT(old_info.numpackets);
4968 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
4970 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
4971 tmps = INTEL_SHORT(old_info.thepos.xo);
4972 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4973 tmps = INTEL_SHORT(old_info.thepos.yo);
4974 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4975 tmps = INTEL_SHORT(old_info.thepos.zo);
4976 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4977 tmps = INTEL_SHORT(old_info.thepos.segment);
4978 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4979 tmps = INTEL_SHORT(old_info.thepos.velx);
4980 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4981 tmps = INTEL_SHORT(old_info.thepos.vely);
4982 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4983 tmps = INTEL_SHORT(old_info.thepos.velz);
4984 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4986 tmps = INTEL_SHORT(old_info.data_size);
4987 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4989 data[loc] = old_info.playernum; loc++;
4990 data[loc] = old_info.obj_render_type; loc++;
4991 data[loc] = old_info.level_num; loc++;
4992 memcpy(&(data[loc]), old_info.data, old_info.data_size);
4996 char NakedBuf[NET_XDATA_SIZE+4];
4997 int NakedPacketLen=0;
4998 int NakedPacketDestPlayer=-1;
5000 void network_do_frame(int force, int listen)
5003 short_frame_info ShortSyncPack;
5004 static fix LastEndlevel=0;
5006 if (!(Game_mode&GM_NETWORK)) return;
5008 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
5013 Assert (NakedPacketDestPlayer>-1);
5014 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
5015 if (Network_game_type == IPX_GAME)
5016 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
5019 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
5022 NakedPacketDestPlayer=-1;
5025 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
5026 WaitForRefuseAnswer=0;
5028 last_send_time += FrameTime;
5029 last_timeout_check += FrameTime;
5031 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
5032 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
5033 if ( Players[Player_num].connected ) {
5034 int objnum = Players[Player_num].objnum;
5038 multi_send_robot_frame(0);
5039 multi_send_fire(); // Do firing if needed..
5044 if (Netgame.ShortPackets)
5046 #ifdef WORDS_BIGENDIAN
5047 ubyte send_data[IPX_MAX_DATA_SIZE];
5048 //int squished_size;
5050 create_shortpos(&ShortSyncPack.thepos, Objects+objnum, 0);
5051 ShortSyncPack.type = PID_PDATA;
5052 ShortSyncPack.playernum = Player_num;
5053 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5054 ShortSyncPack.level_num = Current_level_num;
5055 ShortSyncPack.data_size = MySyncPack.data_size;
5056 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5058 for (i=0; i<N_players; i++ ) {
5059 if ( (Players[i].connected) && (i!=Player_num ) ) {
5060 MySyncPack.numpackets = Players[i].n_packets_sent++;
5061 ShortSyncPack.numpackets=MySyncPack.numpackets;
5062 if (Network_game_type == IPX_GAME) {
5063 #ifndef WORDS_BIGENDIAN
5064 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5066 squish_short_frame_info(ShortSyncPack, send_data);
5067 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5071 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5077 else // If long packets
5081 MySyncPack.type = PID_PDATA;
5082 MySyncPack.playernum = Player_num;
5083 MySyncPack.obj_render_type = Objects[objnum].render_type;
5084 MySyncPack.level_num = Current_level_num;
5085 MySyncPack.obj_segnum = Objects[objnum].segnum;
5086 MySyncPack.obj_pos = Objects[objnum].pos;
5087 MySyncPack.obj_orient = Objects[objnum].orient;
5088 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5089 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5091 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5093 #ifdef WORDS_BIGENDIAN // do the swap stuff
5094 if (Network_game_type == IPX_GAME) {
5095 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5096 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5097 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5098 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5100 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5101 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5102 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5103 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5104 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5105 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5106 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5107 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5108 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5110 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5111 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5112 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5114 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5115 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5116 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5118 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5122 for (i=0; i<N_players; i++ ) {
5123 if ( (Players[i].connected) && (i!=Player_num ) ) {
5124 if (Network_game_type == IPX_GAME)
5125 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5127 MySyncPack.numpackets = Players[i].n_packets_sent;
5129 Players[i].n_packets_sent++;
5130 if (Network_game_type == IPX_GAME)
5131 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5134 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5140 MySyncPack.data_size = 0; // Start data over at 0 length.
5141 if (Control_center_destroyed)
5144 Players[Player_num].connected=3;
5145 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5147 network_send_endlevel_packet();
5148 LastEndlevel=timer_get_approx_seconds();
5151 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5158 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5160 fix approx_time = timer_get_approx_seconds();
5161 // Check for player timeouts
5162 for (i = 0; i < N_players; i++)
5164 if ((i != Player_num) && (Players[i].connected == 1))
5166 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5168 LastPacketTime[i] = approx_time;
5171 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5172 network_timeout_player(i);
5175 last_timeout_check = 0;
5181 MySyncPack.data_size = 0;
5186 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5187 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5189 if (Network_send_objects)
5190 network_send_objects();
5192 if (Network_sending_extras && VerifyPlayerJoined==-1)
5194 network_send_extras();
5199 int missed_packets = 0;
5201 int ConsistencyCount = 0;
5203 void network_consistency_error(void)
5205 if (++ConsistencyCount < 10)
5208 Function_mode = FMODE_MENU;
5210 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5212 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5214 Function_mode = FMODE_GAME;
5215 ConsistencyCount = 0;
5216 multi_quit_game = 1;
5217 multi_leave_menu = 1;
5218 multi_reset_stuff();
5219 Function_mode = FMODE_MENU;
5222 void network_process_pdata (char *data)
5224 Assert (Game_mode & GM_NETWORK);
5226 if (Netgame.ShortPackets)
5227 network_read_pdata_short_packet ((short_frame_info *)data);
5229 network_read_pdata_packet ((frame_info *)data);
5232 void network_read_pdata_packet(frame_info *pd )
5236 object * TheirObj = NULL;
5238 // frame_info should be aligned...for mac, make the necessary adjustments
5239 #ifdef WORDS_BIGENDIAN
5240 if (Network_game_type == IPX_GAME) {
5241 pd->numpackets = INTEL_INT(pd->numpackets);
5242 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5243 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5244 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5246 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5247 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5248 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5249 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5250 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5251 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5252 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5253 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5254 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5256 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5257 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5258 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5260 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5261 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5262 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5264 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5265 pd->data_size = INTEL_SHORT(pd->data_size);
5269 TheirPlayernum = pd->playernum;
5270 TheirObjnum = Players[pd->playernum].objnum;
5272 if (TheirPlayernum < 0) {
5273 Int3(); // This packet is bogus!!
5277 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5279 // Hurray! Someone really really got in the game (I think).
5280 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5281 VerifyPlayerJoined=-1;
5284 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5285 if (Network_status!=NETSTAT_WAITING)
5287 Int3(); // We missed an important packet!
5288 network_consistency_error();
5294 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5295 int old_Endlevel_sequence = Endlevel_sequence;
5296 Endlevel_sequence = 1;
5297 if ( pd->data_size>0 ) {
5298 // pass pd->data to some parser function....
5299 multi_process_bigdata( pd->data, pd->data_size );
5301 Endlevel_sequence = old_Endlevel_sequence;
5304 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5306 if ((byte)pd->level_num != Current_level_num)
5308 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5312 TheirObj = &Objects[TheirObjnum];
5314 //------------- Keep track of missed packets -----------------
5315 Players[TheirPlayernum].n_packets_got++;
5317 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5319 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5322 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5323 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5324 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5326 if ( missed_packets > 0 )
5327 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5329 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5332 #ifdef APPLETALK_DEBUG
5333 if (Network_game_type == APPLETALK_GAME) {
5334 if ( missed_packets > 0 )
5335 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5337 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5342 if (Network_game_type == IPX_GAME) {
5343 if ( missed_packets > 0 )
5344 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5346 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5351 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5354 //------------ Read the player's ship's object info ----------------------
5355 TheirObj->pos = pd->obj_pos;
5356 TheirObj->orient = pd->obj_orient;
5357 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5358 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5360 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5361 multi_make_ghost_player(TheirPlayernum);
5363 obj_relink(TheirObjnum,pd->obj_segnum);
5365 if (TheirObj->movement_type == MT_PHYSICS)
5366 set_thrust_from_velocity(TheirObj);
5368 //------------ Welcome them back if reconnecting --------------
5369 if (!Players[TheirPlayernum].connected) {
5370 Players[TheirPlayernum].connected = 1;
5372 if (Newdemo_state == ND_STATE_RECORDING)
5373 newdemo_record_multi_reconnect(TheirPlayernum);
5375 multi_make_ghost_player(TheirPlayernum);
5377 create_player_appearance_effect(&Objects[TheirObjnum]);
5379 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5381 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5383 if (FindArg("-norankings"))
5384 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5386 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5392 //------------ Parse the extra data at the end ---------------
5394 if ( pd->data_size>0 ) {
5395 // pass pd->data to some parser function....
5396 multi_process_bigdata( pd->data, pd->data_size );
5401 #ifdef WORDS_BIGENDIAN
5402 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5406 new_info->type = old_info[loc]; loc++;
5407 /* skip three for pad byte */ loc += 3;
5408 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5409 new_info->numpackets = INTEL_INT(new_info->numpackets);
5410 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5411 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5412 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5413 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5414 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5415 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5416 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5417 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5418 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5419 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5420 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5421 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5422 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5423 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5424 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5426 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5427 new_info->data_size = INTEL_SHORT(new_info->data_size);
5428 new_info->playernum = old_info[loc]; loc++;
5429 new_info->obj_render_type = old_info[loc]; loc++;
5430 new_info->level_num = old_info[loc]; loc++;
5431 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5434 #define get_short_frame_info(old_info, new_info) \
5435 memcpy(new_info, old_info, sizeof(short_frame_info))
5438 void network_read_pdata_short_packet(short_frame_info *pd )
5442 object * TheirObj = NULL;
5443 short_frame_info new_pd;
5445 // short frame info is not aligned because of shortpos. The mac
5446 // will call totally hacked and gross function to fix this up.
5448 if (Network_game_type == IPX_GAME) {
5449 get_short_frame_info((ubyte *)pd, &new_pd);
5451 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5454 TheirPlayernum = new_pd.playernum;
5455 TheirObjnum = Players[new_pd.playernum].objnum;
5457 if (TheirPlayernum < 0) {
5458 Int3(); // This packet is bogus!!
5461 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5462 if (Network_status!=NETSTAT_WAITING)
5464 Int3(); // We missed an important packet!
5465 network_consistency_error();
5472 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5474 // Hurray! Someone really really got in the game (I think).
5475 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5476 VerifyPlayerJoined=-1;
5479 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5480 int old_Endlevel_sequence = Endlevel_sequence;
5481 Endlevel_sequence = 1;
5482 if ( new_pd.data_size>0 ) {
5483 // pass pd->data to some parser function....
5484 multi_process_bigdata( new_pd.data, new_pd.data_size );
5486 Endlevel_sequence = old_Endlevel_sequence;
5489 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5491 if ((byte)new_pd.level_num != Current_level_num)
5493 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5497 TheirObj = &Objects[TheirObjnum];
5499 //------------- Keep track of missed packets -----------------
5500 Players[TheirPlayernum].n_packets_got++;
5502 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5504 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5507 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5508 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5509 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5511 if ( missed_packets > 0 )
5512 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5514 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5516 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5519 //------------ Read the player's ship's object info ----------------------
5521 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5523 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5524 multi_make_ghost_player(TheirPlayernum);
5526 if (TheirObj->movement_type == MT_PHYSICS)
5527 set_thrust_from_velocity(TheirObj);
5529 //------------ Welcome them back if reconnecting --------------
5530 if (!Players[TheirPlayernum].connected) {
5531 Players[TheirPlayernum].connected = 1;
5533 if (Newdemo_state == ND_STATE_RECORDING)
5534 newdemo_record_multi_reconnect(TheirPlayernum);
5536 multi_make_ghost_player(TheirPlayernum);
5538 create_player_appearance_effect(&Objects[TheirObjnum]);
5540 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5541 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5543 if (FindArg("-norankings"))
5544 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5546 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5552 //------------ Parse the extra data at the end ---------------
5554 if ( new_pd.data_size>0 ) {
5555 // pass pd->data to some parser function....
5556 multi_process_bigdata( new_pd.data, new_pd.data_size );
5562 void network_set_power (void)
5564 int opt=0,choice,opt_primary,opt_second,opt_power;
5568 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5569 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5570 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5571 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5572 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5573 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5574 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5575 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5576 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5577 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5578 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5581 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5582 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5583 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5584 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5585 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5586 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5587 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5588 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5589 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5592 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5593 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5594 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5595 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5596 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5597 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5599 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5601 Netgame.DoLaserUpgrade=m[opt_primary].value;
5602 Netgame.DoSuperLaser=m[opt_primary+1].value;
5603 Netgame.DoQuadLasers=m[opt_primary+2].value;
5604 Netgame.DoVulcan=m[opt_primary+3].value;
5605 Netgame.DoSpread=m[opt_primary+4].value;
5606 Netgame.DoPlasma=m[opt_primary+5].value;
5607 Netgame.DoFusions=m[opt_primary+6].value;
5608 Netgame.DoGauss=m[opt_primary+7].value;
5609 Netgame.DoHelix=m[opt_primary+8].value;
5610 Netgame.DoPhoenix=m[opt_primary+9].value;
5611 Netgame.DoOmega=m[opt_primary+10].value;
5613 Netgame.DoHoming=m[opt_second].value;
5614 Netgame.DoProximity=m[opt_second+1].value;
5615 Netgame.DoSmarts=m[opt_second+2].value;
5616 Netgame.DoMegas=m[opt_second+3].value;
5617 Netgame.DoFlash=m[opt_second+4].value;
5618 Netgame.DoGuided=m[opt_second+5].value;
5619 Netgame.DoSmartMine=m[opt_second+6].value;
5620 Netgame.DoMercury=m[opt_second+7].value;
5621 Netgame.DoEarthShaker=m[opt_second+8].value;
5623 Netgame.DoInvulnerability=m[opt_power].value;
5624 Netgame.DoCloak=m[opt_power+1].value;
5625 Netgame.DoAfterburner=m[opt_power+2].value;
5626 Netgame.DoAmmoRack=m[opt_power+3].value;
5627 Netgame.DoConverter=m[opt_power+4].value;
5628 Netgame.DoHeadlight=m[opt_power+5].value;
5632 void SetAllAllowablesTo (int on)
5634 last_cinvul = control_invul_time = 0; //default to zero
5636 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5637 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5638 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5640 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5641 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5642 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5644 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5645 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5646 Netgame.BrightPlayers=Netgame.invul=on;
5652 // Jeez -- mac compiler can't handle all of these on the same decl line.
5653 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5654 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5657 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5659 void network_more_game_options ()
5662 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5665 sprintf (socket_string,"%d",Network_socket);
5666 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5668 opt_difficulty = opt;
5669 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5672 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5673 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5676 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5677 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5680 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5681 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5683 opt_start_invul=opt;
5684 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5686 opt_marker_view = opt;
5687 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5689 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5692 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5695 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5697 opt_show_on_map=opt;
5698 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5700 opt_short_packets=opt;
5701 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5704 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5706 if (Network_game_type == IPX_GAME) {
5707 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5709 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5712 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5714 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5716 LastKillGoal=Netgame.KillGoal;
5717 LastPTA=Netgame.PlayTimeAllowed;
5721 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5722 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5724 //control_invul_time = atoi( srinvul )*60*F1_0;
5725 control_invul_time = m[opt_cinvul].value;
5726 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5728 if (i==opt_setpower)
5730 network_set_power ();
5734 Netgame.PacketsPerSec=atoi(packstring);
5736 if (Netgame.PacketsPerSec>20)
5738 Netgame.PacketsPerSec=20;
5739 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5741 if (Netgame.PacketsPerSec<2)
5743 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5744 Netgame.PacketsPerSec=2;
5747 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5749 if (Network_game_type == IPX_GAME) {
5750 if ((atoi(socket_string))!=Network_socket) {
5751 Network_socket=atoi(socket_string);
5752 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5756 Netgame.invul=m[opt_start_invul].value;
5757 Netgame.BrightPlayers=m[opt_bright].value;
5758 Netgame.ShortPackets=m[opt_short_packets].value;
5759 Netgame.ShowAllNames=m[opt_show_names].value;
5760 network_AdjustMaxDataSize();
5762 Netgame.Allow_marker_view=m[opt_marker_view].value;
5763 Netgame.AlwaysLighting=m[opt_light].value;
5764 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5765 if (m[opt_show_on_map].value)
5766 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5771 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5774 citem = citem; // kills compile warnings
5778 if ( last_cinvul != menus[opt_cinvul].value ) {
5779 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5780 last_cinvul = menus[opt_cinvul].value;
5781 menus[opt_cinvul].redraw = 1;
5784 if (menus[opt_playtime].value!=LastPTA)
5788 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5789 menus[opt_playtime].value=0;
5790 menus[opt_playtime].redraw=1;
5794 if (Game_mode & GM_MULTI_COOP)
5797 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5798 menus[opt_playtime].value=0;
5799 menus[opt_playtime].redraw=1;
5803 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5804 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5805 LastPTA=Netgame.PlayTimeAllowed;
5806 menus[opt_playtime].redraw=1;
5808 if (menus[opt_killgoal].value!=LastKillGoal)
5811 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5812 menus[opt_killgoal].value=0;
5813 menus[opt_killgoal].redraw=1;
5819 if (Game_mode & GM_MULTI_COOP)
5821 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5822 menus[opt_killgoal].value=0;
5823 menus[opt_killgoal].redraw=1;
5829 Netgame.KillGoal=menus[opt_killgoal].value;
5830 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5831 LastKillGoal=Netgame.KillGoal;
5832 menus[opt_killgoal].redraw=1;
5836 extern void multi_send_light (int,ubyte);
5837 extern void multi_send_light_specific (int,int,ubyte);
5839 void network_send_smash_lights (int pnum)
5841 // send the lights that have been blown out
5847 for (i=0;i<=Highest_segment_index;i++)
5848 if (Light_subtracted[i])
5849 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5852 extern int Num_triggers;
5853 extern void multi_send_trigger_specific (char pnum,char);
5855 void network_send_fly_thru_triggers (int pnum)
5857 // send the fly thru triggers that have been disabled
5861 for (i=0;i<Num_triggers;i++)
5862 if (Triggers[i].flags & TF_DISABLED)
5863 multi_send_trigger_specific(pnum,i);
5866 void network_send_player_flags()
5870 for (i=0;i<N_players;i++)
5871 multi_send_flags(i);
5874 void network_ping (ubyte flag,int pnum)
5879 mybuf[1]=Player_num;
5881 if (Network_game_type == IPX_GAME)
5882 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5885 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5889 extern fix PingLaunchTime,PingReturnTime;
5891 void network_handle_ping_return (ubyte pnum)
5893 if (PingLaunchTime==0 || pnum>=N_players)
5895 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5899 PingReturnTime=timer_get_fixed_seconds();
5901 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5902 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5906 void network_send_ping (ubyte pnum)
5908 network_ping (PID_PING_SEND,pnum);
5911 void DoRefuseStuff (sequence_packet *their)
5913 int i,new_player_num;
5915 ClipRank (&their->player.rank);
5917 for (i=0;i<MAX_PLAYERS;i++)
5918 if (!strcmp (their->player.callsign,Players[i].callsign))
5920 network_welcome_player(their);
5924 if (!WaitForRefuseAnswer)
5926 for (i=0;i<MAX_PLAYERS;i++)
5927 if (!strcmp (their->player.callsign,Players[i].callsign))
5929 network_welcome_player(their);
5933 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
5935 if (Game_mode & GM_TEAM)
5939 if (!FindArg("-norankings"))
5940 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
5942 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5944 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5946 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
5947 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
5950 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
5952 strcpy (RefusePlayerName,their->player.callsign);
5953 RefuseTimeLimit=timer_get_approx_seconds();
5955 WaitForRefuseAnswer=1;
5959 for (i=0;i<MAX_PLAYERS;i++)
5960 if (!strcmp (their->player.callsign,Players[i].callsign))
5962 network_welcome_player(their);
5966 if (strcmp(their->player.callsign,RefusePlayerName))
5969 if (RefuseThisPlayer)
5973 WaitForRefuseAnswer=0;
5974 if (Game_mode & GM_TEAM)
5976 new_player_num=GetNewPlayerNumber (their);
5977 mprintf ((0,"Newplayernum=%d\n",new_player_num));
5979 Assert (RefuseTeam==1 || RefuseTeam==2);
5982 Netgame.team_vector &=(~(1<<new_player_num));
5984 Netgame.team_vector |=(1<<new_player_num);
5985 network_welcome_player(their);
5986 network_send_netgame_update ();
5989 network_welcome_player(their);
5993 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
5997 WaitForRefuseAnswer=0;
5998 if (!strcmp (their->player.callsign,RefusePlayerName)) {
5999 if (Network_game_type == IPX_GAME)
6000 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
6003 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
6012 int GetNewPlayerNumber (sequence_packet *their)
6018 if ( N_players < MaxNumNetPlayers)
6023 // Slots are full but game is open, see if anyone is
6024 // disconnected and replace the oldest player with this new one
6026 int oldest_player = -1;
6027 fix oldest_time = timer_get_approx_seconds();
6029 Assert(N_players == MaxNumNetPlayers);
6031 for (i = 0; i < N_players; i++)
6033 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6035 oldest_time = LastPacketTime[i];
6039 return (oldest_player);
6043 void network_send_extras ()
6045 Assert (Player_joining_extras>-1);
6047 if (!network_i_am_master())
6049 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6051 // Network_sending_extras=0;
6056 if (Network_sending_extras==40)
6057 network_send_fly_thru_triggers(Player_joining_extras);
6058 if (Network_sending_extras==38)
6059 network_send_door_updates(Player_joining_extras);
6060 if (Network_sending_extras==35)
6061 network_send_markers();
6062 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6063 multi_send_stolen_items();
6064 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6065 multi_send_kill_goal_counts();
6066 if (Network_sending_extras==20)
6067 network_send_smash_lights(Player_joining_extras);
6068 if (Network_sending_extras==15)
6069 network_send_player_flags();
6070 if (Network_sending_extras==10)
6071 multi_send_powerup_update();
6072 // if (Network_sending_extras==5)
6073 // network_send_door_updates(Player_joining_extras); // twice!
6075 Network_sending_extras--;
6076 if (!Network_sending_extras)
6077 Player_joining_extras=-1;
6081 void network_send_naked_packet(char *buf, short len, int who)
6083 if (!(Game_mode&GM_NETWORK)) return;
6085 if (NakedPacketLen==0)
6087 NakedBuf[0]=PID_NAKED_PDATA;
6088 NakedBuf[1]=Player_num;
6092 if (len+NakedPacketLen>MaxXDataSize)
6094 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6095 if (Network_game_type == IPX_GAME)
6096 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6099 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6102 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6103 NakedPacketLen+=len;
6104 NakedPacketDestPlayer=who;
6108 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6109 NakedPacketLen+=len;
6110 NakedPacketDestPlayer=who;
6115 void network_process_naked_pdata (char *data,int len)
6118 Assert (data[0]=PID_NAKED_PDATA);
6120 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6123 mprintf ((0,"Naked packet is bad!\n"));
6124 Int3(); // This packet is bogus!!
6128 if (!multi_quit_game && (pnum >= N_players)) {
6129 if (Network_status!=NETSTAT_WAITING)
6131 Int3(); // We missed an important packet!
6132 network_consistency_error();
6139 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6140 int old_Endlevel_sequence = Endlevel_sequence;
6141 Endlevel_sequence = 1;
6142 multi_process_bigdata( data+2, len-2);
6143 Endlevel_sequence = old_Endlevel_sequence;
6147 multi_process_bigdata( data+2, len-2 );
6150 int ConnectionPacketLevel[]={0,1,1,1};
6151 int ConnectionSecLevel[]={12,3,5,7};
6153 int AppletalkConnectionPacketLevel[]={0,1,0};
6154 int AppletalkConnectionSecLevel[]={10,3,8};
6156 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6157 int network_choose_connect ()
6162 int network_choose_connect ()
6169 if (Network_game_type == IPX_GAME) {
6171 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6172 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6173 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6174 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6176 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6181 Assert (choice>=0 && choice<=3);
6183 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6184 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6189 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6190 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6191 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6193 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6198 Network_appletalk_type = choice;
6200 Assert (choice>=0 && choice<=2);
6202 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6203 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6217 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6221 void OpenRecieveLog ()
6224 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6230 int GetMyNetRanking ()
6235 if (Netlife_kills+Netlife_killed==0)
6238 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6240 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6249 rank-=((59-eff)/10);
6256 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6260 void ClipRank (signed char *rank)
6262 // This function insures no crashes when dealing with D2 1.0
6265 if (*rank<0 || *rank>9)
6268 void network_check_for_old_version (char pnum)
6270 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6271 NetPlayers.players[(int)pnum].rank=0;
6274 void network_request_player_names (int n)
6276 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6277 NamesInfoSecurity=Active_games[n].Security;
6280 extern char already_showing_info;
6281 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6283 void network_process_names_return (char *data)
6286 char mtext[15][50],temp[50];
6287 int i,t,l,gnum,num=0,count=5,numplayers;
6289 if (NamesInfoSecurity!=(*(int *)(data+1)))
6291 mprintf ((0,"Bad security on names return!\n"));
6292 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6296 numplayers=data[count]; count++;
6298 if (numplayers==255)
6301 NamesInfoSecurity=-1;
6302 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6307 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6311 m[i].text=(char *)&mtext[i];
6312 m[i].type=NM_TYPE_TEXT;
6315 for (gnum=-1,i=0;i<num_active_games;i++)
6317 if (NamesInfoSecurity==Active_games[i].Security)
6327 NamesInfoSecurity=-1;
6328 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6333 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6334 for (i=0;i<numplayers;i++)
6338 mprintf ((0,"%s\n",data+count));
6340 for (t=0;t<CALLSIGN_LEN+1;t++)
6341 temp[t]=data[count++];
6342 if (FindArg("-norankings"))
6343 sprintf (mtext[num],"%s",temp);
6345 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6350 if (data[count]==99)
6352 sprintf (mtext[num++]," ");
6353 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6354 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6357 already_showing_info=1;
6358 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6359 already_showing_info=0;
6362 char NameReturning=1;
6364 void network_send_player_names (sequence_packet *their)
6366 int numconnected=0,count=0,i,t;
6371 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6375 buf[0]=PID_NAMES_RETURN; count++;
6376 (*(int *)(buf+1))=Netgame.Security; count+=4;
6380 buf[count]=255; count++;
6384 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6386 for (i=0;i<N_players;i++)
6387 if (Players[i].connected)
6390 buf[count]=numconnected; count++;
6391 for (i=0;i<N_players;i++)
6392 if (Players[i].connected)
6394 buf[count++]=NetPlayers.players[i].rank;
6396 for (t=0;t<CALLSIGN_LEN+1;t++)
6398 buf[count]=NetPlayers.players[i].callsign[t];
6404 buf[count++]=Netgame.ShortPackets;
6405 buf[count++]=Netgame.PacketsPerSec;
6408 ; // empty statement allows compilation on mac which does not have the
6409 // statement below and kills the compiler when there is no
6410 // statement following the label "sendit"
6413 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);
6420 static int checked=-1;
6428 if (cfexist("hoard.ham"))