2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Header file for Inferno. Should be included in all source files.
28 // MACRO for single line #ifdef WINDOWS #else DOS
46 // How close two points must be in all dimensions to be considered the
48 #define FIX_EPSILON 10
50 // the maximum length of a filename
51 #define FILENAME_LEN 13
53 //for Function_mode variable
54 #define FMODE_EXIT 0 // leaving the program
55 #define FMODE_MENU 1 // Using the menu
56 #define FMODE_GAME 2 // running the game
57 #define FMODE_EDITOR 3 // running the editor
59 // This constant doesn't really belong here, but it is because of
60 // horrible circular dependencies involving object.h, aistruct.h,
61 // polyobj.h, & robot.h
62 #define MAX_SUBMODELS 10 // how many animating sub-objects per model
68 extern int Function_mode; // in game or editor?
69 extern int Screen_mode; // editor screen or game screen?
71 // The version number of the game
72 extern ubyte Version_major, Version_minor;
75 extern ubyte Version_fix;