2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * inferno.c: Entry point of program (main procedure)
18 * After main initializes everything, most of the time is spent in the loop
19 * while (Function_mode != FMODE_EXIT)
20 * In this loop, the main menu is brought up first.
30 char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
40 #include <sys/types.h>
64 // # include "3dfx_des.h"
66 #include "editor/editor.h"
73 void arch_init_start(void);
75 //Current version number
77 ubyte Version_major = 1; //FULL VERSION
78 ubyte Version_minor = 2;
80 //static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; // 4-byte checksum
81 char desc_id_exit_num = 0;
83 int Function_mode=FMODE_MENU; //game or editor?
84 int Screen_mode=-1; //game screen or editor screen?
86 //--unused-- grs_bitmap Inferno_bitmap_title;
88 int WVIDEO_running=0; //debugger can set to 1 if running
91 int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
94 void check_joystick_calibration(void);
96 //--------------------------------------------------------------------------
98 extern int piggy_low_memory;
101 int descent_critical_error = 0;
102 unsigned descent_critical_deverror = 0;
103 unsigned descent_critical_errcode = 0;
105 extern int Network_allow_socket_changes;
107 extern void vfx_set_palette_sub(ubyte *);
109 extern int VR_low_res;
113 //read help from a file & print to screen
114 void print_commandline_help()
120 ifile = cfopen("help.tex","rb");
122 ifile = cfopen("help.txb","rb");
124 Warning("Cannot load help text file.");
132 while ((end = cfgets(line,LINE_LEN,ifile))) {
135 decode_text_line (line);
137 // This is the only use of cfgets that needs the CR
141 continue; //don't show comments
151 // printf( " Diagnostic:\n\n");
152 // printf( " -emul %s\n", "Certain video cards need this option in order to run game");
153 // printf( " -ddemul %s\n", "If -emul doesn't work, use this option");
156 printf( " Editor Options:\n\n");
157 printf( " -autoload <file>%s\n", "Autoload a level in the editor");
158 printf( " -hoarddata %s\n","Make the hoard ham file from some files, then exit");
159 // printf( " -nobm %s\n","FIXME: Undocumented");
162 printf( " D2X Options:\n\n");
163 printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi");
164 printf( " -shortpackets %s\n", "Set shortpackets to default as on");
165 #ifdef OGL // currently only does anything on ogl build, so don't advertise othewise.
166 printf(" -renderstats %s\n", "Enable renderstats info by default");
168 printf( " -maxfps <n> %s\n", "Set maximum framerate (1-100)");
169 printf( " -notitles %s\n", "Do not show titlescreens on startup");
170 printf( " -hogdir <dir> %s\n", "set shared data directory to <dir>");
172 printf( " -nohogdir %s\n", "don't try to use shared data directory");
173 printf( " -userdir <dir> %s\n", "set user dir to <dir> instead of $HOME/.d2x");
175 printf( " -autoexec <file> %s\n", "autoexec file (execute console commands), defaults to autoexec.cfg");
176 printf( " -ini <file> %s\n", "option file (alternate to command line), defaults to d2x.ini");
177 printf( " -autodemo %s\n", "Start in demo mode");
178 printf( " -bigpig %s\n","FIXME: Undocumented");
179 printf( " -bspgen %s\n","FIXME: Undocumented");
180 // printf( " -cdproxy %s\n","FIXME: Undocumented");
182 printf( " -checktime %s\n","FIXME: Undocumented");
183 printf( " -showmeminfo %s\n","FIXME: Undocumented");
185 // printf( " -codereadonly %s\n","FIXME: Undocumented");
186 // printf( " -cyberimpact %s\n","FIXME: Undocumented");
187 printf( " -debug %s\n","Enable very verbose output");
188 // printf( " -debugmode %s\n","FIXME: Undocumented");
189 // printf( " -disallowgfx %s\n","FIXME: Undocumented");
190 // printf( " -disallowreboot %s\n","FIXME: Undocumented");
191 // printf( " -dynamicsockets %s\n","FIXME: Undocumented");
192 // printf( " -forcegfx %s\n","FIXME: Undocumented");
193 // printf( " -hw_3dacc %s\n","FIXME: Undocumented");
195 printf( " -invulnerability %s\n","Make yourself invulnerable");
197 printf( " -ipxnetwork <num> %s\n","Use IPX network number <num>");
198 printf( " -jasen %s\n","FIXME: Undocumented");
199 printf( " -joyslow %s\n","FIXME: Undocumented");
201 printf( " -kali %s\n","use Kali for networking");
203 // printf( " -logfile %s\n","FIXME: Undocumented");
204 printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
205 #if defined(EDITOR) || !defined(MACDATA)
206 printf( " -macdata %s\n","Read (and, for editor, write) mac data files (swap colors)");
208 // printf( " -memdbg %s\n","FIXME: Undocumented");
209 // printf( " -monodebug %s\n","FIXME: Undocumented");
210 printf( " -nocdrom %s\n","FIXME: Undocumented");
212 printf( " -nofade %s\n","Disable fades");
215 printf( " -nomatrixcheat %s\n","FIXME: Undocumented");
216 printf( " -norankings %s\n","Disable multiplayer ranking system");
217 printf( " -packets <num> %s\n","Specifies the number of packets per second\n");
218 // printf( " -showaddress %s\n","FIXME: Undocumented");
219 printf( " -socket %s\n","FIXME: Undocumented");
221 #if !defined(MACINTOSH) && !defined(WINDOWS)
222 printf( " -nomixer %s\n","Don't crank music volume");
224 // printf( " -nomodex %s\n","FIXME: Undocumented");
226 printf( " -nomovies %s\n","Don't play movies");
227 printf( " -noscreens %s\n","Skip briefing screens");
229 printf( " -noredbook %s\n","Disable redbook audio");
230 printf( " -norun %s\n","Bail out after initialization");
231 // printf( " -ordinaljoy %s\n","FIXME: Undocumented");
232 // printf( " -rtscts %s\n","Same as -ctsrts");
233 // printf( " -semiwin %s\n","Use non-fullscreen mode");
234 // printf( " -specialdevice %s\n","FIXME: Undocumented");
236 printf( " -stickmag %s\n","FIXME: Undocumented");
238 // printf( " -stopwatch %s\n","FIXME: Undocumented");
239 printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
240 // printf( " -sysram %s\n","FIXME: Undocumented");
241 printf( " -text <file> %s\n","Specify alternate .tex file");
242 // printf( " -tsengdebug1 %s\n","FIXME: Undocumented");
243 // printf( " -tsengdebug2 %s\n","FIXME: Undocumented");
244 // printf( " -tsengdebug3 %s\n","FIXME: Undocumented");
245 // printf( " -vidram %s\n","FIXME: Undocumented");
246 printf( " -tmap <t> %s\n","select texmapper to use (c,fp,i386,pent,ppro)");
248 printf( " -<X>x<Y> %s\n", "Change screen resolution. Options:");
249 printf( " 320x100;320x200;320x240;320x400;640x400;640x480;800x600;1024x768\n");
251 printf( " -<X>x<Y> %s\n", "Change screen resolution to <X> by <Y>");
253 printf(" -niceautomap %s\n", "Free cpu while doing automap");
254 printf( " -automap<X>x<Y> %s\n","Set automap resolution to <X> by <Y>");
255 printf( " -automap_gameres %s\n","Set automap to use the same resolution as in game");
256 // printf( " -menu<X>x<Y> %s\n","Set menu resolution to <X> by <Y>");
257 printf( " -menu_gameres %s\n","Set menus to use the same resolution as in game");
258 printf(" -rearviewtime t %s\n", "time holding rearview key to use toggle mode (default 0.0625 seconds)");
261 printf( "D2X System Options:\n\n");
263 printf(" -ihaveabrokenmouse %s\n", "try to make mouse work if it is not currently");
264 printf( " -joy209 %s\n", "Use alternate port 209 for joystick");
266 #ifdef VID_SUPPORTS_FULLSCREEN_TOGGLE
267 printf( " -fullscreen %s\n", "Use fullscreen mode if available");
270 printf( " -gl_texmagfilt <f> %s\n","set GL_TEXTURE_MAG_FILTER (see readme.d1x)");
271 printf( " -gl_texminfilt <f> %s\n","set GL_TEXTURE_MIN_FILTER (see readme.d1x)");
272 printf(" -gl_mipmap %s\n", "set gl texture filters to \"standard\" (bilinear) mipmapping");
273 printf(" -gl_trilinear %s\n", "set gl texture filters to trilinear mipmapping");
274 printf( " -gl_simple %s\n","set gl texture filters to gl_nearest for \"original\" look. (default)");
275 printf(" -gl_anisotropy <f> %s\n", "set maximum degree of anisotropy to <f>");
276 printf( " -gl_alttexmerge %s\n","use new texmerge, usually uses less ram (default)");
277 printf( " -gl_stdtexmerge %s\n","use old texmerge, uses more ram, but _might_ be a bit faster");
278 #ifdef VID_SUPPORTS_FULLSCREEN_TOGGLE
279 printf( " -gl_voodoo %s\n","force fullscreen mode only");
281 printf( " -gl_16bittextures %s\n","attempt to use 16bit textures");
282 printf(" -gl_16bpp %s\n", "attempt to use 16bit screen mode");
283 printf( " -gl_reticle <r> %s\n","use OGL reticle 0=never 1=above 320x* 2=always");
284 printf( " -gl_intensity4_ok %s\n","FIXME: Undocumented");
285 printf( " -gl_luminance4_alpha4_ok %s\n","FIXME: Undocumented");
286 printf( " -gl_readpixels_ok %s\n","FIXME: Undocumented");
287 printf( " -gl_rgba2_ok %s\n","FIXME: Undocumented");
288 // printf( " -gl_test1 %s\n","FIXME: Undocumented");
289 printf( " -gl_test2 %s\n","FIXME: Undocumented");
290 printf( " -gl_vidmem %s\n","FIXME: Undocumented");
291 #ifdef OGL_RUNTIME_LOAD
292 printf( " -gl_library <l> %s\n","use alternate opengl library");
295 printf(" -gl_refresh <r> %s\n", "set refresh rate (in fullscreen mode)");
299 printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
300 printf( " -hwsurface %s\n","FIXME: Undocumented");
303 printf(" -udp %s\n", "Specify options for udp/ip:");
304 printf(" @<shift> %s\n", " shift udp port base offset");
305 printf(" =<HOST_LIST> %s\n", " broadcast both local and to HOST_LIST");
306 printf(" +<HOST_LIST> %s\n", " broadcast only to HOST_LIST");
307 printf(" %s\n", " HOSTS can be any IP or hostname")
309 printf(" %s\n", " HOSTS can also be in the form of <address>:<shift>");
310 printf(" %s\n", " separate multiple HOSTS with a ,");
313 printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
314 printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
316 printf( "\n Help:\n\n");
317 printf( " -help, -h, -?, ? %s\n", "View this help screen");
321 void do_joystick_init()
324 if (!FindArg( "-nojoystick" )) {
325 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
327 if ( FindArg( "-joyslow" )) {
328 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
329 joy_set_slow_reading(JOY_SLOW_READINGS);
331 if ( FindArg( "-joypolled" )) {
332 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
333 joy_set_slow_reading(JOY_POLLED_READINGS);
335 if ( FindArg( "-joybios" )) {
336 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
337 joy_set_slow_reading(JOY_BIOS_READINGS);
340 // Added from Descent v1.5 by John. Adapted by Samir.
342 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
346 //set this to force game to run in low res
347 int disable_high_res=0;
349 void do_register_player(ubyte *title_pal)
351 strncpy( Players[Player_num].callsign, config_last_player.string, CALLSIGN_LEN );
352 if (strlen(Players[Player_num].callsign))
359 //now, before we bring up the register player menu, we need to
360 //do some stuff to make sure the palette is ok. First, we need to
361 //get our current palette into the 2d's array, so the remapping will
362 //work. Second, we need to remap the fonts. Third, we need to fill
363 //in part of the fade tables so the darkening of the menu edges works
366 memcpy(gr_palette,title_pal,sizeof(gr_palette));
368 remap_fonts_and_menus(1);
369 RegisterPlayer(); //get player's name
375 void inferno_cmd_quit(int argc, char **argv)
384 #define PROGNAME argv[0]
386 extern char Language[];
388 int Inferno_verbose = 0;
390 //added on 11/18/98 by Victor Rachels to add -mission and -startgame
391 int start_net_immediately = 0;
392 //int start_with_mission = 0;
393 //char *start_with_mission_name;
394 //end this section addition
396 #define MENU_HIRES_MODE SM(640,480)
398 // DESCENT II by Parallax Software
401 //extern ubyte gr_current_pal[];
405 char Auto_file[128] = "";
408 int main(int argc, char *argv[])
411 ubyte title_pal[768];
414 con_init(); // Initialise the console
416 cmd_addcommand("quit", inferno_cmd_quit, "");
418 error_init(NULL, NULL);
419 PHYSFSX_init(argc, argv);
421 if (FindArg("-debug"))
422 cvar_setint( &con_threshold, CON_DEBUG );
423 else if (FindArg("-verbose"))
424 cvar_setint( &con_threshold, CON_VERBOSE );
426 if (! cfile_init("descent2.hog"))
427 if (! cfile_init("d2demo.hog"))
428 Warning("Could not find a valid hog file (descent2.hog or d2demo.hog)\nPossible locations are:\n"
433 "\tCurrent directory\n"
435 "Or use the -hogdir option to specify an alternate location.");
438 //print out the banner title
439 con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
441 con_printf(CON_NORMAL, " %s", VERSION_NAME);
443 if (cfexist(MISSION_DIR "d2x.hog"))
444 con_printf(CON_NORMAL, " Vertigo Enhanced");
446 con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
447 con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
448 con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
449 con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n");
452 if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) || FindArg( "-h" ) ) {
453 print_commandline_help();
454 set_exit_message("");
456 exit(0); /* mingw hangs on this return. dunno why */
461 con_printf(CON_NORMAL, "\n");
462 con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
463 con_printf(CON_NORMAL, "\n");
468 for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
469 con_printf(CON_VERBOSE, "PHYSFS: [%s] is in the search path.\n", *i);
471 list = PHYSFS_getCdRomDirs();
472 for (i = list; *i != NULL; i++)
473 con_printf(CON_VERBOSE, "PHYSFS: cdrom dir [%s] is available.\n", *i);
474 PHYSFS_freeList(list);
476 list = PHYSFS_enumerateFiles("");
477 for (i = list; *i != NULL; i++)
478 con_printf(CON_DEBUG, "PHYSFS: * We've got [%s].\n", *i);
479 PHYSFS_freeList(list);
482 //(re)added Mar 30, 2003 Micah Lieske - Allow use of 22K sound samples again.
483 if(FindArg("-sound22k"))
485 digi_sample_rate = SAMPLE_RATE_22K;
488 if(FindArg("-sound11k"))
490 digi_sample_rate = SAMPLE_RATE_11K;
497 //con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
499 if ((t = FindArg("-rearviewtime")))
501 float f = atof(Args[t + 1]);
502 Rear_view_leave_time = f * f1_0;
504 con_printf(CON_VERBOSE, "Rear_view_leave_time=0x%x (%f sec)\n", Rear_view_leave_time, Rear_view_leave_time / (float)f1_0);
506 //added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
507 if ((t = FindArg( "-maxfps" ))) {
509 if (t > 0 && t <= MAX_FPS)
512 //end addition - Victor Rachels
514 #ifdef SUPPORTS_NICEFPS
515 if (FindArg("-nicefps"))
517 if (FindArg("-niceautomap"))
521 if (FindArg("-renderstats"))
524 if ( FindArg( "-autodemo" ))
528 if ( FindArg( "-noscreens" ) )
529 Skip_briefing_screens = 1;
540 if (vid_check_mode(SM(800, 600)) != 0) {
541 con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" );
542 Function_mode = FMODE_MENU;
547 con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
551 if ((t = gr_init()) != 0) // doesn't do much
552 Error(TXT_CANT_INIT_GFX, t);
554 con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
557 if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
558 set_display_mode(Default_display_mode); //..then set default display mode
561 int screen_width = 0;
562 int screen_height = 0;
564 FindResArg("", &screen_width, &screen_height);
566 if (screen_width && screen_height)
567 set_display_mode(SM(screen_width, screen_height));
570 // added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
571 int i, argnum = INT_MAX, w, h;
572 // added on 9/30/98 by Matt Mueller for selectable automap modes - edited 11/21/99 whee, more fun with defines. - edited 03/31/02 to use new FindResArg.
573 #define SMODE(V,VV,VG) if ((i = FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); cvar_setint(&VG, 0); }
574 #define SMODE_GR(V,VG) if ((i = FindArg("-" #V "_gameres"))) { if (i < argnum) cvar_setint(&VG, 1); }
575 #define SMODE_PRINT(V,VV,VG) if (VG.intval) con_printf(CON_VERBOSE, #V " using game resolution ...\n"); else con_printf(CON_VERBOSE, #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) );
576 // aren't #defines great? :)
577 // end addition/edit -MM
578 #define S_MODE(V,VV,VG) argnum = INT_MAX; SMODE(V, VV, VG); SMODE_GR(V, VG); SMODE_PRINT(V, VV, VG);
580 S_MODE(automap,automap_mode,automap_use_game_res);
581 SMODE_GR(menu, menu_use_game_res);
582 SMODE_PRINT(menu, MENU_SCREEN_MODE, menu_use_game_res);
588 con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
589 if (FindArg("-nofade"))
590 grd_fades_disabled=1;
592 //determine whether we're using high-res menus & movies
593 if (FindArg("-nohires") || FindArg("-nohighres") || (vid_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
594 cvar_setint( &MovieHires, MenuHiresAvailable = 0 );
596 MenuHiresAvailable = 1;
598 if (FindArg( "-lowresmovies" ))
599 cvar_setint( &MovieHires, 0 );
601 con_printf(CON_VERBOSE, "Going into graphics mode...\n");
602 vid_set_mode(MOVIE_SCREEN_MODE);
604 // Load the palette stuff. Returns non-zero if error.
605 con_printf(CON_DEBUG, "Initializing palette system...\n" );
606 gr_use_palette_table(D2_DEFAULT_PALETTE);
608 con_printf(CON_DEBUG, "Initializing font system...\n" );
609 gamefont_init(); // must load after palette data loaded.
611 con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
612 init_movies(); //init movie libraries
614 if ( FindArg( "-notitles" ) )
615 songs_play_song( SONG_TITLE, 1);
619 con_printf( CON_DEBUG, "\nShowing loading screen..." );
620 show_loading_screen(title_pal); // title_pal is needed (see below)
622 con_init_gfx(SWIDTH, SHEIGHT / 2);
624 con_printf( CON_DEBUG , "\nDoing bm_init..." );
626 if (!bm_init_use_tbl())
631 if (FindArg("-hoarddata") != 0)
638 //the bitmap loading code changes gr_palette, so restore it
639 memcpy(gr_palette,title_pal,sizeof(gr_palette));
641 if ( FindArg( "-norun" ) )
644 con_printf( CON_DEBUG, "\nInitializing 3d system..." );
647 con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
648 texmerge_init( 10 ); // 10 cache bitmaps
650 con_printf( CON_DEBUG, "\nRunning game...\n" );
651 set_screen_mode(SCREEN_MENU);
655 remap_fonts_and_menus(1);
657 if ((t = FindArg("-autoexec")))
658 cmd_appendf("exec %s", Args[t+1]);
659 else if (cfexist("autoexec.cfg"))
660 cmd_append("exec autoexec.cfg");
664 // If built with editor, option to auto-load a level and quit game
665 // to write certain data.
668 if ( (t = FindArg( "-autoload" )) ) {
670 strcpy(Auto_file, Args[t+1]);
676 strcpy(Players[0].callsign, "dummy");
679 if (!strlen(Players[0].callsign))
680 do_register_player(title_pal);
682 Game_mode = GM_GAME_OVER;
685 newdemo_start_playback("descent.dem");
686 if (Newdemo_state == ND_STATE_PLAYBACK )
687 Function_mode = FMODE_GAME;
690 //do this here because the demo code can do a longjmp when trying to
691 //autostart a demo from the main menu, never having gone into the game
694 remap_fonts_and_menus(1);
696 while (Function_mode != FMODE_EXIT)
700 switch( Function_mode ) {
702 set_screen_mode(SCREEN_MENU);
704 newdemo_start_playback(NULL); // Randomly pick a file
705 if (Newdemo_state != ND_STATE_PLAYBACK)
706 Error("No demo files were found for autodemo mode!");
710 strcpy((char *)&Level_names[0], Auto_file);
712 Function_mode = FMODE_EXIT;
717 check_joystick_calibration();
718 gr_palette_clear(); //I'm not sure why we need this, but we do
721 if ( Function_mode == FMODE_EDITOR ) {
723 SetPlayerFromCurseg();
724 load_palette(NULL,1,0);
731 keyd_editor_mode = 0;
736 if ( Function_mode == FMODE_MENU )
737 songs_play_song( SONG_TITLE, 1 );
741 keyd_editor_mode = 1;
744 _harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
746 if ( Function_mode == FMODE_GAME ) {
747 Game_mode = GM_EDITOR;
748 editor_reset_stuff_on_level();
754 Error("Invalid function mode %d",Function_mode);
760 if (!FindArg( "-notitles" ))
764 if ( FindArg( "-showmeminfo" ) )
765 show_mem_info = 1; // Make memory statistics show
768 return(0); //presumably successful exit
772 void check_joystick_calibration() {
773 int x1, y1, x2, y2, c;
776 if ( !Config_control_joystick.intval )
779 joy_get_pos( &x1, &y1 );
781 t1 = timer_get_fixed_seconds();
782 while( timer_get_fixed_seconds() < t1 + F1_0/100 )
785 joy_get_pos( &x2, &y2 );
787 // If joystick hasn't moved...
788 if ( (abs(x2-x1)<30) && (abs(y2-y1)<30) ) {
789 if ( (abs(x1)>30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) {
790 c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN );
802 // void network_abort_game();
803 // if(Network_status)
804 // network_abort_game();