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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
26 #define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
28 extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
29 extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
31 //Flags for gauges/hud stuff
32 extern ubyte Reticle_on;
34 extern void init_gauge_canvases();
35 extern void close_gauge_canvases();
37 extern void show_score();
38 extern void show_score_added();
39 extern void add_points_to_score();
40 extern void add_bonus_points_to_score();
42 void render_gauges(void);
43 void init_gauges(void);
44 extern void check_erase_message(void);
46 extern void HUD_render_message_frame();
47 extern void HUD_clear_messages();
49 // Call to flash a message on the HUD. Returns true if message drawn.
50 // (message might not be drawn if previous message was same)
51 extern int HUD_init_message(char * format, ... );
53 #define gauge_message HUD_init_message
55 extern void draw_hud(); //draw all the HUD stuff
57 extern void player_dead_message(void);
58 // extern void say_afterburner_status(void);
60 //fills in the coords of the hostage video window
61 void get_hostage_window_coords(int *x,int *y,int *w,int *h);
65 void gauge_frame(void);
66 extern void update_laser_weapon_info(void);
67 extern void play_homing_warning(void);
73 extern rgb player_rgb[];
75 #define WBU_WEAPON 0 //the weapons display
76 #define WBU_MISSILE 1 //the missile view
77 #define WBU_ESCORT 2 //the "buddy bot"
78 #define WBU_REAR 3 //the rear view
79 #define WBU_COOP 4 //coop or team member view
80 #define WBU_GUIDED 5 //the guided missile
81 #define WBU_MARKER 6 //a dropped marker
82 #define WBU_STATIC 7 //playing static after missile hits
84 //draws a 3d view into one of the cockpit windows. win is 0 for left,
85 //1 for right. viewer is object. NULL object means give up window
86 //user is one of the WBU_ constants. If rear_view_flag is set, show a
87 //rear view. If label is non-NULL, print the label at the top of the
89 void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,char *label);
92 #include "QuickDraw.h"
94 void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect);