2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Stuff for rendering the HUD
39 extern fix Cruise_speed;
40 extern int LinearSVGABuffer;
41 extern cvar_t r_framerate;
45 extern int Debug_pause; // John's debugging pause system
49 extern int Saving_movie_frames;
51 #define Saving_movie_frames 0
55 // Returns the length of the first 'n' characters of a string.
56 int string_width( char *s, int n )
63 gr_get_string_size( s, &w, &h, &aw );
69 // Draw string 's' centered on a canvas... if wider than
70 // canvas, then wrap it.
71 void draw_centered_text( int y, char *s )
78 if ( string_width( s, l ) < grd_curcanv->cv_bitmap.bm_w )
80 gr_string( 0x8000, y, s );
84 for ( i = 0; i < l; i++ )
86 if ( string_width(s, i) > (grd_curcanv->cv_bitmap.bm_w - 16) )
90 gr_string( 0x8000, y, s );
92 gr_string( 0x8000, y+grd_curcanv->cv_font->ft_h+1, &s[i] );
99 extern ubyte DefiningMarkerMessage;
100 extern char Marker_input[];
102 #define MAX_MARKER_MESSAGE_LEN 120
103 void game_draw_marker_message(void)
105 char temp_string[MAX_MARKER_MESSAGE_LEN+25];
107 if ( DefiningMarkerMessage)
109 gr_set_curfont( GAME_FONT ); //GAME_FONT
110 gr_set_fontcolor( gr_getcolor(0,63,0), -1 );
111 sprintf( temp_string, "Marker: %s_", Marker_input );
112 draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2 - 16, temp_string );
118 void game_draw_multi_message(void)
120 char temp_string[MAX_MULTI_MESSAGE_LEN+25];
122 if ( (Game_mode&GM_MULTI) && multi_sending_message )
124 gr_set_curfont( GAME_FONT );
125 gr_set_fontcolor( gr_getcolor(0,63,0), -1 );
126 sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
127 draw_centered_text( grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
130 if ( (Game_mode&GM_MULTI) && multi_defining_message )
132 gr_set_curfont( GAME_FONT );
133 gr_set_fontcolor( gr_getcolor(0,63,0), -1 );
134 sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
135 draw_centered_text( grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
141 //these should be in gr.h
142 #define cv_w cv_bitmap.bm_w
143 #define cv_h cv_bitmap.bm_h
145 fix frame_time_list[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
146 fix frame_time_total = 0;
147 int frame_time_cntr = 0;
150 void ftoa(char *string, fix f)
152 int decimal, fractional;
155 fractional = ((f & 0xffff)*100)/65536;
158 if (fractional > 99 )
160 sprintf( string, "%d.%02d", decimal, fractional );
164 void show_framerate(void)
169 int x = 8, y = 5; // position measured from lower right corner
171 frame_time_total += RealFrameTime - frame_time_list[frame_time_cntr];
172 frame_time_list[frame_time_cntr] = RealFrameTime;
173 frame_time_cntr = (frame_time_cntr+1) % 8;
175 rate = fixdiv(f1_0*8, frame_time_total);
177 gr_set_curfont( GAME_FONT );
178 gr_set_fontcolor( gr_getcolor(0,31,0), -1 );
180 ftoa( temp, rate ); // Convert fixed to string
181 if (Game_mode & GM_MULTI)
183 gr_printf(grd_curcanv->cv_w-(x*GAME_FONT->ft_w),grd_curcanv->cv_h-y*(GAME_FONT->ft_h+GAME_FONT->ft_h/4),"FPS: %s ", temp );
184 // if ( !( q++ % 30 ) )
185 // mprintf(( 0, "fps: %s\n", temp ));
190 fix Show_view_text_timer = -1;
192 void draw_window_label(void)
194 if ( Show_view_text_timer > 0 )
196 char *viewer_name, *control_name;
198 Show_view_text_timer -= FrameTime;
199 gr_set_curfont( GAME_FONT );
202 switch( Viewer->type )
204 case OBJ_FIREBALL: viewer_name = "Fireball"; break;
205 case OBJ_ROBOT: viewer_name = "Robot";
207 viewer_id = Robot_names[Viewer->id];
210 case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
211 case OBJ_PLAYER: viewer_name = "Player"; break;
212 case OBJ_WEAPON: viewer_name = "Weapon"; break;
213 case OBJ_CAMERA: viewer_name = "Camera"; break;
214 case OBJ_POWERUP: viewer_name = "Powerup";
215 viewer_id = Powerup_names[Viewer->id];
217 case OBJ_DEBRIS: viewer_name = "Debris"; break;
218 case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
219 default: viewer_name = "Unknown"; break;
222 switch ( Viewer->control_type)
224 case CT_NONE: control_name = "Stopped"; break;
225 case CT_AI: control_name = "AI"; break;
226 case CT_FLYING: control_name = "Flying"; break;
227 case CT_SLEW: control_name = "Slew"; break;
228 case CT_FLYTHROUGH: control_name = "Flythrough"; break;
229 case CT_MORPH: control_name = "Morphing"; break;
230 default: control_name = "Unknown"; break;
233 gr_set_fontcolor( gr_getcolor(31, 0, 0), -1 );
234 gr_printf( 0x8000, 45, "%i: %s [%s] View - %s", OBJECT_NUMBER(Viewer), viewer_name, viewer_id, control_name );
241 extern int Game_window_x;
242 extern int Game_window_y;
243 extern int max_window_w;
244 extern int max_window_h;
247 void render_countdown_gauge(void)
249 if ( !Endlevel_sequence && Control_center_destroyed && (Countdown_seconds_left>-1)) // && (Countdown_seconds_left<127))
253 if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
255 // On last level, we don't want a countdown.
256 if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
258 if (!(Game_mode & GM_MULTI))
260 if (Game_mode & GM_MULTI_ROBOTS)
265 gr_set_curfont( SMALL_FONT );
266 gr_set_fontcolor( gr_getcolor(0,63,0), -1 );
267 y = SMALL_FONT->ft_h*4;
268 if (Cockpit_mode.intval == CM_FULL_SCREEN)
269 y += SMALL_FONT->ft_h*2;
272 y += SMALL_FONT->ft_h*2;
274 //if (!((Cockpit_mode.intval == CM_STATUS_BAR) && (Game_window_y >= 19)))
276 gr_printf( 0x8000, y, "T-%d s", Countdown_seconds_left );
281 void game_draw_hud_stuff(void)
283 //mprintf((0, "Linear is %d!\n", LinearSVGABuffer));
288 gr_set_curfont( MEDIUM1_FONT );
289 gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 ); //gr_getcolor(31,0,0));
290 gr_ustring( 0x8000, 85/2, "Debug Pause - Press P to exit" );
297 game_draw_multi_message();
300 game_draw_marker_message();
302 // if (Game_mode & GM_MULTI)
304 // if (Netgame.PlayTimeAllowed)
305 // game_draw_time_left ();
308 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING) )
313 if (Newdemo_state == ND_STATE_PLAYBACK)
315 if (Newdemo_vcr_state != ND_STATE_PRINTSCREEN)
316 sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
318 sprintf(message, " ");
321 sprintf(message, "%s", TXT_DEMO_RECORDING);
323 gr_set_curfont( GAME_FONT );
324 gr_set_fontcolor( gr_getcolor(27,0,0), -1 );
326 gr_get_string_size( message, &w, &h, &aw );
327 if (Cockpit_mode.intval == CM_FULL_COCKPIT)
329 if (grd_curcanv->cv_bitmap.bm_h > 240)
334 else if ( Cockpit_mode.intval == CM_LETTERBOX )
336 if (Cockpit_mode.intval != CM_REAR_VIEW && !Saving_movie_frames)
337 gr_printf( (grd_curcanv->cv_bitmap.bm_w-w)/2, grd_curcanv->cv_bitmap.bm_h - h - 2, message );
340 render_countdown_gauge();
342 if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num )
345 int y = grd_curcanv->cv_bitmap.bm_h;
347 gr_set_curfont( GAME_FONT );
348 gr_set_fontcolor( gr_getcolor(0, 31, 0), -1 );
349 if (Cruise_speed > 0)
351 int line_spacing = GAME_FONT->ft_h + GAME_FONT->ft_h/4;
353 mprintf((0, "line_spacing=%d ", line_spacing));
355 if (Cockpit_mode.intval == CM_FULL_SCREEN)
357 if (Game_mode & GM_MULTI)
358 y -= line_spacing * 11; //64
360 y -= line_spacing * 6; //32
362 else if (Cockpit_mode.intval == CM_STATUS_BAR)
364 if (Game_mode & GM_MULTI)
365 y -= line_spacing * 8; //48
367 y -= line_spacing * 4; //24
371 y = line_spacing * 2; //12
375 gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
379 if (r_framerate.intval)
382 if ( Newdemo_state == ND_STATE_PLAYBACK )
383 Game_mode = Newdemo_game_mode;
387 if ( Newdemo_state == ND_STATE_PLAYBACK )
388 Game_mode = GM_NORMAL;
390 if ( Player_is_dead )
391 player_dead_message();
395 extern int gr_bitblt_dest_step_shift;
396 extern int gr_wait_for_retrace;
397 extern int gr_bitblt_double;
401 void expand_row(ubyte *dest, ubyte *src, int num_src_pixels );
402 #pragma aux expand_row parm [edi] [esi] [ecx] modify exact [ecx esi edi eax ebx] = \
420 void expand_row( ubyte *dest, ubyte *src, int num_src_pixels )
424 for (i = 0; i < num_src_pixels; i++)
433 // doubles the size in x or y of a bitmap in place.
434 void game_expand_bitmap( grs_bitmap *bmp, uint flags )
442 Assert( bmp->bm_rowsize == bmp->bm_w*2 );
443 dptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
444 for ( i = bmp->bm_h-1; i >= 0; i-- )
446 expand_row( dptr, dptr, bmp->bm_w );
447 dptr -= bmp->bm_rowsize;
452 dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
453 sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
454 for ( i = bmp->bm_h-1; i >= 0; i-- )
456 memcpy( dptr, sptr, bmp->bm_w );
457 dptr -= bmp->bm_rowsize;
458 memcpy( dptr, sptr, bmp->bm_w );
459 dptr -= bmp->bm_rowsize;
460 sptr -= bmp->bm_rowsize;
464 case 3: // expand x & y
465 Assert( bmp->bm_rowsize == bmp->bm_w*2 );
466 dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
467 sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
468 for ( i = bmp->bm_h-1; i >= 0; i-- )
470 expand_row( dptr, sptr, bmp->bm_w );
471 dptr -= bmp->bm_rowsize;
472 expand_row( dptr, sptr, bmp->bm_w );
473 dptr -= bmp->bm_rowsize;
474 sptr -= bmp->bm_rowsize;
483 extern int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
487 //render a frame for the game in stereo
488 void game_render_frame_stereo(void)
492 fix actual_eye_width;
493 int actual_eye_offset;
494 grs_canvas RenderCanvas[2];
497 save_aspect = grd_curscreen->sc_aspect;
498 grd_curscreen->sc_aspect *= 2; // Muck with aspect ratio
500 sw = dw = VR_render_buffer[0].cv_bitmap.bm_w;
501 sh = dh = VR_render_buffer[0].cv_bitmap.bm_h;
506 grd_curscreen->sc_aspect *= 2; // Muck with aspect ratio
511 grd_curscreen->sc_aspect /= 2; // Muck with aspect ratio
514 gr_init_sub_canvas( &RenderCanvas[0], &VR_render_buffer[0], 0, 0, sw, sh );
515 gr_init_sub_canvas( &RenderCanvas[1], &VR_render_buffer[1], 0, 0, sw, sh );
517 // Draw the left eye's view
520 actual_eye_width = -VR_eye_width;
521 actual_eye_offset = -VR_eye_offset;
525 actual_eye_width = VR_eye_width;
526 actual_eye_offset = VR_eye_offset;
529 if (Guided_missile[Player_num] &&
530 Guided_missile[Player_num]->type == OBJ_WEAPON &&
531 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
532 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
533 Guided_in_big_window.intval)
534 actual_eye_offset = 0;
536 gr_set_current_canvas(&RenderCanvas[0]);
538 if (Guided_missile[Player_num] &&
539 Guided_missile[Player_num]->type == OBJ_WEAPON &&
540 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
541 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
542 Guided_in_big_window.intval)
544 char *msg = "Guided Missile View";
545 object *viewer_save = Viewer;
548 Viewer = Guided_missile[Player_num];
551 update_rendered_data(0, Viewer, 0, 0);
554 wake_up_rendered_objects(Viewer, 0);
555 Viewer = viewer_save;
557 gr_set_curfont( GAME_FONT );
558 gr_set_fontcolor( gr_getcolor(27,0,0), -1 );
559 gr_get_string_size( msg, &w, &h, &aw );
561 gr_printf( (grd_curcanv->cv_bitmap.bm_w-w)/2, 3, msg );
563 draw_guided_crosshair();
566 HUD_render_message_frame();
571 render_frame(actual_eye_width, 0); // switch eye positions for rear view
573 render_frame(-actual_eye_width, 0); // Left eye
576 game_expand_bitmap( &RenderCanvas[0].cv_bitmap, VR_low_res );
578 { // render small window into left eye's canvas
579 grs_canvas *save = grd_curcanv;
580 fix save_aspect2 = grd_curscreen->sc_aspect;
582 grd_curscreen->sc_aspect = save_aspect*2;
583 SW_drawn[0] = SW_drawn[1] = 0;
585 gr_set_current_canvas(save);
586 grd_curscreen->sc_aspect = save_aspect2;
590 if (actual_eye_offset > 0 )
592 gr_setcolor( gr_getcolor(0,0,0) );
593 gr_rect( grd_curcanv->cv_bitmap.bm_w-labs(actual_eye_offset)*2, 0, grd_curcanv->cv_bitmap.bm_w-1, grd_curcanv->cv_bitmap.bm_h );
595 else if (actual_eye_offset < 0 )
597 gr_setcolor( gr_getcolor(0,0,0) );
598 gr_rect( 0, 0, labs(actual_eye_offset)*2-1, grd_curcanv->cv_bitmap.bm_h );
601 if ( VR_show_hud && !no_draw_hud )
605 if (actual_eye_offset < 0 )
607 gr_init_sub_canvas( &tmp, grd_curcanv, labs(actual_eye_offset*2), 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
611 gr_init_sub_canvas( &tmp, grd_curcanv, 0, 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
613 gr_set_current_canvas( &tmp );
614 game_draw_hud_stuff();
617 // Draw the right eye's view
618 gr_set_current_canvas(&RenderCanvas[1]);
620 if (Guided_missile[Player_num] &&
621 Guided_missile[Player_num]->type == OBJ_WEAPON &&
622 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
623 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
624 Guided_in_big_window.intval)
625 gr_bitmap(0, 0, &RenderCanvas[0].cv_bitmap);
629 render_frame(-actual_eye_width, 0); // switch eye positions for rear view
631 render_frame(actual_eye_width, 0); // Right eye
634 game_expand_bitmap( &RenderCanvas[1].cv_bitmap, VR_low_res );
637 { // copy small window from left eye
641 for (w = 0; w < 2; w++)
645 gr_init_sub_canvas(&temp, &RenderCanvas[0], SW_x[w], SW_y[w], SW_w[w], SW_h[w]);
646 gr_bitmap(SW_x[w]+actual_eye_offset*2, SW_y[w], &temp.cv_bitmap);
652 if (actual_eye_offset > 0)
654 gr_setcolor( gr_getcolor(0,0,0) );
655 gr_rect( 0, 0, labs(actual_eye_offset)*2-1, grd_curcanv->cv_bitmap.bm_h );
657 else if ( actual_eye_offset < 0 )
659 gr_setcolor( gr_getcolor(0,0,0) );
660 gr_rect( grd_curcanv->cv_bitmap.bm_w-labs(actual_eye_offset)*2, 0, grd_curcanv->cv_bitmap.bm_w-1, grd_curcanv->cv_bitmap.bm_h );
663 // NEWVR (Add the next 2 lines)
664 if ( VR_show_hud && !no_draw_hud )
668 if ( actual_eye_offset > 0 )
670 gr_init_sub_canvas( &tmp, grd_curcanv, labs(actual_eye_offset*2), 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
674 gr_init_sub_canvas( &tmp, grd_curcanv, 0, 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
676 gr_set_current_canvas( &tmp );
677 game_draw_hud_stuff();
680 // Draws white and black registration encoding lines
681 // and Accounts for pixel-shift adjustment in upcoming bitblts
684 int width, height, quarter;
686 width = RenderCanvas[0].cv_bitmap.bm_w;
687 height = RenderCanvas[0].cv_bitmap.bm_h;
690 // black out left-hand side of left page
692 // draw registration code for left eye
694 gr_set_current_canvas( &RenderCanvas[1] );
696 gr_set_current_canvas( &RenderCanvas[0] );
697 gr_setcolor( VR_WHITE_INDEX );
698 gr_scanline( 0, quarter, height-1 );
699 gr_setcolor( VR_BLACK_INDEX );
700 gr_scanline( quarter, width-1, height-1 );
703 gr_set_current_canvas( &RenderCanvas[0] );
705 gr_set_current_canvas( &RenderCanvas[1] );
706 gr_setcolor( VR_WHITE_INDEX );
707 gr_scanline( 0, quarter*3, height-1 );
708 gr_setcolor( VR_BLACK_INDEX );
709 gr_scanline( quarter*3, width-1, height-1 );
712 // Copy left eye, then right eye
713 if ( VR_screen_flags&VRF_USE_PAGING )
714 VR_current_page = !VR_current_page;
717 gr_set_current_canvas( &VR_screen_pages[VR_current_page] );
721 if ( VR_eye_offset_changed > 0 )
723 VR_eye_offset_changed--;
727 sw = dw = VR_render_buffer[0].cv_bitmap.bm_w;
728 sh = dh = VR_render_buffer[0].cv_bitmap.bm_h;
730 // Copy left eye, then right eye
731 gr_bitblt_dest_step_shift = 1; // Skip every other scanline.
733 if ( VR_render_mode == VR_INTERLACED )
735 if ( actual_eye_offset > 0 )
737 int xoff = labs(actual_eye_offset);
738 gr_bm_ubitblt( dw-xoff, dh, xoff, 0, 0, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
739 gr_bm_ubitblt( dw-xoff, dh, 0, 1, xoff, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
741 else if ( actual_eye_offset < 0 )
743 int xoff = labs(actual_eye_offset);
745 gr_bm_ubitblt( dw-xoff, dh, 0, 0, xoff, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
746 gr_bm_ubitblt( dw-xoff, dh, xoff, 1, 0, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
750 gr_bm_ubitblt( dw, dh, 0, 0, 0, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
751 gr_bm_ubitblt( dw, dh, 0, 1, 0, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
754 else if (VR_render_mode == VR_AREA_DET)
757 gr_bm_ubitblt( dw, dh, 0, VR_current_page, 0, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap );
758 gr_bm_ubitblt( dw, dh, dw, VR_current_page, 0, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[0].cv_bitmap );
765 gr_bitblt_dest_step_shift = 0;
767 // if ( Game_vfx_flag )
768 // vfx_set_page(VR_current_page); // 0 or 1
770 if ( VR_screen_flags&VRF_USE_PAGING )
772 gr_wait_for_retrace = 0;
774 // Added by Samir from John's code
775 if ( (VR_screen_pages[VR_current_page].cv_bitmap.bm_type == BM_MODEX) && (Game_3dmax_flag == 3) )
777 int old_x, old_y, new_x;
779 old_x = VR_screen_pages[VR_current_page].cv_bitmap.bm_x;
780 old_y = VR_screen_pages[VR_current_page].cv_bitmap.bm_y;
781 new_x = old_y*VR_screen_pages[VR_current_page].cv_bitmap.bm_rowsize;
783 VR_screen_pages[VR_current_page].cv_bitmap.bm_x = new_x;
784 VR_screen_pages[VR_current_page].cv_bitmap.bm_y = 0;
785 VR_screen_pages[VR_current_page].cv_bitmap.bm_type = BM_SVGA;
786 gr_show_canvas( &VR_screen_pages[VR_current_page] );
787 VR_screen_pages[VR_current_page].cv_bitmap.bm_type = BM_MODEX;
788 VR_screen_pages[VR_current_page].cv_bitmap.bm_x = old_x;
789 VR_screen_pages[VR_current_page].cv_bitmap.bm_y = old_y;
792 gr_show_canvas( &VR_screen_pages[VR_current_page] );
793 gr_wait_for_retrace = 1;
795 grd_curscreen->sc_aspect = save_aspect;
800 ubyte RenderingType = 0;
801 ubyte DemoDoingRight = 0, DemoDoingLeft = 0;
802 extern ubyte DemoDoRight, DemoDoLeft;
803 extern object DemoRightExtra, DemoLeftExtra;
805 char DemoWBUType[] = { 0, WBU_MISSILE, WBU_MISSILE, WBU_REAR, WBU_ESCORT, WBU_MARKER, WBU_MISSILE };
806 char DemoRearCheck[] = { 0, 0, 0, 1, 0, 0, 0 };
807 char *DemoExtraMessage[] = { "PLAYER", "GUIDED", "MISSILE", "REAR", "GUIDE-BOT", "MARKER", "SHIP" };
809 extern char guidebot_name[];
811 void show_extra_views()
813 int did_missile_view = 0;
814 int save_newdemo_state = Newdemo_state;
817 if (Newdemo_state == ND_STATE_PLAYBACK)
821 DemoDoingLeft = DemoDoLeft;
824 do_cockpit_window_view(0, ConsoleObject, 1, WBU_REAR, "REAR");
826 do_cockpit_window_view(0, &DemoLeftExtra, DemoRearCheck[DemoDoLeft], DemoWBUType[DemoDoLeft], DemoExtraMessage[DemoDoLeft]);
829 do_cockpit_window_view(0, NULL, 0, WBU_WEAPON, NULL);
833 DemoDoingRight = DemoDoRight;
835 if (DemoDoRight == 3)
836 do_cockpit_window_view(1, ConsoleObject, 1, WBU_REAR, "REAR");
838 do_cockpit_window_view(1, &DemoRightExtra, DemoRearCheck[DemoDoRight], DemoWBUType[DemoDoRight], DemoExtraMessage[DemoDoRight]);
841 do_cockpit_window_view(1, NULL, 0, WBU_WEAPON, NULL);
843 DemoDoLeft = DemoDoRight = 0;
844 DemoDoingLeft = DemoDoingRight = 0;
849 if (Guided_missile[Player_num] &&
850 Guided_missile[Player_num]->type == OBJ_WEAPON &&
851 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
852 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num])
854 if (Guided_in_big_window.intval)
856 RenderingType = 6 + (1<<4);
857 do_cockpit_window_view(1, Viewer, 0, WBU_MISSILE, "SHIP");
861 RenderingType = 1 + (1<<4);
862 do_cockpit_window_view(1, Guided_missile[Player_num], 0, WBU_GUIDED, "GUIDED");
865 did_missile_view = 1;
869 if (Guided_missile[Player_num]) // used to be active
871 if (!Guided_in_big_window.intval)
872 do_cockpit_window_view(1, NULL, 0, WBU_STATIC, NULL);
873 Guided_missile[Player_num] = NULL;
876 if (Missile_viewer) // do missile view
878 static int mv_sig = -1;
881 mv_sig = Missile_viewer->signature;
882 if (Missile_view_enabled.intval &&
883 Missile_viewer->type != OBJ_NONE &&
884 Missile_viewer->signature == mv_sig)
886 RenderingType = 2 + (1<<4);
887 do_cockpit_window_view(1, Missile_viewer, 0, WBU_MISSILE, "MISSILE");
888 did_missile_view = 1;
892 Missile_viewer = NULL;
895 do_cockpit_window_view(1, NULL, 0, WBU_STATIC, NULL);
900 for (w = 0; w < 2; w++)
902 if ( w == 1 && did_missile_view )
903 continue; // if showing missile view in right window, can't show anything else
905 // show special views if selected
906 switch (Cockpit_3d_view[w].intval)
910 do_cockpit_window_view(w, NULL, 0, WBU_WEAPON, NULL);
913 if (Rear_view) // if big window is rear view, show front here
915 RenderingType = 3 + (w<<4);
916 do_cockpit_window_view(w, ConsoleObject, 0, WBU_REAR, "FRONT");
918 else // show normal rear view
920 RenderingType = 3 + (w<<4);
921 do_cockpit_window_view(w, ConsoleObject, 1, WBU_REAR, "REAR");
927 buddy = find_escort();
930 do_cockpit_window_view(w, NULL, 0, WBU_WEAPON, NULL);
931 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
935 RenderingType = 4 + (w<<4);
936 do_cockpit_window_view(w, buddy, 0, WBU_ESCORT, guidebot_name);
943 int player = Coop_view_player[w];
945 RenderingType = 255; // don't handle coop stuff
948 Players[player].connected &&
949 ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
950 do_cockpit_window_view(w, &Objects[Players[Coop_view_player[w]].objnum], 0, WBU_COOP, Players[Coop_view_player[w]].callsign);
953 do_cockpit_window_view(w, NULL, 0, WBU_WEAPON, NULL);
954 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
963 RenderingType = 5 + (w<<4);
964 if ( Marker_viewer_num[w] == -1 || MarkerObject[Marker_viewer_num[w]] == -1 )
966 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
969 sprintf(label, "Marker %d", Marker_viewer_num[w] + 1);
970 do_cockpit_window_view(w, &Objects[MarkerObject[Marker_viewer_num[w]]], 0, WBU_MARKER, label);
974 Int3(); // invalid window type
978 Newdemo_state = save_newdemo_state;
982 int BigWindowSwitch = 0;
983 extern int force_cockpit_redraw;
985 void draw_guided_crosshair(void);
986 void update_cockpits(int force_redraw);
989 // render a frame for the game
990 void game_render_frame_mono(void)
992 grs_canvas Screen_3d_window;
995 gr_init_sub_canvas( &Screen_3d_window, &VR_screen_pages[0],
996 VR_render_sub_buffer[0].cv_bitmap.bm_x,
997 VR_render_sub_buffer[0].cv_bitmap.bm_y,
998 VR_render_sub_buffer[0].cv_bitmap.bm_w,
999 VR_render_sub_buffer[0].cv_bitmap.bm_h);
1001 if ( Game_double_buffer )
1002 gr_set_current_canvas(&VR_render_sub_buffer[0]);
1004 gr_set_current_canvas(&Screen_3d_window);
1006 if (Guided_missile[Player_num] &&
1007 Guided_missile[Player_num]->type == OBJ_WEAPON &&
1008 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1009 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1010 Guided_in_big_window.intval)
1012 char *msg = "Guided Missile View";
1013 object *viewer_save = Viewer;
1016 if (Cockpit_mode.intval == CM_FULL_COCKPIT)
1018 BigWindowSwitch = 1;
1019 force_cockpit_redraw = 1;
1020 cvar_setint(&Cockpit_mode, CM_STATUS_BAR);
1024 Viewer = Guided_missile[Player_num];
1027 update_rendered_data(0, Viewer, 0, 0);
1030 wake_up_rendered_objects(Viewer, 0);
1031 Viewer = viewer_save;
1033 gr_set_curfont( GAME_FONT ); //GAME_FONT );
1034 gr_set_fontcolor( gr_getcolor(27,0,0), -1 );
1035 gr_get_string_size( msg, &w, &h, &aw );
1037 gr_printf( (grd_curcanv->cv_bitmap.bm_w-w)/2, 3, msg );
1039 draw_guided_crosshair();
1042 HUD_render_message_frame();
1048 if (BigWindowSwitch)
1050 force_cockpit_redraw = 1;
1051 cvar_setint(&Cockpit_mode, CM_FULL_COCKPIT);
1052 BigWindowSwitch = 0;
1055 update_rendered_data(0, Viewer, Rear_view, 0);
1059 if ( Game_double_buffer )
1060 gr_set_current_canvas(&VR_render_sub_buffer[0]);
1062 gr_set_current_canvas(&Screen_3d_window);
1065 game_draw_hud_stuff();
1067 if (Game_paused) // render pause message over off-screen 3d (to minimize flicker)
1069 extern char *Pause_msg;
1070 ubyte *save_data = VR_screen_pages[VR_current_page].cv_bitmap.bm_data;
1072 VR_screen_pages[VR_current_page].cv_bitmap.bm_data=VR_render_buffer[VR_current_page].cv_bitmap.bm_data;
1073 show_boxed_message(Pause_msg);
1074 VR_screen_pages[VR_current_page].cv_bitmap.bm_data=save_data;
1077 if ( Game_double_buffer ) // copy to visible screen
1079 // if ( !Game_cockpit_copy_code )
1081 if ( VR_screen_flags&VRF_USE_PAGING )
1083 VR_current_page = !VR_current_page;
1084 gr_set_current_canvas( &VR_screen_pages[VR_current_page] );
1085 gr_bm_ubitblt( VR_render_sub_buffer[0].cv_w, VR_render_sub_buffer[0].cv_h, VR_render_sub_buffer[0].cv_bitmap.bm_x, VR_render_sub_buffer[0].cv_bitmap.bm_y, 0, 0, &VR_render_sub_buffer[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
1086 gr_wait_for_retrace = 0;
1087 gr_show_canvas( &VR_screen_pages[VR_current_page] );
1088 gr_wait_for_retrace = 1;
1092 gr_bm_ubitblt( VR_render_sub_buffer[0].cv_w,
1093 VR_render_sub_buffer[0].cv_h,
1094 VR_render_sub_buffer[0].cv_bitmap.bm_x,
1095 VR_render_sub_buffer[0].cv_bitmap.bm_y,
1097 &VR_render_sub_buffer[0].cv_bitmap,
1098 &VR_screen_pages[0].cv_bitmap );
1105 gr_ibitblt( &VR_render_buffer[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap, Game_cockpit_copy_code );
1106 #else //def MACINTOSH
1107 gr_ibitblt( &VR_render_sub_buffer[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap );
1115 show_extra_views(); // missile view, buddy bot, etc.
1117 if ( Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR )
1119 if ( Newdemo_state == ND_STATE_PLAYBACK )
1120 Game_mode = Newdemo_game_mode;
1124 if ( Newdemo_state == ND_STATE_PLAYBACK )
1125 Game_mode = GM_NORMAL;
1137 void toggle_cockpit(void)
1141 switch (Cockpit_mode.intval)
1143 case CM_FULL_COCKPIT:
1145 int max_h = grd_curscreen->sc_h - GameBitmaps[cockpit_bitmap[CM_STATUS_BAR + (SM_HIRES?(Num_cockpits/2):0)].index].bm_h;
1147 if (Game_window_h.intval > max_h) //too big for statusbar
1148 new_mode = CM_FULL_SCREEN;
1150 new_mode = CM_STATUS_BAR;
1155 case CM_FULL_SCREEN:
1158 new_mode = CM_FULL_COCKPIT;
1164 return; // do nothing
1169 select_cockpit(new_mode);
1170 HUD_clear_messages();
1176 #define WINDOW_W_DELTA ((max_window_w / 16)&~1) //24 //20
1177 #define WINDOW_H_DELTA ((max_window_h / 16)&~1) //12 //10
1179 #define WINDOW_MIN_W ((max_window_w * 10) / 22) //160
1180 #define WINDOW_MIN_H ((max_window_h * 10) / 22)
1182 //#define WINDOW_W_DELTA 32
1183 //#define WINDOW_H_DELTA 16
1185 #define WINDOW_W_DELTA ((max_window_w / 16) & ~15) // double word aligned
1186 #define WINDOW_H_DELTA ((max_window_h / 16) & ~15) // double word aligned
1188 #define WINDOW_MIN_W (max_window_w-(WINDOW_W_DELTA*11))
1189 #define WINDOW_MIN_H (max_window_h-(WINDOW_H_DELTA*11))
1193 void grow_window(void)
1195 if (Cockpit_mode.intval == CM_FULL_COCKPIT)
1197 cvar_setint(&Game_window_h, max_window_h);
1198 cvar_setint(&Game_window_w, max_window_w);
1200 HUD_init_message("Press F3 to return to Cockpit mode");
1204 if (Cockpit_mode.intval != CM_STATUS_BAR && (VR_screen_flags & VRF_ALLOW_COCKPIT))
1207 if (Game_window_h.intval >= max_window_h || Game_window_w.intval >= max_window_w)
1209 //cvar_setint(&Game_window_w, max_window_w);
1210 //cvar_setint(&Game_window_h, max_window_h);
1211 select_cockpit(CM_FULL_SCREEN);
1217 cvar_setint(&Game_window_w, Game_window_w.intval + WINDOW_W_DELTA);
1218 cvar_setint(&Game_window_h, Game_window_h.intval + WINDOW_H_DELTA);
1220 if (Game_window_h.intval > max_window_h)
1221 cvar_setint(&Game_window_h, max_window_h);
1223 if (Game_window_w.intval > max_window_w)
1224 cvar_setint(&Game_window_w, max_window_w);
1226 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1227 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1229 game_init_render_sub_buffers( Game_window_x, Game_window_y, Game_window_w.intval, Game_window_h.intval );
1232 HUD_clear_messages(); // @mk, 11/11/94
1238 extern grs_bitmap background_bitmap;
1240 void copy_background_rect(int left,int top,int right,int bot)
1242 grs_bitmap *bm = &background_bitmap;
1244 int tile_left, tile_right, tile_top, tile_bot;
1248 if (right < left || bot < top)
1251 tile_left = left / bm->bm_w;
1252 tile_right = right / bm->bm_w;
1253 tile_top = top / bm->bm_h;
1254 tile_bot = bot / bm->bm_h;
1256 ofs_y = top % bm->bm_h;
1259 for (y = tile_top; y <= tile_bot; y++)
1263 ofs_x = left % bm->bm_w;
1266 //h = (bot < dest_y+bm->bm_h)?(bot-dest_y+1):(bm->bm_h-ofs_y);
1267 h = min(bot-dest_y+1,bm->bm_h-ofs_y);
1269 for (x = tile_left; x <= tile_right; x++)
1271 //w = (right < dest_x+bm->bm_w)?(right-dest_x+1):(bm->bm_w-ofs_x);
1272 w = min(right-dest_x+1, bm->bm_w-ofs_x);
1274 gr_bm_ubitblt(w, h, dest_x, dest_y, ofs_x, ofs_y, &background_bitmap, &grd_curcanv->cv_bitmap);
1286 // fills int the background surrounding the 3d window
1287 void fill_background(void)
1289 int x, y, w, h, dx, dy;
1293 w = Game_window_w.intval;
1294 h = Game_window_h.intval;
1299 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1300 copy_background_rect(x-dx, y-dy, x-1, y+h+dy-1);
1301 copy_background_rect(x+w, y-dy, grd_curcanv->cv_w-1, y+h+dy-1);
1302 copy_background_rect(x, y-dy, x+w-1, y-1);
1303 copy_background_rect(x, y+h, x+w-1, y+h+dy-1);
1305 if (VR_screen_flags & VRF_USE_PAGING)
1307 gr_set_current_canvas(&VR_screen_pages[!VR_current_page]);
1308 copy_background_rect(x-dx, y-dy, x-1, y+h+dy-1);
1309 copy_background_rect(x+w, y-dy, x+w+dx-1, y+h+dy-1);
1310 copy_background_rect(x, y-dy, x+w-1, y-1);
1311 copy_background_rect(x, y+h, x+w-1, y+h+dy-1);
1316 void shrink_window(void)
1318 mprintf((0, "%d ", FrameCount));
1320 // mprintf((0, "W=%d H=%d\n", Game_window_w.intval, Game_window_h.intval));
1322 if ( Cockpit_mode.intval == CM_FULL_COCKPIT && (VR_screen_flags & VRF_ALLOW_COCKPIT) )
1324 cvar_setint(&Game_window_h, max_window_h);
1325 cvar_setint(&Game_window_w, max_window_w);
1326 //!!toggle_cockpit();
1327 select_cockpit(CM_STATUS_BAR);
1330 HUD_init_message("Press F3 to return to Cockpit mode");
1335 if (Cockpit_mode.intval == CM_FULL_SCREEN && (VR_screen_flags & VRF_ALLOW_COCKPIT))
1337 //cvar_setint(&Game_window_w, max_window_w);
1338 //cvar_setint(&Game_window_h, max_window_h);
1339 select_cockpit(CM_STATUS_BAR);
1344 if (Cockpit_mode.intval != CM_STATUS_BAR && (VR_screen_flags & VRF_ALLOW_COCKPIT))
1347 mprintf((0, "Cockpit mode=%d\n", Cockpit_mode.intval));
1349 if (Game_window_w.intval > WINDOW_MIN_W) {
1352 cvar_setint(&Game_window_w, Game_window_w.intval - WINDOW_W_DELTA);
1353 cvar_setint(&Game_window_h, Game_window_h.intval - WINDOW_H_DELTA);
1355 mprintf((0, "NewW=%d NewH=%d VW=%d maxH=%d\n", Game_window_w.intval, Game_window_h.intval, max_window_w, max_window_h));
1357 if ( Game_window_w.intval < WINDOW_MIN_W )
1358 cvar_setint(&Game_window_w, WINDOW_MIN_W);
1360 if ( Game_window_h.intval < WINDOW_MIN_H )
1361 cvar_setint(&Game_window_h, WINDOW_MIN_H);
1363 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1364 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1368 game_init_render_sub_buffers( Game_window_x, Game_window_y, Game_window_w.intval, Game_window_h.intval );
1369 HUD_clear_messages();
1375 int last_drawn_cockpit[2] = { -1, -1 };
1376 extern void ogl_loadbmtexture(grs_bitmap *bm);
1378 // This actually renders the new cockpit onto the screen.
1379 void update_cockpits(int force_redraw)
1383 // Redraw the on-screen cockpit bitmaps
1384 if (VR_render_mode != VR_NONE )
1387 switch( Cockpit_mode.intval )
1389 case CM_FULL_COCKPIT:
1391 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1392 PIGGY_PAGE_IN(cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)]);
1393 gr_ubitmapm(0, 0, &GameBitmaps[cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)].index]);
1396 case CM_FULL_SCREEN:
1397 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1398 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1404 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1406 PIGGY_PAGE_IN(cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)]);
1407 gr_ubitmapm(0, max_window_h, &GameBitmaps[cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)].index]);
1409 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1410 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1415 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1417 // Clear the top and bottom of the screen
1418 gr_setcolor(BM_XRGB(0,0,0));
1420 VR_render_sub_buffer[VR_current_page].cv_bitmap.bm_y + VR_render_sub_buffer[VR_current_page].cv_bitmap.bm_h,
1421 GWIDTH-1,GHEIGHT-1);
1422 gr_rect(0, 0, GWIDTH-1, VR_render_sub_buffer[VR_current_page].cv_bitmap.bm_y);
1424 // In a modex mode, clear the other buffer.
1425 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX)
1427 gr_set_current_canvas(&VR_screen_pages[VR_current_page^1]);
1428 gr_clear_canvas( BM_XRGB(0,0,0) );
1429 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1435 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1437 if (Cockpit_mode.intval != last_drawn_cockpit[VR_current_page] || force_redraw )
1438 last_drawn_cockpit[VR_current_page] = Cockpit_mode.intval;
1442 if ( Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR )
1447 void game_render_frame(void)
1449 set_screen_mode( SCREEN_GAME );
1451 // update_cockpits(0);
1453 play_homing_warning();
1455 if (VR_render_mode == VR_NONE )
1456 game_render_frame_mono();
1458 game_render_frame_stereo();
1461 // Make sure palette is faded in
1463 gr_palette_fade_in( gr_palette, 32, 0 );
1470 extern int Color_0_31_0;
1473 // draw a crosshair for the guided missile
1474 void draw_guided_crosshair(void)
1478 gr_setcolor(Color_0_31_0);
1480 w = grd_curcanv->cv_w>>5;
1484 h = i2f(w) / grd_curscreen->sc_aspect;
1486 x = grd_curcanv->cv_w / 2;
1487 y = grd_curcanv->cv_h / 2;
1489 gr_scanline(x-w/2, x+w/2, y);
1490 gr_uline(i2f(x), i2f(y-h/2), i2f(x), i2f(y+h/2));
1495 typedef struct bkg {
1496 short x, y, w, h; // The location of the menu.
1497 grs_bitmap * bmp; // The background under the menu.
1500 bkg bg = { 0, 0, 0, 0, NULL };
1502 #define BOX_BORDER (MenuHires?60:30)
1505 // show a message in a nice little box
1506 void show_boxed_message(char *msg)
1511 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1512 gr_set_curfont( MEDIUM1_FONT );
1514 gr_get_string_size(msg, &w, &h, &aw);
1516 x = (grd_curscreen->sc_w-w)/2;
1517 y = (grd_curscreen->sc_h-h)/2;
1521 gr_free_bitmap(bg.bmp);
1525 // Save the background of the display
1526 bg.x=x; bg.y=y; bg.w=w; bg.h=h;
1528 bg.bmp = gr_create_bitmap( w+BOX_BORDER, h+BOX_BORDER );
1530 gr_bm_ubitblt( w+BOX_BORDER, h+BOX_BORDER, 0, 0, x-BOX_BORDER/2, y-BOX_BORDER/2, &(grd_curcanv->cv_bitmap), bg.bmp );
1532 nm_draw_background(x-BOX_BORDER/2, y-BOX_BORDER/2, x+w+BOX_BORDER/2-1, y+h+BOX_BORDER/2-1);
1534 gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 );
1536 gr_ustring( 0x8000, y, msg );
1540 void clear_boxed_message(void)
1544 gr_bitmap(bg.x-BOX_BORDER/2, bg.y-BOX_BORDER/2, bg.bmp);
1546 gr_free_bitmap(bg.bmp);