2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
24 //#define DOOR_DEBUGGING
105 //#define TEST_TIMER 1 //if this is set, do checking on timer
107 #define SHOW_EXIT_PATH 1
109 #define Arcade_mode 0
113 #include "editor/editor.h"
118 #if __WATCOMC__ < 1000
119 #include <wsample.h> //should come after inferno.h to get mark setting
127 extern void full_palette_save(void);
128 extern void object_goto_prev_viewer(void);
130 // Global Variables -----------------------------------------------------------
132 int redbook_volume = 255;
135 // External Variables ---------------------------------------------------------
137 extern int Speedtest_on; // Speedtest global adapted from game.c
138 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
141 extern int Mark_count;
142 extern int Speedtest_start_time;
143 extern int Speedtest_segnum;
144 extern int Speedtest_sidenum;
145 extern int Speedtest_frame_start;
146 extern int Speedtest_count;
149 extern int Global_missile_firing_count;
150 extern int Automap_flag;
151 extern int Config_menu_flag;
152 extern int EscortHotKeys;
155 extern int Game_aborted;
156 extern int *Toggle_var;
158 extern int Physics_cheat_flag;
160 extern int last_drawn_cockpit[2];
162 extern int Debug_spew;
163 extern int Debug_pause;
164 extern cvar_t r_framerate;
166 extern fix Show_view_text_timer;
168 extern ubyte DefiningMarkerMessage;
170 // Function prototypes --------------------------------------------------------
173 extern void CyclePrimary();
174 extern void CycleSecondary();
175 extern void InitMarkerInput();
176 extern void MarkerInputMessage (int);
177 extern void grow_window(void);
178 extern void shrink_window(void);
179 extern int allowed_to_fire_missile(void);
180 extern int allowed_to_fire_flare(void);
181 extern void check_rear_view(void);
182 extern int create_special_path(void);
183 extern void move_player_2_segment(segment *seg, int side);
184 extern void kconfig_center_headset(void);
185 extern void game_render_frame_mono(void);
186 extern void newdemo_strip_frames(char *, int);
187 extern void toggle_cockpit(void);
188 extern int dump_used_textures_all(void);
189 extern void DropMarker();
190 extern void DropSecondaryWeapon();
191 extern void DropCurrentWeapon();
193 void FinalCheats(int key);
196 void do_cheat_menu(void);
199 void HandleGameKey(int key);
200 int HandleSystemKey(int key);
201 void HandleTestKey(int key);
202 void HandleVRKey(int key);
204 void speedtest_init(void);
205 void speedtest_frame(void);
206 void advance_sound(void);
207 void play_test_sound(void);
209 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
210 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
212 // Functions ------------------------------------------------------------------
214 #define CONVERTER_RATE 20 //10 units per second xfer rate
215 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
217 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
219 void transfer_energy_to_shield(fix time)
221 fix e; //how much energy gets transfered
222 static fix last_play_time=0;
224 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
228 if (Players[Player_num].energy <= INITIAL_ENERGY)
229 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
231 HUD_init_message("No transfer: Shields already at max");
235 Players[Player_num].energy -= e;
236 Players[Player_num].shields += e/CONVERTER_SCALE;
238 if (last_play_time > GameTime)
241 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
242 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
243 last_play_time = GameTime;
248 void update_vcr_state();
249 void do_weapon_stuff(void);
254 fix newdemo_single_frame_time;
256 void update_vcr_state(void)
258 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
259 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
260 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
261 Newdemo_vcr_state = ND_STATE_REWINDING;
262 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
263 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
264 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
266 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
267 Newdemo_vcr_state = ND_STATE_PLAYBACK;
270 //returns which bomb will be dropped next time the bomb key is pressed
275 //use the last one selected, unless there aren't any, in which case use
276 //the other if there are any
279 // If hoard game, only let the player drop smart mines
280 if (Game_mode & GM_HOARD)
281 return SMART_MINE_INDEX;
283 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
285 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
286 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
287 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
288 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
297 void do_weapon_stuff(void)
301 if (Controls.fire_flare_down_count)
302 if (allowed_to_fire_flare())
303 Flare_create(ConsoleObject);
305 if (allowed_to_fire_missile())
306 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
308 if (Global_missile_firing_count) {
309 do_missile_firing(1); //always enable autoselect for normal missile firing
310 Global_missile_firing_count--;
313 if (Controls.cycle_primary_count)
315 for (i=0;i<Controls.cycle_primary_count;i++)
318 if (Controls.cycle_secondary_count)
320 for (i=0;i<Controls.cycle_secondary_count;i++)
323 if (Controls.headlight_count)
325 for (i=0;i<Controls.headlight_count;i++)
326 toggle_headlight_active ();
329 if (Global_missile_firing_count < 0)
330 Global_missile_firing_count = 0;
332 // Drop proximity bombs.
333 if (Controls.drop_bomb_down_count) {
334 int ssw_save = Secondary_weapon;
336 while (Controls.drop_bomb_down_count--) {
339 ssw_save2 = Secondary_weapon = which_bomb();
341 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
343 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
344 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
347 Secondary_weapon = ssw_save;
355 extern void game_render_frame();
356 extern void show_extra_views();
357 extern fix Flash_effect;
359 void apply_modified_palette(void)
362 //@@ grs_bitmap *sbp;
363 //@@ grs_canvas *save_canv;
364 //@@ int color_xlate[256];
367 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
370 //@@ reset_cockpit();
372 //@@ save_canv = grd_curcanv;
373 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
375 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
377 //@@ for (x=0; x<256; x++)
378 //@@ color_xlate[x] = -1;
380 //@@ for (k=0; k<4; k++) {
381 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
382 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
383 //@@ int color, new_color;
390 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
392 //@@ if (color_xlate[color] == -1) {
393 //@@ r = gr_palette[color*3+0];
394 //@@ g = gr_palette[color*3+1];
395 //@@ b = gr_palette[color*3+2];
397 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
398 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
399 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
401 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
405 //@@ new_color = color_xlate[color];
407 //@@ gr_setcolor(new_color);
408 //@@ gr_upixel(xcrd, ycrd);
414 void format_time(char *str, int secs_int)
422 sprintf(str, "%1d:%02d:%02d", h, m, s );
425 extern int Redbook_playing;
426 void do_show_netgame_help();
428 //Process selected keys until game unpaused. returns key that left pause (p or esc)
433 char total_time[9],level_time[9];
437 if (Game_paused) { //unpause!
439 #if defined (TACTILE)
447 if (Game_mode & GM_NETWORK)
449 do_show_netgame_help();
452 else if (Game_mode & GM_MULTI)
454 HUD_init_message ("You cannot pause in a modem/serial game!");
464 apply_modified_palette();
467 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
468 // We need a new brightening primitive if we want to make this not horribly ugly.
469 // Gr_scanline_darkening_level = 2;
470 // gr_rect(0, 0, 319, 199);
476 #if defined (TACTILE)
482 // set_screen_mode( SCREEN_MENU );
484 gr_palette_load( gr_palette );
486 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
487 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
489 if (Newdemo_state!=ND_STATE_PLAYBACK)
490 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
492 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
494 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
507 screen_changed = HandleSystemKey(key);
511 if (screen_changed) {
512 // game_render_frame();
513 WIN(set_popup_screen());
514 show_boxed_message(msg);
515 //show_extra_views();
516 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
521 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
522 clear_boxed_message();
524 newmenu_hide_cursor();
539 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
544 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
545 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
546 extern int TotalMissedPackets,TotalPacketsGot;
547 extern char Pauseable_menu;
548 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
549 extern char *RankStrings[];
550 extern int PhallicLimit,PhallicMan;
553 void do_show_netgame_help()
561 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
562 "effecting","tarnishing"};
566 m[i].text=(char *)&mtext[i];
567 m[i].type=NM_TYPE_TEXT;
570 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
571 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
572 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
573 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
574 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
575 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
576 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
577 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
578 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
581 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
584 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
587 if (Netgame.KillGoal)
588 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
590 sprintf (mtext[num]," "); num++;
591 sprintf (mtext[num],"Connected players:"); num++;
593 NetPlayers.players[Player_num].rank=GetMyNetRanking();
595 for (i=0;i<N_players;i++)
596 if (Players[i].connected)
598 if (!FindArg ("-norankings"))
601 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
603 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
604 kill_matrix[i][Player_num]);
608 sprintf (mtext[num++],"%s",Players[i].callsign);
612 sprintf (mtext[num]," "); num++;
614 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
619 if (Game_mode & GM_HOARD)
622 sprintf (mtext[num],"There is no record yet for this level.");
624 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
627 else if (!FindArg ("-norankings"))
631 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
632 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
636 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
637 sprintf (mtext[num],"is serving you well."); num++;
645 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
651 void HandleEndlevelKey(int key)
653 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
656 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
659 if (key==KEY_PRINT_SCREEN)
662 if ( key == (KEY_COMMAND+KEY_P) )
663 key = do_game_pause();
665 if (key == KEY_PAUSE)
666 key = do_game_pause(); //so esc from pause will end level
668 if (key == KEY_ESC) {
669 stop_endlevel_sequence();
670 last_drawn_cockpit[0]=-1;
671 last_drawn_cockpit[1]=-1;
675 if (key == KEY_BACKSP)
679 void HandleDeathKey(int key)
682 Commented out redundant calls because the key used here typically
683 will be passed to HandleSystemKey later. Note that I do this to pause
684 which is supposed to pass the ESC key to leave the level. This
685 doesn't work in the DOS version anyway. -Samir
688 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
689 Death_sequence_aborted = 1; //Any key but func or modifier aborts
691 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
692 // save_screen_shot(0);
693 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
696 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
699 if (key==KEY_PRINT_SCREEN) {
700 // save_screen_shot(0);
701 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
704 if ( key == (KEY_COMMAND+KEY_P) ) {
705 // key = do_game_pause();
706 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
709 if (key == KEY_PAUSE) {
710 // key = do_game_pause(); //so esc from pause will end level
711 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
714 if (key == KEY_ESC) {
715 if (ConsoleObject->flags & OF_EXPLODING)
716 Death_sequence_aborted = 1;
719 if (key == KEY_BACKSP) {
720 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
724 //don't abort death sequence for netgame join/refuse keys
725 if ( (key == KEY_ALTED + KEY_1) ||
726 (key == KEY_ALTED + KEY_2))
727 Death_sequence_aborted = 0;
729 if (Death_sequence_aborted)
734 void HandleDemoKey(int key)
739 if (!(Guided_missile[Player_num] &&
740 Guided_missile[Player_num]->type == OBJ_WEAPON &&
741 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
742 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
743 Guided_in_big_window.intval))
747 case KEY_SHIFTED+KEY_MINUS:
748 case KEY_MINUS: shrink_window(); break;
750 case KEY_SHIFTED+KEY_EQUAL:
751 case KEY_EQUAL: grow_window(); break;
753 case KEY_COMMAND+KEY_2:
754 case KEY_F2: Config_menu_flag = 1; break;
756 case KEY_COMMAND+KEY_7:
759 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
763 Function_mode = FMODE_MENU;
766 Newdemo_vcr_state = ND_STATE_PLAYBACK;
769 Newdemo_vcr_state = ND_STATE_PAUSED;
772 newdemo_single_frame_time = timer_get_fixed_seconds();
773 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
776 newdemo_single_frame_time = timer_get_fixed_seconds();
777 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
779 case KEY_CTRLED + KEY_RIGHT:
782 case KEY_CTRLED + KEY_LEFT:
783 newdemo_goto_beginning();
786 case KEY_COMMAND+KEY_P:
791 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
792 case KEY_PRINT_SCREEN: {
795 old_state = Newdemo_vcr_state;
796 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
797 game_render_frame_mono();
799 Newdemo_vcr_state = old_state;
803 case KEY_COMMAND+KEY_Q:
804 if ( !(Game_mode & GM_MULTI) )
812 case KEY_DEBUGGED + KEY_I:
813 Newdemo_do_interpolate = !Newdemo_do_interpolate;
814 if (Newdemo_do_interpolate)
815 mprintf ((0, "demo playback interpolation now on\n"));
817 mprintf ((0, "demo playback interpolation now off\n"));
819 case KEY_DEBUGGED + KEY_K: {
821 char filename[FILENAME_LEN], num[16];
825 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
826 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
827 c = newmenu_do( NULL, NULL, 2, m, NULL );
830 strcat(filename, ".dem");
832 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
833 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
834 c = newmenu_do( NULL, NULL, 2, m, NULL );
837 how_many = atoi(num);
840 newdemo_strip_frames(filename, how_many);
849 //switch a cockpit window to the next function
850 int select_next_window_function(int w)
852 Assert(w==0 || w==1);
854 switch (Cockpit_3d_view[w].intval) {
856 cvar_setint(&Cockpit_3d_view[w], CV_REAR);
860 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
863 //if no ecort, fall through
865 Coop_view_player[w] = -1; //force first player
869 Marker_viewer_num[w] = -1;
870 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
871 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
873 Coop_view_player[w]++;
874 if (Coop_view_player[w] == N_players) {
875 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
878 if (Coop_view_player[w]==Player_num)
881 if (Game_mode & GM_MULTI_COOP)
883 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
888 //if not multi, fall through
891 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
892 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
893 if (Marker_viewer_num[w] == -1)
894 Marker_viewer_num[w] = Player_num * 2;
895 else if (Marker_viewer_num[w] == Player_num * 2)
896 Marker_viewer_num[w]++;
898 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
902 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
907 return 1; //screen_changed
910 extern int Game_paused;
912 void songs_goto_next_song();
913 void songs_goto_prev_song();
915 #ifdef DOOR_DEBUGGING
916 dump_door_debugging_info()
926 obj = &Objects[Players[Player_num].objnum];
927 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
930 fq.startseg = obj->segnum;
933 fq.thisobjnum = Players[Player_num].objnum;
934 fq.ignore_obj_list = NULL;
937 fate = find_vector_intersection(&fq,&hit_info);
939 dfile = fopen("door.out","at");
941 fprintf(dfile,"FVI hit_type = %d\n",fate);
942 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
943 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
944 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
947 if (fate == HIT_WALL) {
949 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
950 fprintf(dfile,"wall_num = %d\n",wall_num);
952 if (wall_num != -1) {
953 wall *wall = &Walls[wall_num];
957 fprintf(dfile," segnum = %d\n",wall->segnum);
958 fprintf(dfile," sidenum = %d\n",wall->sidenum);
959 fprintf(dfile," hps = %x\n",wall->hps);
960 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
961 fprintf(dfile," type = %d\n",wall->type);
962 fprintf(dfile," flags = %x\n",wall->flags);
963 fprintf(dfile," state = %d\n",wall->state);
964 fprintf(dfile," trigger = %d\n",wall->trigger);
965 fprintf(dfile," clip_num = %d\n",wall->clip_num);
966 fprintf(dfile," keys = %x\n",wall->keys);
967 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
968 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
972 for (i=0;i<Num_open_doors;i++) { //find door
974 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
978 if (i>=Num_open_doors)
979 fprintf(dfile,"No active door.\n");
981 fprintf(dfile,"Active door %d:\n",i);
982 fprintf(dfile," n_parts = %d\n",d->n_parts);
983 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
984 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
985 fprintf(dfile," time = %x\n",d->time);
1000 //this is for system-level keys, such as help, etc.
1001 //returns 1 if screen changed
1002 int HandleSystemKey(int key)
1004 int screen_changed=0;
1006 if (!Player_is_dead)
1009 #ifdef DOOR_DEBUGGING
1010 case KEY_LAPOSTRO+KEY_SHIFTED:
1011 dump_door_debugging_info();
1020 Function_mode = FMODE_MENU;
1024 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1026 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
1027 case KEY_SHIFTED+KEY_F1:
1028 screen_changed = select_next_window_function(0);
1030 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
1031 case KEY_SHIFTED+KEY_F2:
1032 screen_changed = select_next_window_function(1);
1039 case KEY_SHIFTED + KEY_LAPOSTRO:
1043 case KEY_SHIFTED + KEY_ESC: //quick exit
1045 if (! SafetyCheck()) break;
1046 close_editor_screen();
1050 Function_mode=FMODE_EXIT;
1053 case KEY_COMMAND+KEY_P:
1055 do_game_pause(); break;
1057 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
1058 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1060 case KEY_COMMAND+KEY_1:
1061 case KEY_F1: do_show_help(); break;
1063 case KEY_COMMAND+KEY_2:
1064 case KEY_F2: //Config_menu_flag = 1; break;
1066 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1068 if (!(Game_mode&GM_MULTI)) palette_restore();
1072 case KEY_COMMAND+KEY_3:
1074 if (!(Guided_missile[Player_num] &&
1075 Guided_missile[Player_num]->type == OBJ_WEAPON &&
1076 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1077 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1078 Guided_in_big_window.intval))
1080 toggle_cockpit(); screen_changed=1;
1084 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1085 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1087 case KEY_SHIFTED+KEY_MINUS:
1093 case KEY_SHIFTED+KEY_EQUAL:
1099 case KEY_COMMAND+KEY_5:
1101 if ( Newdemo_state == ND_STATE_RECORDING )
1102 newdemo_stop_recording();
1103 else if ( Newdemo_state == ND_STATE_NORMAL )
1104 if (!Game_paused) //can't start demo while paused
1105 newdemo_start_recording();
1108 case KEY_COMMAND+KEY_ALTED+KEY_4:
1109 case KEY_ALTED+KEY_F4:
1111 Show_reticle_name = (Show_reticle_name+1)%2;
1115 case KEY_COMMAND + KEY_6:
1117 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1119 int rsave, gsave, bsave;
1120 rsave = PaletteRedAdd;
1121 gsave = PaletteGreenAdd;
1122 bsave = PaletteBlueAdd;
1124 full_palette_save();
1125 PaletteRedAdd = rsave;
1126 PaletteGreenAdd = gsave;
1127 PaletteBlueAdd = bsave;
1128 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1134 case KEY_COMMAND+KEY_7:
1136 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1137 if (Game_mode & GM_MULTI)
1138 multi_sort_kill_list();
1141 case KEY_COMMAND+KEY_8:
1143 multi_send_message_start();
1150 multi_send_macro(key);
1151 break; // send taunt macros
1153 case KEY_9 + KEY_COMMAND:
1154 multi_send_macro(KEY_F9);
1156 case KEY_0 + KEY_COMMAND:
1157 multi_send_macro(KEY_F10);
1159 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1160 multi_send_macro(KEY_F11);
1162 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1163 multi_send_macro(KEY_F12);
1166 case KEY_SHIFTED + KEY_F9:
1167 case KEY_SHIFTED + KEY_F10:
1168 case KEY_SHIFTED + KEY_F11:
1169 case KEY_SHIFTED + KEY_F12:
1170 multi_define_macro(key);
1171 break; // redefine taunt macros
1173 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1174 multi_define_macro(KEY_F9);
1176 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1177 multi_define_macro(KEY_F10);
1179 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1180 multi_define_macro(KEY_F11);
1182 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1183 multi_define_macro(KEY_F12);
1187 case KEY_COMMAND+KEY_S:
1188 case KEY_COMMAND+KEY_ALTED+KEY_2:
1189 case KEY_ALTED+KEY_F2:
1190 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1191 int rsave, gsave, bsave;
1192 rsave = PaletteRedAdd;
1193 gsave = PaletteGreenAdd;
1194 bsave = PaletteBlueAdd;
1196 full_palette_save();
1197 PaletteRedAdd = rsave;
1198 PaletteGreenAdd = gsave;
1199 PaletteBlueAdd = bsave;
1200 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1205 case KEY_COMMAND+KEY_O:
1206 case KEY_COMMAND+KEY_ALTED+KEY_3:
1207 case KEY_ALTED+KEY_F3:
1208 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1209 full_palette_save();
1210 state_restore_all(1, 0, NULL);
1216 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1217 case KEY_F4 + KEY_SHIFTED:
1221 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1222 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1223 change_guidebot_name();
1226 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1227 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1231 case KEY_COMMAND+KEY_M:
1232 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1235 key_close(); // no processing of keys with keyboard handler.. jeez
1237 show_boxed_message ("Mounting CD\nESC to quit");
1238 RBAMountDisk(); // OS has totaly control of the CD.
1239 if (Function_mode == FMODE_MENU)
1240 songs_play_song(SONG_TITLE,1);
1241 else if (Function_mode == FMODE_GAME)
1242 songs_play_level_song( Current_level_num );
1243 clear_boxed_message();
1249 case KEY_COMMAND+KEY_E:
1250 songs_stop_redbook();
1254 case KEY_COMMAND+KEY_RIGHT:
1255 songs_goto_next_song();
1257 case KEY_COMMAND+KEY_LEFT:
1258 songs_goto_prev_song();
1260 case KEY_COMMAND+KEY_UP:
1261 songs_play_level_song(1);
1263 case KEY_COMMAND+KEY_DOWN:
1264 songs_stop_redbook();
1268 case KEY_COMMAND+KEY_Q:
1269 if ( !(Game_mode & GM_MULTI) )
1273 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1274 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1275 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1276 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1280 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1281 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1282 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1285 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1286 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1287 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1289 //should we just cycle through the list that is displayed in the res change menu?
1290 // what if their card/X/etc can't handle that mode? hrm.
1291 //well, the quick access to the menu is good enough for now.
1293 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1294 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1295 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1299 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1300 case KEY_ALTED+KEY_ENTER:
1301 case KEY_ALTED+KEY_PADENTER:
1302 gr_toggle_fullscreen_game();
1306 //added 11/01/98 Matt Mueller
1308 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1319 return screen_changed;
1323 void HandleVRKey(int key)
1327 case KEY_ALTED+KEY_F5:
1328 if ( VR_render_mode != VR_NONE ) {
1330 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1331 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1332 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1336 case KEY_ALTED+KEY_F6:
1337 if ( VR_render_mode != VR_NONE ) {
1339 if ( VR_low_res > 3 ) VR_low_res = 0;
1340 switch( VR_low_res ) {
1341 case 0: HUD_init_message( "Normal Resolution" ); break;
1342 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1343 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1344 case 3: HUD_init_message( "Low Resolution" ); break;
1349 case KEY_ALTED+KEY_F7:
1350 if ( VR_render_mode != VR_NONE ) {
1351 VR_eye_switch = !VR_eye_switch;
1352 HUD_init_message( "-Eyes toggled-" );
1353 if ( VR_eye_switch )
1354 HUD_init_message( "Right Eye -- Left Eye" );
1356 HUD_init_message( "Left Eye -- Right Eye" );
1360 case KEY_ALTED+KEY_F8:
1361 if ( VR_render_mode != VR_NONE ) {
1363 if (VR_sensitivity > 2 )
1365 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1368 case KEY_ALTED+KEY_F9:
1369 if ( VR_render_mode != VR_NONE ) {
1370 VR_eye_width -= F1_0/10;
1371 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1372 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1373 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1376 case KEY_ALTED+KEY_F10:
1377 if ( VR_render_mode != VR_NONE ) {
1378 VR_eye_width += F1_0/10;
1379 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1380 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1381 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1385 case KEY_ALTED+KEY_F11:
1386 if ( VR_render_mode != VR_NONE ) {
1388 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1389 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1390 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1391 VR_eye_offset_changed = 2;
1394 case KEY_ALTED+KEY_F12:
1395 if ( VR_render_mode != VR_NONE ) {
1397 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1398 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1399 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1400 VR_eye_offset_changed = 2;
1407 extern void DropFlag();
1409 void HandleGameKey(int key)
1413 #if !defined(RELEASE)
1414 case KEY_COMMAND+KEY_F:
1415 cvar_toggle( &r_framerate );
1419 case KEY_1 + KEY_SHIFTED:
1420 case KEY_2 + KEY_SHIFTED:
1421 case KEY_3 + KEY_SHIFTED:
1422 case KEY_4 + KEY_SHIFTED:
1423 case KEY_5 + KEY_SHIFTED:
1424 case KEY_6 + KEY_SHIFTED:
1425 case KEY_7 + KEY_SHIFTED:
1426 case KEY_8 + KEY_SHIFTED:
1427 case KEY_9 + KEY_SHIFTED:
1428 case KEY_0 + KEY_SHIFTED:
1431 if (!(Game_mode & GM_MULTI))
1432 set_escort_special_goal(key);
1434 HUD_init_message ("No Guide-Bot in Multiplayer!");
1438 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1439 case KEY_F5 + KEY_SHIFTED:
1440 DropCurrentWeapon();
1443 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1444 case KEY_F6 + KEY_SHIFTED:
1445 DropSecondaryWeapon();
1449 case KEY_0 + KEY_ALTED:
1454 case KEY_COMMAND+KEY_4:
1456 if (!DefiningMarkerMessage)
1461 case KEY_COMMAND+KEY_6:
1463 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1466 HUD_init_message ("Player accepted!");
1469 case KEY_ALTED + KEY_1:
1470 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1473 HUD_init_message ("Player accepted!");
1477 case KEY_ALTED + KEY_2:
1478 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1481 HUD_init_message ("Player accepted!");
1493 void kill_all_robots(void)
1495 int i, dead_count=0;
1496 //int boss_index = -1;
1498 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1499 for (i=0; i<=Highest_object_index; i++)
1500 if (Objects[i].type == OBJ_ROBOT) {
1501 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1503 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1507 // -- // Now, if more than boss and buddy left, un-kill boss.
1508 // -- if ((dead_count > 2) && (boss_index != -1)) {
1509 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1511 // -- } else if (boss_index != -1)
1512 // -- HUD_init_message("Toasted the BOSS!");
1514 // Toast the buddy if nothing else toasted!
1515 if (dead_count == 0)
1516 for (i=0; i<=Highest_object_index; i++)
1517 if (Objects[i].type == OBJ_ROBOT)
1518 if (Robot_info[Objects[i].id].companion) {
1519 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1520 HUD_init_message("Toasted the Buddy! *sniff*");
1524 HUD_init_message("%i robots toasted!", dead_count);
1527 // --------------------------------------------------------------------------
1528 // Detonate reactor.
1529 // Award player all powerups in mine.
1530 // Place player just outside exit.
1531 // Kill all bots in mine.
1533 void kill_and_so_forth(void)
1537 HUD_init_message("Killing, awarding, etc.!");
1539 for (i=0; i<=Highest_object_index; i++) {
1540 switch (Objects[i].type) {
1542 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1545 do_powerup(&Objects[i]);
1550 do_controlcen_destroyed_stuff(NULL);
1552 for (i=0; i<Num_triggers; i++) {
1553 if (Triggers[i].type == TT_EXIT) {
1554 for (j=0; j<Num_walls; j++) {
1555 if (Walls[j].trigger == i) {
1556 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1557 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1570 void kill_all_snipers(void)
1572 int i, dead_count=0;
1574 // Kill all snipers.
1575 for (i=0; i<=Highest_object_index; i++)
1576 if (Objects[i].type == OBJ_ROBOT)
1577 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1579 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1582 HUD_init_message("%i robots toasted!", dead_count);
1585 void kill_thief(void)
1590 for (i=0; i<=Highest_object_index; i++)
1591 if (Objects[i].type == OBJ_ROBOT)
1592 if (Robot_info[Objects[i].id].thief) {
1593 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1594 HUD_init_message("Thief toasted!");
1598 void kill_buddy(void)
1603 for (i=0; i<=Highest_object_index; i++)
1604 if (Objects[i].type == OBJ_ROBOT)
1605 if (Robot_info[Objects[i].id].companion) {
1606 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1607 HUD_init_message("Buddy toasted!");
1611 void toggle_movie_saving(void);
1612 extern char Language[];
1614 void HandleTestKey(int key)
1618 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1620 #ifdef SHOW_EXIT_PATH
1621 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1624 case KEY_DEBUGGED+KEY_Y:
1625 do_controlcen_destroyed_stuff(NULL);
1629 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1630 Netlife_kills=4000; Netlife_killed=5;
1631 multi_add_lifetime_kills();
1636 case KEY_CTRLED+KEY_BACKSP:
1637 case KEY_ALTED+KEY_BACKSP:
1638 case KEY_SHIFTED+KEY_BACKSP:
1639 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1640 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1641 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1642 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1646 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1648 case KEY_DEBUGGED+KEY_P:
1649 if (Game_suspended & SUSP_ROBOTS)
1650 Game_suspended &= ~SUSP_ROBOTS; //robots move
1652 Game_suspended |= SUSP_ROBOTS; //robots don't move
1657 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1658 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1659 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1660 case KEY_DEBUGGED+KEY_H:
1661 // if (!(Game_mode & GM_MULTI) ) {
1662 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1663 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1665 if (Game_mode & GM_MULTI)
1668 ai_do_cloak_stuff();
1669 Players[Player_num].cloak_time = GameTime;
1670 mprintf((0, "You are cloaked!\n"));
1672 mprintf((0, "You are DE-cloaked!\n"));
1677 case KEY_DEBUGGED+KEY_R:
1678 Robot_firing_enabled = !Robot_firing_enabled;
1681 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1685 #ifdef EDITOR //editor-specific functions
1687 case KEY_E + KEY_DEBUGGED:
1689 network_leave_game();
1691 Function_mode = FMODE_EDITOR;
1693 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1696 memcpy(pal_save,gr_palette,768);
1697 init_subtitles("end.tex"); //ingore errors
1698 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1701 set_screen_mode(SCREEN_GAME);
1703 memcpy(gr_palette,pal_save,768);
1704 gr_palette_load(gr_palette);
1707 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1708 if (!( Game_mode & GM_MULTI ))
1709 move_player_2_segment(Cursegp,Curside);
1710 break; //move eye to curseg
1713 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1715 #endif //#ifdef EDITOR
1718 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1719 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1720 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1721 // case KEY_UP: ft_preference=FP_UP; break;
1722 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1725 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1726 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1728 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1731 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1733 case KEY_DEBUGGED+KEY_T:
1734 *Toggle_var = !*Toggle_var;
1735 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1737 case KEY_DEBUGGED + KEY_L:
1738 if (++Lighting_on >= 2) Lighting_on = 0; break;
1739 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1740 Beam_brightness=0x38000-Beam_brightness; break;
1741 case KEY_PAD5: slew_stop(); break;
1744 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1745 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1748 case KEY_DEBUGGED +KEY_F4: {
1749 //fvi_info hit_data;
1750 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1751 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1752 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1756 case KEY_DEBUGGED + KEY_M:
1757 Debug_spew = !Debug_spew;
1759 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1760 HUD_init_message( "Debug Spew: ON" );
1763 HUD_init_message( "Debug Spew: OFF" );
1767 case KEY_DEBUGGED + KEY_C:
1769 full_palette_save();
1773 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1774 do_megawow_powerup(10);
1776 case KEY_DEBUGGED + KEY_A: {
1777 do_megawow_powerup(200);
1778 // if ( Game_mode & GM_MULTI ) {
1779 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1780 // Network_message_reciever = 100; // Send to everyone...
1781 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1783 // do_megawow_powerup();
1788 case KEY_DEBUGGED+KEY_F:
1789 cvar_toggle( &r_framerate );
1792 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1794 game_flush_inputs();
1795 if ( ConsoleObject->control_type != CT_FLYING ) {
1796 fly_init(ConsoleObject);
1797 Game_suspended &= ~SUSP_ROBOTS; //robots move
1799 slew_init(ConsoleObject); //start player slewing
1800 Game_suspended |= SUSP_ROBOTS; //robots don't move
1804 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1805 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1807 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1811 // sprintf(mystr,"mark %i start",Mark_count);
1815 //case KEY_SHIFTED+KEY_F7: {
1817 // sprintf(mystr,"mark %i end",Mark_count);
1825 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1826 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1828 case KEY_DEBUGGED+KEY_D:
1829 if ((Game_double_buffer = !Game_double_buffer)!=0)
1835 case KEY_DEBUGGED+KEY_Q:
1837 dump_used_textures_all();
1842 case KEY_DEBUGGED+KEY_B: {
1844 char text[FILENAME_LEN]="";
1846 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1847 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1849 do_briefing_screens(text,1);
1855 case KEY_DEBUGGED+KEY_F5:
1856 toggle_movie_saving();
1859 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1860 extern int Movie_fixed_frametime;
1861 Movie_fixed_frametime = !Movie_fixed_frametime;
1865 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1866 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1867 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1870 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1871 kill_and_so_forth();
1875 #endif //#ifndef RELEASE
1877 // Cheat functions ------------------------------------------------------------
1878 extern char *jcrypt (char *);
1880 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1881 "ei5cQ-ZQ", // mo-therlode
1882 "q^EpZxs8", // c-urrygoat
1883 "mxk(DyyP", // zi-ngermans
1884 "cBo#@y@P", // ea-tangelos
1885 "CLygLBGQ", // e-ricaanne
1886 "xAnHQxZX", // jos-huaakira
1887 "cKc[KUWo", // wh-ammazoom
1890 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1892 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1893 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1894 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1895 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1896 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1897 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1898 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1899 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1900 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1901 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1902 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1903 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1904 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1906 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1907 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1909 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1910 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1911 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1912 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1914 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1916 #define CHEATSPOT 14
1919 void do_cheat_penalty ()
1921 digi_play_sample( SOUND_CHEATER, F1_0);
1923 Players[Player_num].score=0;
1927 // Main Cheat function
1931 char john_head_on=0;
1934 char OldHomingState[20];
1935 extern char Monster_mode;
1937 void fill_background();
1938 void load_background_bitmap();
1940 extern int Robots_kill_robots_cheat;
1942 void FinalCheats(int key)
1947 key=key_to_ascii(key);
1950 CheatBuffer[i]=CheatBuffer[i+1];
1952 CheatBuffer[CHEATSPOT]=key;
1954 cryptstring=jcrypt(&CheatBuffer[7]);
1956 for (i=0;i<N_LAMER_CHEATS;i++)
1957 if (!(strcmp (cryptstring,LamerCheats[i])))
1960 Players[Player_num].shields=i2f(1);
1961 Players[Player_num].energy=i2f(1);
1963 if (Game_mode & GM_MULTI)
1965 Network_message_reciever = 100; // Send to everyone...
1966 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
1969 HUD_init_message ("Take that...cheater!");
1972 if (!(strcmp (cryptstring,JohnHeadCheat)))
1974 john_head_on = !john_head_on;
1975 load_background_bitmap();
1977 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
1979 if (!(strcmp (cryptstring,AcidCheat)))
1984 Interpolation_method=old_IntMethod;
1985 HUD_init_message ("Coming down...");
1990 old_IntMethod=Interpolation_method;
1991 Interpolation_method=1;
1992 HUD_init_message ("Going up!");
1997 if (!(strcmp (cryptstring,FramerateCheat)))
1999 cvar_toggle( &r_framerate );
2002 if (Game_mode & GM_MULTI)
2005 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2007 if (Players[Player_num].shields < MAX_SHIELDS) {
2008 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2009 if (Difficulty_level == 0)
2011 Players[Player_num].shields += boost;
2012 if (Players[Player_num].shields > MAX_SHIELDS)
2013 Players[Player_num].shields = MAX_SHIELDS;
2014 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2017 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2020 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2023 HUD_init_message ("What's this? Another buddy bot!");
2028 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2031 Buddy_dude_cheat = !Buddy_dude_cheat;
2032 if (Buddy_dude_cheat) {
2033 HUD_init_message ("%s gets angry!",guidebot_name);
2034 strcpy(guidebot_name,"Wingnut");
2037 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
2038 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
2039 HUD_init_message ("%s calms down",guidebot_name);
2044 if (!(strcmp(cryptstring,MonsterCheat)))
2046 Monster_mode=1-Monster_mode;
2048 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2052 if (!(strcmp (cryptstring,BouncyCheat)))
2055 HUD_init_message ("Bouncing weapons!");
2059 if (!(strcmp(cryptstring,LevelWarpCheat)))
2065 //digi_play_sample( SOUND_CHEATER, F1_0);
2066 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2067 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2069 new_level_num = atoi(m.text);
2070 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2071 StartNewLevel(new_level_num, 0);
2077 if (!(strcmp (cryptstring,WowieCheat)))
2080 HUD_init_message(TXT_WOWIE_ZOWIE);
2083 if (Piggy_hamfile_version < 3) // SHAREWARE
2085 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2086 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2090 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2091 Players[Player_num].secondary_weapon_flags = 0xffff;
2094 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2095 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2097 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2098 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2100 if (Piggy_hamfile_version < 3) // SHAREWARE
2102 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2103 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2104 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2107 if (Game_mode & GM_HOARD)
2108 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2110 if (Newdemo_state == ND_STATE_RECORDING)
2111 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2113 Players[Player_num].energy = MAX_ENERGY;
2114 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2115 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2116 update_laser_weapon_info();
2120 if (!(strcmp (cryptstring,AllKeysCheat)))
2123 HUD_init_message(TXT_ALL_KEYS);
2124 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2128 if (!(strcmp (cryptstring,InvulCheat)))
2131 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2132 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2133 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2135 if (!(strcmp (cryptstring,AccessoryCheat)))
2138 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2139 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2140 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2141 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2143 HUD_init_message ("Accessories!!");
2145 if (!(strcmp (cryptstring,FullMapCheat)))
2148 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2150 HUD_init_message ("Full Map!!");
2154 if (!(strcmp (cryptstring,HomingCheatString)))
2161 OldHomingState[i]=Weapon_info[i].homing_flag;
2162 Weapon_info[i].homing_flag=1;
2164 HUD_init_message ("Homing weapons!");
2168 if (!(strcmp (cryptstring,KillRobotsCheat)))
2174 if (!(strcmp (cryptstring,FinishLevelCheat)))
2177 kill_and_so_forth();
2180 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2181 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2182 if (Robots_kill_robots_cheat) {
2183 HUD_init_message ("Rabid robots!");
2187 HUD_init_message ("Kill the player!");
2190 if (!(strcmp (cryptstring,AhimsaCheat))) {
2191 Robot_firing_enabled = !Robot_firing_enabled;
2192 if (!Robot_firing_enabled) {
2193 HUD_init_message("%s", "Robot firing OFF!");
2197 HUD_init_message("%s", "Robot firing ON!");
2200 if (!(strcmp (cryptstring,RapidFireCheat))) {
2201 if (Laser_rapid_fire) {
2202 Laser_rapid_fire = 0;
2203 HUD_init_message("%s", "Rapid fire OFF!");
2206 Laser_rapid_fire = 0xbada55;
2208 HUD_init_message("%s", "Rapid fire ON!");
2215 // Internal Cheat Menu
2217 void do_cheat_menu()
2220 newmenu_item mm[16];
2221 char score_text[21];
2223 sprintf( score_text, "%d", Players[Player_num].score );
2225 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2226 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2227 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2228 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2229 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2230 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2231 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2232 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2233 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2234 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2235 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2237 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2238 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2240 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2243 if ( mm[0].value ) {
2244 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2245 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2247 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2248 if ( mm[1].value ) {
2249 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2251 if (Game_mode & GM_MULTI)
2254 ai_do_cloak_stuff();
2255 Players[Player_num].cloak_time = GameTime;
2258 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2260 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2261 Players[Player_num].energy=i2f(mm[3].value);
2262 Players[Player_num].shields=i2f(mm[4].value);
2263 Players[Player_num].score = atoi(mm[6].text);
2264 //if (mm[7].value) Players[Player_num].laser_level=0;
2265 //if (mm[8].value) Players[Player_num].laser_level=1;
2266 //if (mm[9].value) Players[Player_num].laser_level=2;
2267 //if (mm[10].value) Players[Player_num].laser_level=3;
2268 Players[Player_num].laser_level = mm[7].value-1;
2269 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2277 // Testing functions ----------------------------------------------------------
2280 void speedtest_init(void)
2282 Speedtest_start_time = timer_get_fixed_seconds();
2284 Speedtest_segnum = 0;
2285 Speedtest_sidenum = 0;
2286 Speedtest_frame_start = FrameCount;
2288 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2291 void speedtest_frame(void)
2293 vms_vector view_dir, center_point;
2295 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2297 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2298 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2300 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2301 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2302 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2303 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2305 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2310 if (Speedtest_segnum > Highest_segment_index) {
2313 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2314 FrameCount-Speedtest_frame_start,
2315 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2316 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2318 mprintf((0, "%s", msg));
2319 HUD_init_message(msg);
2322 if (Speedtest_count == 0)
2331 // Sounds for testing
2333 int test_sound_num = 0;
2334 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2336 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2339 void advance_sound()
2341 if (++test_sound_num == N_TEST_SOUNDS)
2347 int Test_sound = 251;
2349 void play_test_sound()
2352 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2353 digi_play_sample(Test_sound, F1_0);
2356 #endif //ifndef NDEBUG
2366 static ubyte exploding_flag=0;
2368 Player_fired_laser_this_frame=-1;
2370 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2373 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage || CON_isVisible()
2375 || multi_sending_message || multi_defining_message
2377 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2378 memset( &Controls, 0, sizeof(control_info) );
2380 controls_read_all();
2384 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2385 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2392 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2394 if (exploding_flag==0) {
2395 exploding_flag = 1; // When player starts exploding, clear all input devices...
2396 game_flush_inputs();
2399 //if (key_down_count(KEY_BACKSP))
2401 //if (key_down_count(KEY_PRINT_SCREEN))
2402 // save_screen_shot(0);
2405 for (i = 0; i < 4; i++)
2406 // the following "if" added by WraithX, 4/17/00
2407 if (1) //isJoyRotationKey(i) != 1)
2409 if (joy_get_button_down_cnt(i) > 0)
2410 Death_sequence_aborted = 1;
2411 }// end "if" added by WraithX
2413 if (joy_get_any_button_down_cnt() > 0)
2414 Death_sequence_aborted = 1;
2416 for (i = 0; i < 3; i++)
2417 // the following "if" added by WraithX, 4/17/00
2418 if (1) //isMouseRotationKey(i) != 1)
2420 if (mouse_button_down_count(i) > 0)
2421 Death_sequence_aborted = 1;
2422 }// end "if" added by WraithX
2424 //for (i = 0; i < 256; i++)
2425 // // the following "if" added by WraithX, 4/17/00
2426 // if (isKeyboardRotationKey(i) != 1)
2428 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2429 // Death_sequence_aborted = 1;
2430 // }// end "if" added by WraithX
2432 if (Death_sequence_aborted)
2433 game_flush_inputs();
2439 if (Newdemo_state == ND_STATE_PLAYBACK )
2442 while ((key=key_inkey_time(&key_time)) != 0) {
2444 if (DefiningMarkerMessage)
2446 MarkerInputMessage (key);
2451 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2452 multi_message_input_sub( key );
2453 continue; //get next key
2459 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2460 Network_message_reciever = 100; // Send to everyone...
2461 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2466 if(!CON_Events(key))
2470 HandleDeathKey(key);
2472 if (Endlevel_sequence)
2473 HandleEndlevelKey(key);
2474 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2483 HandleSystemKey(key);
2494 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2495 // transfer_energy_to_shield(key_down_time(KEY_F8));