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implement kill cmd
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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Game Controls Stuff
17  *
18  */
19
20 #ifdef HAVE_CONFIG_H
21 #include <conf.h>
22 #endif
23
24 //#define DOOR_DEBUGGING
25
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <string.h>
29 #include <stdarg.h>
30
31 #ifdef SDL_INPUT
32 #include <SDL.h>
33 #endif
34
35 #include "inferno.h"
36 #include "key.h"
37 #include "error.h"
38 #include "joy.h"
39 #include "mono.h"
40 #include "iff.h"
41 #include "timer.h"
42 #include "texmap.h"
43 #include "ibitblt.h"
44 #include "u_mem.h"
45 #include "args.h"
46 #include "mouse.h"
47 #include "gr.h"
48 #include "vid.h"
49 #if defined (TACTILE)
50 #include "tactile.h"
51 #endif
52 #include "rbaudio.h"
53 #ifdef EDITOR
54 #include "editor/editor.h"
55 #endif
56
57 //#define TEST_TIMER    1               //if this is set, do checking on timer
58
59 #define SHOW_EXIT_PATH  1
60
61 #define Arcade_mode 0
62
63 //#define _MARK_ON 1
64 #ifdef __WATCOMC__
65 #if __WATCOMC__ < 1000
66 #include <wsample.h>            //should come after inferno.h to get mark setting
67 #endif
68 #endif
69
70
71 extern void full_palette_save(void);
72 extern void object_goto_prev_viewer(void);
73
74 // Global Variables -----------------------------------------------------------
75
76 int     redbook_volume = 255;
77
78
79 //      External Variables ---------------------------------------------------------
80
81 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
82 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
83
84 #ifndef NDEBUG
85 extern int      Mark_count;
86 extern int      Speedtest_start_time;
87 extern int      Speedtest_segnum;
88 extern int      Speedtest_sidenum;
89 extern int      Speedtest_frame_start;
90 extern int      Speedtest_count;
91 #endif
92
93 extern int      Global_missile_firing_count;
94 extern int      Automap_flag;
95 extern int      Config_menu_flag;
96 extern int  EscortHotKeys;
97
98
99 extern int      Game_aborted;
100 extern int      *Toggle_var;
101
102 extern int      Physics_cheat_flag;
103
104 extern int      last_drawn_cockpit[2];
105
106 extern int      Debug_spew;
107 extern int      Debug_pause;
108 extern cvar_t   r_framerate;
109
110 extern fix      Show_view_text_timer;
111
112 extern ubyte DefiningMarkerMessage;
113
114 //      Function prototypes --------------------------------------------------------
115
116
117 extern void CyclePrimary();
118 extern void CycleSecondary();
119 extern void InitMarkerInput();
120 extern void MarkerInputMessage (int);
121 extern int      allowed_to_fire_missile(void);
122 extern int      allowed_to_fire_flare(void);
123 extern void     check_rear_view(void);
124 extern int      create_special_path(void);
125 extern void move_player_2_segment(segment *seg, int side);
126 extern void     kconfig_center_headset(void);
127 extern void game_render_frame_mono(void);
128 extern void newdemo_strip_frames(char *, int);
129 extern void toggle_cockpit(void);
130 extern int  dump_used_textures_all(void);
131 extern void DropMarker();
132 extern void DropSecondaryWeapon();
133 extern void DropCurrentWeapon();
134
135 void FinalCheats(int key);
136
137 #ifndef RELEASE
138 void do_cheat_menu(void);
139 #endif
140
141 void HandleGameKey(int key);
142 int HandleSystemKey(int key);
143 void HandleTestKey(int key);
144 void HandleVRKey(int key);
145
146 void speedtest_init(void);
147 void speedtest_frame(void);
148 void advance_sound(void);
149 void play_test_sound(void);
150
151 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
152 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
153
154 // Functions ------------------------------------------------------------------
155
156 #define CONVERTER_RATE  20              //10 units per second xfer rate
157 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
158
159 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
160
161 void transfer_energy_to_shield(fix time)
162 {
163         fix e;          //how much energy gets transfered
164         static fix last_play_time=0;
165
166         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
167
168         if (e <= 0) {
169
170                 if (Players[Player_num].energy <= INITIAL_ENERGY)
171                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
172                 else
173                         HUD_init_message("No transfer: Shields already at max");
174                 return;
175         }
176
177         Players[Player_num].energy  -= e;
178         Players[Player_num].shields += e/CONVERTER_SCALE;
179
180         if (last_play_time > GameTime)
181                 last_play_time = 0;
182
183         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
184                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
185                 last_play_time = GameTime;
186         }
187
188 }
189
190 void update_vcr_state();
191 void do_weapon_stuff(void);
192
193
194 // Control Functions
195
196 fix newdemo_single_frame_time;
197
198 void update_vcr_state(void)
199 {
200         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
201                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
202         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
203                 Newdemo_vcr_state = ND_STATE_REWINDING;
204         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
205                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
206         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
207                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
208         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
209                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
210 }
211
212 //returns which bomb will be dropped next time the bomb key is pressed
213 int which_bomb()
214 {
215         int bomb;
216
217         //use the last one selected, unless there aren't any, in which case use
218         //the other if there are any
219
220
221    // If hoard game, only let the player drop smart mines
222    if (Game_mode & GM_HOARD)
223                 return SMART_MINE_INDEX;
224
225         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
226
227         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
228                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
229                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
230                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
231         }
232         
233         
234
235         return bomb;
236 }
237
238
239 void do_weapon_stuff(void)
240 {
241   int i;
242
243         if (Controls.count[fire_flare])
244                 if (allowed_to_fire_flare())
245                         Flare_create(ConsoleObject);
246
247         if (allowed_to_fire_missile())
248                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.state[fire_secondary] || Controls.count[fire_secondary]);
249
250         if (Global_missile_firing_count) {
251                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
252                 Global_missile_firing_count--;
253         }
254
255         if (Controls.count[cycle_primary])
256                 for (i = 0; i < Controls.count[cycle_primary]; i++)
257                         CyclePrimary ();
258         if (Controls.count[cycle_secondary])
259                 for (i = 0; i < Controls.count[cycle_secondary]; i++)
260                         CycleSecondary ();
261         if (Controls.count[headlight])
262                 for (i = 0; i < Controls.count[headlight]; i++)
263                         toggle_headlight_active ();
264
265         if (Global_missile_firing_count < 0)
266                 Global_missile_firing_count = 0;
267
268         //      Drop proximity bombs.
269         if (Controls.count[drop_bomb]) {
270                 int ssw_save = Secondary_weapon;
271
272                 while (Controls.count[drop_bomb]--) {
273                         int ssw_save2;
274
275                         ssw_save2 = Secondary_weapon = which_bomb();
276
277                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
278
279                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
280                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
281                 }
282
283                 Secondary_weapon = ssw_save;
284         }
285 }
286
287
288 int Game_paused;
289 char *Pause_msg;
290
291 extern void game_render_frame();
292 extern void show_extra_views();
293 extern fix Flash_effect;
294
295 void apply_modified_palette(void)
296 {
297 //@@    int                             k,x,y;
298 //@@    grs_bitmap      *sbp;
299 //@@    grs_canvas      *save_canv;
300 //@@    int                             color_xlate[256];
301 //@@
302 //@@
303 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
304 //@@            return;
305 //@@
306 //@@    reset_cockpit();
307 //@@
308 //@@    save_canv = grd_curcanv;
309 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
310 //@@
311 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
312 //@@
313 //@@    for (x=0; x<256; x++)
314 //@@            color_xlate[x] = -1;
315 //@@
316 //@@    for (k=0; k<4; k++) {
317 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
318 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
319 //@@                                    int     color, new_color;
320 //@@                                    int     r, g, b;
321 //@@                                    int     xcrd, ycrd;
322 //@@
323 //@@                                    ycrd = y+k;
324 //@@                                    xcrd = x;
325 //@@
326 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
327 //@@
328 //@@                                    if (color_xlate[color] == -1) {
329 //@@                                            r = gr_palette[color*3+0];
330 //@@                                            g = gr_palette[color*3+1];
331 //@@                                            b = gr_palette[color*3+2];
332 //@@
333 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
334 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
335 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
336 //@@
337 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
338 //@@
339 //@@                                    }
340 //@@
341 //@@                                    new_color = color_xlate[color];
342 //@@
343 //@@                                    gr_setcolor(new_color);
344 //@@                                    gr_upixel(xcrd, ycrd);
345 //@@                      }
346 //@@            }
347 //@@    }
348 }
349
350 void format_time(char *str, int secs_int)
351 {
352         int h, m, s;
353
354         h = secs_int/3600;
355         s = secs_int%3600;
356         m = s / 60;
357         s = s % 60;
358         sprintf(str, "%1d:%02d:%02d", h, m, s );
359 }
360
361 extern int Redbook_playing;
362 void do_show_netgame_help();
363
364 //Process selected keys until game unpaused. returns key that left pause (p or esc)
365 int do_game_pause()
366 {
367         int key;
368         char msg[1000];
369         char total_time[9],level_time[9];
370
371         key=0;
372
373         if (Game_paused) {              //unpause!
374                 Game_paused=0;
375       #if defined (TACTILE)
376                         if (TactileStick)
377                           EnableForces();
378                 #endif
379                 return KEY_PAUSE;
380         }
381
382 #ifdef NETWORK
383         if (Game_mode & GM_NETWORK)
384         {
385          do_show_netgame_help();
386     return (KEY_PAUSE);
387         }
388         else if (Game_mode & GM_MULTI)
389          {
390           HUD_init_message ("You cannot pause in a modem/serial game!");
391           return (KEY_PAUSE);
392          }
393 #endif
394
395         digi_pause_all();
396         RBAPause();
397         stop_time();
398
399         palette_save();
400         apply_modified_palette();
401         reset_palette_add();
402
403 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
404 //      We need a new brightening primitive if we want to make this not horribly ugly.
405 //                Gr_scanline_darkening_level = 2;
406 //                gr_rect(0, 0, 319, 199);
407
408         game_flush_inputs();
409
410         Game_paused=1;
411
412    #if defined (TACTILE)
413         if (TactileStick)
414                   DisableForces();
415         #endif
416
417
418 //      set_screen_mode( SCREEN_MENU );
419         set_popup_screen();
420         gr_palette_load( gr_palette );
421
422         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
423         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
424
425    if (Newdemo_state!=ND_STATE_PLAYBACK)
426                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
427    else
428                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
429
430         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
431         vid_update();
432
433         while (Game_paused) 
434         {
435                 int screen_changed;
436
437                 key = newmenu_getch();
438
439                 #ifndef RELEASE
440                 HandleTestKey(key);
441                 #endif
442                 
443                 screen_changed = HandleSystemKey(key);
444
445                 HandleVRKey(key);
446
447                 if (screen_changed) {
448 //                      game_render_frame();
449                         WIN(set_popup_screen());
450                         show_boxed_message(msg);
451                         //show_extra_views();
452                         if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
453                                 render_gauges();
454                 }
455         }
456
457         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
458                 clear_boxed_message();
459                 mouse_set_mode(Config_control_mouse.intval);
460                 newmenu_hide_cursor();
461         }
462
463         game_flush_inputs();
464
465         reset_cockpit();
466
467         palette_restore();
468
469         start_time();
470
471         if (Redbook_playing)
472                 RBAResume();
473         digi_resume_all();
474         
475         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
476
477         return key;
478 }
479
480 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
481 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
482 extern int TotalMissedPackets,TotalPacketsGot;
483 extern char Pauseable_menu;
484 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
485 extern char *RankStrings[];
486 extern int PhallicLimit,PhallicMan;
487
488 #ifdef NETWORK
489 void do_show_netgame_help()
490  {
491         newmenu_item m[30];
492    char mtext[30][50];
493         int i,num=0,eff;
494 #ifndef RELEASE
495         int pl;
496 #endif
497         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
498                                                                 "effecting","tarnishing"};
499
500    for (i=0;i<30;i++)
501         {
502          m[i].text=(char *)&mtext[i];
503     m[i].type=NM_TYPE_TEXT;
504         }
505
506    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
507    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
508         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
509         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
510         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
511         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
512    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
513    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
514    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
515
516 #ifndef RELEASE
517                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
518                 if (pl<0)
519                   pl=0;
520                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
521 #endif
522
523    if (Netgame.KillGoal)
524      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
525
526    sprintf (mtext[num]," "); num++;
527    sprintf (mtext[num],"Connected players:"); num++;
528
529    NetPlayers.players[Player_num].rank=GetMyNetRanking();
530
531    for (i=0;i<N_players;i++)
532      if (Players[i].connected)
533           {               
534       if (!FindArg ("-norankings"))
535                  {
536                         if (i==Player_num)
537                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
538                         else
539                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
540                                                         kill_matrix[i][Player_num]); 
541                         num++;
542                  }
543            else
544                  sprintf (mtext[num++],"%s",Players[i].callsign); 
545           }
546
547         
548   sprintf (mtext[num]," "); num++;
549
550   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
551
552   if (eff<0)
553         eff=0;
554   
555   if (Game_mode & GM_HOARD)
556         {
557          if (PhallicMan==-1)
558                  sprintf (mtext[num],"There is no record yet for this level."); 
559          else
560                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
561         num++;
562         }
563   else if (!FindArg ("-norankings"))
564         {
565           if (eff<60)
566            {
567                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
568                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
569                 }
570           else
571            {
572                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
573                  sprintf (mtext[num],"is serving you well."); num++;
574            }
575         }  
576         
577
578         full_palette_save();
579
580    Pauseable_menu=1;
581         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
582
583         palette_restore();
584 }
585 #endif
586
587 void HandleEndlevelKey(int key)
588 {
589         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
590                 save_screen_shot(0);
591
592         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
593                 quit_request();
594
595         if (key==KEY_PRINT_SCREEN)
596                 save_screen_shot(0);
597
598         if ( key == (KEY_COMMAND+KEY_P) )
599                 key = do_game_pause();
600
601         if (key == KEY_PAUSE)
602                 key = do_game_pause();          //so esc from pause will end level
603
604         if (key == KEY_ESC) {
605                 stop_endlevel_sequence();
606                 last_drawn_cockpit[0]=-1;
607                 last_drawn_cockpit[1]=-1;
608                 return;
609         }
610
611         if (key == KEY_BACKSP)
612                 Int3();
613 }
614
615 void HandleDeathKey(int key)
616 {
617 /*
618         Commented out redundant calls because the key used here typically
619         will be passed to HandleSystemKey later.  Note that I do this to pause
620         which is supposed to pass the ESC key to leave the level.  This
621         doesn't work in the DOS version anyway.   -Samir 
622 */
623
624         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
625                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
626
627         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
628 //              save_screen_shot(0);
629                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
630         }
631
632         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
633                 quit_request();
634
635         if (key==KEY_PRINT_SCREEN) {
636 //              save_screen_shot(0);
637                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
638         }
639
640         if ( key == (KEY_COMMAND+KEY_P) ) {
641 //              key = do_game_pause();
642                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
643         }
644
645         if (key == KEY_PAUSE)   {
646 //              key = do_game_pause();          //so esc from pause will end level
647                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
648         }
649
650         if (key == KEY_ESC) {
651                 if (ConsoleObject->flags & OF_EXPLODING)
652                         Death_sequence_aborted = 1;
653         }
654
655         if (key == KEY_BACKSP)  {
656                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
657                 Int3();
658         }
659
660         //don't abort death sequence for netgame join/refuse keys
661         if (    (key == KEY_ALTED + KEY_1) ||
662                         (key == KEY_ALTED + KEY_2))
663                 Death_sequence_aborted  = 0;
664
665         if (Death_sequence_aborted)
666                 game_flush_inputs();
667
668 }
669
670 void HandleDemoKey(int key)
671 {
672         switch (key) {
673
674                 case KEY_F3:
675                          if (!(Guided_missile[Player_num] &&
676                                    Guided_missile[Player_num]->type == OBJ_WEAPON &&
677                                    Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
678                                    Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
679                                    Guided_in_big_window.intval))
680                                 toggle_cockpit();
681                          break;
682
683                 case KEY_COMMAND+KEY_2:
684                 case KEY_F2:            Config_menu_flag = 1; break;
685
686                 case KEY_COMMAND+KEY_7:
687                 case KEY_F7:
688                         #ifdef NETWORK
689                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
690                         #endif
691                         break;
692                 case KEY_ESC:
693                         Function_mode = FMODE_MENU;
694                         break;
695                 case KEY_UP:
696                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
697                         break;
698                 case KEY_DOWN:
699                         Newdemo_vcr_state = ND_STATE_PAUSED;
700                         break;
701                 case KEY_LEFT:
702                         newdemo_single_frame_time = timer_get_fixed_seconds();
703                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
704                         break;
705                 case KEY_RIGHT:
706                         newdemo_single_frame_time = timer_get_fixed_seconds();
707                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
708                         break;
709                 case KEY_CTRLED + KEY_RIGHT:
710                         newdemo_goto_end();
711                         break;
712                 case KEY_CTRLED + KEY_LEFT:
713                         newdemo_goto_beginning();
714                         break;
715
716                 case KEY_COMMAND+KEY_P:
717                 case KEY_PAUSE:
718                         do_game_pause();
719                         break;
720
721                 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
722                 case KEY_PRINT_SCREEN: {
723                         int old_state;
724
725                         old_state = Newdemo_vcr_state;
726                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
727                         game_render_frame_mono();
728                         save_screen_shot(0);
729                         Newdemo_vcr_state = old_state;
730                         break;
731                 }
732
733                 case KEY_COMMAND+KEY_Q:
734                         if ( !(Game_mode & GM_MULTI) )
735                                 quit_request();
736                         break;
737
738                 #ifndef NDEBUG
739                 case KEY_BACKSP:
740                         Int3();
741                         break;
742                 case KEY_DEBUGGED + KEY_I:
743                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
744                         if (Newdemo_do_interpolate)
745                                 mprintf ((0, "demo playback interpolation now on\n"));
746                         else
747                                 mprintf ((0, "demo playback interpolation now off\n"));
748                         break;
749                 case KEY_DEBUGGED + KEY_K: {
750                         int how_many, c;
751                         char filename[FILENAME_LEN], num[16];
752                         newmenu_item m[6];
753
754                         filename[0] = '\0';
755                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
756                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
757                         c = newmenu_do( NULL, NULL, 2, m, NULL );
758                         if (c == -2)
759                                 break;
760                         strcat(filename, ".dem");
761                         num[0] = '\0';
762                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
763                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
764                         c = newmenu_do( NULL, NULL, 2, m, NULL );
765                         if (c == -2)
766                                 break;
767                         how_many = atoi(num);
768                         if (how_many <= 0)
769                                 break;
770                         newdemo_strip_frames(filename, how_many);
771
772                         break;
773                 }
774                 #endif
775
776         }
777 }
778
779 //switch a cockpit window to the next function
780 int select_next_window_function(int w)
781 {
782         Assert(w==0 || w==1);
783
784         switch (Cockpit_3d_view[w].intval) {
785                 case CV_NONE:
786                         cvar_setint(&Cockpit_3d_view[w], CV_REAR);
787                         break;
788                 case CV_REAR:
789                         if (find_escort()) {
790                                 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
791                                 break;
792                         }
793                         //if no ecort, fall through
794                 case CV_ESCORT:
795                         Coop_view_player[w] = -1;               //force first player
796 #ifdef NETWORK
797                         //fall through
798                 case CV_COOP:
799                         Marker_viewer_num[w] = -1;
800                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
801                                 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
802                                 while (1) {
803                                         Coop_view_player[w]++;
804                                         if (Coop_view_player[w] == N_players) {
805                                                 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
806                                                 goto case_marker;
807                                         }
808                                         if (Coop_view_player[w]==Player_num)
809                                                 continue;
810
811                                         if (Game_mode & GM_MULTI_COOP)
812                                                 break;
813                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
814                                                 break;
815                                 }
816                                 break;
817                         }
818                         //if not multi, fall through
819                 case CV_MARKER:
820                 case_marker:;
821                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
822                                 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
823                                 if (Marker_viewer_num[w] == -1)
824                                         Marker_viewer_num[w] = Player_num * 2;
825                                 else if (Marker_viewer_num[w] == Player_num * 2)
826                                         Marker_viewer_num[w]++;
827                                 else
828                                         cvar_setint(&Cockpit_3d_view[w], CV_NONE);
829                         }
830                         else
831 #endif
832                                 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
833                         break;
834         }
835         WriteConfigFile();
836
837         return 1;        //screen_changed
838 }
839
840 extern int Game_paused;
841
842 void songs_goto_next_song();
843 void songs_goto_prev_song();
844
845 #ifdef DOOR_DEBUGGING
846 dump_door_debugging_info()
847 {
848         object *obj;
849         vms_vector new_pos;
850         fvi_query fq;
851         fvi_info hit_info;
852         int fate;
853         FILE *dfile;
854         int wall_num;
855
856         obj = &Objects[Players[Player_num].objnum];
857         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
858
859         fq.p0                                           = &obj->pos;
860         fq.startseg                             = obj->segnum;
861         fq.p1                                           = &new_pos;
862         fq.rad                                  = 0;
863         fq.thisobjnum                   = Players[Player_num].objnum;
864         fq.ignore_obj_list      = NULL;
865         fq.flags                                        = 0;
866
867         fate = find_vector_intersection(&fq,&hit_info);
868
869         dfile = fopen("door.out","at");
870
871         fprintf(dfile,"FVI hit_type = %d\n",fate);
872         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
873         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
874         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
875         fprintf(dfile,"\n");
876
877         if (fate == HIT_WALL) {
878
879                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
880                 fprintf(dfile,"wall_num = %d\n",wall_num);
881         
882                 if (wall_num != -1) {
883                         wall *wall = &Walls[wall_num];
884                         active_door *d;
885                         int i;
886         
887                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
888                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
889                         fprintf(dfile,"    hps = %x\n",wall->hps);
890                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
891                         fprintf(dfile,"    type = %d\n",wall->type);
892                         fprintf(dfile,"    flags = %x\n",wall->flags);
893                         fprintf(dfile,"    state = %d\n",wall->state);
894                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
895                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
896                         fprintf(dfile,"    keys = %x\n",wall->keys);
897                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
898                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
899                         fprintf(dfile,"\n");
900         
901         
902                         for (i=0;i<Num_open_doors;i++) {                //find door
903                                 d = &ActiveDoors[i];
904                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
905                                         break;
906                         } 
907         
908                         if (i>=Num_open_doors)
909                                 fprintf(dfile,"No active door.\n");
910                         else {
911                                 fprintf(dfile,"Active door %d:\n",i);
912                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
913                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
914                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
915                                 fprintf(dfile,"    time = %x\n",d->time);
916                         }
917         
918                 }
919         }
920
921         fprintf(dfile,"\n");
922         fprintf(dfile,"\n");
923
924         fclose(dfile);
925
926 }
927 #endif
928
929
930 //this is for system-level keys, such as help, etc.
931 //returns 1 if screen changed
932 int HandleSystemKey(int key)
933 {
934         int screen_changed=0;
935
936         if (!Player_is_dead)
937                 switch (key) {
938
939                         #ifdef DOOR_DEBUGGING
940                         case KEY_LAPOSTRO+KEY_SHIFTED:
941                                 dump_door_debugging_info();
942                                 break;
943                         #endif
944
945                         case KEY_ESC:
946                                 if (Game_paused)
947                                         Game_paused=0;
948                                 else {
949                                         Game_aborted=1;
950                                         Function_mode = FMODE_MENU;
951                                 }
952                                 break;
953
954 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
955
956                         case KEY_COMMAND+KEY_SHIFTED+KEY_1:
957                         case KEY_SHIFTED+KEY_F1:
958                                 screen_changed = select_next_window_function(0);
959                                 break;
960                         case KEY_COMMAND+KEY_SHIFTED+KEY_2:
961                         case KEY_SHIFTED+KEY_F2:
962                                 screen_changed = select_next_window_function(1);
963                                 break;
964                 }
965
966         switch (key) {
967
968 #if 1
969                 case KEY_SHIFTED + KEY_ESC:
970                         con_show();
971                         break;
972 #else
973                 case KEY_SHIFTED + KEY_ESC:     //quick exit
974                         #ifdef EDITOR
975                                 if (! SafetyCheck()) break;
976                                 close_editor_screen();
977                         #endif
978
979                         Game_aborted=1;
980                         Function_mode=FMODE_EXIT;
981                         break;
982 #endif
983
984                 case KEY_COMMAND+KEY_P:
985                 case KEY_PAUSE: 
986                         do_game_pause();                                break;
987
988                 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
989                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
990
991                 case KEY_COMMAND+KEY_1:
992                 case KEY_F1:                                    do_show_help();                 break;
993
994                 case KEY_COMMAND+KEY_2:
995                 case KEY_F2:                                    //Config_menu_flag = 1; break;
996                         {
997                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
998                                 do_options_menu();
999                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1000                                 break;
1001                         }
1002
1003                 case KEY_COMMAND+KEY_3:
1004                 case KEY_F3:
1005                         if (!(Guided_missile[Player_num] &&
1006                                   Guided_missile[Player_num]->type == OBJ_WEAPON &&
1007                                   Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1008                                   Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1009                                   Guided_in_big_window.intval))
1010                         {
1011                                 toggle_cockpit();       screen_changed=1;
1012                         }
1013                         break;
1014
1015                 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1016                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1017
1018                 case KEY_COMMAND+KEY_5:
1019                 case KEY_F5:
1020                         if ( Newdemo_state == ND_STATE_RECORDING )
1021                                 newdemo_stop_recording();
1022                         else if ( Newdemo_state == ND_STATE_NORMAL )
1023                                 if (!Game_paused)               //can't start demo while paused
1024                                         newdemo_start_recording();
1025                         break;
1026
1027                 case KEY_COMMAND+KEY_ALTED+KEY_4:
1028                 case KEY_ALTED+KEY_F4:
1029                         #ifdef NETWORK
1030                         Show_reticle_name = (Show_reticle_name+1)%2;
1031                         #endif
1032                         break;
1033
1034                 case KEY_COMMAND + KEY_6:
1035                 case KEY_F6:
1036                         if (!Player_is_dead && !(Game_mode & GM_MULTI))
1037                         {
1038                                 int rsave, gsave, bsave;
1039                                 rsave = PaletteRedAdd;
1040                                 gsave = PaletteGreenAdd;
1041                                 bsave = PaletteBlueAdd;
1042
1043                                 full_palette_save();
1044                                 PaletteRedAdd = rsave;
1045                                 PaletteGreenAdd = gsave;
1046                                 PaletteBlueAdd = bsave;
1047                                 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1048                                 palette_restore();
1049                         }
1050                         break;
1051
1052 #ifdef NETWORK
1053                 case KEY_COMMAND+KEY_7:
1054                 case KEY_F7:
1055                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1056                         if (Game_mode & GM_MULTI)
1057                                 multi_sort_kill_list();
1058                         break;
1059
1060                 case KEY_COMMAND+KEY_8:
1061                 case KEY_F8:
1062                         multi_send_message_start();
1063                         break;
1064
1065                 case KEY_F9:
1066                 case KEY_F10:
1067                 case KEY_F11:
1068                 case KEY_F12:
1069                         multi_send_macro(key);
1070                         break;          // send taunt macros
1071
1072                 case KEY_9 + KEY_COMMAND:
1073                         multi_send_macro(KEY_F9);
1074                         break;
1075                 case KEY_0 + KEY_COMMAND:
1076                         multi_send_macro(KEY_F10);
1077                         break;
1078                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1079                         multi_send_macro(KEY_F11);
1080                         break;
1081                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1082                         multi_send_macro(KEY_F12);
1083                         break;
1084
1085                 case KEY_SHIFTED + KEY_F9:
1086                 case KEY_SHIFTED + KEY_F10:
1087                 case KEY_SHIFTED + KEY_F11:
1088                 case KEY_SHIFTED + KEY_F12:
1089                         multi_define_macro(key);
1090                         break;          // redefine taunt macros
1091
1092                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1093                         multi_define_macro(KEY_F9);
1094                         break;
1095                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1096                         multi_define_macro(KEY_F10);
1097                         break;
1098                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1099                         multi_define_macro(KEY_F11);
1100                         break;
1101                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1102                         multi_define_macro(KEY_F12);
1103                         break;
1104 #endif
1105
1106                 case KEY_COMMAND+KEY_S:
1107                 case KEY_COMMAND+KEY_ALTED+KEY_2:
1108                 case KEY_ALTED+KEY_F2:
1109                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1110                                 int     rsave, gsave, bsave;
1111                                 rsave = PaletteRedAdd;
1112                                 gsave = PaletteGreenAdd;
1113                                 bsave = PaletteBlueAdd;
1114
1115                                 full_palette_save();
1116                                 PaletteRedAdd = rsave;
1117                                 PaletteGreenAdd = gsave;
1118                                 PaletteBlueAdd = bsave;
1119                                 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1120                                 palette_restore();
1121                         }
1122                         break;
1123
1124                 case KEY_COMMAND+KEY_O:
1125                 case KEY_COMMAND+KEY_ALTED+KEY_3:
1126                 case KEY_ALTED+KEY_F3:
1127                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1128                                 full_palette_save();
1129                                 state_restore_all(1, 0, NULL);
1130                                 if (Game_paused)
1131                                         do_game_pause();
1132                         }
1133                         break;
1134
1135                 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1136                 case KEY_F4 + KEY_SHIFTED:
1137                         do_escort_menu();
1138                         break;
1139
1140                 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1141                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1142                         change_guidebot_name();
1143                         break;
1144
1145                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1146                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1147
1148                 #ifdef MACINTOSH
1149                 
1150                 case KEY_COMMAND+KEY_M:
1151                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1152                                 break;
1153
1154                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1155                         stop_time();
1156                         show_boxed_message ("Mounting CD\nESC to quit");        
1157                         RBAMountDisk();         // OS has totaly control of the CD.
1158                         if (Function_mode == FMODE_MENU)
1159                                 songs_play_song(SONG_TITLE,1);
1160                         else if (Function_mode == FMODE_GAME)
1161                                 songs_play_level_song( Current_level_num );
1162                         clear_boxed_message();
1163                         key_init();
1164                         start_time();
1165                         
1166                         break;
1167
1168                 case KEY_COMMAND+KEY_E:
1169                         songs_stop_redbook();
1170                         RBAEjectDisk();
1171                         break;
1172
1173                 case KEY_COMMAND+KEY_RIGHT:
1174                         songs_goto_next_song();
1175                         break;
1176                 case KEY_COMMAND+KEY_LEFT:
1177                         songs_goto_prev_song();
1178                         break;
1179                 case KEY_COMMAND+KEY_UP:
1180                         songs_play_level_song(1);
1181                         break;
1182                 case KEY_COMMAND+KEY_DOWN:
1183                         songs_stop_redbook();
1184                         break;
1185                 #endif
1186
1187                 case KEY_COMMAND+KEY_Q:
1188                         if ( !(Game_mode & GM_MULTI) )
1189                                 quit_request();
1190                         break;
1191
1192 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1193                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1194                 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1195                 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1196                         d2x_options_menu();
1197                         break;
1198 #if 0
1199                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1200                 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1201                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1202                         change_res();
1203                         break;
1204                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1205                 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1206                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1207                         //lower res 
1208                         //should we just cycle through the list that is displayed in the res change menu?
1209                         // what if their card/X/etc can't handle that mode? hrm. 
1210                         //well, the quick access to the menu is good enough for now.
1211                         break;
1212                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1213                 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1214                 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1215                         //increase res
1216                         break;
1217 #endif
1218                 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1219                 case KEY_ALTED+KEY_ENTER:
1220                 case KEY_ALTED+KEY_PADENTER:
1221                         game_toggle_fullscreen();
1222                         break;
1223 //end addition -MM
1224                         
1225 //added 11/01/98 Matt Mueller
1226 #if 0
1227                 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1228                         toggle_hud_log();
1229                         break;
1230 #endif
1231 //end addition -MM
1232
1233                 default:
1234                         break;
1235
1236         }        //switch (key)
1237
1238         return screen_changed;
1239 }
1240
1241
1242 void HandleVRKey(int key)
1243 {
1244         switch( key )   {
1245
1246                 case KEY_ALTED+KEY_F5:
1247                         if ( VR_render_mode != VR_NONE )        {
1248                                 VR_reset_params();
1249                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1250                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1251                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1252                         }
1253                         break;
1254
1255                 case KEY_ALTED+KEY_F6:
1256                         if ( VR_render_mode != VR_NONE )        {
1257                                 VR_low_res++;
1258                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1259                                 switch( VR_low_res )    {
1260                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1261                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1262                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1263                                         case 3: HUD_init_message( "Low Resolution" ); break;
1264                                 }
1265                         }
1266                         break;
1267
1268                 case KEY_ALTED+KEY_F7:
1269                         if ( VR_render_mode != VR_NONE )        {
1270                                 VR_eye_switch = !VR_eye_switch;
1271                                 HUD_init_message( "-Eyes toggled-" );
1272                                 if ( VR_eye_switch )
1273                                         HUD_init_message( "Right Eye -- Left Eye" );
1274                                 else
1275                                         HUD_init_message( "Left Eye -- Right Eye" );
1276                         }
1277                         break;
1278
1279                 case KEY_ALTED+KEY_F8:
1280                         if ( VR_render_mode != VR_NONE )        {
1281                         VR_sensitivity++;
1282                         if (VR_sensitivity > 2 )
1283                                 VR_sensitivity = 0;
1284                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1285                  }
1286                         break;
1287                 case KEY_ALTED+KEY_F9:
1288                         if ( VR_render_mode != VR_NONE )        {
1289                                 VR_eye_width -= F1_0/10;
1290                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1291                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1292                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1293                         }
1294                         break;
1295                 case KEY_ALTED+KEY_F10:
1296                         if ( VR_render_mode != VR_NONE )        {
1297                                 VR_eye_width += F1_0/10;
1298                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1299                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1300                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1301                         }
1302                         break;
1303
1304                 case KEY_ALTED+KEY_F11:
1305                         if ( VR_render_mode != VR_NONE )        {
1306                                 VR_eye_offset--;
1307                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1308                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1309                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1310                                 VR_eye_offset_changed = 2;
1311                         }
1312                         break;
1313                 case KEY_ALTED+KEY_F12:
1314                         if ( VR_render_mode != VR_NONE )        {
1315                                 VR_eye_offset++;
1316                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1317                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1318                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1319                                 VR_eye_offset_changed = 2;
1320                         }
1321                         break;
1322         }
1323 }
1324
1325
1326 extern void DropFlag();
1327
1328 void HandleGameKey(int key)
1329 {
1330         switch (key) {
1331
1332                 #if !defined(RELEASE)
1333                 case KEY_COMMAND+KEY_F:
1334                         cvar_toggle( &r_framerate );
1335                         break;
1336                 #endif
1337
1338                 case KEY_1 + KEY_SHIFTED:
1339                 case KEY_2 + KEY_SHIFTED:
1340                 case KEY_3 + KEY_SHIFTED:
1341                 case KEY_4 + KEY_SHIFTED:
1342                 case KEY_5 + KEY_SHIFTED:
1343                 case KEY_6 + KEY_SHIFTED:
1344                 case KEY_7 + KEY_SHIFTED:
1345                 case KEY_8 + KEY_SHIFTED:
1346                 case KEY_9 + KEY_SHIFTED:
1347                 case KEY_0 + KEY_SHIFTED:
1348                 if (EscortHotKeys)
1349                 {
1350                         if (!(Game_mode & GM_MULTI))
1351                                 set_escort_special_goal(key);
1352                         else
1353                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1354                         break;
1355                 }
1356
1357                 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1358                 case KEY_F5 + KEY_SHIFTED:
1359          DropCurrentWeapon();
1360                         break;
1361
1362                 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1363                 case KEY_F6 + KEY_SHIFTED:
1364          DropSecondaryWeapon();
1365          break;
1366
1367 #ifdef NETWORK
1368                 case KEY_0 + KEY_ALTED:
1369                         DropFlag ();
1370                         break;
1371 #endif
1372
1373                 case KEY_COMMAND+KEY_4:
1374                 case KEY_F4:
1375                 if (!DefiningMarkerMessage)
1376                   InitMarkerInput();
1377                  break;
1378
1379 #ifdef NETWORK
1380                 case KEY_COMMAND+KEY_6:
1381                 case KEY_F6:
1382                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1383                                 {
1384                                         RefuseThisPlayer=1;
1385                                         HUD_init_message ("Player accepted!");
1386                                 }
1387                         break;
1388                 case KEY_ALTED + KEY_1:
1389                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1390                                 {
1391                                         RefuseThisPlayer=1;
1392                                         HUD_init_message ("Player accepted!");
1393                                         RefuseTeam=1;
1394                                 }
1395                         break;
1396                 case KEY_ALTED + KEY_2:
1397                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1398                                 {
1399                                         RefuseThisPlayer=1;
1400                                         HUD_init_message ("Player accepted!");
1401                                         RefuseTeam=2;
1402                                 }
1403                         break;
1404 #endif
1405
1406                 default:
1407                         break;
1408
1409         }        //switch (key)
1410 }
1411
1412 void kill_all_robots(void)
1413 {
1414         int     i, dead_count=0;
1415         //int   boss_index = -1;
1416
1417         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1418         for (i=0; i<=Highest_object_index; i++)
1419                 if (Objects[i].type == OBJ_ROBOT) {
1420                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1421                                 dead_count++;
1422                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1423                         }
1424                 }
1425
1426 // --           // Now, if more than boss and buddy left, un-kill boss.
1427 // --           if ((dead_count > 2) && (boss_index != -1)) {
1428 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1429 // --                   dead_count--;
1430 // --           } else if (boss_index != -1)
1431 // --                   HUD_init_message("Toasted the BOSS!");
1432
1433         // Toast the buddy if nothing else toasted!
1434         if (dead_count == 0)
1435                 for (i=0; i<=Highest_object_index; i++)
1436                         if (Objects[i].type == OBJ_ROBOT)
1437                                 if (Robot_info[Objects[i].id].companion) {
1438                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1439                                         HUD_init_message("Toasted the Buddy! *sniff*");
1440                                         dead_count++;
1441                                 }
1442
1443         HUD_init_message("%i robots toasted!", dead_count);
1444 }
1445
1446 //      --------------------------------------------------------------------------
1447 //      Detonate reactor.
1448 //      Award player all powerups in mine.
1449 //      Place player just outside exit.
1450 //      Kill all bots in mine.
1451 //      Yippee!!
1452 void kill_and_so_forth(void)
1453 {
1454         int     i, j;
1455
1456         HUD_init_message("Killing, awarding, etc.!");
1457
1458         for (i=0; i<=Highest_object_index; i++) {
1459                 switch (Objects[i].type) {
1460                         case OBJ_ROBOT:
1461                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1462                                 break;
1463                         case OBJ_POWERUP:
1464                                 do_powerup(&Objects[i]);
1465                                 break;
1466                 }
1467         }
1468
1469         do_controlcen_destroyed_stuff(NULL);
1470
1471         for (i=0; i<Num_triggers; i++) {
1472                 if (Triggers[i].type == TT_EXIT) {
1473                         for (j=0; j<Num_walls; j++) {
1474                                 if (Walls[j].trigger == i) {
1475                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1476                                         obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1477                                         goto kasf_done;
1478                                 }
1479                         }
1480                 }
1481         }
1482
1483 kasf_done: ;
1484
1485 }
1486
1487 #ifndef RELEASE
1488
1489 void kill_all_snipers(void)
1490 {
1491         int     i, dead_count=0;
1492
1493         //      Kill all snipers.
1494         for (i=0; i<=Highest_object_index; i++)
1495                 if (Objects[i].type == OBJ_ROBOT)
1496                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1497                                 dead_count++;
1498                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1499                         }
1500
1501         HUD_init_message("%i robots toasted!", dead_count);
1502 }
1503
1504 void kill_thief(void)
1505 {
1506         int     i;
1507
1508         //      Kill thief.
1509         for (i=0; i<=Highest_object_index; i++)
1510                 if (Objects[i].type == OBJ_ROBOT)
1511                         if (Robot_info[Objects[i].id].thief) {
1512                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1513                                 HUD_init_message("Thief toasted!");
1514                         }
1515 }
1516
1517 void kill_buddy(void)
1518 {
1519         int     i;
1520
1521         //      Kill buddy.
1522         for (i=0; i<=Highest_object_index; i++)
1523                 if (Objects[i].type == OBJ_ROBOT)
1524                         if (Robot_info[Objects[i].id].companion) {
1525                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1526                                 HUD_init_message("Buddy toasted!");
1527                         }
1528 }
1529
1530
1531 void gamecntl_cmd_kill(int argc, char **argv)
1532 {
1533         if (!Cheats_enabled)
1534                 return;
1535
1536         if (argc == 1)
1537         {
1538                 ConsoleObject->flags |= OF_SHOULD_BE_DEAD;
1539         }
1540         else if (argc == 2)
1541         {
1542                 if (!stricmp(argv[1], "all"))
1543                         kill_all_robots();
1544                 else if (!stricmp(argv[1], "snipers"))
1545                         kill_all_snipers();
1546                 else if (!stricmp(argv[1], "thief"))
1547                         kill_thief();
1548                 else if (!stricmp(argv[1], "buddy"))
1549                         kill_buddy();
1550         }
1551 }
1552
1553
1554 void toggle_movie_saving(void);
1555 extern char Language[];
1556
1557 void HandleTestKey(int key)
1558 {
1559         switch (key) {
1560
1561                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1562
1563                 #ifdef SHOW_EXIT_PATH
1564                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1565                 #endif
1566
1567                 case KEY_DEBUGGED+KEY_Y:
1568                         do_controlcen_destroyed_stuff(NULL);
1569                         break;
1570
1571 #ifdef NETWORK
1572         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1573                         Netlife_kills=4000; Netlife_killed=5;
1574                         multi_add_lifetime_kills();
1575                         break;
1576 #endif
1577
1578                 case KEY_BACKSP:
1579                 case KEY_CTRLED+KEY_BACKSP:
1580                 case KEY_ALTED+KEY_BACKSP:
1581                 case KEY_SHIFTED+KEY_BACKSP:
1582                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1583                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1584                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1585                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1586
1587                                 Int3(); break;
1588
1589                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1590
1591                 case KEY_DEBUGGED+KEY_P:
1592                         if (Game_suspended & SUSP_ROBOTS)
1593                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1594                         else
1595                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1596                         break;
1597
1598
1599
1600                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1601                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1602                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1603                 case KEY_DEBUGGED+KEY_H:
1604 //                              if (!(Game_mode & GM_MULTI) )   {
1605                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1606                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1607                                         #ifdef NETWORK
1608                                         if (Game_mode & GM_MULTI)
1609                                                 multi_send_cloak();
1610                                         #endif
1611                                         ai_do_cloak_stuff();
1612                                         Players[Player_num].cloak_time = GameTime;
1613                                         mprintf((0, "You are cloaked!\n"));
1614                                 } else
1615                                         mprintf((0, "You are DE-cloaked!\n"));
1616 //                              }
1617                         break;
1618
1619
1620                 case KEY_DEBUGGED+KEY_R:
1621                         Robot_firing_enabled = !Robot_firing_enabled;
1622                         break;
1623
1624                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1625                         kill_all_robots();
1626                         break;
1627
1628                 #ifdef EDITOR           //editor-specific functions
1629
1630                 case KEY_E + KEY_DEBUGGED:
1631 #ifdef NETWORK
1632                         network_leave_game();
1633 #endif
1634                         Function_mode = FMODE_EDITOR;
1635                         break;
1636         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1637                 {
1638                         char pal_save[768];
1639                         memcpy(pal_save,gr_palette,768);
1640                         init_subtitles("end.tex");      //ingore errors
1641                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1642                         close_subtitles();
1643                         Screen_mode = -1;
1644                         set_screen_mode(SCREEN_GAME);
1645                         reset_cockpit();
1646                         memcpy(gr_palette,pal_save,768);
1647                         gr_palette_load(gr_palette);
1648                         break;
1649                 }
1650                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1651                         if (!( Game_mode & GM_MULTI ))
1652                                 move_player_2_segment(Cursegp,Curside);
1653                         break;   //move eye to curseg
1654
1655
1656                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1657
1658                 #endif  //#ifdef EDITOR
1659
1660                 //flythrough keys
1661                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1662                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1663                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1664                 // case KEY_UP:         ft_preference=FP_UP; break;
1665                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1666
1667 #ifndef NDEBUG
1668                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1669                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1670 #endif
1671                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1672
1673         #ifndef NDEBUG
1674                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1675         #endif
1676                 case KEY_DEBUGGED+KEY_T:
1677                         *Toggle_var = !*Toggle_var;
1678                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1679                         break;
1680                 case KEY_DEBUGGED + KEY_L:
1681                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1682                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1683                         Beam_brightness=0x38000-Beam_brightness; break;
1684                 case KEY_PAD5: slew_stop(); break;
1685
1686 #ifndef NDEBUG
1687                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1688                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1689 #endif
1690
1691                 case KEY_DEBUGGED +KEY_F4: {
1692                         //fvi_info hit_data;
1693                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1694                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1695                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1696                         break;
1697                 }
1698
1699                 case KEY_DEBUGGED + KEY_M:
1700                         Debug_spew = !Debug_spew;
1701                         if (Debug_spew) {
1702                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1703                                 HUD_init_message( "Debug Spew: ON" );
1704                         } else {
1705                                 mclose( 0 );
1706                                 HUD_init_message( "Debug Spew: OFF" );
1707                         }
1708                         break;
1709
1710                 case KEY_DEBUGGED + KEY_C:
1711
1712                         full_palette_save();
1713                         do_cheat_menu();
1714                         palette_restore();
1715                         break;
1716                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1717                         do_megawow_powerup(10);
1718                         break;
1719                 case KEY_DEBUGGED + KEY_A:      {
1720                         do_megawow_powerup(200);
1721 //                                                              if ( Game_mode & GM_MULTI )     {
1722 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1723 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1724 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1725 //                                                              } else {
1726 //                                                                      do_megawow_powerup();
1727 //                                                              }
1728                                                 break;
1729                 }
1730
1731                 case KEY_DEBUGGED+KEY_F:
1732                         cvar_toggle( &r_framerate );
1733                         break;
1734
1735                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1736                         slew_stop();
1737                         game_flush_inputs();
1738                         if ( ConsoleObject->control_type != CT_FLYING ) {
1739                                 fly_init(ConsoleObject);
1740                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1741                         } else {
1742                                 slew_init(ConsoleObject);                       //start player slewing
1743                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1744                         }
1745                         break;
1746
1747                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1748                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1749
1750                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1751
1752                 //case KEY_F7: {
1753                 //      char mystr[30];
1754                 //      sprintf(mystr,"mark %i start",Mark_count);
1755                 //      _MARK_(mystr);
1756                 //      break;
1757                 //}
1758                 //case KEY_SHIFTED+KEY_F7: {
1759                 //      char mystr[30];
1760                 //      sprintf(mystr,"mark %i end",Mark_count);
1761                 //      Mark_count++;
1762                 //      _MARK_(mystr);
1763                 //      break;
1764                 //}
1765
1766
1767                 #ifndef NDEBUG
1768                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1769                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1770
1771                 case KEY_DEBUGGED+KEY_D:
1772                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1773                                 init_cockpit();
1774                         break;
1775                 #endif
1776
1777                 #ifdef EDITOR
1778                 case KEY_DEBUGGED+KEY_Q:
1779                         stop_time();
1780                         dump_used_textures_all();
1781                         start_time();
1782                         break;
1783                 #endif
1784
1785                 case KEY_DEBUGGED+KEY_B: {
1786                         newmenu_item m;
1787                         char text[FILENAME_LEN]="";
1788                         int item;
1789                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1790                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1791                         if (item != -1) {
1792                                 do_briefing_screens(text,1);
1793                                 reset_cockpit();
1794                         }
1795                         break;
1796                 }
1797
1798                 case KEY_DEBUGGED+KEY_F5:
1799                         toggle_movie_saving();
1800                         break;
1801
1802                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1803                         extern int Movie_fixed_frametime;
1804                         Movie_fixed_frametime = !Movie_fixed_frametime;
1805                         break;
1806                 }
1807
1808                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1809                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
1810                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1811                         break;
1812
1813                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1814                         kill_and_so_forth();
1815                         break;
1816         }
1817 }
1818 #endif          //#ifndef RELEASE
1819
1820 //      Cheat functions ------------------------------------------------------------
1821
1822 void do_cheat_penalty ()
1823  {
1824   digi_play_sample( SOUND_CHEATER, F1_0);
1825   Cheats_enabled=1;
1826   Players[Player_num].score=0;
1827  }
1828
1829
1830 char BounceCheat=0;
1831 char HomingCheat=0;
1832 char john_head_on=0;
1833 char AcidCheatOn=0;
1834 char old_IntMethod;
1835 char OldHomingState[20];
1836 extern char Monster_mode;
1837
1838 void fill_background();
1839 void load_background_bitmap();
1840
1841 extern int Robots_kill_robots_cheat;
1842
1843
1844 static void gamecntl_cmd_LamerCheat(int argc, char **argv)
1845 {
1846         do_cheat_penalty();
1847         Players[Player_num].shields = i2f(1);
1848         Players[Player_num].energy = i2f(1);
1849 #ifdef NETWORK
1850         if (Game_mode & GM_MULTI)
1851         {
1852                 Network_message_reciever = 100; // Send to everyone...
1853                 sprintf(Network_message, "%s is crippled...get him!", Players[Player_num].callsign);
1854         }
1855 #endif
1856         HUD_init_message("Take that...cheater!");
1857 }
1858
1859
1860 static void gamecntl_cmd_EnableCheats(int argc, char **argv)
1861 {
1862         if (Game_mode & GM_MULTI)
1863                 return;
1864
1865         if (EMULATING_D1)
1866         {
1867                 do_cheat_penalty();
1868                 HUD_init_message(TXT_CHEATS_ENABLED);
1869         }
1870         else
1871                 gamecntl_cmd_LamerCheat(argc, argv);
1872 }
1873
1874
1875 static void gamecntl_cmd_JohnHeadCheat(int argc, char **argv)
1876 {
1877         john_head_on = !john_head_on;
1878         load_background_bitmap();
1879         fill_background();
1880         HUD_init_message(john_head_on?"Hi John!!":"Bye John!!");
1881 }
1882
1883
1884 static void gamecntl_cmd_AcidCheat(int argc, char **argv)
1885 {
1886         if (AcidCheatOn)
1887         {
1888                 AcidCheatOn = 0;
1889                 Interpolation_method = old_IntMethod;
1890                 HUD_init_message("Coming down...");
1891         }
1892         else
1893         {
1894                 AcidCheatOn = 1;
1895                 old_IntMethod = Interpolation_method;
1896                 Interpolation_method = 1;
1897                 HUD_init_message("Going up!");
1898         }
1899 }
1900
1901
1902 static void gamecntl_cmd_FramerateCheat(int argc, char **argv)
1903 {
1904         cvar_toggle(&r_framerate);
1905 }
1906
1907
1908 static void gamecntl_cmd_BlueOrbCheat(int argc, char **argv)
1909 {
1910         if (Game_mode & GM_MULTI)
1911                 return;
1912
1913         if (Players[Player_num].shields < MAX_SHIELDS)
1914         {
1915                 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
1916
1917                 if (Difficulty_level == 0)
1918                         boost += boost/2;
1919                 Players[Player_num].shields += boost;
1920                 if (Players[Player_num].shields > MAX_SHIELDS)
1921                         Players[Player_num].shields = MAX_SHIELDS;
1922                 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d", TXT_SHIELD, TXT_BOOSTED_TO, f2ir(Players[Player_num].shields));
1923                 do_cheat_penalty();
1924         }
1925         else
1926                 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
1927 }
1928
1929
1930 static void gamecntl_cmd_BuddyLifeCheat(int argc, char **argv)
1931 {
1932         if (Game_mode & GM_MULTI)
1933                 return;
1934
1935         do_cheat_penalty();
1936         HUD_init_message("What's this? Another buddy bot!");
1937         create_buddy_bot();
1938 }
1939
1940
1941 static void gamecntl_cmd_BuddyDudeCheat(int argc, char **argv)
1942 {
1943         if (Game_mode & GM_MULTI)
1944                 return;
1945
1946         do_cheat_penalty();
1947         Buddy_dude_cheat = !Buddy_dude_cheat;
1948         if (Buddy_dude_cheat)
1949         {
1950                 HUD_init_message("%s gets angry!", guidebot_name);
1951                 strcpy(guidebot_name, "Wingnut");
1952         }
1953         else
1954         {
1955                 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
1956                 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
1957                 HUD_init_message("%s calms down", guidebot_name);
1958         }
1959 }
1960
1961
1962 static void gamecntl_cmd_MonsterCheat(int argc, char **argv)
1963 {
1964         if (Game_mode & GM_MULTI)
1965                 return;
1966
1967         Monster_mode = 1 - Monster_mode;
1968         do_cheat_penalty();
1969         HUD_init_message(Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
1970 }
1971
1972
1973 static void gamecntl_cmd_BouncyCheat(int argc, char **argv)
1974 {
1975         if (Game_mode & GM_MULTI)
1976                 return;
1977
1978         do_cheat_penalty();
1979         HUD_init_message("Bouncing weapons!");
1980         BounceCheat = 1;
1981 }
1982
1983
1984 static void gamecntl_cmd_LevelWarpCheat(int argc, char **argv)
1985 {
1986         newmenu_item m;
1987         char text[10] = "";
1988         int new_level_num;
1989         int item;
1990
1991         if (Game_mode & GM_MULTI)
1992                 return;
1993
1994         //digi_play_sample(SOUND_CHEATER, F1_0);
1995         m.type = NM_TYPE_INPUT; m.text_len = 10; m.text = text;
1996         item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
1997         if (item != -1)
1998         {
1999                 new_level_num = atoi(m.text);
2000                 if (new_level_num != 0 && new_level_num >= 0 && new_level_num <= Last_level)
2001                 {
2002                         StartNewLevel(new_level_num, 0);
2003                         do_cheat_penalty();
2004                 }
2005         }
2006 }
2007
2008
2009 static void gamecntl_cmd_PhysicsCheat(int argc, char **argv)
2010 {
2011         if (Game_mode & GM_MULTI)
2012                 return;
2013
2014         if (!Cheats_enabled && EMULATING_D1)
2015                 return;
2016
2017         do_cheat_penalty();
2018         if ( Physics_cheat_flag == 0xBADA55 )
2019         {
2020                 Physics_cheat_flag = 0;
2021         }
2022         else
2023         {
2024                 Physics_cheat_flag = 0xBADA55;
2025         }
2026         HUD_init_message("%s %s!", "Ghosty mode", Physics_cheat_flag == 0xBADA55?TXT_ON:TXT_OFF);
2027 }
2028
2029
2030 static void gamecntl_cmd_TurboCheat(int argc, char **argv)
2031 {
2032         if (Game_mode & GM_MULTI)
2033                 return;
2034
2035         if (!Cheats_enabled && EMULATING_D1)
2036                 return;
2037
2038         do_cheat_penalty();
2039         Game_turbo_mode ^= 1;
2040         HUD_init_message("%s %s!", "Turbo mode", Game_turbo_mode?TXT_ON:TXT_OFF);
2041 }
2042
2043
2044 static void gamecntl_cmd_NewLifeCheat(int argc, char **argv)
2045 {
2046         if (Game_mode & GM_MULTI)
2047                 return;
2048
2049         if (!Cheats_enabled && EMULATING_D1)
2050                 return;
2051
2052         if (Players[Player_num].lives >= 50)
2053                 return;
2054
2055         do_cheat_penalty();
2056         Players[Player_num].lives++;
2057         HUD_init_message("Extra life!");
2058 }
2059
2060
2061 static void gamecntl_cmd_WowieCheat(int argc, char **argv)
2062 {
2063         int i;
2064
2065         if (Game_mode & GM_MULTI)
2066                 return;
2067
2068         if (!Cheats_enabled && EMULATING_D1)
2069                 return;
2070
2071         do_cheat_penalty();
2072
2073         if (!stricmp(argv[0], "scourge"))
2074         {
2075                 HUD_init_message(TXT_WOWIE_ZOWIE);
2076                 Players[Player_num].primary_weapon_flags = HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG;
2077                 Players[Player_num].secondary_weapon_flags = HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_FLAG;
2078         }
2079         else if (!stricmp(argv[0], "bigred"))
2080         {
2081                 HUD_init_message("SUPER %s",TXT_WOWIE_ZOWIE);
2082                 Players[Player_num].primary_weapon_flags = HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG;
2083                 Players[Player_num].secondary_weapon_flags = HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_FLAG | HAS_SMART_FLAG | HAS_MEGA_FLAG;
2084         }
2085         else if (Piggy_hamfile_version < 3) // SHAREWARE
2086         {
2087                 HUD_init_message(TXT_WOWIE_ZOWIE);
2088                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2089                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2090         }
2091         else
2092         {
2093                 HUD_init_message(TXT_WOWIE_ZOWIE);
2094                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); // no super laser
2095                 Players[Player_num].secondary_weapon_flags = 0xffff;
2096         }
2097
2098         for (i = 0; i < (EMULATING_D1?5:MAX_PRIMARY_WEAPONS); i++)
2099                 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2100
2101         for (i = 0; i < (EMULATING_D1?5:MAX_SECONDARY_WEAPONS); i++)
2102                 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2103
2104         if (!stricmp(argv[0], "scourge"))
2105         {
2106                 Players[Player_num].secondary_ammo[SMART_INDEX] = 0;
2107                 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2108         }
2109         else if (Piggy_hamfile_version < 3) // SHAREWARE
2110         {
2111                 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2112                 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2113                 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2114         }
2115
2116         if (Game_mode & GM_HOARD)
2117                 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2118
2119         if (Newdemo_state == ND_STATE_RECORDING)
2120                 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2121
2122         Players[Player_num].energy = EMULATING_D1?INITIAL_ENERGY:MAX_ENERGY;
2123         Players[Player_num].laser_level = EMULATING_D1?MAX_LASER_LEVEL:MAX_SUPER_LASER_LEVEL;
2124         Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2125         update_laser_weapon_info();
2126 }
2127
2128
2129 static void gamecntl_cmd_AllKeysCheat(int argc, char **argv)
2130 {
2131         if (Game_mode & GM_MULTI)
2132                 return;
2133
2134         if (!Cheats_enabled && EMULATING_D1)
2135                 return;
2136
2137         do_cheat_penalty();
2138         HUD_init_message(TXT_ALL_KEYS);
2139         Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2140 }
2141
2142
2143 static void gamecntl_cmd_InvulCheat(int argc, char **argv)
2144 {
2145         if (Game_mode & GM_MULTI)
2146                 return;
2147
2148         if (!Cheats_enabled && EMULATING_D1)
2149                 return;
2150
2151         do_cheat_penalty();
2152         Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2153         HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2154         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2155 }
2156
2157
2158 static void gamecntl_cmd_CloakCheat(int argc, char **argv)
2159 {
2160         if (Game_mode & GM_MULTI)
2161                 return;
2162
2163         if (!Cheats_enabled && EMULATING_D1)
2164                 return;
2165
2166         do_cheat_penalty();
2167         Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
2168         HUD_init_message("%s %s!", TXT_CLOAK, (Players[Player_num].flags&PLAYER_FLAGS_CLOAKED)?TXT_ON:TXT_OFF);
2169         if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
2170                 ai_do_cloak_stuff();
2171                 Players[Player_num].cloak_time = GameTime;
2172         }
2173 }
2174
2175
2176 static void gamecntl_cmd_ShieldCheat(int argc, char **argv)
2177 {
2178         if (Game_mode & GM_MULTI)
2179                 return;
2180
2181         if (!Cheats_enabled && EMULATING_D1)
2182                 return;
2183
2184         do_cheat_penalty();
2185         HUD_init_message(TXT_FULL_SHIELDS);
2186         Players[Player_num].shields = INITIAL_SHIELDS;
2187 }
2188
2189
2190 static void gamecntl_cmd_ExitPathCheat(int argc, char **argv)
2191 {
2192         if (Game_mode & GM_MULTI)
2193                 return;
2194
2195         if (!Cheats_enabled && EMULATING_D1)
2196                 return;
2197
2198 #ifdef SHOW_EXIT_PATH
2199         if (!create_special_path())
2200                 return;
2201
2202         do_cheat_penalty();
2203         HUD_init_message("Exit path illuminated!");
2204 #endif
2205 }
2206
2207
2208 static void gamecntl_cmd_AccessoryCheat(int argc, char **argv)
2209 {
2210         if (Game_mode & GM_MULTI)
2211                 return;
2212
2213         do_cheat_penalty();
2214         Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT;
2215         Players[Player_num].flags |= PLAYER_FLAGS_AFTERBURNER;
2216         Players[Player_num].flags |= PLAYER_FLAGS_AMMO_RACK;
2217         Players[Player_num].flags |= PLAYER_FLAGS_CONVERTER;
2218
2219         HUD_init_message ("Accessories!!");
2220 }
2221
2222
2223 static void gamecntl_cmd_FullMapCheat(int argc, char **argv)
2224 {
2225         if (Game_mode & GM_MULTI)
2226                 return;
2227
2228         do_cheat_penalty();
2229         Players[Player_num].flags |= PLAYER_FLAGS_MAP_ALL;
2230
2231         HUD_init_message ("Full Map!!");
2232 }
2233
2234
2235 static void gamecntl_cmd_HomingCheat(int argc, char **argv)
2236 {
2237         if (Game_mode & GM_MULTI)
2238                 return;
2239
2240         if (!HomingCheat) {
2241                 int i;
2242
2243                 do_cheat_penalty();
2244                 HomingCheat = 1;
2245                 for (i = 0; i < 20; i++)
2246                 {
2247                         OldHomingState[i] = Weapon_info[i].homing_flag;
2248                         Weapon_info[i].homing_flag = 1;
2249                 }
2250                 HUD_init_message ("Homing weapons!");
2251         }
2252 }
2253
2254
2255 static void gamecntl_cmd_KillRobotsCheat(int argc, char **argv)
2256 {
2257         if (Game_mode & GM_MULTI)
2258                 return;
2259
2260         do_cheat_penalty();
2261         kill_all_robots();
2262 }
2263
2264
2265 static void gamecntl_cmd_FinishLevelCheat(int argc, char **argv)
2266 {
2267         if (Game_mode & GM_MULTI)
2268                 return;
2269
2270         if (!Cheats_enabled && EMULATING_D1)
2271                 return;
2272
2273         do_cheat_penalty();
2274         kill_and_so_forth();
2275 }
2276
2277
2278 static void gamecntl_cmd_RobotsKillRobotsCheat(int argc, char **argv)
2279 {
2280         if (Game_mode & GM_MULTI)
2281                 return;
2282
2283         Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2284         if (Robots_kill_robots_cheat)
2285         {
2286                 HUD_init_message("Rabid robots!");
2287                 do_cheat_penalty();
2288         }
2289         else
2290                 HUD_init_message("Kill the player!");
2291 }
2292
2293
2294 static void gamecntl_cmd_RobotFiringCheat(int argc, char **argv)
2295 {
2296         if (Game_mode & GM_MULTI)
2297                 return;
2298
2299         if (!Cheats_enabled && EMULATING_D1)
2300                 return;
2301
2302         Robot_firing_enabled = !Robot_firing_enabled;
2303         if (!Robot_firing_enabled)
2304         {
2305                 HUD_init_message("%s", "Robot firing OFF!");
2306                 do_cheat_penalty();
2307         }
2308         else
2309                 HUD_init_message("%s", "Robot firing ON!");
2310 }
2311
2312
2313 static void gamecntl_cmd_RapidFireCheat(int argc, char **argv)
2314 {
2315         if (Game_mode & GM_MULTI)
2316                 return;
2317
2318         if (Laser_rapid_fire)
2319         {
2320                 Laser_rapid_fire = 0;
2321                 HUD_init_message("%s", "Rapid fire OFF!");
2322         }
2323         else
2324         {
2325                 Laser_rapid_fire = 0xbada55;
2326                 do_cheat_penalty();
2327                 HUD_init_message("%s", "Rapid fire ON!");
2328         }
2329 }
2330
2331
2332 static void gamecntl_cmd_JohnCheat1(int argc, char **argv)
2333 {
2334         if (!Cheats_enabled && EMULATING_D1)
2335                 return;
2336
2337         do_cheat_penalty();
2338         do_controlcen_destroyed_stuff(NULL);
2339 }
2340
2341
2342 static void gamecntl_cmd_JohnCheat2(int argc, char **argv)
2343 {
2344         if (!Cheats_enabled && EMULATING_D1)
2345                 return;
2346
2347         do_cheat_penalty();
2348         Laser_rapid_fire = 0xbada55;
2349         do_megawow_powerup(200);
2350 }
2351
2352
2353 static int Lunacy = 0;
2354 static int Diff_save = 1;
2355
2356 static fix   Firing_wait_copy[MAX_ROBOT_TYPES];
2357 static ubyte Rapidfire_count_copy[MAX_ROBOT_TYPES];
2358
2359
2360 static void do_lunacy_on(void)
2361 {
2362         int     i;
2363
2364         if ( !Lunacy )
2365         {
2366                 Lunacy = 1;
2367                 Diff_save = Difficulty_level;
2368                 Difficulty_level = NDL-1;
2369
2370                 for (i = 0; i < MAX_ROBOT_TYPES; i++)
2371                 {
2372                         Firing_wait_copy[i] = Robot_info[i].firing_wait[NDL-1];
2373                         Rapidfire_count_copy[i] = Robot_info[i].rapidfire_count[NDL-1];
2374
2375                         Robot_info[i].firing_wait[NDL-1] = Robot_info[i].firing_wait[1];
2376                         Robot_info[i].rapidfire_count[NDL-1] = Robot_info[i].rapidfire_count[1];
2377                 }
2378         }
2379 }
2380
2381
2382 static void do_lunacy_off(void)
2383 {
2384         int     i;
2385
2386         if ( Lunacy )
2387         {
2388                 Lunacy = 0;
2389                 for (i = 0; i < MAX_ROBOT_TYPES; i++)
2390                 {
2391                         Robot_info[i].firing_wait[NDL-1] = Firing_wait_copy[i];
2392                         Robot_info[i].rapidfire_count[NDL-1] = Rapidfire_count_copy[i];
2393                 }
2394                 Difficulty_level = Diff_save;
2395         }
2396 }
2397
2398
2399 static void gamecntl_cmd_JohnCheat3(int argc, char **argv)
2400 {
2401         if (!Cheats_enabled && EMULATING_D1)
2402                 return;
2403
2404         if (Lunacy) {
2405                 do_lunacy_off();
2406                 HUD_init_message( TXT_NO_LUNACY );
2407         } else {
2408                 do_cheat_penalty();
2409                 do_lunacy_on();
2410                 HUD_init_message( TXT_LUNACY );
2411         }
2412 }
2413
2414
2415 extern int Ugly_robot_cheat, Ugly_robot_texture;
2416
2417 static void gamecntl_cmd_JohnCheat4(int argc, char **argv)
2418 {
2419         if (!Cheats_enabled && EMULATING_D1)
2420                 return;
2421
2422         if (argc < 2)
2423                 return;
2424
2425         Ugly_robot_texture = atoi(argv[1]);
2426
2427         if (Ugly_robot_texture == 999)
2428         {
2429                 Ugly_robot_cheat = 0;
2430                 HUD_init_message( TXT_ROBOT_PAINTING_OFF );
2431         }
2432         else
2433         {
2434                 HUD_init_message( TXT_ROBOT_PAINTING_ON, Ugly_robot_texture );
2435                 Ugly_robot_cheat = 0xbada55;
2436         }
2437         mprintf((0, "Paint value = %i\n", Ugly_robot_texture));
2438 }
2439
2440
2441 #define CHEATSPOT 14
2442 #define CHEATEND 15
2443
2444 struct cheat_code
2445 {
2446         const char string[CHEATEND];
2447         cmd_handler_t cheat_cmd;
2448 };
2449
2450 static const struct cheat_code Cheats[] = {
2451         { "gabbagabbahey", gamecntl_cmd_EnableCheats          },
2452         { "scourge",       gamecntl_cmd_WowieCheat            },
2453         { "mitzi",         gamecntl_cmd_AllKeysCheat          },
2454         { "racerx",        gamecntl_cmd_InvulCheat            },
2455         { "guile",         gamecntl_cmd_CloakCheat            },
2456         { "twilight",      gamecntl_cmd_ShieldCheat           },
2457         { "farmerjoe",     gamecntl_cmd_LevelWarpCheat        },
2458         { "astral",        gamecntl_cmd_PhysicsCheat          },
2459
2460         { "buggin",        gamecntl_cmd_TurboCheat            },
2461         { "bigred",        gamecntl_cmd_WowieCheat            },
2462         { "bruin",         gamecntl_cmd_NewLifeCheat          },
2463         { "flash",         gamecntl_cmd_ExitPathCheat         },
2464         { "ahimsa",        gamecntl_cmd_RobotFiringCheat      },
2465
2466         { "poboys",        gamecntl_cmd_JohnCheat1            },
2467         { "porgys",        gamecntl_cmd_JohnCheat2            },
2468         { "lunacy",        gamecntl_cmd_JohnCheat3            },
2469         { "pletch",        gamecntl_cmd_JohnCheat4            },
2470
2471         { "motherlode",    gamecntl_cmd_LamerCheat            },
2472         { "currygoat",     gamecntl_cmd_LamerCheat            },
2473         { "zingermans",    gamecntl_cmd_LamerCheat            },
2474         { "eatangelos",    gamecntl_cmd_LamerCheat            },
2475         { "ericaanne",     gamecntl_cmd_LamerCheat            },
2476         { "joshuaakira",   gamecntl_cmd_LamerCheat            },
2477         { "whammazoom",    gamecntl_cmd_LamerCheat            },
2478
2479         { "pigfarmer",     gamecntl_cmd_JohnHeadCheat         },
2480         { "bittersweet",   gamecntl_cmd_AcidCheat             },
2481         { "frametime",     gamecntl_cmd_FramerateCheat        },
2482         { "blueorb",       gamecntl_cmd_BlueOrbCheat          },
2483         { "helpvishnu",    gamecntl_cmd_BuddyLifeCheat        },
2484         { "gowingnut",     gamecntl_cmd_BuddyDudeCheat        },
2485         { "godzilla",      gamecntl_cmd_MonsterCheat          },
2486         { "duddaboo",      gamecntl_cmd_BouncyCheat           },
2487         { "freespace",     gamecntl_cmd_LevelWarpCheat        },
2488         { "honestbob",     gamecntl_cmd_WowieCheat            },
2489         { "oralgroove",    gamecntl_cmd_AllKeysCheat          },
2490         { "almighty",      gamecntl_cmd_InvulCheat            },
2491         { "alifalafel",    gamecntl_cmd_AccessoryCheat        },
2492         { "rockrgrl",      gamecntl_cmd_FullMapCheat          },
2493         { "lpnlizard",     gamecntl_cmd_HomingCheat           },
2494         { "spaniard",      gamecntl_cmd_KillRobotsCheat       },
2495         { "delshiftb",     gamecntl_cmd_FinishLevelCheat      },
2496         { "silkwing",      gamecntl_cmd_RobotsKillRobotsCheat },
2497         { "imagespace",    gamecntl_cmd_RobotFiringCheat      },
2498         { "wildfire",      gamecntl_cmd_RapidFireCheat        },
2499 };
2500 #define N_CHEATS (sizeof(Cheats) / sizeof(struct cheat_code))
2501
2502
2503 // Main Cheat function
2504
2505 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2506
2507 void FinalCheats(int key)
2508 {
2509         int i;
2510
2511         key = key_to_ascii(key);
2512
2513         for (i = 0; i < 15; i++)
2514                 CheatBuffer[i] = CheatBuffer[i+1];
2515
2516         CheatBuffer[CHEATSPOT] = key;
2517
2518         if (!strnicmp(&CheatBuffer[CHEATEND-9], "pletch", 6))
2519                 cmd_appendf("pletch %d", atoi(&CheatBuffer[CHEATEND-3]));
2520         else
2521                 for (i = 0; i < N_CHEATS; i++)
2522                         if (!stricmp(&CheatBuffer[CHEATEND-strlen(Cheats[i].string)], Cheats[i].string))
2523                                 cmd_append(&CheatBuffer[CHEATEND-strlen(Cheats[i].string)]);
2524 }
2525
2526
2527 // Internal Cheat Menu
2528 #ifndef RELEASE
2529 void do_cheat_menu()
2530 {
2531         int mmn;
2532         newmenu_item mm[16];
2533         char score_text[21];
2534
2535         sprintf( score_text, "%d", Players[Player_num].score );
2536
2537         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2538         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2539         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2540         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2541         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2542         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2543         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2544         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2545         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2546         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2547         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2548
2549         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2550         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2551
2552         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2553
2554         if (mmn > -1 )  {
2555                 if ( mm[0].value )  {
2556                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2557                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2558                 } else
2559                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2560                 if ( mm[1].value ) {
2561                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2562                         #ifdef NETWORK
2563                         if (Game_mode & GM_MULTI)
2564                                 multi_send_cloak();
2565                         #endif
2566                         ai_do_cloak_stuff();
2567                         Players[Player_num].cloak_time = GameTime;
2568                 }
2569                 else
2570                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2571
2572                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2573                 Players[Player_num].energy=i2f(mm[3].value);
2574                 Players[Player_num].shields=i2f(mm[4].value);
2575                 Players[Player_num].score = atoi(mm[6].text);
2576                 //if (mm[7].value) Players[Player_num].laser_level=0;
2577                 //if (mm[8].value) Players[Player_num].laser_level=1;
2578                 //if (mm[9].value) Players[Player_num].laser_level=2;
2579                 //if (mm[10].value) Players[Player_num].laser_level=3;
2580                 Players[Player_num].laser_level = mm[7].value-1;
2581                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2582                 init_gauges();
2583         }
2584 }
2585 #endif
2586
2587
2588
2589 //      Testing functions ----------------------------------------------------------
2590
2591 #ifndef NDEBUG
2592 void speedtest_init(void)
2593 {
2594         Speedtest_start_time = timer_get_fixed_seconds();
2595         Speedtest_on = 1;
2596         Speedtest_segnum = 0;
2597         Speedtest_sidenum = 0;
2598         Speedtest_frame_start = FrameCount;
2599
2600         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2601 }
2602
2603 void speedtest_frame(void)
2604 {
2605         vms_vector      view_dir, center_point;
2606
2607         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2608
2609         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2610         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2611
2612         obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2613         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2614         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2615         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2616
2617         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2618                 mprintf((0, "."));
2619
2620         Speedtest_segnum++;
2621
2622         if (Speedtest_segnum > Highest_segment_index) {
2623                 char    msg[128];
2624
2625                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2626                         FrameCount-Speedtest_frame_start,
2627                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2628                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2629
2630                 mprintf((0, "%s", msg));
2631                 HUD_init_message(msg);
2632
2633                 Speedtest_count--;
2634                 if (Speedtest_count == 0)
2635                         Speedtest_on = 0;
2636                 else
2637                         speedtest_init();
2638         }
2639
2640 }
2641
2642
2643 //      Sounds for testing
2644
2645 int test_sound_num = 0;
2646 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2647
2648 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2649
2650
2651 void advance_sound()
2652 {
2653         if (++test_sound_num == N_TEST_SOUNDS)
2654                 test_sound_num=0;
2655
2656 }
2657
2658
2659 int     Test_sound = 251;
2660
2661 void play_test_sound()
2662 {
2663
2664         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2665         digi_play_sample(Test_sound, F1_0);
2666 }
2667
2668 #endif  //ifndef NDEBUG
2669
2670
2671
2672
2673
2674 void ReadControls()
2675 {
2676         int key;
2677         fix key_time;
2678         static ubyte exploding_flag=0;
2679
2680         Player_fired_laser_this_frame=-1;
2681
2682         if (!Endlevel_sequence) // && !Player_is_dead  //this was taken out of the if statement by WraithX
2683         {
2684
2685                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage
2686                                 #ifdef NETWORK
2687                                 || multi_sending_message || multi_defining_message
2688                                 #endif
2689                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2690                                 memset( &Controls, 0, sizeof(control_info) );
2691                         else
2692                                 controls_read_all();
2693
2694                 check_rear_view();
2695
2696                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2697                 if ( Controls.count[automap] && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2698                         Automap_flag = 1;
2699
2700                 do_weapon_stuff();
2701
2702         }
2703
2704         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2705
2706                 if (exploding_flag==0)  {
2707                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2708                         game_flush_inputs();
2709                 } else {
2710                         int i;
2711                         //if (key_down_count(KEY_BACKSP))
2712                         //      Int3();
2713                         //if (key_down_count(KEY_PRINT_SCREEN))
2714                         //      save_screen_shot(0);
2715
2716 #ifndef MACINTOSH
2717                         for (i = 0; i < 4; i++)
2718                                 // the following "if" added by WraithX, 4/17/00
2719                                 if (1) //isJoyRotationKey(i) != 1)
2720                                 {
2721                                         if (joy_get_button_down_cnt(i) > 0)
2722                                                 Death_sequence_aborted = 1;
2723                                 }// end "if" added by WraithX
2724 #else
2725                         if (joy_get_any_button_down_cnt() > 0)
2726                                 Death_sequence_aborted = 1;
2727 #endif
2728                         for (i = 0; i < 3; i++)
2729                                 // the following "if" added by WraithX, 4/17/00
2730                                 if (1) //isMouseRotationKey(i) != 1)
2731                                 {
2732                                         if (mouse_button_down_count(i) > 0)
2733                                                 Death_sequence_aborted = 1;
2734                                 }// end "if" added by WraithX
2735
2736                         //for (i = 0; i < 256; i++)
2737                         //      // the following "if" added by WraithX, 4/17/00
2738                         //      if (isKeyboardRotationKey(i) != 1)
2739                         //      {
2740                         //              if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2741                         //                      Death_sequence_aborted = 1;
2742                         //      }// end "if" added by WraithX
2743
2744                         if (Death_sequence_aborted)
2745                                 game_flush_inputs();
2746                 }
2747         } else {
2748                 exploding_flag=0;
2749         }
2750
2751         if (Newdemo_state == ND_STATE_PLAYBACK )
2752                 update_vcr_state();
2753
2754         while ((key=key_inkey_time(&key_time)) != 0)    {
2755
2756                 if (DefiningMarkerMessage)
2757                  {
2758                         MarkerInputMessage (key);
2759                         continue;
2760                  }
2761
2762                 #ifdef NETWORK
2763                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2764                         multi_message_input_sub( key );
2765                         continue;               //get next key
2766                 }
2767                 #endif
2768
2769                 #ifndef RELEASE
2770                 #ifdef NETWORK
2771                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2772                         Network_message_reciever = 100;         // Send to everyone...
2773                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2774                 }
2775                 #endif
2776                 #endif
2777
2778                 if(!con_key_handler(key))
2779                         continue;
2780
2781                 if (Player_is_dead)
2782                         HandleDeathKey(key);
2783
2784                 if (Endlevel_sequence)
2785                         HandleEndlevelKey(key);
2786                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2787                         HandleDemoKey(key);
2788
2789                         #ifndef RELEASE
2790                         HandleTestKey(key);
2791                         #endif
2792                 } else {
2793                         FinalCheats(key);
2794
2795                         HandleSystemKey(key);
2796                         HandleVRKey(key);
2797                         HandleGameKey(key);
2798
2799                         #ifndef RELEASE
2800                         HandleTestKey(key);
2801                         #endif
2802                 }
2803         }
2804
2805
2806 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2807   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2808 }
2809
2810
2811 void gamecntl_init(void)
2812 {
2813         int i;
2814
2815         for (i = 0; i < N_CHEATS; i++)
2816                 cmd_addcommand(Cheats[i].string, Cheats[i].cheat_cmd, "");
2817
2818         cmd_addcommand("kill", gamecntl_cmd_kill, "");
2819 }