2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
24 //#define DOOR_DEBUGGING
105 //#define TEST_TIMER 1 //if this is set, do checking on timer
107 #define SHOW_EXIT_PATH 1
109 #define Arcade_mode 0
113 #include "editor/editor.h"
118 #if __WATCOMC__ < 1000
119 #include <wsample.h> //should come after inferno.h to get mark setting
127 extern void full_palette_save(void);
128 extern void object_goto_prev_viewer(void);
130 // Global Variables -----------------------------------------------------------
132 int redbook_volume = 255;
135 // External Variables ---------------------------------------------------------
137 extern int Speedtest_on; // Speedtest global adapted from game.c
138 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
141 extern int Mark_count;
142 extern int Speedtest_start_time;
143 extern int Speedtest_segnum;
144 extern int Speedtest_sidenum;
145 extern int Speedtest_frame_start;
146 extern int Speedtest_count;
149 extern int Global_missile_firing_count;
150 extern int Automap_flag;
151 extern int Config_menu_flag;
152 extern int EscortHotKeys;
155 extern int Game_aborted;
156 extern int *Toggle_var;
158 extern int Physics_cheat_flag;
160 extern int last_drawn_cockpit[2];
162 extern int Debug_spew;
163 extern int Debug_pause;
164 extern cvar_t r_framerate;
166 extern fix Show_view_text_timer;
168 extern ubyte DefiningMarkerMessage;
170 // Function prototypes --------------------------------------------------------
173 extern void CyclePrimary();
174 extern void CycleSecondary();
175 extern void InitMarkerInput();
176 extern void MarkerInputMessage (int);
177 extern void grow_window(void);
178 extern void shrink_window(void);
179 extern int allowed_to_fire_missile(void);
180 extern int allowed_to_fire_flare(void);
181 extern void check_rear_view(void);
182 extern int create_special_path(void);
183 extern void move_player_2_segment(segment *seg, int side);
184 extern void kconfig_center_headset(void);
185 extern void game_render_frame_mono(void);
186 extern void newdemo_strip_frames(char *, int);
187 extern void toggle_cockpit(void);
188 extern int dump_used_textures_all(void);
189 extern void DropMarker();
190 extern void DropSecondaryWeapon();
191 extern void DropCurrentWeapon();
193 void FinalCheats(int key);
196 void do_cheat_menu(void);
199 void HandleGameKey(int key);
200 int HandleSystemKey(int key);
201 void HandleTestKey(int key);
202 void HandleVRKey(int key);
204 void speedtest_init(void);
205 void speedtest_frame(void);
206 void advance_sound(void);
207 void play_test_sound(void);
209 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
210 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
212 // Functions ------------------------------------------------------------------
214 #define CONVERTER_RATE 20 //10 units per second xfer rate
215 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
217 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
219 void transfer_energy_to_shield(fix time)
221 fix e; //how much energy gets transfered
222 static fix last_play_time=0;
224 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
228 if (Players[Player_num].energy <= INITIAL_ENERGY)
229 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
231 HUD_init_message("No transfer: Shields already at max");
235 Players[Player_num].energy -= e;
236 Players[Player_num].shields += e/CONVERTER_SCALE;
238 if (last_play_time > GameTime)
241 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
242 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
243 last_play_time = GameTime;
248 void update_vcr_state();
249 void do_weapon_stuff(void);
254 fix newdemo_single_frame_time;
256 void update_vcr_state(void)
258 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
259 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
260 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
261 Newdemo_vcr_state = ND_STATE_REWINDING;
262 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
263 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
264 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
266 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
267 Newdemo_vcr_state = ND_STATE_PLAYBACK;
270 //returns which bomb will be dropped next time the bomb key is pressed
275 //use the last one selected, unless there aren't any, in which case use
276 //the other if there are any
279 // If hoard game, only let the player drop smart mines
280 if (Game_mode & GM_HOARD)
281 return SMART_MINE_INDEX;
283 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
285 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
286 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
287 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
288 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
297 void do_weapon_stuff(void)
301 if (Controls.fire_flare_down_count)
302 if (allowed_to_fire_flare())
303 Flare_create(ConsoleObject);
305 if (allowed_to_fire_missile())
306 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
308 if (Global_missile_firing_count) {
309 do_missile_firing(1); //always enable autoselect for normal missile firing
310 Global_missile_firing_count--;
313 if (Controls.cycle_primary_count)
315 for (i=0;i<Controls.cycle_primary_count;i++)
318 if (Controls.cycle_secondary_count)
320 for (i=0;i<Controls.cycle_secondary_count;i++)
323 if (Controls.headlight_count)
325 for (i=0;i<Controls.headlight_count;i++)
326 toggle_headlight_active ();
329 if (Global_missile_firing_count < 0)
330 Global_missile_firing_count = 0;
332 // Drop proximity bombs.
333 if (Controls.drop_bomb_down_count) {
334 int ssw_save = Secondary_weapon;
336 while (Controls.drop_bomb_down_count--) {
339 ssw_save2 = Secondary_weapon = which_bomb();
341 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
343 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
344 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
347 Secondary_weapon = ssw_save;
355 extern void game_render_frame();
356 extern void show_extra_views();
357 extern fix Flash_effect;
359 void apply_modified_palette(void)
362 //@@ grs_bitmap *sbp;
363 //@@ grs_canvas *save_canv;
364 //@@ int color_xlate[256];
367 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
370 //@@ reset_cockpit();
372 //@@ save_canv = grd_curcanv;
373 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
375 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
377 //@@ for (x=0; x<256; x++)
378 //@@ color_xlate[x] = -1;
380 //@@ for (k=0; k<4; k++) {
381 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
382 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
383 //@@ int color, new_color;
390 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
392 //@@ if (color_xlate[color] == -1) {
393 //@@ r = gr_palette[color*3+0];
394 //@@ g = gr_palette[color*3+1];
395 //@@ b = gr_palette[color*3+2];
397 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
398 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
399 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
401 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
405 //@@ new_color = color_xlate[color];
407 //@@ gr_setcolor(new_color);
408 //@@ gr_upixel(xcrd, ycrd);
414 void format_time(char *str, int secs_int)
422 sprintf(str, "%1d:%02d:%02d", h, m, s );
425 extern int Redbook_playing;
426 void do_show_netgame_help();
428 //Process selected keys until game unpaused. returns key that left pause (p or esc)
433 char total_time[9],level_time[9];
437 if (Game_paused) { //unpause!
439 #if defined (TACTILE)
447 if (Game_mode & GM_NETWORK)
449 do_show_netgame_help();
452 else if (Game_mode & GM_MULTI)
454 HUD_init_message ("You cannot pause in a modem/serial game!");
464 apply_modified_palette();
467 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
468 // We need a new brightening primitive if we want to make this not horribly ugly.
469 // Gr_scanline_darkening_level = 2;
470 // gr_rect(0, 0, 319, 199);
476 #if defined (TACTILE)
482 // set_screen_mode( SCREEN_MENU );
484 gr_palette_load( gr_palette );
486 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
487 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
489 if (Newdemo_state!=ND_STATE_PLAYBACK)
490 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
492 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
494 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
497 /* give control back to the WM */
510 screen_changed = HandleSystemKey(key);
514 if (screen_changed) {
515 // game_render_frame();
516 WIN(set_popup_screen());
517 show_boxed_message(msg);
518 //show_extra_views();
519 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
524 /* keep the mouse from wandering */
525 if (Config_control_mouse.intval)
528 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
529 clear_boxed_message();
544 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
549 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
550 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
551 extern int TotalMissedPackets,TotalPacketsGot;
552 extern char Pauseable_menu;
553 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
554 extern char *RankStrings[];
555 extern int PhallicLimit,PhallicMan;
558 void do_show_netgame_help()
566 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
567 "effecting","tarnishing"};
571 m[i].text=(char *)&mtext[i];
572 m[i].type=NM_TYPE_TEXT;
575 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
576 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
577 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
578 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
579 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
580 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
581 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
582 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
583 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
586 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
589 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
592 if (Netgame.KillGoal)
593 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
595 sprintf (mtext[num]," "); num++;
596 sprintf (mtext[num],"Connected players:"); num++;
598 NetPlayers.players[Player_num].rank=GetMyNetRanking();
600 for (i=0;i<N_players;i++)
601 if (Players[i].connected)
603 if (!FindArg ("-norankings"))
606 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
608 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
609 kill_matrix[i][Player_num]);
613 sprintf (mtext[num++],"%s",Players[i].callsign);
617 sprintf (mtext[num]," "); num++;
619 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
624 if (Game_mode & GM_HOARD)
627 sprintf (mtext[num],"There is no record yet for this level.");
629 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
632 else if (!FindArg ("-norankings"))
636 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
637 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
641 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
642 sprintf (mtext[num],"is serving you well."); num++;
650 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
656 void HandleEndlevelKey(int key)
658 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
661 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
664 if (key==KEY_PRINT_SCREEN)
667 if ( key == (KEY_COMMAND+KEY_P) )
668 key = do_game_pause();
670 if (key == KEY_PAUSE)
671 key = do_game_pause(); //so esc from pause will end level
673 if (key == KEY_ESC) {
674 stop_endlevel_sequence();
675 last_drawn_cockpit[0]=-1;
676 last_drawn_cockpit[1]=-1;
680 if (key == KEY_BACKSP)
684 void HandleDeathKey(int key)
687 Commented out redundant calls because the key used here typically
688 will be passed to HandleSystemKey later. Note that I do this to pause
689 which is supposed to pass the ESC key to leave the level. This
690 doesn't work in the DOS version anyway. -Samir
693 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
694 Death_sequence_aborted = 1; //Any key but func or modifier aborts
696 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
697 // save_screen_shot(0);
698 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
701 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
704 if (key==KEY_PRINT_SCREEN) {
705 // save_screen_shot(0);
706 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
709 if ( key == (KEY_COMMAND+KEY_P) ) {
710 // key = do_game_pause();
711 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
714 if (key == KEY_PAUSE) {
715 // key = do_game_pause(); //so esc from pause will end level
716 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
719 if (key == KEY_ESC) {
720 if (ConsoleObject->flags & OF_EXPLODING)
721 Death_sequence_aborted = 1;
724 if (key == KEY_BACKSP) {
725 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
729 //don't abort death sequence for netgame join/refuse keys
730 if ( (key == KEY_ALTED + KEY_1) ||
731 (key == KEY_ALTED + KEY_2))
732 Death_sequence_aborted = 0;
734 if (Death_sequence_aborted)
739 void HandleDemoKey(int key)
744 if (!(Guided_missile[Player_num] &&
745 Guided_missile[Player_num]->type == OBJ_WEAPON &&
746 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
747 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
748 Guided_in_big_window.intval))
752 case KEY_SHIFTED+KEY_MINUS:
753 case KEY_MINUS: shrink_window(); break;
755 case KEY_SHIFTED+KEY_EQUAL:
756 case KEY_EQUAL: grow_window(); break;
758 case KEY_COMMAND+KEY_2:
759 case KEY_F2: Config_menu_flag = 1; break;
761 case KEY_COMMAND+KEY_7:
764 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
768 Function_mode = FMODE_MENU;
771 Newdemo_vcr_state = ND_STATE_PLAYBACK;
774 Newdemo_vcr_state = ND_STATE_PAUSED;
777 newdemo_single_frame_time = timer_get_fixed_seconds();
778 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
781 newdemo_single_frame_time = timer_get_fixed_seconds();
782 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
784 case KEY_CTRLED + KEY_RIGHT:
787 case KEY_CTRLED + KEY_LEFT:
788 newdemo_goto_beginning();
791 case KEY_COMMAND+KEY_P:
796 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
797 case KEY_PRINT_SCREEN: {
800 old_state = Newdemo_vcr_state;
801 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
802 game_render_frame_mono();
804 Newdemo_vcr_state = old_state;
808 case KEY_COMMAND+KEY_Q:
809 if ( !(Game_mode & GM_MULTI) )
817 case KEY_DEBUGGED + KEY_I:
818 Newdemo_do_interpolate = !Newdemo_do_interpolate;
819 if (Newdemo_do_interpolate)
820 mprintf ((0, "demo playback interpolation now on\n"));
822 mprintf ((0, "demo playback interpolation now off\n"));
824 case KEY_DEBUGGED + KEY_K: {
826 char filename[FILENAME_LEN], num[16];
830 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
831 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
832 c = newmenu_do( NULL, NULL, 2, m, NULL );
835 strcat(filename, ".dem");
837 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
838 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
839 c = newmenu_do( NULL, NULL, 2, m, NULL );
842 how_many = atoi(num);
845 newdemo_strip_frames(filename, how_many);
854 //switch a cockpit window to the next function
855 int select_next_window_function(int w)
857 Assert(w==0 || w==1);
859 switch (Cockpit_3d_view[w].intval) {
861 cvar_setint(&Cockpit_3d_view[w], CV_REAR);
865 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
868 //if no ecort, fall through
870 Coop_view_player[w] = -1; //force first player
874 Marker_viewer_num[w] = -1;
875 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
876 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
878 Coop_view_player[w]++;
879 if (Coop_view_player[w] == N_players) {
880 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
883 if (Coop_view_player[w]==Player_num)
886 if (Game_mode & GM_MULTI_COOP)
888 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
893 //if not multi, fall through
896 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
897 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
898 if (Marker_viewer_num[w] == -1)
899 Marker_viewer_num[w] = Player_num * 2;
900 else if (Marker_viewer_num[w] == Player_num * 2)
901 Marker_viewer_num[w]++;
903 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
907 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
912 return 1; //screen_changed
915 extern int Game_paused;
917 void songs_goto_next_song();
918 void songs_goto_prev_song();
920 #ifdef DOOR_DEBUGGING
921 dump_door_debugging_info()
931 obj = &Objects[Players[Player_num].objnum];
932 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
935 fq.startseg = obj->segnum;
938 fq.thisobjnum = Players[Player_num].objnum;
939 fq.ignore_obj_list = NULL;
942 fate = find_vector_intersection(&fq,&hit_info);
944 dfile = fopen("door.out","at");
946 fprintf(dfile,"FVI hit_type = %d\n",fate);
947 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
948 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
949 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
952 if (fate == HIT_WALL) {
954 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
955 fprintf(dfile,"wall_num = %d\n",wall_num);
957 if (wall_num != -1) {
958 wall *wall = &Walls[wall_num];
962 fprintf(dfile," segnum = %d\n",wall->segnum);
963 fprintf(dfile," sidenum = %d\n",wall->sidenum);
964 fprintf(dfile," hps = %x\n",wall->hps);
965 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
966 fprintf(dfile," type = %d\n",wall->type);
967 fprintf(dfile," flags = %x\n",wall->flags);
968 fprintf(dfile," state = %d\n",wall->state);
969 fprintf(dfile," trigger = %d\n",wall->trigger);
970 fprintf(dfile," clip_num = %d\n",wall->clip_num);
971 fprintf(dfile," keys = %x\n",wall->keys);
972 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
973 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
977 for (i=0;i<Num_open_doors;i++) { //find door
979 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
983 if (i>=Num_open_doors)
984 fprintf(dfile,"No active door.\n");
986 fprintf(dfile,"Active door %d:\n",i);
987 fprintf(dfile," n_parts = %d\n",d->n_parts);
988 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
989 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
990 fprintf(dfile," time = %x\n",d->time);
1005 //this is for system-level keys, such as help, etc.
1006 //returns 1 if screen changed
1007 int HandleSystemKey(int key)
1009 int screen_changed=0;
1011 if (!Player_is_dead)
1014 #ifdef DOOR_DEBUGGING
1015 case KEY_LAPOSTRO+KEY_SHIFTED:
1016 dump_door_debugging_info();
1025 Function_mode = FMODE_MENU;
1029 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1031 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
1032 case KEY_SHIFTED+KEY_F1:
1033 screen_changed = select_next_window_function(0);
1035 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
1036 case KEY_SHIFTED+KEY_F2:
1037 screen_changed = select_next_window_function(1);
1044 case KEY_SHIFTED + KEY_LAPOSTRO:
1048 case KEY_SHIFTED + KEY_ESC: //quick exit
1050 if (! SafetyCheck()) break;
1051 close_editor_screen();
1055 Function_mode=FMODE_EXIT;
1058 case KEY_COMMAND+KEY_P:
1060 do_game_pause(); break;
1062 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
1063 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1065 case KEY_COMMAND+KEY_1:
1066 case KEY_F1: do_show_help(); break;
1068 case KEY_COMMAND+KEY_2:
1069 case KEY_F2: //Config_menu_flag = 1; break;
1071 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1073 if (!(Game_mode&GM_MULTI)) palette_restore();
1077 case KEY_COMMAND+KEY_3:
1079 if (!(Guided_missile[Player_num] &&
1080 Guided_missile[Player_num]->type == OBJ_WEAPON &&
1081 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1082 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1083 Guided_in_big_window.intval))
1085 toggle_cockpit(); screen_changed=1;
1089 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1090 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1092 case KEY_SHIFTED+KEY_MINUS:
1098 case KEY_SHIFTED+KEY_EQUAL:
1104 case KEY_COMMAND+KEY_5:
1106 if ( Newdemo_state == ND_STATE_RECORDING )
1107 newdemo_stop_recording();
1108 else if ( Newdemo_state == ND_STATE_NORMAL )
1109 if (!Game_paused) //can't start demo while paused
1110 newdemo_start_recording();
1113 case KEY_COMMAND+KEY_ALTED+KEY_4:
1114 case KEY_ALTED+KEY_F4:
1116 Show_reticle_name = (Show_reticle_name+1)%2;
1120 case KEY_COMMAND + KEY_6:
1122 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1124 int rsave, gsave, bsave;
1125 rsave = PaletteRedAdd;
1126 gsave = PaletteGreenAdd;
1127 bsave = PaletteBlueAdd;
1129 full_palette_save();
1130 PaletteRedAdd = rsave;
1131 PaletteGreenAdd = gsave;
1132 PaletteBlueAdd = bsave;
1133 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1139 case KEY_COMMAND+KEY_7:
1141 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1142 if (Game_mode & GM_MULTI)
1143 multi_sort_kill_list();
1146 case KEY_COMMAND+KEY_8:
1148 multi_send_message_start();
1155 multi_send_macro(key);
1156 break; // send taunt macros
1158 case KEY_9 + KEY_COMMAND:
1159 multi_send_macro(KEY_F9);
1161 case KEY_0 + KEY_COMMAND:
1162 multi_send_macro(KEY_F10);
1164 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1165 multi_send_macro(KEY_F11);
1167 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1168 multi_send_macro(KEY_F12);
1171 case KEY_SHIFTED + KEY_F9:
1172 case KEY_SHIFTED + KEY_F10:
1173 case KEY_SHIFTED + KEY_F11:
1174 case KEY_SHIFTED + KEY_F12:
1175 multi_define_macro(key);
1176 break; // redefine taunt macros
1178 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1179 multi_define_macro(KEY_F9);
1181 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1182 multi_define_macro(KEY_F10);
1184 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1185 multi_define_macro(KEY_F11);
1187 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1188 multi_define_macro(KEY_F12);
1192 case KEY_COMMAND+KEY_S:
1193 case KEY_COMMAND+KEY_ALTED+KEY_2:
1194 case KEY_ALTED+KEY_F2:
1195 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1196 int rsave, gsave, bsave;
1197 rsave = PaletteRedAdd;
1198 gsave = PaletteGreenAdd;
1199 bsave = PaletteBlueAdd;
1201 full_palette_save();
1202 PaletteRedAdd = rsave;
1203 PaletteGreenAdd = gsave;
1204 PaletteBlueAdd = bsave;
1205 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1210 case KEY_COMMAND+KEY_O:
1211 case KEY_COMMAND+KEY_ALTED+KEY_3:
1212 case KEY_ALTED+KEY_F3:
1213 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1214 full_palette_save();
1215 state_restore_all(1, 0, NULL);
1221 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1222 case KEY_F4 + KEY_SHIFTED:
1226 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1227 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1228 change_guidebot_name();
1231 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1232 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1236 case KEY_COMMAND+KEY_M:
1237 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1240 key_close(); // no processing of keys with keyboard handler.. jeez
1242 show_boxed_message ("Mounting CD\nESC to quit");
1243 RBAMountDisk(); // OS has totaly control of the CD.
1244 if (Function_mode == FMODE_MENU)
1245 songs_play_song(SONG_TITLE,1);
1246 else if (Function_mode == FMODE_GAME)
1247 songs_play_level_song( Current_level_num );
1248 clear_boxed_message();
1254 case KEY_COMMAND+KEY_E:
1255 songs_stop_redbook();
1259 case KEY_COMMAND+KEY_RIGHT:
1260 songs_goto_next_song();
1262 case KEY_COMMAND+KEY_LEFT:
1263 songs_goto_prev_song();
1265 case KEY_COMMAND+KEY_UP:
1266 songs_play_level_song(1);
1268 case KEY_COMMAND+KEY_DOWN:
1269 songs_stop_redbook();
1273 case KEY_COMMAND+KEY_Q:
1274 if ( !(Game_mode & GM_MULTI) )
1278 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1279 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1280 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1281 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1285 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1286 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1287 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1290 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1291 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1292 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1294 //should we just cycle through the list that is displayed in the res change menu?
1295 // what if their card/X/etc can't handle that mode? hrm.
1296 //well, the quick access to the menu is good enough for now.
1298 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1299 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1300 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1304 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1305 case KEY_ALTED+KEY_ENTER:
1306 case KEY_ALTED+KEY_PADENTER:
1307 gr_toggle_fullscreen_game();
1311 //added 11/01/98 Matt Mueller
1313 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1324 return screen_changed;
1328 void HandleVRKey(int key)
1332 case KEY_ALTED+KEY_F5:
1333 if ( VR_render_mode != VR_NONE ) {
1335 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1336 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1337 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1341 case KEY_ALTED+KEY_F6:
1342 if ( VR_render_mode != VR_NONE ) {
1344 if ( VR_low_res > 3 ) VR_low_res = 0;
1345 switch( VR_low_res ) {
1346 case 0: HUD_init_message( "Normal Resolution" ); break;
1347 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1348 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1349 case 3: HUD_init_message( "Low Resolution" ); break;
1354 case KEY_ALTED+KEY_F7:
1355 if ( VR_render_mode != VR_NONE ) {
1356 VR_eye_switch = !VR_eye_switch;
1357 HUD_init_message( "-Eyes toggled-" );
1358 if ( VR_eye_switch )
1359 HUD_init_message( "Right Eye -- Left Eye" );
1361 HUD_init_message( "Left Eye -- Right Eye" );
1365 case KEY_ALTED+KEY_F8:
1366 if ( VR_render_mode != VR_NONE ) {
1368 if (VR_sensitivity > 2 )
1370 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1373 case KEY_ALTED+KEY_F9:
1374 if ( VR_render_mode != VR_NONE ) {
1375 VR_eye_width -= F1_0/10;
1376 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1377 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1378 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1381 case KEY_ALTED+KEY_F10:
1382 if ( VR_render_mode != VR_NONE ) {
1383 VR_eye_width += F1_0/10;
1384 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1385 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1386 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1390 case KEY_ALTED+KEY_F11:
1391 if ( VR_render_mode != VR_NONE ) {
1393 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1394 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1395 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1396 VR_eye_offset_changed = 2;
1399 case KEY_ALTED+KEY_F12:
1400 if ( VR_render_mode != VR_NONE ) {
1402 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1403 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1404 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1405 VR_eye_offset_changed = 2;
1412 extern void DropFlag();
1414 void HandleGameKey(int key)
1418 #if !defined(RELEASE)
1419 case KEY_COMMAND+KEY_F:
1420 cvar_toggle( &r_framerate );
1424 case KEY_1 + KEY_SHIFTED:
1425 case KEY_2 + KEY_SHIFTED:
1426 case KEY_3 + KEY_SHIFTED:
1427 case KEY_4 + KEY_SHIFTED:
1428 case KEY_5 + KEY_SHIFTED:
1429 case KEY_6 + KEY_SHIFTED:
1430 case KEY_7 + KEY_SHIFTED:
1431 case KEY_8 + KEY_SHIFTED:
1432 case KEY_9 + KEY_SHIFTED:
1433 case KEY_0 + KEY_SHIFTED:
1436 if (!(Game_mode & GM_MULTI))
1437 set_escort_special_goal(key);
1439 HUD_init_message ("No Guide-Bot in Multiplayer!");
1443 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1444 case KEY_F5 + KEY_SHIFTED:
1445 DropCurrentWeapon();
1448 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1449 case KEY_F6 + KEY_SHIFTED:
1450 DropSecondaryWeapon();
1454 case KEY_0 + KEY_ALTED:
1459 case KEY_COMMAND+KEY_4:
1461 if (!DefiningMarkerMessage)
1466 case KEY_COMMAND+KEY_6:
1468 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1471 HUD_init_message ("Player accepted!");
1474 case KEY_ALTED + KEY_1:
1475 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1478 HUD_init_message ("Player accepted!");
1482 case KEY_ALTED + KEY_2:
1483 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1486 HUD_init_message ("Player accepted!");
1498 void kill_all_robots(void)
1500 int i, dead_count=0;
1501 //int boss_index = -1;
1503 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1504 for (i=0; i<=Highest_object_index; i++)
1505 if (Objects[i].type == OBJ_ROBOT) {
1506 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1508 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1512 // -- // Now, if more than boss and buddy left, un-kill boss.
1513 // -- if ((dead_count > 2) && (boss_index != -1)) {
1514 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1516 // -- } else if (boss_index != -1)
1517 // -- HUD_init_message("Toasted the BOSS!");
1519 // Toast the buddy if nothing else toasted!
1520 if (dead_count == 0)
1521 for (i=0; i<=Highest_object_index; i++)
1522 if (Objects[i].type == OBJ_ROBOT)
1523 if (Robot_info[Objects[i].id].companion) {
1524 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1525 HUD_init_message("Toasted the Buddy! *sniff*");
1529 HUD_init_message("%i robots toasted!", dead_count);
1532 // --------------------------------------------------------------------------
1533 // Detonate reactor.
1534 // Award player all powerups in mine.
1535 // Place player just outside exit.
1536 // Kill all bots in mine.
1538 void kill_and_so_forth(void)
1542 HUD_init_message("Killing, awarding, etc.!");
1544 for (i=0; i<=Highest_object_index; i++) {
1545 switch (Objects[i].type) {
1547 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1550 do_powerup(&Objects[i]);
1555 do_controlcen_destroyed_stuff(NULL);
1557 for (i=0; i<Num_triggers; i++) {
1558 if (Triggers[i].type == TT_EXIT) {
1559 for (j=0; j<Num_walls; j++) {
1560 if (Walls[j].trigger == i) {
1561 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1562 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1575 void kill_all_snipers(void)
1577 int i, dead_count=0;
1579 // Kill all snipers.
1580 for (i=0; i<=Highest_object_index; i++)
1581 if (Objects[i].type == OBJ_ROBOT)
1582 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1584 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1587 HUD_init_message("%i robots toasted!", dead_count);
1590 void kill_thief(void)
1595 for (i=0; i<=Highest_object_index; i++)
1596 if (Objects[i].type == OBJ_ROBOT)
1597 if (Robot_info[Objects[i].id].thief) {
1598 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1599 HUD_init_message("Thief toasted!");
1603 void kill_buddy(void)
1608 for (i=0; i<=Highest_object_index; i++)
1609 if (Objects[i].type == OBJ_ROBOT)
1610 if (Robot_info[Objects[i].id].companion) {
1611 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1612 HUD_init_message("Buddy toasted!");
1616 void toggle_movie_saving(void);
1617 extern char Language[];
1619 void HandleTestKey(int key)
1623 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1625 #ifdef SHOW_EXIT_PATH
1626 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1629 case KEY_DEBUGGED+KEY_Y:
1630 do_controlcen_destroyed_stuff(NULL);
1634 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1635 Netlife_kills=4000; Netlife_killed=5;
1636 multi_add_lifetime_kills();
1641 case KEY_CTRLED+KEY_BACKSP:
1642 case KEY_ALTED+KEY_BACKSP:
1643 case KEY_SHIFTED+KEY_BACKSP:
1644 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1645 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1646 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1647 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1651 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1653 case KEY_DEBUGGED+KEY_P:
1654 if (Game_suspended & SUSP_ROBOTS)
1655 Game_suspended &= ~SUSP_ROBOTS; //robots move
1657 Game_suspended |= SUSP_ROBOTS; //robots don't move
1662 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1663 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1664 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1665 case KEY_DEBUGGED+KEY_H:
1666 // if (!(Game_mode & GM_MULTI) ) {
1667 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1668 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1670 if (Game_mode & GM_MULTI)
1673 ai_do_cloak_stuff();
1674 Players[Player_num].cloak_time = GameTime;
1675 mprintf((0, "You are cloaked!\n"));
1677 mprintf((0, "You are DE-cloaked!\n"));
1682 case KEY_DEBUGGED+KEY_R:
1683 Robot_firing_enabled = !Robot_firing_enabled;
1686 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1690 #ifdef EDITOR //editor-specific functions
1692 case KEY_E + KEY_DEBUGGED:
1694 network_leave_game();
1696 Function_mode = FMODE_EDITOR;
1698 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1701 memcpy(pal_save,gr_palette,768);
1702 init_subtitles("end.tex"); //ingore errors
1703 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1706 set_screen_mode(SCREEN_GAME);
1708 memcpy(gr_palette,pal_save,768);
1709 gr_palette_load(gr_palette);
1712 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1713 if (!( Game_mode & GM_MULTI ))
1714 move_player_2_segment(Cursegp,Curside);
1715 break; //move eye to curseg
1718 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1720 #endif //#ifdef EDITOR
1723 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1724 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1725 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1726 // case KEY_UP: ft_preference=FP_UP; break;
1727 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1730 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1731 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1733 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1736 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1738 case KEY_DEBUGGED+KEY_T:
1739 *Toggle_var = !*Toggle_var;
1740 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1742 case KEY_DEBUGGED + KEY_L:
1743 if (++Lighting_on >= 2) Lighting_on = 0; break;
1744 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1745 Beam_brightness=0x38000-Beam_brightness; break;
1746 case KEY_PAD5: slew_stop(); break;
1749 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1750 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1753 case KEY_DEBUGGED +KEY_F4: {
1754 //fvi_info hit_data;
1755 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1756 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1757 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1761 case KEY_DEBUGGED + KEY_M:
1762 Debug_spew = !Debug_spew;
1764 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1765 HUD_init_message( "Debug Spew: ON" );
1768 HUD_init_message( "Debug Spew: OFF" );
1772 case KEY_DEBUGGED + KEY_C:
1774 full_palette_save();
1778 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1779 do_megawow_powerup(10);
1781 case KEY_DEBUGGED + KEY_A: {
1782 do_megawow_powerup(200);
1783 // if ( Game_mode & GM_MULTI ) {
1784 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1785 // Network_message_reciever = 100; // Send to everyone...
1786 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1788 // do_megawow_powerup();
1793 case KEY_DEBUGGED+KEY_F:
1794 cvar_toggle( &r_framerate );
1797 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1799 game_flush_inputs();
1800 if ( ConsoleObject->control_type != CT_FLYING ) {
1801 fly_init(ConsoleObject);
1802 Game_suspended &= ~SUSP_ROBOTS; //robots move
1804 slew_init(ConsoleObject); //start player slewing
1805 Game_suspended |= SUSP_ROBOTS; //robots don't move
1809 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1810 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1812 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1816 // sprintf(mystr,"mark %i start",Mark_count);
1820 //case KEY_SHIFTED+KEY_F7: {
1822 // sprintf(mystr,"mark %i end",Mark_count);
1830 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1831 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1833 case KEY_DEBUGGED+KEY_D:
1834 if ((Game_double_buffer = !Game_double_buffer)!=0)
1840 case KEY_DEBUGGED+KEY_Q:
1842 dump_used_textures_all();
1847 case KEY_DEBUGGED+KEY_B: {
1849 char text[FILENAME_LEN]="";
1851 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1852 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1854 do_briefing_screens(text,1);
1860 case KEY_DEBUGGED+KEY_F5:
1861 toggle_movie_saving();
1864 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1865 extern int Movie_fixed_frametime;
1866 Movie_fixed_frametime = !Movie_fixed_frametime;
1870 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1871 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1872 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1875 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1876 kill_and_so_forth();
1880 #endif //#ifndef RELEASE
1882 // Cheat functions ------------------------------------------------------------
1883 extern char *jcrypt (char *);
1885 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1886 "ei5cQ-ZQ", // mo-therlode
1887 "q^EpZxs8", // c-urrygoat
1888 "mxk(DyyP", // zi-ngermans
1889 "cBo#@y@P", // ea-tangelos
1890 "CLygLBGQ", // e-ricaanne
1891 "xAnHQxZX", // jos-huaakira
1892 "cKc[KUWo", // wh-ammazoom
1895 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1897 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1898 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1899 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1900 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1901 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1902 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1903 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1904 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1905 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1906 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1907 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1908 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1909 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1911 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1912 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1914 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1915 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1916 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1917 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1919 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1921 #define CHEATSPOT 14
1924 void do_cheat_penalty ()
1926 digi_play_sample( SOUND_CHEATER, F1_0);
1928 Players[Player_num].score=0;
1932 // Main Cheat function
1936 char john_head_on=0;
1939 char OldHomingState[20];
1940 extern char Monster_mode;
1942 void fill_background();
1943 void load_background_bitmap();
1945 extern int Robots_kill_robots_cheat;
1947 void FinalCheats(int key)
1952 key=key_to_ascii(key);
1955 CheatBuffer[i]=CheatBuffer[i+1];
1957 CheatBuffer[CHEATSPOT]=key;
1959 cryptstring=jcrypt(&CheatBuffer[7]);
1961 for (i=0;i<N_LAMER_CHEATS;i++)
1962 if (!(strcmp (cryptstring,LamerCheats[i])))
1965 Players[Player_num].shields=i2f(1);
1966 Players[Player_num].energy=i2f(1);
1968 if (Game_mode & GM_MULTI)
1970 Network_message_reciever = 100; // Send to everyone...
1971 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
1974 HUD_init_message ("Take that...cheater!");
1977 if (!(strcmp (cryptstring,JohnHeadCheat)))
1979 john_head_on = !john_head_on;
1980 load_background_bitmap();
1982 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
1984 if (!(strcmp (cryptstring,AcidCheat)))
1989 Interpolation_method=old_IntMethod;
1990 HUD_init_message ("Coming down...");
1995 old_IntMethod=Interpolation_method;
1996 Interpolation_method=1;
1997 HUD_init_message ("Going up!");
2002 if (!(strcmp (cryptstring,FramerateCheat)))
2004 cvar_toggle( &r_framerate );
2007 if (Game_mode & GM_MULTI)
2010 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2012 if (Players[Player_num].shields < MAX_SHIELDS) {
2013 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2014 if (Difficulty_level == 0)
2016 Players[Player_num].shields += boost;
2017 if (Players[Player_num].shields > MAX_SHIELDS)
2018 Players[Player_num].shields = MAX_SHIELDS;
2019 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2022 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2025 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2028 HUD_init_message ("What's this? Another buddy bot!");
2033 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2036 Buddy_dude_cheat = !Buddy_dude_cheat;
2037 if (Buddy_dude_cheat) {
2038 HUD_init_message ("%s gets angry!",guidebot_name);
2039 strcpy(guidebot_name,"Wingnut");
2042 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
2043 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
2044 HUD_init_message ("%s calms down",guidebot_name);
2049 if (!(strcmp(cryptstring,MonsterCheat)))
2051 Monster_mode=1-Monster_mode;
2053 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2057 if (!(strcmp (cryptstring,BouncyCheat)))
2060 HUD_init_message ("Bouncing weapons!");
2064 if (!(strcmp(cryptstring,LevelWarpCheat)))
2070 //digi_play_sample( SOUND_CHEATER, F1_0);
2071 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2072 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2074 new_level_num = atoi(m.text);
2075 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2076 StartNewLevel(new_level_num, 0);
2082 if (!(strcmp (cryptstring,WowieCheat)))
2085 HUD_init_message(TXT_WOWIE_ZOWIE);
2088 if (Piggy_hamfile_version < 3) // SHAREWARE
2090 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2091 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2095 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2096 Players[Player_num].secondary_weapon_flags = 0xffff;
2099 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2100 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2102 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2103 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2105 if (Piggy_hamfile_version < 3) // SHAREWARE
2107 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2108 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2109 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2112 if (Game_mode & GM_HOARD)
2113 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2115 if (Newdemo_state == ND_STATE_RECORDING)
2116 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2118 Players[Player_num].energy = MAX_ENERGY;
2119 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2120 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2121 update_laser_weapon_info();
2125 if (!(strcmp (cryptstring,AllKeysCheat)))
2128 HUD_init_message(TXT_ALL_KEYS);
2129 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2133 if (!(strcmp (cryptstring,InvulCheat)))
2136 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2137 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2138 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2140 if (!(strcmp (cryptstring,AccessoryCheat)))
2143 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2144 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2145 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2146 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2148 HUD_init_message ("Accessories!!");
2150 if (!(strcmp (cryptstring,FullMapCheat)))
2153 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2155 HUD_init_message ("Full Map!!");
2159 if (!(strcmp (cryptstring,HomingCheatString)))
2166 OldHomingState[i]=Weapon_info[i].homing_flag;
2167 Weapon_info[i].homing_flag=1;
2169 HUD_init_message ("Homing weapons!");
2173 if (!(strcmp (cryptstring,KillRobotsCheat)))
2179 if (!(strcmp (cryptstring,FinishLevelCheat)))
2182 kill_and_so_forth();
2185 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2186 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2187 if (Robots_kill_robots_cheat) {
2188 HUD_init_message ("Rabid robots!");
2192 HUD_init_message ("Kill the player!");
2195 if (!(strcmp (cryptstring,AhimsaCheat))) {
2196 Robot_firing_enabled = !Robot_firing_enabled;
2197 if (!Robot_firing_enabled) {
2198 HUD_init_message("%s", "Robot firing OFF!");
2202 HUD_init_message("%s", "Robot firing ON!");
2205 if (!(strcmp (cryptstring,RapidFireCheat))) {
2206 if (Laser_rapid_fire) {
2207 Laser_rapid_fire = 0;
2208 HUD_init_message("%s", "Rapid fire OFF!");
2211 Laser_rapid_fire = 0xbada55;
2213 HUD_init_message("%s", "Rapid fire ON!");
2220 // Internal Cheat Menu
2222 void do_cheat_menu()
2225 newmenu_item mm[16];
2226 char score_text[21];
2228 sprintf( score_text, "%d", Players[Player_num].score );
2230 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2231 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2232 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2233 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2234 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2235 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2236 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2237 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2238 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2239 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2240 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2242 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2243 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2245 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2248 if ( mm[0].value ) {
2249 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2250 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2252 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2253 if ( mm[1].value ) {
2254 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2256 if (Game_mode & GM_MULTI)
2259 ai_do_cloak_stuff();
2260 Players[Player_num].cloak_time = GameTime;
2263 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2265 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2266 Players[Player_num].energy=i2f(mm[3].value);
2267 Players[Player_num].shields=i2f(mm[4].value);
2268 Players[Player_num].score = atoi(mm[6].text);
2269 //if (mm[7].value) Players[Player_num].laser_level=0;
2270 //if (mm[8].value) Players[Player_num].laser_level=1;
2271 //if (mm[9].value) Players[Player_num].laser_level=2;
2272 //if (mm[10].value) Players[Player_num].laser_level=3;
2273 Players[Player_num].laser_level = mm[7].value-1;
2274 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2282 // Testing functions ----------------------------------------------------------
2285 void speedtest_init(void)
2287 Speedtest_start_time = timer_get_fixed_seconds();
2289 Speedtest_segnum = 0;
2290 Speedtest_sidenum = 0;
2291 Speedtest_frame_start = FrameCount;
2293 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2296 void speedtest_frame(void)
2298 vms_vector view_dir, center_point;
2300 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2302 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2303 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2305 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2306 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2307 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2308 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2310 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2315 if (Speedtest_segnum > Highest_segment_index) {
2318 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2319 FrameCount-Speedtest_frame_start,
2320 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2321 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2323 mprintf((0, "%s", msg));
2324 HUD_init_message(msg);
2327 if (Speedtest_count == 0)
2336 // Sounds for testing
2338 int test_sound_num = 0;
2339 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2341 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2344 void advance_sound()
2346 if (++test_sound_num == N_TEST_SOUNDS)
2352 int Test_sound = 251;
2354 void play_test_sound()
2357 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2358 digi_play_sample(Test_sound, F1_0);
2361 #endif //ifndef NDEBUG
2371 static ubyte exploding_flag=0;
2373 Player_fired_laser_this_frame=-1;
2375 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2378 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage || CON_isVisible()
2380 || multi_sending_message || multi_defining_message
2382 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2383 memset( &Controls, 0, sizeof(control_info) );
2385 controls_read_all();
2389 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2390 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2397 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2399 if (exploding_flag==0) {
2400 exploding_flag = 1; // When player starts exploding, clear all input devices...
2401 game_flush_inputs();
2404 //if (key_down_count(KEY_BACKSP))
2406 //if (key_down_count(KEY_PRINT_SCREEN))
2407 // save_screen_shot(0);
2410 for (i = 0; i < 4; i++)
2411 // the following "if" added by WraithX, 4/17/00
2412 if (1) //isJoyRotationKey(i) != 1)
2414 if (joy_get_button_down_cnt(i) > 0)
2415 Death_sequence_aborted = 1;
2416 }// end "if" added by WraithX
2418 if (joy_get_any_button_down_cnt() > 0)
2419 Death_sequence_aborted = 1;
2421 for (i = 0; i < 3; i++)
2422 // the following "if" added by WraithX, 4/17/00
2423 if (1) //isMouseRotationKey(i) != 1)
2425 if (mouse_button_down_count(i) > 0)
2426 Death_sequence_aborted = 1;
2427 }// end "if" added by WraithX
2429 //for (i = 0; i < 256; i++)
2430 // // the following "if" added by WraithX, 4/17/00
2431 // if (isKeyboardRotationKey(i) != 1)
2433 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2434 // Death_sequence_aborted = 1;
2435 // }// end "if" added by WraithX
2437 if (Death_sequence_aborted)
2438 game_flush_inputs();
2444 if (Newdemo_state == ND_STATE_PLAYBACK )
2447 while ((key=key_inkey_time(&key_time)) != 0) {
2449 if (DefiningMarkerMessage)
2451 MarkerInputMessage (key);
2456 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2457 multi_message_input_sub( key );
2458 continue; //get next key
2464 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2465 Network_message_reciever = 100; // Send to everyone...
2466 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2471 if(!CON_Events(key))
2475 HandleDeathKey(key);
2477 if (Endlevel_sequence)
2478 HandleEndlevelKey(key);
2479 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2488 HandleSystemKey(key);
2499 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2500 // transfer_energy_to_shield(key_down_time(KEY_F8));