2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Code for rendering external scenes
33 #include <ctype.h> // for isspace
49 typedef struct flythrough_data {
51 vms_angvec angles; //orientation in angles
52 vms_vector step; //how far in a second
53 vms_vector angstep; //rotation per second
54 fix speed; //how fast object is moving
55 vms_vector headvec; //where we want to be pointing
56 int first_time; //flag for if first time through
57 fix offset_frac; //how far off-center as portion of way
58 fix offset_dist; //how far currently off-center
61 //endlevel sequence states
63 #define EL_OFF 0 //not in endlevel
64 #define EL_FLYTHROUGH 1 //auto-flythrough in tunnel
65 #define EL_LOOKBACK 2 //looking back at player
66 #define EL_OUTSIDE 3 //flying outside for a while
67 #define EL_STOPPED 4 //stopped, watching explosion
68 #define EL_PANNING 5 //panning around, watching player
69 #define EL_CHASING 6 //chasing player to station
71 #define SHORT_SEQUENCE 1 //if defined, end sequnce when panning starts
72 //#define STATION_ENABLED 1 //if defined, load & use space station model
74 int Endlevel_sequence = 0;
76 extern fix player_speed;
78 int transition_segnum,exit_segnum;
80 object *endlevel_camera;
82 #define FLY_SPEED i2f(50)
84 void do_endlevel_flythrough(int n);
86 int find_exit_side(object *obj);
87 void generate_starfield();
88 void start_endlevel_flythrough(int n,object *obj,fix speed);
89 void start_rendered_endlevel_sequence();
92 char movie_table[] = { 'a','a','a','a','d','d','d','d' };
94 char movie_table[] = { 'a','b','c',
106 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
110 char movie_table_secret[] = {'a','d'};
112 char movie_table_secret[] = {'a','d','g','j','m','p'};
114 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
116 #define N_MOVIES_SECRET 0
120 #define FLY_ACCEL i2f(5)
122 fix cur_fly_speed,desired_fly_speed;
124 extern int matt_find_connect_side(int seg0,int seg1);
126 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap; //!!*exit_bitmap,
127 vms_vector satellite_pos,satellite_upvec;
128 //!!grs_bitmap **exit_bitmap_list[1];
129 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
131 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
133 #ifdef STATION_ENABLED
134 grs_bitmap *station_bitmap;
135 grs_bitmap **station_bitmap_list[1];
136 int station_modelnum;
139 vms_vector mine_exit_point;
140 vms_vector mine_ground_exit_point;
141 vms_vector mine_side_exit_point;
142 vms_matrix mine_exit_orient;
146 grs_bitmap terrain_bm_instance;
147 grs_bitmap satellite_bm_instance;
149 //find delta between two angles
150 fixang delta_ang(fixang a,fixang b)
152 fixang delta0,delta1;
154 return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
158 //return though which side of seg0 is seg1
159 int matt_find_connect_side(int seg0,int seg1)
161 segment *Seg=&Segments[seg0];
164 for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
169 extern int Kmatrix_nomovie_message;
171 #if defined(D2_OEM) || defined(COMPILATION)
172 #define MOVIE_REQUIRED 0
174 #define MOVIE_REQUIRED 1
177 //returns movie played status. see movie.h
178 int start_endlevel_movie()
180 char movie_name[] = "esa.mve";
184 //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
186 //Assert(N_MOVIES >= Last_level);
187 //Assert(N_MOVIES_SECRET >= -Last_secret_level);
190 if (Current_level_num == Last_level)
191 return 1; //don't play movie
193 if (Current_level_num > 0)
194 movie_name[2] = movie_table[Current_level_num-1];
197 return 0; //no escapes for secret level
199 Error("Invalid level number <%d>",Current_level_num);
203 memcpy(save_pal,gr_palette,768);
206 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
208 return 0; // movie not played for shareware
211 if (Newdemo_state == ND_STATE_PLAYBACK) {
212 set_screen_mode(SCREEN_GAME);
213 memcpy(gr_palette,save_pal,768);
217 if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
218 Kmatrix_nomovie_message=1;
220 Kmatrix_nomovie_message=0;
230 if (terrain_bm_instance.bm_data)
231 d_free(terrain_bm_instance.bm_data);
233 if (satellite_bm_instance.bm_data)
234 d_free(satellite_bm_instance.bm_data);
239 //##satellite_bitmap = bm_load("earth.bbm");
240 //##terrain_bitmap = bm_load("moon.bbm");
242 //##load_terrain("matt5b.bbm"); //load bitmap as height array
243 //##//load_terrain("ttest2.bbm"); //load bitmap as height array
245 #ifdef STATION_ENABLED
246 station_bitmap = bm_load("steel3.bbm");
247 station_bitmap_list[0] = &station_bitmap;
249 station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
252 //!! exit_bitmap = bm_load("steel1.bbm");
253 //!! exit_bitmap_list[0] = &exit_bitmap;
255 //!! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
256 //!! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
258 generate_starfield();
260 atexit(free_endlevel_data);
262 terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
265 object external_explosion;
266 int ext_expl_playing,mine_destroyed;
268 extern fix flash_scale;
270 vms_angvec exit_angles={-0xa00,0,0};
272 vms_matrix surface_orient;
274 int endlevel_data_loaded=0;
275 extern char last_palette_loaded[];
277 void start_endlevel_sequence()
280 int movie_played = MOVIE_NOT_PLAYED;
282 if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
283 Newdemo_state = ND_STATE_PAUSED;
285 if (Newdemo_state == ND_STATE_PLAYBACK) { // don't do this if in playback mode
286 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
287 start_endlevel_movie();
288 strcpy(last_palette_loaded,""); //force palette load next time
292 if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
293 return; //don't start if dead!
295 // Dematerialize Buddy!
296 for (i=0; i<=Highest_object_index; i++)
297 if (Objects[i].type == OBJ_ROBOT)
298 if (Robot_info[Objects[i].id].companion) {
299 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
300 Objects[i].flags |= OF_SHOULD_BE_DEAD;
303 Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
305 reset_rear_view(); //turn off rear view if set
308 if (Game_mode & GM_MULTI) {
309 multi_send_endlevel_start(0);
310 network_do_frame(1, 1);
314 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
315 if (!(Game_mode & GM_MULTI))
316 movie_played = start_endlevel_movie();
318 if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
319 { //don't have movie. Do rendered sequence, if available
320 int exit_models_loaded = 0;
322 if (Piggy_hamfile_version < 3)
323 exit_models_loaded = 1; // built-in for PC shareware
326 exit_models_loaded = load_exit_models();
328 if (exit_models_loaded)
330 start_rendered_endlevel_sequence();
335 //don't have movie or rendered sequence, fade out
336 gr_palette_fade_out(gr_palette, 32, 0);
338 PlayerFinishedLevel(0); //done with level
341 static int cockpit_mode_save;
343 void start_rendered_endlevel_sequence()
345 int last_segnum,exit_side,tunnel_length;
348 int segnum,old_segnum,entry_side,i;
350 //count segments in exit tunnel
352 old_segnum = ConsoleObject->segnum;
353 exit_side = find_exit_side(ConsoleObject);
354 segnum = Segments[old_segnum].children[exit_side];
357 entry_side = matt_find_connect_side(segnum,old_segnum);
358 exit_side = Side_opposite[entry_side];
360 segnum = Segments[segnum].children[exit_side];
362 } while (segnum >= 0);
365 PlayerFinishedLevel(0); //don't do special sequence
369 last_segnum = old_segnum;
371 //now pick transition segnum 1/3 of the way in
373 old_segnum = ConsoleObject->segnum;
374 exit_side = find_exit_side(ConsoleObject);
375 segnum = Segments[old_segnum].children[exit_side];
379 entry_side = matt_find_connect_side(segnum,old_segnum);
380 exit_side = Side_opposite[entry_side];
382 segnum = Segments[segnum].children[exit_side];
384 transition_segnum = segnum;
388 cockpit_mode_save = Cockpit_mode.intval;
391 if (Game_mode & GM_MULTI) {
392 multi_send_endlevel_start(0);
393 network_do_frame(1, 1);
398 Assert(last_segnum == exit_segnum);
399 // songs_play_song( SONG_ENDLEVEL, 0 ); // JTS: Until we get an exit song, just don't worry
402 Endlevel_sequence = EL_FLYTHROUGH;
404 ConsoleObject->movement_type = MT_NONE; //movement handled by flythrough
405 ConsoleObject->control_type = CT_NONE;
407 Game_suspended |= SUSP_ROBOTS; //robots don't move
409 cur_fly_speed = desired_fly_speed = FLY_SPEED;
411 start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed); //initialize
413 HUD_init_message( TXT_EXIT_SEQUENCE );
415 outside_mine = ext_expl_playing = 0;
425 extern flythrough_data fly_objects[];
427 extern object *slew_obj;
429 vms_angvec player_angles,player_dest_angles;
430 vms_angvec camera_desired_angles,camera_cur_angles;
432 #define CHASE_TURN_RATE (0x4000/4) //max turn per second
434 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
435 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
437 vms_angvec delta_angs,alt_angles,alt_delta_angs;
438 fix total_delta,alt_total_delta;
442 delta_angs.p = desired_angles->p - cur_angles->p;
443 delta_angs.h = desired_angles->h - cur_angles->h;
444 delta_angs.b = desired_angles->b - cur_angles->b;
447 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
449 total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
451 alt_angles.p = f1_0/2 - cur_angles->p;
452 alt_angles.b = cur_angles->b + f1_0/2;
453 alt_angles.h = cur_angles->h + f1_0/2;
455 alt_delta_angs.p = desired_angles->p - alt_angles.p;
456 alt_delta_angs.h = desired_angles->h - alt_angles.h;
457 alt_delta_angs.b = desired_angles->b - alt_angles.b;
458 //alt_delta_angs.b = 0;
460 alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
462 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
464 if (alt_total_delta < total_delta) {
465 //mprintf((0,"FLIPPING ANGLES!\n"));
466 //printf("FLIPPING ANGLES!\n");
467 *cur_angles = alt_angles;
468 delta_angs = alt_delta_angs;
471 frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
473 if (abs(delta_angs.p) < frame_turn) {
474 cur_angles->p = desired_angles->p;
478 if (delta_angs.p > 0)
479 cur_angles->p += frame_turn;
481 cur_angles->p -= frame_turn;
483 if (abs(delta_angs.b) < frame_turn) {
484 cur_angles->b = desired_angles->b;
488 if (delta_angs.b > 0)
489 cur_angles->b += frame_turn;
491 cur_angles->b -= frame_turn;
494 if (abs(delta_angs.h) < frame_turn) {
495 cur_angles->h = desired_angles->h;
499 if (delta_angs.h > 0)
500 cur_angles->h += frame_turn;
502 cur_angles->h -= frame_turn;
507 void stop_endlevel_sequence()
509 Interpolation_method = 0;
511 gr_palette_fade_out(gr_palette, 32, 0);
513 select_cockpit(cockpit_mode_save);
515 Endlevel_sequence = EL_OFF;
517 PlayerFinishedLevel(0);
521 #define VCLIP_BIG_PLAYER_EXPLOSION 58
523 //--unused-- vms_vector upvec = {0,f1_0,0};
525 //find the angle between the player's heading & the station
526 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
530 vm_vec_sub(&tv,targ_pos,cur_pos);
532 vm_extract_angles_vector(av,&tv);
535 void do_endlevel_frame()
538 static fix bank_rate;
539 vms_vector save_last_pos;
540 static fix explosion_wait1=0;
541 static fix explosion_wait2=0;
542 static fix ext_expl_halflife;
544 save_last_pos = ConsoleObject->last_pos; //don't let move code change this
546 ConsoleObject->last_pos = save_last_pos;
548 if (ext_expl_playing) {
550 external_explosion.lifeleft -= FrameTime;
551 do_explosion_sequence(&external_explosion);
553 if (external_explosion.lifeleft < ext_expl_halflife)
556 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
557 ext_expl_playing = 0;
560 if (cur_fly_speed != desired_fly_speed) {
561 fix delta = desired_fly_speed - cur_fly_speed;
562 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
564 if (abs(delta) < frame_accel)
565 cur_fly_speed = desired_fly_speed;
568 cur_fly_speed += frame_accel;
570 cur_fly_speed -= frame_accel;
576 if (Endlevel_sequence==EL_OUTSIDE) {
579 vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
581 if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
586 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
589 external_explosion = *tobj;
591 tobj->flags |= OF_SHOULD_BE_DEAD;
593 flash_scale = 0; //kill lights in mine
595 ext_expl_halflife = tobj->lifeleft;
597 ext_expl_playing = 1;
600 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
604 //do explosions chasing player
605 if ((explosion_wait1-=FrameTime) < 0) {
609 static int sound_count;
611 vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
612 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*15);
613 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*15);
615 segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
618 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
619 if (d_rand()<10000 || ++sound_count==7) { //pseudo-random
620 digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
625 explosion_wait1 = 0x2000 + d_rand()/4;
630 //do little explosions on walls
631 if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
632 if ((explosion_wait2-=FrameTime) < 0) {
637 //create little explosion on wall
639 vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*100);
640 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*100);
641 vm_vec_add2(&tpnt,&ConsoleObject->pos);
643 if (Endlevel_sequence == EL_FLYTHROUGH)
644 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
646 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
648 //find hit point on wall
650 fq.p0 = &ConsoleObject->pos;
652 fq.startseg = ConsoleObject->segnum;
655 fq.ignore_obj_list = NULL;
658 find_vector_intersection(&fq,&hit_data);
660 if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
661 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
663 explosion_wait2 = (0xa00 + d_rand()/8)/2;
666 switch (Endlevel_sequence) {
670 case EL_FLYTHROUGH: {
672 do_endlevel_flythrough(0);
674 if (ConsoleObject->segnum == transition_segnum) {
676 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
677 stop_endlevel_sequence();
681 //songs_play_song( SONG_ENDLEVEL, 0 );
683 Endlevel_sequence = EL_LOOKBACK;
685 objnum = obj_create(OBJ_CAMERA, 0,
686 ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
687 CT_NONE,MT_NONE,RT_NONE);
689 if (objnum == -1) { //can't get object, so abort
690 mprintf((1, "Can't get object for endlevel sequence. Aborting endlevel sequence.\n"));
691 stop_endlevel_sequence();
695 Viewer = endlevel_camera = &Objects[objnum];
697 select_cockpit(CM_LETTERBOX);
699 fly_objects[1] = fly_objects[0];
700 fly_objects[1].obj = endlevel_camera;
701 fly_objects[1].speed = (5*cur_fly_speed)/4;
702 fly_objects[1].offset_frac = 0x4000;
704 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
717 do_endlevel_flythrough(0);
718 do_endlevel_flythrough(1);
724 if (timer < 0) //reduce speed
725 fly_objects[1].speed = fly_objects[0].speed;
728 if (endlevel_camera->segnum == exit_segnum) {
729 vms_angvec cam_angles,exit_seg_angles;
731 Endlevel_sequence = EL_OUTSIDE;
735 vm_vec_negate(&endlevel_camera->orient.fvec);
736 vm_vec_negate(&endlevel_camera->orient.rvec);
738 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
739 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
740 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
742 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
745 slew_obj = endlevel_camera;
754 vms_angvec cam_angles;
757 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
759 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
760 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
762 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
763 cam_angles.b += fixmul(bank_rate,FrameTime);
764 vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
771 Endlevel_sequence = EL_STOPPED;
773 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
784 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
785 chase_angles(&player_angles,&player_dest_angles);
786 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
788 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
795 slew_obj = endlevel_camera;
796 _do_slew_movement(endlevel_camera,1,1);
797 timer += FrameTime; //make time stop
801 #ifdef SHORT_SEQUENCE
803 stop_endlevel_sequence();
806 Endlevel_sequence = EL_PANNING;
808 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
813 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
814 stop_endlevel_sequence();
818 //mprintf((0,"Switching to pan...\n"));
819 #endif //SHORT_SEQUENCE
826 #ifndef SHORT_SEQUENCE
832 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
833 chase_angles(&player_angles,&player_dest_angles);
834 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
835 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
838 _do_slew_movement(endlevel_camera,1,1);
841 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
842 mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
843 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
849 Endlevel_sequence = EL_CHASING;
851 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
852 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
854 desired_fly_speed *= 2;
856 //mprintf((0,"Switching to chase...\n"));
868 _do_slew_movement(endlevel_camera,1,1);
871 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
872 chase_angles(&camera_cur_angles,&camera_desired_angles);
875 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
878 d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
880 speed_scale = fixdiv(d,i2f(0x20));
883 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
884 chase_angles(&player_angles,&player_dest_angles);
885 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
887 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
889 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
891 if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
892 stop_endlevel_sequence();
898 #endif //ifdef SHORT_SEQUENCE
906 //find which side to fly out of
907 int find_exit_side(object *obj)
910 vms_vector prefvec,segcenter,sidevec;
913 segment *pseg = &Segments[obj->segnum];
917 vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
919 compute_segment_center(&segcenter,pseg);
922 for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
925 if (pseg->children[i]!=-1) {
927 compute_center_point_on_side(&sidevec,pseg,i);
928 vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
929 d = vm_vec_dotprod(&sidevec,&prefvec);
931 if (labs(d) < MIN_D) d=0;
933 if (d > best_val) {best_val=d; best_side=i;}
938 Assert(best_side!=-1);
943 extern fix Render_zoom; //the player's zoom factor
945 extern vms_vector Viewer_eye; //valid during render
947 void draw_exit_model()
949 vms_vector model_pos;
952 vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
953 vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
955 draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
959 int exit_point_bmx,exit_point_bmy;
961 fix satellite_size = i2f(400);
963 #define SATELLITE_DIST i2f(1024)
964 #define SATELLITE_WIDTH satellite_size
965 #define SATELLITE_HEIGHT ((satellite_size*9)/4) //((satellite_size*5)/2)
967 void render_external_scene(fix eye_offset)
970 Viewer_eye = Viewer->pos;
973 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
975 g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
977 //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
978 gr_clear_canvas(BM_XRGB(0,0,0));
980 g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
989 g3_rotate_point(&p,&satellite_pos);
990 g3_rotate_delta_vec(&delta,&satellite_upvec);
992 g3_add_delta_vec(&top_pnt,&p,&delta);
994 if (! (p.p3_codes & CC_BEHIND)) {
995 int save_im = Interpolation_method;
996 //p.p3_flags &= ~PF_PROJECTED;
997 //g3_project_point(&p);
998 if (! (p.p3_flags & PF_OVERFLOW)) {
999 Interpolation_method = 0;
1000 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1001 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1002 Interpolation_method = save_im;
1007 #ifdef STATION_ENABLED
1008 draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1011 render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1014 if (ext_expl_playing)
1015 draw_fireball(&external_explosion);
1018 render_object(ConsoleObject);
1022 #define MAX_STARS 500
1024 vms_vector stars[MAX_STARS];
1026 void generate_starfield()
1030 for (i=0;i<MAX_STARS;i++) {
1032 stars[i].x = (d_rand() - RAND_MAX/2) << 14;
1033 stars[i].z = (d_rand() - RAND_MAX/2) << 14;
1034 stars[i].y = (d_rand()/2) << 14;
1045 for (i=0;i<MAX_STARS;i++) {
1048 gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1052 //g3_rotate_point(&p,&stars[i]);
1053 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1056 if (p.p3_codes == 0) {
1058 p.p3_flags &= ~PF_PROJECTED;
1060 g3_project_point(&p);
1062 gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1067 //@@ vms_vector delta;
1068 //@@ g3s_point top_pnt;
1070 //@@ g3_rotate_point(&p,&satellite_pos);
1071 //@@ g3_rotate_delta_vec(&delta,&satellite_upvec);
1073 //@@ g3_add_delta_vec(&top_pnt,&p,&delta);
1075 //@@ if (! (p.p3_codes & CC_BEHIND)) {
1076 //@@ int save_im = Interpolation_method;
1077 //@@ Interpolation_method = 0;
1078 //@@ //p.p3_flags &= ~PF_PROJECTED;
1079 //@@ g3_project_point(&p);
1080 //@@ if (! (p.p3_flags & PF_OVERFLOW))
1081 //@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1082 //@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1083 //@@ Interpolation_method = save_im;
1089 void endlevel_render_mine(fix eye_offset)
1093 Viewer_eye = Viewer->pos;
1095 if (Viewer->type == OBJ_PLAYER )
1096 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1099 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1102 if (Function_mode==FMODE_EDITOR)
1103 Viewer_eye = Viewer->pos;
1106 if (Endlevel_sequence >= EL_OUTSIDE) {
1108 start_seg_num = exit_segnum;
1111 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1113 if (start_seg_num==-1)
1114 start_seg_num = Viewer->segnum;
1117 if (Endlevel_sequence == EL_LOOKBACK) {
1118 vms_matrix headm,viewm;
1119 vms_angvec angles = {0,0,0x7fff};
1121 vm_angles_2_matrix(&headm,&angles);
1122 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1123 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1126 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1128 render_mine(start_seg_num,eye_offset, 0);
1131 void render_endlevel_frame(fix eye_offset)
1136 if (Endlevel_sequence < EL_OUTSIDE)
1137 endlevel_render_mine(eye_offset);
1139 render_external_scene(eye_offset);
1146 ///////////////////////// copy of flythrough code for endlevel
1149 #define MAX_FLY_OBJECTS 2
1151 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1153 flythrough_data *flydata;
1155 int matt_find_connect_side(int seg0,int seg1);
1157 void compute_segment_center(vms_vector *vp,segment *sp);
1159 fixang delta_ang(fixang a,fixang b);
1160 fixang interp_angle(fixang dest,fixang src,fixang step);
1162 #define DEFAULT_SPEED i2f(16)
1166 //if speed is zero, use default speed
1167 void start_endlevel_flythrough(int n,object *obj,fix speed)
1169 flydata = &fly_objects[n];
1173 flydata->first_time = 1;
1175 flydata->speed = speed?speed:DEFAULT_SPEED;
1177 flydata->offset_frac = 0;
1180 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1182 dest->p += fixmul(src->x,s);
1183 dest->b += fixmul(src->z,s);
1184 dest->h += fixmul(src->y,s);
1189 #define MAX_ANGSTEP 0x4000 //max turn per second
1191 #define MAX_SLIDE_PER_SEGMENT 0x10000
1193 void do_endlevel_flythrough(int n)
1199 flydata = &fly_objects[n];
1202 old_player_seg = obj->segnum;
1204 //move the player for this frame
1206 if (!flydata->first_time) {
1208 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1209 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1211 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1214 //check new player seg
1216 update_object_seg(obj);
1217 pseg = &Segments[obj->segnum];
1219 if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg
1220 vms_vector curcenter,nextcenter;
1221 fix step_size,seg_time;
1222 short entry_side,exit_side = -1;//what sides we entry and leave through
1223 vms_vector dest_point; //where we are heading (center of exit_side)
1224 vms_angvec dest_angles; //where we want to be pointing
1225 vms_matrix dest_orient;
1230 //find new exit side
1232 if (!flydata->first_time) {
1234 entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1235 exit_side = Side_opposite[entry_side];
1238 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1239 exit_side = find_exit_side(obj);
1241 { //find closest side to align to
1242 fix d,largest_d=-f1_0;
1248 get_side_normal(pseg, i, 0, &v1 );
1249 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1251 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1253 if (d > largest_d) {largest_d = d; up_side=i;}
1258 //update target point & angles
1260 compute_center_point_on_side(&dest_point,pseg,exit_side);
1262 //update target point and movement points
1264 //offset object sideways
1265 if (flydata->offset_frac) {
1271 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1279 compute_center_point_on_side(&s0p,pseg,s0);
1280 compute_center_point_on_side(&s1p,pseg,s1);
1281 dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1283 if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1284 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1286 flydata->offset_dist = dist;
1288 vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1292 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1293 step_size = vm_vec_normalize_quick(&flydata->step);
1294 vm_vec_scale(&flydata->step,flydata->speed);
1296 compute_segment_center(&curcenter,pseg);
1297 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1298 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1303 get_side_normal(pseg, up_side, 0, &_v1 );
1304 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1307 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1309 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1311 if (flydata->first_time)
1312 vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1314 seg_time = fixdiv(step_size,flydata->speed); //how long through seg
1317 flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1318 flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1319 flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1323 flydata->angles = dest_angles;
1324 flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1328 flydata->first_time=0;
1332 #define ROT_SPEED 8 //rate of rotation while key held down
1333 #define VEL_SPEED (15) //rate of acceleration while key held down
1335 extern short old_joy_x,old_joy_y; //position last time around
1340 #ifdef SLEW_ON //this is a special routine for slewing around external scene
1341 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1344 vms_vector svel, movement; //scaled velocity (per this frame)
1345 vms_matrix rotmat,new_pm;
1346 int joy_x,joy_y,btns;
1347 int joyx_moved,joyy_moved;
1350 if (keyd_pressed[KEY_PAD5])
1351 vm_vec_zero(&obj->phys_info.velocity);
1354 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1355 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1356 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1358 rotang.pitch = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1359 rotang.bank = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1360 rotang.head = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1363 rotang.pitch = rotang.bank = rotang.head = 0;
1365 //check for joystick movement
1367 if (check_joy && joy_present) {
1368 joy_get_pos(&joy_x,&joy_y);
1369 btns=joy_get_btns();
1371 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1372 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1374 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1375 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1378 if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1380 if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1382 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1384 if (joyx_moved) old_joy_x = joy_x;
1385 if (joyy_moved) old_joy_y = joy_y;
1388 moved = rotang.pitch | rotang.bank | rotang.head;
1390 vm_angles_2_matrix(&rotmat,&rotang);
1391 vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1392 obj->orient = new_pm;
1393 vm_transpose_matrix(&new_pm); //make those columns rows
1395 moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1397 svel = obj->phys_info.velocity;
1398 vm_vec_scale(&svel,FrameTime); //movement in this frame
1399 vm_vec_rotate(&movement,&svel,&new_pm);
1401 vm_vec_add2(&obj->pos,&movement);
1403 moved |= (movement.x || movement.y || movement.z);
1412 #define STATION_DIST i2f(1024)
1414 int convert_ext( char *dest, char *ext )
1418 t = strchr(dest,'.');
1420 if (t && (t-dest <= 8)) {
1430 //called for each level to load & setup the exit sequence
1431 void load_endlevel_data(int level_num)
1434 char line[LINE_LEN],*p;
1436 int var,segnum,sidenum;
1438 int have_binary = 0;
1440 endlevel_data_loaded = 0; //not loaded yet
1445 if (level_num<0) //secret level
1446 strcpy(filename,Secret_level_names[-level_num-1]);
1448 strcpy(filename,Level_names[level_num-1]);
1450 if (!convert_ext(filename,"END"))
1451 Error("Error converting filename <%s> for endlevel data\n",filename);
1453 ifile = cfopen(filename,"rb");
1457 convert_ext(filename,"txb");
1459 ifile = cfopen(filename,"rb");
1463 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1464 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1476 //ok...this parser is pretty simple. It ignores comments, but
1477 //everything else must be in the right place
1481 while (cfgets(line,LINE_LEN,ifile)) {
1484 decode_text_line (line);
1486 if ((p=strchr(line,';'))!=NULL)
1487 *p = 0; //cut off comment
1489 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1490 for (p=line;isspace(*p);p++);
1492 if (!*p) //empty line
1497 case 0: { //ground terrain
1501 if (terrain_bm_instance.bm_data)
1502 d_free(terrain_bm_instance.bm_data);
1504 Assert(terrain_bm_instance.bm_data == NULL);
1506 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1507 if (iff_error != IFF_NO_ERROR) {
1508 Warning("Can't load exit terrain from file %s: IFF error: %s",
1509 p, iff_errormsg(iff_error));
1510 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1514 terrain_bitmap = &terrain_bm_instance;
1516 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1521 case 1: //height map
1529 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1532 case 3: //exit heading
1534 exit_angles.h = i2f(atoi(p))/360;
1537 case 4: { //planet bitmap
1541 if (satellite_bm_instance.bm_data)
1542 d_free(satellite_bm_instance.bm_data);
1544 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1545 if (iff_error != IFF_NO_ERROR) {
1546 Warning("Can't load exit satellite from file %s: IFF error: %s",
1547 p, iff_errormsg(iff_error));
1548 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1552 satellite_bitmap = &satellite_bm_instance;
1553 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1559 case 7: { //station pos
1564 sscanf(p,"%d,%d",&head,&pitch);
1566 ta.h = i2f(head)/360;
1567 ta.p = -i2f(pitch)/360;
1570 vm_angles_2_matrix(&tm,&ta);
1573 satellite_pos = tm.fvec;
1574 //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1576 station_pos = tm.fvec;
1581 case 6: //planet size
1582 satellite_size = i2f(atoi(p));
1590 Assert(var == NUM_VARS);
1593 // OK, now the data is loaded. Initialize everything
1595 //find the exit sequence by searching all segments for a side with
1598 for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1599 for (sidenum=0;sidenum<6;sidenum++)
1600 if (Segments[segnum].children[sidenum] == -2) {
1601 exit_segnum = segnum;
1602 exit_side = sidenum;
1606 Assert(exit_segnum!=-1);
1608 compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1609 extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1610 compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1612 vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1614 //compute orientation of surface
1617 vms_matrix exit_orient,tm;
1619 vm_angles_2_matrix(&exit_orient,&exit_angles);
1620 vm_transpose_matrix(&exit_orient);
1621 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1623 vm_copy_transpose_matrix(&tm,&surface_orient);
1624 vm_vec_rotate(&tv,&station_pos,&tm);
1625 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1627 vm_vec_rotate(&tv,&satellite_pos,&tm);
1628 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1630 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1631 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1638 endlevel_data_loaded = 1;