1 .TH jumpnbump 6 "August 6th, 2002"
3 jumpnbump \- Cute multiplayer platform game with bunnies
5 jumpnbump \fR[\fB-dat \fIlevelname\fR] [\fB-port \fIport \fB-net \fIplayer hostname rport\fR] [\fB-fireworks\fR] [\fB-fullscreen\fR]
7 You, as a bunny, have to jump on your opponents to make them
8 explode. It's a true multiplayer game, you can't play this alone.
9 It has network support.
11 .IP "-dat \fIlevelname\fR"
12 Load \fIlevelname\fR and use it as the level for this game.
13 .IP "-port \fIport\fR"
14 Use \fIport\fR as the port to listen on for a network game. Use this
16 .IP "-net \fIplayer hostname rport"
17 Connect (using a network) to another person running jump'n'bump on
18 \fIhostname\fR, and listening on \fIrport\fR. You will be player
21 Run the program in "screensaver" mode. This is useful with -fullscreen.
23 Run jump'n'bump in fullscreen mode.
25 Run jump'n'bump without sound.
27 Play without blood, familymode.
29 Play with mirrored level.
31 Play with doublesize resolution (800x512).
37 The goal of the game is to jump on the other players. Each rabbit has
45 .IP "Player 2 (Jiffy)"
57 .IP "Player 4 (Mijji)"
64 You can type these while in the game
68 pogostick - the bunnies keep jumping
70 bunniesinspace - gravity is lower, you can jump higher
72 lordoftheflies - the flies are attracted
74 bloodisthickerthanwater - water turns to blood
76 There are two programs to help you make your own levels: jnbpack and jnbunpack.
79 jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc
82 or you can just put all the files in a dir, cd to that dir and do
85 jnbpack -o /tmp/newlevel.dat *
88 and it will put all the files in the current dir inside the packfile.
89 Don't try things like jnbpack -o stuff.dat ../file.c because it will add
90 "../file.c" as the filename in the packfile, which won't work.
95 will unpack it in the current directory.
98 With gobpack you can convert .gob files (which are sprites, described in
99 gob.txt) into .pcx files which you can edit with gimp for example, then
100 convert back to a .gob and use it in your own level.
103 gobpack -u font menu.pcx
106 will unpack font.gob using the color palette from menu.pcx and write the
107 files font.pcx font.txt. The other gob files should use level.pcx for the
114 will generate font.gob from font.pcx and the specifications in font.txt.
115 The .pcx files should be resaved with another program, as they are not
116 packed and are thus very large.
119 Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
120 Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>,
121 Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are
122 the authors of jump'n'bump.
124 This program is a UNIX port of the old DOS game by brainchilddesign.
126 This manual page was written for the Debian GNU/Linux distribution because
127 the original program does not have a manual page.
129 This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the
130 Debian GNU/Linux system (but may be used by others).