2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Stats/Scoring.h $
15 * Scoring system structures, medals, rank, etc.
18 * Revision 1.2 2002/06/09 04:41:14 relnev
19 * added copyright header
21 * Revision 1.1.1.1 2002/05/03 03:28:12 root
25 * 6 8/30/99 5:01p Dave
26 * Made d3d do less state changing in the nebula. Use new chat server for
29 * 5 8/26/99 8:49p Jefff
30 * Updated medals screen and about everything that ever touches medals in
31 * one way or another. Sheesh.
33 * 4 2/23/99 2:29p Dave
34 * First run of oldschool dogfight mode.
36 * 3 1/29/99 2:08a Dave
37 * Fixed beam weapon collisions with players. Reduced size of scoring
38 * struct for multiplayer. Disabled PXO.
40 * 2 10/07/98 10:54a Dave
43 * 1 10/07/98 10:51a Dave
45 * 32 9/15/98 11:44a Dave
46 * Renamed builtin ships and wepaons appropriately in FRED. Put in scoring
47 * scale factors. Fixed standalone filtering of MD missions to non-MD
50 * 31 5/15/98 9:52p Dave
51 * Added new stats for freespace. Put in artwork for viewing stats on PXO.
53 * 30 5/15/98 4:12p Allender
54 * removed redbook code. Put back in ingame join timer. Major fixups for
55 * stats in multiplayer. Pass correct score, medals, etc when leaving
56 * game. Be sure clients display medals, badges, etc.
58 * 29 5/06/98 3:15p Allender
59 * fixed some ranking problems. Made vasudan support ship available in
62 * 28 5/05/98 2:10p Dave
63 * Verify campaign support for testing. More new tracker code.
65 * 27 4/27/98 6:02p Dave
66 * Modify how missile scoring works. Fixed a team select ui bug. Speed up
67 * multi_lag system. Put in new main hall.
69 * 26 4/21/98 11:55p Dave
70 * Put in player deaths statskeeping. Use arrow keys in the ingame join
71 * ship select screen. Don't quit the game if in the debriefing and server
74 * 25 4/21/98 4:44p Dave
75 * Implement Vasudan ships in multiplayer. Added a debug function to bash
76 * player rank. Fixed a few rtvoice buffer overrun problems. Fixed ui
77 * problem in options screen.
79 * 24 4/13/98 4:19p Hoffoss
80 * Added rank voice file support.
82 * 23 3/09/98 5:54p Dave
83 * Fixed stats to take asteroid hits into account. Polished up UI stuff in
84 * team select. Finished up pilot info popup. Tracked down and fixed
87 * 22 3/09/98 4:30p Allender
88 * multiplayer secondary weapon changes. red-alert and cargo-known-delay
89 * sexpressions. Add time cargo revealed to ship structure
91 * 21 3/02/98 4:24p Allender
92 * change how scoring works. Call scoring level close when debriefing is
93 * initialized. Made a "backout" function when mission is not accepted.
95 * 20 2/05/98 5:34p Hoffoss
96 * Changed code to allow each rank promotion to have it's own specific
99 * 19 2/04/98 6:36p Dave
100 * Changed how stats are handled for net players.
102 * 18 2/02/98 4:59p Hoffoss
103 * Added a promotion text field to rank.tbl and code to support it in
106 * 17 1/27/98 5:01p Dave
107 * Put in support for leaving multiplayer games in the pause state. Fixed
108 * a popup bug which freed saved screens incorrectly. Reworked scoring
109 * kill and assist evaluation.
111 * 16 1/27/98 4:23p Allender
112 * enhanced internal scoring mechanisms.
114 * 15 12/31/97 2:52p Hoffoss
115 * Added award window stuff to debriefing screen.
117 * 14 12/10/97 4:45p Dave
118 * Added in more detailed support for multiplayer packet lag/loss. Fixed
119 * some multiplayer stuff. Added some controls to the standalone.
121 * 13 11/18/97 5:30p Dave
122 * Reorganized some stats code. Made sure that mission stats (single and
123 * multi) are only merged with alltime stats at the proper times.
125 * 12 11/06/97 4:39p Allender
126 * a ton of medal work. Removed an uneeded elemen in the scoring
127 * structure. Fix up medals screen to apprioriate display medals (after
128 * mask was changed). Fix Fred to only display medals which may actually
129 * be granted. Added image_filename to player struct for Jason Hoffoss
131 * 11 11/06/97 9:54a Dave
134 * 10 11/05/97 4:43p Allender
135 * reworked medal/rank system to read all data from tables. Made Fred
136 * read medals.tbl. Changed ai-warp to ai-warp-out which doesn't require
137 * waypoint for activation
139 * 9 11/04/97 11:21p Allender
140 * added gramt-promotion and grant-medal sexpressions. Changed MAX_MEDALS
141 * to NUM_MEDALS and made it be the correct number. Temporaritly move
142 * medal names to missionparse.cpp so Fred could get at them
144 * 8 9/25/97 4:57p Dave
145 * Finished up work on assigning kills and assists in player (and
146 * multiplayer) stats.
148 * 7 9/24/97 5:03p Dave
149 * Beginning changes on how kills/assists are evaluated in both single and
152 * 6 9/18/97 10:14p Dave
153 * Updated the scoring system struct. Added rank.tbl. Modified how medal
154 * names are displayed.
156 * 5 9/18/97 9:21a Dave
157 * Added view medals state. Changed pilot scoring struct to reflect.
159 * 4 7/25/97 4:32p Dave
160 * Added bonehead stats management.
162 * 3 7/24/97 2:59p Dave
163 * modified the scoring_struct type, and its corresponding init function
165 * 2 5/01/97 10:24a Hoffoss
166 * Created new scoring structure, and added code to save/restore it
167 * to/from pilot file.
169 * 1 4/30/97 10:19a Hoffoss
174 #ifndef _SCORING_HEADER_FILE
175 #define _SCORING_HEADER_FILE
182 // ARGH. IMPORTANT : do not change NUM_MEDALS without talking to DaveB first. It will affect the size of the scoring struct and hence, will break
183 // a lot of PXO related stuff. SEE ALSO : MAX_SHIP_TYPES
185 #define NUM_MEDALS 16
186 #define NUM_MEDALS_FS1 16
188 #define NUM_MEDALS 18
189 #define NUM_MEDALS_FS1 16
194 #define RANK_ENSIGN 0
195 #define RANK_LT_JUNIOR 1
197 #define RANK_LT_CMDR 3
199 #define RANK_CAPTAIN 5
200 #define RANK_COMMODORE 6
201 #define RANK_REAR_ADMIRAL 7
202 #define RANK_VICE_ADMIRAL 8
203 #define RANK_ADMIRAL 9
205 #define MAX_FREESPACE1_RANK RANK_COMMODORE
206 #define MAX_FREESPACE2_RANK RANK_ADMIRAL
209 The ins and outs of when/where stats are stored and retreived - BE SURE TO FOLLOW THESE GUIDELINES
212 scoring_level_init() is called from game_level_init(). This zeroes out mission specific stats
213 scoring_level_close() is called from the debriefing screen when the player hits accept. This saves the mission
214 stats to alltime stats, and updates any campaign stats
215 NOTE : in single player mode, if the player is going back to replay an old mission, the stats shouldn't be
219 scoring_level_init() is called in game_level_init() again.
220 init_multiplayer_stats() is called on all computers in the game when moving _into_ the MISSION_SYNC state
222 scoring_level_close() is called on all machines when the host selects accept. If the host is not on the standalone
223 he sends a packet to all players indicating that they should save their data. If he _is_ on the standalone, he should
224 send only to the standalone, and then it rebroadcasts the packet ot everyone else.
228 typedef struct rank_stuff {
229 char name[NAME_LENGTH]; // name of this rank
230 char *promotion_text; // text to display when promoted to this rank
231 int points; // points needed to reach this rank
232 char bitmap[NAME_LENGTH]; // bitmap of this rank medal
233 char promotion_voice_base[MAX_FILENAME_LEN - 1];
236 #define STATS_FLAG_INVALID (1<<0)
237 #define STATS_FLAG_CAMPAIGN (1<<1)
238 #define STATS_FLAG_MULTIPLAYER (1<<2)
240 typedef struct scoring_struct {
244 int score; // all time score
245 int rank; // all time rank
246 int medals[NUM_MEDALS]; // all time medal counts
248 ushort kills[MAX_SHIP_TYPES]; // only valid kills (i.e. not on friendlies).
249 int assists; // alltime assists
250 int kill_count; // total alltime kills
251 int kill_count_ok; // total valid alltime kills (no friendlies)
252 unsigned int p_shots_fired; // primary weapon shots fired
253 unsigned int s_shots_fired; // secondary weapon shots fired
255 unsigned int p_shots_hit; // primary weapon shots hit
256 unsigned int s_shots_hit; // secondary weapon shots hit
258 unsigned int p_bonehead_hits; // alltime primary friendly hits
259 unsigned int s_bonehead_hits; // alltime secondary friendly hits
260 int bonehead_kills; // alltime friendly kills
262 unsigned int missions_flown; // total # of missions flown
263 unsigned int flight_time; // total # of flight hours the player has
264 time_t last_flown; // last time the player has flown
265 time_t last_backup; // so we can easily call scoring_level_backout()
268 int m_medal_earned; // which medal (if any) earned this mission
269 int m_badge_earned; // which badge was earned. Calculated after mission is over
270 int m_promotion_earned; // was a promotion earned. Calculated after mission is over
273 ushort m_kills[MAX_SHIP_TYPES]; // this will represent all kills in the mission (bonehead or not)
274 ushort m_okKills[MAX_SHIP_TYPES]; // this will be only the "valid" kills the player made
275 int m_kill_count; // total kills for this mission
276 int m_kill_count_ok; // total (non-friendly) kills for this mission
277 int m_assists; // player assits for the mission
278 unsigned int mp_shots_fired; // primary shots fired for the mission
279 unsigned int ms_shots_fired; // secondary shots fired for the mission
280 unsigned int mp_shots_hit; // primary shots hit for the mission
281 unsigned int ms_shots_hit; // secondary shots hit for the mission
282 unsigned int mp_bonehead_hits; // primary friendly hits for the mission
283 unsigned int ms_bonehead_hits; // secondary friendly hits for the mission
284 int m_bonehead_kills; // # of friendly kills for the mission
285 int m_player_deaths; // player deaths for the mission (really only useful for multiplayer)
287 // kills by player for multiplayer dogfight
288 ushort m_dogfight_kills[MAX_PLAYERS];
291 extern rank_stuff Ranks[NUM_RANKS];
293 void init_scoring_element(scoring_struct *s);
295 void parse_rank_tbl();
296 void scoring_level_init( scoring_struct *score );
297 void scoring_level_close(int accepted = 1);
298 void scoring_backout_accept( scoring_struct *score );
299 void scoring_do_accept( scoring_struct *score );
301 // function to give a medal to a player if he earned it
302 void scoring_check_medal(scoring_struct *sc);
304 void scoring_add_damage(object *ship_obj,object *other_obj,float damage);
305 void scoring_eval_kill(object *ship_obj);
306 void scoring_eval_assists(ship *sp,int killer_sig);
308 // bash the passed player to the specified rank
309 void scoring_bash_rank(player *pl,int rank);
311 // eval a hit on an object (for primary and secondary hit purposes)
312 void scoring_eval_hit(object *hit_obj, object *other_obj, int from_blast = 0);
314 // get a scaling factor for adding/subtracting from mission score
315 float scoring_get_scale_factor();