2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Graphics/Scaler.h $
15 * Header file for bitmap scaler.
18 * Revision 1.2 2002/06/09 04:41:14 relnev
19 * added copyright header
21 * Revision 1.1.1.1 2002/05/03 03:28:12 root
25 * 2 10/07/98 10:53a Dave
28 * 1 10/07/98 10:49a Dave
30 * 9 3/10/98 4:19p John
31 * Cleaned up graphics lib. Took out most unused gr functions. Made D3D
32 * & Glide have popups and print screen. Took out all >8bpp software
33 * support. Made Fred zbuffer. Made zbuffer allocate dynamically to
34 * support Fred. Made zbuffering key off of functions rather than one
37 * 8 11/30/97 12:18p John
38 * added more 24 & 32-bpp primitives
40 * 7 10/15/97 4:48p John
41 * added 16-bpp aascaler
43 * 6 8/04/97 4:47p John
46 * 5 11/07/96 6:19p John
47 * Added a bunch of 16bpp primitives so the game sort of runs in 16bpp
50 * 4 10/26/96 1:40p John
51 * Added some now primitives to the 2d library and
52 * cleaned up some old ones.
64 // Scales current bitmap between va and vb
65 void gr8_scaler(vertex *va, vertex *vb );
66 void gr8_aascaler(vertex *va, vertex *vb );