2 * $Logfile: /Freespace2/code/Hud/HUDreticle.h $
7 * Header file for functions to draw and manage the reticle
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 3 12/21/98 5:02p Dave
15 * Modified all hud elements to be multi-resolution friendly.
17 * 2 10/07/98 10:53a Dave
20 * 1 10/07/98 10:49a Dave
22 * 5 4/08/98 10:34p Allender
23 * make threat indicators work in multiplayer. Fix socket problem (once
26 * 4 11/04/97 7:49p Lawrance
27 * integrating new HUD reticle and shield icons
29 * 3 12/08/96 1:54a Lawrance
30 * integrating hud configuration
32 * 2 10/28/96 4:54p Lawrance
33 * moving #defines to header file since other files need to reference them
35 * 1 10/24/96 11:50a Lawrance
46 extern int Outer_circle_radius[GR_NUM_RESOLUTIONS];
47 extern int Hud_reticle_center[GR_NUM_RESOLUTIONS][2];
49 void hud_init_reticle();
50 void hud_update_reticle( player *pp );
51 void hud_show_reticle();
53 void hud_draw_outer_reticle();
54 void hud_draw_center_reticle();
55 void hud_draw_throttle_gauge();
56 void hud_draw_target_throttle_gauge();