2 //**************************************************************************
4 //** h2def.h : Heretic 2 : Raven Software, Corp.
11 //**************************************************************************
21 #include <sys/types.h>
25 #define VERSION_TEXT "v1.1"
27 #define VERSION_PLATFORM "Linux"
31 // Uncomment, to enable all timebomb stuff
33 #define TIMEBOMB_YEAR 95 // years since 1900
34 #define TIMEBOMB_STARTDATE 268 // initial date (9/26)
35 #define TIMEBOMB_ENDDATE 301 // end date (10/29)
37 // if rangecheck is undefined, most parameter validation debugging code
38 // will not be compiled
39 #ifndef NORANGECHECKING
47 //#define VERSIONTEXT "ID V1.2"
48 //#define VERSIONTEXT "RETAIL STORE BETA" // 9/26/95
49 //#define VERSIONTEXT "DVL BETA 10 05 95" // Used for GT for testing
50 //#define VERSIONTEXT "DVL BETA 10 07 95" // Just an update for Romero
51 //#define VERSIONTEXT "FINAL 1.0 (10 13 95)" // Just an update for Romero
54 #define VERSIONTEXT "Version 1.3 +R "__DATE__" (BCP)"
56 #define VERSIONTEXT "Version 1.3 "__DATE__" (BCP)"
60 #define VERSIONTEXT "Version 1.3 +R "__DATE__" ("VER_ID")"
62 #define VERSIONTEXT "Version 1.3 "__DATE__" ("VER_ID")"
66 // all exterior data is defined here
69 // all important printed strings
72 // header generated by multigen utility
75 extern byte *destview, *destscreen; // PC direct to screen pointers
78 // most key data are simple ascii (uppercased)
80 #define KEY_RIGHTARROW 0xae
81 #define KEY_LEFTARROW 0xac
82 #define KEY_UPARROW 0xad
83 #define KEY_DOWNARROW 0xaf
86 #define KEY_F1 (0x80+0x3b)
87 #define KEY_F2 (0x80+0x3c)
88 #define KEY_F3 (0x80+0x3d)
89 #define KEY_F4 (0x80+0x3e)
90 #define KEY_F5 (0x80+0x3f)
91 #define KEY_F6 (0x80+0x40)
92 #define KEY_F7 (0x80+0x41)
93 #define KEY_F8 (0x80+0x42)
94 #define KEY_F9 (0x80+0x43)
95 #define KEY_F10 (0x80+0x44)
96 #define KEY_F11 (0x80+0x57)
97 #define KEY_F12 (0x80+0x58)
99 #define KEY_BACKSPACE 127
100 #define KEY_PAUSE 0xff
102 #define KEY_EQUALS 0x3d
103 #define KEY_MINUS 0x2d
105 #define KEY_RSHIFT (0x80+0x36)
106 #define KEY_RCTRL (0x80+0x1d)
107 #define KEY_RALT (0x80+0x38)
109 #define KEY_LALT KEY_RALT
111 #define KEY_FIVE 0x35
113 #define KEY_SEVEN 0x37
114 #define KEY_EIGHT 0x38
115 #define KEY_NINE 0x39
116 #define KEY_ZERO 0x30
117 #define KEY_BACKSLASH 0x5C
120 #define MAXCHAR ((char)0x7f)
121 #define MAXSHORT ((short)0x7fff)
122 #define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
123 #define MAXLONG ((long)0x7fffffff)
125 #define MINCHAR ((char)0x80)
126 #define MINSHORT ((short)0x8000)
127 #define MININT ((int)0x80000000) /* max negative 32-bit integer */
128 #define MINLONG ((long)0x80000000)
130 #define FINEANGLES 8192
131 #define FINEMASK (FINEANGLES-1)
132 #define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
135 ===============================================================================
139 ===============================================================================
142 //#define NUMARTIFCTS 28
144 #define TICRATE 35 // number of tics / second
145 #define TICSPERSEC 35
147 #define MINIMUM_HEAP_SIZE 0x800000 // 8 meg
148 #define MAXIMUM_HEAP_SIZE 0x2000000 // 32 meg
151 #define FRACUNIT (1<<FRACBITS)
155 typedef unsigned int uint;
158 //#define ANGLE_1 0x01000000
159 #define ANGLE_45 0x20000000
160 #define ANGLE_90 0x40000000
161 #define ANGLE_180 0x80000000
162 #define ANGLE_MAX 0xffffffff
163 #define ANGLE_1 (ANGLE_45/45)
164 #define ANGLE_60 (ANGLE_180/3)
166 #define ANG45 0x20000000
167 #define ANG90 0x40000000
168 #define ANG180 0x80000000
169 #define ANG270 0xc0000000
171 typedef unsigned angle_t;
193 int data1; // keys / mouse/joystick buttons
194 int data2; // mouse/joystick x move
195 int data3; // mouse/joystick y move
200 char forwardmove; // *2048 for move
201 char sidemove; // *2048 for move
202 short angleturn; // <<16 for angle delta
203 short consistancy; // checks for net game
206 byte lookfly; // look/fly up/down/centering
207 byte arti; // artitype_t to use
212 #define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
213 #define BT_WEAPONMASK (8+16+32)
214 #define BT_WEAPONSHIFT 3
216 #define BT_SPECIAL 128 // game events, not really buttons
217 #define BTS_SAVEMASK (4+8+16)
218 #define BTS_SAVESHIFT 2
219 #define BT_SPECIALMASK 3
220 #define BTS_PAUSE 1 // pause the game
221 #define BTS_SAVEGAME 2 // save the game at each console
222 // savegame slot numbers occupy the second byte of buttons
224 // The top 3 bits of the artifact field in the ticcmd_t struct are used
225 // as additional flags
226 #define AFLAG_MASK 0x3F
227 #define AFLAG_SUICIDE 0x40
228 #define AFLAG_JUMP 0x80
271 int scantranslate; // PC scan code hack
272 int untranslated; // lousy hack
275 ===============================================================================
279 ===============================================================================
282 // think_t is a function pointer to a routine to handle an actor
283 typedef void (*think_t) ();
285 typedef struct thinker_s
287 struct thinker_s *prev, *next;
293 typedef struct mobj_s
295 thinker_t thinker; // thinker node
299 struct mobj_s *snext, *sprev; // links in sector (if needed)
301 spritenum_t sprite; // used to find patch_t and flip value
302 int frame; // might be ord with FF_FULLBRIGHT
305 struct mobj_s *bnext, *bprev; // links in blocks (if needed)
306 struct subsector_s *subsector;
307 fixed_t floorz, ceilingz; // closest together of contacted secs
308 fixed_t floorpic; // contacted sec floorpic
309 fixed_t radius, height; // for movement checking
310 fixed_t momx, momy, momz; // momentums
311 int validcount; // if == validcount, already checked
313 mobjinfo_t *info; // &mobjinfo[mobj->type]
314 int tics; // state tic counter
316 int damage; // For missiles
318 int flags2; // Heretic flags
319 int special1; // Special info
320 int special2; // Special info
323 int movecount; // when 0, select a new dir
324 struct mobj_s *target; // thing being chased/attacked (or NULL)
325 // also the originator for missiles
326 int reactiontime; // if non 0, don't attack yet
327 // used by player to freeze a bit after
329 int threshold; // if > 0, the target will be chased
330 // no matter what (even if shot)
331 struct player_s *player; // only valid if type == MT_PLAYER
332 int lastlook; // player number last looked for
333 fixed_t floorclip; // value to use for floor clipping
334 int archiveNum; // Identity during archive
335 short tid; // thing identifier
336 byte special; // special
337 byte args[5]; // special arguments
340 // each sector has a degenmobj_t in it's center for sound origin purposes
343 thinker_t thinker; // not used for anything
347 // Most damage defined using HITDICE
348 #define HITDICE(a) ((1+(P_Random()&7))*a)
353 #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
354 #define FF_FRAMEMASK 0x7fff
356 // --- mobj.flags ---
358 #define MF_SPECIAL 1 // call P_SpecialThing when touched
360 #define MF_SHOOTABLE 4
361 #define MF_NOSECTOR 8 // don't use the sector links
362 // (invisible but touchable)
363 #define MF_NOBLOCKMAP 16 // don't use the blocklinks
364 // (inert but displayable)
366 #define MF_JUSTHIT 64 // try to attack right back
367 #define MF_JUSTATTACKED 128 // take at least one step before attacking
368 #define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
369 #define MF_NOGRAVITY 512 // don't apply gravity every tic
372 #define MF_DROPOFF 0x400 // allow jumps from high places
373 #define MF_PICKUP 0x800 // for players to pick up items
374 #define MF_NOCLIP 0x1000 // player cheat
375 #define MF_SLIDE 0x2000 // keep info about sliding along walls
376 #define MF_FLOAT 0x4000 // allow moves to any height, no gravity
377 #define MF_TELEPORT 0x8000 // don't cross lines or look at heights
378 #define MF_MISSILE 0x10000 // don't hit same species, explode on block
380 #define MF_ALTSHADOW 0x20000 // alternate fuzzy draw
381 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
382 #define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
383 #define MF_CORPSE 0x100000 // don't stop moving halfway off a step
384 #define MF_INFLOAT 0x200000 // floating to a height for a move, don't
385 // auto float to target's height
387 #define MF_COUNTKILL 0x400000 // count towards intermission kill total
388 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting)
390 #define MF_SKULLFLY 0x1000000 // skull in flight
391 #define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
393 //#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
394 #define MF_TRANSLATION 0x1c000000 // use a translation table (>>MF_TRANSHIFT)
395 #define MF_TRANSSHIFT 26 // table for player colormaps
398 // --- mobj.flags2 ---
400 #define MF2_LOGRAV 0x00000001 // alternate gravity setting
401 #define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
403 #define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
404 #define MF2_BLASTED 0x00000008 // missile will pass through ghosts
405 #define MF2_FLY 0x00000010 // fly mode is active
406 #define MF2_FLOORCLIP 0x00000020 // if feet are allowed to be clipped
407 #define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
408 #define MF2_NOTELEPORT 0x00000080 // does not teleport
409 #define MF2_RIP 0x00000100 // missile rips through solid
411 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
413 #define MF2_SLIDE 0x00000400 // slides against walls
414 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
416 #define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
417 // this flag will allow the mobj to
418 // pass over/under other mobjs.
419 #define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
420 #define MF2_DROPPED 0x00004000 // dropped by a demon
421 #define MF2_BOSS 0x00008000 // mobj is a major boss
422 #define MF2_FIREDAMAGE 0x00010000 // does fire damage
423 #define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
425 #define MF2_TELESTOMP 0x00040000 // mobj can stomp another
426 #define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
427 #define MF2_DONTDRAW 0x00100000 // don't generate a vissprite
428 #define MF2_IMPACT 0x00200000 // an MF_MISSILE mobj can activate
430 #define MF2_PUSHWALL 0x00400000 // mobj can push walls
431 #define MF2_MCROSS 0x00800000 // can activate monster cross lines
432 #define MF2_PCROSS 0x01000000 // can activate projectile cross lines
433 #define MF2_CANTLEAVEFLOORPIC 0x02000000 // stay within a certain floor type
434 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable,
435 // but still considered solid
436 #define MF2_INVULNERABLE 0x08000000 // mobj is invulnerable
437 #define MF2_DORMANT 0x10000000 // thing is dormant
438 #define MF2_ICEDAMAGE 0x20000000 // does ice damage
439 #define MF2_SEEKERMISSILE 0x40000000 // is a seeker (for reflection)
440 #define MF2_REFLECTIVE 0x80000000 // reflects missiles
442 //=============================================================================
444 // ===== Player Class Types =====
458 PST_DEAD, // dead on the ground
459 PST_REBORN // ready to restart
462 // psprites are scaled shapes directly on the view screen
463 // coordinates are given for a 320*200 view screen
473 state_t *state; // a NULL state means not active
478 /* Old Heretic key type
549 extern weaponinfo_t WeaponInfo[NUMWEAPONS][NUMCLASSES];
554 arti_invulnerability,
571 arti_puzzskull = arti_firstpuzzitem,
605 #define INVULNTICS (30*35)
606 #define INVISTICS (60*35)
607 #define INFRATICS (120*35)
608 #define IRONTICS (60*35)
609 #define WPNLEV2TICS (40*35)
610 #define FLIGHTTICS (60*35)
611 #define SPEEDTICS (45*35)
612 #define MORPHTICS (40*35)
613 #define MAULATORTICS (25*35)
615 #define MESSAGETICS (4*35)
616 #define BLINKTHRESHOLD (4*35)
618 #define NUMINVENTORYSLOTS NUMARTIFACTS
634 typedef struct player_s
637 playerstate_t playerstate;
640 #if defined( __cplusplus )
641 pclass_t c_class; // player class type
643 pclass_t class; // player class type
646 fixed_t viewz; // focal origin above r.z
647 fixed_t viewheight; // base height above floor for viewz
648 fixed_t deltaviewheight; // squat speed
649 fixed_t bob; // bounded/scaled total momentum
654 int health; // only used between levels, mo->health
655 // is used during levels
656 int armorpoints[NUMARMOR];
658 inventory_t inventory[NUMINVENTORYSLOTS];
659 artitype_t readyArtifact;
661 int inventorySlotNum;
662 int powers[NUMPOWERS];
664 int pieces; // Fourth Weapon pieces
665 signed int frags[MAXPLAYERS]; // kills of other players
666 weapontype_t readyweapon;
667 weapontype_t pendingweapon; // wp_nochange if not changing
668 boolean weaponowned[NUMWEAPONS];
670 int attackdown, usedown; // true if button down last tic
671 int cheats; // bit flags
673 int refire; // refired shots are less accurate
675 int killcount, itemcount, secretcount; // for intermission
676 char message[80]; // hint messages
677 int messageTics; // counter for showing messages
678 short ultimateMessage;
680 int damagecount, bonuscount;// for screen flashing
681 int poisoncount; // screen flash for poison damage
682 mobj_t *poisoner; // NULL for non-player mobjs
683 mobj_t *attacker; // who did damage (NULL for floors)
684 int extralight; // so gun flashes light up areas
685 int fixedcolormap; // can be set to REDCOLORMAP, etc
686 int colormap; // 0-3 for which color to draw player
687 pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
688 int morphTics; // player is a pig if > 0
689 uint jumpTics; // delay the next jump for a moment
690 unsigned int worldTimer; // total time the player's been playing
695 #define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
698 #define BACKUPTICS 12
702 unsigned checksum; // high bit is retransmit request
703 byte retransmitfrom; // only valid if NCMD_RETRANSMIT
705 byte player, numtics;
706 ticcmd_t cmds[BACKUPTICS];
712 short intnum; // DOOM executes an int to execute commands
714 // communication between DOOM and the driver
715 short command; // CMD_SEND or CMD_GET
716 short remotenode; // dest for send, set by get (-1 = no packet)
717 short datalength; // bytes in doomdata to be sent
719 // info common to all nodes
720 short numnodes; // console is allways node 0
721 short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
722 short extratics; // 1 = send a backup tic in every packet
723 short deathmatch; // 1 = deathmatch
724 short savegame; // -1 = new game, 0-5 = load savegame
725 short episode; // 1-3
729 // info specific to this node
732 short angleoffset; // 1 = left, 0 = center, -1 = right
733 short drone; // 1 = drone
735 // packet data to be sent
739 #define DOOMCOM_ID 0x12345678l
741 extern doomcom_t *doomcom;
742 extern doomdata_t *netbuffer; // points inside doomcom
744 #define MAXNETNODES 16 // max computers in a game
750 #define SBARHEIGHT 39 // status bar height at bottom of screen
752 void NET_SendFrags(player_t *player);
755 ===============================================================================
759 ===============================================================================
762 #define TELEFOGHEIGHT (32*FRACUNIT)
766 extern event_t events[MAXEVENTS];
767 extern int eventhead;
768 extern int eventtail;
770 extern fixed_t finesine[5*FINEANGLES/4];
771 extern fixed_t *finecosine;
773 extern gameaction_t gameaction;
775 extern boolean paused;
777 extern boolean shareware; // true if other episodes not present
779 extern boolean DevMaps; // true = map development mode
780 extern char *DevMapsDir; // development maps directory
782 extern boolean nomonsters; // checkparm of -nomonsters
784 extern boolean respawnparm; // checkparm of -respawn
786 extern boolean randomclass; // checkparm of -randclass
788 extern boolean debugmode; // checkparm of -debug
790 extern boolean usergame; // ok to save / end game
792 extern boolean ravpic; // checkparm of -ravpic
794 extern boolean altpal; // checkparm to use an alternate palette routine
796 extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
798 extern boolean deathmatch; // only if started as net death
800 extern boolean netgame; // only true if >1 player
802 extern boolean cmdfrag; // true if a CMD_FRAG packet should be sent out every
805 extern boolean playeringame[MAXPLAYERS];
806 extern pclass_t PlayerClass[MAXPLAYERS];
808 extern int consoleplayer; // player taking events and displaying
810 extern int displayplayer;
812 extern int viewangleoffset; // ANG90 = left side, ANG270 = right
814 extern player_t players[MAXPLAYERS];
816 extern boolean singletics; // debug flag to cancel adaptiveness
818 extern boolean DebugSound; // debug flag for displaying sound info
820 extern boolean demoplayback;
821 extern int maxzone; // Maximum chunk allocated for zone heap
823 extern int Sky1Texture;
824 extern int Sky2Texture;
826 extern gamestate_t gamestate;
827 extern skill_t gameskill;
828 //extern boolean respawnmonsters;
829 extern int gameepisode;
832 extern int levelstarttic; // gametic at level start
833 extern int leveltime; // tics in game play for par
835 extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
838 //#define MAXNETNODES 8
840 extern ticcmd_t localcmds[BACKUPTICS];
842 extern int gametic, maketic;
843 extern int nettics[MAXNETNODES];
845 #define MAXDEATHMATCHSTARTS 16
846 extern mapthing_t *deathmatch_p;
847 extern mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS];
849 // Position indicator for cooperative net-play reborn
850 extern int RebornPosition;
852 #define MAX_PLAYER_STARTS 8
853 extern mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
855 extern int viewwindowx;
856 extern int viewwindowy;
857 extern int viewwidth;
858 extern int scaledviewwidth;
859 extern int viewheight;
861 extern int mouseSensitivity;
863 extern boolean precache; // if true, load all graphics at level load
865 extern byte *screen; // off screen work buffer, from V_video.c
867 extern boolean singledemo; // quit after playing a demo from cmdline
869 extern FILE *debugfile;
870 extern int bodyqueslot;
871 extern skill_t startskill;
872 extern int startepisode;
874 extern boolean autostart;
878 ===============================================================================
882 ===============================================================================
886 fixed_t FixedMul (fixed_t a, fixed_t b);
887 fixed_t FixedDiv (fixed_t a, fixed_t b);
888 fixed_t FixedDiv2 (fixed_t a, fixed_t b);
892 #define FixedMul(fa,fb) ({ int __value, __fb = (fb); \
893 __asm__("imul %%ebx; shrd $16,%%edx,%%eax" \
895 : "0" (fa), "b" (__fb) \
896 : "edx" ); __value; })
897 #define FixedDiv2(fa,fb) ({ int __value; \
898 __asm__("cdq; shld $16,%%eax,%%edx; sall $16,%%eax; idiv %%ebx" \
900 : "0" (fa), "b" (fb) \
901 : "edx" ); __value; })
904 #ifdef __BIG_ENDIAN__
905 short ShortSwap(short);
907 #define SHORT(x) ShortSwap(x)
908 #define LONG(x) LongSwap(x)
918 // tags < 100 are not overwritten until freed
919 #define PU_STATIC 1 // static entire execution time
920 #define PU_SOUND 2 // static while playing
921 #define PU_MUSIC 3 // static while playing
922 #define PU_DAVE 4 // anything else Dave wants static
923 #define PU_LEVEL 50 // static until level exited
924 #define PU_LEVSPEC 51 // a special thinker in a level
925 // tags >= 100 are purgable whenever needed
926 #define PU_PURGELEVEL 100
931 void *Z_Malloc (int size, int tag, void *ptr);
932 void Z_Free (void *ptr);
933 void Z_FreeTags (int lowtag, int hightag);
934 //void Z_DumpHeap (int lowtag, int hightag);
935 //void Z_FileDumpHeap (FILE *f);
936 void Z_CheckHeap (void);
937 void Z_ChangeTag2 (void *ptr, int tag);
938 //int Z_FreeMemory (void);
940 typedef struct memblock_s
942 int size; // including the header and possibly tiny fragments
943 void **user; // NULL if a free block
944 int tag; // purgelevel
945 int id; // should be ZONEID
946 struct memblock_s *next, *prev;
949 #define Z_ChangeTag(p,t) \
951 if (( (memblock_t *)( (byte *)(p) - sizeof(memblock_t)))->id!=0x1d4a11) \
952 I_Error("Z_CT at "__FILE__":%i",__LINE__); \
962 int handle,position,size;
965 extern lumpinfo_t *lumpinfo;
968 void W_InitMultipleFiles(char **filenames);
969 void W_OpenAuxiliary(char *filename);
970 void W_CloseAuxiliaryFile(void);
971 void W_CloseAuxiliary(void);
972 void W_UsePrimary(void);
973 void W_UseAuxiliary(void);
974 int W_CheckNumForName(char *name);
975 int W_GetNumForName(char *name);
976 int W_LumpLength(int lump);
977 void W_ReadLump(int lump, void *dest);
978 void *W_CacheLumpNum(int lump, int tag);
979 void *W_CacheLumpName(char *name, int tag);
985 // not a globally visible function, just included for source reference
986 // calls all startup code
987 // parses command line options
988 // if not overrided, calls N_AdvanceDemo
990 void H2_GameLoop(void);
991 // not a globally visible function, just included for source reference
992 // called by H2_Main, never exits
993 // manages timing and IO
994 // calls all ?_Responder, ?_Ticker, and ?_Drawer functions
995 // calls I_GetTime, I_StartFrame, and I_StartTic
997 void H2_PostEvent(event_t *ev);
998 // called by IO functions when input is detected
1000 void NetUpdate (void);
1001 // create any new ticcmds and broadcast to other players
1003 void D_QuitNetGame (void);
1004 // broadcasts special packets to other players to notify of game exit
1006 void TryRunTics (void);
1012 #define SCREENWIDTH 320
1013 #define SCREENHEIGHT 200
1015 #define SCREENWIDTH 560
1016 #define SCREENHEIGHT 375
1019 byte *I_ZoneBase (int *size);
1020 // called by startup code to get the ammount of memory to malloc
1021 // for the zone management
1023 int I_GetTime (void);
1024 // called by H2_GameLoop
1025 // returns current time in tics
1027 void I_StartFrame (void);
1028 // called by H2_GameLoop
1029 // called before processing any tics in a frame (just after displaying a frame)
1030 // time consuming syncronous operations are performed here (joystick reading)
1031 // can call H2_PostEvent
1033 void I_StartTic (void);
1034 // called by H2_GameLoop
1035 // called before processing each tic in a frame
1036 // quick syncronous operations are performed here
1037 // can call H2_PostEvent
1039 // asyncronous interrupt functions should maintain private ques that are
1040 // read by the syncronous functions to be converted into events
1043 // called by H2_Main
1044 // determines the hardware configuration and sets up the video mode
1046 void I_InitGraphics (void);
1048 void I_InitNetwork (void);
1049 void I_NetCmd (void);
1051 void I_CheckExternDriver(void);
1053 void I_Error (char *error, ...);
1054 // called by anything that can generate a terminal error
1055 // bad exit with diagnostic message
1058 // called by M_Responder when quit is selected
1059 // clean exit, displays sell blurb
1061 void I_SetPalette (byte *palette);
1062 // takes full 8 bit values
1064 void I_Update(void);
1065 // Copy buffer to video
1067 void I_WipeUpdate(wipe_t wipe);
1068 // Copy buffer to video with wipe effect
1070 void I_WaitVBL(int count);
1071 // wait for vertical retrace or pause a bit
1073 void I_BeginRead (void);
1074 void I_EndRead (void);
1076 byte *I_AllocLow (int length);
1077 // allocates from low memory under dos, just mallocs under unix
1079 void I_Tactile (int on, int off, int total);
1081 #if defined(__linux)
1082 extern boolean useexterndriver;
1085 #define EBT_OPENDOOR 2
1087 #define EBT_STRAFE 8
1088 #define EBT_MAP 0x10
1089 #define EBT_INVENTORYLEFT 0x20
1090 #define EBT_INVENTORYRIGHT 0x40
1091 #define EBT_USEARTIFACT 0x80
1092 #define EBT_FLYDROP 0x100
1093 #define EBT_CENTERVIEW 0x200
1094 #define EBT_PAUSE 0x400
1095 #define EBT_WEAPONCYCLE 0x800
1096 #define EBT_JUMP 0x1000
1100 short vector; // Interrupt vector
1102 signed char moveForward; // forward/backward (maxes at 50)
1103 signed char moveSideways; // strafe (maxes at 24)
1104 short angleTurn; // turning speed (640 [slow] 1280 [fast])
1105 short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
1106 signed char pitch; // look up/down (-110 : +90)
1107 signed char flyDirection; // flyheight (+1/-1)
1108 unsigned short buttons; // EBT_* flags
1116 void G_DeathMatchSpawnPlayer (int playernum);
1118 void G_InitNew (skill_t skill, int episode, int map);
1120 void G_DeferedInitNew (skill_t skill, int episode, int map);
1121 // can be called by the startup code or M_Responder
1122 // a normal game starts at map 1, but a warp test can start elsewhere
1124 void G_DeferredNewGame(skill_t skill);
1126 void G_DeferedPlayDemo (char *demo);
1128 void G_LoadGame(int slot);
1129 // can be called by the startup code or M_Responder
1130 // calls P_SetupLevel or W_EnterWorld
1131 void G_DoLoadGame (void);
1133 void G_SaveGame (int slot, char *description);
1134 // called by M_Responder
1136 void G_RecordDemo (skill_t skill, int numplayers, int episode
1137 , int map, char *name);
1138 // only called by startup code
1140 void G_PlayDemo (char *name);
1141 void G_TimeDemo (char *name);
1143 void G_TeleportNewMap(int map, int position);
1145 void G_Completed(int map, int position);
1146 //void G_ExitLevel (void);
1147 //void G_SecretExitLevel (void);
1149 void G_StartNewGame(skill_t skill);
1150 void G_StartNewInit(void);
1152 void G_WorldDone (void);
1154 void G_Ticker (void);
1155 boolean G_Responder (event_t *ev);
1157 void G_ScreenShot (void);
1163 #define HXS_VERSION_TEXT "HXS Ver 2.37"
1164 #define HXS_VERSION_TEXT_LENGTH 16
1165 #define HXS_DESCRIPTION_LENGTH 24
1167 void SV_SaveGame(int slot, char *description);
1168 void SV_SaveMap(boolean savePlayers);
1169 void SV_LoadGame(int slot);
1170 void SV_MapTeleport(int map, int position);
1171 void SV_LoadMap(void);
1172 void SV_InitBaseSlot(void);
1173 void SV_UpdateRebornSlot(void);
1174 void SV_ClearRebornSlot(void);
1175 boolean SV_RebornSlotAvailable(void);
1176 int SV_GetRebornSlot(void);
1182 void P_Ticker (void);
1183 // called by C_Ticker
1184 // can call G_PlayerExited
1185 // carries out all thinking of monsters and players
1187 void P_SetupLevel (int episode, int map, int playermask, skill_t skill);
1188 // called by W_Ticker
1191 // called by startup code
1193 int P_GetMapCluster(int map);
1194 int P_TranslateMap(int map);
1195 int P_GetMapCDTrack(int map);
1196 int P_GetMapWarpTrans(int map);
1197 int P_GetMapNextMap(int map);
1198 int P_GetMapSky1Texture(int map);
1199 int P_GetMapSky2Texture(int map);
1200 char *P_GetMapName(int map);
1201 fixed_t P_GetMapSky1ScrollDelta(int map);
1202 fixed_t P_GetMapSky2ScrollDelta(int map);
1203 boolean P_GetMapDoubleSky(int map);
1204 boolean P_GetMapLightning(int map);
1205 boolean P_GetMapFadeTable(int map);
1206 char *P_GetMapSongLump(int map);
1207 void P_PutMapSongLump(int map, char *lumpName);
1208 int P_GetCDStartTrack(void);
1209 int P_GetCDEnd1Track(void);
1210 int P_GetCDEnd2Track(void);
1211 int P_GetCDEnd3Track(void);
1212 int P_GetCDIntermissionTrack(void);
1213 int P_GetCDTitleTrack(void);
1219 extern boolean setsizeneeded;
1221 extern boolean BorderNeedRefresh;
1222 extern boolean BorderTopRefresh;
1224 extern int UpdateState;
1225 // define the different areas for the dirty map
1226 #define I_NOUPDATE 0
1227 #define I_FULLVIEW 1
1229 #define I_MESSAGES 4
1230 #define I_FULLSCRN 8
1232 void R_RenderPlayerView (player_t *player);
1233 // called by G_Drawer
1236 // called by startup code
1238 void R_DrawViewBorder (void);
1239 void R_DrawTopBorder (void);
1240 // if the view size is not full screen, draws a border around it
1242 void R_SetViewSize (int blocks, int detail);
1243 // called by M_Responder
1245 int R_FlatNumForName (char *name);
1247 int R_TextureNumForName (char *name);
1248 int R_CheckTextureNumForName (char *name);
1249 // called by P_Ticker for switches and animations
1250 // returns the texture number for the texture name
1257 extern char **myargv;
1258 extern int localQuakeHappening[MAXPLAYERS];
1260 int M_CheckParm(char *check);
1261 // returns the position of the given parameter in the arg list (0 if not found)
1262 boolean M_ParmExists(char *check);
1264 void M_ExtractFileBase(char *path, char *dest);
1266 void M_ForceUppercase(char *text);
1267 // Changes a string to uppercase
1269 int M_Random (void);
1270 // returns a number from 0 to 255
1272 extern unsigned char rndtable[256];
1273 extern int prndindex;
1274 #define P_Random() rndtable[(++prndindex)&0xff]
1275 // as M_Random, but used only by the play simulation
1277 void M_ClearRandom (void);
1278 // fix randoms for demos
1280 void M_FindResponseFile(void);
1282 void M_ClearBox (fixed_t *box);
1283 void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y);
1284 // bounding box functions
1286 boolean M_WriteFile(char const *name, void *source, int length);
1287 int M_ReadFile(char const *name, byte **buffer);
1288 int M_ReadFileCLib(char const *name, byte **buffer);
1290 void M_ScreenShot (void);
1292 void M_LoadDefaults(char *fileName);
1294 void M_SaveDefaults (void);
1296 int M_DrawText (int x, int y, boolean direct, char *string);
1298 //------------------------------
1300 //------------------------------
1302 void SC_Open(char *name);
1303 void SC_OpenLump(char *name);
1304 void SC_OpenFile(char *name);
1305 void SC_OpenFileCLib(char *name);
1306 void SC_Close(void);
1307 boolean SC_GetString(void);
1308 void SC_MustGetString(void);
1309 void SC_MustGetStringName(char *name);
1310 boolean SC_GetNumber(void);
1311 void SC_MustGetNumber(void);
1312 void SC_UnGet(void);
1313 //boolean SC_Check(void);
1314 boolean SC_Compare(char *text);
1315 int SC_MatchString(char **strings);
1316 int SC_MustMatchString(char **strings);
1317 void SC_ScriptError(char *message);
1319 extern char *sc_String;
1320 extern int sc_Number;
1322 extern boolean sc_End;
1323 extern boolean sc_Crossed;
1324 extern boolean sc_FileScripts;
1325 extern char *sc_ScriptsDir;
1327 //------------------------------
1329 //------------------------------
1334 SEQ_PLATFORM_HEAVY, // same script as a normal platform
1336 SEQ_PLATFORM_CREAK, // same script as a normal platform
1337 SEQ_PLATFORM_SILENCE,
1342 SEQ_PLATFORM_METAL2,
1372 void SN_InitSequenceScript(void);
1373 void SN_StartSequence(mobj_t *mobj, int sequence);
1374 void SN_StartSequenceName(mobj_t *mobj, char *name);
1375 void SN_StopSequence(mobj_t *mobj);
1376 void SN_UpdateActiveSequences(void);
1377 void SN_StopAllSequences(void);
1378 int SN_GetSequenceOffset(int sequence, int *sequencePtr);
1379 void SN_ChangeNodeData(int nodeNum, int seqOffset, int delayTics, int volume,
1380 int currentSoundID);
1383 typedef struct seqnode_s seqnode_t;
1397 extern int ActiveSequences;
1398 extern seqnode_t *SequenceListHead;
1400 extern boolean nosound;
1401 extern int mouselook;
1402 extern int globheight;
1403 extern int globwidth;
1404 extern int lu2sux(int x);
1405 extern int lu2suy(int y);
1406 //----------------------
1407 // Interlude (IN_lude.c)
1408 //----------------------
1410 #define MAX_INTRMSN_MESSAGE_SIZE 1024
1412 extern boolean intermission;
1413 extern char ClusterMessage[MAX_INTRMSN_MESSAGE_SIZE];
1415 void IN_Start(void);
1416 void IN_Ticker(void);
1417 void IN_Drawer(void);
1419 //----------------------
1420 // Chat mode (CT_chat.c)
1421 //----------------------
1424 void CT_Drawer(void);
1425 boolean CT_Responder(event_t *ev);
1426 void CT_Ticker(void);
1427 char CT_dequeueChatChar(void);
1429 extern boolean chatmodeon;
1431 //--------------------
1432 // Finale (F_finale.c)
1433 //--------------------
1435 void F_Drawer(void);
1436 void F_Ticker(void);
1437 void F_StartFinale(void);
1439 //----------------------
1440 // STATUS BAR (SB_bar.c)
1441 //----------------------
1445 extern int SB_state;
1447 void SB_SetClassData(void);
1448 boolean SB_Responder(event_t *event);
1449 void SB_Ticker(void);
1450 void SB_Drawer(void);
1451 void Draw_TeleportIcon(void);
1452 void Draw_SaveIcon(void);
1453 void Draw_LoadIcon(void);
1460 void MN_ActivateMenu(void);
1461 void MN_DeactivateMenu(void);
1462 boolean MN_Responder(event_t *event);
1463 void MN_Ticker(void);
1464 void MN_Drawer(void);
1465 void MN_DrTextA(char *text, int x, int y);
1466 void MN_DrTextAYellow(char *text, int x, int y);
1467 int MN_TextAWidth(char *text);
1468 void MN_DrTextB(char *text, int x, int y);
1469 int MN_TextBWidth(char *text);
1475 extern int dirtybox[4];
1476 extern byte gammatable[5][256];
1477 extern int usegamma;
1479 void V_Init(void); // Allocates buffer screens, call before R_Init
1480 void V_DrawPatch(int x, int y, patch_t *patch);
1481 void V_DrawFuzzPatch(int x, int y, patch_t *patch);
1482 void V_DrawAltFuzzPatch(int x, int y, patch_t *patch);
1483 void V_DrawShadowedPatch(int x, int y, patch_t *patch);
1484 void V_DrawRawScreen(byte *raw);
1489 #define FIX2FLT(x) ((float)((x)>>FRACBITS) + (float)((x)&(FRACUNIT-1)) / (float)(FRACUNIT))
1490 #define Q_FIX2FLT(x) ((float)((x)>>FRACBITS))