2 * $Logfile: /Freespace2/code/Ship/Afterburner.h $
7 * Header file for managing the afterburners
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 3 11/05/98 5:55p Dave
15 * Big pass at reducing #includes
17 * 2 10/07/98 10:53a Dave
20 * 1 10/07/98 10:51a Dave
22 * 6 2/26/98 10:07p Hoffoss
23 * Rewrote state saving and restoring to fix bugs and simplify the code.
25 * 5 8/05/97 10:48a Lawrance
26 * save afterburner data for the player
28 * 4 7/27/97 5:14p Lawrance
29 * add afterburners to the player control info
31 * 3 7/16/97 4:42p Mike
32 * Make afterburner shake viewer, not ship.
33 * Shake for limited time.
34 * Add timestamp_until() function to timer library.
36 * 2 7/11/97 8:57a Lawrance
37 * make afterburner work same for player and AI ships
39 * 1 7/10/97 2:24p Lawrance
44 #ifndef __AFTERBURNER_H__
45 #define __AFTERBURNER_H__
47 #define AFTERBURNER_MIN_DELAY 1000
48 #define ABURN_DECAY_TIME 1500 // time in ms ship shakes after afterburner pressed
53 void afterburners_start(object *objp);
54 void afterburners_stop(object *objp, int key_released = 0);
55 void afterburner_stop_sounds();
56 void afterburners_update(object *objp, float fl_frametime);
57 void afterburner_level_init();
59 #endif /* __AFTERBURNER_H__ */