2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
27 mfunction_t *ED_FindFunction (char *name);
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
48 const char *protocolname;
50 int seconds, minutes, hours = 0, j, players;
51 void (*print) (const char *fmt, ...);
53 if (cmd_source == src_command)
57 Cmd_ForwardToServer ();
63 print = SV_ClientPrintf;
65 for (players = 0, j = 0;j < svs.maxclients;j++)
66 if (svs.clients[j].active)
68 print ("host: %s\n", Cvar_VariableString ("hostname"));
69 print ("version: %s build %s\n", gamename, buildstring);
72 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79 default: protocolname = "PROTOCOL_UNKNOWN";break;
81 print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82 print ("map: %s\n", sv.name);
83 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
88 seconds = (int)(realtime - client->connecttime);
89 minutes = seconds / 60;
92 seconds -= (minutes * 60);
95 minutes -= (hours * 60);
99 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
109 Sets client to godmode
112 void Host_God_f (void)
114 if (cmd_source == src_command)
116 Cmd_ForwardToServer ();
122 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
126 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127 if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128 SV_ClientPrint("godmode OFF\n");
130 SV_ClientPrint("godmode ON\n");
133 void Host_Notarget_f (void)
135 if (cmd_source == src_command)
137 Cmd_ForwardToServer ();
143 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
147 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148 if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149 SV_ClientPrint("notarget OFF\n");
151 SV_ClientPrint("notarget ON\n");
154 qboolean noclip_anglehack;
156 void Host_Noclip_f (void)
158 if (cmd_source == src_command)
160 Cmd_ForwardToServer ();
166 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
170 if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
172 noclip_anglehack = true;
173 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174 SV_ClientPrint("noclip ON\n");
178 noclip_anglehack = false;
179 host_client->edict->v->movetype = MOVETYPE_WALK;
180 SV_ClientPrint("noclip OFF\n");
188 Sets client to flymode
191 void Host_Fly_f (void)
193 if (cmd_source == src_command)
195 Cmd_ForwardToServer ();
201 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
205 if (host_client->edict->v->movetype != MOVETYPE_FLY)
207 host_client->edict->v->movetype = MOVETYPE_FLY;
208 SV_ClientPrint("flymode ON\n");
212 host_client->edict->v->movetype = MOVETYPE_WALK;
213 SV_ClientPrint("flymode OFF\n");
224 void Host_Ping_f (void)
230 if (cmd_source == src_command)
232 Cmd_ForwardToServer ();
236 SV_ClientPrint("Client ping times:\n");
237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
242 for (j=0 ; j<NUM_PING_TIMES ; j++)
243 total+=client->ping_times[j];
244 total /= NUM_PING_TIMES;
245 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
250 ===============================================================================
254 ===============================================================================
258 ======================
263 command from the console. Active clients are kicked off.
264 ======================
266 void Host_Map_f (void)
268 char level[MAX_QPATH];
272 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
276 if (cmd_source != src_command)
279 SCR_BeginLoadingPlaque ();
280 cls.demonum = -1; // stop demo loop in case this fails
283 Host_ShutdownServer(false);
285 // remove console or menu
287 key_consoleactive = 0;
289 svs.serverflags = 0; // haven't completed an episode yet
290 allowcheats = sv_cheats.integer != 0;
291 strcpy(level, Cmd_Argv(1));
292 SV_SpawnServer(level);
293 if (sv.active && cls.state == ca_disconnected)
294 CL_EstablishConnection("local:1");
301 Goes to a new map, taking all clients along
304 void Host_Changelevel_f (void)
306 char level[MAX_QPATH];
310 Con_Print("changelevel <levelname> : continue game on a new level\n");
313 if (!sv.active || cls.demoplayback)
315 Con_Print("Only the server may changelevel\n");
318 if (cmd_source != src_command)
321 // remove console or menu
323 key_consoleactive = 0;
325 SV_SaveSpawnparms ();
326 SCR_BeginLoadingPlaque();
327 allowcheats = sv_cheats.integer != 0;
328 strcpy(level, Cmd_Argv(1));
329 SV_SpawnServer(level);
330 if (sv.active && cls.state == ca_disconnected)
331 CL_EstablishConnection("local:1");
338 Restarts the current server for a dead player
341 void Host_Restart_f (void)
343 char mapname[MAX_QPATH];
347 Con_Print("restart : restart current level\n");
350 if (!sv.active || cls.demoplayback)
352 Con_Print("Only the server may restart\n");
355 if (cmd_source != src_command)
358 // remove console or menu
360 key_consoleactive = 0;
362 SCR_BeginLoadingPlaque();
363 allowcheats = sv_cheats.integer != 0;
364 strcpy(mapname, sv.name);
365 SV_SpawnServer(mapname);
366 if (sv.active && cls.state == ca_disconnected)
367 CL_EstablishConnection("local:1");
374 This command causes the client to wait for the signon messages again.
375 This is sent just before a server changes levels
378 void Host_Reconnect_f (void)
382 Con_Print("reconnect : wait for signon messages again\n");
387 //Con_Print("reconnect: no signon, ignoring reconnect\n");
390 SCR_BeginLoadingPlaque();
391 cls.signon = 0; // need new connection messages
395 =====================
398 User command to connect to server
399 =====================
401 void Host_Connect_f (void)
405 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
408 CL_EstablishConnection(Cmd_Argv(1));
413 ===============================================================================
417 ===============================================================================
420 #define SAVEGAME_VERSION 5
426 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
429 void Host_SavegameComment (char *text)
434 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
436 memcpy (text, cl.levelname, strlen(cl.levelname));
437 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
438 memcpy (text+22, kills, strlen(kills));
439 // convert space to _ to make stdio happy
440 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
443 text[SAVEGAME_COMMENT_LENGTH] = '\0';
452 void Host_Savegame_f (void)
457 char comment[SAVEGAME_COMMENT_LENGTH+1];
459 if (cmd_source != src_command)
462 if (cls.state != ca_connected || !sv.active)
464 Con_Print("Not playing a local game.\n");
470 Con_Print("Can't save in intermission.\n");
474 for (i = 0;i < svs.maxclients;i++)
476 if (svs.clients[i].active)
480 Con_Print("Can't save multiplayer games.\n");
483 if (svs.clients[i].edict->v->deadflag)
485 Con_Print("Can't savegame with a dead player\n");
493 Con_Print("save <savename> : save a game\n");
497 if (strstr(Cmd_Argv(1), ".."))
499 Con_Print("Relative pathnames are not allowed.\n");
503 strlcpy (name, Cmd_Argv(1), sizeof (name));
504 FS_DefaultExtension (name, ".sav", sizeof (name));
506 Con_Printf("Saving game to %s...\n", name);
507 f = FS_Open (name, "w", false);
510 Con_Print("ERROR: couldn't open.\n");
514 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
515 Host_SavegameComment (comment);
516 FS_Printf(f, "%s\n", comment);
517 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
518 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
519 FS_Printf(f, "%d\n", current_skill);
520 FS_Printf(f, "%s\n", sv.name);
521 FS_Printf(f, "%f\n",sv.time);
523 // write the light styles
525 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
527 if (sv.lightstyles[i])
528 FS_Printf(f, "%s\n", sv.lightstyles[i]);
535 for (i=0 ; i<sv.num_edicts ; i++)
537 ED_Write (f, EDICT_NUM(i));
541 Con_Print("done.\n");
545 extern mempool_t *edictstring_mempool;
552 void Host_Loadgame_f (void)
555 char filename[MAX_QPATH];
556 char mapname[MAX_QPATH];
565 float spawn_parms[NUM_SPAWN_PARMS];
567 if (cmd_source != src_command)
572 Con_Print("load <savename> : load a game\n");
576 strcpy (filename, Cmd_Argv(1));
577 FS_DefaultExtension (filename, ".sav", sizeof (filename));
579 Con_Printf("Loading game from %s...\n", filename);
581 cls.demonum = -1; // stop demo loop in case this fails
583 f = FS_Open (filename, "r", false);
586 Con_Print("ERROR: couldn't open.\n");
590 str = FS_Getline (f);
591 sscanf (str, "%i\n", &version);
592 if (version != SAVEGAME_VERSION)
595 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
599 SCR_BeginLoadingPlaque ();
601 str = FS_Getline (f);
602 for (i = 0;i < NUM_SPAWN_PARMS;i++)
604 str = FS_Getline (f);
605 sscanf (str, "%f\n", &spawn_parms[i]);
607 // this silliness is so we can load 1.06 save files, which have float skill values
608 str = FS_Getline (f);
609 sscanf (str, "%f\n", &tfloat);
610 current_skill = (int)(tfloat + 0.1);
611 Cvar_SetValue ("skill", (float)current_skill);
613 strcpy (mapname, FS_Getline (f));
615 str = FS_Getline (f);
616 sscanf (str, "%f\n",&time);
618 allowcheats = sv_cheats.integer != 0;
619 SV_SpawnServer (mapname);
622 Con_Print("Couldn't load map\n");
625 sv.paused = true; // pause until all clients connect
628 // load the light styles
630 for (i = 0;i < MAX_LIGHTSTYLES;i++)
632 str = FS_Getline (f);
633 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
634 strcpy (sv.lightstyles[i], str);
637 // load the edicts out of the savegame file
643 for (i = 0;i < (int)sizeof(buf) - 1;i++)
657 if (i == sizeof(buf)-1)
658 Host_Error ("Loadgame buffer overflow");
661 if (!COM_ParseToken(&start, false))
666 if (strcmp(com_token,"{"))
667 Host_Error ("First token isn't a brace");
671 // parse the global vars
672 ED_ParseGlobals (start);
677 if (entnum >= MAX_EDICTS)
678 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
679 while (entnum >= sv.max_edicts)
681 ent = EDICT_NUM(entnum);
682 memset (ent->v, 0, progs->entityfields * 4);
683 ent->e->free = false;
684 ED_ParseEdict (start, ent);
686 // link it into the bsp tree
688 SV_LinkEdict (ent, false);
694 sv.num_edicts = entnum;
699 for (i = 0;i < NUM_SPAWN_PARMS;i++)
700 svs.clients[0].spawn_parms[i] = spawn_parms[i];
702 // make sure we're connected to loopback
703 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
704 CL_EstablishConnection("local:1");
707 //============================================================================
710 ======================
712 ======================
714 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
715 void Host_Name_f (void)
718 char newName[sizeof(host_client->name)];
720 if (Cmd_Argc () == 1)
722 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
726 if (Cmd_Argc () == 2)
727 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
729 strlcpy (newName, Cmd_Args(), sizeof (newName));
731 for (i = 0, j = 0;newName[i];i++)
732 if (newName[i] != '\r' && newName[i] != '\n')
733 newName[j++] = newName[i];
736 if (cmd_source == src_command)
738 Cvar_Set ("_cl_name", newName);
739 if (cls.state == ca_connected)
740 Cmd_ForwardToServer ();
744 if (sv.time < host_client->nametime)
746 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
750 host_client->nametime = sv.time + 5;
752 // point the string back at updateclient->name to keep it safe
753 strlcpy (host_client->name, newName, sizeof (host_client->name));
754 host_client->edict->v->netname = PR_SetString(host_client->name);
755 if (strcmp(host_client->old_name, host_client->name))
757 if (host_client->spawned)
758 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
759 strcpy(host_client->old_name, host_client->name);
760 // send notification to all clients
761 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
762 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
763 MSG_WriteString (&sv.reliable_datagram, host_client->name);
768 ======================
770 ======================
772 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
773 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
774 void Host_Playermodel_f (void)
777 char newPath[sizeof(host_client->playermodel)];
779 if (Cmd_Argc () == 1)
781 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
785 if (Cmd_Argc () == 2)
786 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
788 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
790 for (i = 0, j = 0;newPath[i];i++)
791 if (newPath[i] != '\r' && newPath[i] != '\n')
792 newPath[j++] = newPath[i];
795 if (cmd_source == src_command)
797 Cvar_Set ("_cl_playermodel", newPath);
798 if (cls.state == ca_connected)
799 Cmd_ForwardToServer ();
804 if (sv.time < host_client->nametime)
806 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
810 host_client->nametime = sv.time + 5;
813 // point the string back at updateclient->name to keep it safe
814 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
815 if( eval_playermodel )
816 GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
817 if (strcmp(host_client->old_model, host_client->playermodel))
819 if (host_client->spawned)
820 SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
821 strcpy(host_client->old_model, host_client->playermodel);
822 /*// send notification to all clients
823 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
824 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
825 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
830 ======================
832 ======================
834 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
835 void Host_Playerskin_f (void)
838 char newPath[sizeof(host_client->playerskin)];
840 if (Cmd_Argc () == 1)
842 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
846 if (Cmd_Argc () == 2)
847 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
849 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
851 for (i = 0, j = 0;newPath[i];i++)
852 if (newPath[i] != '\r' && newPath[i] != '\n')
853 newPath[j++] = newPath[i];
856 if (cmd_source == src_command)
858 Cvar_Set ("_cl_playerskin", newPath);
859 if (cls.state == ca_connected)
860 Cmd_ForwardToServer ();
865 if (sv.time < host_client->nametime)
867 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
871 host_client->nametime = sv.time + 5;
874 // point the string back at updateclient->name to keep it safe
875 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
876 if( eval_playerskin )
877 GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
878 if (strcmp(host_client->old_skin, host_client->playerskin))
880 if (host_client->spawned)
881 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
882 strcpy(host_client->old_skin, host_client->playerskin);
883 /*// send notification to all clients
884 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
885 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
886 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
890 void Host_Version_f (void)
892 Con_Printf("Version: %s build %s\n", gamename, buildstring);
895 void Host_Say(qboolean teamonly)
901 // LordHavoc: 256 char say messages
902 unsigned char text[256];
903 qboolean fromServer = false;
905 if (cmd_source == src_command)
907 if (cls.state == ca_dedicated)
914 Cmd_ForwardToServer ();
922 if (!teamplay.integer)
925 // turn on color set 1
934 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
936 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
937 p2 = text + strlen(text);
938 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
940 if (p2[-1] == '\"' && quoted)
945 strlcat(text, "\n", sizeof(text));
947 // note: save is not a valid edict if fromServer is true
949 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
950 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
951 SV_ClientPrint(text);
954 //Con_Print(&text[1]);
958 void Host_Say_f(void)
964 void Host_Say_Team_f(void)
970 void Host_Tell_f(void)
975 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
976 qboolean fromServer = false;
978 if (cmd_source == src_command)
980 if (cls.state == ca_dedicated)
984 Cmd_ForwardToServer ();
993 sprintf (text, "%s: ", host_client->name);
995 sprintf (text, "<%s> ", hostname.string);
998 p2 = p1 + strlen(p1);
999 // remove the target name
1000 while (p1 < p2 && *p1 != ' ')
1002 while (p1 < p2 && *p1 == ' ')
1004 // remove trailing newlines
1005 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1007 // remove quotes if present
1013 else if (fromServer)
1014 Con_Print("Host_Tell: missing end quote\n");
1016 SV_ClientPrint("Host_Tell: missing end quote\n");
1018 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1020 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1026 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1027 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1028 SV_ClientPrint(text);
1038 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1039 void Host_Color_f(void)
1044 func_t SV_ChangeTeam;
1046 if (Cmd_Argc() == 1)
1048 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1049 Con_Print("color <0-15> [0-15]\n");
1053 if (Cmd_Argc() == 2)
1054 top = bottom = atoi(Cmd_Argv(1));
1057 top = atoi(Cmd_Argv(1));
1058 bottom = atoi(Cmd_Argv(2));
1062 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1066 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1070 playercolor = top*16 + bottom;
1072 if (cmd_source == src_command)
1074 Cvar_SetValue ("_cl_color", playercolor);
1075 if (cls.state == ca_connected)
1076 Cmd_ForwardToServer ();
1080 if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1082 Con_DPrint("Calling SV_ChangeTeam\n");
1083 pr_global_struct->time = sv.time;
1084 pr_globals[OFS_PARM0] = playercolor;
1085 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1086 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1091 if (host_client->edict)
1093 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1094 val->_float = playercolor;
1095 host_client->edict->v->team = bottom + 1;
1097 host_client->colors = playercolor;
1098 if (host_client->old_colors != host_client->colors)
1100 host_client->old_colors = host_client->colors;
1101 // send notification to all clients
1102 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1103 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1104 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1109 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1110 void Host_Rate_f(void)
1114 if (Cmd_Argc() != 2)
1116 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1117 Con_Print("rate <500-25000>\n");
1121 rate = atoi(Cmd_Argv(1));
1123 if (cmd_source == src_command)
1125 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1126 if (cls.state == ca_connected)
1127 Cmd_ForwardToServer ();
1131 host_client->rate = rate;
1139 void Host_Kill_f (void)
1141 if (cmd_source == src_command)
1143 Cmd_ForwardToServer ();
1147 if (host_client->edict->v->health <= 0)
1149 SV_ClientPrint("Can't suicide -- already dead!\n");
1153 pr_global_struct->time = sv.time;
1154 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1155 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1164 void Host_Pause_f (void)
1167 if (cmd_source == src_command)
1169 Cmd_ForwardToServer ();
1172 if (!pausable.integer)
1173 SV_ClientPrint("Pause not allowed.\n");
1177 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1178 // send notification to all clients
1179 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1180 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1185 ======================
1187 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1188 ======================
1190 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1191 static void Host_PModel_f (void)
1196 if (Cmd_Argc () == 1)
1198 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1201 i = atoi(Cmd_Argv(1));
1203 if (cmd_source == src_command)
1205 if (cl_pmodel.integer == i)
1207 Cvar_SetValue ("_cl_pmodel", i);
1208 if (cls.state == ca_connected)
1209 Cmd_ForwardToServer ();
1213 if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1217 //===========================================================================
1225 void Host_PreSpawn_f (void)
1227 if (cmd_source == src_command)
1229 Con_Print("prespawn is not valid from the console\n");
1233 if (host_client->spawned)
1235 Con_Print("prespawn not valid -- already spawned\n");
1239 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1240 MSG_WriteByte (&host_client->message, svc_signonnum);
1241 MSG_WriteByte (&host_client->message, 2);
1242 host_client->sendsignon = true;
1244 // reset the name change timer because the client will send name soon
1245 host_client->nametime = 0;
1253 void Host_Spawn_f (void)
1259 int stats[MAX_CL_STATS];
1261 if (cmd_source == src_command)
1263 Con_Print("spawn is not valid from the console\n");
1267 if (host_client->spawned)
1269 Con_Print("Spawn not valid -- already spawned\n");
1273 // reset name change timer again because they might want to change name
1274 // again in the first 5 seconds after connecting
1275 host_client->nametime = 0;
1277 // LordHavoc: moved this above the QC calls at FrikaC's request
1278 // send all current names, colors, and frag counts
1279 SZ_Clear (&host_client->message);
1281 // run the entrance script
1284 // loaded games are fully initialized already
1285 // if this is the last client to be connected, unpause
1288 if ((f = ED_FindFunction ("RestoreGame")))
1289 if ((RestoreGame = (func_t)(f - pr_functions)))
1291 Con_DPrint("Calling RestoreGame\n");
1292 pr_global_struct->time = sv.time;
1293 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1294 PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1300 ED_ClearEdict(host_client->edict);
1302 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1304 // copy spawn parms out of the client_t
1305 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1306 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1308 // call the spawn function
1309 pr_global_struct->time = sv.time;
1310 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1311 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1313 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1314 Con_Printf("%s entered the game\n", host_client->name);
1316 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1320 // send time of update
1321 MSG_WriteByte (&host_client->message, svc_time);
1322 MSG_WriteFloat (&host_client->message, sv.time);
1324 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1326 if (!client->active)
1328 MSG_WriteByte (&host_client->message, svc_updatename);
1329 MSG_WriteByte (&host_client->message, i);
1330 MSG_WriteString (&host_client->message, client->name);
1331 MSG_WriteByte (&host_client->message, svc_updatefrags);
1332 MSG_WriteByte (&host_client->message, i);
1333 MSG_WriteShort (&host_client->message, client->frags);
1334 MSG_WriteByte (&host_client->message, svc_updatecolors);
1335 MSG_WriteByte (&host_client->message, i);
1336 MSG_WriteByte (&host_client->message, client->colors);
1339 // send all current light styles
1340 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1342 MSG_WriteByte (&host_client->message, svc_lightstyle);
1343 MSG_WriteByte (&host_client->message, (char)i);
1344 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1348 MSG_WriteByte (&host_client->message, svc_updatestat);
1349 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1350 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1352 MSG_WriteByte (&host_client->message, svc_updatestat);
1353 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1354 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1356 MSG_WriteByte (&host_client->message, svc_updatestat);
1357 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1358 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1360 MSG_WriteByte (&host_client->message, svc_updatestat);
1361 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1362 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1365 // Never send a roll angle, because savegames can catch the server
1366 // in a state where it is expecting the client to correct the angle
1367 // and it won't happen if the game was just loaded, so you wind up
1368 // with a permanent head tilt
1369 MSG_WriteByte (&host_client->message, svc_setangle);
1370 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1371 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1372 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1374 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1376 MSG_WriteByte (&host_client->message, svc_signonnum);
1377 MSG_WriteByte (&host_client->message, 3);
1378 host_client->sendsignon = true;
1386 void Host_Begin_f (void)
1388 if (cmd_source == src_command)
1390 Con_Print("begin is not valid from the console\n");
1394 host_client->spawned = true;
1397 //===========================================================================
1404 Kicks a user off of the server
1407 void Host_Kick_f (void)
1410 const char *message = NULL;
1413 qboolean byNumber = false;
1415 if (cmd_source != src_command || !sv.active)
1420 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1422 i = atof(Cmd_Argv(2)) - 1;
1423 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1429 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1431 if (!host_client->active)
1433 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1438 if (i < svs.maxclients)
1440 if (cmd_source == src_command)
1442 if (cls.state == ca_dedicated)
1445 who = cl_name.string;
1450 // can't kick yourself!
1451 if (host_client == save)
1456 message = Cmd_Args();
1457 COM_ParseToken(&message, false);
1460 message++; // skip the #
1461 while (*message == ' ') // skip white space
1463 message += strlen(Cmd_Argv(2)); // skip the number
1465 while (*message && *message == ' ')
1469 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1471 SV_ClientPrintf("Kicked by %s\n", who);
1472 SV_DropClient (false); // kicked
1479 ===============================================================================
1483 ===============================================================================
1491 void Host_Give_f (void)
1497 if (cmd_source == src_command)
1499 Cmd_ForwardToServer ();
1505 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1510 v = atoi (Cmd_Argv(2));
1524 // MED 01/04/97 added hipnotic give stuff
1525 if (gamemode == GAME_HIPNOTIC)
1530 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1532 host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1534 else if (t[0] == '9')
1535 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1536 else if (t[0] == '0')
1537 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1538 else if (t[0] >= '2')
1539 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1544 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1549 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1552 host_client->edict->v->ammo_shells = v;
1555 if (gamemode == GAME_ROGUE)
1557 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1560 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1561 host_client->edict->v->ammo_nails = v;
1566 host_client->edict->v->ammo_nails = v;
1570 if (gamemode == GAME_ROGUE)
1572 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1576 if (host_client->edict->v->weapon > IT_LIGHTNING)
1577 host_client->edict->v->ammo_nails = v;
1582 if (gamemode == GAME_ROGUE)
1584 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1588 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1589 host_client->edict->v->ammo_rockets = v;
1594 host_client->edict->v->ammo_rockets = v;
1598 if (gamemode == GAME_ROGUE)
1600 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1604 if (host_client->edict->v->weapon > IT_LIGHTNING)
1605 host_client->edict->v->ammo_rockets = v;
1610 host_client->edict->v->health = v;
1613 if (gamemode == GAME_ROGUE)
1615 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1619 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1620 host_client->edict->v->ammo_cells = v;
1625 host_client->edict->v->ammo_cells = v;
1629 if (gamemode == GAME_ROGUE)
1631 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1635 if (host_client->edict->v->weapon > IT_LIGHTNING)
1636 host_client->edict->v->ammo_cells = v;
1643 edict_t *FindViewthing (void)
1648 for (i=0 ; i<sv.num_edicts ; i++)
1651 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1654 Con_Print("No viewthing on map\n");
1663 void Host_Viewmodel_f (void)
1668 e = FindViewthing ();
1672 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1675 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1680 cl.model_precache[(int)e->v->modelindex] = m;
1688 void Host_Viewframe_f (void)
1694 e = FindViewthing ();
1697 m = cl.model_precache[(int)e->v->modelindex];
1699 f = atoi(Cmd_Argv(1));
1700 if (f >= m->numframes)
1707 void PrintFrameName (model_t *m, int frame)
1710 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1712 Con_Printf("frame %i\n", frame);
1720 void Host_Viewnext_f (void)
1725 e = FindViewthing ();
1728 m = cl.model_precache[(int)e->v->modelindex];
1730 e->v->frame = e->v->frame + 1;
1731 if (e->v->frame >= m->numframes)
1732 e->v->frame = m->numframes - 1;
1734 PrintFrameName (m, e->v->frame);
1742 void Host_Viewprev_f (void)
1747 e = FindViewthing ();
1751 m = cl.model_precache[(int)e->v->modelindex];
1753 e->v->frame = e->v->frame - 1;
1754 if (e->v->frame < 0)
1757 PrintFrameName (m, e->v->frame);
1761 ===============================================================================
1765 ===============================================================================
1774 void Host_Startdemos_f (void)
1778 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1784 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1787 Con_Printf("%i demo(s) in loop\n", c);
1789 for (i=1 ; i<c+1 ; i++)
1790 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1792 // LordHavoc: clear the remaining slots
1793 for (;i <= MAX_DEMOS;i++)
1794 cls.demos[i-1][0] = 0;
1796 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1810 Return to looping demos
1813 void Host_Demos_f (void)
1815 if (cls.state == ca_dedicated)
1817 if (cls.demonum == -1)
1827 Return to looping demos
1830 void Host_Stopdemo_f (void)
1832 if (!cls.demoplayback)
1835 Host_ShutdownServer (false);
1838 static void MaxPlayers_f(void)
1842 if (Cmd_Argc() != 2)
1844 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1850 Con_Print("maxplayers can not be changed while a server is running.\n");
1854 n = atoi(Cmd_Argv(1));
1855 n = bound(1, n, MAX_SCOREBOARD);
1856 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1859 Mem_Free(svs.clients);
1861 svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1863 Cvar_Set ("deathmatch", "0");
1865 Cvar_Set ("deathmatch", "1");
1868 //=============================================================================
1875 void Host_InitCommands (void)
1877 Cmd_AddCommand ("status", Host_Status_f);
1878 Cmd_AddCommand ("quit", Host_Quit_f);
1879 if (gamemode == GAME_NEHAHRA)
1881 Cmd_AddCommand ("max", Host_God_f);
1882 Cmd_AddCommand ("monster", Host_Notarget_f);
1883 Cmd_AddCommand ("scrag", Host_Fly_f);
1884 Cmd_AddCommand ("wraith", Host_Noclip_f);
1885 Cmd_AddCommand ("gimme", Host_Give_f);
1889 Cmd_AddCommand ("god", Host_God_f);
1890 Cmd_AddCommand ("notarget", Host_Notarget_f);
1891 Cmd_AddCommand ("fly", Host_Fly_f);
1892 Cmd_AddCommand ("noclip", Host_Noclip_f);
1893 Cmd_AddCommand ("give", Host_Give_f);
1895 Cmd_AddCommand ("map", Host_Map_f);
1896 Cmd_AddCommand ("restart", Host_Restart_f);
1897 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1898 Cmd_AddCommand ("connect", Host_Connect_f);
1899 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1900 Cmd_AddCommand ("version", Host_Version_f);
1901 Cmd_AddCommand ("say", Host_Say_f);
1902 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1903 Cmd_AddCommand ("tell", Host_Tell_f);
1904 Cmd_AddCommand ("kill", Host_Kill_f);
1905 Cmd_AddCommand ("pause", Host_Pause_f);
1906 Cmd_AddCommand ("kick", Host_Kick_f);
1907 Cmd_AddCommand ("ping", Host_Ping_f);
1908 Cmd_AddCommand ("load", Host_Loadgame_f);
1909 Cmd_AddCommand ("save", Host_Savegame_f);
1911 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1912 Cmd_AddCommand ("demos", Host_Demos_f);
1913 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1915 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1916 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1917 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1918 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1920 Cvar_RegisterVariable (&cl_name);
1921 Cmd_AddCommand ("name", Host_Name_f);
1922 Cvar_RegisterVariable (&cl_color);
1923 Cmd_AddCommand ("color", Host_Color_f);
1924 Cvar_RegisterVariable (&cl_rate);
1925 Cmd_AddCommand ("rate", Host_Rate_f);
1926 if (gamemode == GAME_NEHAHRA)
1928 Cvar_RegisterVariable (&cl_pmodel);
1929 Cmd_AddCommand ("pmodel", Host_PModel_f);
1931 // FIXME: Do this only for GAME_NEXUIZ?
1932 else if (gamemode == GAME_NEXUIZ)
1934 Cvar_RegisterVariable (&cl_playermodel);
1935 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1936 Cvar_RegisterVariable (&cl_playerskin);
1937 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1940 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1941 Cmd_AddCommand ("spawn", Host_Spawn_f);
1942 Cmd_AddCommand ("begin", Host_Begin_f);
1943 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1945 Cvar_RegisterVariable(&sv_cheats);