2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
27 mfunction_t *ED_FindFunction (char *name);
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
48 const char *protocolname;
50 int seconds, minutes, hours = 0, j, players;
51 void (*print) (const char *fmt, ...);
53 if (cmd_source == src_command)
57 Cmd_ForwardToServer ();
63 print = SV_ClientPrintf;
65 for (players = 0, j = 0;j < svs.maxclients;j++)
66 if (svs.clients[j].active)
68 print ("host: %s\n", Cvar_VariableString ("hostname"));
69 print ("version: %s build %s\n", gamename, buildstring);
72 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79 default: protocolname = "PROTOCOL_UNKNOWN";break;
81 print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82 print ("map: %s\n", sv.name);
83 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
88 seconds = (int)(realtime - client->connecttime);
89 minutes = seconds / 60;
92 seconds -= (minutes * 60);
95 minutes -= (hours * 60);
99 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
109 Sets client to godmode
112 void Host_God_f (void)
114 if (cmd_source == src_command)
116 Cmd_ForwardToServer ();
122 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
126 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127 if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128 SV_ClientPrint("godmode OFF\n");
130 SV_ClientPrint("godmode ON\n");
133 void Host_Notarget_f (void)
135 if (cmd_source == src_command)
137 Cmd_ForwardToServer ();
143 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
147 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148 if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149 SV_ClientPrint("notarget OFF\n");
151 SV_ClientPrint("notarget ON\n");
154 qboolean noclip_anglehack;
156 void Host_Noclip_f (void)
158 if (cmd_source == src_command)
160 Cmd_ForwardToServer ();
166 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
170 if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
172 noclip_anglehack = true;
173 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174 SV_ClientPrint("noclip ON\n");
178 noclip_anglehack = false;
179 host_client->edict->v->movetype = MOVETYPE_WALK;
180 SV_ClientPrint("noclip OFF\n");
188 Sets client to flymode
191 void Host_Fly_f (void)
193 if (cmd_source == src_command)
195 Cmd_ForwardToServer ();
201 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
205 if (host_client->edict->v->movetype != MOVETYPE_FLY)
207 host_client->edict->v->movetype = MOVETYPE_FLY;
208 SV_ClientPrint("flymode ON\n");
212 host_client->edict->v->movetype = MOVETYPE_WALK;
213 SV_ClientPrint("flymode OFF\n");
224 void Host_Ping_f (void)
230 if (cmd_source == src_command)
232 Cmd_ForwardToServer ();
236 SV_ClientPrint("Client ping times:\n");
237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
242 for (j=0 ; j<NUM_PING_TIMES ; j++)
243 total+=client->ping_times[j];
244 total /= NUM_PING_TIMES;
245 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
250 ===============================================================================
254 ===============================================================================
258 ======================
263 command from the console. Active clients are kicked off.
264 ======================
266 void Host_Map_f (void)
268 char level[MAX_QPATH];
272 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
276 if (cmd_source != src_command)
279 SCR_BeginLoadingPlaque ();
280 cls.demonum = -1; // stop demo loop in case this fails
283 Host_ShutdownServer(false);
285 // remove console or menu
287 key_consoleactive = 0;
289 svs.serverflags = 0; // haven't completed an episode yet
290 allowcheats = sv_cheats.integer != 0;
291 strcpy(level, Cmd_Argv(1));
292 SV_SpawnServer(level);
293 if (sv.active && cls.state == ca_disconnected)
294 CL_EstablishConnection("local:1");
301 Goes to a new map, taking all clients along
304 void Host_Changelevel_f (void)
306 char level[MAX_QPATH];
310 Con_Print("changelevel <levelname> : continue game on a new level\n");
313 if (!sv.active || cls.demoplayback)
315 Con_Print("Only the server may changelevel\n");
318 if (cmd_source != src_command)
321 // remove console or menu
323 key_consoleactive = 0;
325 SV_SaveSpawnparms ();
326 SCR_BeginLoadingPlaque();
327 allowcheats = sv_cheats.integer != 0;
328 strcpy(level, Cmd_Argv(1));
329 SV_SpawnServer(level);
330 if (sv.active && cls.state == ca_disconnected)
331 CL_EstablishConnection("local:1");
338 Restarts the current server for a dead player
341 void Host_Restart_f (void)
343 char mapname[MAX_QPATH];
347 Con_Print("restart : restart current level\n");
350 if (!sv.active || cls.demoplayback)
352 Con_Print("Only the server may restart\n");
355 if (cmd_source != src_command)
358 // remove console or menu
360 key_consoleactive = 0;
362 SCR_BeginLoadingPlaque();
363 allowcheats = sv_cheats.integer != 0;
364 strcpy(mapname, sv.name);
365 SV_SpawnServer(mapname);
366 if (sv.active && cls.state == ca_disconnected)
367 CL_EstablishConnection("local:1");
374 This command causes the client to wait for the signon messages again.
375 This is sent just before a server changes levels
378 void Host_Reconnect_f (void)
382 Con_Print("reconnect : wait for signon messages again\n");
387 //Con_Print("reconnect: no signon, ignoring reconnect\n");
390 SCR_BeginLoadingPlaque();
391 cls.signon = 0; // need new connection messages
395 =====================
398 User command to connect to server
399 =====================
401 void Host_Connect_f (void)
405 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
408 CL_EstablishConnection(Cmd_Argv(1));
413 ===============================================================================
417 ===============================================================================
420 #define SAVEGAME_VERSION 5
426 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
429 void Host_SavegameComment (char *text)
434 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
436 memcpy (text, cl.levelname, strlen(cl.levelname));
437 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
438 memcpy (text+22, kills, strlen(kills));
439 // convert space to _ to make stdio happy
440 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
443 text[SAVEGAME_COMMENT_LENGTH] = '\0';
452 void Host_Savegame_f (void)
457 char comment[SAVEGAME_COMMENT_LENGTH+1];
459 if (cmd_source != src_command)
462 if (cls.state != ca_connected || !sv.active)
464 Con_Print("Not playing a local game.\n");
470 Con_Print("Can't save in intermission.\n");
474 for (i = 0;i < svs.maxclients;i++)
476 if (svs.clients[i].active)
480 Con_Print("Can't save multiplayer games.\n");
483 if (svs.clients[i].edict->v->deadflag)
485 Con_Print("Can't savegame with a dead player\n");
493 Con_Print("save <savename> : save a game\n");
497 if (strstr(Cmd_Argv(1), ".."))
499 Con_Print("Relative pathnames are not allowed.\n");
503 strlcpy (name, Cmd_Argv(1), sizeof (name));
504 FS_DefaultExtension (name, ".sav", sizeof (name));
506 Con_Printf("Saving game to %s...\n", name);
507 f = FS_Open (name, "w", false);
510 Con_Print("ERROR: couldn't open.\n");
514 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
515 Host_SavegameComment (comment);
516 FS_Printf(f, "%s\n", comment);
517 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
518 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
519 FS_Printf(f, "%d\n", current_skill);
520 FS_Printf(f, "%s\n", sv.name);
521 FS_Printf(f, "%f\n",sv.time);
523 // write the light styles
525 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
527 if (sv.lightstyles[i])
528 FS_Printf(f, "%s\n", sv.lightstyles[i]);
535 for (i=0 ; i<sv.num_edicts ; i++)
537 ED_Write (f, EDICT_NUM(i));
541 Con_Print("done.\n");
545 extern mempool_t *edictstring_mempool;
552 void Host_Loadgame_f (void)
555 char filename[MAX_QPATH];
556 char mapname[MAX_QPATH];
565 float spawn_parms[NUM_SPAWN_PARMS];
567 if (cmd_source != src_command)
572 Con_Print("load <savename> : load a game\n");
576 strcpy (filename, Cmd_Argv(1));
577 FS_DefaultExtension (filename, ".sav", sizeof (filename));
579 Con_Printf("Loading game from %s...\n", filename);
581 cls.demonum = -1; // stop demo loop in case this fails
583 f = FS_Open (filename, "r", false);
586 Con_Print("ERROR: couldn't open.\n");
590 str = FS_Getline (f);
591 sscanf (str, "%i\n", &version);
592 if (version != SAVEGAME_VERSION)
595 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
599 SCR_BeginLoadingPlaque ();
601 str = FS_Getline (f);
602 for (i = 0;i < NUM_SPAWN_PARMS;i++)
604 str = FS_Getline (f);
605 sscanf (str, "%f\n", &spawn_parms[i]);
607 // this silliness is so we can load 1.06 save files, which have float skill values
608 str = FS_Getline (f);
609 sscanf (str, "%f\n", &tfloat);
610 current_skill = (int)(tfloat + 0.1);
611 Cvar_SetValue ("skill", (float)current_skill);
613 strcpy (mapname, FS_Getline (f));
615 str = FS_Getline (f);
616 sscanf (str, "%f\n",&time);
618 allowcheats = sv_cheats.integer != 0;
619 SV_SpawnServer (mapname);
622 Con_Print("Couldn't load map\n");
625 sv.paused = true; // pause until all clients connect
628 // load the light styles
630 for (i = 0;i < MAX_LIGHTSTYLES;i++)
632 str = FS_Getline (f);
633 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
634 strcpy (sv.lightstyles[i], str);
637 // load the edicts out of the savegame file
643 for (i = 0;i < (int)sizeof(buf) - 1;i++)
657 if (i == sizeof(buf)-1)
658 Host_Error ("Loadgame buffer overflow");
661 if (!COM_ParseToken(&start, false))
666 if (strcmp(com_token,"{"))
667 Host_Error ("First token isn't a brace");
671 // parse the global vars
672 ED_ParseGlobals (start);
677 if (entnum >= MAX_EDICTS)
678 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
679 while (entnum >= sv.max_edicts)
681 ent = EDICT_NUM(entnum);
682 memset (ent->v, 0, progs->entityfields * 4);
683 ent->e->free = false;
684 ED_ParseEdict (start, ent);
686 // link it into the bsp tree
688 SV_LinkEdict (ent, false);
694 sv.num_edicts = entnum;
699 for (i = 0;i < NUM_SPAWN_PARMS;i++)
700 svs.clients[0].spawn_parms[i] = spawn_parms[i];
702 // make sure we're connected to loopback
703 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
704 CL_EstablishConnection("local:1");
707 //============================================================================
710 ======================
712 ======================
714 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
715 void Host_Name_f (void)
718 char newName[sizeof(host_client->name)];
720 if (Cmd_Argc () == 1)
722 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
726 if (Cmd_Argc () == 2)
727 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
729 strlcpy (newName, Cmd_Args(), sizeof (newName));
731 for (i = 0, j = 0;newName[i];i++)
732 if (newName[i] != '\r' && newName[i] != '\n')
733 newName[j++] = newName[i];
736 if (cmd_source == src_command)
738 Cvar_Set ("_cl_name", newName);
739 if (cls.state == ca_connected)
740 Cmd_ForwardToServer ();
744 if (sv.time < host_client->nametime)
746 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
750 host_client->nametime = sv.time + 5;
752 // point the string back at updateclient->name to keep it safe
753 strlcpy (host_client->name, newName, sizeof (host_client->name));
754 host_client->edict->v->netname = PR_SetString(host_client->name);
755 if (strcmp(host_client->old_name, host_client->name))
757 if (host_client->spawned)
758 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
759 strcpy(host_client->old_name, host_client->name);
760 // send notification to all clients
761 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
762 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
763 MSG_WriteString (&sv.reliable_datagram, host_client->name);
768 ======================
770 ======================
772 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
773 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
774 void Host_Playermodel_f (void)
777 char newPath[sizeof(host_client->playermodel)];
779 if (Cmd_Argc () == 1)
781 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
785 if (Cmd_Argc () == 2)
786 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
788 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
790 for (i = 0, j = 0;newPath[i];i++)
791 if (newPath[i] != '\r' && newPath[i] != '\n')
792 newPath[j++] = newPath[i];
795 if (cmd_source == src_command)
797 Cvar_Set ("_cl_playermodel", newPath);
798 if (cls.state == ca_connected)
799 Cmd_ForwardToServer ();
804 if (sv.time < host_client->nametime)
806 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
810 host_client->nametime = sv.time + 5;
813 // point the string back at updateclient->name to keep it safe
814 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
815 host_client->edict->v->playermodel = PR_SetString(host_client->playermodel);
816 if (strcmp(host_client->old_model, host_client->playermodel))
818 if (host_client->spawned)
819 SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
820 strcpy(host_client->old_model, host_client->playermodel);
821 /*// send notification to all clients
822 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
823 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
824 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
829 ======================
831 ======================
833 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
834 void Host_Playerskin_f (void)
837 char newPath[sizeof(host_client->playerskin)];
839 if (Cmd_Argc () == 1)
841 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
845 if (Cmd_Argc () == 2)
846 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
848 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
850 for (i = 0, j = 0;newPath[i];i++)
851 if (newPath[i] != '\r' && newPath[i] != '\n')
852 newPath[j++] = newPath[i];
855 if (cmd_source == src_command)
857 Cvar_Set ("_cl_playerskin", newPath);
858 if (cls.state == ca_connected)
859 Cmd_ForwardToServer ();
864 if (sv.time < host_client->nametime)
866 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
870 host_client->nametime = sv.time + 5;
873 // point the string back at updateclient->name to keep it safe
874 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
875 host_client->edict->v->playerskin = PR_SetString(host_client->playerskin);
876 if (strcmp(host_client->old_skin, host_client->playerskin))
878 if (host_client->spawned)
879 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
880 strcpy(host_client->old_skin, host_client->playerskin);
881 /*// send notification to all clients
882 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
883 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
884 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
888 void Host_Version_f (void)
890 Con_Printf("Version: %s build %s\n", gamename, buildstring);
893 void Host_Say(qboolean teamonly)
899 // LordHavoc: 256 char say messages
900 unsigned char text[256];
901 qboolean fromServer = false;
903 if (cmd_source == src_command)
905 if (cls.state == ca_dedicated)
912 Cmd_ForwardToServer ();
920 if (!teamplay.integer)
923 // turn on color set 1
932 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
934 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
935 p2 = text + strlen(text);
936 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
938 if (p2[-1] == '\"' && quoted)
943 strlcat(text, "\n", sizeof(text));
945 // note: save is not a valid edict if fromServer is true
947 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
948 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
949 SV_ClientPrint(text);
952 //Con_Print(&text[1]);
956 void Host_Say_f(void)
962 void Host_Say_Team_f(void)
968 void Host_Tell_f(void)
973 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
974 qboolean fromServer = false;
976 if (cmd_source == src_command)
978 if (cls.state == ca_dedicated)
982 Cmd_ForwardToServer ();
991 sprintf (text, "%s: ", host_client->name);
993 sprintf (text, "<%s> ", hostname.string);
996 p2 = p1 + strlen(p1);
997 // remove the target name
998 while (p1 < p2 && *p1 != ' ')
1000 while (p1 < p2 && *p1 == ' ')
1002 // remove trailing newlines
1003 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1005 // remove quotes if present
1011 else if (fromServer)
1012 Con_Print("Host_Tell: missing end quote\n");
1014 SV_ClientPrint("Host_Tell: missing end quote\n");
1016 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1018 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1024 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1025 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1026 SV_ClientPrint(text);
1036 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1037 void Host_Color_f(void)
1042 func_t SV_ChangeTeam;
1044 if (Cmd_Argc() == 1)
1046 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1047 Con_Print("color <0-15> [0-15]\n");
1051 if (Cmd_Argc() == 2)
1052 top = bottom = atoi(Cmd_Argv(1));
1055 top = atoi(Cmd_Argv(1));
1056 bottom = atoi(Cmd_Argv(2));
1060 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1064 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1068 playercolor = top*16 + bottom;
1070 if (cmd_source == src_command)
1072 Cvar_SetValue ("_cl_color", playercolor);
1073 if (cls.state == ca_connected)
1074 Cmd_ForwardToServer ();
1078 if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1080 Con_DPrint("Calling SV_ChangeTeam\n");
1081 pr_global_struct->time = sv.time;
1082 pr_globals[OFS_PARM0] = playercolor;
1083 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1084 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1089 if (host_client->edict)
1091 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1092 val->_float = playercolor;
1093 host_client->edict->v->team = bottom + 1;
1095 host_client->colors = playercolor;
1096 if (host_client->old_colors != host_client->colors)
1098 host_client->old_colors = host_client->colors;
1099 // send notification to all clients
1100 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1101 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1102 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1107 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1108 void Host_Rate_f(void)
1112 if (Cmd_Argc() != 2)
1114 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1115 Con_Print("rate <500-25000>\n");
1119 rate = atoi(Cmd_Argv(1));
1121 if (cmd_source == src_command)
1123 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1124 if (cls.state == ca_connected)
1125 Cmd_ForwardToServer ();
1129 host_client->rate = rate;
1137 void Host_Kill_f (void)
1139 if (cmd_source == src_command)
1141 Cmd_ForwardToServer ();
1145 if (host_client->edict->v->health <= 0)
1147 SV_ClientPrint("Can't suicide -- already dead!\n");
1151 pr_global_struct->time = sv.time;
1152 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1153 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1162 void Host_Pause_f (void)
1165 if (cmd_source == src_command)
1167 Cmd_ForwardToServer ();
1170 if (!pausable.integer)
1171 SV_ClientPrint("Pause not allowed.\n");
1175 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1176 // send notification to all clients
1177 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1178 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1183 ======================
1185 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1186 ======================
1188 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1189 static void Host_PModel_f (void)
1194 if (Cmd_Argc () == 1)
1196 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1199 i = atoi(Cmd_Argv(1));
1201 if (cmd_source == src_command)
1203 if (cl_pmodel.integer == i)
1205 Cvar_SetValue ("_cl_pmodel", i);
1206 if (cls.state == ca_connected)
1207 Cmd_ForwardToServer ();
1211 if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1215 //===========================================================================
1223 void Host_PreSpawn_f (void)
1225 if (cmd_source == src_command)
1227 Con_Print("prespawn is not valid from the console\n");
1231 if (host_client->spawned)
1233 Con_Print("prespawn not valid -- already spawned\n");
1237 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1238 MSG_WriteByte (&host_client->message, svc_signonnum);
1239 MSG_WriteByte (&host_client->message, 2);
1240 host_client->sendsignon = true;
1242 // reset the name change timer because the client will send name soon
1243 host_client->nametime = 0;
1251 void Host_Spawn_f (void)
1257 int stats[MAX_CL_STATS];
1259 if (cmd_source == src_command)
1261 Con_Print("spawn is not valid from the console\n");
1265 if (host_client->spawned)
1267 Con_Print("Spawn not valid -- already spawned\n");
1271 // reset name change timer again because they might want to change name
1272 // again in the first 5 seconds after connecting
1273 host_client->nametime = 0;
1275 // LordHavoc: moved this above the QC calls at FrikaC's request
1276 // send all current names, colors, and frag counts
1277 SZ_Clear (&host_client->message);
1279 // run the entrance script
1282 // loaded games are fully initialized already
1283 // if this is the last client to be connected, unpause
1286 if ((f = ED_FindFunction ("RestoreGame")))
1287 if ((RestoreGame = (func_t)(f - pr_functions)))
1289 Con_DPrint("Calling RestoreGame\n");
1290 pr_global_struct->time = sv.time;
1291 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1292 PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1298 ED_ClearEdict(host_client->edict);
1300 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1302 // copy spawn parms out of the client_t
1303 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1304 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1306 // call the spawn function
1307 pr_global_struct->time = sv.time;
1308 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1309 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1311 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1312 Con_Printf("%s entered the game\n", host_client->name);
1314 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1318 // send time of update
1319 MSG_WriteByte (&host_client->message, svc_time);
1320 MSG_WriteFloat (&host_client->message, sv.time);
1322 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1324 if (!client->active)
1326 MSG_WriteByte (&host_client->message, svc_updatename);
1327 MSG_WriteByte (&host_client->message, i);
1328 MSG_WriteString (&host_client->message, client->name);
1329 MSG_WriteByte (&host_client->message, svc_updatefrags);
1330 MSG_WriteByte (&host_client->message, i);
1331 MSG_WriteShort (&host_client->message, client->frags);
1332 MSG_WriteByte (&host_client->message, svc_updatecolors);
1333 MSG_WriteByte (&host_client->message, i);
1334 MSG_WriteByte (&host_client->message, client->colors);
1337 // send all current light styles
1338 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1340 MSG_WriteByte (&host_client->message, svc_lightstyle);
1341 MSG_WriteByte (&host_client->message, (char)i);
1342 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1346 MSG_WriteByte (&host_client->message, svc_updatestat);
1347 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1348 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1350 MSG_WriteByte (&host_client->message, svc_updatestat);
1351 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1352 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1354 MSG_WriteByte (&host_client->message, svc_updatestat);
1355 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1356 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1358 MSG_WriteByte (&host_client->message, svc_updatestat);
1359 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1360 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1363 // Never send a roll angle, because savegames can catch the server
1364 // in a state where it is expecting the client to correct the angle
1365 // and it won't happen if the game was just loaded, so you wind up
1366 // with a permanent head tilt
1367 MSG_WriteByte (&host_client->message, svc_setangle);
1368 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1369 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1370 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1372 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1374 MSG_WriteByte (&host_client->message, svc_signonnum);
1375 MSG_WriteByte (&host_client->message, 3);
1376 host_client->sendsignon = true;
1384 void Host_Begin_f (void)
1386 if (cmd_source == src_command)
1388 Con_Print("begin is not valid from the console\n");
1392 host_client->spawned = true;
1395 //===========================================================================
1402 Kicks a user off of the server
1405 void Host_Kick_f (void)
1408 const char *message = NULL;
1411 qboolean byNumber = false;
1413 if (cmd_source != src_command || !sv.active)
1418 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1420 i = atof(Cmd_Argv(2)) - 1;
1421 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1427 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1429 if (!host_client->active)
1431 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1436 if (i < svs.maxclients)
1438 if (cmd_source == src_command)
1440 if (cls.state == ca_dedicated)
1443 who = cl_name.string;
1448 // can't kick yourself!
1449 if (host_client == save)
1454 message = Cmd_Args();
1455 COM_ParseToken(&message, false);
1458 message++; // skip the #
1459 while (*message == ' ') // skip white space
1461 message += strlen(Cmd_Argv(2)); // skip the number
1463 while (*message && *message == ' ')
1467 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1469 SV_ClientPrintf("Kicked by %s\n", who);
1470 SV_DropClient (false); // kicked
1477 ===============================================================================
1481 ===============================================================================
1489 void Host_Give_f (void)
1495 if (cmd_source == src_command)
1497 Cmd_ForwardToServer ();
1503 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1508 v = atoi (Cmd_Argv(2));
1522 // MED 01/04/97 added hipnotic give stuff
1523 if (gamemode == GAME_HIPNOTIC)
1528 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1530 host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1532 else if (t[0] == '9')
1533 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1534 else if (t[0] == '0')
1535 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1536 else if (t[0] >= '2')
1537 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1542 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1547 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1550 host_client->edict->v->ammo_shells = v;
1553 if (gamemode == GAME_ROGUE)
1555 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1558 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1559 host_client->edict->v->ammo_nails = v;
1564 host_client->edict->v->ammo_nails = v;
1568 if (gamemode == GAME_ROGUE)
1570 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1574 if (host_client->edict->v->weapon > IT_LIGHTNING)
1575 host_client->edict->v->ammo_nails = v;
1580 if (gamemode == GAME_ROGUE)
1582 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1586 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1587 host_client->edict->v->ammo_rockets = v;
1592 host_client->edict->v->ammo_rockets = v;
1596 if (gamemode == GAME_ROGUE)
1598 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1602 if (host_client->edict->v->weapon > IT_LIGHTNING)
1603 host_client->edict->v->ammo_rockets = v;
1608 host_client->edict->v->health = v;
1611 if (gamemode == GAME_ROGUE)
1613 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1617 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1618 host_client->edict->v->ammo_cells = v;
1623 host_client->edict->v->ammo_cells = v;
1627 if (gamemode == GAME_ROGUE)
1629 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1633 if (host_client->edict->v->weapon > IT_LIGHTNING)
1634 host_client->edict->v->ammo_cells = v;
1641 edict_t *FindViewthing (void)
1646 for (i=0 ; i<sv.num_edicts ; i++)
1649 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1652 Con_Print("No viewthing on map\n");
1661 void Host_Viewmodel_f (void)
1666 e = FindViewthing ();
1670 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1673 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1678 cl.model_precache[(int)e->v->modelindex] = m;
1686 void Host_Viewframe_f (void)
1692 e = FindViewthing ();
1695 m = cl.model_precache[(int)e->v->modelindex];
1697 f = atoi(Cmd_Argv(1));
1698 if (f >= m->numframes)
1705 void PrintFrameName (model_t *m, int frame)
1708 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1710 Con_Printf("frame %i\n", frame);
1718 void Host_Viewnext_f (void)
1723 e = FindViewthing ();
1726 m = cl.model_precache[(int)e->v->modelindex];
1728 e->v->frame = e->v->frame + 1;
1729 if (e->v->frame >= m->numframes)
1730 e->v->frame = m->numframes - 1;
1732 PrintFrameName (m, e->v->frame);
1740 void Host_Viewprev_f (void)
1745 e = FindViewthing ();
1749 m = cl.model_precache[(int)e->v->modelindex];
1751 e->v->frame = e->v->frame - 1;
1752 if (e->v->frame < 0)
1755 PrintFrameName (m, e->v->frame);
1759 ===============================================================================
1763 ===============================================================================
1772 void Host_Startdemos_f (void)
1776 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1782 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1785 Con_Printf("%i demo(s) in loop\n", c);
1787 for (i=1 ; i<c+1 ; i++)
1788 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1790 // LordHavoc: clear the remaining slots
1791 for (;i <= MAX_DEMOS;i++)
1792 cls.demos[i-1][0] = 0;
1794 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1808 Return to looping demos
1811 void Host_Demos_f (void)
1813 if (cls.state == ca_dedicated)
1815 if (cls.demonum == -1)
1825 Return to looping demos
1828 void Host_Stopdemo_f (void)
1830 if (!cls.demoplayback)
1833 Host_ShutdownServer (false);
1836 static void MaxPlayers_f(void)
1840 if (Cmd_Argc() != 2)
1842 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1848 Con_Print("maxplayers can not be changed while a server is running.\n");
1852 n = atoi(Cmd_Argv(1));
1853 n = bound(1, n, MAX_SCOREBOARD);
1854 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1857 Mem_Free(svs.clients);
1859 svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1861 Cvar_Set ("deathmatch", "0");
1863 Cvar_Set ("deathmatch", "1");
1866 //=============================================================================
1873 void Host_InitCommands (void)
1875 Cmd_AddCommand ("status", Host_Status_f);
1876 Cmd_AddCommand ("quit", Host_Quit_f);
1877 if (gamemode == GAME_NEHAHRA)
1879 Cmd_AddCommand ("max", Host_God_f);
1880 Cmd_AddCommand ("monster", Host_Notarget_f);
1881 Cmd_AddCommand ("scrag", Host_Fly_f);
1882 Cmd_AddCommand ("wraith", Host_Noclip_f);
1883 Cmd_AddCommand ("gimme", Host_Give_f);
1887 Cmd_AddCommand ("god", Host_God_f);
1888 Cmd_AddCommand ("notarget", Host_Notarget_f);
1889 Cmd_AddCommand ("fly", Host_Fly_f);
1890 Cmd_AddCommand ("noclip", Host_Noclip_f);
1891 Cmd_AddCommand ("give", Host_Give_f);
1893 Cmd_AddCommand ("map", Host_Map_f);
1894 Cmd_AddCommand ("restart", Host_Restart_f);
1895 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1896 Cmd_AddCommand ("connect", Host_Connect_f);
1897 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1898 Cmd_AddCommand ("version", Host_Version_f);
1899 Cmd_AddCommand ("say", Host_Say_f);
1900 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1901 Cmd_AddCommand ("tell", Host_Tell_f);
1902 Cmd_AddCommand ("kill", Host_Kill_f);
1903 Cmd_AddCommand ("pause", Host_Pause_f);
1904 Cmd_AddCommand ("kick", Host_Kick_f);
1905 Cmd_AddCommand ("ping", Host_Ping_f);
1906 Cmd_AddCommand ("load", Host_Loadgame_f);
1907 Cmd_AddCommand ("save", Host_Savegame_f);
1909 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1910 Cmd_AddCommand ("demos", Host_Demos_f);
1911 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1913 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1914 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1915 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1916 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1918 Cvar_RegisterVariable (&cl_name);
1919 Cmd_AddCommand ("name", Host_Name_f);
1920 Cvar_RegisterVariable (&cl_color);
1921 Cmd_AddCommand ("color", Host_Color_f);
1922 Cvar_RegisterVariable (&cl_rate);
1923 Cmd_AddCommand ("rate", Host_Rate_f);
1924 if (gamemode == GAME_NEHAHRA)
1926 Cvar_RegisterVariable (&cl_pmodel);
1927 Cmd_AddCommand ("pmodel", Host_PModel_f);
1929 // FIXME: Do this only for GAME_NEXUIZ?
1930 else if (gamemode == GAME_NEXUIZ)
1932 Cvar_RegisterVariable (&cl_playermodel);
1933 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1934 Cvar_RegisterVariable (&cl_playerskin);
1935 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1938 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1939 Cmd_AddCommand ("spawn", Host_Spawn_f);
1940 Cmd_AddCommand ("begin", Host_Begin_f);
1941 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1943 Cvar_RegisterVariable(&sv_cheats);