2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
29 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
30 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
31 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
32 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
33 qboolean allowcheats = false;
35 extern qboolean host_shuttingdown;
43 void Host_Quit_f (void)
46 Con_Printf("shutting down already!\n");
56 void Host_Status_f (void)
59 int seconds, minutes, hours = 0, j, players;
60 void (*print) (const char *fmt, ...);
62 if (cmd_source == src_command)
64 // if running a client, try to send over network so the client's status report parser will see the report
65 if (cls.state == ca_connected)
67 Cmd_ForwardToServer ();
73 print = SV_ClientPrintf;
78 for (players = 0, j = 0;j < svs.maxclients;j++)
79 if (svs.clients[j].active)
81 print ("host: %s\n", Cvar_VariableString ("hostname"));
82 print ("version: %s build %s\n", gamename, buildstring);
83 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
84 print ("map: %s\n", sv.name);
85 print ("timing: %s\n", Host_TimingReport());
86 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
87 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
91 seconds = (int)(realtime - client->connecttime);
92 minutes = seconds / 60;
95 seconds -= (minutes * 60);
98 minutes -= (hours * 60);
102 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
103 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
112 Sets client to godmode
115 void Host_God_f (void)
119 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
123 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
124 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
125 SV_ClientPrint("godmode OFF\n");
127 SV_ClientPrint("godmode ON\n");
130 void Host_Notarget_f (void)
134 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
138 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
139 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
140 SV_ClientPrint("notarget OFF\n");
142 SV_ClientPrint("notarget ON\n");
145 qboolean noclip_anglehack;
147 void Host_Noclip_f (void)
151 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
155 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
157 noclip_anglehack = true;
158 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
159 SV_ClientPrint("noclip ON\n");
163 noclip_anglehack = false;
164 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
165 SV_ClientPrint("noclip OFF\n");
173 Sets client to flymode
176 void Host_Fly_f (void)
180 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
184 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
186 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
187 SV_ClientPrint("flymode ON\n");
191 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
192 SV_ClientPrint("flymode OFF\n");
203 void Host_Pings_f (void); // called by Host_Ping_f
204 void Host_Ping_f (void)
208 void (*print) (const char *fmt, ...);
210 if (cmd_source == src_command)
212 // if running a client, try to send over network so the client's ping report parser will see the report
213 if (cls.state == ca_connected)
215 Cmd_ForwardToServer ();
221 print = SV_ClientPrintf;
226 print("Client ping times:\n");
227 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
231 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
234 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
235 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
240 ===============================================================================
244 ===============================================================================
248 ======================
253 command from the console. Active clients are kicked off.
254 ======================
256 void Host_Map_f (void)
258 char level[MAX_QPATH];
262 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
266 cls.demonum = -1; // stop demo loop in case this fails
269 Host_ShutdownServer();
274 svs.serverflags = 0; // haven't completed an episode yet
275 allowcheats = sv_cheats.integer != 0;
276 strlcpy(level, Cmd_Argv(1), sizeof(level));
277 SV_SpawnServer(level);
278 if (sv.active && cls.state == ca_disconnected)
279 CL_EstablishConnection("local:1");
286 Goes to a new map, taking all clients along
289 void Host_Changelevel_f (void)
291 char level[MAX_QPATH];
295 Con_Print("changelevel <levelname> : continue game on a new level\n");
308 SV_SaveSpawnparms ();
310 allowcheats = sv_cheats.integer != 0;
311 strlcpy(level, Cmd_Argv(1), sizeof(level));
312 SV_SpawnServer(level);
313 if (sv.active && cls.state == ca_disconnected)
314 CL_EstablishConnection("local:1");
321 Restarts the current server for a dead player
324 void Host_Restart_f (void)
326 char mapname[MAX_QPATH];
330 Con_Print("restart : restart current level\n");
335 Con_Print("Only the server may restart\n");
342 allowcheats = sv_cheats.integer != 0;
343 strlcpy(mapname, sv.name, sizeof(mapname));
344 SV_SpawnServer(mapname);
345 if (sv.active && cls.state == ca_disconnected)
346 CL_EstablishConnection("local:1");
353 This command causes the client to wait for the signon messages again.
354 This is sent just before a server changes levels
357 void Host_Reconnect_f (void)
360 // if not connected, reconnect to the most recent server
363 // if we have connected to a server recently, the userinfo
364 // will still contain its IP address, so get the address...
365 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
367 CL_EstablishConnection(temp);
369 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
372 // if connected, do something based on protocol
373 if (cls.protocol == PROTOCOL_QUAKEWORLD)
375 // quakeworld can just re-login
376 if (cls.qw_downloadmemory) // don't change when downloading
381 if (cls.state == ca_connected && cls.signon < SIGNONS)
383 Con_Printf("reconnecting...\n");
384 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
385 MSG_WriteString(&cls.netcon->message, "new");
390 // netquake uses reconnect on level changes (silly)
393 Con_Print("reconnect : wait for signon messages again\n");
398 Con_Print("reconnect: no signon, ignoring reconnect\n");
401 cls.signon = 0; // need new connection messages
406 =====================
409 User command to connect to server
410 =====================
412 void Host_Connect_f (void)
416 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
419 CL_EstablishConnection(Cmd_Argv(1));
424 ===============================================================================
428 ===============================================================================
431 #define SAVEGAME_VERSION 5
438 void Host_Savegame_f (void)
440 char name[MAX_QPATH];
443 char comment[SAVEGAME_COMMENT_LENGTH+1];
447 Con_Print("Can't save - no server running.\n");
453 // singleplayer checks
456 Con_Print("Can't save in intermission.\n");
460 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
462 Con_Print("Can't savegame with a dead player\n");
467 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
471 Con_Print("save <savename> : save a game\n");
475 if (strstr(Cmd_Argv(1), ".."))
477 Con_Print("Relative pathnames are not allowed.\n");
481 strlcpy (name, Cmd_Argv(1), sizeof (name));
482 FS_DefaultExtension (name, ".sav", sizeof (name));
484 Con_Printf("Saving game to %s...\n", name);
485 f = FS_Open (name, "wb", false, false);
488 Con_Print("ERROR: couldn't open.\n");
494 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
496 memset(comment, 0, sizeof(comment));
497 sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
498 // convert space to _ to make stdio happy
499 // LordHavoc: convert control characters to _ as well
500 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
501 if (comment[i] <= ' ')
503 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
505 FS_Printf(f, "%s\n", comment);
506 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
507 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
508 FS_Printf(f, "%d\n", current_skill);
509 FS_Printf(f, "%s\n", sv.name);
510 FS_Printf(f, "%f\n",sv.time);
512 // write the light styles
513 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
515 if (sv.lightstyles[i][0])
516 FS_Printf(f, "%s\n", sv.lightstyles[i]);
521 PRVM_ED_WriteGlobals (f);
522 for (i=0 ; i<prog->num_edicts ; i++)
523 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
528 Con_Print("done.\n");
537 void Host_Loadgame_f (void)
539 char filename[MAX_QPATH];
540 char mapname[MAX_QPATH];
550 float spawn_parms[NUM_SPAWN_PARMS];
554 Con_Print("load <savename> : load a game\n");
558 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
559 FS_DefaultExtension (filename, ".sav", sizeof (filename));
561 Con_Printf("Loading game from %s...\n", filename);
563 cls.demonum = -1; // stop demo loop in case this fails
565 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
568 Con_Print("ERROR: couldn't open.\n");
573 COM_ParseToken_Simple(&t, false, false);
574 version = atoi(com_token);
575 if (version != SAVEGAME_VERSION)
578 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
583 COM_ParseToken_Simple(&t, false, false);
585 for (i = 0;i < NUM_SPAWN_PARMS;i++)
587 COM_ParseToken_Simple(&t, false, false);
588 spawn_parms[i] = atof(com_token);
591 COM_ParseToken_Simple(&t, false, false);
592 // this silliness is so we can load 1.06 save files, which have float skill values
593 current_skill = (int)(atof(com_token) + 0.5);
594 Cvar_SetValue ("skill", (float)current_skill);
597 COM_ParseToken_Simple(&t, false, false);
598 strlcpy (mapname, com_token, sizeof(mapname));
601 COM_ParseToken_Simple(&t, false, false);
602 time = atof(com_token);
604 allowcheats = sv_cheats.integer != 0;
606 SV_SpawnServer (mapname);
610 Con_Print("Couldn't load map\n");
613 sv.paused = true; // pause until all clients connect
616 // load the light styles
618 for (i = 0;i < MAX_LIGHTSTYLES;i++)
622 COM_ParseToken_Simple(&t, false, false);
623 // if this is a 64 lightstyle savegame produced by Quake, stop now
624 // we have to check this because darkplaces saves 256 lightstyle savegames
625 if (com_token[0] == '{')
630 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
633 // now skip everything before the first opening brace
634 // (this is for forward compatibility, so that older versions (at
635 // least ones with this fix) can load savegames with extra data before the
636 // first brace, as might be produced by a later engine version)
640 COM_ParseToken_Simple(&t, false, false);
641 if (com_token[0] == '{')
648 // load the edicts out of the savegame file
655 while (COM_ParseToken_Simple(&t, false, false))
656 if (!strcmp(com_token, "}"))
658 if (!COM_ParseToken_Simple(&start, false, false))
663 if (strcmp(com_token,"{"))
666 Host_Error ("First token isn't a brace");
671 // parse the global vars
672 PRVM_ED_ParseGlobals (start);
677 if (entnum >= MAX_EDICTS)
680 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
682 while (entnum >= prog->max_edicts)
683 PRVM_MEM_IncreaseEdicts();
684 ent = PRVM_EDICT_NUM(entnum);
685 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
686 ent->priv.server->free = false;
687 PRVM_ED_ParseEdict (start, ent);
689 // link it into the bsp tree
690 if (!ent->priv.server->free)
691 SV_LinkEdict (ent, false);
698 prog->num_edicts = entnum;
701 for (i = 0;i < NUM_SPAWN_PARMS;i++)
702 svs.clients[0].spawn_parms[i] = spawn_parms[i];
706 // make sure we're connected to loopback
707 if (sv.active && cls.state == ca_disconnected)
708 CL_EstablishConnection("local:1");
711 //============================================================================
714 ======================
716 ======================
718 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
719 void Host_Name_f (void)
722 qboolean valid_colors;
723 char newName[sizeof(host_client->name)];
725 if (Cmd_Argc () == 1)
727 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
731 if (Cmd_Argc () == 2)
732 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
734 strlcpy (newName, Cmd_Args(), sizeof (newName));
736 if (cmd_source == src_command)
738 Cvar_Set ("_cl_name", newName);
742 if (realtime < host_client->nametime)
744 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
748 host_client->nametime = realtime + 5;
750 // point the string back at updateclient->name to keep it safe
751 strlcpy (host_client->name, newName, sizeof (host_client->name));
753 for (i = 0, j = 0;host_client->name[i];i++)
754 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
755 host_client->name[j++] = host_client->name[i];
756 host_client->name[j] = 0;
758 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
759 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
762 l = strlen(host_client->name);
763 if(l < sizeof(host_client->name) - 1)
765 // duplicate the color tag to escape it
766 host_client->name[i] = STRING_COLOR_TAG;
767 host_client->name[i+1] = 0;
768 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
772 // remove the last character to fix the color code
773 host_client->name[l-1] = 0;
774 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
778 // find the last color tag offset and decide if we need to add a reset tag
779 for (i = 0, j = -1;host_client->name[i];i++)
781 if (host_client->name[i] == STRING_COLOR_TAG)
783 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
786 // if this happens to be a reset tag then we don't need one
787 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
792 if (host_client->name[i+1] == STRING_COLOR_TAG)
799 // does not end in the default color string, so add it
800 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
801 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
803 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
804 if (strcmp(host_client->old_name, host_client->name))
806 if (host_client->spawned)
807 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
808 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
809 // send notification to all clients
810 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
811 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
812 MSG_WriteString (&sv.reliable_datagram, host_client->name);
813 SV_WriteNetnameIntoDemo(host_client);
818 ======================
820 ======================
822 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
823 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
824 void Host_Playermodel_f (void)
827 char newPath[sizeof(host_client->playermodel)];
829 if (Cmd_Argc () == 1)
831 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
835 if (Cmd_Argc () == 2)
836 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
838 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
840 for (i = 0, j = 0;newPath[i];i++)
841 if (newPath[i] != '\r' && newPath[i] != '\n')
842 newPath[j++] = newPath[i];
845 if (cmd_source == src_command)
847 Cvar_Set ("_cl_playermodel", newPath);
852 if (realtime < host_client->nametime)
854 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
858 host_client->nametime = realtime + 5;
861 // point the string back at updateclient->name to keep it safe
862 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
863 if( prog->fieldoffsets.playermodel >= 0 )
864 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
865 if (strcmp(host_client->old_model, host_client->playermodel))
867 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
868 /*// send notification to all clients
869 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
870 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
871 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
876 ======================
878 ======================
880 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
881 void Host_Playerskin_f (void)
884 char newPath[sizeof(host_client->playerskin)];
886 if (Cmd_Argc () == 1)
888 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
892 if (Cmd_Argc () == 2)
893 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
895 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
897 for (i = 0, j = 0;newPath[i];i++)
898 if (newPath[i] != '\r' && newPath[i] != '\n')
899 newPath[j++] = newPath[i];
902 if (cmd_source == src_command)
904 Cvar_Set ("_cl_playerskin", newPath);
909 if (realtime < host_client->nametime)
911 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
915 host_client->nametime = realtime + 5;
918 // point the string back at updateclient->name to keep it safe
919 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
920 if( prog->fieldoffsets.playerskin >= 0 )
921 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
922 if (strcmp(host_client->old_skin, host_client->playerskin))
924 //if (host_client->spawned)
925 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
926 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
927 /*// send notification to all clients
928 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
929 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
930 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
934 void Host_Version_f (void)
936 Con_Printf("Version: %s build %s\n", gamename, buildstring);
939 void Host_Say(qboolean teamonly)
945 // LordHavoc: long say messages
947 qboolean fromServer = false;
949 if (cmd_source == src_command)
951 if (cls.state == ca_dedicated)
958 Cmd_ForwardToServer ();
966 if (!teamplay.integer)
976 // note this uses the chat prefix \001
977 if (!fromServer && !teamonly)
978 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
979 else if (!fromServer && teamonly)
980 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
981 else if(*(sv_adminnick.string))
982 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
984 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
985 p2 = text + strlen(text);
986 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
988 if (p2[-1] == '\"' && quoted)
993 strlcat(text, "\n", sizeof(text));
995 // note: save is not a valid edict if fromServer is true
997 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
998 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
999 SV_ClientPrint(text);
1002 if (cls.state == ca_dedicated)
1003 Con_Print(&text[1]);
1007 void Host_Say_f(void)
1013 void Host_Say_Team_f(void)
1019 void Host_Tell_f(void)
1021 const char *playername_start = NULL;
1022 size_t playername_length = 0;
1023 int playernumber = 0;
1026 const char *p1, *p2;
1027 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1028 qboolean fromServer = false;
1030 if (cmd_source == src_command)
1032 if (cls.state == ca_dedicated)
1036 Cmd_ForwardToServer ();
1041 if (Cmd_Argc () < 2)
1044 // note this uses the chat prefix \001
1046 sprintf (text, "\001%s tells you: ", host_client->name);
1047 else if(*(sv_adminnick.string))
1048 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1050 sprintf (text, "\001<%s tells you> ", hostname.string);
1053 p2 = p1 + strlen(p1);
1054 // remove the target name
1055 while (p1 < p2 && *p1 == ' ')
1060 while (p1 < p2 && *p1 == ' ')
1062 while (p1 < p2 && isdigit(*p1))
1064 playernumber = playernumber * 10 + (*p1 - '0');
1072 playername_start = p1;
1073 while (p1 < p2 && *p1 != '"')
1075 playername_length = p1 - playername_start;
1081 playername_start = p1;
1082 while (p1 < p2 && *p1 != ' ')
1084 playername_length = p1 - playername_start;
1086 while (p1 < p2 && *p1 == ' ')
1088 if(playername_start)
1090 // set playernumber to the right client
1092 if(playername_length >= sizeof(namebuf))
1095 Con_Print("Host_Tell: too long player name/ID\n");
1097 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1100 memcpy(namebuf, playername_start, playername_length);
1101 namebuf[playername_length] = 0;
1102 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1104 if (!svs.clients[playernumber].active)
1106 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1110 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1113 Con_Print("Host_Tell: invalid player name/ID\n");
1115 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1118 // remove trailing newlines
1119 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1121 // remove quotes if present
1127 else if (fromServer)
1128 Con_Print("Host_Tell: missing end quote\n");
1130 SV_ClientPrint("Host_Tell: missing end quote\n");
1132 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1135 return; // empty say
1136 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1142 host_client = svs.clients + playernumber;
1143 SV_ClientPrint(text);
1153 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1154 void Host_Color(int changetop, int changebottom)
1156 int top, bottom, playercolor;
1158 // get top and bottom either from the provided values or the current values
1159 // (allows changing only top or bottom, or both at once)
1160 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1161 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1165 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1171 playercolor = top*16 + bottom;
1173 if (cmd_source == src_command)
1175 Cvar_SetValueQuick(&cl_color, playercolor);
1179 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1182 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1184 Con_DPrint("Calling SV_ChangeTeam\n");
1185 prog->globals.server->time = sv.time;
1186 prog->globals.generic[OFS_PARM0] = playercolor;
1187 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1188 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1193 if (host_client->edict)
1195 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1196 val->_float = playercolor;
1197 host_client->edict->fields.server->team = bottom + 1;
1199 host_client->colors = playercolor;
1200 if (host_client->old_colors != host_client->colors)
1202 host_client->old_colors = host_client->colors;
1203 // send notification to all clients
1204 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1205 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1206 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1211 void Host_Color_f(void)
1215 if (Cmd_Argc() == 1)
1217 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1218 Con_Print("color <0-15> [0-15]\n");
1222 if (Cmd_Argc() == 2)
1223 top = bottom = atoi(Cmd_Argv(1));
1226 top = atoi(Cmd_Argv(1));
1227 bottom = atoi(Cmd_Argv(2));
1229 Host_Color(top, bottom);
1232 void Host_TopColor_f(void)
1234 if (Cmd_Argc() == 1)
1236 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1237 Con_Print("topcolor <0-15>\n");
1241 Host_Color(atoi(Cmd_Argv(1)), -1);
1244 void Host_BottomColor_f(void)
1246 if (Cmd_Argc() == 1)
1248 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1249 Con_Print("bottomcolor <0-15>\n");
1253 Host_Color(-1, atoi(Cmd_Argv(1)));
1256 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1257 void Host_Rate_f(void)
1261 if (Cmd_Argc() != 2)
1263 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1264 Con_Print("rate <bytespersecond>\n");
1268 rate = atoi(Cmd_Argv(1));
1270 if (cmd_source == src_command)
1272 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1276 host_client->rate = rate;
1284 void Host_Kill_f (void)
1286 if (host_client->edict->fields.server->health <= 0)
1288 SV_ClientPrint("Can't suicide -- already dead!\n");
1292 prog->globals.server->time = sv.time;
1293 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1294 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1303 void Host_Pause_f (void)
1305 if (!pausable.integer)
1306 SV_ClientPrint("Pause not allowed.\n");
1310 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1311 // send notification to all clients
1312 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1313 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1318 ======================
1320 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1321 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1322 ======================
1324 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1325 static void Host_PModel_f (void)
1330 if (Cmd_Argc () == 1)
1332 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1335 i = atoi(Cmd_Argv(1));
1337 if (cmd_source == src_command)
1339 if (cl_pmodel.integer == i)
1341 Cvar_SetValue ("_cl_pmodel", i);
1342 if (cls.state == ca_connected)
1343 Cmd_ForwardToServer ();
1347 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1351 //===========================================================================
1359 void Host_PreSpawn_f (void)
1361 if (host_client->spawned)
1363 Con_Print("prespawn not valid -- already spawned\n");
1367 if (host_client->netconnection)
1369 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1370 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1371 MSG_WriteByte (&host_client->netconnection->message, 2);
1372 host_client->sendsignon = 0; // enable unlimited sends again
1375 // reset the name change timer because the client will send name soon
1376 host_client->nametime = 0;
1384 void Host_Spawn_f (void)
1388 int stats[MAX_CL_STATS];
1390 if (host_client->spawned)
1392 Con_Print("Spawn not valid -- already spawned\n");
1396 // reset name change timer again because they might want to change name
1397 // again in the first 5 seconds after connecting
1398 host_client->nametime = 0;
1400 // LordHavoc: moved this above the QC calls at FrikaC's request
1401 // LordHavoc: commented this out
1402 //if (host_client->netconnection)
1403 // SZ_Clear (&host_client->netconnection->message);
1405 // run the entrance script
1408 // loaded games are fully initialized already
1409 if (prog->funcoffsets.RestoreGame)
1411 Con_DPrint("Calling RestoreGame\n");
1412 prog->globals.server->time = sv.time;
1413 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1414 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1419 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1421 // copy spawn parms out of the client_t
1422 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1423 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1425 // call the spawn function
1426 host_client->clientconnectcalled = true;
1427 prog->globals.server->time = sv.time;
1428 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1429 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1431 if (cls.state == ca_dedicated)
1432 Con_Printf("%s connected\n", host_client->name);
1434 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1437 if (!host_client->netconnection)
1440 // send time of update
1441 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1442 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1444 // send all current names, colors, and frag counts
1445 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1447 if (!client->active)
1449 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1450 MSG_WriteByte (&host_client->netconnection->message, i);
1451 MSG_WriteString (&host_client->netconnection->message, client->name);
1452 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1453 MSG_WriteByte (&host_client->netconnection->message, i);
1454 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1455 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1456 MSG_WriteByte (&host_client->netconnection->message, i);
1457 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1460 // send all current light styles
1461 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1463 if (sv.lightstyles[i][0])
1465 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1466 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1467 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1472 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1473 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1474 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1476 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1477 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1478 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1480 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1481 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1482 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1484 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1485 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1486 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1489 // Never send a roll angle, because savegames can catch the server
1490 // in a state where it is expecting the client to correct the angle
1491 // and it won't happen if the game was just loaded, so you wind up
1492 // with a permanent head tilt
1495 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1496 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1497 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1498 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1502 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1503 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1504 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1505 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1508 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1510 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1511 MSG_WriteByte (&host_client->netconnection->message, 3);
1519 void Host_Begin_f (void)
1521 host_client->spawned = true;
1523 // LordHavoc: note: this code also exists in SV_DropClient
1527 for (i = 0;i < svs.maxclients;i++)
1528 if (svs.clients[i].active && !svs.clients[i].spawned)
1530 if (i == svs.maxclients)
1532 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1533 sv.paused = sv.loadgame = false; // we're basically done with loading now
1538 //===========================================================================
1545 Kicks a user off of the server
1548 void Host_Kick_f (void)
1551 const char *message = NULL;
1554 qboolean byNumber = false;
1562 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1564 i = (int)(atof(Cmd_Argv(2)) - 1);
1565 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1571 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1573 if (!host_client->active)
1575 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1580 if (i < svs.maxclients)
1582 if (cmd_source == src_command)
1584 if (cls.state == ca_dedicated)
1587 who = cl_name.string;
1592 // can't kick yourself!
1593 if (host_client == save)
1598 message = Cmd_Args();
1599 COM_ParseToken_Simple(&message, false, false);
1602 message++; // skip the #
1603 while (*message == ' ') // skip white space
1605 message += strlen(Cmd_Argv(2)); // skip the number
1607 while (*message && *message == ' ')
1611 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1613 SV_ClientPrintf("Kicked by %s\n", who);
1614 SV_DropClient (false); // kicked
1622 ===============================================================================
1626 ===============================================================================
1634 void Host_Give_f (void)
1642 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1647 v = atoi (Cmd_Argv(2));
1661 // MED 01/04/97 added hipnotic give stuff
1662 if (gamemode == GAME_HIPNOTIC)
1667 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1669 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1671 else if (t[0] == '9')
1672 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1673 else if (t[0] == '0')
1674 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1675 else if (t[0] >= '2')
1676 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1681 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1686 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1689 host_client->edict->fields.server->ammo_shells = v;
1692 if (gamemode == GAME_ROGUE)
1694 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1697 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1698 host_client->edict->fields.server->ammo_nails = v;
1703 host_client->edict->fields.server->ammo_nails = v;
1707 if (gamemode == GAME_ROGUE)
1709 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1713 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1714 host_client->edict->fields.server->ammo_nails = v;
1719 if (gamemode == GAME_ROGUE)
1721 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1725 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1726 host_client->edict->fields.server->ammo_rockets = v;
1731 host_client->edict->fields.server->ammo_rockets = v;
1735 if (gamemode == GAME_ROGUE)
1737 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1741 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1742 host_client->edict->fields.server->ammo_rockets = v;
1747 host_client->edict->fields.server->health = v;
1750 if (gamemode == GAME_ROGUE)
1752 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1756 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1757 host_client->edict->fields.server->ammo_cells = v;
1762 host_client->edict->fields.server->ammo_cells = v;
1766 if (gamemode == GAME_ROGUE)
1768 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1772 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1773 host_client->edict->fields.server->ammo_cells = v;
1780 prvm_edict_t *FindViewthing (void)
1785 for (i=0 ; i<prog->num_edicts ; i++)
1787 e = PRVM_EDICT_NUM(i);
1788 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1791 Con_Print("No viewthing on map\n");
1800 void Host_Viewmodel_f (void)
1809 e = FindViewthing ();
1814 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1815 if (!m || !m->loaded || !m->Draw)
1817 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1821 e->fields.server->frame = 0;
1822 cl.model_precache[(int)e->fields.server->modelindex] = m;
1830 void Host_Viewframe_f (void)
1840 e = FindViewthing ();
1844 m = cl.model_precache[(int)e->fields.server->modelindex];
1846 f = atoi(Cmd_Argv(1));
1847 if (f >= m->numframes)
1850 e->fields.server->frame = f;
1854 void PrintFrameName (model_t *m, int frame)
1857 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1859 Con_Printf("frame %i\n", frame);
1867 void Host_Viewnext_f (void)
1876 e = FindViewthing ();
1880 m = cl.model_precache[(int)e->fields.server->modelindex];
1882 e->fields.server->frame = e->fields.server->frame + 1;
1883 if (e->fields.server->frame >= m->numframes)
1884 e->fields.server->frame = m->numframes - 1;
1886 PrintFrameName (m, (int)e->fields.server->frame);
1894 void Host_Viewprev_f (void)
1903 e = FindViewthing ();
1908 m = cl.model_precache[(int)e->fields.server->modelindex];
1910 e->fields.server->frame = e->fields.server->frame - 1;
1911 if (e->fields.server->frame < 0)
1912 e->fields.server->frame = 0;
1914 PrintFrameName (m, (int)e->fields.server->frame);
1918 ===============================================================================
1922 ===============================================================================
1931 void Host_Startdemos_f (void)
1935 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1941 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1944 Con_Printf("%i demo(s) in loop\n", c);
1946 for (i=1 ; i<c+1 ; i++)
1947 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1949 // LordHavoc: clear the remaining slots
1950 for (;i <= MAX_DEMOS;i++)
1951 cls.demos[i-1][0] = 0;
1953 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1967 Return to looping demos
1970 void Host_Demos_f (void)
1972 if (cls.state == ca_dedicated)
1974 if (cls.demonum == -1)
1984 Return to looping demos
1987 void Host_Stopdemo_f (void)
1989 if (!cls.demoplayback)
1992 Host_ShutdownServer ();
1995 void Host_SendCvar_f (void)
1999 const char *cvarname;
2004 cvarname = Cmd_Argv(1);
2005 if (cls.state == ca_connected)
2007 c = Cvar_FindVar(cvarname);
2008 // LordHavoc: if there is no such cvar or if it is private, send a
2009 // reply indicating that it has no value
2010 if(!c || (c->flags & CVAR_PRIVATE))
2011 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2013 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2016 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2020 if (cls.state != ca_dedicated)
2024 for(;i<svs.maxclients;i++)
2025 if(svs.clients[i].active && svs.clients[i].netconnection)
2027 host_client = &svs.clients[i];
2028 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2033 static void MaxPlayers_f(void)
2037 if (Cmd_Argc() != 2)
2039 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2045 Con_Print("maxplayers can not be changed while a server is running.\n");
2049 n = atoi(Cmd_Argv(1));
2050 n = bound(1, n, MAX_SCOREBOARD);
2051 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2054 Mem_Free(svs.clients);
2056 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2058 Cvar_Set ("deathmatch", "0");
2060 Cvar_Set ("deathmatch", "1");
2063 //=============================================================================
2065 // QuakeWorld commands
2068 =====================
2071 Send the rest of the command line over as
2072 an unconnected command.
2073 =====================
2075 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2079 lhnetsocket_t *mysocket;
2081 if (!rcon_password.string || !rcon_password.string[0])
2083 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2087 for (i = 0;rcon_password.string[i];i++)
2089 if (rcon_password.string[i] <= ' ')
2091 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2097 to = cls.netcon->peeraddress;
2100 if (!rcon_address.string[0])
2102 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2105 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2107 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2110 // simply put together the rcon packet and send it
2111 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2116 ====================
2119 user <name or userid>
2121 Dump userdata / masterdata for a user
2122 ====================
2124 void Host_User_f (void) // credit: taken from QuakeWorld
2129 if (Cmd_Argc() != 2)
2131 Con_Printf ("Usage: user <username / userid>\n");
2135 uid = atoi(Cmd_Argv(1));
2137 for (i = 0;i < cl.maxclients;i++)
2139 if (!cl.scores[i].name[0])
2141 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2143 InfoString_Print(cl.scores[i].qw_userinfo);
2147 Con_Printf ("User not in server.\n");
2151 ====================
2154 Dump userids for all current players
2155 ====================
2157 void Host_Users_f (void) // credit: taken from QuakeWorld
2163 Con_Printf ("userid frags name\n");
2164 Con_Printf ("------ ----- ----\n");
2165 for (i = 0;i < cl.maxclients;i++)
2167 if (cl.scores[i].name[0])
2169 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2174 Con_Printf ("%i total users\n", c);
2179 Host_FullServerinfo_f
2181 Sent by server when serverinfo changes
2184 // TODO: shouldn't this be a cvar instead?
2185 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2188 if (Cmd_Argc() != 2)
2190 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2194 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2195 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2196 cl.qw_teamplay = atoi(temp);
2203 Allow clients to change userinfo
2207 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2214 if (Cmd_Argc() != 2)
2216 Con_Printf ("fullinfo <complete info string>\n");
2226 while (*s && *s != '\\')
2232 Con_Printf ("MISSING VALUE\n");
2238 while (*s && *s != '\\')
2245 CL_SetInfo(key, value, false, false, false, false);
2253 Allow clients to change userinfo
2256 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2258 if (Cmd_Argc() == 1)
2260 InfoString_Print(cls.userinfo);
2263 if (Cmd_Argc() != 3)
2265 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2268 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2272 ====================
2275 packet <destination> <contents>
2277 Contents allows \n escape character
2278 ====================
2280 void Host_Packet_f (void) // credit: taken from QuakeWorld
2286 lhnetaddress_t address;
2287 lhnetsocket_t *mysocket;
2289 if (Cmd_Argc() != 3)
2291 Con_Printf ("packet <destination> <contents>\n");
2295 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2297 Con_Printf ("Bad address\n");
2303 send[0] = send[1] = send[2] = send[3] = 0xff;
2305 l = (int)strlen (in);
2306 for (i=0 ; i<l ; i++)
2308 if (out >= send + sizeof(send) - 1)
2310 if (in[i] == '\\' && in[i+1] == 'n')
2315 else if (in[i] == '\\' && in[i+1] == '0')
2320 else if (in[i] == '\\' && in[i+1] == 't')
2325 else if (in[i] == '\\' && in[i+1] == 'r')
2330 else if (in[i] == '\\' && in[i+1] == '"')
2339 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2341 NetConn_Write(mysocket, send, out - send, &address);
2345 ====================
2348 Send back ping and packet loss update for all current players to this player
2349 ====================
2351 void Host_Pings_f (void)
2353 int i, j, ping, packetloss;
2356 if (!host_client->netconnection)
2359 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2361 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2362 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2364 for (i = 0;i < svs.maxclients;i++)
2367 if (svs.clients[i].netconnection)
2368 for (j = 0;j < NETGRAPH_PACKETS;j++)
2369 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2371 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2372 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2373 ping = bound(0, ping, 9999);
2374 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2376 // send qw_svc_updateping and qw_svc_updatepl messages
2377 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2378 MSG_WriteShort(&host_client->netconnection->message, ping);
2379 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2380 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2384 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2385 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2386 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2389 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2390 MSG_WriteString(&host_client->netconnection->message, "\n");
2393 void Host_PingPLReport_f(void)
2397 if (l > cl.maxclients)
2399 for (i = 0;i < l;i++)
2401 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2402 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2406 //=============================================================================
2413 void Host_InitCommands (void)
2415 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2417 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2418 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2419 if (gamemode == GAME_NEHAHRA)
2421 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2422 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2423 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2424 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2425 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2429 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2430 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2431 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2432 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2433 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2435 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2436 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2437 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2438 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2439 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2440 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2441 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2442 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2443 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2444 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2445 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2446 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2447 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2448 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2449 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2451 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2452 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2453 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2455 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2456 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2457 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2458 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2460 Cvar_RegisterVariable (&cl_name);
2461 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2462 Cvar_RegisterVariable (&cl_color);
2463 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2464 Cvar_RegisterVariable (&cl_rate);
2465 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2466 if (gamemode == GAME_NEHAHRA)
2468 Cvar_RegisterVariable (&cl_pmodel);
2469 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2472 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2473 Cvar_RegisterVariable (&cl_playermodel);
2474 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2475 Cvar_RegisterVariable (&cl_playerskin);
2476 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2478 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2479 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2480 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2481 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2483 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2485 Cvar_RegisterVariable (&rcon_password);
2486 Cvar_RegisterVariable (&rcon_address);
2487 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2488 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2489 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2490 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2491 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2492 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2493 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2494 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2495 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2497 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2498 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2500 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2502 Cvar_RegisterVariable (&team);
2503 Cvar_RegisterVariable (&skin);
2504 Cvar_RegisterVariable (&noaim);
2506 Cvar_RegisterVariable(&sv_cheats);
2507 Cvar_RegisterVariable(&sv_adminnick);