2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
39 void Host_Quit_f (void)
50 void Host_Status_f (void)
53 int seconds, minutes, hours = 0, j, players;
54 void (*print) (const char *fmt, ...);
56 if (cmd_source == src_command)
58 // if running a client, try to send over network so the client's status report parser will see the report
59 if (cls.state == ca_connected)
61 Cmd_ForwardToServer ();
67 print = SV_ClientPrintf;
72 for (players = 0, j = 0;j < svs.maxclients;j++)
73 if (svs.clients[j].active)
75 print ("host: %s\n", Cvar_VariableString ("hostname"));
76 print ("version: %s build %s\n", gamename, buildstring);
77 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78 print ("map: %s\n", sv.name);
79 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
80 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
84 seconds = (int)(realtime - client->connecttime);
85 minutes = seconds / 60;
88 seconds -= (minutes * 60);
91 minutes -= (hours * 60);
95 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
96 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
105 Sets client to godmode
108 void Host_God_f (void)
112 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
116 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118 SV_ClientPrint("godmode OFF\n");
120 SV_ClientPrint("godmode ON\n");
123 void Host_Notarget_f (void)
127 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
131 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133 SV_ClientPrint("notarget OFF\n");
135 SV_ClientPrint("notarget ON\n");
138 qboolean noclip_anglehack;
140 void Host_Noclip_f (void)
144 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
148 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
150 noclip_anglehack = true;
151 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152 SV_ClientPrint("noclip ON\n");
156 noclip_anglehack = false;
157 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158 SV_ClientPrint("noclip OFF\n");
166 Sets client to flymode
169 void Host_Fly_f (void)
173 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
177 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
179 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180 SV_ClientPrint("flymode ON\n");
184 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185 SV_ClientPrint("flymode OFF\n");
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
201 void (*print) (const char *fmt, ...);
203 if (cmd_source == src_command)
205 // if running a client, try to send over network so the client's ping report parser will see the report
206 if (cls.state == ca_connected)
208 Cmd_ForwardToServer ();
214 print = SV_ClientPrintf;
219 print("Client ping times:\n");
220 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
224 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
227 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
232 ===============================================================================
236 ===============================================================================
240 ======================
245 command from the console. Active clients are kicked off.
246 ======================
248 void Host_Map_f (void)
250 char level[MAX_QPATH];
254 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
258 cls.demonum = -1; // stop demo loop in case this fails
261 Host_ShutdownServer();
266 svs.serverflags = 0; // haven't completed an episode yet
267 allowcheats = sv_cheats.integer != 0;
268 strlcpy(level, Cmd_Argv(1), sizeof(level));
269 SV_SpawnServer(level);
270 if (sv.active && cls.state == ca_disconnected)
271 CL_EstablishConnection("local:1");
278 Goes to a new map, taking all clients along
281 void Host_Changelevel_f (void)
283 char level[MAX_QPATH];
287 Con_Print("changelevel <levelname> : continue game on a new level\n");
300 SV_SaveSpawnparms ();
302 allowcheats = sv_cheats.integer != 0;
303 strlcpy(level, Cmd_Argv(1), sizeof(level));
304 SV_SpawnServer(level);
305 if (sv.active && cls.state == ca_disconnected)
306 CL_EstablishConnection("local:1");
313 Restarts the current server for a dead player
316 void Host_Restart_f (void)
318 char mapname[MAX_QPATH];
322 Con_Print("restart : restart current level\n");
327 Con_Print("Only the server may restart\n");
334 allowcheats = sv_cheats.integer != 0;
335 strlcpy(mapname, sv.name, sizeof(mapname));
336 SV_SpawnServer(mapname);
337 if (sv.active && cls.state == ca_disconnected)
338 CL_EstablishConnection("local:1");
345 This command causes the client to wait for the signon messages again.
346 This is sent just before a server changes levels
349 void Host_Reconnect_f (void)
352 // if not connected, reconnect to the most recent server
355 // if we have connected to a server recently, the userinfo
356 // will still contain its IP address, so get the address...
357 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
359 CL_EstablishConnection(temp);
361 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
364 // if connected, do something based on protocol
365 if (cls.protocol == PROTOCOL_QUAKEWORLD)
367 // quakeworld can just re-login
368 if (cls.qw_downloadmemory) // don't change when downloading
373 if (cls.state == ca_connected && cls.signon < SIGNONS)
375 Con_Printf("reconnecting...\n");
376 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
377 MSG_WriteString(&cls.netcon->message, "new");
382 // netquake uses reconnect on level changes (silly)
385 Con_Print("reconnect : wait for signon messages again\n");
390 Con_Print("reconnect: no signon, ignoring reconnect\n");
393 cls.signon = 0; // need new connection messages
398 =====================
401 User command to connect to server
402 =====================
404 void Host_Connect_f (void)
408 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
411 CL_EstablishConnection(Cmd_Argv(1));
416 ===============================================================================
420 ===============================================================================
423 #define SAVEGAME_VERSION 5
429 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
432 void Host_SavegameComment (char *text)
437 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
439 // LordHavoc: added min() to prevent overflow
440 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
441 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
442 memcpy (text+22, kills, strlen(kills));
443 // convert space to _ to make stdio happy
444 // LordHavoc: convert control characters to _ as well
445 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
448 text[SAVEGAME_COMMENT_LENGTH] = '\0';
457 void Host_Savegame_f (void)
459 char name[MAX_QPATH];
462 char comment[SAVEGAME_COMMENT_LENGTH+1];
464 if (cls.state != ca_connected || !sv.active)
466 Con_Print("Not playing a local game.\n");
472 Con_Print("Can't save in intermission.\n");
476 for (i = 0;i < svs.maxclients;i++)
478 if (svs.clients[i].active)
482 Con_Print("Can't save multiplayer games.\n");
485 if (svs.clients[i].edict->fields.server->deadflag)
487 Con_Print("Can't savegame with a dead player\n");
495 Con_Print("save <savename> : save a game\n");
499 if (strstr(Cmd_Argv(1), ".."))
501 Con_Print("Relative pathnames are not allowed.\n");
505 strlcpy (name, Cmd_Argv(1), sizeof (name));
506 FS_DefaultExtension (name, ".sav", sizeof (name));
508 Con_Printf("Saving game to %s...\n", name);
509 f = FS_Open (name, "wb", false, false);
512 Con_Print("ERROR: couldn't open.\n");
516 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
517 Host_SavegameComment (comment);
518 FS_Printf(f, "%s\n", comment);
519 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
520 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
521 FS_Printf(f, "%d\n", current_skill);
522 FS_Printf(f, "%s\n", sv.name);
523 FS_Printf(f, "%f\n",sv.time);
525 // write the light styles
526 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
528 if (sv.lightstyles[i][0])
529 FS_Printf(f, "%s\n", sv.lightstyles[i]);
536 PRVM_ED_WriteGlobals (f);
537 for (i=0 ; i<prog->num_edicts ; i++)
538 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
543 Con_Print("done.\n");
552 void Host_Loadgame_f (void)
554 char filename[MAX_QPATH];
555 char mapname[MAX_QPATH];
565 float spawn_parms[NUM_SPAWN_PARMS];
569 Con_Print("load <savename> : load a game\n");
573 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
574 FS_DefaultExtension (filename, ".sav", sizeof (filename));
576 Con_Printf("Loading game from %s...\n", filename);
578 cls.demonum = -1; // stop demo loop in case this fails
580 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
583 Con_Print("ERROR: couldn't open.\n");
588 COM_ParseTokenConsole(&t);
589 version = atoi(com_token);
590 if (version != SAVEGAME_VERSION)
593 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
598 // this is a little hard to parse, as : is a separator in COM_ParseToken,
599 // so use the console parser instead
600 COM_ParseTokenConsole(&t);
602 for (i = 0;i < NUM_SPAWN_PARMS;i++)
604 COM_ParseTokenConsole(&t);
605 spawn_parms[i] = atof(com_token);
608 COM_ParseTokenConsole(&t);
609 // this silliness is so we can load 1.06 save files, which have float skill values
610 current_skill = (int)(atof(com_token) + 0.5);
611 Cvar_SetValue ("skill", (float)current_skill);
614 COM_ParseTokenConsole(&t);
615 strlcpy (mapname, com_token, sizeof(mapname));
618 COM_ParseTokenConsole(&t);
619 time = atof(com_token);
621 allowcheats = sv_cheats.integer != 0;
623 SV_SpawnServer (mapname);
627 Con_Print("Couldn't load map\n");
630 sv.paused = true; // pause until all clients connect
633 // load the light styles
635 for (i = 0;i < MAX_LIGHTSTYLES;i++)
639 COM_ParseTokenConsole(&t);
640 // if this is a 64 lightstyle savegame produced by Quake, stop now
641 // we have to check this because darkplaces saves 256 lightstyle savegames
642 if (com_token[0] == '{')
647 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
650 // now skip everything before the first opening brace
651 // (this is for forward compatibility, so that older versions (at
652 // least ones with this fix) can load savegames with extra data before the
653 // first brace, as might be produced by a later engine version)
657 COM_ParseTokenConsole(&t);
658 if (com_token[0] == '{')
665 // load the edicts out of the savegame file
672 while (COM_ParseTokenConsole(&t))
673 if (!strcmp(com_token, "}"))
675 if (!COM_ParseTokenConsole(&start))
680 if (strcmp(com_token,"{"))
683 Host_Error ("First token isn't a brace");
688 // parse the global vars
689 PRVM_ED_ParseGlobals (start);
694 if (entnum >= MAX_EDICTS)
697 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
699 while (entnum >= prog->max_edicts)
700 //SV_IncreaseEdicts();
701 PRVM_MEM_IncreaseEdicts();
702 ent = PRVM_EDICT_NUM(entnum);
703 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
704 ent->priv.server->free = false;
705 PRVM_ED_ParseEdict (start, ent);
707 // link it into the bsp tree
708 if (!ent->priv.server->free)
709 SV_LinkEdict (ent, false);
716 prog->num_edicts = entnum;
719 for (i = 0;i < NUM_SPAWN_PARMS;i++)
720 svs.clients[0].spawn_parms[i] = spawn_parms[i];
724 // make sure we're connected to loopback
725 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
726 CL_EstablishConnection("local:1");
729 //============================================================================
732 ======================
734 ======================
736 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
737 void Host_Name_f (void)
740 char newName[sizeof(host_client->name)];
742 if (Cmd_Argc () == 1)
744 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
748 if (Cmd_Argc () == 2)
749 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
751 strlcpy (newName, Cmd_Args(), sizeof (newName));
753 for (i = 0, j = 0;newName[i];i++)
754 if (newName[i] != '\r' && newName[i] != '\n')
755 newName[j++] = newName[i];
758 if (cmd_source == src_command)
760 Cvar_Set ("_cl_name", newName);
764 if (sv.time < host_client->nametime)
766 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
770 host_client->nametime = sv.time + 5;
772 // point the string back at updateclient->name to keep it safe
773 strlcpy (host_client->name, newName, sizeof (host_client->name));
774 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
775 if (strcmp(host_client->old_name, host_client->name))
777 if (host_client->spawned)
778 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
779 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
780 // send notification to all clients
781 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
782 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
783 MSG_WriteString (&sv.reliable_datagram, host_client->name);
788 ======================
790 ======================
792 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
793 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
794 void Host_Playermodel_f (void)
797 char newPath[sizeof(host_client->playermodel)];
799 if (Cmd_Argc () == 1)
801 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
805 if (Cmd_Argc () == 2)
806 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
808 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
810 for (i = 0, j = 0;newPath[i];i++)
811 if (newPath[i] != '\r' && newPath[i] != '\n')
812 newPath[j++] = newPath[i];
815 if (cmd_source == src_command)
817 Cvar_Set ("_cl_playermodel", newPath);
822 if (sv.time < host_client->nametime)
824 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
828 host_client->nametime = sv.time + 5;
831 // point the string back at updateclient->name to keep it safe
832 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
833 if( prog->fieldoffsets.playermodel >= 0 )
834 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
835 if (strcmp(host_client->old_model, host_client->playermodel))
837 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
838 /*// send notification to all clients
839 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
840 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
841 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
846 ======================
848 ======================
850 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
851 void Host_Playerskin_f (void)
854 char newPath[sizeof(host_client->playerskin)];
856 if (Cmd_Argc () == 1)
858 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
862 if (Cmd_Argc () == 2)
863 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
865 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
867 for (i = 0, j = 0;newPath[i];i++)
868 if (newPath[i] != '\r' && newPath[i] != '\n')
869 newPath[j++] = newPath[i];
872 if (cmd_source == src_command)
874 Cvar_Set ("_cl_playerskin", newPath);
879 if (sv.time < host_client->nametime)
881 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
885 host_client->nametime = sv.time + 5;
888 // point the string back at updateclient->name to keep it safe
889 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
890 if( prog->fieldoffsets.playerskin >= 0 )
891 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
892 if (strcmp(host_client->old_skin, host_client->playerskin))
894 //if (host_client->spawned)
895 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
896 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
897 /*// send notification to all clients
898 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
899 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
900 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
904 void Host_Version_f (void)
906 Con_Printf("Version: %s build %s\n", gamename, buildstring);
909 void Host_Say(qboolean teamonly)
915 // LordHavoc: long say messages
917 qboolean fromServer = false;
919 if (cmd_source == src_command)
921 if (cls.state == ca_dedicated)
928 Cmd_ForwardToServer ();
936 if (!teamplay.integer)
946 // note this uses the chat prefix \001
948 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
949 else if(*(sv_adminnick.string))
950 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
952 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
953 p2 = text + strlen(text);
954 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
956 if (p2[-1] == '\"' && quoted)
961 strlcat(text, "\n", sizeof(text));
963 // note: save is not a valid edict if fromServer is true
965 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
966 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
967 SV_ClientPrint(text);
970 if (cls.state == ca_dedicated)
975 void Host_Say_f(void)
981 void Host_Say_Team_f(void)
987 void Host_Tell_f(void)
989 const char *playername_start = NULL;
990 size_t playername_length = 0;
991 int playernumber = 0;
995 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
996 qboolean fromServer = false;
998 if (cmd_source == src_command)
1000 if (cls.state == ca_dedicated)
1004 Cmd_ForwardToServer ();
1009 if (Cmd_Argc () < 2)
1012 // note this uses the chat prefix \001
1014 sprintf (text, "\001%s tells you: ", host_client->name);
1015 else if(*(sv_adminnick.string))
1016 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1018 sprintf (text, "\001<%s tells you> ", hostname.string);
1021 p2 = p1 + strlen(p1);
1022 // remove the target name
1023 while (p1 < p2 && *p1 == ' ')
1028 while (p1 < p2 && *p1 == ' ')
1030 while (p1 < p2 && isdigit(*p1))
1032 playernumber = playernumber * 10 + (*p1 - '0');
1040 playername_start = p1;
1041 while (p1 < p2 && *p1 != '"')
1043 playername_length = p1 - playername_start;
1049 playername_start = p1;
1050 while (p1 < p2 && *p1 != ' ')
1052 playername_length = p1 - playername_start;
1054 while (p1 < p2 && *p1 == ' ')
1056 if(playername_start)
1058 // set playernumber to the right client
1060 if(playername_length >= sizeof(namebuf))
1063 Con_Print("Host_Tell: too long player name/ID\n");
1065 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1068 memcpy(namebuf, playername_start, playername_length);
1069 namebuf[playername_length] = 0;
1070 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1072 if (!svs.clients[playernumber].active)
1074 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1078 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1081 Con_Print("Host_Tell: invalid player name/ID\n");
1083 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1086 // remove trailing newlines
1087 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1089 // remove quotes if present
1095 else if (fromServer)
1096 Con_Print("Host_Tell: missing end quote\n");
1098 SV_ClientPrint("Host_Tell: missing end quote\n");
1100 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1103 return; // empty say
1104 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1110 host_client = svs.clients + playernumber;
1111 SV_ClientPrint(text);
1121 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1122 void Host_Color(int changetop, int changebottom)
1124 int top, bottom, playercolor;
1126 // get top and bottom either from the provided values or the current values
1127 // (allows changing only top or bottom, or both at once)
1128 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1129 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1133 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1139 playercolor = top*16 + bottom;
1141 if (cmd_source == src_command)
1143 Cvar_SetValueQuick(&cl_color, playercolor);
1147 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1150 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1152 Con_DPrint("Calling SV_ChangeTeam\n");
1153 prog->globals.server->time = sv.time;
1154 prog->globals.generic[OFS_PARM0] = playercolor;
1155 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1156 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1161 if (host_client->edict)
1163 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1164 val->_float = playercolor;
1165 host_client->edict->fields.server->team = bottom + 1;
1167 host_client->colors = playercolor;
1168 if (host_client->old_colors != host_client->colors)
1170 host_client->old_colors = host_client->colors;
1171 // send notification to all clients
1172 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1173 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1174 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1179 void Host_Color_f(void)
1183 if (Cmd_Argc() == 1)
1185 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1186 Con_Print("color <0-15> [0-15]\n");
1190 if (Cmd_Argc() == 2)
1191 top = bottom = atoi(Cmd_Argv(1));
1194 top = atoi(Cmd_Argv(1));
1195 bottom = atoi(Cmd_Argv(2));
1197 Host_Color(top, bottom);
1200 void Host_TopColor_f(void)
1202 if (Cmd_Argc() == 1)
1204 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1205 Con_Print("topcolor <0-15>\n");
1209 Host_Color(atoi(Cmd_Argv(1)), -1);
1212 void Host_BottomColor_f(void)
1214 if (Cmd_Argc() == 1)
1216 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1217 Con_Print("bottomcolor <0-15>\n");
1221 Host_Color(-1, atoi(Cmd_Argv(1)));
1224 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1225 void Host_Rate_f(void)
1229 if (Cmd_Argc() != 2)
1231 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1232 Con_Print("rate <bytespersecond>\n");
1236 rate = atoi(Cmd_Argv(1));
1238 if (cmd_source == src_command)
1240 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1244 host_client->rate = rate;
1252 void Host_Kill_f (void)
1254 if (host_client->edict->fields.server->health <= 0)
1256 SV_ClientPrint("Can't suicide -- already dead!\n");
1260 prog->globals.server->time = sv.time;
1261 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1262 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1271 void Host_Pause_f (void)
1273 if (!pausable.integer)
1274 SV_ClientPrint("Pause not allowed.\n");
1278 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1279 // send notification to all clients
1280 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1281 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1286 ======================
1288 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1289 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1290 ======================
1292 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1293 static void Host_PModel_f (void)
1298 if (Cmd_Argc () == 1)
1300 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1303 i = atoi(Cmd_Argv(1));
1305 if (cmd_source == src_command)
1307 if (cl_pmodel.integer == i)
1309 Cvar_SetValue ("_cl_pmodel", i);
1310 if (cls.state == ca_connected)
1311 Cmd_ForwardToServer ();
1315 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1319 //===========================================================================
1327 void Host_PreSpawn_f (void)
1329 if (host_client->spawned)
1331 Con_Print("prespawn not valid -- already spawned\n");
1335 if (host_client->netconnection)
1337 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1338 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1339 MSG_WriteByte (&host_client->netconnection->message, 2);
1342 // reset the name change timer because the client will send name soon
1343 host_client->nametime = 0;
1351 void Host_Spawn_f (void)
1355 int stats[MAX_CL_STATS];
1357 if (host_client->spawned)
1359 Con_Print("Spawn not valid -- already spawned\n");
1363 // reset name change timer again because they might want to change name
1364 // again in the first 5 seconds after connecting
1365 host_client->nametime = 0;
1367 // LordHavoc: moved this above the QC calls at FrikaC's request
1368 // LordHavoc: commented this out
1369 //if (host_client->netconnection)
1370 // SZ_Clear (&host_client->netconnection->message);
1372 // run the entrance script
1375 // loaded games are fully initialized already
1376 // if this is the last client to be connected, unpause
1379 if (prog->funcoffsets.RestoreGame)
1381 Con_DPrint("Calling RestoreGame\n");
1382 prog->globals.server->time = sv.time;
1383 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1384 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1389 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1391 // copy spawn parms out of the client_t
1392 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1393 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1395 // call the spawn function
1396 host_client->clientconnectcalled = true;
1397 prog->globals.server->time = sv.time;
1398 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1399 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1401 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1402 Con_Printf("%s entered the game\n", host_client->name);
1404 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1407 if (!host_client->netconnection)
1410 // send time of update
1411 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1412 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1414 // send all current names, colors, and frag counts
1415 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1417 if (!client->active)
1419 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1420 MSG_WriteByte (&host_client->netconnection->message, i);
1421 MSG_WriteString (&host_client->netconnection->message, client->name);
1422 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1423 MSG_WriteByte (&host_client->netconnection->message, i);
1424 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1425 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1426 MSG_WriteByte (&host_client->netconnection->message, i);
1427 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1430 // send all current light styles
1431 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1433 if (sv.lightstyles[i][0])
1435 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1436 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1437 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1442 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1443 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1444 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1446 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1447 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1448 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1450 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1451 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1452 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1454 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1455 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1456 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1459 // Never send a roll angle, because savegames can catch the server
1460 // in a state where it is expecting the client to correct the angle
1461 // and it won't happen if the game was just loaded, so you wind up
1462 // with a permanent head tilt
1465 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1466 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1467 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1468 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1469 sv.loadgame = false; // we're basically done with loading now
1473 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1474 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1475 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1476 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1479 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1481 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1482 MSG_WriteByte (&host_client->netconnection->message, 3);
1490 void Host_Begin_f (void)
1492 host_client->spawned = true;
1495 //===========================================================================
1502 Kicks a user off of the server
1505 void Host_Kick_f (void)
1508 const char *message = NULL;
1511 qboolean byNumber = false;
1519 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1521 i = (int)(atof(Cmd_Argv(2)) - 1);
1522 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1528 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1530 if (!host_client->active)
1532 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1537 if (i < svs.maxclients)
1539 if (cmd_source == src_command)
1541 if (cls.state == ca_dedicated)
1544 who = cl_name.string;
1549 // can't kick yourself!
1550 if (host_client == save)
1555 message = Cmd_Args();
1556 COM_ParseTokenConsole(&message);
1559 message++; // skip the #
1560 while (*message == ' ') // skip white space
1562 message += strlen(Cmd_Argv(2)); // skip the number
1564 while (*message && *message == ' ')
1568 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1570 SV_ClientPrintf("Kicked by %s\n", who);
1571 SV_DropClient (false); // kicked
1579 ===============================================================================
1583 ===============================================================================
1591 void Host_Give_f (void)
1599 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1604 v = atoi (Cmd_Argv(2));
1618 // MED 01/04/97 added hipnotic give stuff
1619 if (gamemode == GAME_HIPNOTIC)
1624 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1626 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1628 else if (t[0] == '9')
1629 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1630 else if (t[0] == '0')
1631 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1632 else if (t[0] >= '2')
1633 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1638 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1643 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1646 host_client->edict->fields.server->ammo_shells = v;
1649 if (gamemode == GAME_ROGUE)
1651 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1654 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1655 host_client->edict->fields.server->ammo_nails = v;
1660 host_client->edict->fields.server->ammo_nails = v;
1664 if (gamemode == GAME_ROGUE)
1666 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1670 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1671 host_client->edict->fields.server->ammo_nails = v;
1676 if (gamemode == GAME_ROGUE)
1678 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1682 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1683 host_client->edict->fields.server->ammo_rockets = v;
1688 host_client->edict->fields.server->ammo_rockets = v;
1692 if (gamemode == GAME_ROGUE)
1694 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1698 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1699 host_client->edict->fields.server->ammo_rockets = v;
1704 host_client->edict->fields.server->health = v;
1707 if (gamemode == GAME_ROGUE)
1709 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1713 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1714 host_client->edict->fields.server->ammo_cells = v;
1719 host_client->edict->fields.server->ammo_cells = v;
1723 if (gamemode == GAME_ROGUE)
1725 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1729 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1730 host_client->edict->fields.server->ammo_cells = v;
1737 prvm_edict_t *FindViewthing (void)
1742 for (i=0 ; i<prog->num_edicts ; i++)
1744 e = PRVM_EDICT_NUM(i);
1745 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1748 Con_Print("No viewthing on map\n");
1757 void Host_Viewmodel_f (void)
1766 e = FindViewthing ();
1771 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1772 if (!m || !m->loaded || !m->Draw)
1774 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1778 e->fields.server->frame = 0;
1779 cl.model_precache[(int)e->fields.server->modelindex] = m;
1787 void Host_Viewframe_f (void)
1797 e = FindViewthing ();
1801 m = cl.model_precache[(int)e->fields.server->modelindex];
1803 f = atoi(Cmd_Argv(1));
1804 if (f >= m->numframes)
1807 e->fields.server->frame = f;
1811 void PrintFrameName (model_t *m, int frame)
1814 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1816 Con_Printf("frame %i\n", frame);
1824 void Host_Viewnext_f (void)
1833 e = FindViewthing ();
1837 m = cl.model_precache[(int)e->fields.server->modelindex];
1839 e->fields.server->frame = e->fields.server->frame + 1;
1840 if (e->fields.server->frame >= m->numframes)
1841 e->fields.server->frame = m->numframes - 1;
1843 PrintFrameName (m, (int)e->fields.server->frame);
1851 void Host_Viewprev_f (void)
1860 e = FindViewthing ();
1865 m = cl.model_precache[(int)e->fields.server->modelindex];
1867 e->fields.server->frame = e->fields.server->frame - 1;
1868 if (e->fields.server->frame < 0)
1869 e->fields.server->frame = 0;
1871 PrintFrameName (m, (int)e->fields.server->frame);
1875 ===============================================================================
1879 ===============================================================================
1888 void Host_Startdemos_f (void)
1892 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
1898 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1901 Con_Printf("%i demo(s) in loop\n", c);
1903 for (i=1 ; i<c+1 ; i++)
1904 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1906 // LordHavoc: clear the remaining slots
1907 for (;i <= MAX_DEMOS;i++)
1908 cls.demos[i-1][0] = 0;
1910 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1924 Return to looping demos
1927 void Host_Demos_f (void)
1929 if (cls.state == ca_dedicated)
1931 if (cls.demonum == -1)
1941 Return to looping demos
1944 void Host_Stopdemo_f (void)
1946 if (!cls.demoplayback)
1949 Host_ShutdownServer ();
1952 void Host_SendCvar_f (void)
1960 c = Cvar_FindVar(Cmd_Argv(1));
1961 if (cls.state == ca_connected)
1963 // LordHavoc: if there is no such cvar or if it is private, send a
1964 // reply indicating that it has no value
1965 if(!c || (c->flags & CVAR_PRIVATE))
1966 Cmd_ForwardStringToServer(va("sentcvar %s\n", c->name));
1968 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
1971 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
1975 if (cls.state != ca_dedicated)
1979 for(;i<svs.maxclients;i++)
1980 if(svs.clients[i].active && svs.clients[i].netconnection)
1982 host_client = &svs.clients[i];
1983 Host_ClientCommands(va("sendcvar %s\n", c->name));
1988 static void MaxPlayers_f(void)
1992 if (Cmd_Argc() != 2)
1994 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2000 Con_Print("maxplayers can not be changed while a server is running.\n");
2004 n = atoi(Cmd_Argv(1));
2005 n = bound(1, n, MAX_SCOREBOARD);
2006 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2009 Mem_Free(svs.clients);
2011 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2013 Cvar_Set ("deathmatch", "0");
2015 Cvar_Set ("deathmatch", "1");
2018 //=============================================================================
2020 // QuakeWorld commands
2023 =====================
2026 Send the rest of the command line over as
2027 an unconnected command.
2028 =====================
2030 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2034 lhnetsocket_t *mysocket;
2036 if (!rcon_password.string || !rcon_password.string[0])
2038 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2042 for (i = 0;rcon_password.string[i];i++)
2044 if (rcon_password.string[i] <= ' ')
2046 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2052 to = cls.netcon->peeraddress;
2055 if (!rcon_address.string[0])
2057 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2060 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2062 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2065 // simply put together the rcon packet and send it
2066 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2071 ====================
2074 user <name or userid>
2076 Dump userdata / masterdata for a user
2077 ====================
2079 void Host_User_f (void) // credit: taken from QuakeWorld
2084 if (Cmd_Argc() != 2)
2086 Con_Printf ("Usage: user <username / userid>\n");
2090 uid = atoi(Cmd_Argv(1));
2092 for (i = 0;i < cl.maxclients;i++)
2094 if (!cl.scores[i].name[0])
2096 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2098 InfoString_Print(cl.scores[i].qw_userinfo);
2102 Con_Printf ("User not in server.\n");
2106 ====================
2109 Dump userids for all current players
2110 ====================
2112 void Host_Users_f (void) // credit: taken from QuakeWorld
2118 Con_Printf ("userid frags name\n");
2119 Con_Printf ("------ ----- ----\n");
2120 for (i = 0;i < cl.maxclients;i++)
2122 if (cl.scores[i].name[0])
2124 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2129 Con_Printf ("%i total users\n", c);
2134 Host_FullServerinfo_f
2136 Sent by server when serverinfo changes
2139 // TODO: shouldn't this be a cvar instead?
2140 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2143 if (Cmd_Argc() != 2)
2145 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2149 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2150 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2151 cl.qw_teamplay = atoi(temp);
2158 Allow clients to change userinfo
2162 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2169 if (Cmd_Argc() != 2)
2171 Con_Printf ("fullinfo <complete info string>\n");
2181 while (*s && *s != '\\')
2187 Con_Printf ("MISSING VALUE\n");
2193 while (*s && *s != '\\')
2200 CL_SetInfo(key, value, false, false, false, false);
2208 Allow clients to change userinfo
2211 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2213 if (Cmd_Argc() == 1)
2215 InfoString_Print(cls.userinfo);
2218 if (Cmd_Argc() != 3)
2220 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2223 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2227 ====================
2230 packet <destination> <contents>
2232 Contents allows \n escape character
2233 ====================
2235 void Host_Packet_f (void) // credit: taken from QuakeWorld
2241 lhnetaddress_t address;
2242 lhnetsocket_t *mysocket;
2244 if (Cmd_Argc() != 3)
2246 Con_Printf ("packet <destination> <contents>\n");
2250 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2252 Con_Printf ("Bad address\n");
2258 send[0] = send[1] = send[2] = send[3] = 0xff;
2260 l = (int)strlen (in);
2261 for (i=0 ; i<l ; i++)
2263 if (out >= send + sizeof(send) - 1)
2265 if (in[i] == '\\' && in[i+1] == 'n')
2270 else if (in[i] == '\\' && in[i+1] == '0')
2275 else if (in[i] == '\\' && in[i+1] == 't')
2280 else if (in[i] == '\\' && in[i+1] == 'r')
2285 else if (in[i] == '\\' && in[i+1] == '"')
2294 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2296 NetConn_Write(mysocket, send, out - send, &address);
2300 ====================
2303 Send back ping and packet loss update for all current players to this player
2304 ====================
2306 void Host_Pings_f (void)
2308 int i, j, ping, packetloss;
2311 if (!host_client->netconnection)
2314 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2316 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2317 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2319 for (i = 0;i < svs.maxclients;i++)
2322 if (svs.clients[i].netconnection)
2323 for (j = 0;j < 100;j++)
2324 packetloss += svs.clients[i].netconnection->packetlost[j];
2325 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2326 ping = bound(0, ping, 9999);
2327 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2329 // send qw_svc_updateping and qw_svc_updatepl messages
2330 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2331 MSG_WriteShort(&host_client->netconnection->message, ping);
2332 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2333 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2337 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2338 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2339 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2342 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2343 MSG_WriteString(&host_client->netconnection->message, "\n");
2346 void Host_PingPLReport_f(void)
2350 if (l > cl.maxclients)
2352 for (i = 0;i < l;i++)
2354 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2355 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2359 //=============================================================================
2366 void Host_InitCommands (void)
2368 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2370 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2371 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2372 if (gamemode == GAME_NEHAHRA)
2374 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2375 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2376 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2377 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2378 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2382 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2383 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2384 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2385 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2386 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2388 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2389 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2390 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2391 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2392 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2393 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2394 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2395 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2396 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2397 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2398 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2399 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2400 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2401 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2402 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2404 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2405 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2406 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2408 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2409 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2410 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2411 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2413 Cvar_RegisterVariable (&cl_name);
2414 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2415 Cvar_RegisterVariable (&cl_color);
2416 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2417 Cvar_RegisterVariable (&cl_rate);
2418 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2419 if (gamemode == GAME_NEHAHRA)
2421 Cvar_RegisterVariable (&cl_pmodel);
2422 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2425 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2426 Cvar_RegisterVariable (&cl_playermodel);
2427 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2428 Cvar_RegisterVariable (&cl_playerskin);
2429 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2431 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2432 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2433 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2434 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2436 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2438 Cvar_RegisterVariable (&rcon_password);
2439 Cvar_RegisterVariable (&rcon_address);
2440 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2441 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2442 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2443 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2444 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2445 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2446 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2447 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2448 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2450 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2451 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2453 Cvar_RegisterVariable (&team);
2454 Cvar_RegisterVariable (&skin);
2455 Cvar_RegisterVariable (&noaim);
2457 Cvar_RegisterVariable(&sv_cheats);
2458 Cvar_RegisterVariable(&sv_adminnick);