2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 // disable data conversion warnings
27 #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
28 #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
29 #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
34 #define strcasecmp stricmp
35 #define strncasecmp strnicmp
40 //====================================================
47 // for platforms (wgl) that do not use GLAPIENTRY
49 #define GLAPIENTRY APIENTRY
53 typedef unsigned int GLenum;
54 typedef unsigned char GLboolean;
55 typedef unsigned int GLbitfield;
58 typedef signed char GLbyte;
60 typedef short GLshort;
64 typedef unsigned char GLubyte;
66 typedef unsigned short GLushort;
68 typedef unsigned int GLuint;
71 // single precision float
72 typedef float GLfloat;
73 // single precision float in [0,1]
74 typedef float GLclampf;
75 // double precision float
76 typedef double GLdouble;
77 // double precision float in [0,1]
78 typedef double GLclampd;
80 #define GL_MODELVIEW 0x1700
81 #define GL_PROJECTION 0x1701
82 #define GL_TEXTURE 0x1702
83 #define GL_MATRIX_MODE 0x0BA0
84 #define GL_MODELVIEW_MATRIX 0x0BA6
85 #define GL_PROJECTION_MATRIX 0x0BA7
86 #define GL_TEXTURE_MATRIX 0x0BA8
88 #define GL_DEPTH_TEST 0x0B71
90 #define GL_CULL_FACE 0x0B44
92 #define GL_BLEND 0x0BE2
96 #define GL_SRC_COLOR 0x0300
97 #define GL_ONE_MINUS_SRC_COLOR 0x0301
98 #define GL_DST_COLOR 0x0306
99 #define GL_ONE_MINUS_DST_COLOR 0x0307
100 #define GL_SRC_ALPHA 0x0302
101 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
102 #define GL_DST_ALPHA 0x0304
103 #define GL_ONE_MINUS_DST_ALPHA 0x0305
104 #define GL_SRC_ALPHA_SATURATE 0x0308
105 #define GL_CONSTANT_COLOR 0x8001
106 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
107 #define GL_CONSTANT_ALPHA 0x8003
108 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
110 #define GL_TEXTURE_ENV 0x2300
111 #define GL_TEXTURE_ENV_MODE 0x2200
112 #define GL_TEXTURE_1D 0x0DE0
113 #define GL_TEXTURE_2D 0x0DE1
114 #define GL_TEXTURE_WRAP_S 0x2802
115 #define GL_TEXTURE_WRAP_T 0x2803
116 #define GL_TEXTURE_MAG_FILTER 0x2800
117 #define GL_TEXTURE_MIN_FILTER 0x2801
119 #define GL_NEAREST 0x2600
120 #define GL_LINEAR 0x2601
121 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
122 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
123 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
124 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
126 #define GL_DECAL 0x2101
127 #define GL_MODULATE 0x2100
129 #define GL_REPEAT 0x2901
130 #define GL_CLAMP 0x2900
132 #define GL_TRIANGLES 0x0004
137 #define GL_BYTE 0x1400
138 #define GL_UNSIGNED_BYTE 0x1401
139 #define GL_SHORT 0x1402
140 #define GL_UNSIGNED_SHORT 0x1403
141 #define GL_INT 0x1404
142 #define GL_UNSIGNED_INT 0x1405
143 #define GL_FLOAT 0x1406
144 #define GL_DOUBLE 0x140A
145 #define GL_2_BYTES 0x1407
146 #define GL_3_BYTES 0x1408
147 #define GL_4_BYTES 0x1409
149 #define GL_VERTEX_ARRAY 0x8074
150 #define GL_NORMAL_ARRAY 0x8075
151 #define GL_COLOR_ARRAY 0x8076
152 //#define GL_INDEX_ARRAY 0x8077
153 #define GL_TEXTURE_COORD_ARRAY 0x8078
154 //#define GL_EDGE_FLAG_ARRAY 0x8079
156 #define GL_FRONT 0x0404
157 #define GL_BACK 0x0405
159 #define GL_VENDOR 0x1F00
160 #define GL_RENDERER 0x1F01
161 #define GL_VERSION 0x1F02
162 #define GL_EXTENSIONS 0x1F03
164 #define GL_NO_ERROR 0x0
165 #define GL_INVALID_VALUE 0x0501
166 #define GL_INVALID_ENUM 0x0500
167 #define GL_INVALID_OPERATION 0x0502
168 #define GL_STACK_OVERFLOW 0x0503
169 #define GL_STACK_UNDERFLOW 0x0504
170 #define GL_OUT_OF_MEMORY 0x0505
172 #define GL_DITHER 0x0BD0
173 #define GL_RGB 0x1907
174 #define GL_RGBA 0x1908
176 #define GL_MAX_TEXTURE_SIZE 0x0D33
178 #define GL_NEVER 0x0200
179 #define GL_LESS 0x0201
180 #define GL_EQUAL 0x0202
181 #define GL_LEQUAL 0x0203
182 #define GL_GREATER 0x0204
183 #define GL_NOTEQUAL 0x0205
184 #define GL_GEQUAL 0x0206
185 #define GL_ALWAYS 0x0207
186 #define GL_DEPTH_TEST 0x0B71
188 #define GL_RED_SCALE 0x0D14
189 #define GL_GREEN_SCALE 0x0D18
190 #define GL_BLUE_SCALE 0x0D1A
191 #define GL_ALPHA_SCALE 0x0D1C
193 #define GL_DEPTH_BUFFER_BIT 0x00000100
194 #define GL_ACCUM_BUFFER_BIT 0x00000200
195 #define GL_STENCIL_BUFFER_BIT 0x00000400
196 #define GL_COLOR_BUFFER_BIT 0x00004000
199 // GL_ARB_multitexture
200 extern int gl_textureunits;
201 extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
202 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
203 extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
204 #ifndef GL_ACTIVE_TEXTURE_ARB
205 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
206 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
207 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
208 #define GL_TEXTURE0_ARB 0x84C0
209 #define GL_TEXTURE1_ARB 0x84C1
210 #define GL_TEXTURE2_ARB 0x84C2
211 #define GL_TEXTURE3_ARB 0x84C3
212 #define GL_TEXTURE4_ARB 0x84C4
213 #define GL_TEXTURE5_ARB 0x84C5
214 #define GL_TEXTURE6_ARB 0x84C6
215 #define GL_TEXTURE7_ARB 0x84C7
216 #define GL_TEXTURE8_ARB 0x84C8
217 #define GL_TEXTURE9_ARB 0x84C9
218 #define GL_TEXTURE10_ARB 0x84CA
219 #define GL_TEXTURE11_ARB 0x84CB
220 #define GL_TEXTURE12_ARB 0x84CC
221 #define GL_TEXTURE13_ARB 0x84CD
222 #define GL_TEXTURE14_ARB 0x84CE
223 #define GL_TEXTURE15_ARB 0x84CF
224 #define GL_TEXTURE16_ARB 0x84D0
225 #define GL_TEXTURE17_ARB 0x84D1
226 #define GL_TEXTURE18_ARB 0x84D2
227 #define GL_TEXTURE19_ARB 0x84D3
228 #define GL_TEXTURE20_ARB 0x84D4
229 #define GL_TEXTURE21_ARB 0x84D5
230 #define GL_TEXTURE22_ARB 0x84D6
231 #define GL_TEXTURE23_ARB 0x84D7
232 #define GL_TEXTURE24_ARB 0x84D8
233 #define GL_TEXTURE25_ARB 0x84D9
234 #define GL_TEXTURE26_ARB 0x84DA
235 #define GL_TEXTURE27_ARB 0x84DB
236 #define GL_TEXTURE28_ARB 0x84DC
237 #define GL_TEXTURE29_ARB 0x84DD
238 #define GL_TEXTURE30_ARB 0x84DE
239 #define GL_TEXTURE31_ARB 0x84DF
242 // GL_EXT_compiled_vertex_array
243 extern int gl_supportslockarrays;
244 extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
245 extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
247 // GL_ARB_texture_env_combine
248 extern int gl_combine_extension;
249 #ifndef GL_COMBINE_ARB
250 #define GL_COMBINE_ARB 0x8570
251 #define GL_COMBINE_RGB_ARB 0x8571
252 #define GL_COMBINE_ALPHA_ARB 0x8572
253 #define GL_SOURCE0_RGB_ARB 0x8580
254 #define GL_SOURCE1_RGB_ARB 0x8581
255 #define GL_SOURCE2_RGB_ARB 0x8582
256 #define GL_SOURCE0_ALPHA_ARB 0x8588
257 #define GL_SOURCE1_ALPHA_ARB 0x8589
258 #define GL_SOURCE2_ALPHA_ARB 0x858A
259 #define GL_OPERAND0_RGB_ARB 0x8590
260 #define GL_OPERAND1_RGB_ARB 0x8591
261 #define GL_OPERAND2_RGB_ARB 0x8592
262 #define GL_OPERAND0_ALPHA_ARB 0x8598
263 #define GL_OPERAND1_ALPHA_ARB 0x8599
264 #define GL_OPERAND2_ALPHA_ARB 0x859A
265 #define GL_RGB_SCALE_ARB 0x8573
266 #define GL_ADD_SIGNED_ARB 0x8574
267 #define GL_INTERPOLATE_ARB 0x8575
268 #define GL_SUBTRACT_ARB 0x84E7
269 #define GL_CONSTANT_ARB 0x8576
270 #define GL_PRIMARY_COLOR_ARB 0x8577
271 #define GL_PREVIOUS_ARB 0x8578
274 #ifndef GL_MAX_ELEMENTS_VERTICES
275 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
277 #ifndef GL_MAX_ELEMENTS_INDICES
278 #define GL_MAX_ELEMENTS_INDICES 0x80E9
281 extern cvar_t gl_combine;
283 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
285 extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
287 //extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
288 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
289 extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
291 extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
292 extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
293 extern void (GLAPIENTRY *qglEnable)(GLenum cap);
294 extern void (GLAPIENTRY *qglDisable)(GLenum cap);
295 //extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap);
297 extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
298 extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
300 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
301 extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
302 extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
303 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
305 extern GLenum (GLAPIENTRY *qglGetError)(void);
306 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
307 extern void (GLAPIENTRY *qglFinish)(void);
308 extern void (GLAPIENTRY *qglFlush)(void);
310 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
311 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
312 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
313 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
315 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
316 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
317 extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
318 //extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
319 extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
320 extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
321 extern void (GLAPIENTRY *qglArrayElement)(GLint i);
323 extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
324 extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
325 extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
326 extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
327 extern void (GLAPIENTRY *qglBegin)(GLenum mode);
328 extern void (GLAPIENTRY *qglEnd)(void);
330 extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
331 extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
332 extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
333 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
334 //extern void (GLAPIENTRY *qglPushMatrix)(void);
335 //extern void (GLAPIENTRY *qglPopMatrix)(void);
336 extern void (GLAPIENTRY *qglLoadIdentity)(void);
337 extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
338 extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
339 //extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
340 //extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
341 //extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
342 extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
343 //extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
344 //extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
345 //extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
346 extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
348 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
350 //extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
351 //extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
352 //extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
353 //extern void (GLAPIENTRY *qglClearStencil)(GLint s);
355 //extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
356 extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
358 //extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
359 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
361 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
362 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
363 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
364 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
367 extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
368 extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
369 //extern int (WINAPI *qwglGetPixelFormat)(HDC);
370 extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
371 extern BOOL (WINAPI *qwglSwapBuffers)(HDC);
372 extern HGLRC (WINAPI *qwglCreateContext)(HDC);
373 extern BOOL (WINAPI *qwglDeleteContext)(HGLRC);
374 extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
375 extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
376 extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
382 #define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
383 extern int errornumber;
384 void GL_PrintError(int errornumber, char *filename, int linenumber);