2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // disable data conversion warnings
23 //#pragma warning(disable : 4244) // MIPS
24 //#pragma warning(disable : 4136) // X86
25 //#pragma warning(disable : 4051) // ALPHA
26 #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
27 #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
28 #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
33 #define strcasecmp stricmp
34 #define strncasecmp strnicmp
40 void GL_BeginRendering (int *x, int *y, int *width, int *height);
41 void GL_EndRendering (void);
43 extern int texture_extension_number;
45 extern float gldepthmin, gldepthmax;
47 void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha);
48 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
49 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
50 int GL_FindTexture (char *identifier);
61 extern int glx, gly, glwidth, glheight;
63 // r_local.h -- private refresh defs
65 #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
66 // normalizing factor so player model works out to about
67 // 1 pixel per triangle
68 #define MAX_LBM_HEIGHT 480
70 #define BACKFACE_EPSILON 0.01
73 void R_TimeRefresh_f (void);
74 void R_ReadPointFile_f (void);
77 // LordHavoc: added dust, smoke, snow, bloodcloud, and many others
79 pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble, pt_fade, pt_smokecloud
82 // !!! if this is changed, it must be changed in d_ifacea.h too !!!
83 typedef struct particle_s
85 // driver-usable fields
88 // drivers never touch the following fields
89 struct particle_s *next;
94 // LordHavoc: added for improved particle effects
98 float time2; // used for various things (snow fluttering, for example)
99 vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
100 // vec3_t pushvel; // temporary boost from explosions
104 //====================================================
107 extern entity_t r_worldentity;
108 extern qboolean r_cache_thrash; // compatability
109 extern vec3_t modelorg, r_entorigin;
110 extern entity_t *currententity;
111 extern int r_visframecount; // ??? what difs?
112 extern int r_framecount;
113 extern mplane_t frustum[4];
114 extern int c_brush_polys, c_alias_polys, c_light_polys, c_nodes, c_leafs;
122 extern vec3_t vright;
123 extern vec3_t r_origin;
128 extern refdef_t r_refdef;
129 extern mleaf_t *r_viewleaf, *r_oldviewleaf;
130 extern texture_t *r_notexture_mip;
131 extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
133 extern qboolean envmap;
134 extern int cnttextures[2];
135 // LordHavoc: moved all code relating to particles into r_part.c
136 //extern int particletexture;
137 extern int playertextures;
139 extern int skytexturenum; // index in cl.loadmodel, not gl texture object
141 //extern cvar_t r_norefresh;
142 extern cvar_t r_drawentities;
143 //extern cvar_t r_drawworld;
144 extern cvar_t r_drawviewmodel;
145 extern cvar_t r_speeds;
146 //extern cvar_t r_waterwarp;
147 extern cvar_t r_fullbright;
148 //extern cvar_t r_lightmap;
149 extern cvar_t r_shadows;
150 extern cvar_t r_wateralpha;
151 extern cvar_t r_dynamic;
152 extern cvar_t r_novis;
153 extern cvar_t r_waterripple;
155 //extern cvar_t gl_cull;
156 //extern cvar_t gl_poly;
157 //extern cvar_t gl_smoothmodels;
158 //extern cvar_t gl_affinemodels;
159 //extern cvar_t gl_polyblend;
160 //extern cvar_t gl_keeptjunctions;
161 //extern cvar_t gl_reporttjunctions;
162 //extern cvar_t gl_nocolors;
163 //extern cvar_t gl_doubleeyes;
165 extern cvar_t gl_max_size;
166 extern cvar_t gl_playermip;
168 extern float r_world_matrix[16];
170 extern const char *gl_vendor;
171 extern const char *gl_renderer;
172 extern const char *gl_version;
173 extern const char *gl_extensions;
175 void R_TranslatePlayerSkin (int playernum);
178 #define TEXTURE0_SGIS 0x835E
179 #define TEXTURE1_SGIS 0x835F
182 #define APIENTRY /* */
185 extern qboolean gl_mtexable;
187 // LordHavoc: ARB multitexure support
188 extern int gl_mtex_enum;
189 // Micro$oft dropped GL support beyond 1.1, so...
192 //#define GL_POLYGON_OFFSET_POINT 0x2A01
193 //#define GL_POLYGON_OFFSET_LINE 0x2A02
194 //#define GL_POLYGON_OFFSET_FILL 0x8037
196 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
197 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
198 #define GL_MAX_TEXTURES_UNITS_ARB 0x84E2
199 #define GL_TEXTURE0_ARB 0x84C0
200 #define GL_TEXTURE1_ARB 0x84C1
201 #define GL_TEXTURE2_ARB 0x84C2
202 #define GL_TEXTURE3_ARB 0x84C3
203 // LordHavoc: ARB supports 32+ texture units, but hey I only use 2 anyway...
205 // LordHavoc: vertex array defines
206 #define GL_VERTEX_ARRAY 0x8074
207 //#define GL_NORMAL_ARRAY 0x8075
208 #define GL_COLOR_ARRAY 0x8076
209 //#define GL_INDEX_ARRAY 0x8077
210 #define GL_TEXTURE_COORD_ARRAY 0x8078
211 //#define GL_EDGE_FLAG_ARRAY 0x8079
213 #define GL_V2F 0x2A20
214 #define GL_V3F 0x2A21
215 #define GL_C4UB_V2F 0x2A22
216 #define GL_C4UB_V3F 0x2A23
217 #define GL_C3F_V3F 0x2A24
218 #define GL_N3F_V3F 0x2A25
219 #define GL_C4F_N3F_V3F 0x2A26
220 #define GL_T2F_V3F 0x2A27
221 #define GL_T4F_V4F 0x2A28
222 #define GL_T2F_C4UB_V3F 0x2A29
223 #define GL_T2F_C3F_V3F 0x2A2A
224 #define GL_T2F_N3F_V3F 0x2A2B
225 #define GL_T2F_C4F_N3F_V3F 0x2A2C
226 #define GL_T4F_C4F_N3F_V4F 0x2A2D
229 //extern void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
230 extern void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
231 //extern void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
232 extern void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
233 //extern void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
234 extern void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
235 //extern void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
236 //extern void (APIENTRY *qglGetPointerv)(GLenum pname, void **params);
237 extern void (APIENTRY *qglArrayElement)(GLint i);
238 //extern void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
239 extern void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
240 //extern void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
242 extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
243 extern void (APIENTRY *qglSelectTexture) (GLenum);
244 extern void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
248 //#define qglPolygonOffset glPolygonOffset
249 #define qglVertexPointer glVertexPointer
250 //#define qglNormalPointer glNormalPointer
251 #define qglColorPointer glColorPointer
252 //#define qglIndexPointer glIndexPointer
253 #define qglTexCoordPointer glTexCoordPointer
254 //#define qglEdgeFlagPointer glEdgeFlagPointer
255 //#define qglGetPointerv glGetPointerv
256 #define qglArrayElement glArrayElement
257 //#define qglDrawArrays glDrawArrays
258 #define qglDrawElements glDrawElements
259 //#define qglInterleavedArrays glInterleavedArrays
261 extern void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
262 extern void (*qglSelectTexture) (GLenum);
264 extern void (*glColorTableEXT)(int, int, int, int, int, const void*);
269 // LordHavoc: vertex transform
270 #include "transform.h"
272 // LordHavoc: transparent polygon system
275 #define gl_solid_format 3
276 #define gl_alpha_format 4
280 // LordHavoc: was a major time waster
281 #define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2)
282 #define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2)
284 extern qboolean fogenabled;
285 extern vec3_t fogcolor;
286 extern vec_t fogdensity;
287 //#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2]))))
288 #define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0])*((v)[0] - r_refdef.vieworg[0])+((v)[1] - r_refdef.vieworg[1])*((v)[1] - r_refdef.vieworg[1])+((v)[2] - r_refdef.vieworg[2])*((v)[2] - r_refdef.vieworg[2])))))
289 #define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))