2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
31 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
33 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
34 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
35 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
37 extern cvar_t v_glslgamma;
39 //=============================================================================
40 /* Support Routines */
42 #define FONT_FILESIZE 13468
43 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
44 static cachepic_t cachepics[MAX_CACHED_PICS];
45 static int numcachepics;
47 static rtexturepool_t *drawtexturepool;
49 static const unsigned char concharimage[FONT_FILESIZE] =
54 static rtexture_t *draw_generateconchars(void)
61 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
63 for (i = 0;i < 8192;i++)
65 random = lhrandom (0.0,1.0);
66 data[i*4+3] = data[i*4+0];
67 data[i*4+2] = 83 + (unsigned char)(random * 64);
68 data[i*4+1] = 71 + (unsigned char)(random * 32);
69 data[i*4+0] = 23 + (unsigned char)(random * 16);
72 for (i = 8192;i < 32768;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 95 + (unsigned char)(random * 64);
77 data[i*4+1] = 95 + (unsigned char)(random * 64);
78 data[i*4+0] = 95 + (unsigned char)(random * 64);
81 for (i = 32768;i < 40960;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 83 + (unsigned char)(random * 64);
86 data[i*4+1] = 71 + (unsigned char)(random * 32);
87 data[i*4+0] = 23 + (unsigned char)(random * 16);
90 for (i = 40960;i < 65536;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 96 + (unsigned char)(random * 64);
95 data[i*4+1] = 43 + (unsigned char)(random * 32);
96 data[i*4+0] = 27 + (unsigned char)(random * 32);
100 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
103 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
108 static rtexture_t *draw_generateditherpattern(void)
111 unsigned char pixels[8][8];
112 for (y = 0;y < 8;y++)
113 for (x = 0;x < 8;x++)
114 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
115 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
118 typedef struct embeddedpic_s
127 static const embeddedpic_t embeddedpics[] =
130 "gfx/prydoncursor001", 16, 16,
149 "ui/mousepointer", 16, 16,
168 "gfx/crosshair1", 16, 16,
187 "gfx/crosshair2", 16, 16,
206 "gfx/crosshair3", 16, 16,
225 "gfx/crosshair4", 16, 16,
244 "gfx/crosshair5", 8, 8,
255 "gfx/crosshair6", 2, 2,
260 "gfx/crosshair7", 16, 16,
281 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
283 const embeddedpic_t *p;
284 for (p = embeddedpics;p->name;p++)
285 if (!strcmp(name, p->name))
286 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
287 if (!strcmp(name, "gfx/conchars"))
288 return draw_generateconchars();
289 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
290 return draw_generateditherpattern();
292 Con_Printf("Draw_CachePic: failed to load %s\n", name);
293 return r_texture_notexture;
302 // FIXME: move this to client somehow
303 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
306 unsigned char *pixels;
309 unsigned char *lmpdata;
310 char lmpname[MAX_QPATH];
312 // check whether the picture has already been cached
313 crc = CRC_Block((unsigned char *)path, strlen(path));
314 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
315 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
316 if (!strcmp (path, pic->name))
319 if (numcachepics == MAX_CACHED_PICS)
321 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
322 // FIXME: support NULL in callers?
323 return cachepics; // return the first one
325 pic = cachepics + (numcachepics++);
326 strlcpy (pic->name, path, sizeof(pic->name));
328 pic->chain = cachepichash[hashkey];
329 cachepichash[hashkey] = pic;
331 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
332 pic->tex = CL_GetDynTexture( path );
333 // if so, set the width/height, too
335 pic->width = R_TextureWidth(pic->tex);
336 pic->height = R_TextureHeight(pic->tex);
337 // we're done now (early-out)
341 pic->texflags = TEXF_ALPHA;
342 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
343 pic->texflags |= TEXF_CLAMP;
344 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
345 pic->texflags |= TEXF_COMPRESS;
347 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
349 // load a high quality image from disk if possible
350 pixels = loadimagepixelsbgra(path, false, true);
351 if (pixels == NULL && !strncmp(path, "gfx/", 4))
352 pixels = loadimagepixelsbgra(path+4, false, true);
355 pic->width = image_width;
356 pic->height = image_height;
358 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
362 pic->autoload = false;
363 // never compress the fallback images
364 pic->texflags &= ~TEXF_COMPRESS;
367 // now read the low quality version (wad or lmp file), and take the pic
368 // size from that even if we don't upload the texture, this way the pics
369 // show up the right size in the menu even if they were replaced with
370 // higher or lower resolution versions
371 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
372 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
374 if (developer_loading.integer)
375 Con_Printf("loading lump \"%s\"\n", path);
379 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
380 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
381 // if no high quality replacement image was found, upload the original low quality texture
383 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
387 else if ((lmpdata = W_GetLumpName (path + 4)))
389 if (developer_loading.integer)
390 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
392 if (!strcmp(path, "gfx/conchars"))
394 // conchars is a raw image and with color 0 as transparent instead of 255
397 // if no high quality replacement image was found, upload the original low quality texture
399 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
403 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
404 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
405 // if no high quality replacement image was found, upload the original low quality texture
407 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
416 else if (pic->tex == NULL)
418 // if it's not found on disk, generate an image
419 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
420 pic->width = R_TextureWidth(pic->tex);
421 pic->height = R_TextureHeight(pic->tex);
427 cachepic_t *Draw_CachePic (const char *path)
429 return Draw_CachePic_Flags (path, 0);
434 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
436 if (pic->autoload && !pic->tex)
438 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
439 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
440 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
441 if (pic->tex == NULL)
442 pic->tex = draw_generatepic(pic->name, true);
444 pic->lastusedframe = draw_frame;
448 void Draw_Frame(void)
452 static double nextpurgetime;
454 if (nextpurgetime > realtime)
456 nextpurgetime = realtime + 0.05;
457 purgeframe = draw_frame - 1;
458 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
460 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
462 R_FreeTexture(pic->tex);
469 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
474 crc = CRC_Block((unsigned char *)picname, strlen(picname));
475 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
476 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
477 if (!strcmp (picname, pic->name))
482 if (pic->tex && pic->width == width && pic->height == height)
484 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
492 if (numcachepics == MAX_CACHED_PICS)
494 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
495 // FIXME: support NULL in callers?
496 return cachepics; // return the first one
498 pic = cachepics + (numcachepics++);
499 strlcpy (pic->name, picname, sizeof(pic->name));
501 pic->chain = cachepichash[hashkey];
502 cachepichash[hashkey] = pic;
507 pic->height = height;
509 R_FreeTexture(pic->tex);
510 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
514 void Draw_FreePic(const char *picname)
519 // this doesn't really free the pic, but does free it's texture
520 crc = CRC_Block((unsigned char *)picname, strlen(picname));
521 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
522 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
524 if (!strcmp (picname, pic->name) && pic->tex)
526 R_FreeTexture(pic->tex);
535 extern int con_linewidth; // to force rewrapping
536 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
539 float maxwidth, scale;
540 char widthfile[MAX_QPATH];
542 fs_offset_t widthbufsize;
544 if(override || !fnt->texpath[0])
545 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
547 if(drawtexturepool == NULL)
548 return; // before gl_draw_start, so will be loaded later
552 // clear freetype font
553 Font_UnloadFont(fnt->ft2);
558 if(fnt->req_face != -1)
560 if(!Font_LoadFont(fnt->texpath, fnt))
561 Con_Printf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
564 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
565 if(fnt->tex == r_texture_notexture)
567 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
568 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
571 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
573 // unspecified width == 1 (base width)
574 for(i = 1; i < 256; ++i)
575 fnt->width_of[i] = 1;
578 // FIXME load "name.width", if it fails, fill all with 1
579 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
581 float extraspacing = 0;
582 const char *p = widthbuf;
587 if(!COM_ParseToken_Simple(&p, false, false))
605 fnt->width_of[ch++] = atof(com_token) + extraspacing;
608 if(!strcmp(com_token, "extraspacing"))
610 if(!COM_ParseToken_Simple(&p, false, false))
612 extraspacing = atof(com_token);
614 else if(!strcmp(com_token, "scale"))
616 if(!COM_ParseToken_Simple(&p, false, false))
618 scale = atof(com_token);
622 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
623 if(!COM_ParseToken_Simple(&p, false, false))
633 maxwidth = fnt->width_of[1];
634 for(i = 2; i < 256; ++i)
635 maxwidth = max(maxwidth, fnt->width_of[i]);
636 fnt->maxwidth = maxwidth;
638 // fix up maxwidth for overlap
639 fnt->maxwidth *= scale;
642 if(fnt == FONT_CONSOLE)
643 con_linewidth = -1; // rewrap console in next frame
646 static dp_font_t *FindFont(const char *title)
649 for(i = 0; i < MAX_FONTS; ++i)
650 if(!strcmp(dp_fonts[i].title, title))
655 static inline float snap_to_pixel_x(float x, float roundUpAt)
657 float pixelpos = x * vid.width / vid_conwidth.value;
658 int snap = (int) pixelpos;
659 if (pixelpos - snap >= roundUpAt) ++snap;
660 return ((float)snap * vid_conwidth.value / vid.width);
662 x = (int)(x * vid.width / vid_conwidth.value);
663 x = (x * vid_conwidth.value / vid.width);
668 static inline float snap_to_pixel_y(float y, float roundUpAt)
670 float pixelpos = y * vid.height / vid_conheight.value;
671 int snap = (int) pixelpos;
672 if (pixelpos - snap > roundUpAt) ++snap;
673 return ((float)snap * vid_conheight.value / vid.height);
675 y = (int)(y * vid.height / vid_conheight.value);
676 y = (y * vid_conheight.value / vid.height);
681 static void LoadFont_f(void)
686 const char *filelist, *c, *cm;
687 char mainfont[MAX_QPATH];
691 Con_Printf("Available font commands:\n");
692 for(i = 0; i < MAX_FONTS; ++i)
693 Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
694 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
695 "can specify multiple fonts and faces\n"
696 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
697 "to load face 2 of the font gfx/vera-sans and use face 1\n"
698 "of gfx/fallback as fallback font.\n"
699 "You can also specify a list of font sizes to load, like this:\n"
700 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
701 "In many cases, 8 12 16 24 32 should be a good choice.\n"
705 f = FindFont(Cmd_Argv(1));
708 Con_Printf("font function not found\n");
713 filelist = "gfx/conchars";
715 filelist = Cmd_Argv(2);
717 memset(f->fallbacks, 0, sizeof(f->fallbacks));
718 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
720 // first font is handled "normally"
721 c = strchr(filelist, ':');
722 cm = strchr(filelist, ',');
723 if(c && (!cm || c < cm))
724 f->req_face = atoi(c+1);
731 if(!c || (c - filelist) > MAX_QPATH)
732 strlcpy(mainfont, filelist, sizeof(mainfont));
735 memcpy(mainfont, filelist, c - filelist);
736 mainfont[c - filelist] = 0;
739 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
741 c = strchr(filelist, ',');
747 c = strchr(filelist, ':');
748 cm = strchr(filelist, ',');
749 if(c && (!cm || c < cm))
750 f->fallback_faces[i] = atoi(c+1);
753 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
756 if(!c || (c-filelist) > MAX_QPATH)
758 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
762 memcpy(f->fallbacks[i], filelist, c - filelist);
763 f->fallbacks[i][c - filelist] = 0;
767 // for now: by default load only one size: the default size
769 for(i = 1; i < MAX_FONT_SIZES; ++i)
770 f->req_sizes[i] = -1;
772 // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
775 for(i = 0; i < Cmd_Argc()-3; ++i)
777 sz = atof(Cmd_Argv(i+3));
778 if (IS_NAN(sz)) // do not use crap sizes
780 // now try to scale to our actual size:
782 sn = snap_to_pixel_y(sz, 0.5);
785 sn = sz * vid_height.value / vid_conheight.value;
787 if ( sn - (float)si >= 0.5 )
789 sn = si * vid_conheight.value / vid_height.value;
792 f->req_sizes[i] = sn;
794 f->req_sizes[i] = sz;
797 LoadFont(true, mainfont, f);
805 static void gl_draw_start(void)
808 drawtexturepool = R_AllocTexturePool();
811 memset(cachepichash, 0, sizeof(cachepichash));
815 for(i = 0; i < MAX_FONTS; ++i)
816 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
818 // draw the loading screen so people have something to see in the newly opened window
819 SCR_UpdateLoadingScreen(true);
822 static void gl_draw_shutdown(void)
826 R_FreeTexturePool(&drawtexturepool);
829 memset(cachepichash, 0, sizeof(cachepichash));
832 static void gl_draw_newmap(void)
837 void GL_Draw_Init (void)
840 Cvar_RegisterVariable(&r_textshadow);
841 Cvar_RegisterVariable(&r_textbrightness);
842 Cvar_RegisterVariable(&r_textcontrast);
843 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
844 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
846 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
847 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
848 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
849 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
850 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
851 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
852 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
853 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
854 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
855 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
856 if(!FONT_USER[i].title[0])
857 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
861 void _DrawQ_Setup(void)
863 r_viewport_t viewport;
864 if (r_refdef.draw2dstage)
866 r_refdef.draw2dstage = true;
868 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
869 R_SetViewport(&viewport);
870 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
871 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
872 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
873 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
874 R_EntityMatrix(&identitymatrix);
878 GL_PolygonOffset(0, 0);
882 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
885 static void _DrawQ_ProcessDrawFlag(int flags)
889 if(flags == DRAWFLAG_ADDITIVE)
890 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
891 else if(flags == DRAWFLAG_MODULATE)
892 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
893 else if(flags == DRAWFLAG_2XMODULATE)
894 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
895 else if(flags == DRAWFLAG_SCREEN)
896 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
898 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
901 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
905 _DrawQ_ProcessDrawFlag(flags);
906 GL_Color(red, green, blue, alpha);
908 R_Mesh_VertexPointer(floats, 0, 0);
909 R_Mesh_ColorPointer(NULL, 0, 0);
910 R_Mesh_ResetTextureState();
916 height = pic->height;
917 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
918 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
921 floats[12] = 0.0f;floats[13] = 0.0f;
922 floats[14] = 1.0f;floats[15] = 0.0f;
923 floats[16] = 1.0f;floats[17] = 1.0f;
924 floats[18] = 0.0f;floats[19] = 1.0f;
926 // AK07: lets be texel correct on the corners
928 float horz_offset = 0.5f / pic->width;
929 float vert_offset = 0.5f / pic->height;
931 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
932 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
933 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
934 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
939 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
941 floats[2] = floats[5] = floats[8] = floats[11] = 0;
942 floats[0] = floats[9] = x;
943 floats[1] = floats[4] = y;
944 floats[3] = floats[6] = x + width;
945 floats[7] = floats[10] = y + height;
947 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
950 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
953 float af = DEG2RAD(-angle); // forward
954 float ar = DEG2RAD(-angle + 90); // right
955 float sinaf = sin(af);
956 float cosaf = cos(af);
957 float sinar = sin(ar);
958 float cosar = cos(ar);
960 _DrawQ_ProcessDrawFlag(flags);
961 GL_Color(red, green, blue, alpha);
963 R_Mesh_VertexPointer(floats, 0, 0);
964 R_Mesh_ColorPointer(NULL, 0, 0);
965 R_Mesh_ResetTextureState();
971 height = pic->height;
972 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
973 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
975 floats[12] = 0.0f;floats[13] = 0.0f;
976 floats[14] = 1.0f;floats[15] = 0.0f;
977 floats[16] = 1.0f;floats[17] = 1.0f;
978 floats[18] = 0.0f;floats[19] = 1.0f;
981 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
983 floats[2] = floats[5] = floats[8] = floats[11] = 0;
986 floats[0] = x - cosaf*org_x - cosar*org_y;
987 floats[1] = y - sinaf*org_x - sinar*org_y;
990 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
991 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
994 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
995 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
998 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
999 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1001 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1004 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1008 _DrawQ_ProcessDrawFlag(flags);
1009 GL_Color(red, green, blue, alpha);
1011 R_Mesh_VertexPointer(floats, 0, 0);
1012 R_Mesh_ColorPointer(NULL, 0, 0);
1013 R_Mesh_ResetTextureState();
1014 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1016 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1017 floats[0] = floats[9] = x;
1018 floats[1] = floats[4] = y;
1019 floats[3] = floats[6] = x + width;
1020 floats[7] = floats[10] = y + height;
1022 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1025 /// color tag printing
1026 static const vec4_t string_colors[] =
1029 // LordHavoc: why on earth is cyan before magenta in Quake3?
1030 // LordHavoc: note: Doom3 uses white for [0] and [7]
1031 {0.0, 0.0, 0.0, 1.0}, // black
1032 {1.0, 0.0, 0.0, 1.0}, // red
1033 {0.0, 1.0, 0.0, 1.0}, // green
1034 {1.0, 1.0, 0.0, 1.0}, // yellow
1035 {0.0, 0.0, 1.0, 1.0}, // blue
1036 {0.0, 1.0, 1.0, 1.0}, // cyan
1037 {1.0, 0.0, 1.0, 1.0}, // magenta
1038 {1.0, 1.0, 1.0, 1.0}, // white
1039 // [515]'s BX_COLOREDTEXT extension
1040 {1.0, 1.0, 1.0, 0.5}, // half transparent
1041 {0.5, 0.5, 0.5, 1.0} // half brightness
1042 // Black's color table
1043 //{1.0, 1.0, 1.0, 1.0},
1044 //{1.0, 0.0, 0.0, 1.0},
1045 //{0.0, 1.0, 0.0, 1.0},
1046 //{0.0, 0.0, 1.0, 1.0},
1047 //{1.0, 1.0, 0.0, 1.0},
1048 //{0.0, 1.0, 1.0, 1.0},
1049 //{1.0, 0.0, 1.0, 1.0},
1050 //{0.1, 0.1, 0.1, 1.0}
1053 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1055 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1057 float C = r_textcontrast.value;
1058 float B = r_textbrightness.value;
1059 if (colorindex & 0x10000) // that bit means RGB color
1061 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1062 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1063 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1064 color[3] = (colorindex & 0xf) / 15.0;
1067 Vector4Copy(string_colors[colorindex], color);
1068 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1071 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1072 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1076 float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, float w, float h, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1078 int colorindex = STRING_COLOR_DEFAULT;
1081 Uchar ch, mapch, nextch;
1082 Uchar prevch = 0; // used for kerning
1086 ft2_font_map_t *fontmap = NULL;
1087 ft2_font_map_t *map = NULL;
1088 ft2_font_map_t *prevmap = NULL;
1089 ft2_font_t *ft2 = fnt->ft2;
1091 qboolean snap = true;
1098 // do this in the end
1102 // find the most fitting size:
1106 map_index = Font_IndexForSize(ft2, h, &w, &h);
1108 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1109 fontmap = Font_MapForIndex(ft2, map_index);
1115 if (!outcolor || *outcolor == -1)
1116 colorindex = STRING_COLOR_DEFAULT;
1118 colorindex = *outcolor;
1120 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1121 // ftbase_x = snap_to_pixel_x(0);
1123 for (i = 0;i < *maxlen && *text;)
1125 nextch = ch = u8_getchar(text, &text);
1126 //i = text - text_start;
1130 x = snap_to_pixel_x(x, 0.4);
1131 if (ch == ' ' && !fontmap)
1133 if(x + fnt->width_of[(int) ' '] * w > maxwidth)
1134 break; // oops, can't draw this
1135 x += fnt->width_of[(int) ' '] * w;
1139 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
1142 ch = *text; // colors are ascii, so no u8_ needed
1143 if (ch <= '9' && ch >= '0') // ^[0-9] found
1145 colorindex = ch - '0';
1150 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1152 // building colorindex...
1153 ch = tolower(text[1]);
1154 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1155 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1156 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1157 else tempcolorindex = 0;
1160 ch = tolower(text[2]);
1161 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1162 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1163 else tempcolorindex = 0;
1166 ch = tolower(text[3]);
1167 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1168 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1169 else tempcolorindex = 0;
1172 colorindex = tempcolorindex | 0xf;
1173 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1181 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1191 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1198 map = ft2_oldstyle_map;
1200 if(x + fnt->width_of[ch] * w > maxwidth)
1201 break; // oops, can't draw this
1202 x += fnt->width_of[ch] * w;
1204 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1206 map = FontMap_FindForChar(fontmap, ch);
1209 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1215 mapch = ch - map->start;
1216 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1218 x += map->glyphs[mapch].advance_x * w;
1227 *outcolor = colorindex;
1232 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1234 int shadow, colorindex = STRING_COLOR_DEFAULT;
1236 float x = startx, y, s, t, u, v, thisw;
1237 float *av, *at, *ac;
1240 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1241 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1242 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1243 Uchar ch, mapch, nextch;
1244 Uchar prevch = 0; // used for kerning
1247 ft2_font_map_t *prevmap = NULL; // the previous map
1248 ft2_font_map_t *map = NULL; // the currently used map
1249 ft2_font_map_t *fontmap = NULL; // the font map for the size
1251 const char *text_start = text;
1253 ft2_font_t *ft2 = fnt->ft2;
1254 qboolean snap = true;
1258 tw = R_TextureWidth(fnt->tex);
1259 th = R_TextureHeight(fnt->tex);
1267 starty -= (fnt->scale - 1) * h * 0.5; // center
1274 map_index = Font_IndexForSize(ft2, h, &w, &h);
1276 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1277 fontmap = Font_MapForIndex(ft2, map_index);
1280 // draw the font at its baseline when using freetype
1282 ftbase_y = h * (4.5/6.0);
1287 _DrawQ_ProcessDrawFlag(flags);
1289 R_Mesh_ColorPointer(color4f, 0, 0);
1290 R_Mesh_ResetTextureState();
1292 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1293 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1294 R_Mesh_VertexPointer(vertex3f, 0, 0);
1295 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1302 //ftbase_x = snap_to_pixel_x(ftbase_x);
1303 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1305 pix_x = vid.width / vid_conwidth.value;
1306 pix_y = vid.height / vid_conheight.value;
1307 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1311 if (!outcolor || *outcolor == -1)
1312 colorindex = STRING_COLOR_DEFAULT;
1314 colorindex = *outcolor;
1316 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1323 x += r_textshadow.value * vid.width / vid_conwidth.value;
1324 y += r_textshadow.value * vid.height / vid_conheight.value;
1327 for (i = 0;i < maxlen && *text;)
1329 nextch = ch = u8_getchar(text, &text);
1330 //i = text - text_start;
1335 x = snap_to_pixel_x(x, 0.4);
1336 y = snap_to_pixel_y(y, 0.4);
1338 if (ch == ' ' && !fontmap)
1340 x += fnt->width_of[(int) ' '] * w;
1344 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
1347 ch = *text; // colors are ascii, so no u8_ needed
1348 if (ch <= '9' && ch >= '0') // ^[0-9] found
1350 colorindex = ch - '0';
1351 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1356 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1358 // building colorindex...
1359 ch = tolower(text[1]);
1360 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1361 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1362 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1363 else tempcolorindex = 0;
1366 ch = tolower(text[2]);
1367 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1368 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1369 else tempcolorindex = 0;
1372 ch = tolower(text[3]);
1373 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1374 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1375 else tempcolorindex = 0;
1378 colorindex = tempcolorindex | 0xf;
1379 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1380 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1381 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1389 else if (ch == STRING_COLOR_TAG)
1399 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1400 // this way we don't need to rebind fnt->tex for every old-style character
1401 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1404 x += pix_x * r_textshadow.value;
1405 y += pix_y * r_textshadow.value;
1407 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1415 if (map != ft2_oldstyle_map)
1419 // switching from freetype to non-freetype rendering
1420 GL_LockArrays(0, batchcount * 4);
1421 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1422 GL_LockArrays(0, 0);
1428 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1429 map = ft2_oldstyle_map;
1433 //num = (unsigned char) text[i];
1434 //thisw = fnt->width_of[num];
1435 thisw = fnt->width_of[ch];
1436 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1437 s = (ch & 15)*0.0625f + (0.5f / tw);
1438 t = (ch >> 4)*0.0625f + (0.5f / th);
1439 u = 0.0625f * thisw - (1.0f / tw);
1440 v = 0.0625f - (1.0f / th);
1441 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1442 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1443 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1444 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1445 at[ 0] = s ; at[ 1] = t ;
1446 at[ 2] = s+u ; at[ 3] = t ;
1447 at[ 4] = s+u ; at[ 5] = t+v ;
1448 at[ 6] = s ; at[ 7] = t+v ;
1449 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1450 av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10;
1451 av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10;
1452 av[ 9] = x ; av[10] = y+h ; av[11] = 10;
1457 if (batchcount >= QUADELEMENTS_MAXQUADS)
1459 GL_LockArrays(0, batchcount * 4);
1460 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1461 GL_LockArrays(0, 0);
1469 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1471 // new charmap - need to render
1474 // we need a different character map, render what we currently have:
1475 GL_LockArrays(0, batchcount * 4);
1476 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1477 GL_LockArrays(0, 0);
1484 map = FontMap_FindForChar(fontmap, ch);
1487 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1494 // this shouldn't happen
1499 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1502 mapch = ch - map->start;
1503 thisw = map->glyphs[mapch].advance_x;
1507 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1514 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1515 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1516 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1517 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1518 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1519 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1520 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1521 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1522 av[ 0] = x + w * map->glyphs[mapch].vxmin; av[ 1] = y + h * map->glyphs[mapch].vymin; av[ 2] = 10;
1523 av[ 3] = x + w * map->glyphs[mapch].vxmax; av[ 4] = y + h * map->glyphs[mapch].vymin; av[ 5] = 10;
1524 av[ 6] = x + w * map->glyphs[mapch].vxmax; av[ 7] = y + h * map->glyphs[mapch].vymax; av[ 8] = 10;
1525 av[ 9] = x + w * map->glyphs[mapch].vxmin; av[10] = y + h * map->glyphs[mapch].vymax; av[11] = 10;
1534 if (batchcount >= QUADELEMENTS_MAXQUADS)
1536 GL_LockArrays(0, batchcount * 4);
1537 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1538 GL_LockArrays(0, 0);
1550 x -= pix_x * r_textshadow.value;
1551 y -= pix_y * r_textshadow.value;
1557 GL_LockArrays(0, batchcount * 4);
1558 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1559 GL_LockArrays(0, 0);
1563 *outcolor = colorindex;
1565 // note: this relies on the proper text (not shadow) being drawn last
1569 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1571 return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1574 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1576 return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1579 float DrawQ_TextWidth_Font_Size(const char *text, float w, float h, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1581 return DrawQ_TextWidth_Font_UntilWidth_Size(text, w, h, &maxlen, ignorecolorcodes, fnt, 1000000000);
1584 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1586 return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1589 float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, float w, float h, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1591 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, w, h, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1594 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1596 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, 0, 0, maxlen, outcolor, ignorecolorcodes, fnt, maxwidth);
1601 // no ^xrgb management
1602 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1604 int color, numchars = 0;
1605 char *outputend2c = output2c + maxoutchars - 2;
1606 if (!outcolor || *outcolor == -1)
1607 color = STRING_COLOR_DEFAULT;
1611 maxreadchars = 1<<30;
1612 textend = text + maxreadchars;
1613 while (text != textend && *text)
1615 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1617 if (text[1] == STRING_COLOR_TAG)
1619 else if (text[1] >= '0' && text[1] <= '9')
1621 color = text[1] - '0';
1626 if (output2c >= outputend2c)
1628 *output2c++ = *text++;
1629 *output2c++ = color;
1632 output2c[0] = output2c[1] = 0;
1639 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1643 _DrawQ_ProcessDrawFlag(flags);
1645 R_Mesh_VertexPointer(floats, 0, 0);
1646 R_Mesh_ColorPointer(floats + 20, 0, 0);
1647 R_Mesh_ResetTextureState();
1653 height = pic->height;
1654 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1655 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1656 floats[12] = s1;floats[13] = t1;
1657 floats[14] = s2;floats[15] = t2;
1658 floats[16] = s4;floats[17] = t4;
1659 floats[18] = s3;floats[19] = t3;
1662 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1664 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1665 floats[0] = floats[9] = x;
1666 floats[1] = floats[4] = y;
1667 floats[3] = floats[6] = x + width;
1668 floats[7] = floats[10] = y + height;
1669 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1670 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1671 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1672 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1674 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1677 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1679 _DrawQ_ProcessDrawFlag(flags);
1681 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1682 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1683 R_Mesh_ResetTextureState();
1684 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1685 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1687 GL_LockArrays(0, mesh->num_vertices);
1688 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1689 GL_LockArrays(0, 0);
1692 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1696 _DrawQ_ProcessDrawFlag(flags);
1700 qglBegin(GL_LINE_LOOP);
1701 for (num = 0;num < mesh->num_vertices;num++)
1703 if (mesh->data_color4f)
1704 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1705 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1711 //[515]: this is old, delete
1712 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1714 _DrawQ_ProcessDrawFlag(flags);
1716 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1719 //qglLineWidth(width);CHECKGLERROR
1721 GL_Color(r,g,b,alpha);
1724 qglVertex2f(x1, y1);
1725 qglVertex2f(x2, y2);
1730 void DrawQ_SetClipArea(float x, float y, float width, float height)
1735 // We have to convert the con coords into real coords
1736 // OGL uses top to bottom
1737 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1738 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1739 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1740 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1741 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1743 GL_ScissorTest(true);
1746 void DrawQ_ResetClipArea(void)
1749 GL_ScissorTest(false);
1752 void DrawQ_Finish(void)
1754 r_refdef.draw2dstage = false;
1757 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1758 void R_DrawGamma(void)
1761 switch(vid.renderpath)
1763 case RENDERPATH_GL20:
1764 case RENDERPATH_CGGL:
1765 if (vid_usinghwgamma || v_glslgamma.integer)
1768 case RENDERPATH_GL13:
1769 case RENDERPATH_GL11:
1770 if (vid_usinghwgamma)
1774 // all the blends ignore depth
1775 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1776 R_Mesh_ColorPointer(NULL, 0, 0);
1777 R_Mesh_ResetTextureState();
1778 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1780 GL_DepthRange(0, 1);
1781 GL_PolygonOffset(0, 0);
1782 GL_DepthTest(false);
1783 if (v_color_enable.integer)
1785 c[0] = v_color_white_r.value;
1786 c[1] = v_color_white_g.value;
1787 c[2] = v_color_white_b.value;
1790 c[0] = c[1] = c[2] = v_contrast.value;
1791 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1793 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1794 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1796 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1797 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1798 VectorScale(c, 0.5, c);
1801 if (v_color_enable.integer)
1803 c[0] = v_color_black_r.value;
1804 c[1] = v_color_black_g.value;
1805 c[2] = v_color_black_b.value;
1808 c[0] = c[1] = c[2] = v_brightness.value;
1809 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1811 GL_BlendFunc(GL_ONE, GL_ONE);
1812 GL_Color(c[0], c[1], c[2], 1);
1813 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);