3 extern unsigned int ban_map[17][22];
12 int used, direction, colour;
16 int anim, frame, frame_tick, image;
25 register_background(NULL, NULL);
27 if ((handle = dat_open("level.pcx", datfile_name, "rb")) == 0) {
28 strcpy(main_info.error_str, "Error loading 'level.pcx', aborting...\n");
31 read_pcx(handle, mask_pic, 102400, pal);
34 memset(mask_pic, 0, 102400);
35 register_mask(mask_pic);
37 recalculate_gob(&rabbit_gobs, pal);
38 recalculate_gob(&object_gobs, pal);
40 memset(ban_map, 0, sizeof(ban_map));
46 for (c2 = 193; c2 < 256; c2++) {
47 clear_lines(0, c2, 1, get_color((c2 - 192) >> 2, pal));
48 clear_lines(1, c2, 1, get_color((c2 - 192) >> 2, pal));
53 setpalette(0, 256, pal);
55 for (c1 = 0; c1 < 20; c1++)
59 rabbits[0].colour = rnd(4);
60 rabbits[0].x = (int) (150 + rnd(100)) << 16;
61 rabbits[0].y = 256 << 16;
62 rabbits[0].x_add = ((int) rnd(65535) << 1) - 65536;
63 if (rabbits[0].x_add > 0)
64 rabbits[0].direction = 0;
66 rabbits[0].direction = 1;
67 rabbits[0].y_add = -262144 + (rnd(16384) * 5);
68 rabbits[0].timer = 30 + rnd(150);
71 rabbits[0].frame_tick = 0;
72 rabbits[0].image = player_anims[rabbits[0].anim].frame[rabbits[0].frame].image + rabbits[0].colour * 18 + rabbits[0].direction * 9;
75 for (c1 = 0; c1 < 300; c1++) {
79 stars[c1].x = stars[c1].old_x = (s1 << 16);
80 stars[c1].y = stars[c1].old_y = (s2 << 16);
82 stars[c1].back[0] = stars[c1].back[1] = get_pixel(0, s1, s2);
88 main_info.page_info[0].num_pobs = 0;
89 main_info.page_info[1].num_pobs = 0;
90 main_info.view_page = 0;
91 main_info.draw_page = 1;
93 while (key_pressed(1) == 0) {
98 for (c1 = 0; c1 < 300; c1++) {
99 stars[c1].old_x = stars[c1].x;
100 stars[c1].old_y = stars[c1].y;
101 stars[c1].y -= (int) (31 - stars[c1].col) * 16384;
102 if ((stars[c1].y >> 16) < 0)
103 stars[c1].y += JNB_HEIGHT << 16;
104 if ((stars[c1].y >> 16) >= JNB_HEIGHT)
105 stars[c1].y -= JNB_HEIGHT << 16;
108 for (c1 = 0, c2 = 0; c1 < 20; c1++) {
109 if (rabbits[c1].used == 1)
112 if ((c2 == 0 && rnd(10000) < 200) || (c2 == 1 && rnd(10000) < 150) || (c2 == 2 && rnd(10000) < 100) || (c2 == 3 && rnd(10000) < 50)) {
113 for (c1 = 0; c1 < 20; c1++) {
114 if (rabbits[c1].used == 0) {
115 rabbits[c1].used = 1;
116 rabbits[c1].colour = rnd(4);
117 rabbits[c1].x = (int) (150 + rnd(100)) << 16;
118 rabbits[c1].y = 256 << 16;
119 rabbits[c1].x_add = ((int) rnd(65535) << 1) - 65536;
120 if (rabbits[c1].x_add > 0)
121 rabbits[c1].direction = 0;
123 rabbits[c1].direction = 1;
124 rabbits[c1].y_add = -262144 + (rnd(16384) * 5);
125 rabbits[c1].timer = 30 + rnd(150);
126 rabbits[c1].anim = 2;
127 rabbits[c1].frame = 0;
128 rabbits[c1].frame_tick = 0;
129 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
137 main_info.page_info[main_info.draw_page].num_pobs = 0;
139 for (c1 = 0; c1 < 20; c1++) {
140 if (rabbits[c1].used == 1) {
141 rabbits[c1].y_add += 2048;
142 if (rabbits[c1].y_add > 36864 && rabbits[c1].anim != 3) {
143 rabbits[c1].anim = 3;
144 rabbits[c1].frame = 0;
145 rabbits[c1].frame_tick = 0;
146 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
148 rabbits[c1].x += rabbits[c1].x_add;
149 rabbits[c1].y += rabbits[c1].y_add;
150 if ((rabbits[c1].x >> 16) < 16 || (rabbits[c1].x >> 16) > 400 || (rabbits[c1].y >> 16) > 256) {
151 rabbits[c1].used = 0;
155 if (rabbits[c1].timer <= 0) {
156 rabbits[c1].used = 0;
157 for (c2 = 0; c2 < 6; c2++)
158 add_object(OBJ_FUR, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 44 + rabbits[c1].colour * 8);
159 for (c2 = 0; c2 < 6; c2++)
160 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 76);
161 for (c2 = 0; c2 < 6; c2++)
162 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 77);
163 for (c2 = 0; c2 < 8; c2++)
164 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 78);
165 for (c2 = 0; c2 < 10; c2++)
166 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 79);
167 dj_play_sfx(SFX_DEATH, SFX_DEATH_FREQ, 64, 0, 0, -1);
170 rabbits[c1].frame_tick++;
171 if (rabbits[c1].frame_tick >= player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].ticks) {
173 if (rabbits[c1].frame >= player_anims[rabbits[c1].anim].num_frames)
174 rabbits[c1].frame = player_anims[rabbits[c1].anim].restart_frame;
175 rabbits[c1].frame_tick = 0;
177 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
178 if (rabbits[c1].used == 1)
179 add_pob(main_info.draw_page, rabbits[c1].x >> 16, rabbits[c1].y >> 16, rabbits[c1].image, &rabbit_gobs);
189 for (c1 = 0; c1 < 300; c1++) {
190 stars[c1].back[main_info.draw_page] = get_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16);
191 set_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16, get_color(stars[c1].col, pal));
196 draw_pobs(main_info.draw_page);
200 main_info.draw_page ^= 1;
201 main_info.view_page ^= 1;
203 flippage(main_info.view_page);
209 redraw_pob_backgrounds(main_info.draw_page);
214 for (c1 = 299; c1 >= 0; c1--) {
215 set_pixel(main_info.draw_page, stars[c1].old_x >> 16, stars[c1].old_y >> 16, stars[c1].back[main_info.draw_page]);