2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x202020
99 velocityjitter 24 24 24
104 color 0x8f4333 0xfff31b
109 velocityoffset 0 0 80
110 velocityjitter 64 64 64
112 // electro combo explosion
120 originjitter 34 34 34
129 color 0x80C0FF 0x80C0FF
136 color 0x2030FF 0x80C0FF
143 //velocityoffset 0 0 120
144 velocityjitter 512 512 512
146 // inner cloud of smoke
150 color 0x202020 0x404040
154 originjitter 20 20 20
155 velocityjitter 32 32 32
167 // dust/smoke drifting away from the impact
172 color 0x101010 0x202020
177 // sparks that disappear on impact
181 color 0x8f4333 0xfff31b
186 velocityoffset 0 0 80
187 velocityjitter 64 64 64
191 effect TE_SUPERSPIKEQUAD
200 lightcolor 0.15 0.15 1.5
201 // dust/smoke drifting away from the impact
202 effect TE_SUPERSPIKEQUAD
206 color 0x101010 0x202020
211 // sparks that disappear on impact
212 effect TE_SUPERSPIKEQUAD
215 color 0x8f4333 0xfff31b
220 velocityoffset 0 0 80
221 velocityjitter 64 64 64
223 // shotgun pellet impact
232 // dust/smoke drifting away from the impact
237 color 0x101010 0x202020
243 velocityjitter 24 24 24
248 color 0x8f4333 0xfff31b
253 velocityoffset 0 0 80
254 velocityjitter 64 64 64
259 effect TE_GUNSHOTQUAD
268 lightcolor 0.15 0.15 1.5
269 // dust/smoke drifting away from the impact
270 effect TE_GUNSHOTQUAD
274 color 0x101010 0x202020
279 // sparks that disappear on impact
280 effect TE_GUNSHOTQUAD
283 color 0x8f4333 0xfff31b
288 velocityoffset 0 0 80
289 velocityjitter 64 64 64
292 // crylink impact effect
294 effect TE_GUNSHOTQUAD
300 originjitter 12 12 12
302 //lightradiusfade 300
303 //lightcolor 0.5 0.5 0.5
304 // purple flare effect
305 effect TE_GUNSHOTQUAD
309 color 0x504060 0x504060
313 effect TE_GUNSHOTQUAD
316 color 0xA040C0 0xFFFFFF
321 velocityoffset 0 0 80
322 velocityjitter 128 128 128
324 // mortar/hagar explosion (smaller than rocket)
332 originjitter 40 40 40
341 color 0x404040 0x404040
344 // fire effect which expands then slows
350 color 0x902010 0xFFD080
357 velocityjitter 256 256 256
358 // underwater bubbles
364 color 0x404040 0x808080
370 originjitter 16 16 16
371 velocityjitter 96 96 96
377 color 0x903010 0xFFD030
384 velocityoffset 0 0 80
385 velocityjitter 256 256 256
387 // experimental black smoke
392 color 0x000000 0x000000
398 originjitter 10 10 10
399 velocityjitter 256 256 256
402 // experimental debris
407 color 0x202020 0x404040
414 velocityoffset 0 0 80
415 velocityjitter 256 256 256
418 // experimental dark smoke
423 color 0x101010 0x202020
428 originjitter 24 24 24
429 velocityjitter 64 64 64
434 effect TE_EXPLOSIONQUAD
440 originjitter 40 40 40
445 effect TE_EXPLOSIONQUAD
449 color 0x202020 0x404040
453 velocityjitter 48 48 48
454 // underwater bubbles
455 effect TE_EXPLOSIONQUAD
460 color 0x404040 0x808080
466 originjitter 16 16 16
467 velocityjitter 96 96 96
468 // sparks which go through walls
469 effect TE_EXPLOSIONQUAD
473 color 0x903010 0xFFD030
479 velocityoffset 0 0 80
480 velocityjitter 256 256 256
484 effect TE_TAREXPLOSION
490 originjitter 40 40 40
495 effect TE_TAREXPLOSION
499 color 0x202020 0x404040
503 velocityjitter 48 48 48
504 // underwater bubbles
505 effect TE_TAREXPLOSION
510 color 0x404040 0x808080
516 originjitter 16 16 16
517 velocityjitter 96 96 96
518 // sparks which go through walls
519 effect TE_TAREXPLOSION
523 color 0x903010 0xFFD030
529 velocityoffset 0 0 80
530 velocityjitter 256 256 256
532 // bloody impact effect indicating damage
542 velocityjitter 64 64 64
545 // sparks (quake effect)
549 color 0x8f4333 0xfff31b
554 velocityoffset 0 0 80
555 velocityjitter 64 64 64
566 originjitter 16 16 16
575 color 0x80C0FF 0x80C0FF
583 color 0x2030FF 0x80C0FF
589 velocityjitter 512 512 512
591 // small sparks which form a sphere as they slow down
595 color 0x2030FF 0x80C0FF
601 velocityjitter 128 128 128
613 color 0x6f0f00 0xe3974f
620 velocityjitter 128 128 128
627 color 0x6f0f00 0xe3974f
632 originjitter 128 128 32
633 velocityoffset 0 0 256
634 velocityjitter 128 128 0
636 // player teleport effect
640 color 0xA0A0A0 0xFFFFFF
646 originjitter 16 16 28
647 velocityjitter 0 0 256
654 color 0xFFFFFF 0xFFFFFF
662 color 0x202020 0x404040
675 color 0x202020 0x404040
683 //velocityoffset 0 0 80
684 //velocityjitter 4 4 4
691 color 0x202020 0x404040
695 originjitter 1.5 1.5 1.5
699 // rocket explosion (bigger than mortar and hagar)
701 effect TE_TEI_BIGEXPLOSION
707 originjitter 40 40 40
712 effect TE_TEI_BIGEXPLOSION
716 color 0x404040 0x404040
720 effect TE_TEI_BIGEXPLOSION
725 color 0x902010 0xFFD080
732 velocityjitter 512 512 512
733 // underwater bubbles
734 effect TE_TEI_BIGEXPLOSION
739 color 0x404040 0x808080
745 originjitter 16 16 16
746 velocityjitter 144 144 144
748 effect TE_TEI_BIGEXPLOSION
752 color 0x903010 0xFFD030
759 velocityoffset 0 0 80
760 velocityjitter 384 384 384
764 effect TE_TEI_PLASMAHIT
770 originjitter 20 20 20
775 effect TE_TEI_PLASMAHIT
779 color 0x80C0FF 0x80C0FF
782 // cloud of bouncing sparks
783 effect TE_TEI_PLASMAHIT
786 color 0x2030FF 0x80C0FF
791 //velocityoffset 0 0 120
792 velocityjitter 512 512 512
794 // inner cloud of smoke
795 effect TE_TEI_PLASMAHIT
798 color 0x202020 0x404040
802 originjitter 20 20 20
803 velocityjitter 32 32 32
811 color 0x303030 0x606060
817 lightcolor 3.0 1.5 0.5
823 color 0x801010 0xFFA020
827 velocityjitter 20 20 20
828 velocitymultiplier -0.25
835 color 0x404040 0x808080
841 velocityjitter 16 16 16
849 color 0x303030 0x606060
859 color 0x404040 0x808080
865 velocityjitter 16 16 16
867 // normal super gorey blood trail (used by gibs)
871 color 0xFFFFFF 0xFFFFFF
878 velocityjitter 64 64 64
879 velocitymultiplier 0.5
881 // thinner blood trail (used by quake zombies)
882 effect TR_SLIGHTBLOOD
885 color 0xFFFFFF 0xFFFFFF
892 velocityjitter 64 64 64
893 velocitymultiplier 0.5
899 color 0x372b17 0x73571f
904 effect TR_KNIGHTSPIKE
907 color 0x5f0700 0xcf632b
915 color 0x502030 0x502030
920 lightcolor 1.2 0.5 1.0
923 // smokey sparky thing
924 effect TR_NEXUIZPLASMA
927 color 0x283880 0x283880
930 velocityjitter 16 16 16
933 lightcolor 0.75 1.5 3.0
934 velocitymultiplier -0.1
940 color 0x6f0f00 0xe3974f
946 velocityjitter 128 128 128
955 color 0xfff368 0xfff368
961 originjitter 16 16 64
962 velocityjitter 32 32 0
965 //lightcolor 0.4 0.9 0.9