1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 set cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 set cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 640x480
84 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
86 // these settings determine how much the view is affected by movement/damage
87 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
88 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
89 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
90 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
91 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds
92 gl_polyblend 1 // whether to use screen tints, default is 1
94 // nexuiz-linux-*.sh will use this
95 seta vid_x11_display ""
96 // This can have three possible settings:
98 // ":n" use DISPLAY=:n, create it if needed
99 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
101 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
104 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
110 // restart server if all players hit "ready"-button
111 set sv_ready_restart 0
113 // use default physics
116 set sv_spectator_speed_multiplier 1.5
118 seta sv_defaultcharacter 0
119 seta sv_defaultplayermodel models/player/nexus.zym
120 seta sv_defaultplayerskin 0
121 set sv_autoscreenshot 0
122 net_messagetimeout 300
123 net_connecttimeout 30
124 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
128 cl_netinputpacketlosstolerance 0
129 cl_stairsmoothspeed 200
130 cl_forwardspeed $sv_maxspeed
131 cl_backspeed $sv_maxspeed
132 cl_sidespeed $sv_maxspeed
133 cl_upspeed $sv_maxspeed
134 cl_movement_accelerate $sv_accelerate
135 cl_movement_edgefriction $edgefriction
136 cl_movement_friction $sv_friction
137 cl_movement_jumpvelocity $g_balance_jumpheight
138 cl_movement_maxairspeed $sv_maxairspeed
139 cl_movement_maxspeed $sv_maxspeed
140 cl_movement_stepheight $sv_stepheight
142 seta cl_playerdetailreduction 0 // the higher, the less detailed
144 set bot_number 0 // number of bots in server
145 seta bot_usemodelnames 0 // whether bots should be named after the models
146 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
147 seta bot_prefix [BOT]
149 // general bot AI cvars
150 set bot_ai_strategyinterval 2
151 set bot_ai_enemydetectioninterval 0.5
152 set bot_ai_aimskill_blendrate 2
153 set bot_ai_aimskill_fixedrate 15
154 set bot_ai_aimskill_firetolerance_distdegrees 180
155 set bot_ai_aimskill_firetolerance_mindegrees 2
156 set bot_ai_aimskill_firetolerance_maxdegrees 45
157 set bot_ai_aimskill_mouse 1
158 set bot_ai_keyboard_distance 250
159 set bot_ai_keyboard_treshold 0.94
160 set bot_ai_aimskill_offset 1
161 set bot_ai_aimskill_think 1
162 // Better don't touch these, there are hard to tweak!
163 set bot_ai_aimskill_order_mix_1st 0.01
164 set bot_ai_aimskill_order_mix_2nd 0.1
165 set bot_ai_aimskill_order_mix_3th 0.01
166 set bot_ai_aimskill_order_mix_4th 0.05
167 set bot_ai_aimskill_order_mix_5th 0.01
168 set bot_ai_aimskill_order_filter_1st 0.2
169 set bot_ai_aimskill_order_filter_2nd 0.2
170 set bot_ai_aimskill_order_filter_3th 0.05
171 set bot_ai_aimskill_order_filter_4th 0.25
172 set bot_ai_aimskill_order_filter_5th 0.3
174 // waypoint editor enable
175 set g_waypointeditor 0
176 set bot_ignore_bots 0
179 alias g_waypointeditor_spawn "impulse 103"
180 alias g_waypointeditor_remove "impulse 104"
181 alias g_waypointeditor_relinkall "impulse 105"
182 alias g_waypointeditor_saveall "impulse 106"
188 set g_powerup_superhealth 1
189 set g_powerup_strength 1
190 set g_powerup_shield 1
191 set g_use_ammunition 1
194 set g_minstagib 0 // enable minstagib
195 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
196 set g_minstagib_ammo_start 10 // starting ammo
197 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
198 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
201 set g_laserguided_missile 0
203 set g_midair_shieldtime 0.3
204 set g_spawnshieldtime 0
205 set g_forced_respawn 0
206 set g_fullbrightplayers 0
207 set g_fullbrightitems 0
211 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
212 seta g_maplist $g_maplist_defaultlist
213 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
214 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
215 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
216 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
217 alias g_maplist_add "set _g_maplist_add $1"
218 alias g_maplist_remove "set _g_maplist_remove $1"
219 alias g_maplist_putfirst "set _g_maplist_putfirst $1"
220 // timeout for kill credit when your damage knocks someone into a death trap
221 set g_maxpushtime 8.0
225 seta g_balance_cloaked_alpha 0.25
227 set welcome_message_time 8
229 set exit_cfg empty.cfg
230 alias clearmap "disconnect; exec $exit_cfg"
232 seta g_grappling_hook 0
233 set g_balance_grapplehook_health 130
236 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
237 seta timelimit_override -1
238 seta fraglimit_override -1
239 seta g_ctf_capture_limit -1
240 seta g_domination_point_limit -1
241 seta g_runematch_point_limit -1
244 set g_respawn_delay 2
245 set g_respawn_waves 0
246 // when variables are set to 0, they take over the global setting...
247 // to force disable delay or waves, set them to 0.125
248 set g_ctf_respawn_delay 0
249 set g_ctf_respawn_waves 0
250 set g_dm_respawn_delay 0
251 set g_dm_respawn_waves 0
252 set g_dom_respawn_delay 0
253 set g_dom_respawn_waves 0
254 set g_lms_respawn_delay 0
255 set g_lms_respawn_waves 0
256 set g_rune_respawn_delay 0
257 set g_rune_respawn_waves 0
258 set g_tdm_respawn_delay 0
259 set g_tdm_respawn_waves 0
260 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
261 set g_respawn_mapsettings 1
264 seta timelimit_maxovertime 5
266 // common team values
269 seta teamplay_default 4 // default teamplay setting in team games
270 // 1 = no friendly fire, self damage
271 // 2 = friendly fire and self damage enabled
272 // 3 = no friendly fire, but self damage enabled
273 // 4 = obey the following two cvars
274 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
275 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
277 set deathmatch_force_teamplay 0 // always play TDM on dm maps
278 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
279 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
280 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
281 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
282 seta g_tdm_teams 2 // how many teams are in team deathmatch
283 set g_changeteam_banned 0 // not allowed to change team
284 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
288 set g_ctf_flag_returntime 30
289 set g_ctf_flagscore_capture 20
290 set g_ctf_flagscore_capture_team 0
291 set g_ctf_flagscore_pickup 1
292 set g_ctf_flagscore_return 5
293 set g_ctf_flagscore_return_rogue 10
297 set g_runematch_pointrate 5
298 set g_runematch_pointamt 1
299 set g_runematch_shuffletime 30 // how often runes change position
300 set g_runematch_respawntime 15 // how soon after being dropped to respawn
301 set g_runematch_frags_killedby_runeholder 4
302 set g_runematch_frags_killed_runeholder 5
303 set g_runematch_frags_norune 0
304 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
305 set g_runematch_allow_same 0 // allow matching rune-curse pairs
306 set g_runematch_rune_alpha 0.78
307 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
308 set g_runematch_rune_glow_size 0
309 set g_runematch_rune_glow_color 0
310 set g_runematch_rune_color_strength 1.0 //1.5
312 set g_balance_rune_strength_damage 2.0 //1.5
313 set g_balance_rune_strength_force 1.5
314 set g_balance_curse_weak_damage 0.5 //0.6
315 set g_balance_curse_weak_force 0.6
316 set g_balance_rune_strength_combo_damage 0.9
317 set g_balance_rune_strength_combo_force 1.0
319 set g_balance_rune_defense_takedamage 0.5
320 set g_balance_curse_vulner_takedamage 2.0
321 set g_balance_rune_defense_combo_takedamage 1.0
323 set g_balance_rune_vampire_absorb 0.4
324 set g_balance_curse_empathy_takedamage -0.4
325 set g_balance_rune_vampire_combo_absorb -0.1
326 set g_balance_rune_vampire_maxhealth 500
327 set g_balance_curse_empathy_minhealth 20
328 set g_balance_rune_vampire_combo_minhealth 40
330 set g_balance_rune_regen_hpmod 1.75
331 set g_balance_curse_venom_hpmod 0.6
332 set g_balance_rune_regen_combo_hpmod 0.9
333 set g_balance_rune_regen_regenrate 3.0
334 set g_balance_curse_venom_rotrate 3.0 //2
335 set g_balance_rune_regen_combo_regenrate 0.5
336 set g_balance_rune_regen_combo_rotrate 1.5
337 set g_balance_rune_regen_limitmod 1
338 set g_balance_curse_venom_limitmod 1
339 set g_balance_rune_regen_combo_limitmod 1
341 set g_balance_rune_speed_atkrate 0.66
342 set g_balance_curse_slow_atkrate 1.5
343 set g_balance_rune_speed_combo_atkrate 1.2
344 set g_balance_rune_speed_moverate 1.33
345 set g_balance_curse_slow_moverate 0.8
346 set g_balance_rune_speed_combo_moverate 0.9
347 set g_balance_rune_speed_jumpheight 1.8
348 set g_balance_curse_slow_jumpheight 1.0
349 set g_balance_rune_speed_combo_jumpheight 1.0
353 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
354 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
355 set g_domination_point_amt 0 // override: how many points to get per ping
356 set g_domination_point_teamamt 0 // override: how many team points to get per ping
357 set g_domination_point_rate 0 // override: how often to give those points
358 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
359 set g_domination_point_glow 0 // domination point glow (warning, slow)
360 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
364 set g_lms_lives_override -1
365 set g_lms_start_health 250
366 set g_lms_start_armor 100
367 set g_lms_start_ammo_shells 50
368 set g_lms_start_ammo_nails 150
369 set g_lms_start_ammo_rockets 50
370 set g_lms_start_ammo_cells 50
371 set g_lms_regenerate 0
372 set g_lms_campcheck_interval 10
373 set g_lms_campcheck_message "^1Don't camp!"
374 set g_lms_campcheck_damage 100
375 set g_lms_campcheck_distance 1800
376 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
377 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
381 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
382 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
383 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
384 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
386 // server game balance settings
387 set g_balance_armor_regen 0
388 set g_balance_armor_rot 0.1
389 set g_balance_armor_regenlinear 0
390 set g_balance_armor_rotlinear 0
391 set g_balance_armor_stable 100
392 set g_balance_armor_limit 999
393 set g_balance_armor_start 0
394 set g_balance_armor_blockpercent 0.6
395 set g_balance_health_regen 0.1
396 set g_balance_health_rot 0.1
397 set g_balance_health_regenlinear 0
398 set g_balance_health_rotlinear 0
399 set g_balance_health_stable 100
400 set g_balance_health_limit 999
401 set g_balance_health_start 150
402 set g_balance_selfdamagepercent 0.6
403 set g_balance_weaponswitchdelay 0.15
404 // powerup balance settings
405 set g_balance_powerup_invincible_takedamage 0.2
406 set g_balance_powerup_invincible_time 30
407 set g_balance_powerup_strength_damage 3
408 set g_balance_powerup_strength_force 4
409 set g_balance_powerup_strength_time 30
411 // weapon balance settings follow
414 set g_balance_falldamage_deadminspeed 150
415 set g_balance_falldamage_minspeed 1400
416 set g_balance_falldamage_factor 0.15
417 set g_balance_falldamage_maxdamage 25
419 set g_balance_pause_armor_rot 5
420 set g_balance_pause_health_rot 5
421 set g_balance_pause_health_regen 5
422 set g_balance_pause_armor_rot_spawn 10
423 set g_balance_pause_health_rot_spawn 10
424 set g_balance_pause_health_regen_spawn 0
426 set g_footsteps 0 // serverside footstep sounds
429 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
430 r_shadow_bumpscale_bumpmap 4
431 r_shadow_bumpscale_basetexture 5
432 r_shadow_realtime_world_lightmaps 1
440 seta r_glsl_deluxemapping 1
441 seta r_glsl_offsetmapping 0
442 seta r_glsl_offsetmapping_reliefmapping 0
443 seta r_glsl_offsetmapping_scale 0.02
444 // execute normal.cfg to make sure that all effect settings are reset
449 scr_conbrightness 0.2
450 scr_screenshot_jpeg 1
451 scr_screenshot_jpeg_quality 0.9
452 sv_maxvelocity 1000000000
453 cl_sound_wizardhit ""
454 cl_sound_hknighthit ""
455 cl_sound_tink1 weapons/tink1.wav
456 cl_sound_ric1 weapons/ric1.wav
457 cl_sound_ric2 weapons/ric2.wav
458 cl_sound_ric3 weapons/ric3.wav
461 sv_sound_watersplash ""
462 // startmap_dm is used when running with the -listen or -dedicated commandline options
463 alias startmap_sp "set _sv_init 1; map aggressor"
464 alias startmap_dm "set _sv_init 1; map aggressor"
467 alias +attack2 +button3
468 alias -attack2 -button3
471 alias +crouch +button5
472 alias -crouch -button5
473 alias weapnext "impulse 10"
474 alias weaplast "impulse 11"
475 alias weapprev "impulse 12"
482 bind UPARROW +forward
483 bind LEFTARROW +moveleft
485 bind RIGHTARROW +moveright
506 bind MWHEELUP weapnext
507 bind MWHEELDOWN weapprev
508 bind BACKSPACE dropweapon
517 bind ESCAPE togglemenu
529 bind kp_ins messagemode
530 bind kp_del messagemode2
531 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
532 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
533 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
534 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
535 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
536 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
537 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
538 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
539 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
540 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
541 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
542 bind kp_enter "say :-) / nice one"
543 bind kp_plus "say good game"
544 bind kp_minus "say hi / good luck and have fun"
546 // these commands can be voted
547 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
548 // users can call a vote for the above commands
550 // users can call a vote to become master
552 // when set, users can use "vdo login (password)" to log in as master
553 set sv_vote_master_password ""
554 // set to 1 to allow to change you vote/mind
556 // set to 1 to count votes once after timeout or to 0 to count with every vote
557 set sv_vote_singlecount 0
558 // a vote will timeout after this many seconds
559 set sv_vote_timeout 60
560 // a player can not call a vote again for this many seconds
562 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
563 set sv_vote_simple_majority 0
564 alias vhelp "cmd vote help"
565 alias vstatus "cmd vote status"
566 alias vcall "cmd vote call $*"
567 alias vstop "cmd vote stop"
568 alias vmaster "cmd vote master"
569 alias vdo "cmd vote do $*"
570 alias vyes "cmd vote yes"
571 alias vno "cmd vote no"
575 //used for spectate/observer mode
576 alias spec "cmd spectate"
579 // alias for switching the teamselect menu
580 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
581 bind f5 menu_showteamselect
583 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
584 // and in regular intervals, this weapon is cycled
586 set g_nixnex_with_laser 0
587 // TODO these need balancing:
588 set g_balance_nixnex_roundtime 25
589 set g_balance_nixnex_incrtime 1.6
591 set g_balance_nixnex_ammo_shells 15
592 set g_balance_nixnex_ammo_nails 45
593 set g_balance_nixnex_ammo_rockets 15
594 set g_balance_nixnex_ammo_cells 15
595 // ammo increment per second
596 set g_balance_nixnex_ammoincr_shells 2
597 set g_balance_nixnex_ammoincr_nails 6
598 set g_balance_nixnex_ammoincr_rockets 2
599 set g_balance_nixnex_ammoincr_cells 2
602 alias printstats "set _printstats 1" // print status on demand
603 set sv_logscores_console 0 // print scores to server console
604 set sv_logscores_file 0 // print scores to file
605 set sv_logscores_filename scores.log // filename
606 set sv_logscores_bots 0 // exclude bots by default
608 // spam (frag/capture) log
609 set sv_eventlog 0 // the master switch for efficiency reasons
610 set sv_eventlog_console 1
611 set sv_eventlog_files 0
612 seta sv_eventlog_files_counter 0
613 set sv_eventlog_files_nameprefix nexuiz
614 set sv_eventlog_files_namesuffix .log
616 set nextmap "" // override the maplist when switching to the next map
618 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
620 // singleplayer campaign
622 seta g_campaign_name ""
623 seta g_campaign_index 0
624 set g_campaign_skill 0
626 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
627 alias singleplayer_continue "set scmenu_campaign_goto -1"
628 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
630 // Green's fullbright skins
631 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
632 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
633 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
634 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
635 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
636 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
637 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
638 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
640 seta sv_servermodelsonly 1
644 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
648 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
649 set sv_allow_shownames 1
651 alias teamstatus "set _scoreboard 1"
659 seta _alientrap_net_banlist ""
661 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
663 set g_projectiles_newton_style 2
665 // 0: absolute velocity projectiles (like Quake)
666 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
667 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
668 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
669 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
671 set g_maplist_votable 5
672 set g_maplist_votable_keeptwotime 15
673 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
674 set g_maplist_votable_suggestions 2
675 alias suggestmap "cmd suggestmap $1"
677 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
678 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
679 set g_chat_flood_burst 0 // allow bursts of so many chat lines
680 set g_chat_flood_spl_team 0 // \
681 set g_chat_flood_lmax_team 0 // } same for say_team
682 set g_chat_flood_burst_team 0 // /
683 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
684 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
686 set g_waypointsprite_normdistance 512
687 set g_waypointsprite_minscale 1
688 set g_waypointsprite_minalpha 0.2
689 set g_waypointsprite_distancealphaexponent 2
690 set g_waypointsprite_timealphaexponent 1
691 set g_waypointsprite_deployed_lifetime 10
692 set g_waypointsprite_deadlifetime 2
693 set g_waypointsprite_limitedrange 5120
694 set g_waypointsprite_stuffbinds 0
695 alias "g_waypointsprite_personal" "impulse 30"
696 alias "g_waypointsprite_personal_p" "impulse 31"
697 alias "g_waypointsprite_personal_d" "impulse 32"
698 alias "g_waypointsprite_team_helpme" "impulse 33"
699 alias "g_waypointsprite_team_here" "impulse 34"
700 alias "g_waypointsprite_team_here_p" "impulse 35"
701 alias "g_waypointsprite_team_here_d" "impulse 36"
702 alias "g_waypointsprite_team_danger" "impulse 37"
703 alias "g_waypointsprite_team_danger_p" "impulse 38"
704 alias "g_waypointsprite_team_danger_d" "impulse 39"
705 alias "g_waypointsprite_clear_personal" "impulse 47"
706 alias "g_waypointsprite_clear" "impulse 48"
707 alias "g_waypointsprite_toggle" "impulse 49"
709 seta cl_hidewaypoints 0