1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 800x600
84 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
86 // these settings determine how much the view is affected by movement/damage
87 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
88 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
89 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
90 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
91 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds
92 gl_polyblend 1 // whether to use screen tints, default is 1
94 // nexuiz-linux-*.sh will use this
95 seta vid_x11_display ""
96 // This can have three possible settings:
98 // ":n" use DISPLAY=:n, create it if needed
99 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
101 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
104 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
110 // restart server if all players hit "ready"-button
111 set sv_ready_restart 0
113 // use default physics
116 set sv_spectator_speed_multiplier 1.5
118 seta sv_defaultcharacter 0
119 seta sv_defaultplayermodel models/player/nexus.zym
120 seta sv_defaultplayerskin 0
121 set sv_autoscreenshot 0
122 net_messagetimeout 300
123 net_connecttimeout 30
124 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
126 cl_movement_minping 0
128 cl_netinputpacketlosstolerance 0
129 cl_stairsmoothspeed 200
130 cl_forwardspeed $sv_maxspeed
131 cl_backspeed $sv_maxspeed
132 cl_sidespeed $sv_maxspeed
133 cl_upspeed $sv_maxspeed
134 cl_movement_accelerate $sv_accelerate
135 cl_movement_edgefriction $edgefriction
136 cl_movement_friction $sv_friction
137 cl_movement_jumpvelocity $g_balance_jumpheight
138 cl_movement_maxairspeed $sv_maxairspeed
139 cl_movement_maxspeed $sv_maxspeed
140 cl_movement_stepheight $sv_stepheight
142 seta cl_playerdetailreduction 0 // the higher, the less detailed
144 set bot_number 0 // number of bots in server
145 seta bot_usemodelnames 0 // whether bots should be named after the models
146 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
147 seta bot_prefix [BOT]
149 // general bot AI cvars
150 set bot_ai_strategyinterval 2
151 set bot_ai_enemydetectioninterval 0.5
152 set bot_ai_aimskill_blendrate 2
153 set bot_ai_aimskill_fixedrate 15
154 set bot_ai_aimskill_firetolerance_distdegrees 180
155 set bot_ai_aimskill_firetolerance_mindegrees 2
156 set bot_ai_aimskill_firetolerance_maxdegrees 45
157 set bot_ai_aimskill_mouse 1
158 set bot_ai_keyboard_distance 250
159 set bot_ai_keyboard_treshold 0.94
160 set bot_ai_aimskill_offset 1
161 set bot_ai_aimskill_think 1
162 // Better don't touch these, there are hard to tweak!
163 set bot_ai_aimskill_order_mix_1st 0.01
164 set bot_ai_aimskill_order_mix_2nd 0.1
165 set bot_ai_aimskill_order_mix_3th 0.01
166 set bot_ai_aimskill_order_mix_4th 0.05
167 set bot_ai_aimskill_order_mix_5th 0.01
168 set bot_ai_aimskill_order_filter_1st 0.2
169 set bot_ai_aimskill_order_filter_2nd 0.2
170 set bot_ai_aimskill_order_filter_3th 0.05
171 set bot_ai_aimskill_order_filter_4th 0.25
172 set bot_ai_aimskill_order_filter_5th 0.3
174 // waypoint editor enable
175 set g_waypointeditor 0
176 set bot_ignore_bots 0
179 alias g_waypointeditor_spawn "impulse 103"
180 alias g_waypointeditor_remove "impulse 104"
181 alias g_waypointeditor_relinkall "impulse 105"
182 alias g_waypointeditor_saveall "impulse 106"
188 set g_powerup_superhealth 1
189 set g_powerup_strength 1
190 set g_powerup_shield 1
191 set g_use_ammunition 1
194 set g_minstagib 0 // enable minstagib
195 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
196 set g_minstagib_ammo_start 10 // starting ammo
197 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
198 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
201 set g_laserguided_missile 0
203 set g_midair_shieldtime 0.3
204 set g_spawnshieldtime 0
205 set g_spawnpoints_autodrop 0
206 set g_forced_respawn 0
207 set g_fullbrightplayers 0
208 set g_fullbrightitems 0
212 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
213 seta g_maplist $g_maplist_defaultlist
214 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
215 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
216 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
217 // timeout for kill credit when your damage knocks someone into a death trap
218 set g_maxpushtime 8.0
222 seta g_balance_cloaked_alpha 0.25
224 set welcome_message_time 8
226 set exit_cfg empty.cfg
227 alias clearmap "disconnect; exec $exit_cfg"
229 seta g_grappling_hook 0
230 set g_balance_grapplehook_health 130
233 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
234 seta timelimit_override -1
235 seta fraglimit_override -1
236 seta g_ctf_capture_limit -1
237 seta g_domination_point_limit -1
238 seta g_runematch_point_limit -1
241 set g_respawn_delay 2
242 set g_respawn_waves 0
243 // when variables are set to 0, they take over the global setting...
244 // to force disable delay or waves, set them to 0.125
245 set g_ctf_respawn_delay 0
246 set g_ctf_respawn_waves 0
247 set g_dm_respawn_delay 0
248 set g_dm_respawn_waves 0
249 set g_dom_respawn_delay 0
250 set g_dom_respawn_waves 0
251 set g_lms_respawn_delay 0
252 set g_lms_respawn_waves 0
253 set g_rune_respawn_delay 0
254 set g_rune_respawn_waves 0
255 set g_tdm_respawn_delay 0
256 set g_tdm_respawn_waves 0
257 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
258 set g_respawn_mapsettings 1
261 seta timelimit_maxovertime 5
263 // common team values
266 seta teamplay_default 4 // default teamplay setting in team games
267 // 1 = no friendly fire, self damage
268 // 2 = friendly fire and self damage enabled
269 // 3 = no friendly fire, but self damage enabled
270 // 4 = obey the following two cvars
271 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
272 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
274 set deathmatch_force_teamplay 0 // always play TDM on dm maps
275 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
276 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
277 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
278 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
279 seta g_tdm_teams 2 // how many teams are in team deathmatch
280 set g_changeteam_banned 0 // not allowed to change team
281 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
285 set g_ctf_flag_returntime 30
286 set g_ctf_flagscore_capture 20
287 set g_ctf_flagscore_capture_team 0
288 set g_ctf_flagscore_pickup 1
289 set g_ctf_flagscore_return 5
290 set g_ctf_flagscore_return_rogue 10
294 set g_runematch_pointrate 5
295 set g_runematch_pointamt 1
296 set g_runematch_shuffletime 30 // how often runes change position
297 set g_runematch_respawntime 15 // how soon after being dropped to respawn
298 set g_runematch_frags_killedby_runeholder 4
299 set g_runematch_frags_killed_runeholder 5
300 set g_runematch_frags_norune 0
301 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
302 set g_runematch_allow_same 0 // allow matching rune-curse pairs
303 set g_runematch_rune_alpha 0.78
304 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
305 set g_runematch_rune_glow_size 0
306 set g_runematch_rune_glow_color 0
307 set g_runematch_rune_color_strength 1.0 //1.5
309 set g_balance_rune_strength_damage 2.0 //1.5
310 set g_balance_rune_strength_force 1.5
311 set g_balance_curse_weak_damage 0.5 //0.6
312 set g_balance_curse_weak_force 0.6
313 set g_balance_rune_strength_combo_damage 0.9
314 set g_balance_rune_strength_combo_force 1.0
316 set g_balance_rune_defense_takedamage 0.5
317 set g_balance_curse_vulner_takedamage 2.0
318 set g_balance_rune_defense_combo_takedamage 1.0
320 set g_balance_rune_vampire_absorb 0.4
321 set g_balance_curse_empathy_takedamage -0.4
322 set g_balance_rune_vampire_combo_absorb -0.1
323 set g_balance_rune_vampire_maxhealth 500
324 set g_balance_curse_empathy_minhealth 20
325 set g_balance_rune_vampire_combo_minhealth 40
327 set g_balance_rune_regen_hpmod 1.75
328 set g_balance_curse_venom_hpmod 0.6
329 set g_balance_rune_regen_combo_hpmod 0.9
330 set g_balance_rune_regen_regenrate 3.0
331 set g_balance_curse_venom_rotrate 3.0 //2
332 set g_balance_rune_regen_combo_regenrate 0.5
333 set g_balance_rune_regen_combo_rotrate 1.5
334 set g_balance_rune_regen_limitmod 1
335 set g_balance_curse_venom_limitmod 1
336 set g_balance_rune_regen_combo_limitmod 1
338 set g_balance_rune_speed_atkrate 0.66
339 set g_balance_curse_slow_atkrate 1.5
340 set g_balance_rune_speed_combo_atkrate 1.2
341 set g_balance_rune_speed_moverate 1.33
342 set g_balance_curse_slow_moverate 0.8
343 set g_balance_rune_speed_combo_moverate 0.9
344 set g_balance_rune_speed_jumpheight 1.8
345 set g_balance_curse_slow_jumpheight 1.0
346 set g_balance_rune_speed_combo_jumpheight 1.0
350 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
351 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
352 set g_domination_point_amt 0 // override: how many points to get per ping
353 set g_domination_point_teamamt 0 // override: how many team points to get per ping
354 set g_domination_point_rate 0 // override: how often to give those points
355 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
356 set g_domination_point_glow 0 // domination point glow (warning, slow)
357 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
361 set g_lms_lives_override -1
362 set g_lms_start_health 250
363 set g_lms_start_armor 100
364 set g_lms_start_ammo_shells 50
365 set g_lms_start_ammo_nails 150
366 set g_lms_start_ammo_rockets 50
367 set g_lms_start_ammo_cells 50
368 set g_lms_regenerate 0
369 set g_lms_campcheck_interval 10
370 set g_lms_campcheck_message "^1Don't camp!"
371 set g_lms_campcheck_damage 100
372 set g_lms_campcheck_distance 1800
373 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
374 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
378 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
379 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
380 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
381 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
383 // server game balance settings
384 set g_balance_armor_regen 0
385 set g_balance_armor_rot 0.1
386 set g_balance_armor_regenlinear 0
387 set g_balance_armor_rotlinear 0
388 set g_balance_armor_stable 100
389 set g_balance_armor_limit 999
390 set g_balance_armor_start 0
391 set g_balance_armor_blockpercent 0.6
392 set g_balance_health_regen 0.1
393 set g_balance_health_rot 0.1
394 set g_balance_health_regenlinear 0
395 set g_balance_health_rotlinear 0
396 set g_balance_health_stable 100
397 set g_balance_health_limit 999
398 set g_balance_health_start 150
399 set g_balance_selfdamagepercent 0.6
400 set g_balance_weaponswitchdelay 0.15
401 // powerup balance settings
402 set g_balance_powerup_invincible_takedamage 0.2
403 set g_balance_powerup_invincible_time 30
404 set g_balance_powerup_strength_damage 3
405 set g_balance_powerup_strength_force 4
406 set g_balance_powerup_strength_time 30
408 // weapon balance settings follow
411 set g_balance_falldamage_deadminspeed 150
412 set g_balance_falldamage_minspeed 1400
413 set g_balance_falldamage_factor 0.15
414 set g_balance_falldamage_maxdamage 25
416 set g_balance_pause_armor_rot 5
417 set g_balance_pause_health_rot 5
418 set g_balance_pause_health_regen 5
419 set g_balance_pause_armor_rot_spawn 10
420 set g_balance_pause_health_rot_spawn 10
421 set g_balance_pause_health_regen_spawn 0
423 set g_footsteps 0 // serverside footstep sounds
426 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
427 r_shadow_bumpscale_bumpmap 4
428 r_shadow_bumpscale_basetexture 5
429 r_shadow_realtime_world_lightmaps 1
437 seta r_glsl_deluxemapping 1
438 seta r_glsl_offsetmapping 0
439 seta r_glsl_offsetmapping_reliefmapping 0
440 seta r_glsl_offsetmapping_scale 0.02
441 // execute normal.cfg to make sure that all effect settings are reset
445 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
447 scr_conbrightness 0.2
448 scr_screenshot_jpeg 1
449 scr_screenshot_jpeg_quality 0.9
450 sv_maxvelocity 1000000000
451 cl_sound_wizardhit ""
452 cl_sound_hknighthit ""
453 cl_sound_tink1 weapons/tink1.wav
454 cl_sound_ric1 weapons/ric1.wav
455 cl_sound_ric2 weapons/ric2.wav
456 cl_sound_ric3 weapons/ric3.wav
459 sv_sound_watersplash ""
460 // startmap_dm is used when running with the -listen or -dedicated commandline options
461 alias startmap_sp "set _sv_init 1; map aggressor"
462 alias startmap_dm "set _sv_init 1; map aggressor"
465 alias +attack2 +button3
466 alias -attack2 -button3
469 alias +crouch +button5
470 alias -crouch -button5
471 alias weapnext "impulse 10"
472 alias weaplast "impulse 11"
473 alias weapprev "impulse 12"
480 bind UPARROW +forward
481 bind LEFTARROW +moveleft
483 bind RIGHTARROW +moveright
504 bind MWHEELUP weapnext
505 bind MWHEELDOWN weapprev
506 bind BACKSPACE dropweapon
515 bind ESCAPE togglemenu
527 bind kp_ins messagemode
528 bind kp_del messagemode2
529 bind kp_end "say_team quad soon"
530 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
531 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
532 bind kp_leftarrow "say_team negative"
533 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
534 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
535 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
536 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
537 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
538 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
539 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_d"
540 bind kp_enter "say :-) / nice one"
541 bind kp_plus "say good game"
542 bind kp_minus "say hi / good luck and have fun"
544 // these commands can be voted
545 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
546 // users can call a vote for the above commands
548 // users can call a vote to become master
550 // when set, users can use "vdo login (password)" to log in as master
551 set sv_vote_master_password ""
552 // set to 1 to allow to change you vote/mind
554 // set to 1 to count votes once after timeout or to 0 to count with every vote
555 set sv_vote_singlecount 0
556 // a vote will timeout after this many seconds
557 set sv_vote_timeout 60
558 // a player can not call a vote again for this many seconds
560 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
561 set sv_vote_simple_majority 0
562 alias vhelp "cmd vote help"
563 alias vstatus "cmd vote status"
564 alias vcall "cmd vote call $*"
565 alias vstop "cmd vote stop"
566 alias vmaster "cmd vote master"
567 alias vdo "cmd vote do $*"
568 alias vyes "cmd vote yes"
569 alias vno "cmd vote no"
573 //used for spectate/observer mode
574 alias spec "cmd spectate"
577 // alias for switching the teamselect menu
578 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
579 bind f5 menu_showteamselect
581 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
582 // and in regular intervals, this weapon is cycled
584 set g_nixnex_with_laser 0
585 // TODO these need balancing:
586 set g_balance_nixnex_roundtime 25
587 set g_balance_nixnex_incrtime 1.6
589 set g_balance_nixnex_ammo_shells 15
590 set g_balance_nixnex_ammo_nails 45
591 set g_balance_nixnex_ammo_rockets 15
592 set g_balance_nixnex_ammo_cells 15
593 // ammo increment per second
594 set g_balance_nixnex_ammoincr_shells 2
595 set g_balance_nixnex_ammoincr_nails 6
596 set g_balance_nixnex_ammoincr_rockets 2
597 set g_balance_nixnex_ammoincr_cells 2
600 set sv_logscores_console 0 // print scores to server console
601 set sv_logscores_file 0 // print scores to file
602 set sv_logscores_filename scores.log // filename
603 set sv_logscores_bots 0 // exclude bots by default
605 // spam (frag/capture) log
606 set sv_eventlog 0 // the master switch for efficiency reasons
607 set sv_eventlog_console 1
608 set sv_eventlog_files 0
609 seta sv_eventlog_files_counter 0
610 set sv_eventlog_files_nameprefix nexuiz
611 set sv_eventlog_files_namesuffix .log
613 set nextmap "" // override the maplist when switching to the next map
615 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
616 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
618 // singleplayer campaign
620 seta g_campaign_name ""
621 seta g_campaign_index 0
622 set g_campaign_skill 0
624 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
625 alias singleplayer_continue "set scmenu_campaign_goto -1"
626 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
628 // Green's fullbright skins
629 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
630 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
631 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
632 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
633 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
634 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
635 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
636 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
638 seta sv_servermodelsonly 1
642 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
646 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
647 set sv_allow_shownames 1
655 seta _alientrap_net_banlist ""
657 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
659 set g_projectiles_newton_style 2
661 // 0: absolute velocity projectiles (like Quake)
662 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
663 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
664 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
665 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
667 set g_maplist_votable 5
668 set g_maplist_votable_keeptwotime 15
669 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
670 set g_maplist_votable_suggestions 2
671 alias suggestmap "cmd suggestmap $1"
673 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
674 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
675 set g_chat_flood_burst 0 // allow bursts of so many chat lines
676 set g_chat_flood_spl_team 0 // \
677 set g_chat_flood_lmax_team 0 // } same for say_team
678 set g_chat_flood_burst_team 0 // /
679 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
680 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
682 set g_waypointsprite_normdistance 512
683 set g_waypointsprite_minscale 1
684 set g_waypointsprite_minalpha 0.2
685 set g_waypointsprite_distancealphaexponent 2
686 set g_waypointsprite_timealphaexponent 1
687 set g_waypointsprite_deployed_lifetime 10
688 set g_waypointsprite_deadlifetime 1
689 set g_waypointsprite_limitedrange 5120
690 set g_waypointsprite_stuffbinds 0
691 alias "g_waypointsprite_personal" "impulse 30"
692 alias "g_waypointsprite_personal_p" "impulse 31"
693 alias "g_waypointsprite_personal_d" "impulse 32"
694 alias "g_waypointsprite_team_helpme" "impulse 33"
695 alias "g_waypointsprite_team_here" "impulse 34"
696 alias "g_waypointsprite_team_here_p" "impulse 35"
697 alias "g_waypointsprite_team_here_d" "impulse 36"
698 alias "g_waypointsprite_team_danger" "impulse 37"
699 alias "g_waypointsprite_team_danger_p" "impulse 38"
700 alias "g_waypointsprite_team_danger_d" "impulse 39"
701 alias "g_waypointsprite_clear_personal" "impulse 47"
702 alias "g_waypointsprite_clear" "impulse 48"
703 alias "g_waypointsprite_toggle" "impulse 49"
705 seta cl_hidewaypoints 0
707 // command extensions
708 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
709 alias adminmsg "sv_cmd adminmsg $*"
710 alias teamstatus "sv_cmd teamstatus"
711 alias printstats "sv_cmd printstats" // print status on demand
712 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /$1 union def"
713 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /$1 difference def"
714 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /$1 g_maplist union def"
715 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"