]> icculus.org git repositories - divverent/nexuiz.git/blob - data/textures/evil1_woods/wood_rot.jpg
distance-based nex damage falloff option (not used in any config yet)
[divverent/nexuiz.git] / data / textures / evil1_woods / wood_rot.jpg
data/textures/evil1_woods/wood_rot.jpg