]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/teamfx.shader
shockwave for flagcapture fx
[divverent/nexuiz.git] / data / scripts / teamfx.shader
1 teamfx/blobblue
2 {
3 surfaceparm trans
4 deformVertexes autosprite
5 {
6         map models/teamfx/blobblue.tga
7         blendfunc add
8 }
9 }
10
11 teamfx/blobred
12 {
13 surfaceparm trans
14 deformVertexes autosprite
15 {
16         map models/teamfx/blobred.tga
17         blendfunc add
18 }
19
20 }
21
22 teamfx/blobyellow
23 {
24 surfaceparm trans
25 deformVertexes autosprite
26 {
27         map models/teamfx/blobyellow.tga
28         blendfunc add
29 }
30
31 }
32
33 teamfx/blobpink
34 {
35 surfaceparm trans
36 deformVertexes autosprite
37 {
38         map models/teamfx/blobpink.tga
39         blendfunc add
40 }
41
42 }
43
44 teamfx/bluering
45 {
46 surfaceparm trans
47 {
48         map models/teamfx/blobblue.tga
49         blendfunc add
50 }
51 }
52 teamfx/redring
53 {
54 surfaceparm trans
55 {
56         map models/teamfx/blobyellow.tga
57         blendfunc add
58 }
59 teamfx/yellowring
60 {
61 surfaceparm trans
62 {
63         map models/teamfx/blobpink.tga
64         blendfunc add
65 }
66 teamfx/pinkring
67 {
68 surfaceparm trans
69 {
70         map models/teamfx/blobpink.tga
71         blendfunc add
72 }
73